Applevangelist
89845883d0
Some nil checks to the A2A dispatcher, keeping it from detecting nil units, added locale to Settings and use of it to TextAndSound
2022-04-04 12:57:31 +02:00
Applevangelist
4ff32342e3
AI Dispatchers - add ability to add/remove resources to/from a squad
2022-01-24 09:54:30 +01:00
Applevangelist
ec935356aa
Mark visible as deprecated
2021-12-31 17:51:48 +01:00
Applevangelist
830f76e909
Cleanup UTF-8 Mess
2021-08-18 18:00:38 +02:00
Frank
5b4f3d1c98
Merge branch 'master' into develop
2021-01-16 22:56:43 +01:00
Applevangelist
29727ec9a6
Update AI_A2A_Dispatcher.lua
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Closed gap in Docu
2021-01-13 08:44:10 +01:00
Frank
684f19c060
Merge branch 'master' into develop
2021-01-05 22:59:57 +01:00
Applevangelist
697d12aefc
Update AI_A2A_Dispatcher.lua
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#1422
2021-01-03 16:31:07 +01:00
Applevangelist
7a55ba105c
Update AI_A2A_Dispatcher.lua
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Wrap player messages, added function to switch on/off
2020-11-20 10:34:53 +01:00
Frank
9cb3111dd5
Github issues addressed
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- Fixes #1342
- Fixes #1333
- Fixes #1331
2020-10-26 09:13:49 +01:00
zlinman
0b7ac754c5
only type error corrected, spaces deleted
2020-05-04 12:53:09 +02:00
Frank
1e1154d190
controllable
2020-01-19 22:14:45 +01:00
Frank
5b9978e390
A2A Dispatcher fixes
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- Increased engage distance.
2019-12-17 00:09:24 +01:00
Frank
169c5a674c
Fixes
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AI_PATROL:
- Target unit is nil. Issue #1234
DETECTION:
- ReportFriendliesNearBy ForEachPlayer added nil check.
CONTROLLABLE:
- Added IsHelicopter()
- Added OptionRestrictBurner()
AI_A2A_Cap
- AtteckUnit not nil check.
AI_A2A_Dispatcher:
- DefenderGroup not nil and alive check #1228
AI_A2A_GCICAP:
- AttackCoordinate nil check
2019-11-25 11:50:07 +01:00
FlightControl
ad2ce8df78
Improvements to A2A and A2G Dispatchers
2019-09-30 10:35:29 +02:00
FlightControl
4ea44308bc
Fix for older A2A dispatcher CAP api altitude problem during takeoff ...
2019-09-26 19:36:42 +03:00
FlightControl
5cdaf53727
- Added a NoTrace option to the scheduler, so for those schedulers that have a schedule in microseconds, you may wanna use the function NoTrace(), to avoid spamming the dcs.log.
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- Started with the implementation of multiple languages of speech. Got now a Russian and English prototype working.
- Moved radio frequency settings to a squadron, so multiple squadrons can communicate in their own radio frequency.
2019-09-25 17:53:11 +03:00
FlightControl
fb875077d7
Speech optimizations for A2A dispatcher
2019-09-22 20:30:59 +02:00
FlightControl
c579aad606
API V2 of the A2A and A2G dispatchers. Now a more fine grained attack is possible. You can now tweak the altitude and speed when units engage the target. Especially useful for ground attacks when SEAD, CAS or BAI.You can model low altitude approaches. Added 2 new test missions under the IAD - A2G API v2. Please report any bugs.
2019-09-22 08:23:28 +02:00
FlightControl
8c54b7298d
Tuning A2A AI dispatcher to work with new sound speech system.
2019-09-15 18:36:27 +02:00
FlightControl
94476e418e
Messaging and Tactical Menu
2019-08-17 10:25:26 +02:00
Frank
c46028ff2d
FOX v0.6.0
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FOX v0.6.0
- Missile target constantly updated.
- Increased safety distance to 200 m.
- Added safety distance for BIG missiles > 50 kg TNT as 400 m.
- More output to dcs.log file.
SPAWN
- enabled uncontrolled
UTILS
- LLDMS accurracy fix.
AI_A2A_DISPATCHER
- Squadron visible improvements
ZONE
- Added MarkZone function for F10 zone markings.
AI_PATROL_ZONE
- Some WP code improvements.
2019-07-10 22:29:49 +02:00
Frank
183c05bcf5
CAP
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AI_A2A_PATROL
- Added CAP coordinates option.
AI_A2A_DISPATCHER
- Added CAP coordinates option.
2019-07-06 23:39:48 +02:00
Frank
6973e8c028
CAP
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AI_A2A_PATROL:
- Added optional race track pattern.
AI_A2A_DISPATCHER:
- Added option for CAP patrolling in a race track pattern.
2019-07-06 20:23:07 +02:00
Frank
6f140be710
Update
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A2A_DISPATCHER
- Docs
CONTROLLABLE
- OptionROEOpenFireWeaponFree()
- Fixed OptionRTBBingoFuel()
2019-07-05 20:01:26 +02:00
Frank
8780ec3687
Docs
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Updated docs and function argument description of DETECTION and A2A_DISPATCHER.
2019-07-03 22:13:56 +02:00
Frank
376a3553fa
SPOT
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- Fixed bug in LaseOnCoordinate.
- Minor stuff.
2019-06-30 17:34:00 +02:00
Frank
2a7b9cf898
DETECTION, SET, ARTY, WAREHOUSE, AIRBOSS, A2A_DISPATCHER
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DETECTION
- Fixed bug with late activated groups.
ARTY v1.1.2
- Added attack group task for ships.
- Added respawn option.
WAREHOUSE v0.9.5
- Added respawn option.
AIRBOSS v1.0.3
- Recovery time extended if flights are still in the pattern.
SET
- Added CountAlive() function.
A2A_DISPATCHER
- Bug fixes in :ParkDefender() function.
2019-06-26 19:19:17 +02:00
FlightControl
3b520ab0c4
New detection method based on zones and scanning.
2019-03-15 12:39:06 +01:00
FlightControl
ea3899f469
More documentation for A2G dispatcher.
2018-11-11 21:50:41 +01:00
FlightControl
cfc0367c55
Fixing problems with A2A_GCI.
2018-11-09 06:45:34 +01:00
FlightControl
9d3796b605
Changes
2018-11-05 21:26:47 +01:00
FlightControl
17ffc7cef9
Updates for visibility of squadrons before start.
2018-10-24 20:55:04 +02:00
FlightControl
52069cc1d0
Respawning of existing visible resources at the airbases is working.
2018-10-24 00:18:02 +02:00
FlightControl
1eda5af7df
Visible before start, uncontrolled planes.
2018-10-22 07:06:24 +02:00
FlightControl
f8f0114f06
Documentation and exact location of test missions.
2018-10-13 07:54:15 +02:00
FlightControl
4171cc45f5
Fixing a mistake on capture.
2018-10-13 07:49:14 +02:00
FlightControl
a60626468c
Implemented the capturing of the airbase.
2018-10-13 07:33:25 +02:00
FlightControl
8f6a3d5c49
I have the refuel again working for the AI_A2A_DISPATCHER.
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And the status checks are again functional for CAP and GCI!
2018-10-01 20:29:33 +02:00
FlightControl
337b7a69b2
Pushing some big fixes for DETECTION, SPAWN and AI_A2A_DISPATCHER. Fingers crossed.
2018-09-13 20:48:38 +02:00
FlightControl
44866e6d58
Communicate in the trace the GCICAP setup correctly.
2018-09-13 18:04:44 +02:00
thebgpikester
4bdb75245b
Merge pull request #934 from jtoppins/issue-932
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a2a-dispatcher: add check for not in air in OnEventEngineShutdown
2018-06-29 00:35:27 +01:00
Jonathan Toppins
c952f134d8
a2a-dispatcher: remove fuel check in OnEventLand() handler
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This effectivally reverts the change made in commit
ea96a5e0a38b ("Planes remaining at airfield fixed") to declutter
airbases of aircraft which land at incorrect bases.
The problem with the logic is an RTB command will not be issued until
the fuel threshold is reached. Therefore the check will always be true
resulting the the unit always being deleted.
Bug: 875
Signed-off-by: Jonathan Toppins <jtoppins@users.sourceforge.net>
2018-06-28 00:38:08 -04:00
Jonathan Toppins
169dcfe3f6
a2a-dispatcher: add check for not in air in OnEventEngineShutdown
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This fixes the problem of planes owned by gcicap would immediately
despawn when shot causing their engine to quit.
While not ultimately satisfying as planes shot while taxiing will still
immediately despawn. One is now able to see their air victories in all
their glory, including the fiery crash into the ground.
Bug: 932
Signed-off-by: Jonathan Toppins <jtoppins@users.sourceforge.net>
2018-06-28 00:26:13 -04:00
funkyfranky
82d40759b5
Get Fuel Min
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AI_A2A_Dispatcher
Changed tac display from ave fuel to min fuel
2018-06-18 23:55:31 +02:00
FlightControl_Master
bd7c822def
Documentation
2018-06-03 09:14:27 +02:00
FlightControl_Master
d9d53db53f
Documentation improvements.
2018-06-02 18:23:06 +02:00
FlightControl_Master
18098d402b
Documentation updates
2018-06-01 10:59:53 +02:00
FlightControl_Master
43b320ca90
New versions with documentation
2018-05-29 22:34:33 +02:00
FlightControl_Master
073bfbf9c9
Documentation Improvements
2018-05-27 08:57:44 +02:00