153 Commits

Author SHA1 Message Date
Applevangelist
89845883d0 Some nil checks to the A2A dispatcher, keeping it from detecting nil units, added locale to Settings and use of it to TextAndSound 2022-04-04 12:57:31 +02:00
Applevangelist
4ff32342e3 AI Dispatchers - add ability to add/remove resources to/from a squad 2022-01-24 09:54:30 +01:00
Applevangelist
ec935356aa Mark visible as deprecated 2021-12-31 17:51:48 +01:00
Applevangelist
830f76e909 Cleanup UTF-8 Mess 2021-08-18 18:00:38 +02:00
Frank
5b4f3d1c98 Merge branch 'master' into develop 2021-01-16 22:56:43 +01:00
Applevangelist
29727ec9a6
Update AI_A2A_Dispatcher.lua
Closed gap in Docu
2021-01-13 08:44:10 +01:00
Frank
684f19c060 Merge branch 'master' into develop 2021-01-05 22:59:57 +01:00
Applevangelist
697d12aefc
Update AI_A2A_Dispatcher.lua
#1422
2021-01-03 16:31:07 +01:00
Applevangelist
7a55ba105c
Update AI_A2A_Dispatcher.lua
Wrap player messages, added function to switch on/off
2020-11-20 10:34:53 +01:00
Frank
9cb3111dd5 Github issues addressed
- Fixes #1342
- Fixes #1333
- Fixes #1331
2020-10-26 09:13:49 +01:00
zlinman
0b7ac754c5 only type error corrected, spaces deleted 2020-05-04 12:53:09 +02:00
Frank
1e1154d190 controllable 2020-01-19 22:14:45 +01:00
Frank
5b9978e390 A2A Dispatcher fixes
- Increased engage distance.
2019-12-17 00:09:24 +01:00
Frank
169c5a674c Fixes
AI_PATROL:
- Target unit is nil. Issue #1234
DETECTION:
- ReportFriendliesNearBy ForEachPlayer added nil check.
CONTROLLABLE:
- Added IsHelicopter()
- Added OptionRestrictBurner()
AI_A2A_Cap
- AtteckUnit not nil check.
AI_A2A_Dispatcher:
- DefenderGroup not nil and alive check #1228
AI_A2A_GCICAP:
- AttackCoordinate nil check
2019-11-25 11:50:07 +01:00
FlightControl
ad2ce8df78 Improvements to A2A and A2G Dispatchers 2019-09-30 10:35:29 +02:00
FlightControl
4ea44308bc Fix for older A2A dispatcher CAP api altitude problem during takeoff ... 2019-09-26 19:36:42 +03:00
FlightControl
5cdaf53727 - Added a NoTrace option to the scheduler, so for those schedulers that have a schedule in microseconds, you may wanna use the function NoTrace(), to avoid spamming the dcs.log.
- Started with the implementation of multiple languages of speech. Got now a Russian and English prototype working.
- Moved radio frequency settings to a squadron, so multiple squadrons can communicate in their own radio frequency.
2019-09-25 17:53:11 +03:00
FlightControl
fb875077d7 Speech optimizations for A2A dispatcher 2019-09-22 20:30:59 +02:00
FlightControl
c579aad606 API V2 of the A2A and A2G dispatchers. Now a more fine grained attack is possible. You can now tweak the altitude and speed when units engage the target. Especially useful for ground attacks when SEAD, CAS or BAI.You can model low altitude approaches. Added 2 new test missions under the IAD - A2G API v2. Please report any bugs. 2019-09-22 08:23:28 +02:00
FlightControl
8c54b7298d Tuning A2A AI dispatcher to work with new sound speech system. 2019-09-15 18:36:27 +02:00
FlightControl
94476e418e Messaging and Tactical Menu 2019-08-17 10:25:26 +02:00
Frank
c46028ff2d FOX v0.6.0
FOX v0.6.0
- Missile target constantly updated.
- Increased safety distance to 200 m.
- Added safety distance for BIG missiles > 50 kg TNT as 400 m.
- More output to dcs.log file.

SPAWN
- enabled uncontrolled

UTILS
- LLDMS accurracy fix.

AI_A2A_DISPATCHER
- Squadron visible improvements

ZONE
- Added MarkZone function for F10 zone markings.

AI_PATROL_ZONE
- Some WP code improvements.
2019-07-10 22:29:49 +02:00
Frank
183c05bcf5 CAP
AI_A2A_PATROL
- Added CAP coordinates option.

AI_A2A_DISPATCHER
- Added CAP coordinates option.
2019-07-06 23:39:48 +02:00
Frank
6973e8c028 CAP
AI_A2A_PATROL:
- Added optional race track pattern.

AI_A2A_DISPATCHER:
- Added option for CAP patrolling in a race track pattern.
2019-07-06 20:23:07 +02:00
Frank
6f140be710 Update
A2A_DISPATCHER
- Docs

CONTROLLABLE
- OptionROEOpenFireWeaponFree()
- Fixed OptionRTBBingoFuel()
2019-07-05 20:01:26 +02:00
Frank
8780ec3687 Docs
Updated docs and function argument description of DETECTION and A2A_DISPATCHER.
2019-07-03 22:13:56 +02:00
Frank
376a3553fa SPOT
- Fixed bug in LaseOnCoordinate.
- Minor stuff.
2019-06-30 17:34:00 +02:00
Frank
2a7b9cf898 DETECTION, SET, ARTY, WAREHOUSE, AIRBOSS, A2A_DISPATCHER
DETECTION
- Fixed bug with late activated groups.

ARTY v1.1.2
- Added attack group task for ships.
- Added respawn option.

WAREHOUSE v0.9.5
- Added respawn option.

AIRBOSS v1.0.3
- Recovery time extended if flights are still in the pattern.

SET
- Added CountAlive() function.

A2A_DISPATCHER
- Bug fixes in :ParkDefender() function.
2019-06-26 19:19:17 +02:00
FlightControl
3b520ab0c4 New detection method based on zones and scanning. 2019-03-15 12:39:06 +01:00
FlightControl
ea3899f469 More documentation for A2G dispatcher. 2018-11-11 21:50:41 +01:00
FlightControl
cfc0367c55 Fixing problems with A2A_GCI. 2018-11-09 06:45:34 +01:00
FlightControl
9d3796b605 Changes 2018-11-05 21:26:47 +01:00
FlightControl
17ffc7cef9 Updates for visibility of squadrons before start. 2018-10-24 20:55:04 +02:00
FlightControl
52069cc1d0 Respawning of existing visible resources at the airbases is working. 2018-10-24 00:18:02 +02:00
FlightControl
1eda5af7df Visible before start, uncontrolled planes. 2018-10-22 07:06:24 +02:00
FlightControl
f8f0114f06 Documentation and exact location of test missions. 2018-10-13 07:54:15 +02:00
FlightControl
4171cc45f5 Fixing a mistake on capture. 2018-10-13 07:49:14 +02:00
FlightControl
a60626468c Implemented the capturing of the airbase. 2018-10-13 07:33:25 +02:00
FlightControl
8f6a3d5c49 I have the refuel again working for the AI_A2A_DISPATCHER.
And the status checks are again functional for CAP and GCI!
2018-10-01 20:29:33 +02:00
FlightControl
337b7a69b2 Pushing some big fixes for DETECTION, SPAWN and AI_A2A_DISPATCHER. Fingers crossed. 2018-09-13 20:48:38 +02:00
FlightControl
44866e6d58 Communicate in the trace the GCICAP setup correctly. 2018-09-13 18:04:44 +02:00
thebgpikester
4bdb75245b
Merge pull request #934 from jtoppins/issue-932
a2a-dispatcher: add check for not in air in OnEventEngineShutdown
2018-06-29 00:35:27 +01:00
Jonathan Toppins
c952f134d8 a2a-dispatcher: remove fuel check in OnEventLand() handler
This effectivally reverts the change made in commit
ea96a5e0a38b ("Planes remaining at airfield fixed") to declutter
airbases of aircraft which land at incorrect bases.

The problem with the logic is an RTB command will not be issued until
the fuel threshold is reached. Therefore the check will always be true
resulting the the unit always being deleted.

Bug: 875
Signed-off-by: Jonathan Toppins <jtoppins@users.sourceforge.net>
2018-06-28 00:38:08 -04:00
Jonathan Toppins
169dcfe3f6 a2a-dispatcher: add check for not in air in OnEventEngineShutdown
This fixes the problem of planes owned by gcicap would immediately
despawn when shot causing their engine to quit.

While not ultimately satisfying as planes shot while taxiing will still
immediately despawn. One is now able to see their air victories in all
their glory, including the fiery crash into the ground.

Bug: 932
Signed-off-by: Jonathan Toppins <jtoppins@users.sourceforge.net>
2018-06-28 00:26:13 -04:00
funkyfranky
82d40759b5 Get Fuel Min
AI_A2A_Dispatcher
Changed tac display from ave fuel to min fuel
2018-06-18 23:55:31 +02:00
FlightControl_Master
bd7c822def Documentation 2018-06-03 09:14:27 +02:00
FlightControl_Master
d9d53db53f Documentation improvements. 2018-06-02 18:23:06 +02:00
FlightControl_Master
18098d402b Documentation updates 2018-06-01 10:59:53 +02:00
FlightControl_Master
43b320ca90 New versions with documentation 2018-05-29 22:34:33 +02:00
FlightControl_Master
073bfbf9c9 Documentation Improvements 2018-05-27 08:57:44 +02:00