* Prefer vertical for helos
and for aircraft
* Straight in
* Overhead break
* Force pair
* Restrict pair
You can also set these on AirWing and FlightGroup levels
#AUFTRAG - added dive bomb option to NewBombing
- Set destination base to airwing base for flight groups
- Restored setting of home, destination and current base in OPSGROUP
- Fixed bug if no airbase associated with airwing in check rescuehelo
- Added check that cohort names are unique
- Removed InitWaypoints function from FLIGHTGROUP (obsolete)
**CHIEF**
- Added resources as parameters to `:AddStrategicZone` function
**COMMANDER**
- Added function to relocate cohorts `:RelocateCohort`
**AUFTRAG**
- Added new type `AIRDEFENSE`
- Added new type `EWR`
- Added option to teleport assets to the mission ingress waypoint via `:SetTeleport`
- Added `:SetRequiredAttribute` and `:SetRequiredProperty` functions
- Added `:SetEmission` function
**LEGION**
- Fixed bug that assets on GCI dont get additional score for INTERCEPT missions
- Assets on ONGUARD or PATROLZONE are not considered for ARTY and GROUNDATTACK missions
- Added option for transport to `RelocateCohort` function
- Ground/naval assets now automatically return when out of ammo
**OPSGROUP**
- Immobile groups are teleported to mission ingress point
**RECOVERYTANKER**
- Added parameter to set TACAN mode/band (e.g. "X")
**GROUP**
- Fixed bug in `:GetSpeedMax` function
**BEACON**
- Allowed TACAN "X" mode for AA
**AIRWING**
- Added option to start in air `:SetTakeoffAir()`
- Added option to despawn near airbase `:SetDespawnAfterHolding()`
- Added option to despawn after landing `:SetDepawnAfterLanding()`
**SQUADRON**
- Added option to start in air `:SetTakeoffAir()`
- Added option to despawn near airbase `:SetDespawnAfterHolding()`
- Added option to despawn after landing `:SetDepawnAfterLanding()`
- Squadron settings overrule Airwing settings
**OPSGROUP**
- Improved `:Teleport()` function
FLIGHTGROUP
- Improved homebase for spawned units
- Enabled helo inAir check due to DCS bug that inAir returns true when spawned at airbase or farp
SET_ZONE
- Added DrawZone() function
ARMYGROUP
- Improved EngageTarget() function
AUFTRAG
- ARMORATTACK is not falling back to GROUNDATTACK
- Airwing added :SetPayloadAmount() and SetAirboss() functions
- AUFTRAG fixed Failure to Failed event name
- CHIEF added statics as targets
- LEGION added check that runway is operational and carrier is not recovering for mission selection
Avoid loop if mission is governed by an Airwing. Mission cancel will ask airwing to cancel will ask flightgroup to cancel, which doesn't work if the latter is dead. Rare but happens.