52 Commits

Author SHA1 Message Date
Applevangelist
8cceee49ea Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/AI/AI_A2A_Dispatcher.lua
#	Moose Development/Moose/AI/AI_A2G_Dispatcher.lua
#	Moose Development/Moose/AI/AI_CAP.lua
#	Moose Development/Moose/AI/AI_CAS.lua
#	Moose Development/Moose/AI/AI_Patrol.lua
#	Moose Development/Moose/Core/Base.lua
#	Moose Development/Moose/Core/Beacon.lua
#	Moose Development/Moose/Core/Database.lua
#	Moose Development/Moose/Core/Fsm.lua
#	Moose Development/Moose/Core/MarkerOps_Base.lua
#	Moose Development/Moose/Core/Menu.lua
#	Moose Development/Moose/Core/Message.lua
#	Moose Development/Moose/Core/Point.lua
#	Moose Development/Moose/Core/ScheduleDispatcher.lua
#	Moose Development/Moose/Core/Scheduler.lua
#	Moose Development/Moose/Core/Set.lua
#	Moose Development/Moose/Core/Spawn.lua
#	Moose Development/Moose/Core/Zone.lua
#	Moose Development/Moose/DCS.lua
#	Moose Development/Moose/Functional/Detection.lua
#	Moose Development/Moose/Functional/Mantis.lua
#	Moose Development/Moose/Functional/Range.lua
#	Moose Development/Moose/Functional/Scoring.lua
#	Moose Development/Moose/Functional/Sead.lua
#	Moose Development/Moose/Modules.lua
#	Moose Development/Moose/Ops/ATIS.lua
#	Moose Development/Moose/Ops/Airboss.lua
#	Moose Development/Moose/Sound/UserSound.lua
#	Moose Development/Moose/Utilities/Enums.lua
#	Moose Development/Moose/Utilities/FiFo.lua
#	Moose Development/Moose/Utilities/Profiler.lua
#	Moose Development/Moose/Utilities/Routines.lua
#	Moose Development/Moose/Utilities/STTS.lua
#	Moose Development/Moose/Utilities/Utils.lua
#	Moose Development/Moose/Wrapper/Airbase.lua
#	Moose Development/Moose/Wrapper/Controllable.lua
#	Moose Development/Moose/Wrapper/Group.lua
#	Moose Development/Moose/Wrapper/Marker.lua
#	Moose Development/Moose/Wrapper/Positionable.lua
#	Moose Development/Moose/Wrapper/Unit.lua
#	Moose Setup/Moose.files
2022-09-06 10:27:28 +02:00
Applevangelist
b094c2d78f Correct link to demo missions 2022-05-10 16:17:46 +02:00
Applevangelist
10efb98eb3 Fallout fixes 2022-05-06 11:44:59 +02:00
Applevangelist
8ac2241372 AI Patrol - life check on route 2022-05-06 10:36:51 +02:00
Applevangelist
a777997f79 AI_CAP - more fallout from the dead units in the API 2022-05-05 17:40:17 +02:00
Applevangelist
7989267d51 AI/ZONE - Some fixes for units unreachable 2022-05-05 12:08:43 +02:00
Pikes
6d75b25f57
change default to "BARO"
addition on AI_A2A_Patrol already done
2020-04-02 13:50:41 +01:00
Frank
389931fbf0 AI_PATROL
- output fix
2019-12-21 01:09:59 +01:00
Frank
169c5a674c Fixes
AI_PATROL:
- Target unit is nil. Issue #1234
DETECTION:
- ReportFriendliesNearBy ForEachPlayer added nil check.
CONTROLLABLE:
- Added IsHelicopter()
- Added OptionRestrictBurner()
AI_A2A_Cap
- AtteckUnit not nil check.
AI_A2A_Dispatcher:
- DefenderGroup not nil and alive check #1228
AI_A2A_GCICAP:
- AttackCoordinate nil check
2019-11-25 11:50:07 +01:00
FlightControl
c1b240857f - Remove unnecessary trace lines
- Implement Scheduled Trace - Now source and line number are shown for scheduled calls.
- Info lines are now shown where appropriate.
- The width of trace for the class name is now 25 characters instead of 20.
2019-08-26 08:26:14 +02:00
Sven Van de Velde
17e9538740
Merge pull request #927 from jtoppins/code-cleanup
cleanup: remove unreferenced variables
2018-06-24 09:20:19 +02:00
funkyfranky
19197bf234 Min Fuel Fixes
AI_A2A and AI_Patrol:
Changed average fuel for controllable to new min fuel function. Hopefully provides better RTB behavior.

CONTROLLABLE:
Added GetFuelMin and GetFuelAve functions to ensure polymorphic behavior.

UNIT:
Added GetFuelMin and GetFuelAve functions for completeness and potential polymorphism.
2018-06-18 23:13:21 +02:00
Jonathan Toppins
64c4d57a7b cleanup: remove unreferenced variables
PatrolManageFuel seems to have been forgotten after a code refactor
in commit ce0be4dcf75d ("Fixing TASK_DISPATCHER and optimizing reports")

$ git rev-parse --show-toplevel
projects/moose
$ pwd
projects/moose
$ git grep "PatrolManageFuel"
Moose Development/Moose/AI/AI_A2A.lua:  self.PatrolManageFuel = true
Moose Development/Moose/AI/AI_Patrol.lua:  self.PatrolManageFuel = true

Signed-off-by: Jonathan Toppins <jtoppins@users.sourceforge.net>
2018-06-18 16:05:35 -04:00
FlightControl_Master
6a71921270 Documentation AI 2018-06-03 18:07:00 +02:00
FlightControl_Master
43a4052dc8 Documentation cleanup 2018-06-01 16:00:42 +02:00
FlightControl_Master
f556077ff6 Cleanup 2018-06-01 06:52:36 +02:00
FlightControl_Master
073bfbf9c9 Documentation Improvements 2018-05-27 08:57:44 +02:00
FlightControl_Master
1b39f5d6e6 Optimized comments and documentation set 2018-05-23 10:42:27 +02:00
FlightControl_Master
706aea01ca Cleanup of documentation of AI 2018-03-20 10:34:53 +01:00
FlightControl_Master
da476b29a6 Optimizations
* Added ZONE_POLYGON:NewFromGroupName() to ease the syntax.
* Renamed Functional.Spawn#SPAWN to Core.Spawn#SPAWN
2017-10-10 21:32:59 +02:00
FlightControl_Master
e1f4bdc24b Improvements on Patrol 2017-09-25 12:55:12 +02:00
FlightControl_Master
0eb0a3a3e7 Detection time 2017-09-01 12:22:31 +02:00
FlightControl_Master
386777930e Updates of tasking 2017-08-08 15:54:44 +02:00
FlightControl_Master
87634969b3 Added default CAP methods
* Added method :SetDefaultCapTimeInterval( CapMinSeconds, CapMaxSeconds
) for AI_A2A_DISPATCHER and AI_A2A_GCICAP.
* Added method :SetDefaultCapLimit( CapLimit ) for AI_A2A_DISPATCHER and
AI_A2A_GCICAP.

Added documentation in chapter 10.7 and chapter 1.8.
Changed Treshold to Threshold
2017-07-30 20:54:24 +02:00
FlightControl
0af5e1428b Progress 2017-05-30 19:38:56 +02:00
FlightControl
9984055f7d Documentation 2017-05-29 18:02:57 +02:00
FlightControl
040a342e25 Updated documentation in AI_CAP, AI_CAS, AI_BALANCER, AI_PATROL 2017-04-17 11:18:01 +02:00
FlightControl
3e8824b89b Updated documentation 2017-03-24 14:47:51 +01:00
FlightControl
4dde14eba6 Fixes accounting of destroy and updated documentation
Destroy events were not correctly accounted for in the new tasking
system. this is now fixed.
2017-03-19 15:02:49 +01:00
FlightControl
af85399975 Implemented event dispatching for GROUP
-- Created EVT-200 test mission
-- Documentation
2017-03-07 09:15:44 +01:00
FlightControl
ef67c82c0f AI_PATROL_ZONE
Added a Stop event and Stopped state to trigger a state transition from
* to Stopped when the AI process needs to be stopped.
2017-03-07 08:31:18 +01:00
Sven Van de Velde
490f1b47c7 SCORING new functions addons. 2017-02-26 11:58:26 +01:00
FlightControl
3473076814 Fix for Delta, hopefully solves error in Event Handling. 2017-02-14 16:55:02 +01:00
FlightControl
dd310b48d4 Fix for CAS, stopping when one plane crashed... 2017-02-08 15:04:27 +01:00
FlightControl
154f729788 Event Handling improved 2017-02-07 10:34:16 +01:00
FlightControl
93e7fab116 Fixed AI_CAS_ZONE
-- Added separate detection loop during engagement
-- Detection during patrolling is off.
-- Engage now has several parameters that specify how to engage within
the zone.
-- Created several additional test missions, more to come.
2017-02-06 14:58:19 +01:00
FlightControl
b9b829a09a Various fixes
-- Fixed AI_CAP_ZONE: Groups not engaging when an engage was "aborted",
but was actually erroneously set to "Accomplished". Is fixed now. An
engage that cannot be accomplished (due to no unit in the Engage Zone,
will be Aborted). Groups are engaging now when an Engage Zone is set.
-- Fixed FSM: There was a big issue with delayed function scheduling.
When creating "loops", meaning an Event handler calles again itself
delayed, would start propagating multiple times when the event was
scheduled, and another schedule of the event would be planned.... Thus 2
to x events handled and would end in chaos. Implemented delayed event
scheduling accepting a *negative* parameter in seconds, which would
check if an event would be already scheduled. If so, no new event would
be scheduled until the event handler would have been processed. In this
way, only maximum one event can be scheduled when this is wanted (this
is not always the case by the mission designer). So providing a negative
value as the seconds would make the event being scheduled only once!
-- Added EventPriority field in EVENT logging
-- Removed logging from POSITIONABLE
-- Moved the start of the detection to the Start event handler in
AI_CAP_ZONE
2017-02-05 18:06:29 +01:00
FlightControl
52f4051901 Various Fixes
-- Documentation fixes with links not working.
-- MENU_CLIENT_COMMAND had a small glitch, fixed that one too.
-- Implemented new Event Dispatcher.
--
2017-02-04 15:16:32 +01:00
Delta-99
e723a66f62 Add an Altitude type to the AI_PATROL, AI_CAP, AI_CAS New() calls. Can pass RADIO or BARO and defaults to RADIO (or AGL) if nothing passed. 2017-01-31 22:50:42 -05:00
FlightControl
0a2cdf999d Fixed case problem for pictures in documentation. 2017-01-19 20:03:11 +01:00
FlightControl
15fdb0fd45 Fixed AI_CAP
-- ROE fine tuned.
-- Detection events cross firing and exploding...
-- Crash, Ejected, PilotDead is detected, makes the FSM stop.
-- FSM bug fixed. There was an issue with the onbefore and onleave
events returning false, which did not stop the transition! Fixed now.
-- Event calling can return errors, and these must be logged correctly
-> xpcall implemented.
-- Added help from moose club members as a reference in the
documentation. -> delta99 en whisper.
-- ...
2017-01-19 19:51:37 +01:00
FlightControl
1206c51fe1 Final updates 2017-01-17 12:19:35 +01:00
FlightControl
131d2dd4a4 AI_CAP Created
-- Documentation
-- Coding
-- Test Missions
-- Presentations
2017-01-16 12:25:21 +01:00
FlightControl
114517bb05 Documentation and embedding pictures in AI_CAS_ZONE 2017-01-15 22:18:39 +01:00
FlightControl
6d4a7a21b9 Documentation review 2017-01-15 18:23:02 +01:00
FlightControl
b888a0e96a Progress CAS + PATROLZONE
-- Code
-- Documentation
-- Presentations
-- Dias
-- Test Missions
2017-01-15 18:08:58 +01:00
FlightControl
6d5655e56a Progress on AI_CAS_ZONE and AI_PATROL_ZONE rework. 2017-01-15 11:11:58 +01:00
FlightControl
eae00a0cb8 commit 2017-01-13 20:04:42 +01:00
FlightControl
60bb6de4a5 CAS first prototype 2017-01-13 14:05:09 +01:00
FlightControl
6716f2907b Fixed AI_BALANCER problem with AI not patrolling...
-- Need to redo a video, because I gave the wrong example ...
2017-01-12 12:19:23 +01:00