117 Commits

Author SHA1 Message Date
FlightControl
4f806d3e4b Documentation AI_FORMATION 2017-05-13 13:34:57 +02:00
FlightControl
4359831423 Updates in POSITIONABLE
-- Added :GetBoundingBox()
-- Added :GetHeight()
-- Updated documentation
2017-05-13 06:36:13 +02:00
FlightControl
546b960951 method AI_FORMATION:FormationCenterWing implemented. 2017-05-11 14:10:49 +02:00
FlightControl
15c52e03d9 Documentation updates 2017-05-11 12:48:10 +02:00
FlightControl
b7d37c42af Working Version! 2017-05-11 11:47:30 +02:00
FlightControl
b9c51ffc75 Release of AI_FORMATION 2017-05-10 10:33:23 +02:00
FlightControl
d4aa91300d Documentation updates 2017-05-10 09:52:11 +02:00
FlightControl
7c9d6774c4 Documentation 2017-05-09 21:37:24 +02:00
FlightControl
743fa8ced1 new AI_BAI class 2017-05-09 10:40:05 +02:00
FlightControl
559e668ff9 Updates 2017-05-04 12:22:05 +02:00
Grey-Echo
0deab0c625 Add the deploy script
Dac update too
2017-05-03 18:04:41 +02:00
Grey-Echo
7b2f0fda9c Update to the documentation generation process
Include a doc update too.
2017-05-03 16:35:34 +02:00
FlightControl
6459ee4329 Documentation 2017-04-24 14:01:17 +02:00
FlightControl
f410d2ae0b A lot of fixes
See #386
2017-04-24 12:38:24 +02:00
FlightControl
a8da12c09d Documentation 2017-04-23 21:33:15 +02:00
FlightControl
6c018acc79 Documentation 2017-04-23 17:09:03 +02:00
Grey-Echo
7bb60f51bb Merge branch 'master' into issue437 2017-04-22 15:21:43 +02:00
FlightControl
e80b90fcf6 Progress 2017-04-22 15:11:02 +02:00
Grey-Echo
f1a9029bc6 Documentation update 2017-04-22 14:56:30 +02:00
FlightControl
036768d400 Progress! 2017-04-22 13:53:54 +02:00
Grey-Echo
fb6bb635c6 Documentation Update 2017-04-22 11:35:14 +02:00
FlightControl
e53303b71a regenerate documentation 2017-04-20 18:06:27 +02:00
Grey-Echo
635f9d1bee Merge pull request #444 from FlightControl-Master/beacons
Beacons
2017-04-20 14:39:27 +02:00
FlightControl
ca3ee12c41 Finalized AI_DESIGNATE 2017-04-20 14:14:39 +02:00
Grey-Echo
ae93ea8b63 Documentation update 2017-04-20 12:53:00 +02:00
FlightControl
cb5510d047 Publish to master 2017-04-19 19:41:26 +02:00
FlightControl
040a342e25 Updated documentation in AI_CAP, AI_CAS, AI_BALANCER, AI_PATROL 2017-04-17 11:18:01 +02:00
FlightControl
a89c469130 Updated documentation of SCHEDULER and ZONE and FSM 2017-04-17 07:49:11 +02:00
FlightControl
0e7ebff9a2 MENU documentation update 2017-04-16 17:07:26 +02:00
FlightControl
9ccd0cb6dd POINT_VEC3 and POINT_VEC2 documentation update 2017-04-16 16:36:27 +02:00
FlightControl
4761e7150a Update web site 2017-04-14 09:49:29 +02:00
FlightControl
b245ed0e1d Update web site 2017-04-14 09:48:00 +02:00
FlightControl
798996efd2 Documentation etc 2017-04-14 09:31:44 +02:00
FlightControl
1a5a74120b Progress 2017-04-13 09:42:22 +02:00
FlightControl
92c5e0c592 Documentation update 2017-04-12 18:02:17 +02:00
Sven Van de Velde
d62cd7562b Merge branch 'master-353-task-cargo-transport' into enhancement-353-task-cargo-transport 2017-04-12 17:35:10 +02:00
FlightControl
3d6e24b806 SPAWN fix issue #410 documentation update 2017-04-12 14:57:55 +02:00
FlightControl
58935ec1e2 Updated SPAWNSTATIC documentation 2017-04-12 14:45:54 +02:00
FlightControl
d7f1a74caf Implemented :FilterCategories() method for DETECTION_ classes fixing issue #415
--  Added:FilterCategories() method to DETECTION_BASE.
-- Reviewed documentation
-- Added documentation for FilterCategories method
-- Default detection methods are all ON. (They were only set to visual).
-- Created test missions. DET-30x
2017-04-12 09:00:00 +02:00
FlightControl
306ac64bd3 Updated SPAWN
-- Revised documentation
-- Initial delay OFF by default for SpawnScheduled() spawning. Use the
InitDelayOn() to activate the delays.
2017-04-11 20:35:46 +02:00
FlightControl
9e2c66dae4 SPAWN Delay implementation
-- New methods SPAWN:InitDelayOnOff(), SPAWN:InitDelayOn(),
SPAWN:InitDelayOff()
-- Default is delay is on, but only for :SpawnScheduled()
-- Did a large review of the SPAWN documentation (for dummies).
-- Moved the SPAWN class documentation to the SPAWN object, so that it
becomes visible in intellisense.
-- Added Demo Mission links
-- Added Youtube channel links
2017-04-08 08:06:29 +02:00
Grey-Echo
3b69cf992e This is an important refactor of the way documentation generation works
* Installs luarocks WITH it's executable (easy to install other rocks if necessary)
* Use Lua supplied with luarocks
* Create Utils/luadocumentor.bat, which works with RELATIVE PATH ! -> Everybody can generate the doc
* Updated launch files accordingly
2017-04-05 01:26:39 +02:00
FlightControl
7e9b97dda0 Documentation 2017-04-02 09:39:00 +02:00
FlightControl
581414b259 Release automation preparation
-- Updated .launch files to work from workspace. So everybody can use
them from LDT.
-- Deleted obscolete .launch files.
-- Created new Moose_Create.lua script. Now lua makes the Dynamic and
Static Moose.lua stub.
-- One single file is the reference for the Moose sources: Moose.files
located in Moose Setup
-- Removed the l10n directory from Moose Setup\Moose Mission Update.
-- Removed the 7z and other outputs to update missions.
2017-03-29 09:50:39 +02:00
FlightControl
0ebcbb4879 Fix of bug #97
-- Fixed GROUP:IsAlive()
--- Returns if the Group is alive.
-- The Group must:
--
--   * Exist at run-time.
--   * Has at least one unit.
--
-- When the first @{Unit} of the Group is active, it will return true.
-- If the first @{Unit} of the Group is inactive, it will return false.
--
-- @param #GROUP self
-- @return #boolean true if the Group is alive and active.
-- @return #boolean false if the Group is alive but inactive.
-- @return #nil if the group does not exist anymore.

-- Fixed Identifiable:IsAlive()
--- Returns if the Identifiable is alive.
-- If the Identifiable is not alive, nil is returned.
-- If the Identifiable is alive, true is returned.
-- @param #IDENTIFIABLE self
-- @return #boolean true if Identifiable is alive.
-- @return #nil if the Identifiable is not existing or is not alive.

-- Fixed UNIT:IsAlive()
--- Returns if the Unit is alive.
-- If the Unit is not alive, nil is returned.
-- If the Unit is alive and active, true is returned.
-- If the Unit is alive but not active, false is returned.
-- @param #UNIT self
-- @return #boolean true if Unit is alive and active.
-- @return #boolean false if Unit is alive but not active.
-- @return #nil if the Unit is not existing or is not alive.

-- Updated all test missions, as this is a core change.
2017-03-27 10:34:51 +02:00
FlightControl
6ce32af1ce Update 2017-03-26 08:53:56 +02:00
FlightControl
ff69012c8d Working 2017-03-26 08:47:50 +02:00
FlightControl
82ae6011f0 Bug #330 fix 2017-03-25 20:57:01 +01:00
FlightControl
3e8824b89b Updated documentation 2017-03-24 14:47:51 +01:00
FlightControl
7f43e958df WeaponType added in AttackUnit
--- WeaponType is added
2017-03-23 20:44:56 +01:00