FlightControl
aa806e19e1
Fixed spawn problems, i think ...
2017-03-23 12:57:46 +01:00
FlightControl
ef67ac7e8f
Progress
2017-03-22 18:11:54 +01:00
FlightControl
a0100d0980
SPAWN: Added InitRandomizePosition API
...
-- SPAWN:InitRandomizePosition( RandomizePosition, OuterRadius,
InnerRadius ) added.
-- SPA-350 test missions
-- Documentation Update
-- testing.
2017-03-14 09:09:48 +01:00
FlightControl
8d535fa3dd
SPAWN: Keep unit names
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-- new method SPAWN:InitKeepUnitNames() added.
-- Added test mission SPA-021
-- Documentation
-- Testing
2017-03-14 05:37:36 +01:00
Sven Van de Velde
490f1b47c7
SCORING new functions addons.
2017-02-26 11:58:26 +01:00
Sven Van de Velde
152a3a789f
BIGFIX: InitRandomizeTemplate is now correctly positioning the Spawned Units.
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-- Fixed in spawn.lua
-- InitRandomizeTemplate is now correctly positioning the spawned units
according the initial position as modeled in the mission editor.
-- When combining InitRandomizeTemplate with InitRandomizeZone, the
spawned units are still positioned at their initial position according
the position modeled in the mission editor.
-- Added test missions SPA-019 and SPA-020.
2017-02-24 13:13:24 +01:00
FlightControl
a669ba5e5b
bugfix with uncontrolled
2017-02-04 19:32:54 +01:00
FlightControl
52f4051901
Various Fixes
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-- Documentation fixes with links not working.
-- MENU_CLIENT_COMMAND had a small glitch, fixed that one too.
-- Implemented new Event Dispatcher.
--
2017-02-04 15:16:32 +01:00
FlightControl
98a77e2856
Added AI Off methods in SPAWN and GROUP
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-- Added SPA-017 test mission
-- Added SPAWN:InitAIOnOff()
-- Added SPAWN:InitAIOn()
-- Added SPAWN:InitAIOff()
-- Added GROUP:SetAIOnOff( AIOnOff )
-- Added GROUP:SetAIOn()
-- Added GROUP:SetAIOff()
-- Documentation
2017-01-24 11:09:55 +01:00
FlightControl
0cb456ef0c
Set AI On or Off when spawning
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-- Added AI On or Off functions for SPAWN
-- Added AI On or Off functions for GROUP
2017-01-24 07:10:20 +01:00
FlightControl
1206c51fe1
Final updates
2017-01-17 12:19:35 +01:00
FlightControl
6716f2907b
Fixed AI_BALANCER problem with AI not patrolling...
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-- Need to redo a video, because I gave the wrong example ...
2017-01-12 12:19:23 +01:00
FlightControl
1f90c0c766
Fixed respawn bug in AI_BALANCER + Scheduler bug
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AI_BALANCER respawns back the AI. Bug was in the FSM. In a transition,
when states are the same, the events SHOULD execute.
Added spawn delay interval option API SetSpawnInterval().
Bug that prevented AI_BALANCER to start if multiple AI_BALANCERs is also
fixed.
Fixed bug in scheduler dispatcher. Multiple schedules for the same
scheduler work now too!
2017-01-08 03:53:05 +01:00
FlightControl
dc3ce7226e
Documentation
2016-12-19 21:42:17 +01:00
FlightControl
2dc231eb9e
AIBalancer, identified the problem now ...
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- still need to fix it :-)
2016-12-07 10:56:36 +01:00
FlightControl
5486a12c77
Restructuring
2016-12-06 10:41:41 +01:00
FlightControl
dd162831fa
New File Structure Updates
2016-12-06 10:17:21 +01:00
FlightControl
cd4d4af559
Last Updates
2016-09-12 12:29:20 +02:00