FlightControl
32e52731ae
Detection Progress
2017-03-05 07:35:03 +01:00
FlightControl
942ae18290
BUGFIXES: Fixed problems
...
-- With menu
-- On destroy, sometimes the wrong target was scored. Is fixed, was
silly leftover statement that did that. Corrected.
-- Goals added.
2017-03-04 14:59:56 +01:00
FlightControl
b46d61d865
Got Task_SEAD template working with all the variations and complexity!
2017-03-04 08:51:31 +01:00
FlightControl
846edca815
Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl
...
# Conflicts:
# Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
# Moose Mission Setup/Moose.lua
# Moose Test Missions/SPA - Spawning/SPA-010 - Spawn Demo/SPA-010 -
Spawn Demo.miz
# Moose Test Missions/SPA - Spawning/SPA-011 - Ground Ops - Simple
Spawning/SPA-011 - Ground Ops - Simple Spawning.miz
# Moose Test Missions/SPA - Spawning/SPA-012 - Ground Ops - Multiple
Spawns/SPA-012 - Ground Ops - Multiple Spawns.miz
# Moose Test Missions/SPA - Spawning/SPA-013 - Ground Ops - Scheduled
Spawns/SPA-013 - Ground Ops - Scheduled Spawns.miz
# Moose Test Missions/SPA - Spawning/SPA-014 - Ground Ops - Scheduled
Spawns Limited/SPA-014 - Ground Ops - Scheduled Spawns Limited.miz
# Moose Test Missions/SPA - Spawning/SPA-015 - Ground Ops - Randomize
Route/SPA-015 - Ground Ops - Randomize Route.miz
# Moose Test Missions/SPA - Spawning/SPA-016 - Ground Ops - Randomize
Zones/SPA-016 - Ground Ops - Randomize Zones.miz
# Moose Test Missions/SPA - Spawning/SPA-017 - Ground Ops - Set AI
inactive while spawning/SPA-017 - Ground Ops - Set AI inactive while
spawning.miz
# Moose Test Missions/SPA - Spawning/SPA-018 - Ground Ops - Randomize
Templates/SPA-018 - Ground Ops - Randomize Templates.miz
# Moose Test Missions/SPA - Spawning/SPA-100 - CleanUp Inactive
Units/SPA-100 - CleanUp Inactive Units.miz
# Moose Test Missions/SPA - Spawning/SPA-110 - Limit Spawning/SPA-110 -
Limit Spawning.miz
# Moose Test Missions/SPA - Spawning/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit.miz
# Moose Test Missions/SPA - Spawning/SPA-130 - Uncontrolled
Spawning/SPA-130 - Uncontrolled Spawning.miz
# Moose Test Missions/SPA - Spawning/SPA-200 - Randomize Unit
Types/SPA-200 - Randomize Unit Types.miz
# Moose Test Missions/SPA - Spawning/SPA-220 - Randomize Zones/SPA-220 -
Randomize Zones.miz
# Moose Test Missions/SPA - Spawning/SPA-310 - Spawn at Static
position/SPA-310 - Spawn at Static position.miz
# Moose Test Missions/SPA - Spawning/SPA-320 - Spawn at Unit
position/SPA-320 - Spawn at Unit position.miz
# Moose Test Missions/SPA - Spawning/SPA-330 - Spawn at Vec2
position/SPA-330 - Spawn at Vec2 position.miz
# Moose Test Missions/SPA - Spawning/SPA-340 - Spawn at Vec3
position/SPA-340 - Spawn at Vec3 position.miz
# Moose Test Missions/ZON - Zones/ZON-100 - Normal Zone/ZON-100 - Normal
Zone.miz
# docs/Documentation/Zone.html
2017-03-03 09:51:17 +01:00
FlightControl
ef5f83034b
Added API to set Goal Scores upon a condition
2017-03-03 08:08:29 +01:00
FlightControl
336f1781a7
Scoring scale change
...
-- Presentation update
-- Documentation updated
-- SetScale functions instead of multiplier
-- Updated proper scoring scaling formula!
2017-03-02 17:43:46 +01:00
FlightControl
3789bf79c2
BIGFIX: Scoring Coalition change Fratricide
...
Fixed some bugs in the logging of fratricide.
2017-03-02 12:29:41 +01:00
FlightControl
72d6b2b769
Presentation
2017-03-01 10:15:10 +01:00
FlightControl
438a587927
Wrap up updates.
2017-02-28 18:35:29 +01:00
FlightControl
316d7325bc
Progress
2017-02-28 18:16:05 +01:00
FlightControl
8edbb5ca23
Progress, a lot is working already.
2017-02-28 14:01:38 +01:00
FlightControl
e0254308d3
Progress
2017-02-27 16:27:21 +01:00
FlightControl
405c297cdf
Documentation
2017-02-27 11:17:24 +01:00
FlightControl
1e143778bd
Scoring updates
2017-02-26 22:55:36 +01:00
FlightControl
0f7bc2b663
First draft version new scoring
2017-02-26 15:25:32 +01:00
Sven Van de Velde
490f1b47c7
SCORING new functions addons.
2017-02-26 11:58:26 +01:00
Sven Van de Velde
b8df0c433b
bugfixes and cleanup of scoring code for player to player scoring
2017-02-26 07:58:02 +01:00
Sven Van de Velde
152a3a789f
BIGFIX: InitRandomizeTemplate is now correctly positioning the Spawned Units.
...
-- Fixed in spawn.lua
-- InitRandomizeTemplate is now correctly positioning the spawned units
according the initial position as modeled in the mission editor.
-- When combining InitRandomizeTemplate with InitRandomizeZone, the
spawned units are still positioned at their initial position according
the position modeled in the mission editor.
-- Added test missions SPA-019 and SPA-020.
2017-02-24 13:13:24 +01:00
Sven Van de Velde
604db7e53c
BIGFIX: Reworked the code so that SCORING is working with STATIC objects.
...
The problems were in the EVENTDISPATCHER.
-- Reworked the Event Dispatcher code...
-- Added fields IniCategory and TgtCategory that indicate which Object
Category is involved in the Event.
-- Added fields IniPlayerName and TgtPlayerName that indicate which
Player Name is the initiator or Target (only when the Object Category is
a UNIT).
-- In the Event.lua, I poperly documented every field in EVENTDATA and
typed it correctly.
-- Reworked te Scoring code..
-- Incorporated the Event.* added fields into the Scoring Code.
-- Added a SCO-100 test mission
-- A shooting range with STATIC objects, so that a player can TEST the
scoring for STATIC objects in a mission.
Hope this helps.
FC
2017-02-24 12:10:27 +01:00
FlightControl
e243ff32fa
Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl
...
# Conflicts:
# Moose Development/Moose/Core/Zone.lua
# Moose Development/ReleaseNotes.txt
# Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
# Moose Mission Setup/Moose.lua
# Moose Test Missions/ZON - Zones/ZON-100 - Normal Zone/ZON-100 - Normal
Zone.miz
# Moose Test Missions/ZON - Zones/ZON-200 - Group Zone/ZON-200 - Group
Zone.miz
# Moose Test Missions/ZON - Zones/ZON-300 - Unit Zone/ZON-300 - Unit
Zone.miz
# Moose Test Missions/ZON - Zones/ZON-400 - Radius Zone/ZON-400 - Radius
Zone.miz
# Moose Test Missions/ZON - Zones/ZON-500 - Polygon Zone/ZON-500 -
Polygon Zone.miz
# Moose Test Missions/ZON - Zones/ZON-510 - Send message if Clients fly
the first time in the Polygon Zones/ZON-510 - Send message if Clients
fly the first time in the Polygon Zones.miz
# docs/Documentation/Zone.html
2017-02-19 13:43:44 +01:00
FlightControl
f9708de598
Progress
2017-02-18 19:51:20 +01:00
entropySG
5cae3a9600
Fix to Missile Trainer
2017-02-16 10:58:35 +01:00
FlightControl
62b668029b
Updates
2017-02-14 08:49:59 +01:00
FlightControl
a47195198e
Fixes and framework stabilization
2017-02-08 22:40:26 +01:00
FlightControl
fa8fcfec89
Event Documentation
2017-02-07 20:20:58 +01:00
FlightControl
154f729788
Event Handling improved
2017-02-07 10:34:16 +01:00
FlightControl
a669ba5e5b
bugfix with uncontrolled
2017-02-04 19:32:54 +01:00
FlightControl
52f4051901
Various Fixes
...
-- Documentation fixes with links not working.
-- MENU_CLIENT_COMMAND had a small glitch, fixed that one too.
-- Implemented new Event Dispatcher.
--
2017-02-04 15:16:32 +01:00
FlightControl
ab345f5ad2
New Event Dispatching based on priorities
...
-- First _DATABASE
-- then SETS
-- then the rest
-- changed AIRBASEPOLICE
2017-02-03 22:18:51 +01:00
FlightControl
98a77e2856
Added AI Off methods in SPAWN and GROUP
...
-- Added SPA-017 test mission
-- Added SPAWN:InitAIOnOff()
-- Added SPAWN:InitAIOn()
-- Added SPAWN:InitAIOff()
-- Added GROUP:SetAIOnOff( AIOnOff )
-- Added GROUP:SetAIOn()
-- Added GROUP:SetAIOff()
-- Documentation
2017-01-24 11:09:55 +01:00
FlightControl
0cb456ef0c
Set AI On or Off when spawning
...
-- Added AI On or Off functions for SPAWN
-- Added AI On or Off functions for GROUP
2017-01-24 07:10:20 +01:00
FlightControl
8a1765141a
Task Scores are now calculating correctly
...
The task scores are now working . Jippie!!!!
Demo time!!!
2017-01-23 15:04:20 +01:00
FlightControl
1206c51fe1
Final updates
2017-01-17 12:19:35 +01:00
FlightControl
3e199fce90
Fixed the scoring (small fix)
2017-01-13 14:12:35 +01:00
FlightControl
6716f2907b
Fixed AI_BALANCER problem with AI not patrolling...
...
-- Need to redo a video, because I gave the wrong example ...
2017-01-12 12:19:23 +01:00
FlightControl
1f90c0c766
Fixed respawn bug in AI_BALANCER + Scheduler bug
...
AI_BALANCER respawns back the AI. Bug was in the FSM. In a transition,
when states are the same, the events SHOULD execute.
Added spawn delay interval option API SetSpawnInterval().
Bug that prevented AI_BALANCER to start if multiple AI_BALANCERs is also
fixed.
Fixed bug in scheduler dispatcher. Multiple schedules for the same
scheduler work now too!
2017-01-08 03:53:05 +01:00
entropySG
ffe3325080
fix to missile trainer be 132nd
...
we had noticed that some weapons, like GBU-38 were destroyed by the
missile trainer. This insert would restrict the unspecific destruction
of weapons to the Tunguskas missile only and leave other weapons, like
GBU38 intact
2017-01-07 13:59:56 +01:00
FlightControl
dc3ce7226e
Documentation
2016-12-19 21:42:17 +01:00
FlightControl
33f42351e4
Progress
2016-12-16 12:56:36 +01:00
Sven Van de Velde
24a6d37500
Progress
2016-12-11 11:01:06 +01:00
FlightControl
a610b8b425
Patrol demo is done. It works perfectly and provides a fantastic system now!
2016-12-07 17:15:21 +01:00
FlightControl
6d640c8416
Fixes FSM parameter mixup...
2016-12-07 14:33:19 +01:00
FlightControl
2dc231eb9e
AIBalancer, identified the problem now ...
...
- still need to fix it :-)
2016-12-07 10:56:36 +01:00
FlightControl
b45f20579e
Updates
2016-12-06 12:52:02 +01:00
FlightControl
5486a12c77
Restructuring
2016-12-06 10:41:41 +01:00
FlightControl
dd162831fa
New File Structure Updates
2016-12-06 10:17:21 +01:00
FlightControl
4816cd2c57
Got tasking working again now, with the NEW API set!!!
...
This is really, really great!
Now document all, and optimize the code.
And start video making.
And re-test the test mission, all...
And PUBLISH!!!
2016-11-22 12:46:28 +01:00
FlightControl
cd4d4af559
Last Updates
2016-09-12 12:29:20 +02:00