60 Commits

Author SHA1 Message Date
FlightControl
7f7570429a Abort working now as it should... fiew... what a work was that ... 2016-12-14 20:05:45 +01:00
FlightControl
c966929933 Progress 2016-12-14 15:09:10 +01:00
Sven Van de Velde
24a6d37500 Progress 2016-12-11 11:01:06 +01:00
FlightControl
2582e7a90a Work in progress
- problem with UNIT tables... Unit not alive... Need to fix CLIENTs...
CLIENTs need to be copied into UNITs...
2016-12-09 14:48:49 +01:00
FlightControl
8cda04be45 Updates
- When joining a slot, you get a mission briefing.
- When task is successful, a message is displayed, and the task is
Success.
- HeadQuarters clears all menus of the involved groups back to Planned.
2016-12-09 13:35:36 +01:00
FlightControl
dd162831fa New File Structure Updates 2016-12-06 10:17:21 +01:00
FlightControl
9ab3a2f74d STATEMACHINE_TEMPLATE is added to template statemachines...
It is working now, and NOW SWITCHING SLOTS of PLAYERS ALSO WORKS IN
TASKING!!!
Jippie!!!
The next thing is to debug the DETECTION_DISPATCHER...
And make STATEMACHINE_TEMPLATE now as a parameter to create new
STATEMACHINEs, instead of that ugly table construction.
The, I need to modify the New: Methods of each STATEMACHINE_PROCESS to
be initialized with a TEMPLATE... Maybe I can commit already and just
implement this later ...
2016-11-30 10:40:31 +01:00
FlightControl
2d3ee93d9e Sync 2016-11-28 15:03:31 +01:00
FlightControl
68e3472c49 Updates 2016-11-27 20:06:49 +01:00
FlightControl
28802ba276 COMMANDCENTER class added, Event handlers added, HQs working with missions
- Handling menus
- Reporting missions
- ...
2016-11-25 14:08:06 +01:00