* Added method :SetDefaultCapTimeInterval( CapMinSeconds, CapMaxSeconds
) for AI_A2A_DISPATCHER and AI_A2A_GCICAP.
* Added method :SetDefaultCapLimit( CapLimit ) for AI_A2A_DISPATCHER and
AI_A2A_GCICAP.
Added documentation in chapter 10.7 and chapter 1.8.
Changed Treshold to Threshold
A lot of new methods have been added to set the default behaviour for:
* function AI_A2A_DISPATCHER:SetDefaultTakeoff( Takeoff )
* function AI_A2A_DISPATCHER:SetDefaultTakeoffFromParkingCold()
* function AI_A2A_DISPATCHER:SetDefaultTakeoffFromParkingHot()
* function AI_A2A_DISPATCHER:SetDefaultTakeoffFromRunway()
* function AI_A2A_DISPATCHER:SetDefaultTakeoffInAir()
* function AI_A2A_DISPATCHER:SetDefaultLanding( Landing )
* function AI_A2A_DISPATCHER:SetDefaultLandingAtEngineShutdown()
* function AI_A2A_DISPATCHER:SetDefaultLandingAtRunway()
* function AI_A2A_DISPATCHER:SetDefaultLandingNearAirbase()
* function AI_A2A_DISPATCHER:SetDefaultGrouping( Grouping )
* function AI_A2A_DISPATCHER:SetDefaultOverhead( Overhead )
- Player settings are located at the group level. Only the first player
that joins the group will be able to configure the settings.
- Default system settings are located at the group of the commend
center. Thus, the COMMANDCENTER class will contain the default system
settings menu. You need to join the command center unit (ALT-J) as a
game master to be able to configure these settings.
-- New methods SPAWN:InitDelayOnOff(), SPAWN:InitDelayOn(),
SPAWN:InitDelayOff()
-- Default is delay is on, but only for :SpawnScheduled()
-- Did a large review of the SPAWN documentation (for dummies).
-- Moved the SPAWN class documentation to the SPAWN object, so that it
becomes visible in intellisense.
-- Added Demo Mission links
-- Added Youtube channel links