84 Commits

Author SHA1 Message Date
FlightControl_Master
c1fb803780 Fixed the new events
- S_EVENT_MARK_ADDED
- S_EVENT_MARK_CHANGE
- S_EVENT_MARK_DELETED
2018-05-20 08:58:54 +02:00
FlightControl_Master
fa92615f5d -- Fixed Designate menus for UNITS and TYPES.
-- Fixed error in Detection Units and Types, when the last unit is destroyed in teh collection, it would crash the logic.
-- In the event processing, no error to be generated if the target static is not found.
2018-03-26 05:33:17 +02:00
FlightControl_Master
706aea01ca Cleanup of documentation of AI 2018-03-20 10:34:53 +01:00
FlightControl_Master
7c2c6daf3e Tracify comments 2018-03-18 11:17:37 +01:00
FlightControl_Master
93f03a1e8b Remove trace event 2017-12-16 07:59:01 +01:00
FlightControl_Master
b8c1135b3b When S_EVENT_PLAYER_ENTER_UNIT is called, then the unit is not alive yet. 2017-12-15 13:33:24 +01:00
132nd-etcher
15c09d9880
fix a small issues in EVENT with debug condition 2017-12-07 10:57:28 +01:00
funkyfranky
a82be92577 Merge branch 'master' into funkyfranky 2017-10-18 16:54:18 +02:00
FlightControl_Master
d3b5c77e5c * Fixes for AI_A2A_GCICAP, tracing the setup information.
* Fixed Spawning in air bug, Takeoff event generation parameters mismatch solved.
2017-10-18 09:03:13 +02:00
funkyfranky
e1d12cbd8e Suppression + RAT 2017-10-16 00:14:41 +02:00
FlightControl_Master
0df4b5fd37 Fixed DISPATCHER issues with TakeoffFromRunway 2017-09-22 11:08:35 +02:00
FlightControl_Master
1cf2383dfd First version 2017-08-15 17:44:09 +02:00
FlightControl_Master
fdcad2dd93 Fixed the landing bug
When using A2A GCICAP, the planes would land, but not dissapear.
2017-07-30 07:31:23 +02:00
FlightControl
1d939311c3 Removed trace 2017-07-08 14:17:43 +02:00
FlightControl
47f1b8ae66 Event Handling 2017-07-08 14:10:33 +02:00
FlightControl
2f4361c97a Fixed dispatching S_EVENT_PLAYER_LEAVE_UNIT fired when no player in unit
S_EVENT_PLAYER_LEAVE_UNIT should not be handled when there is no player
in the unit!
but
S_EVENT_MISSION_END should be handled, and also has no initiator!
2017-06-29 14:58:10 +02:00
FlightControl
c72e6ff9b4 Fixed DCS CTD in 2.1 for destroyed scenery objects.
The problem was in the event handler.
getTypeName() for a destroyed scenery object brings DCS into CTD.
2017-06-18 08:31:27 +02:00
FlightControl
f151e1e5f4 Progress 2017-06-08 00:35:18 +02:00
FlightControl
9984055f7d Documentation 2017-05-29 18:02:57 +02:00
FlightControl
11c20d57fd Fixes
-- Cargo deployment
-- Mission text in menu
-- Event log decrease
2017-05-06 10:11:22 +02:00
FlightControl
26033a4172 Check players 2017-04-27 12:11:09 +02:00
FlightControl
5a2594853c Remove static event trace of tires 2017-04-27 10:22:29 +02:00
FlightControl
c5587304f7 Trace every event. Some stuff is fishy on MP 2017-04-27 10:12:48 +02:00
FlightControl
f410d2ae0b A lot of fixes
See #386
2017-04-24 12:38:24 +02:00
Sven Van de Velde
d62cd7562b Merge branch 'master-353-task-cargo-transport' into enhancement-353-task-cargo-transport 2017-04-12 17:35:10 +02:00
FlightControl
853f780015 Fixes issue #398
-- I think this should fix it!
2017-04-12 15:15:37 +02:00
FlightControl
b21bbb7cbd Reducing trace with one line 2017-04-11 08:52:24 +02:00
FlightControl
96de81fef3 Fixed Dead event and Crash event glitch
When a Dead or Crash event happens on UNIT or GROUP level, the
OnEventFunction is also called now!!!
2017-04-11 08:43:03 +02:00
FlightControl
51c1da3557 Added Event Reset for SPAWN, GROUP and UNIT on SPAWN:ReSpawn() 2017-04-11 08:19:06 +02:00
FlightControl
321a33f0f6 Fixed error with EventMeta 2017-04-11 07:02:01 +02:00
FlightControl
c8cf0e2cc5 Updated improved version ...
-- Fixed error in HIT processing. HIT events are only for the Target,
when set on UNIT or GROUP level!
2017-04-11 07:01:44 +02:00
FlightControl
785a297a69 Progress version 2 -- better version ... 2017-04-10 16:45:37 +02:00
FlightControl
553435bbcb Event fix, version 1 pre-alpha test version... 2017-04-10 16:14:27 +02:00
FlightControl
a00311ed13 Progress on Transport
-- Created SET_CARGO
-- DATABASE handles CARGO
-- Event handles CARGO
-- Event triggers CARGO events
-- Menu system to pickup and deploy cargo
-- Menu system to board and unboard cargo
2017-03-28 12:20:15 +02:00
FlightControl
3e8824b89b Updated documentation 2017-03-24 14:47:51 +01:00
FlightControl
aa806e19e1 Fixed spawn problems, i think ... 2017-03-23 12:57:46 +01:00
FlightControl
91cc18b467 MP test 2017-03-21 10:27:43 +01:00
FlightControl
ffeea0ee8b MP test 2017-03-21 10:12:58 +01:00
FlightControl
576394f18c MP test 2017-03-21 09:56:20 +01:00
FlightControl
384238fd36 Master Scoring Fixes 2017-03-21 09:34:49 +01:00
FlightControl
4e59f1a674 Final commit ... 2017-03-17 21:49:06 +01:00
FlightControl
ce00cbf83e Better 2017-03-17 18:46:00 +01:00
FlightControl
9f2179a428 Trying to get the dependency on EVENTs solved. 2017-03-17 18:33:08 +01:00
FlightControl
3f0c983194 Updates 2017-03-17 13:59:19 +01:00
FlightControl
d77405bf9b nillification of the unit processes for tasks is fixed. 2017-03-15 09:35:41 +01:00
FlightControl
d70d13449d Regression Testing 2017-03-10 22:40:16 +01:00
FlightControl
5d6ac9419f Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl
# Conflicts:
#	Moose Development/Moose/Core/Event.lua
#	Moose Development/Moose/Functional/Scoring.lua
#	Moose Development/Moose/Wrapper/Controllable.lua
#	Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
#	Moose Mission Setup/Moose.lua
#	Moose Test Missions/EVT - Event Handling/EVT-100 - OnEventShot
Example/EVT-100 - OnEventShot Example.miz
#	Moose Test Missions/EVT - Event Handling/EVT-101 - OnEventHit
Example/EVT-101 - OnEventHit Example.miz
#	Moose Test Missions/EVT - Event Handling/EVT-102 - OnEventTakeoff
Example/EVT-102 - OnEventTakeoff Example.miz
#	Moose Test Missions/EVT - Event Handling/EVT-103 - OnEventLand
Example/EVT-103 - OnEventLand Example.miz
#	Moose Test Missions/EVT - Event Handling/EVT-104 - OnEventCrash
Example/EVT-104 - OnEventCrash Example.miz
#	Moose Test Missions/SCO - Scoring/SCO-100 - Scoring of Statics/SCO-100
- Scoring of Statics.miz
#	Moose Test Missions/SCO - Scoring/SCO-101 - Scoring Client to
Client/SCO-101 - Scoring Client to Client.miz
#	docs/Documentation/Controllable.html
#	docs/Documentation/Event.html
#	docs/Documentation/Point.html
#	docs/Documentation/Zone.html
2017-03-09 10:38:55 +01:00
FlightControl
c6ad706c1e Fixed a potential glitch.
Now target will ALWAYS be tested too.
2017-03-08 20:49:19 +01:00
FlightControl
9354e23630 Fix to also handle events for UNIT and GROUP when the target is in the event data.
The target was never checked, and thus in a HIT event, a HIT event was
never called. This is fixed now.
2017-03-08 20:02:03 +01:00
FlightControl
0bfbf042b5 Documentation refinement of Core Classes 2017-03-07 20:58:53 +01:00