#UTILS Added function `UTILS.SpawnFARPAndFunctionalStatics()` to spawn a functional FARP with static items (and some options)
#UTILS Added VHF Beacon Frequencies for newer maps to avoid overlaps in `UTILS.GenerateVHFrequencies()`
* Adding a new TerminalType (100)that seems to be introduced in the update that brought Muwaffaq Salti. The base has a couple of spots (like 04, 05, 06) that can only accommodate smaller type fixed wing aircraft, like the F-16, but not bigger types like the Warthog of the Strike Eagle.
Because we weren't checking for this new type, spawning in these particular spots always resulted in an airstart, because `_CheckTerminalType` would always return `false`
* Adding Shapes over from old MOOSE branch
* cleanup
* adding HEXtoRGBA
* removing Arrow.lua, it's part of Polygon.lua
* Adding a new TerminalType (100)that seems to be introduced in the update that brought Muwaffaq Salti. The base has a couple of spots (like 04, 05, 06) that can only accommodate smaller type fixed wing aircraft, like the F-16, but not bigger types like the Warthog of the Strike Eagle.
Because we weren't checking for this new type, spawning in these particular spots always resulted in an airstart, because `_CheckTerminalType` would always return `false`
* Adding Shapes over from old MOOSE branch
* cleanup
* adding HEXtoRGBA
*Link16 fixes
* Wrongly created STN's will be replaced with random five digit octals with leading 0
* Voice call sign label will be the callsign's first and last letters, e.g. Enfield = ED. Navy One = NY
* Voice call sign number equals callsign minor major, e.g. Enfield 6-1 = ED 61
* Also works for A10CII which has a different entry with a four-digit octal with leading 0
* for fighter aircraft you can use :InitRandomizeCallsign() to give each spawn a random callsign
* Fix for nil error in finding parking for a group
#MANTIS
* Added SAM type "SHORAD" as designator
#SCORING
* fix for non local problem
#UTILS
* fix for OneLineSerialize