196 Commits

Author SHA1 Message Date
Frank
c6ebbc6122 OPS
Strange version buggy
2021-08-23 23:34:15 +02:00
Frank
16964520df OPS
- Lots of stuff to assign missions to multiple legions.
2021-08-18 00:25:18 +02:00
Frank
93f4b345c5 OPS Generalization 2021-08-12 00:17:55 +02:00
Frank
86bb256bf1 OPS
- Added Cohort and Legion classes
- Added Platoon and Brigade classes
2021-08-10 00:40:17 +02:00
Frank
f67cf99477 OPS and SCHEDULER 2021-08-05 00:23:25 +02:00
Frank
1a53f58540 OPS 2021-08-02 11:57:45 +02:00
Frank
d64de26ded OPS
- many fixes and improvements
2021-07-29 13:43:29 +02:00
Frank
74bdeaf4f7 AIRWING 2021-07-02 23:11:51 +02:00
Frank
c80cebb824 WAREHOUSE, AIRWING & SQUADRON
- Added function for hot start to SQUADRON
- Addressed bug #1560
2021-07-01 23:54:24 +02:00
Frank
d09737c218 Merge branch 'master' into develop 2021-01-12 13:51:26 +01:00
Frank
94f206af68 AIRBASE
- Added black and white parking spot lists.
2021-01-12 13:49:35 +01:00
Frank
f1e7d8bd06 Merge branch 'master' into develop 2021-01-01 10:16:58 +01:00
Frank
5185ea35fe
Merge pull request #1415 from acrojason/naval-cargo
Multiple ship types, set default cargobay limit, fixed doc bug
2021-01-01 02:21:41 +01:00
acrojason
ec039f2999 Multiple ship types, set default cargobay limit, fixed doc bug 2020-12-31 17:04:21 -08:00
Frank
1328ac061e Merge branch 'master' into develop 2020-12-31 21:22:59 +01:00
Frank
57bc6de12b
Merge pull request #1414 from acrojason/naval-cargo
Naval cargo
2020-12-31 20:38:30 +01:00
acrojason
1b80d68f50 Add support for naval logistics 2020-12-31 10:15:32 -08:00
Frank
1bb70b8697 Update Warehouse.lua
- added airbase coalition check when spawning aircraft #1413
2020-12-29 22:28:36 +01:00
Frank
6e35b80daf Update Warehouse.lua
- requests should no longer be processed if warehouse has no airbase
2020-12-29 21:41:15 +01:00
Frank
5aecd8c255 Ops
- Performance
2020-12-10 18:53:49 +01:00
Frank
0c07a660ee WAREHOUSE
- Added runway destroyed check.
2020-11-17 00:25:37 +01:00
Frank
9cb3111dd5 Github issues addressed
- Fixes #1342
- Fixes #1333
- Fixes #1331
2020-10-26 09:13:49 +01:00
Frank
2d6653c14a Ops
- Laser
2020-10-26 08:01:56 +01:00
acrojason
4b8b13dd68 Initial changes to support Naval Cargo 2020-09-23 09:40:42 -07:00
Frank
a00c198bcc Update Warehouse.lua
- Added born check. Helps with delayed spawning on carriers.
2020-09-15 01:13:11 +02:00
Frank
717842b276 Ops 2020-09-10 00:34:17 +02:00
Frank
5ee35f3fbb Less output 2020-08-31 12:50:50 +02:00
Frank
637081ebdd Ops 2020-08-30 22:52:18 +02:00
Frank
a97d7abc24 Range Ops 2020-08-30 17:03:16 +02:00
Frank
3f39ec0ae0 Stuff 2020-08-25 01:03:18 +02:00
Frank
cfc45cf068 Warehouse marker and spawning update 2020-08-23 01:08:02 +02:00
Frank
aac291c0c6 Performance Optimizations 2020-08-22 00:09:36 +02:00
Frank
e9e6a63e6a Ops 2020-08-18 01:35:24 +02:00
Frank
2a4f6020c2 Ops 2020-08-17 01:24:51 +02:00
Frank
c7696c375e Ops 2020-08-10 01:46:03 +02:00
Frank
337e1a837f Ops 2020-08-08 01:10:03 +02:00
Frank
b6bc22f991 Squadron Grouping 2020-07-15 00:51:27 +02:00
Frank
56fad29df9 ops 2020-07-14 17:56:18 +02:00
Frank
46e73a108f Ops 2020-07-04 23:16:57 +02:00
Frank
b13ddc958b Update Warehouse.lua 2020-07-02 10:48:08 +02:00
Frank
f2e417b21f Ops 2020-07-01 23:52:27 +02:00
acrojason
5dcefff28d Updated Warehouse to accommodate Naval transport 2020-06-04 08:29:01 -07:00
Frank
c30ca2b18a Fixes
RADIOQUEUE
- Fix for issue #1321

USERFLAG
- Added delay parameter

CLEANUP
- Fixes iniunit nil #1324

WAREHOUSE v1.0.2
- Fixes #1322
2020-05-16 13:09:04 +02:00
Frank
7d8e27c83e Update Warehouse.lua 2020-05-04 00:37:28 +02:00
Frank
dcd1060496 Update Warehouse.lua 2020-05-04 00:33:33 +02:00
Frank
bee44b97fd WAREHOUSE v1.0.1 2020-05-03 23:56:32 +02:00
Frank
77de1dda2b Stuff 2020-05-03 01:14:37 +02:00
Frank
861f2da4d6 ATIS and WAREHOUSE 2020-04-04 23:08:23 +02:00
Frank
f258e9263e MGRS 2020-02-26 20:44:35 +01:00
Wingthor
d6c919a097 Added some line to docs to tell Spawn state might not be as expected.
Added:
Requested assets spawn in various "Engagement Rules" (ROE) and Alerts modes. If your assets will cross into dangerous areas, be sure to change these states. You can do this in @{#WAREHOUSE:OnAfterAssetSpawned}(*From, *Event, *To, *group, *asset, *request)) function.

Initial Spawn states is as follows:
    GROUND: ROE, "Return Fire" Alarm, "Green"
    AIR: 	ROE, "Return Fire" Reaction to Threat, "Passive Defense"
    NAVAL	ROE, "Return Fire" Alarm,"N/A"

Solves issue #1260
2020-02-13 12:16:56 +01:00