Frank
c7696c375e
Ops
2020-08-10 01:46:03 +02:00
Frank
337e1a837f
Ops
2020-08-08 01:10:03 +02:00
Frank
b6bc22f991
Squadron Grouping
2020-07-15 00:51:27 +02:00
Frank
56fad29df9
ops
2020-07-14 17:56:18 +02:00
Frank
46e73a108f
Ops
2020-07-04 23:16:57 +02:00
Frank
b13ddc958b
Update Warehouse.lua
2020-07-02 10:48:08 +02:00
Frank
f2e417b21f
Ops
2020-07-01 23:52:27 +02:00
Frank
c30ca2b18a
Fixes
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RADIOQUEUE
- Fix for issue #1321
USERFLAG
- Added delay parameter
CLEANUP
- Fixes iniunit nil #1324
WAREHOUSE v1.0.2
- Fixes #1322
2020-05-16 13:09:04 +02:00
Frank
7d8e27c83e
Update Warehouse.lua
2020-05-04 00:37:28 +02:00
Frank
dcd1060496
Update Warehouse.lua
2020-05-04 00:33:33 +02:00
Frank
bee44b97fd
WAREHOUSE v1.0.1
2020-05-03 23:56:32 +02:00
Frank
77de1dda2b
Stuff
2020-05-03 01:14:37 +02:00
Frank
861f2da4d6
ATIS and WAREHOUSE
2020-04-04 23:08:23 +02:00
Frank
f258e9263e
MGRS
2020-02-26 20:44:35 +01:00
Wingthor
d6c919a097
Added some line to docs to tell Spawn state might not be as expected.
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Added:
Requested assets spawn in various "Engagement Rules" (ROE) and Alerts modes. If your assets will cross into dangerous areas, be sure to change these states. You can do this in @{#WAREHOUSE:OnAfterAssetSpawned}(*From, *Event, *To, *group, *asset, *request)) function.
Initial Spawn states is as follows:
GROUND: ROE, "Return Fire" Alarm, "Green"
AIR: ROE, "Return Fire" Reaction to Threat, "Passive Defense"
NAVAL ROE, "Return Fire" Alarm,"N/A"
Solves issue #1260
2020-02-13 12:16:56 +01:00
Wingthor
f685064c0c
fixed the typo on self.airbasse to self.airbase.
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Tested with and without this line `SetAirbase(AIRBASE:FindByName(AIRBASE.Caucasus.Kutaisi))` in the test script.
Resolves issue #1258
2020-02-08 12:44:50 +01:00
Wingthor
b68e254bc0
Fixes issue #1258 WAREHOUSE:onafterChangeCountry()
2020-02-06 15:36:54 +01:00
Frank
1e1154d190
controllable
2020-01-19 22:14:45 +01:00
Frank
97e1a65b52
WAREHOUSE v0.9.6
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- respawn after destroyed keeps assets
2019-08-14 22:36:39 +02:00
Frank
f934c8cb77
Update Warehouse.lua
2019-08-08 23:27:45 +02:00
Frank
376a3553fa
SPOT
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- Fixed bug in LaseOnCoordinate.
- Minor stuff.
2019-06-30 17:34:00 +02:00
Frank
2a7b9cf898
DETECTION, SET, ARTY, WAREHOUSE, AIRBOSS, A2A_DISPATCHER
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DETECTION
- Fixed bug with late activated groups.
ARTY v1.1.2
- Added attack group task for ships.
- Added respawn option.
WAREHOUSE v0.9.5
- Added respawn option.
AIRBOSS v1.0.3
- Recovery time extended if flights are still in the pattern.
SET
- Added CountAlive() function.
A2A_DISPATCHER
- Bug fixes in :ParkDefender() function.
2019-06-26 19:19:17 +02:00
Frank
1a534108bf
Updates
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ARTY v1.1.0
- added attack group
- target data struckture
WAREHOUSE v0.9.4
- assignment as descriptor
AIRBOSS v1.0.3
- removed warehouse table
- no stoping of recovery window if pattern is not empty
- changes in patrol route
2019-06-24 14:19:36 +02:00
Frank
bc229f1a86
Update Warehouse.lua
2019-06-04 17:36:23 +02:00
Frank
271217cf04
Update Warehouse.lua
2019-05-28 23:58:14 +02:00
Frank
a53bb1aac6
WH v0.9.1
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- Added request as parameter in AssetSpawned event.
2019-05-28 00:24:47 +02:00
Frank
256ef2c7b4
Update Warehouse.lua
2019-05-26 21:25:11 +02:00
Frank
e141823556
FOX Missile Trainer
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FOX v0.5.0
- Added new missile trainer.
RANGE v2.1.1
- Fixed bugs.
WAREHOUSE v0.9.0
- Added events AssetSpawned and AssetLowFuel
- Improved Arrived function.
2019-05-26 12:15:21 +02:00
Frank
9bb1c83999
MISC
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RANGE v2.1
- Added events when players enter/exit range zone.
- misc
RADIO
- Added RADIOQUEUE class.
WAREHOUSE v0.7.0
- Fixed bug in aircraft speed.
- Decreased output if queues are empty.
2019-05-07 22:00:07 +02:00
Frank
208761fa46
Static and Delay
2019-04-11 21:46:54 +02:00
Frank
59e219e3d6
WAREHOUSE v0.6.9
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Fixed memory issue.
2019-02-11 12:31:28 +01:00
Frank
70d1f96681
AB v0.95wip
2019-02-06 00:12:24 +01:00
Frank
265d6da331
AIRBOSS v0.9.1
2019-01-23 11:00:36 +01:00
Frank
6b85141a39
AIRBOSS v0.8.1
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* Persistence
* Fixed menu mark zones bug
* minor things
2019-01-13 00:23:27 +01:00
Frank
d576573cf8
RECOVERYTANKER v0.9.9
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RESCUEHELO v0.9.8
2018-12-16 16:59:53 +01:00
Frank
0a5f042555
Merge branch 'FF/Development' into FF/Develop
2018-12-09 21:25:47 +01:00
Frank
44f8c2a933
WAREHOUSE v0.6.7
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SPAWNSTATIC
UNIT
2018-12-09 21:16:47 +01:00
Frank
ecbdbedd96
Warehouse v0.6.6
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Again
2018-12-09 19:32:39 +01:00
Frank
c6a4e4c533
Warehouse v0.6.6
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Again
2018-12-09 19:32:07 +01:00
Frank
afb0a8af33
Manual diff merge from FF/Development
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Hopefully cleans up the mess now.
2018-12-09 19:11:46 +01:00
Frank
21f0094d7c
AIRBOSS v0.4.0
2018-11-29 23:41:57 +01:00
Frank
ba1cb61f4d
AIRBOSS v0.3.1
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Tanker v0.9.3
* added TACAN option
Helo v0.9.3
* added respawn and uncontrolled
2018-11-21 00:55:00 +01:00
Frank
51a1f56011
AIRBOSS v0.3.0
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RESCUEHELO v0.9.2
RECOVERYTANKER v0.9.2
2018-11-20 00:15:39 +01:00
Frank
2d7d19880f
AIRBOSS v0.2.3
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group fixed init heading
2018-11-11 23:55:19 +01:00
Frank
1a4baeafb6
Warehose v0.6.6
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WAREHOUSE:
- Improved parking spot check for airbase ship.
AI_FORMATION:
- Added Stop option
CT:
- fixes
COORDINATE:
- Improved landing waypoint.
2018-10-28 13:15:38 +01:00
funkyfranky
1f97495fdd
CT,RAT,WH work
2018-10-26 16:04:02 +02:00
Frank
b72ea2d02c
minor
2018-10-26 00:12:21 +02:00
Frank
238fcf1176
WAREHOUSE v0.6.5
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* fixed bug for assignments
2018-10-24 23:13:56 +02:00
Frank
4434d1da21
Fixes
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AI_FORMATION:
* added stop possibility ad interval input
WAREHOUSE
* added autodefence assignment
UNIT:
* improved InAir() check function
2018-10-24 21:32:07 +02:00
Frank
e0afd19a94
Warehouse v0.6.4
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- Added possibility to auto save assets on mission end.
- Minor bug fixes.
2018-10-17 21:17:45 +02:00