Shafik
c79b5c37c4
[ADDED] UNIT:IsEWR()
2025-02-06 13:16:03 +02:00
Shafik
905b442e9b
[FIXED] attempt to index field (a nil value)
2025-02-03 09:03:43 +02:00
Shafik
cc057744ba
[ADDED] UNIT:IsSAM() and UNIT:IsAAA() to use used in their respective GROUP functions.
2025-02-02 12:46:55 +02:00
Shafik
db1779e1db
[ADDED] Set AI On/Off for units
2025-02-02 11:42:40 +02:00
Applevangelist
d25a723fc7
#MESSAGE - add parameter for SRS Backend
2025-02-01 18:39:51 +01:00
Applevangelist
f0fe1b431d
#SPAWN - Add optional waiting time to InitRepeatOnLanding
2025-01-31 14:26:32 +01:00
Shafik
74520b1359
[FIXED] attempt to index a nil value (AWACS:_CheckAwacsStatus -> OPSGROUP:GetCallsignName -> GROUP:IsPlayer)
2025-01-31 10:30:18 +02:00
Applevangelist
d06e44d37b
#CTLD small additions
2025-01-30 18:32:39 +01:00
Applevangelist
35348d9b81
#UTILS - Added UTILS.Weather for fog stuff
2025-01-30 18:32:25 +01:00
Applevangelist
4b16e94eaf
#CTLD - Added function for the game designer to get an overview of stock and alive groups, if they want to manage the stock: CTLD:_CountStockPlusInHeloPlusAliveGroups()
2025-01-30 13:19:11 +01:00
Fedge
03c30f3cce
Adds the 2 primary APKWS rockets as entries in the ENUMS.Storage.weapons.missiles table.
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I added them to `missiles`, rather than `nurs` because that's where they appear in the mission editor's storage window.
2025-01-29 18:48:34 -07:00
Fedge
99b93266ad
Fixes the AH-64D's FCR enum weapon definition.
2025-01-29 18:47:44 -07:00
Shafik
5ef9bb2acd
[FIXED] attempt to get length of local 'parking' (a nil value)
2025-01-29 14:44:31 +02:00
Shafik
4aacdc1567
[FIXED] attempt to index local 'CleanUpUnit' (a nil value)
2025-01-29 14:43:43 +02:00
Thomas
09d53f7d8c
Update CTLD.lua
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#CTLD - Added HelicopterLost Event
2025-01-29 13:24:04 +01:00
Frank
d9948d1a19
Update Group.lua
2025-01-28 20:29:35 +01:00
Frank
5f7a4f2bbb
Update Group.lua
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- Added way to get the coordinate of the group
2025-01-28 20:22:45 +01:00
Thomas
4fd55b1bd6
Update Scenery.lua
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#SCENERY
2025-01-28 08:31:17 +01:00
Thomas
20b8deb6de
Merge pull request #2228 from FlightControl-Master/Applevangelist-patch-2
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Update CTLD.lua
2025-01-27 18:46:07 +01:00
Thomas
6af836c118
Update CTLD.lua
2025-01-27 18:45:39 +01:00
Thomas
daffd7412a
Update Base.lua
2025-01-27 18:44:35 +01:00
Thomas
bfb60b318e
Update CTLD.lua
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update
2025-01-27 13:27:13 +01:00
Thomas
a55959dfbb
Update Base.lua
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Added property functions
2025-01-27 12:00:25 +01:00
Thomas
4d24eb82be
Update CTLD.lua
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#CTLD - Add the group name of the extracted group to TroopsExtracted FSM event
2025-01-27 08:51:17 +01:00
Applevangelist
e26caa2f74
smaller fixes
2025-01-26 17:34:22 +01:00
Applevangelist
b75fff60c8
xx
2025-01-26 14:54:19 +01:00
Applevangelist
4ac57fce7a
#CTLD - Added CTLD:GetGenericCargoObjectFromGroupName(GroupName) to get the generic CTLD_CARGO entry from a group name.
2025-01-26 13:54:28 +01:00
Applevangelist
25a9a0120a
#CTLD
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- If stock is set, show stock number in menu entries
- Corrected table build for GetStockCrates/Troops/Statics
2025-01-26 13:29:18 +01:00
Applevangelist
66a1fa8af5
#CTLD - small fix for LoadesGroupsTable inserts
2025-01-25 15:54:29 +01:00
Applevangelist
1b4033cfce
CTLD Small fix for PlayerTask ExtractTroops
2025-01-25 15:04:33 +01:00
Applevangelist
48bc41873a
#STORAGE - Added small helper to get Syria "H" Helipad warehouses via a zone
2025-01-24 12:21:44 +01:00
Applevangelist
068a1ab99c
#CTLD
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- Added `OnAfterLoaded` which gives you access to the rebuild troops and vehicles in a table of loaded groups, each entry is a table with three values: Group, TimeStamp and CargoType
2025-01-24 10:29:52 +01:00
Thomas
b03978cc3d
Update Zone.lua
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Correct radius sphere search in ZONE_RADIUS:SearchZone()
2025-01-22 09:43:57 +01:00
Frank
82f4c5790a
Merge branch 'master' of https://github.com/FlightControl-Master/MOOSE
2025-01-19 19:18:01 +01:00
Frank
5957124e9e
ARTY v1.3.3
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- Added missing/new arty units to DB (min/max firing range)
- Adjusted immobile speed check because some DCS units report a speed of 1 m/s
2025-01-19 19:17:59 +01:00
Applevangelist
92a05ca74a
#CTLD - If troops or vehicles have a stock set, you can only inject as many as there are in stock. Specifically, when using persistence, the load function will restrict to inject more objects than are in stock, each inject draws on the stock.
2025-01-19 18:22:25 +01:00
Frank
d02b5db6dd
Merge branch 'master' of https://github.com/FlightControl-Master/MOOSE
2025-01-18 22:34:25 +01:00
Frank
bd074728fe
Update Artillery.lua
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- Update Arty DB
2025-01-18 22:34:21 +01:00
Applevangelist
61b7b3ead6
Smaller fixes
2025-01-18 15:30:03 +01:00
Applevangelist
7f7999e3e5
#CSAR - Make the list of downed pilots' coordinate dependent on _SETTINGS global or pilot
2025-01-17 09:54:41 +01:00
Applevangelist
b522b38d31
#SCENERY - Some fixes for kissing getLife function on some objects, and life points being zero on some objects
2025-01-17 09:21:48 +01:00
Frank
b2dc7bc232
ARTY v1.3.2
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- Fixed bug that MLRS does not fire (ammo count if weapon type is auto)
2025-01-14 10:36:12 +01:00
Applevangelist
def622a02c
#CTLD - InjectTroops - if precision coords is true, do also not randomize unit positions.
2025-01-12 17:09:31 +01:00
Thomas
fbcc4ee32b
Update Unit.lua
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GetSTN fix if template os nil
2025-01-11 10:14:03 +01:00
Applevangelist
63c68d729b
#SET_GROUP - fix for lost event if IniDCSGroup isn't filled
2025-01-08 13:04:30 +01:00
Applevangelist
04f8f6d512
xx
2025-01-06 17:32:29 +01:00
Thomas
b74d46f762
Merge pull request #2211 from FlightControl-Master/Applevangelist-spawn-1
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Update Spawn.lua
2025-01-06 14:20:23 +01:00
Rolln
dcdea16624
#RANGE - Changed parameter naming to fix docs
2025-01-06 06:15:35 -07:00
Thomas
2635cf6345
Update Spawn.lua
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#SPAWN Added option to use the center of the zone rather than a random postion when using InitRandomizeZone
2025-01-06 14:08:05 +01:00
Applevangelist
e86069d39c
Smaller updates
2025-01-05 17:43:12 +01:00