* Added GetTargets()
#TARGET
* Also call Dead() when no targets left over
#PLAYERTASKCONTROLLER
* Added FSM events for Flaring, Smoking, and Illumination
* Added Illumination of targets in menu if it is night
* Rename menu parent setting to SetParentMenu(Menu)
* Added function to obtain *average* Vec3 of the GROUP
* Added function to obtain *average* Coordinate of the GROUP
#TARGET
* Make use of new coordinate function in GROUP
* Added setting of laser distance as camera sight calc is a non-starter
* Added specific laser zone of 20m x length to catch targets to lase
* Reworked detection of hit on lased target
** ARMYGROUP**
- Added suppression option
**COMMANDER**
- Added function to add targets with defined resources
**OPSGROUP**
- Added option to pause multiple missions
**INTEL**
- Fixed bug in cluster calc
**LEGION**
- Added function to get alive opsgroups
**TARGET**
* Added start condition
FLIGHTGROUP
- Improved homebase for spawned units
- Enabled helo inAir check due to DCS bug that inAir returns true when spawned at airbase or farp
SET_ZONE
- Added DrawZone() function
ARMYGROUP
- Improved EngageTarget() function
AUFTRAG
- ARMORATTACK is not falling back to GROUNDATTACK
AUFTRAG
- Added mission task param for RECON, PATROLZONE and TROOPTRANSPORT
FLIGHTGROUP
- Fixed CheckGroupDone if group is engaging and has a paused mission
TARGET
- Added GetThreatLevelMax functions
CHIEF
- Added :AddGciCapZone() function
**AUFTRAG**
- Added PATROLZONE type. Works for all OPSGROUPs (air, ground and sea).
**FLIGHTGROUP**
- Improved EngageTarget
- Added option to automatically engage detected targets.
**TARGET**
- Improved Zone type