RANGE v2.1
- Added events when players enter/exit range zone.
- misc
RADIO
- Added RADIOQUEUE class.
WAREHOUSE v0.7.0
- Fixed bug in aircraft speed.
- Decreased output if queues are empty.
Range v2.0.0
- Turned into FSM.
- Added radial to bomb impact info.
- Added option to add coordinates as bomb target.
- Added option to save bombing results to file.
AIRBOSS v1.0.0
- Added option to disable welcome message.
- Increased output load/save.
RANGE v1.3.0
- Generalized weapon handling.
- Decreased time before weapon tracking starts from 1.0 to 0.1 sec.
RESCUE HELO v1.0.6
- Got rid of IsAlive() check in rescue operation.
AIRBOSS v0.9.9.9.9
- Fixed bug in trap sheet output.
Add new functions "Start" for
ATC_GROUND_CAUCASUS,
ATC_GROUND_NEVADA,
ATC_GROUND_NORMANDY,
ATC_GROUND_PERSIANGULF
which accept none or one parameter for setting the SCHEDULER frequency.
If none defined, value set before (0.05) is used.
The SCHEDULER is not anymore in "New" functions of ATC_GROUND_XXX but in "Start"
Usages:
atcGroundCaucasus=ATC_GROUND_CAUCASUS:New()
atcGroundCausasus:Start()
or
atcGroundCaucasus=ATC_GROUND_CAUCASUS:New()
atcGroundCausasus:Start(0.5)
Relative to PullRequest #1094, #1096, #1098
Include grammar issues fix from ticket #753
If more than one human is in a plane's group, the menu bug and a lot of PSEUDOATC menu are shown.
The new menu structure is:
- F10
- PSEUDOATC
- <PlayerName>
- <PSEUDOATC Functions>
For achieving that goal, the self structure has changed from self.player[GID] to self.group[GID].player[UID]. Doing that way, if the last player pit leave the group this functionality do not generate a nil error anymore.
Some text have been changed to indicate CallSign or PlayerName.