Frank
ecbdbedd96
Warehouse v0.6.6
...
Again
2018-12-09 19:32:39 +01:00
Frank
9795d5655f
Improvements and Fixes from FF/Develop
2018-12-09 12:01:15 +01:00
FlightControl
921ec8732c
A lot of optimizations ...
...
- Depart from runway now works again.
- Depart from hotspot works again.
- Depart from ramp works again.
- Implemented the limit, it works, but it is not waterproof (yet).
2018-11-20 20:00:38 +01:00
FlightControl
5cfd0aac1c
Finish 2.4.14
2018-11-14 20:09:35 +01:00
FlightControl
9481cbf7e8
Fixing issue #1054 related to ZONE_CAPTURE_COALITION going into Attacked state when the zone is attacked, meaning, when a unit is hit that is in the zone.
2018-11-14 20:01:29 +01:00
FlightControl
748f9b52aa
Finish 2.4.13
2018-11-14 19:22:23 +01:00
FlightControl
6c4ca046a9
Fixed problem with DESIGNATE:SetFlashStatusMenu() documentation.
2018-11-14 19:22:10 +01:00
FlightControl
256697c39e
Fixing problem in SET_BASE:FindNearestObjectFromPointVec2( PointVec2 ).
2018-11-14 18:58:44 +01:00
FlightControl
9651614894
Fixing problem in SET_BASE:FindNearestObjectFromPointVec2( PointVec2 ).
2018-11-14 18:58:08 +01:00
FlightControl
849ca24ac8
Finish Feature-AI-A2G-Dispatcher
2018-11-13 20:21:00 +01:00
FlightControl
84e9d225e9
Fixing problem with squadron not found for CAS tasking.
2018-11-13 20:20:42 +01:00
FlightControl
2c788b1b38
Finish 2.4.11
2018-11-12 19:38:49 +01:00
FlightControl
8d4ce5e486
Fixing autolase problem... now the duration is fixed.
...
I think I also fixed the lase duration problem ...
2018-11-12 19:38:22 +01:00
FlightControl
1b691e5887
Documentation
2018-11-12 19:35:32 +01:00
FlightControl
ea3899f469
More documentation for A2G dispatcher.
2018-11-11 21:50:41 +01:00
FlightControl
252950af73
Fixed overhead (again), and optimized defense radius logic.
2018-11-11 08:43:20 +01:00
FlightControl
ed60c5dca4
Images
2018-11-11 07:25:47 +01:00
FlightControl
c4984a7576
Doc update
2018-11-11 07:22:22 +01:00
FlightControl
caa3bcb02b
Introduction documentation of A2G dispatching.
2018-11-10 16:30:00 +01:00
FlightControl
74123d8ff3
Fixed overhead bug in dispatchiing from ground.
2018-11-10 13:21:46 +01:00
FlightControl
3ca712a223
Optimized the overhead problem in case of engage from patrol.
2018-11-10 12:42:16 +01:00
FlightControl
900a55614b
Change in defense reactivity and distance calculations.
2018-11-09 17:00:40 +01:00
FlightControl
f76b0dc7d3
Select correct template to engage is working now also.
2018-11-09 16:47:06 +01:00
FlightControl
456a38022f
Finish 2.4.10
2018-11-09 07:44:37 +01:00
FlightControl
34d73af8bf
Changed the default lase duration for designations to 120 seconds. A new method has been added to change the lase duration yourself. Use SetLaseDuratioin API!
2018-11-09 07:44:11 +01:00
FlightControl
238b1cb925
Finish 2.4.9
2018-11-09 06:46:24 +01:00
FlightControl
cfc0367c55
Fixing problems with A2A_GCI.
2018-11-09 06:45:34 +01:00
FlightControl
488804308b
Undo my last stupid mistakes.
2018-11-09 06:27:16 +01:00
FlightControl
5a2bac9979
Got engage working from the air. Now I need to fix:
...
- Overhead
- Correct Defense Type assignment to engage.
# Conflicts:
# Moose Development/Moose/AI/AI_A2G_Dispatcher.lua
# Moose Setup/Moose.files
2018-11-08 07:44:50 +01:00
FlightControl
e7181c255b
Got engage working from the air. Now I need to fix:
...
- Overhead
- Correct Defense Type assignment to engage.
2018-11-08 07:38:04 +01:00
FlightControl
0e656c8520
Progress, patrolling works. Engagement not yet.
2018-11-07 07:24:45 +01:00
FlightControl
a36e39205b
Further fixes and optimizations for the A2A dispatcher plane optimization.
2018-11-06 18:50:42 +01:00
FlightControl
3789674666
First version of AI_A2G_DISPATCHER ...
...
- Created a new AI_AIR class. AI_A2A and AI_A2G inherit from AI_AIR.
- Created a new AI_A2G_DISPATCHER class.
- Created a new AI_A2G_ENGAGE class, that implements the SEAD, CAS and BAI actions.
- The AI_A2G_DISPATCHER implements now:
* SEAD, CAS and BAI attacks from airbases.
* AddDefenseCoordinate() to set a defense coordinate.
* RemoveDefenseCoordinate() to remove a defense coordinate.
* SetDefenseReactivenessHigh() for high reactiveness.
* SetDefenseReactivenessMedium() for medium reactiveness.
* SetDefenseReactivenessLow() for low reactiveness.
* Overhead for ground attacks.
* Grouping for ground attacks.
* Evaluates task type based on enemy group composition.
- Tested AI_A2A_DISPATCHER for backward compatibility.
- Implemented spawning of airplanes in AI_A2A_DISPATCHER:
* SetSquadronVisible() method to make the squadron visible at the airport.
2018-11-05 21:52:31 +01:00
FlightControl
a22774b278
Fixing takeoff bug in air for dispatchers.
2018-11-05 21:44:47 +01:00
FlightControl
81bb8dd65f
Reworking a confusion with the takeoff in air spawning.
2018-11-05 21:41:52 +01:00
FlightControl
9d3796b605
Changes
2018-11-05 21:26:47 +01:00
FlightControl
3e3dfc83aa
First Version of AI_A2G_DISPATCHER. There are lots of challenges here to overcome. One of the first one is the defense points.
2018-11-02 16:43:06 +01:00
Frank
023eae825d
RCT
2018-10-28 13:16:32 +01:00
Frank
1a4baeafb6
Warehose v0.6.6
...
WAREHOUSE:
- Improved parking spot check for airbase ship.
AI_FORMATION:
- Added Stop option
CT:
- fixes
COORDINATE:
- Improved landing waypoint.
2018-10-28 13:15:38 +01:00
Frank
b754972490
Merge branch 'FF/Develop' of https://github.com/FlightControl-Master/MOOSE into FF/Develop
2018-10-26 18:55:41 +02:00
Frank
0c36e4e40d
CT
2018-10-26 18:55:36 +02:00
funkyfranky
1f97495fdd
CT,RAT,WH work
2018-10-26 16:04:02 +02:00
FlightControl
f0b5ec1025
Fixed the out of fuel bug.
2018-10-26 12:08:48 +02:00
Frank
b72ea2d02c
minor
2018-10-26 00:12:21 +02:00
Frank
238fcf1176
WAREHOUSE v0.6.5
...
* fixed bug for assignments
2018-10-24 23:13:56 +02:00
Frank
c354fecc6d
Merge branch 'develop' into FF/Develop
2018-10-24 21:47:52 +02:00
Frank
4434d1da21
Fixes
...
AI_FORMATION:
* added stop possibility ad interval input
WAREHOUSE
* added autodefence assignment
UNIT:
* improved InAir() check function
2018-10-24 21:32:07 +02:00
FlightControl
17ffc7cef9
Updates for visibility of squadrons before start.
2018-10-24 20:55:04 +02:00
Chris
f2eafe0302
Honor the GotPath return value from COORDINATE
...
PathOnRoad is always defined, at least as an empty table.
Use the 3rd return value instead, which indicates whether
a road route was found
2018-10-24 00:17:26 -04:00
FlightControl
52069cc1d0
Respawning of existing visible resources at the airbases is working.
2018-10-24 00:18:02 +02:00