FlightControl
33f42351e4
Progress
2016-12-16 12:56:36 +01:00
FlightControl
761053c95e
Progress
2016-12-14 06:58:24 +01:00
FlightControl
02d4bbf3ff
Getting somewhere, with the new schedulers, the TASK logic works now much better!
...
- Schedulers are stopped when the parent object is destroyed.
- Parent objects are garbage cleaned.
- Destructors are called.
Jippie! Results!!!
2016-12-13 13:05:21 +01:00
FlightControl
e5b386b9e5
Progress
2016-12-13 10:24:19 +01:00
FlightControl
dd162831fa
New File Structure Updates
2016-12-06 10:17:21 +01:00
FlightControl
28802ba276
COMMANDCENTER class added, Event handlers added, HQs working with missions
...
- Handling menus
- Reporting missions
- ...
2016-11-25 14:08:06 +01:00
FlightControl
c27b6efe12
Got mission dispatching working again with SEAD_Task and A2G_Task ...
...
Next is debugging all, and ensuring the scoring and Failed / Abort is
working.
2016-11-24 14:55:07 +01:00
FlightControl
35ac87109b
Starting to harmonize the new TASK logic with the old DETECTION_DISPATCHER
2016-11-23 18:37:12 +01:00
FlightControl
2f4eb39156
Jippie! Finally got the Sub Statemachine declaration understandable for end-users.
...
Reworked the hierarchical state machine processing in terms of sub
processing.
Now, the declaration and usage of subs is completely understandable and
easy to implement.
I am excited to see how end-users will see the possibilities.
2016-11-22 08:45:38 +01:00
FlightControl
1bd61837f2
Updated Task Processing logic.
2016-11-08 18:38:30 +01:00
FlightControl
cd4d4af559
Last Updates
2016-09-12 12:29:20 +02:00