**AI_FORMATION**
- Performance improvents. This also affects the **RESCUEHELO** class.
**EVENT**
- Added events when object is of category BASE.
**FSM**
- Removed a few tracing calls.
- Updated docs.
**POINT**
- Added Update Vec functions to COORDINATE.
- Added *overwrite* option to COORDINATE:Translate() function.
- Removed second COORDINATE:Translate() function.
- Optimized COORDINATE:GetClosestAirbase() function.
- Added *Offset* parameter to COORDINATE:IsLOS() function.
**RADIO**
- Updated BEACON type and system enums.
**RADIOQUEUE**
- Use Vec3 instead of COORDINATE. Performance improvement.
**SET**
- Added some functions.
**TIMER**
- Added new class. Little sister of SCHEDULER class.
**DCS**
- Minor changes regarding docs.
**ATIS**
- Added "Miles.ogg", "StatuteMiles.ogg", "Zulu.ogg".
**ENUMS**
- Added ENUMS.Formation.Vehicle
- Added ENUMS.AlarmState
** PROFILER**
- Added new lua profiler.
**UTILS**
- Minor changes and additions.
**AIRBASE**
- Improved Registration.
- Improved Parking spot handling.
- Aded :IsAirdrome(), IsHelipad(), IsShip() functions.
- Improved :GetRunwayData() for Syria airports.
**CONTROLLABLE**
- Fixed bug in :CommandSetFrequency() fuction (Hz vs. MHz).
- Updated/fixed :TaskFAC_AttackGroup() function.
**GROUP**
- Added :GetThreatLevel() function.
- Added :IsInZone() function to check if any unit is in the zone.
**MARKER**
- Added new class handling F10 markers using FSM.
- Implement Scheduled Trace - Now source and line number are shown for scheduled calls.
- Info lines are now shown where appropriate.
- The width of trace for the class name is now 25 characters instead of 20.
- Remove from ZONE_GOAL the Zone field, and make it inherit from ZONE_BASE instead of FSM!
- Rework the new inheritance tree in the code. (Remove .Zone fields).
- Implement the determination of attack and defense zones.
- Reworked the TaskInfo to include Type and ShowKey.
- Flash A2G Tasking Details. Added menu option.
- Implemented attack nearest ground target.
- Implemented attack nearest air target.
- Report all targets.
- Report only ground targets.
- Report only ground targets with radar.
- Report only air targets.
- Sort targest from nearest to furthest.
- Improved menu system.
- Improved detection of ground targets and air targets and reporting.
- Added the task TASK_CAPTURE as part of the reporting framework.
- Improved the detection of targets. Now targets with specific detection methods are correctly detected. f.e. disabling DLINK will now work correctly!
All these fixes are great improvements to the AI_ESCORT framework!
DETECTION
- Fixed bug with late activated groups.
ARTY v1.1.2
- Added attack group task for ships.
- Added respawn option.
WAREHOUSE v0.9.5
- Added respawn option.
AIRBOSS v1.0.3
- Recovery time extended if flights are still in the pattern.
SET
- Added CountAlive() function.
A2A_DISPATCHER
- Bug fixes in :ParkDefender() function.
The units are then removed from each SET that is subscribed to a set of UNIT objects or GROUP objects! Also the DATABASE is correctly managing this new removal method.
This to prevent the DATABASE getting corrupted with dead units, which were removed with :Destroy(), but which weren't cleaned from the database.
DESIGNATE
- GetRootMenu() function seems obsolete and caused a crash in DESIGNATE class. Needs to be replaced by GetMenu() Function. This bug only appeared when a mission is given in DESIGNATE:New(...)