FlightControl_Master
fe2f59660d
AI test
2018-05-22 11:15:51 +02:00
FlightControl_Master
52d783a0b7
Fixing errors due to core changes in the model.
2018-03-22 05:01:14 +01:00
FlightControl_Master
706aea01ca
Cleanup of documentation of AI
2018-03-20 10:34:53 +01:00
FlightControl_Master
7c2c6daf3e
Tracify comments
2018-03-18 11:17:37 +01:00
FlightControl_Master
d672983c11
Progress
2018-03-17 08:02:25 +01:00
Mongrelf
7b0c0a0c8b
Changing Condition Check Starting to Started
...
Had Starting as the additional condition check but should be 'Started'
2017-12-21 15:34:02 -07:00
Mongrelf
0f4b3e0d88
AI_A2A_Dispatcher:CountCAPAirborne
...
Added additional condition check for state = "Starting"
2017-12-21 14:18:33 -07:00
FlightControl_Master
37dc49c14f
Tasking trace optimizations
2017-12-11 13:32:42 +01:00
FlightControl_Master
76ea635b63
* Fixed AI_A2A_DISPATCHER going crazy
...
* Fixed SET to avoid when a new element is added, that the index is also incremented.
2017-11-30 16:04:58 +01:00
FlightControl_Master
d3b5c77e5c
* Fixes for AI_A2A_GCICAP, tracing the setup information.
...
* Fixed Spawning in air bug, Takeoff event generation parameters mismatch solved.
2017-10-18 09:03:13 +02:00
FlightControl_Master
da476b29a6
Optimizations
...
* Added ZONE_POLYGON:NewFromGroupName() to ease the syntax.
* Renamed Functional.Spawn#SPAWN to Core.Spawn#SPAWN
2017-10-10 21:32:59 +02:00
FlightControl_Master
11067d4bfd
Fixed DefenderSquadron.Resources nil problem for DefendersNeeded
2017-09-26 09:37:05 +02:00
FlightControl_Master
0df4b5fd37
Fixed DISPATCHER issues with TakeoffFromRunway
2017-09-22 11:08:35 +02:00
FlightControl_Master
1fee3eb7a8
Fixed overhead problems
2017-09-08 14:04:33 +02:00
FlightControl_Master
9dc68fb665
Fix problem with CAP #677
...
A stupid typo was the root cause in DETECTION_BASE. The friendlies
prefixes were overwritten for the sequent squadron.
2017-09-05 21:47:23 +02:00
FlightControl_Master
2830bcb867
Respect Gci radius
...
* Corrected the calculation to the distance to the airbase, when the
intercept calculation is used. Now the intercept point is not anymore
interfering with the gci radius validation and gci radius is now
correctly respected and validated.
2017-09-02 10:24:28 +02:00
FlightControl_Master
e6dd040a43
Fixed problem with EWR not present and CAP not detecting.
2017-09-01 12:59:57 +02:00
FlightControl_Master
0eb0a3a3e7
Detection time
2017-09-01 12:22:31 +02:00
FlightControl_Master
62d1da8487
Select the closest airplanes first
2017-08-31 23:55:30 +02:00
FlightControl_Master
14c7916c55
Updates
2017-08-31 08:46:59 +02:00
FlightControl_Master
05d9faedee
Fixed friendlies nearby calculation
...
* Added DETECTION_BASE:FilterFriendliesCategory() method, which allows
to filter friendlies based on the category of the units found. This
method was required to be added to avoid counting airborne units as
friendlies in A2G missions.
2017-08-30 09:28:04 +02:00
FlightControl_Master
ea96a5e0a3
Planes remaining at airfield fixed
...
* AI_A2A_DISPATCHER: Planes remaining on the airfield is now fixed. The
issue was with planes out of fuel doing CAP, which would return to a
different airbase because they were out of control. At the landing,
these weren't despawned.
2017-08-30 07:30:03 +02:00
FlightControl_Master
8bb3d5a760
Fixed CAP not counting correctly
...
* CAP now counts correctly per squadron. The specified amount of CAP
will work now.
* CAP now schedules at different start times, and have different repeat
times. More random.
2017-08-28 11:33:37 +02:00
FlightControl_Master
9dcda37703
Updates
2017-08-15 20:23:26 +02:00
FlightControl_Master
1cf2383dfd
First version
2017-08-15 17:44:09 +02:00
FlightControl_Master
2aecf45316
Many Fixes
2017-08-08 09:42:42 +02:00
FlightControl_Master
b2e522aac1
Documentation
2017-08-06 08:14:01 +02:00
FlightControl_Master
464fb1aeca
Documentation
2017-08-06 07:50:37 +02:00
FlightControl_Master
1883e84918
Documentation
2017-08-06 07:45:36 +02:00
FlightControl_Master
d349ed12a9
Engage Range test
2017-08-06 07:40:55 +02:00
FlightControl_Master
094db73176
Documentation
2017-08-06 07:19:01 +02:00
FlightControl_Master
a86a346378
Update the documentation and how default values were set in AI_A2A_DISPATCHER
2017-08-06 07:08:54 +02:00
FlightControl_Master
3d2dbea1d7
Fixing unlimited resources and problems with landing planes.
2017-08-05 18:06:51 +02:00
FlightControl_Master
cc1b34937c
Added infinite resources implementation.
2017-08-05 16:26:32 +02:00
FlightControl_Master
446ecc5b4d
Set the new spawn altitude
2017-08-05 13:33:02 +02:00
FlightControl_Master
dbe1d7aaa3
New Refuelling process
2017-08-03 12:21:56 +02:00
FlightControl_Master
2cf1801f1d
Fixed endless loop when out of resources upon receiving a GCI request.
2017-08-02 20:54:26 +02:00
FlightControl_Master
2501db53b8
Removed traces
2017-08-02 12:46:13 +02:00
FlightControl_Master
4b60f776ce
Apply randomization at start for schedules.
...
Apply randomization at start for schedules.
2017-08-02 12:41:35 +02:00
FlightControl_Master
d8d06a18ce
Updates and bug fixes
2017-08-02 09:43:08 +02:00
FlightControl_Master
9054a493f9
Updated defects in dispatcher
2017-08-01 17:35:53 +02:00
FlightControl_Master
9ec29f607f
Fixed an issue with the overhead parameter
...
Now the GCI will spawn the actual overhead needed, independent of the
grouping parameter. For example, when grouping was 1 and overhead 1.5,
only one plane was spawned. Now two planes are spawned of 2 groups of 1
unit.
2017-08-01 07:19:29 +02:00
FlightControl_Master
27b18780f8
Optimizations
2017-07-31 12:35:37 +02:00
FlightControl_Master
85bd3a1c33
First working version
2017-07-31 12:04:27 +02:00
FlightControl_Master
87634969b3
Added default CAP methods
...
* Added method :SetDefaultCapTimeInterval( CapMinSeconds, CapMaxSeconds
) for AI_A2A_DISPATCHER and AI_A2A_GCICAP.
* Added method :SetDefaultCapLimit( CapLimit ) for AI_A2A_DISPATCHER and
AI_A2A_GCICAP.
Added documentation in chapter 10.7 and chapter 1.8.
Changed Treshold to Threshold
2017-07-30 20:54:24 +02:00
FlightControl_Master
5107366e57
Added fuel treshold and damage treshold as default parameter setting methods
...
* Added method :SetDefaultFuelTreshold( FuelTreshold )
* Added method :SetDefaultDamageTreshold( DamageTreshold )
2017-07-30 10:39:10 +02:00
FlightControl_Master
82a3dd32c0
Removed trace
2017-07-30 07:37:45 +02:00
FlightControl_Master
fdcad2dd93
Fixed the landing bug
...
When using A2A GCICAP, the planes would land, but not dissapear.
2017-07-30 07:31:23 +02:00
FlightControl_Master
3ec783b0e4
Fixed issue in 2.1.1, targets not engaged when flying from parking spot.
2017-07-29 19:08:10 +02:00
FlightControl_Master
ea8af14df5
Updates
2017-07-28 22:44:22 +02:00