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1 Commits
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Game;Date;Time;Source Player Name;Target Player Name;Event;Source Coalition;Source Category;Source Type;Source Unit;Target Coalition;Target Category;Target Type;Target Name;Nr;Score
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:19:37;PL8;;DESTROY_SCORE;Red;Plane;Su-25T;Pilot #058;Blue;Vehicle;Hawk cwar;Unit #114;1;5
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:25;PL12;;HIT_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;Soldier M249;Unit #453;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:14:30;PL1;PL2;DESTROY_PENALTY;Blue;Plane;F-15C;Pilot #069;Blue;Plane;F-15C;Pilot #071;1;-15
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:40:14;PL3;PL4;HIT_SCORE;Blue;Plane;F-15C;Pilot #018;Red;Plane;AJS37;Pilot #112;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:25:22;PL5;;HIT_PENALTY;Red;Helicopter;Ka-50;MEDEVAC RED #13;Red;Vehicle;Infantry AK;Wounded Pilot #1143;1;-10
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:18:34;PL6;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-2 Bradley;Unit #007;1;3
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:21:35;PL7;PL2;HIT_SCORE;Red;Plane;M-2000C;Pilot #037;Blue;Plane;F-15C;Pilot #071;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:46:42;PL8;;HIT_SCORE;Red;Plane;Su-25T;Pilot #058;Blue;Vehicle;Strela-1 9P31;Unit #429;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:30:09;PL9;PL10;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;Su-27;Pilot #039;1;5
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:46;PL11;;HIT_SCORE;Red;;;;;Scenery;Infantry AK;Wounded Pilot #1129;1;0
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:11:46;PL6;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;MLRS;Unit #011;1;2
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:53:10;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;MLRS;Unit #510;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:10:54;PL12;;HIT_SCORE;Red;;;;;Scenery;UKRYTIE;280468;1;0
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:09:28;PL13;PL9;HIT_SCORE;Red;Plane;Su-27;Pilot #086;Blue;Plane;F-15C;Pilot #017;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:52:59;PL13;PL14;HIT_SCORE;Red;Plane;Su-27;Pilot #086;Blue;Plane;M-2000C;Pilot #030;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:27;PL12;;DESTROY_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;Soldier stinger;Unit #454;1;4
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:53:21;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;MLRS;Unit #510;1;2
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:51:37;PL15;PL9;HIT_SCORE;Red;Plane;Su-27;Pilot #041;Blue;Plane;F-15C;Pilot #017;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:22:05;PL16;PL2;DESTROY_SCORE;Red;Plane;Su-27;Pilot #044;Blue;Plane;F-15C;Pilot #071;1;3
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:28;PL6;PL3;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Plane;F-15C;Pilot #018;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:38:21;PL17;PL18;HIT_SCORE;Blue;Plane;M-2000C;Pilot #029;Red;Plane;Su-25T;Pilot #059;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:14:34;PL7;PL17;DESTROY_SCORE;Red;Plane;M-2000C;Pilot #037;Blue;Plane;M-2000C;Pilot #029;1;2,5
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:21:22;PL19;PL20;HIT_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;A-10C;Pilot #057;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:24:21;PL5;PL21;HIT_PENALTY;Red;Helicopter;Mi-8MT;MEDEVAC RED #10;Red;Helicopter;SA342Mistral;helicargo4;1;-10
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:21:36;PL6;PL19;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Plane;F-15C;Pilot #024;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:21:51;PL6;PL19;DESTROY_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Plane;F-15C;Pilot #024;1;6
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:21:14;PL19;PL20;HIT_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;A-10C;Pilot #057;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:13:59;PL2;;HIT_SCORE;Blue;;;;;Scenery;F-15C;Pilot #069;1;0
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:48:55;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;M-1 Abrams;Unit #514;1;3
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:48;PL6;PL3;DESTROY_SCORE;Red;;;;Blue;Plane;F-15C;Pilot #018;1;6
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:18:19;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-2 Bradley;Unit #007;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:25:19;PL5;;HIT_PENALTY;Red;Helicopter;Ka-50;MEDEVAC RED #13;Red;Vehicle;Infantry AK;Wounded Pilot #1143;1;-10
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:12;PL9;PL20;HIT_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;A-10C;Pilot #057;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:51:35;PL15;PL9;HIT_SCORE;Red;Plane;Su-27;Pilot #041;Blue;Plane;F-15C;Pilot #017;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:19:18;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-113;Unit #006;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:54:22;PL1;PL13;HIT_SCORE;Blue;Plane;F-15C;Pilot #069;Red;Plane;Su-27;Pilot #086;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:37:18;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Osa 9A33 ln;Unit #218;1;5
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:21:14;PL16;PL1;DESTROY_SCORE;Red;Plane;Su-27;Pilot #044;Blue;Plane;F-15C;Pilot #069;1;5
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:55:00;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;M1128 Stryker MGS;Unit #010;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:13;PL9;PL20;HIT_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;A-10C;Pilot #057;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:19:55;PL2;PL18;HIT_SCORE;Blue;Plane;F-15C;Pilot #071;Red;Plane;Su-25T;Pilot #059;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:14:34;PL16;PL17;DESTROY_SCORE;Red;Plane;Su-27;Pilot #044;Blue;Plane;M-2000C;Pilot #029;1;2,5
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:46:42;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Soldier M4;Unit #470;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:11:46;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;MLRS;Unit #011;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:21:20;PL19;PL20;HIT_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;A-10C;Pilot #057;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:10:01;PL6;PL3;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Plane;F-15C;Pilot #018;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:38:22;PL18;PL17;DESTROY_SCORE;Red;Plane;Su-25T;Pilot #059;Blue;Plane;M-2000C;Pilot #029;1;5
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:46:25;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-2 Bradley;Unit #007;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:19:53;PL24;PL18;HIT_SCORE;Blue;Plane;F-15C;Pilot #033;Red;Plane;Su-25T;Pilot #059;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:51:55;PL15;PL9;DESTROY_SCORE;Red;Plane;Su-27;Pilot #041;Blue;Plane;F-15C;Pilot #017;1;5
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:48:11;PL2;PL10;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #071;Red;Plane;Su-27;Pilot #039;1;5
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:25;PL12;;DESTROY_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;Soldier M249;X33;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:13:13;PL6;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-1 Abrams;Unit #009;1;3
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:17:07;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-2 Bradley;Unit #007;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:18:29;PL19;PL18;HIT_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;Su-25T;Pilot #059;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:22:05;PL16;PL2;HIT_SCORE;Red;Plane;Su-27;Pilot #044;Blue;Plane;F-15C;Pilot #071;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:26;PL19;PL20;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;A-10C;Pilot #057;1;2
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:55:13;PL6;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M1128 Stryker MGS;Unit #010;1;1,5
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:55:54;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;AAV7;Unit #005;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:21:26;PL6;PL19;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Plane;F-15C;Pilot #024;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:09:27;PL3;PL13;HIT_SCORE;Blue;Plane;F-15C;Pilot #018;Red;Plane;Su-27;Pilot #086;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:57:05;PL15;PL1;DESTROY_SCORE;Red;Plane;Su-27;Pilot #041;Blue;Plane;F-15C;Pilot #069;1;5
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:53:23;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;MLRS;Unit #511;1;2
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:47:44;PL16;PL26;HIT_SCORE;Red;Plane;Su-27;Pilot #044;Blue;Plane;F-15C;Pilot #068;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:40:04;PL19;PL12;HIT_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;AJS37;Pilot #110;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:41:24;PL20;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Soldier M4;X36;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:07:56;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-109;Unit #512;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:41:24;PL20;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Soldier M249;Unit #310;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:25;PL12;;HIT_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;Soldier M4;Unit #450;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:46:45;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Soldier M4;Unit #469;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:54:26;PL1;PL13;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #069;Red;Plane;Su-27;Pilot #086;1;5
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:13:29;PL4;;DESTROY_SCORE;Red;Plane;AJS37;Pilot #112;Blue;Structure;Warehouse;AMMO SENAKI;1;50
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:56:32;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;M-109;Unit #014;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:55:49;PL16;PL2;HIT_SCORE;Red;Plane;Su-27;Pilot #044;Blue;Plane;F-15C;Pilot #071;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:17:00;PL6;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;Vulcan;Unit #004;1;4
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:47:55;PL10;PL19;HIT_SCORE;Red;Plane;Su-27;Pilot #039;Blue;Plane;F-15C;Pilot #024;1;1
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||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:29:20;PL9;PL10;HIT_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;Su-27;Pilot #039;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:46:45;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Soldier M4;Unit #470;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:54:58;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;AAV7;Unit #005;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:48:15;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Vulcan;Unit #503;1;4
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:22:05;PL7;PL2;DESTROY_SCORE;Red;Plane;M-2000C;Pilot #037;Blue;Plane;F-15C;Pilot #071;1;3
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:19:55;PL24;PL18;HIT_SCORE;Blue;Plane;F-15C;Pilot #033;Red;Plane;Su-25T;Pilot #059;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:45:32;PL7;;DESTROY_SCORE;Red;Plane;M-2000C;Pilot #037;Blue;Structure;Windsock;logistic10;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:41:22;PL20;;HIT_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Soldier M4;Unit #308;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:47:30;;;CAPTURE KOBULETI;Red;;;;NA;NA;NA;NA;1;50
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:55:13;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;M1128 Stryker MGS;Unit #010;1;1,5
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:20:05;PL17;PL18;DESTROY_SCORE;Blue;;;;Red;Plane;Su-25T;Pilot #059;1;1,67
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:22:42;PL23;PL22;HIT_SCORE;Red;Plane;M-2000C;Pilot #038;Blue;Plane;F-15C;Pilot #070;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:46:42;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Soldier M4;Unit #469;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:37:08;PL18;;DESTROY_SCORE;Red;Plane;Su-25T;Pilot #059;Blue;Vehicle;Hawk sr;Unit #118;1;5
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:40:12;PL19;PL12;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;AJS37;Pilot #110;1;4
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:50:48;PL20;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Vulcan;Unit #095;1;4
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:45:31;PL7;;HIT_SCORE;Red;Plane;M-2000C;Pilot #037;Blue;Vehicle;outpost;outpost1;1;1
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TAW_CSARz_PALACE_3.6136;7/05/2017;1:25:15;PL5;;HIT_PENALTY;Red;Helicopter;Ka-50;MEDEVAC RED #13;Red;Vehicle;Infantry AK;Wounded Pilot #1143;1;-10
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TAW_CSARz_PALACE_3.6136;7/05/2017;12:13:29;PL4;;HIT_SCORE;Red;;;;;Scenery;Warehouse;AMMO SENAKI;1;0
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|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:20:05;PL2;PL18;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #071;Red;Plane;Su-25T;Pilot #059;1;1,67
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:45:32;PL7;;HIT_SCORE;Red;;;;;Scenery;Windsock;logistic10;1;0
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:25;PL12;;HIT_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;Soldier M249;X33;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:52:37;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Vulcan;Unit #508;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:47:58;PL2;PL10;HIT_SCORE;Blue;Plane;F-15C;Pilot #071;Red;Plane;Su-27;Pilot #039;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:56:35;PL15;PL1;HIT_SCORE;Red;Plane;Su-27;Pilot #041;Blue;Plane;F-15C;Pilot #069;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:41:25;PL20;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Soldier M4;Unit #308;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:32:57;PL9;PL25;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;Su-27;Pilot #043;1;5
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:18:23;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-2 Bradley;Unit #007;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:21:14;PL16;PL1;HIT_SCORE;Red;Plane;Su-27;Pilot #044;Blue;Plane;F-15C;Pilot #069;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:47;PL9;PL6;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;A-10C;Pilot #056;1;2
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:23:16;PL5;PL5;HIT_PENALTY;Red;Helicopter;Mi-8MT;MEDEVAC RED #10;Red;Helicopter;Mi-8MT;MEDEVAC RED #10;1;-10
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:21:03;PL19;PL6;HIT_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;A-10C;Pilot #056;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:46:24;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-2 Bradley;Unit #007;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:21:17;PL11;PL27;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Plane;F-15C;Pilot #025;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:18:22;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-2 Bradley;Unit #007;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:52:37;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Vulcan;Unit #508;1;4
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:19:30;PL6;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-113;Unit #006;1;2
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:41:22;PL20;;HIT_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Soldier M249;Unit #310;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:46;PL9;PL11;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;A-10C;Pilot #054;1;4
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:36:57;PL18;;HIT_SCORE;Red;Plane;Su-25T;Pilot #059;Blue;Vehicle;Hawk sr;Unit #118;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:41:22;PL20;;HIT_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Soldier M249;Unit #311;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:26;PL11;;HIT_SCORE;Red;;;;;Scenery;KAZARMA2;270090725;1;0
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:37:07;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Osa 9A33 ln;Unit #218;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:18:46;;;CAPTURE KUTAISI;Red;;;;NA;NA;NA;NA;1;50
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:33:20;PL9;PL15;HIT_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;Su-27;Pilot #041;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:10:10;PL6;PL3;DESTROY_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Plane;F-15C;Pilot #018;1;6
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:13:23;PL6;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-2 Bradley;Unit #008;1;3
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:56:08;PL11;PL26;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Plane;F-15C;Pilot #025;1;6
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:14:23;PL7;PL17;HIT_SCORE;Red;Plane;M-2000C;Pilot #037;Blue;Plane;M-2000C;Pilot #029;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:47;PL19;PL6;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;A-10C;Pilot #056;1;2
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:50:37;PL20;;HIT_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Vulcan;Unit #015;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:26;PL9;PL20;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;A-10C;Pilot #057;1;2
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:57:05;PL2;PL1;DESTROY_PENALTY;Blue;Plane;F-15C;Pilot #071;Blue;Plane;F-15C;Pilot #069;1;-15
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:56:44;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;M-109;Unit #014;1;2
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:36;PL9;PL6;HIT_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;A-10C;Pilot #056;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:53:12;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;MLRS;Unit #511;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:47:56;PL20;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;M-109;Unit #013;1;2
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:37;PL9;PL6;HIT_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;A-10C;Pilot #056;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:48:04;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;M-113;Unit #505;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:13:23;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-2 Bradley;Unit #008;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:46:42;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Vulcan;Unit #515;1;4
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:38:22;PL18;;HIT_SCORE;Red;;;;;Scenery;M-2000C;Pilot #029;1;0
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:09:28;PL13;PL9;DESTROY_SCORE;Red;Plane;Su-27;Pilot #086;Blue;Plane;F-15C;Pilot #017;1;5
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:13:29;PL4;;DESTROY_SCORE;Red;Plane;AJS37;Pilot #112;Blue;Structure;Warehouse;AMMO SENAKI;1;50
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:48:49;PL28;;HIT_SCORE;;;;;;Scenery;Ural-4320T;Unit #150;1;0
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:40:22;PL3;PL4;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #018;Red;Plane;AJS37;Pilot #112;1;4
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:25;PL12;;DESTROY_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;Soldier M4;Unit #450;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:14:24;PL16;PL17;HIT_SCORE;Red;Plane;Su-27;Pilot #044;Blue;Plane;M-2000C;Pilot #029;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:48:04;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Vulcan;Unit #503;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:00:00;;;CAPTURE GUDAUTA;Blue;;;;NA;NA;NA;NA;1;50
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:25;PL12;;HIT_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;Soldier stinger;Unit #454;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:13:13;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-1 Abrams;Unit #009;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:46:42;PL8;;DESTROY_SCORE;Red;Plane;Su-25T;Pilot #058;Blue;Vehicle;Strela-1 9P31;Unit #429;1;4
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:56:06;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;AAV7;Unit #005;1;2
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:48:55;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;M-1 Abrams;Unit #514;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:53:06;PL20;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;MLRS;Unit #012;1;2
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:13:59;PL1;;HIT_SCORE;Blue;;;;;Scenery;F-15C;Pilot #071;1;0
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:25:17;PL5;;HIT_PENALTY;Red;Helicopter;Ka-50;MEDEVAC RED #13;Red;Vehicle;Infantry AK;Wounded Pilot #1143;1;-10
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:25;PL12;;HIT_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;Soldier M4;Unit #451;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:25:20;PL5;;HIT_PENALTY;Red;Helicopter;Ka-50;MEDEVAC RED #13;Red;Vehicle;Infantry AK;Wounded Pilot #1143;1;-10
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:53:14;PL13;PL14;DESTROY_SCORE;Red;Plane;Su-27;Pilot #086;Blue;Plane;M-2000C;Pilot #030;1;5
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:50:48;PL20;;HIT_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Vulcan;Unit #095;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:45:31;PL7;;DESTROY_SCORE;Red;Plane;M-2000C;Pilot #037;Blue;Vehicle;outpost;outpost1;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:25;PL12;;HIT_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;outpost;outpost2;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:19:37;PL8;;HIT_SCORE;Red;Plane;Su-25T;Pilot #058;Blue;Vehicle;Hawk cwar;Unit #114;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:18:36;PL19;PL18;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;Su-25T;Pilot #059;1;4
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:07:56;PL6;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-109;Unit #512;1;2
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:25;;;SEALS 4;Blue;;;;NA;NA;NA;NA;1;50
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:19;PL12;;HIT_SCORE;Red;;;;;Scenery;BLK_LIGHT_POLE;269633408;1;0
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:41:24;PL20;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Soldier M249;Unit #311;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:20:05;PL24;PL18;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #033;Red;Plane;Su-25T;Pilot #059;1;1,67
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:46:42;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Vulcan;Unit #515;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:09:37;PL3;PL13;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #018;Red;Plane;Su-27;Pilot #086;1;5
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:48:04;PL11;;HIT_SCORE;Red;;;;;Scenery;BLK_LIGHT_POLE;269963637;1;0
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:41:24;;;SEALS 1;Blue;;;;NA;NA;NA;NA;1;50
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:11:14;PL4;;HIT_SCORE;Red;;;;;Scenery;UKRYTIE;280476;1;0
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:53:06;PL20;;HIT_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;MLRS;Unit #012;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:32:54;PL9;PL25;HIT_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;Su-27;Pilot #043;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:55:01;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;M1128 Stryker MGS;Unit #010;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:25;PL12;;DESTROY_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;Soldier M4;Unit #451;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:47:56;PL20;;HIT_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;M-109;Unit #013;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:18:25;PL19;PL18;HIT_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;Su-25T;Pilot #059;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:41:22;PL20;;HIT_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Soldier M4;X36;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:18:24;PL19;PL18;HIT_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;Su-25T;Pilot #059;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:21:17;PL19;PL20;HIT_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;A-10C;Pilot #057;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:23:03;PL23;PL22;DESTROY_SCORE;Red;Plane;M-2000C;Pilot #038;Blue;Plane;F-15C;Pilot #070;1;6
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:17:00;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;Vulcan;Unit #004;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:45:40;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M1128 Stryker MGS;Unit #010;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:09:18;PL13;;HIT_SCORE;Red;;;;;Scenery;KORPUS_B1;269962308;1;0
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:33:24;PL9;PL15;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;Su-27;Pilot #041;1;5
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:27;PL12;;DESTROY_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;Soldier M249;Unit #453;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:21:53;PL9;PL11;HIT_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;A-10C;Pilot #054;1;1
|
|
||||||
TAW_CSARz_PALACE_3.6136;7/05/2017;12:50:37;PL20;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Vulcan;Unit #015;1;4
|
|
||||||
|
Binary file not shown.
@@ -285,5 +285,26 @@ do -- ACT_ACCOUNT_DEADS
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- @param #ACT_ACCOUNT_DEADS self
|
||||||
|
-- @param Event#EVENTDATA EventData
|
||||||
|
function ACT_ACCOUNT_DEADS:onfuncEventDead( EventData )
|
||||||
|
self:T( { "EventDead", EventData } )
|
||||||
|
|
||||||
|
if EventData.IniDCSUnit then
|
||||||
|
self:Event( EventData )
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- DCS Events
|
||||||
|
|
||||||
|
--- @param #ACT_ACCOUNT_DEADS self
|
||||||
|
-- @param Event#EVENTDATA EventData
|
||||||
|
function ACT_ACCOUNT_DEADS:onfuncEventCrash( EventData )
|
||||||
|
self:T( { "EventDead", EventData } )
|
||||||
|
|
||||||
|
if EventData.IniDCSUnit then
|
||||||
|
self:Event( EventData )
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
end -- ACT_ACCOUNT DEADS
|
end -- ACT_ACCOUNT DEADS
|
||||||
|
|||||||
@@ -269,23 +269,6 @@ function BASE:Inherit( Child, Parent )
|
|||||||
return Child
|
return Child
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function getParent( Child )
|
|
||||||
local Parent = nil
|
|
||||||
|
|
||||||
if Child.ClassName == 'BASE' then
|
|
||||||
Parent = nil
|
|
||||||
else
|
|
||||||
if rawget( Child, "__" ) then
|
|
||||||
Parent = getmetatable( Child.__ ).__index
|
|
||||||
else
|
|
||||||
Parent = getmetatable( Child ).__index
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return Parent
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- This is the worker method to retrieve the Parent class.
|
--- This is the worker method to retrieve the Parent class.
|
||||||
-- Note that the Parent class must be passed to call the parent class method.
|
-- Note that the Parent class must be passed to call the parent class method.
|
||||||
--
|
--
|
||||||
@@ -295,31 +278,17 @@ end
|
|||||||
-- @param #BASE self
|
-- @param #BASE self
|
||||||
-- @param #BASE Child is the Child class from which the Parent class needs to be retrieved.
|
-- @param #BASE Child is the Child class from which the Parent class needs to be retrieved.
|
||||||
-- @return #BASE
|
-- @return #BASE
|
||||||
function BASE:GetParent( Child, FromClass )
|
function BASE:GetParent( Child )
|
||||||
|
|
||||||
|
|
||||||
local Parent
|
local Parent
|
||||||
-- BASE class has no parent
|
-- BASE class has no parent
|
||||||
if Child.ClassName == 'BASE' then
|
if Child.ClassName == 'BASE' then
|
||||||
Parent = nil
|
Parent = nil
|
||||||
else
|
elseif rawget( Child, "__" ) then
|
||||||
|
Parent = getmetatable( Child.__ ).__index
|
||||||
self:E({FromClass = FromClass})
|
else
|
||||||
self:E({Child = Child.ClassName})
|
Parent = getmetatable( Child ).__index
|
||||||
if FromClass then
|
end
|
||||||
while( Child.ClassName ~= "BASE" and Child.ClassName ~= FromClass.ClassName ) do
|
return Parent
|
||||||
Child = getParent( Child )
|
|
||||||
self:E({Child.ClassName})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if Child.ClassName == 'BASE' then
|
|
||||||
Parent = nil
|
|
||||||
else
|
|
||||||
Parent = getParent( Child )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self:E({Parent.ClassName})
|
|
||||||
return Parent
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- This is the worker method to check if an object is an (sub)instance of a class.
|
--- This is the worker method to check if an object is an (sub)instance of a class.
|
||||||
@@ -365,7 +334,7 @@ function BASE:IsInstanceOf( ClassName )
|
|||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
local Parent = getParent(self)
|
local Parent = self:GetParent(self)
|
||||||
|
|
||||||
while Parent do
|
while Parent do
|
||||||
|
|
||||||
@@ -373,7 +342,7 @@ function BASE:IsInstanceOf( ClassName )
|
|||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
Parent = getParent( Parent )
|
Parent = Parent:GetParent(Parent)
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -70,8 +70,6 @@ DATABASE = {
|
|||||||
NavPoints = {},
|
NavPoints = {},
|
||||||
PLAYERSETTINGS = {},
|
PLAYERSETTINGS = {},
|
||||||
ZONENAMES = {},
|
ZONENAMES = {},
|
||||||
HITS = {},
|
|
||||||
DESTROYS = {},
|
|
||||||
}
|
}
|
||||||
|
|
||||||
local _DATABASECoalition =
|
local _DATABASECoalition =
|
||||||
@@ -106,7 +104,6 @@ function DATABASE:New()
|
|||||||
self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
|
self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
|
||||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||||
self:HandleEvent( EVENTS.Hit, self.AccountHits )
|
|
||||||
self:HandleEvent( EVENTS.NewCargo )
|
self:HandleEvent( EVENTS.NewCargo )
|
||||||
self:HandleEvent( EVENTS.DeleteCargo )
|
self:HandleEvent( EVENTS.DeleteCargo )
|
||||||
|
|
||||||
@@ -725,8 +722,6 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
self:AccountDestroys( Event )
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@@ -1058,99 +1053,6 @@ function DATABASE:_RegisterTemplates()
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Account the Hits of the Players.
|
|
||||||
-- @param #DATABASE self
|
|
||||||
-- @param Core.Event#EVENTDATA Event
|
|
||||||
function DATABASE:AccountHits( Event )
|
|
||||||
self:F( { Event } )
|
|
||||||
|
|
||||||
if Event.IniPlayerName ~= nil then -- It is a player that is hitting something
|
|
||||||
self:T( "Hitting Something" )
|
|
||||||
|
|
||||||
-- What is he hitting?
|
|
||||||
if Event.TgtCategory then
|
|
||||||
|
|
||||||
-- A target got hit
|
|
||||||
self.HITS[Event.TgtUnitName] = self.HITS[Event.TgtUnitName] or {}
|
|
||||||
local Hit = self.HITS[Event.TgtUnitName]
|
|
||||||
|
|
||||||
Hit.Players = Hit.Players or {}
|
|
||||||
Hit.Players[Event.IniPlayerName] = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- It is a weapon initiated by a player, that is hitting something
|
|
||||||
-- This seems to occur only with scenery and static objects.
|
|
||||||
if Event.WeaponPlayerName ~= nil then
|
|
||||||
self:T( "Hitting Scenery" )
|
|
||||||
|
|
||||||
-- What is he hitting?
|
|
||||||
if Event.TgtCategory then
|
|
||||||
|
|
||||||
if Event.IniCoalition then -- A coalition object was hit, probably a static.
|
|
||||||
-- A target got hit
|
|
||||||
self.HITS[Event.TgtUnitName] = self.HITS[Event.TgtUnitName] or {}
|
|
||||||
local Hit = self.HITS[Event.TgtUnitName]
|
|
||||||
|
|
||||||
Hit.Players = Hit.Players or {}
|
|
||||||
Hit.Players[Event.WeaponPlayerName] = true
|
|
||||||
else -- A scenery object was hit.
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Account the destroys.
|
|
||||||
-- @param #DATABASE self
|
|
||||||
-- @param Core.Event#EVENTDATA Event
|
|
||||||
function DATABASE:AccountDestroys( Event )
|
|
||||||
self:F( { Event } )
|
|
||||||
|
|
||||||
local TargetUnit = nil
|
|
||||||
local TargetGroup = nil
|
|
||||||
local TargetUnitName = ""
|
|
||||||
local TargetGroupName = ""
|
|
||||||
local TargetPlayerName = ""
|
|
||||||
local TargetCoalition = nil
|
|
||||||
local TargetCategory = nil
|
|
||||||
local TargetType = nil
|
|
||||||
local TargetUnitCoalition = nil
|
|
||||||
local TargetUnitCategory = nil
|
|
||||||
local TargetUnitType = nil
|
|
||||||
|
|
||||||
if Event.IniDCSUnit then
|
|
||||||
|
|
||||||
TargetUnit = Event.IniUnit
|
|
||||||
TargetUnitName = Event.IniDCSUnitName
|
|
||||||
TargetGroup = Event.IniDCSGroup
|
|
||||||
TargetGroupName = Event.IniDCSGroupName
|
|
||||||
TargetPlayerName = Event.IniPlayerName
|
|
||||||
|
|
||||||
TargetCoalition = Event.IniCoalition
|
|
||||||
--TargetCategory = TargetUnit:getCategory()
|
|
||||||
--TargetCategory = TargetUnit:getDesc().category -- Workaround
|
|
||||||
TargetCategory = Event.IniCategory
|
|
||||||
TargetType = Event.IniTypeName
|
|
||||||
|
|
||||||
TargetUnitType = TargetType
|
|
||||||
|
|
||||||
self:T( { TargetUnitName, TargetGroupName, TargetPlayerName, TargetCoalition, TargetCategory, TargetType } )
|
|
||||||
end
|
|
||||||
|
|
||||||
self:T( "Something got destroyed" )
|
|
||||||
|
|
||||||
local Destroyed = false
|
|
||||||
|
|
||||||
-- What is the player destroying?
|
|
||||||
if self.HITS[Event.IniUnitName] then -- Was there a hit for this unit for this player before registered???
|
|
||||||
|
|
||||||
|
|
||||||
self.DESTROYS[Event.IniUnitName] = self.DESTROYS[Event.IniUnitName] or {}
|
|
||||||
|
|
||||||
self.DESTROYS[Event.IniUnitName] = true
|
|
||||||
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,146 +0,0 @@
|
|||||||
--- **Core (WIP)** -- Base class to allow the modeling of processes to achieve Goals.
|
|
||||||
--
|
|
||||||
-- ====
|
|
||||||
--
|
|
||||||
-- GOAL models processes that have an objective with a defined achievement. Derived classes implement the ways how the achievements can be realized.
|
|
||||||
--
|
|
||||||
-- ====
|
|
||||||
--
|
|
||||||
-- ### Author: **Sven Van de Velde (FlightControl)**
|
|
||||||
--
|
|
||||||
-- ====
|
|
||||||
--
|
|
||||||
-- @module Goal
|
|
||||||
|
|
||||||
do -- Goal
|
|
||||||
|
|
||||||
--- @type GOAL
|
|
||||||
-- @extends Core.Fsm#FSM
|
|
||||||
|
|
||||||
|
|
||||||
--- # GOAL class, extends @{Fsm#FSM}
|
|
||||||
--
|
|
||||||
-- GOAL models processes that have an objective with a defined achievement. Derived classes implement the ways how the achievements can be realized.
|
|
||||||
--
|
|
||||||
-- ## 1. GOAL constructor
|
|
||||||
--
|
|
||||||
-- * @{#GOAL.New}(): Creates a new GOAL object.
|
|
||||||
--
|
|
||||||
-- ## 2. GOAL is a finite state machine (FSM).
|
|
||||||
--
|
|
||||||
-- ### 2.1 GOAL States
|
|
||||||
--
|
|
||||||
-- * **Pending**: The goal object is in progress.
|
|
||||||
-- * **Achieved**: The goal objective is Achieved.
|
|
||||||
--
|
|
||||||
-- ### 2.2 GOAL Events
|
|
||||||
--
|
|
||||||
-- * **Achieved**: Set the goal objective to Achieved.
|
|
||||||
--
|
|
||||||
-- @field #GOAL
|
|
||||||
GOAL = {
|
|
||||||
ClassName = "GOAL",
|
|
||||||
}
|
|
||||||
|
|
||||||
--- @field #table GOAL.Players
|
|
||||||
GOAL.Players = {}
|
|
||||||
|
|
||||||
--- @field #number GOAL.TotalContributions
|
|
||||||
GOAL.TotalContributions = 0
|
|
||||||
|
|
||||||
--- GOAL Constructor.
|
|
||||||
-- @param #GOAL self
|
|
||||||
-- @return #GOAL
|
|
||||||
function GOAL:New()
|
|
||||||
|
|
||||||
local self = BASE:Inherit( self, FSM:New() ) -- #GOAL
|
|
||||||
self:F( {} )
|
|
||||||
|
|
||||||
--- Achieved State for GOAL
|
|
||||||
-- @field GOAL.Achieved
|
|
||||||
|
|
||||||
--- Achieved State Handler OnLeave for GOAL
|
|
||||||
-- @function [parent=#GOAL] OnLeaveAchieved
|
|
||||||
-- @param #GOAL self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @return #boolean
|
|
||||||
|
|
||||||
--- Achieved State Handler OnEnter for GOAL
|
|
||||||
-- @function [parent=#GOAL] OnEnterAchieved
|
|
||||||
-- @param #GOAL self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
|
|
||||||
|
|
||||||
self:SetStartState( "Pending" )
|
|
||||||
self:AddTransition( "*", "Achieved", "Achieved" )
|
|
||||||
|
|
||||||
--- Achieved Handler OnBefore for GOAL
|
|
||||||
-- @function [parent=#GOAL] OnBeforeAchieved
|
|
||||||
-- @param #GOAL self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @return #boolean
|
|
||||||
|
|
||||||
--- Achieved Handler OnAfter for GOAL
|
|
||||||
-- @function [parent=#GOAL] OnAfterAchieved
|
|
||||||
-- @param #GOAL self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
|
|
||||||
--- Achieved Trigger for GOAL
|
|
||||||
-- @function [parent=#GOAL] Achieved
|
|
||||||
-- @param #GOAL self
|
|
||||||
|
|
||||||
--- Achieved Asynchronous Trigger for GOAL
|
|
||||||
-- @function [parent=#GOAL] __Achieved
|
|
||||||
-- @param #GOAL self
|
|
||||||
-- @param #number Delay
|
|
||||||
|
|
||||||
self:SetEventPriority( 5 )
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- @param #GOAL self
|
|
||||||
-- @param #string PlayerName
|
|
||||||
function GOAL:AddPlayerContribution( PlayerName )
|
|
||||||
self.Players[PlayerName] = self.Players[PlayerName] or 0
|
|
||||||
self.Players[PlayerName] = self.Players[PlayerName] + 1
|
|
||||||
self.TotalContributions = self.TotalContributions + 1
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- @param #GOAL self
|
|
||||||
-- @param #number Player contribution.
|
|
||||||
function GOAL:GetPlayerContribution( PlayerName )
|
|
||||||
return self.Players[PlayerName] or 0
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- @param #GOAL self
|
|
||||||
function GOAL:GetPlayerContributions()
|
|
||||||
return self.Players or {}
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- @param #GOAL self
|
|
||||||
function GOAL:GetTotalContributions()
|
|
||||||
return self.TotalContributions or 0
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--- @param #GOAL self
|
|
||||||
-- @return #boolean true if the goal is Achieved
|
|
||||||
function GOAL:IsAchieved()
|
|
||||||
return self:Is( "Achieved" )
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
@@ -167,7 +167,7 @@ function MESSAGE:ToClient( Client, Settings )
|
|||||||
if self.MessageType then
|
if self.MessageType then
|
||||||
local Settings = Settings or ( Client and _DATABASE:GetPlayerSettings( Client:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
local Settings = Settings or ( Client and _DATABASE:GetPlayerSettings( Client:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
||||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
self.MessageCategory = self.MessageType .. ": "
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.MessageDuration ~= 0 then
|
if self.MessageDuration ~= 0 then
|
||||||
@@ -192,7 +192,7 @@ function MESSAGE:ToGroup( Group, Settings )
|
|||||||
if self.MessageType then
|
if self.MessageType then
|
||||||
local Settings = Settings or ( Group and _DATABASE:GetPlayerSettings( Group:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
local Settings = Settings or ( Group and _DATABASE:GetPlayerSettings( Group:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
||||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
self.MessageCategory = self.MessageType .. ": "
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.MessageDuration ~= 0 then
|
if self.MessageDuration ~= 0 then
|
||||||
@@ -259,7 +259,7 @@ function MESSAGE:ToCoalition( CoalitionSide, Settings )
|
|||||||
if self.MessageType then
|
if self.MessageType then
|
||||||
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
||||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
self.MessageCategory = self.MessageType .. ": "
|
||||||
end
|
end
|
||||||
|
|
||||||
if CoalitionSide then
|
if CoalitionSide then
|
||||||
@@ -303,7 +303,7 @@ function MESSAGE:ToAll()
|
|||||||
if self.MessageType then
|
if self.MessageType then
|
||||||
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
||||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
self.MessageCategory = self.MessageType .. ": "
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.MessageDuration ~= 0 then
|
if self.MessageDuration ~= 0 then
|
||||||
|
|||||||
@@ -1081,7 +1081,7 @@ do -- COORDINATE
|
|||||||
|
|
||||||
local Settings = Settings or ( Controllable and _DATABASE:GetPlayerSettings( Controllable:GetPlayerName() ) ) or _SETTINGS
|
local Settings = Settings or ( Controllable and _DATABASE:GetPlayerSettings( Controllable:GetPlayerName() ) ) or _SETTINGS
|
||||||
|
|
||||||
local ModeA2A = false
|
local ModeA2A = true
|
||||||
|
|
||||||
if Task then
|
if Task then
|
||||||
if Task:IsInstanceOf( TASK_A2A ) then
|
if Task:IsInstanceOf( TASK_A2A ) then
|
||||||
@@ -1092,8 +1092,6 @@ do -- COORDINATE
|
|||||||
else
|
else
|
||||||
if Task:IsInstanceOf( TASK_CARGO ) then
|
if Task:IsInstanceOf( TASK_CARGO ) then
|
||||||
ModeA2A = false
|
ModeA2A = false
|
||||||
else
|
|
||||||
ModeA2A = false
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -50,8 +50,6 @@
|
|||||||
-- ## Each zone has a name:
|
-- ## Each zone has a name:
|
||||||
--
|
--
|
||||||
-- * @{#ZONE_BASE.GetName}(): Returns the name of the zone.
|
-- * @{#ZONE_BASE.GetName}(): Returns the name of the zone.
|
||||||
-- * @{#ZONE_BASE.SetName}(): Sets the name of the zone.
|
|
||||||
--
|
|
||||||
--
|
--
|
||||||
-- ## Each zone implements two polymorphic functions defined in @{Zone#ZONE_BASE}:
|
-- ## Each zone implements two polymorphic functions defined in @{Zone#ZONE_BASE}:
|
||||||
--
|
--
|
||||||
@@ -123,17 +121,6 @@ function ZONE_BASE:GetName()
|
|||||||
return self.ZoneName
|
return self.ZoneName
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Sets the name of the zone.
|
|
||||||
-- @param #ZONE_BASE self
|
|
||||||
-- @param #string ZoneName The name of the zone.
|
|
||||||
-- @return #ZONE_BASE
|
|
||||||
function ZONE_BASE:SetName( ZoneName )
|
|
||||||
self:F2()
|
|
||||||
|
|
||||||
self.ZoneName = ZoneName
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Returns if a Vec2 is within the zone.
|
--- Returns if a Vec2 is within the zone.
|
||||||
-- @param #ZONE_BASE self
|
-- @param #ZONE_BASE self
|
||||||
-- @param Dcs.DCSTypes#Vec2 Vec2 The Vec2 to test.
|
-- @param Dcs.DCSTypes#Vec2 Vec2 The Vec2 to test.
|
||||||
@@ -575,186 +562,6 @@ function ZONE_RADIUS:GetVec3( Height )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Scan the zone
|
|
||||||
-- @param #ZONE_RADIUS self
|
|
||||||
-- @param ObjectCategories
|
|
||||||
-- @param Coalition
|
|
||||||
function ZONE_RADIUS:Scan( ObjectCategories )
|
|
||||||
|
|
||||||
self.ScanData = {}
|
|
||||||
self.ScanData.Coalitions = {}
|
|
||||||
self.ScanData.Scenery = {}
|
|
||||||
|
|
||||||
local ZoneCoord = self:GetCoordinate()
|
|
||||||
local ZoneRadius = self:GetRadius()
|
|
||||||
|
|
||||||
self:E({ZoneCoord = ZoneCoord, ZoneRadius = ZoneRadius, ZoneCoordLL = ZoneCoord:ToStringLLDMS()})
|
|
||||||
|
|
||||||
local SphereSearch = {
|
|
||||||
id = world.VolumeType.SPHERE,
|
|
||||||
params = {
|
|
||||||
point = ZoneCoord:GetVec3(),
|
|
||||||
radius = ZoneRadius,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
local function EvaluateZone( ZoneObject )
|
|
||||||
if ZoneObject:isExist() then
|
|
||||||
local ObjectCategory = ZoneObject:getCategory()
|
|
||||||
if ( ObjectCategory == Object.Category.UNIT and ZoneObject:isActive() ) or
|
|
||||||
ObjectCategory == Object.Category.STATIC then
|
|
||||||
local CoalitionDCSUnit = ZoneObject:getCoalition()
|
|
||||||
self.ScanData.Coalitions[CoalitionDCSUnit] = true
|
|
||||||
self:E( { Name = ZoneObject:getName(), Coalition = CoalitionDCSUnit } )
|
|
||||||
end
|
|
||||||
if ObjectCategory == Object.Category.SCENERY then
|
|
||||||
local SceneryType = ZoneObject:getTypeName()
|
|
||||||
local SceneryName = ZoneObject:getName()
|
|
||||||
self.ScanData.Scenery[SceneryType] = self.ScanData.Scenery[SceneryType] or {}
|
|
||||||
self.ScanData.Scenery[SceneryType][SceneryName] = SCENERY:Register( SceneryName, ZoneObject )
|
|
||||||
self:E( { SCENERY = self.ScanData.Scenery[SceneryType][SceneryName] } )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
world.searchObjects( ObjectCategories, SphereSearch, EvaluateZone )
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function ZONE_RADIUS:CountScannedCoalitions()
|
|
||||||
|
|
||||||
local Count = 0
|
|
||||||
|
|
||||||
for CoalitionID, Coalition in pairs( self.ScanData.Coalitions ) do
|
|
||||||
Count = Count + 1
|
|
||||||
end
|
|
||||||
return Count
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function ZONE_RADIUS:GetScannedCoalition( Coalition )
|
|
||||||
return self.ScanData.Coalitions[Coalition]
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function ZONE_RADIUS:GetScannedSceneryType( SceneryType )
|
|
||||||
return self.ScanData.Scenery[SceneryType]
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function ZONE_RADIUS:GetScannedScenery()
|
|
||||||
return self.ScanData.Scenery
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Is All in Zone of Coalition?
|
|
||||||
-- @param #ZONE_RADIUS self
|
|
||||||
-- @param Coalition
|
|
||||||
-- @return #boolean
|
|
||||||
function ZONE_RADIUS:IsAllInZoneOfCoalition( Coalition )
|
|
||||||
|
|
||||||
return self:CountScannedCoalitions() == 1 and self:GetScannedCoalition( Coalition ) == true
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Is All in Zone of Other Coalition?
|
|
||||||
-- @param #ZONE_RADIUS self
|
|
||||||
-- @param Coalition
|
|
||||||
-- @return #boolean
|
|
||||||
function ZONE_RADIUS:IsAllInZoneOfOtherCoalition( Coalition )
|
|
||||||
|
|
||||||
self:E( { Coalitions = self.Coalitions, Count = self:CountScannedCoalitions() } )
|
|
||||||
return self:CountScannedCoalitions() == 1 and self:GetScannedCoalition( Coalition ) == nil
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Is Some in Zone of Coalition?
|
|
||||||
-- @param #ZONE_RADIUS self
|
|
||||||
-- @param Coalition
|
|
||||||
-- @return #boolean
|
|
||||||
function ZONE_RADIUS:IsSomeInZoneOfCoalition( Coalition )
|
|
||||||
|
|
||||||
return self:CountScannedCoalitions() > 1 and self:GetScannedCoalition( Coalition ) == true
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Is None in Zone of Coalition?
|
|
||||||
-- @param #ZONE_RADIUS self
|
|
||||||
-- @param Coalition
|
|
||||||
-- @return #boolean
|
|
||||||
function ZONE_RADIUS:IsNoneInZoneOfCoalition( Coalition )
|
|
||||||
|
|
||||||
return self:GetScannedCoalition( Coalition ) == nil
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Is None in Zone?
|
|
||||||
-- @param #ZONE_RADIUS self
|
|
||||||
-- @return #boolean
|
|
||||||
function ZONE_RADIUS:IsNoneInZone()
|
|
||||||
|
|
||||||
return self:CountScannedCoalitions() == 0
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Get the Zone Coalitions.
|
|
||||||
-- Returns nil if there are none ot two coalitions in the zone!
|
|
||||||
-- @param #ZONE_RADIUS self
|
|
||||||
-- @return Coalitions
|
|
||||||
function ZONE_RADIUS:GetCoalition()
|
|
||||||
|
|
||||||
local Count = 0
|
|
||||||
local ReturnCoalition = nil
|
|
||||||
|
|
||||||
for CoalitionID, Coalition in pairs( self.Coalitions ) do
|
|
||||||
Count = Count + 1
|
|
||||||
ReturnCoalition = CoalitionID
|
|
||||||
end
|
|
||||||
|
|
||||||
if Count ~= 1 then
|
|
||||||
ReturnCoalition = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
return ReturnCoalition
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Searches the zone
|
|
||||||
-- @param #ZONE_RADIUS self
|
|
||||||
-- @param ObjectCategories A list of categories, which are members of Object.Category
|
|
||||||
-- @param EvaluateFunction
|
|
||||||
function ZONE_RADIUS:SearchZone( EvaluateFunction, ObjectCategories )
|
|
||||||
|
|
||||||
local SearchZoneResult = true
|
|
||||||
|
|
||||||
local ZoneCoord = self:GetCoordinate()
|
|
||||||
local ZoneRadius = self:GetRadius()
|
|
||||||
|
|
||||||
self:E({ZoneCoord = ZoneCoord, ZoneRadius = ZoneRadius, ZoneCoordLL = ZoneCoord:ToStringLLDMS()})
|
|
||||||
|
|
||||||
local SphereSearch = {
|
|
||||||
id = world.VolumeType.SPHERE,
|
|
||||||
params = {
|
|
||||||
point = ZoneCoord:GetVec3(),
|
|
||||||
radius = ZoneRadius / 2,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
local function EvaluateZone( ZoneDCSUnit )
|
|
||||||
|
|
||||||
env.info( ZoneDCSUnit:getName() )
|
|
||||||
|
|
||||||
local ZoneUnit = UNIT:Find( ZoneDCSUnit )
|
|
||||||
|
|
||||||
return EvaluateFunction( ZoneUnit )
|
|
||||||
end
|
|
||||||
|
|
||||||
world.searchObjects( Object.Category.UNIT, SphereSearch, EvaluateZone )
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Returns if a location is within the zone.
|
--- Returns if a location is within the zone.
|
||||||
-- @param #ZONE_RADIUS self
|
-- @param #ZONE_RADIUS self
|
||||||
-- @param Dcs.DCSTypes#Vec2 Vec2 The location to test.
|
-- @param Dcs.DCSTypes#Vec2 Vec2 The location to test.
|
||||||
|
|||||||
@@ -1,305 +0,0 @@
|
|||||||
--- **Functional** -- The PROTECT class handles the protection of objects, which can be zones, units, scenery.
|
|
||||||
--
|
|
||||||
-- ===
|
|
||||||
--
|
|
||||||
-- ### Author: **Sven Van de Velde (FlightControl)**
|
|
||||||
-- ### Contributions: **MillerTime**
|
|
||||||
--
|
|
||||||
-- ====
|
|
||||||
--
|
|
||||||
-- @module Protect
|
|
||||||
|
|
||||||
--- @type PROTECT.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
|
|
||||||
-- @extends Core.Fsm#FSM
|
|
||||||
|
|
||||||
--- @type PROTECT
|
|
||||||
-- @extends #PROTECT.__
|
|
||||||
|
|
||||||
--- # PROTECT, extends @{Base#BASE}
|
|
||||||
--
|
|
||||||
-- @field #PROTECT
|
|
||||||
PROTECT = {
|
|
||||||
ClassName = "PROTECT",
|
|
||||||
}
|
|
||||||
|
|
||||||
--- Get the ProtectZone
|
|
||||||
-- @param #PROTECT self
|
|
||||||
-- @return Core.Zone#ZONE_BASE
|
|
||||||
function PROTECT:GetProtectZone()
|
|
||||||
return self.ProtectZone
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Get the name of the ProtectZone
|
|
||||||
-- @param #PROTECT self
|
|
||||||
-- @return #string
|
|
||||||
function PROTECT:GetProtectZoneName()
|
|
||||||
return self.ProtectZone:GetName()
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Set the owning coalition of the zone.
|
|
||||||
-- @param #PROTECT self
|
|
||||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition
|
|
||||||
function PROTECT:SetCoalition( Coalition )
|
|
||||||
self.Coalition = Coalition
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Get the owning coalition of the zone.
|
|
||||||
-- @param #PROTECT self
|
|
||||||
-- @return DCSCoalition.DCSCoalition#coalition Coalition.
|
|
||||||
function PROTECT:GetCoalition()
|
|
||||||
return self.Coalition
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Get the owning coalition name of the zone.
|
|
||||||
-- @param #PROTECT self
|
|
||||||
-- @return #string Coalition name.
|
|
||||||
function PROTECT:GetCoalitionName()
|
|
||||||
|
|
||||||
if self.Coalition == coalition.side.BLUE then
|
|
||||||
return "Blue"
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.Coalition == coalition.side.RED then
|
|
||||||
return "Red"
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.Coalition == coalition.side.NEUTRAL then
|
|
||||||
return "Neutral"
|
|
||||||
end
|
|
||||||
|
|
||||||
return ""
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function PROTECT:IsGuarded()
|
|
||||||
|
|
||||||
local IsGuarded = self.ProtectZone:IsAllInZoneOfCoalition( self.Coalition )
|
|
||||||
self:E( { IsGuarded = IsGuarded } )
|
|
||||||
return IsGuarded
|
|
||||||
end
|
|
||||||
|
|
||||||
function PROTECT:IsCaptured()
|
|
||||||
|
|
||||||
local IsCaptured = self.ProtectZone:IsAllInZoneOfOtherCoalition( self.Coalition )
|
|
||||||
self:E( { IsCaptured = IsCaptured } )
|
|
||||||
return IsCaptured
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function PROTECT:IsAttacked()
|
|
||||||
|
|
||||||
local IsAttacked = self.ProtectZone:IsSomeInZoneOfCoalition( self.Coalition )
|
|
||||||
self:E( { IsAttacked = IsAttacked } )
|
|
||||||
return IsAttacked
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function PROTECT:IsEmpty()
|
|
||||||
|
|
||||||
local IsEmpty = self.ProtectZone:IsNoneInZone()
|
|
||||||
self:E( { IsEmpty = IsEmpty } )
|
|
||||||
return IsEmpty
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Check if the units are still alive.
|
|
||||||
-- @param #PROTECT self
|
|
||||||
function PROTECT:AreProtectUnitsAlive()
|
|
||||||
|
|
||||||
local IsAlive = false
|
|
||||||
|
|
||||||
local UnitSet = self.ProtectUnitSet
|
|
||||||
UnitSet:Flush()
|
|
||||||
local UnitList = UnitSet:GetSet()
|
|
||||||
|
|
||||||
for UnitID, ProtectUnit in pairs( UnitList ) do
|
|
||||||
local IsUnitAlive = ProtectUnit:IsAlive()
|
|
||||||
if IsUnitAlive == true then
|
|
||||||
IsAlive = true
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return IsAlive
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Check if the statics are still alive.
|
|
||||||
-- @param #PROTECT self
|
|
||||||
function PROTECT:AreProtectStaticsAlive()
|
|
||||||
|
|
||||||
local IsAlive = false
|
|
||||||
|
|
||||||
local StaticSet = self.ProtectStaticSet
|
|
||||||
StaticSet:Flush()
|
|
||||||
local StaticList = StaticSet:GetSet()
|
|
||||||
|
|
||||||
for UnitID, ProtectStatic in pairs( StaticList ) do
|
|
||||||
local IsStaticAlive = ProtectStatic:IsAlive()
|
|
||||||
if IsStaticAlive == true then
|
|
||||||
IsAlive = true
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return IsAlive
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Check if there is a capture unit in the zone.
|
|
||||||
-- @param #PROTECT self
|
|
||||||
function PROTECT:IsCaptureUnitInZone()
|
|
||||||
|
|
||||||
local CaptureUnitSet = self.CaptureUnitSet
|
|
||||||
CaptureUnitSet:Flush()
|
|
||||||
|
|
||||||
local IsInZone = self.CaptureUnitSet:IsPartiallyInZone( self.ProtectZone )
|
|
||||||
|
|
||||||
self:E({IsInZone = IsInZone})
|
|
||||||
|
|
||||||
return IsInZone
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Smoke.
|
|
||||||
-- @param #PROTECT self
|
|
||||||
-- @param #SMOKECOLOR.Color SmokeColor
|
|
||||||
function PROTECT:Smoke( SmokeColor )
|
|
||||||
|
|
||||||
self.SmokeColor = SmokeColor
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Flare.
|
|
||||||
-- @param #PROTECT self
|
|
||||||
-- @param #SMOKECOLOR.Color FlareColor
|
|
||||||
function PROTECT:Flare( FlareColor )
|
|
||||||
self.ProtectZone:FlareZone( FlareColor, math.random( 1, 360 ) )
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Mark.
|
|
||||||
-- @param #PROTECT self
|
|
||||||
function PROTECT:Mark()
|
|
||||||
|
|
||||||
local Coord = self.ProtectZone:GetCoordinate()
|
|
||||||
local ZoneName = self:GetProtectZoneName()
|
|
||||||
local State = self:GetState()
|
|
||||||
|
|
||||||
if self.MarkRed and self.MarkBlue then
|
|
||||||
self:E( { MarkRed = self.MarkRed, MarkBlue = self.MarkBlue } )
|
|
||||||
Coord:RemoveMark( self.MarkRed )
|
|
||||||
Coord:RemoveMark( self.MarkBlue )
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.Coalition == coalition.side.BLUE then
|
|
||||||
self.MarkBlue = Coord:MarkToCoalitionBlue( "Guard Zone: " .. ZoneName .. "\nStatus: " .. State )
|
|
||||||
self.MarkRed = Coord:MarkToCoalitionRed( "Capture Zone: " .. ZoneName .. "\nStatus: " .. State )
|
|
||||||
else
|
|
||||||
self.MarkRed = Coord:MarkToCoalitionRed( "Guard Zone: " .. ZoneName .. "\nStatus: " .. State )
|
|
||||||
self.MarkBlue = Coord:MarkToCoalitionBlue( "Capture Zone: " .. ZoneName .. "\nStatus: " .. State )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Bound.
|
|
||||||
-- @param #PROTECT self
|
|
||||||
function PROTECT:onafterStart()
|
|
||||||
|
|
||||||
self:ScheduleRepeat( 5, 15, 0.1, nil, self.StatusCoalition, self )
|
|
||||||
self:ScheduleRepeat( 5, 15, 0.1, nil, self.StatusZone, self )
|
|
||||||
self:ScheduleRepeat( 10, 15, 0, nil, self.StatusSmoke, self )
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Bound.
|
|
||||||
-- @param #PROTECT self
|
|
||||||
function PROTECT:onenterGuarded()
|
|
||||||
|
|
||||||
|
|
||||||
if self.Coalition == coalition.side.BLUE then
|
|
||||||
--elf.ProtectZone:BoundZone( 12, country.id.USA )
|
|
||||||
else
|
|
||||||
--self.ProtectZone:BoundZone( 12, country.id.RUSSIA )
|
|
||||||
end
|
|
||||||
|
|
||||||
self:Mark()
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
function PROTECT:onenterCaptured()
|
|
||||||
|
|
||||||
local NewCoalition = self.ProtectZone:GetCoalition()
|
|
||||||
self:E( { NewCoalition = NewCoalition } )
|
|
||||||
self:SetCoalition( NewCoalition )
|
|
||||||
|
|
||||||
self:Mark()
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function PROTECT:onenterEmpty()
|
|
||||||
|
|
||||||
self:Mark()
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function PROTECT:onenterAttacked()
|
|
||||||
|
|
||||||
self:Mark()
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Check status Coalition ownership.
|
|
||||||
-- @param #PROTECT self
|
|
||||||
function PROTECT:StatusCoalition()
|
|
||||||
|
|
||||||
self:E( { State = self:GetState() } )
|
|
||||||
|
|
||||||
self.ProtectZone:Scan()
|
|
||||||
|
|
||||||
if self:IsGuarded() then
|
|
||||||
self:Guard()
|
|
||||||
else
|
|
||||||
if self:IsCaptured() then
|
|
||||||
self:Capture()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Check status Zone.
|
|
||||||
-- @param #PROTECT self
|
|
||||||
function PROTECT:StatusZone()
|
|
||||||
|
|
||||||
self:E( { State = self:GetState() } )
|
|
||||||
|
|
||||||
self.ProtectZone:Scan()
|
|
||||||
|
|
||||||
if self:IsAttacked() then
|
|
||||||
self:Attack()
|
|
||||||
else
|
|
||||||
if self:IsEmpty() then
|
|
||||||
self:Empty()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Check status Smoke.
|
|
||||||
-- @param #PROTECT self
|
|
||||||
function PROTECT:StatusSmoke()
|
|
||||||
|
|
||||||
local CurrentTime = timer.getTime()
|
|
||||||
|
|
||||||
if self.SmokeTime == nil or self.SmokeTime + 300 <= CurrentTime then
|
|
||||||
if self.SmokeColor then
|
|
||||||
self.ProtectZone:GetCoordinate():Smoke( self.SmokeColor )
|
|
||||||
--self.SmokeColor = nil
|
|
||||||
self.SmokeTime = CurrentTime
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -102,7 +102,9 @@
|
|||||||
-- A mission has goals and achievements. The scoring system provides an API to set additional scores when a goal or achievement event happens.
|
-- A mission has goals and achievements. The scoring system provides an API to set additional scores when a goal or achievement event happens.
|
||||||
-- Use the method @{#SCORING.AddGoalScore}() to add a score for a Player at any time in your mission.
|
-- Use the method @{#SCORING.AddGoalScore}() to add a score for a Player at any time in your mission.
|
||||||
--
|
--
|
||||||
-- ## 1.5) Configure fratricide level.
|
-- ## 1.5) (Decommissioned) Configure fratricide level.
|
||||||
|
--
|
||||||
|
-- **This functionality is decomissioned until the DCS bug concerning Unit:destroy() not being functional in multi player for player units has been fixed by ED**.
|
||||||
--
|
--
|
||||||
-- When a player commits too much damage to friendlies, his penalty score will reach a certain level.
|
-- When a player commits too much damage to friendlies, his penalty score will reach a certain level.
|
||||||
-- Use the method @{#SCORING.SetFratricide}() to define the level when a player gets kicked.
|
-- Use the method @{#SCORING.SetFratricide}() to define the level when a player gets kicked.
|
||||||
@@ -258,7 +260,7 @@ function SCORING:New( GameName )
|
|||||||
|
|
||||||
-- Configure Messages
|
-- Configure Messages
|
||||||
self:SetMessagesToAll()
|
self:SetMessagesToAll()
|
||||||
self:SetMessagesHit( true )
|
self:SetMessagesHit( false )
|
||||||
self:SetMessagesDestroy( true )
|
self:SetMessagesDestroy( true )
|
||||||
self:SetMessagesScore( true )
|
self:SetMessagesScore( true )
|
||||||
self:SetMessagesZone( true )
|
self:SetMessagesZone( true )
|
||||||
@@ -616,6 +618,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
|
|||||||
UnitName, _SCORINGCoalition[UnitCoalition], _SCORINGCategory[UnitCategory], UnitData:GetTypeName() )
|
UnitName, _SCORINGCoalition[UnitCoalition], _SCORINGCategory[UnitCategory], UnitData:GetTypeName() )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
self.Players[PlayerName].UnitName = UnitName
|
self.Players[PlayerName].UnitName = UnitName
|
||||||
self.Players[PlayerName].UnitCoalition = UnitCoalition
|
self.Players[PlayerName].UnitCoalition = UnitCoalition
|
||||||
self.Players[PlayerName].UnitCategory = UnitCategory
|
self.Players[PlayerName].UnitCategory = UnitCategory
|
||||||
@@ -624,6 +627,8 @@ function SCORING:_AddPlayerFromUnit( UnitData )
|
|||||||
self.Players[PlayerName].ThreatLevel = UnitThreatLevel
|
self.Players[PlayerName].ThreatLevel = UnitThreatLevel
|
||||||
self.Players[PlayerName].ThreatType = UnitThreatType
|
self.Players[PlayerName].ThreatType = UnitThreatType
|
||||||
|
|
||||||
|
-- TODO: DCS bug concerning Units with skill level client don't get destroyed in multi player. This logic is deactivated until this bug gets fixed.
|
||||||
|
--[[
|
||||||
if self.Players[PlayerName].Penalty > self.Fratricide * 0.50 then
|
if self.Players[PlayerName].Penalty > self.Fratricide * 0.50 then
|
||||||
if self.Players[PlayerName].PenaltyWarning < 1 then
|
if self.Players[PlayerName].PenaltyWarning < 1 then
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "': WARNING! If you continue to commit FRATRICIDE and have a PENALTY score higher than " .. self.Fratricide .. ", you will be COURT MARTIALED and DISMISSED from this mission! \nYour total penalty is: " .. self.Players[PlayerName].Penalty,
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "': WARNING! If you continue to commit FRATRICIDE and have a PENALTY score higher than " .. self.Fratricide .. ", you will be COURT MARTIALED and DISMISSED from this mission! \nYour total penalty is: " .. self.Players[PlayerName].Penalty,
|
||||||
@@ -639,6 +644,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
|
|||||||
):ToAll()
|
):ToAll()
|
||||||
UnitData:GetGroup():Destroy()
|
UnitData:GetGroup():Destroy()
|
||||||
end
|
end
|
||||||
|
--]]
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -710,39 +716,6 @@ function SCORING:_AddMissionTaskScore( Mission, PlayerUnit, Text, Score )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Registers Scores the players completing a Mission Task.
|
|
||||||
-- @param #SCORING self
|
|
||||||
-- @param Tasking.Mission#MISSION Mission
|
|
||||||
-- @param #string PlayerName
|
|
||||||
-- @param #string Text
|
|
||||||
-- @param #number Score
|
|
||||||
function SCORING:_AddMissionGoalScore( Mission, PlayerName, Text, Score )
|
|
||||||
|
|
||||||
local MissionName = Mission:GetName()
|
|
||||||
|
|
||||||
self:E( { Mission:GetName(), PlayerName, Text, Score } )
|
|
||||||
|
|
||||||
-- PlayerName can be nil, if the Unit with the player crashed or due to another reason.
|
|
||||||
if PlayerName then
|
|
||||||
local PlayerData = self.Players[PlayerName]
|
|
||||||
|
|
||||||
if not PlayerData.Mission[MissionName] then
|
|
||||||
PlayerData.Mission[MissionName] = {}
|
|
||||||
PlayerData.Mission[MissionName].ScoreTask = 0
|
|
||||||
PlayerData.Mission[MissionName].ScoreMission = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
self:T( PlayerName )
|
|
||||||
self:T( PlayerData.Mission[MissionName] )
|
|
||||||
|
|
||||||
PlayerData.Score = self.Players[PlayerName].Score + Score
|
|
||||||
PlayerData.Mission[MissionName].ScoreTask = self.Players[PlayerName].Mission[MissionName].ScoreTask + Score
|
|
||||||
|
|
||||||
MESSAGE:NewType( string.format( "%s%s: %s! Player %s receives %d score!", self.DisplayMessagePrefix, MissionName, Text, PlayerName, Score ), MESSAGE.Type.Information ):ToAll()
|
|
||||||
|
|
||||||
self:ScoreCSV( PlayerName, "", "TASK_" .. MissionName:gsub( ' ', '_' ), 1, Score )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Registers Mission Scores for possible multiple players that contributed in the Mission.
|
--- Registers Mission Scores for possible multiple players that contributed in the Mission.
|
||||||
-- @param #SCORING self
|
-- @param #SCORING self
|
||||||
|
|||||||
@@ -1,423 +0,0 @@
|
|||||||
--- **Functional (wIP)** -- Models the process to capture a Zone for a Coalition, which is guarded by another Coalition.
|
|
||||||
--
|
|
||||||
-- ====
|
|
||||||
--
|
|
||||||
-- ### Author: **Sven Van de Velde (FlightControl)**
|
|
||||||
--
|
|
||||||
-- ====
|
|
||||||
--
|
|
||||||
-- @module ZoneCaptureCoalition
|
|
||||||
|
|
||||||
do -- ZoneGoal
|
|
||||||
|
|
||||||
--- @type ZONE_CAPTURE_COALITION
|
|
||||||
-- @extends Functional.ZoneGoalCoalition#ZONE_GOAL_COALITION
|
|
||||||
|
|
||||||
|
|
||||||
--- # ZONE_CAPTURE_COALITION class, extends @{ZoneGoalCoalition#ZONE_GOAL_COALITION}
|
|
||||||
--
|
|
||||||
-- Models the process to capture a Zone for a Coalition, which is guarded by another Coalition.
|
|
||||||
--
|
|
||||||
-- The Zone is initially **Guarded** by the __owning coalition__, which is the coalition that initially occupies the zone with units of its coalition.
|
|
||||||
-- Once units of an other coalition are entering the Zone, the state will change to **Attacked**. As long as these units remain in the zone, the state keeps set to Attacked.
|
|
||||||
-- When all units are destroyed in the Zone, the state will change to **Empty**, which expresses that the Zone is empty, and can be captured.
|
|
||||||
-- When units of the other coalition are in the Zone, and no other units of the owning coalition is in the Zone, the Zone is captured, and its state will change to **Captured**.
|
|
||||||
--
|
|
||||||
-- Event handlers can be defined by the mission designer to action on the state transitions.
|
|
||||||
--
|
|
||||||
-- ## 1. ZONE_CAPTURE_COALITION constructor
|
|
||||||
--
|
|
||||||
-- * @{#ZONE_CAPTURE_COALITION.New}(): Creates a new ZONE_CAPTURE_COALITION object.
|
|
||||||
--
|
|
||||||
-- ## 2. ZONE_CAPTURE_COALITION is a finite state machine (FSM).
|
|
||||||
--
|
|
||||||
-- ### 2.1 ZONE_CAPTURE_COALITION States
|
|
||||||
--
|
|
||||||
-- * **Captured**: The Zone has been captured by an other coalition.
|
|
||||||
-- * **Attacked**: The Zone is currently intruded by an other coalition. There are units of the owning coalition and an other coalition in the Zone.
|
|
||||||
-- * **Guarded**: The Zone is guarded by the owning coalition. There is no other unit of an other coalition in the Zone.
|
|
||||||
-- * **Empty**: The Zone is empty. There is not valid unit in the Zone.
|
|
||||||
--
|
|
||||||
-- ### 2.2 ZONE_CAPTURE_COALITION Events
|
|
||||||
--
|
|
||||||
-- * **Capture**: The Zone has been captured by an other coalition.
|
|
||||||
-- * **Attack**: The Zone is currently intruded by an other coalition. There are units of the owning coalition and an other coalition in the Zone.
|
|
||||||
-- * **Guard**: The Zone is guarded by the owning coalition. There is no other unit of an other coalition in the Zone.
|
|
||||||
-- * **Empty**: The Zone is empty. There is not valid unit in the Zone.
|
|
||||||
--
|
|
||||||
-- @field #ZONE_CAPTURE_COALITION
|
|
||||||
ZONE_CAPTURE_COALITION = {
|
|
||||||
ClassName = "ZONE_CAPTURE_COALITION",
|
|
||||||
}
|
|
||||||
|
|
||||||
--- @field #table ZONE_CAPTURE_COALITION.States
|
|
||||||
ZONE_CAPTURE_COALITION.States = {}
|
|
||||||
|
|
||||||
--- ZONE_CAPTURE_COALITION Constructor.
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
-- @param Core.Zone#ZONE Zone A @{Zone} object with the goal to be achieved.
|
|
||||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
|
|
||||||
-- @return #ZONE_CAPTURE_COALITION
|
|
||||||
function ZONE_CAPTURE_COALITION:New( Zone, Coalition )
|
|
||||||
|
|
||||||
local self = BASE:Inherit( self, ZONE_GOAL_COALITION:New( Zone, Coalition ) ) -- #ZONE_CAPTURE_COALITION
|
|
||||||
|
|
||||||
self:F( { Zone = Zone, Coalition = Coalition } )
|
|
||||||
|
|
||||||
do
|
|
||||||
|
|
||||||
--- Captured State Handler OnLeave for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] OnLeaveCaptured
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @return #boolean
|
|
||||||
|
|
||||||
--- Captured State Handler OnEnter for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] OnEnterCaptured
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
do
|
|
||||||
|
|
||||||
--- Attacked State Handler OnLeave for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] OnLeaveAttacked
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @return #boolean
|
|
||||||
|
|
||||||
--- Attacked State Handler OnEnter for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] OnEnterAttacked
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
do
|
|
||||||
|
|
||||||
--- Guarded State Handler OnLeave for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] OnLeaveGuarded
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @return #boolean
|
|
||||||
|
|
||||||
--- Guarded State Handler OnEnter for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] OnEnterGuarded
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
do
|
|
||||||
|
|
||||||
--- Empty State Handler OnLeave for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] OnLeaveEmpty
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @return #boolean
|
|
||||||
|
|
||||||
--- Empty State Handler OnEnter for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] OnEnterEmpty
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
self:AddTransition( "*", "Guard", "Guarded" )
|
|
||||||
|
|
||||||
--- Guard Handler OnBefore for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] OnBeforeGuard
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @return #boolean
|
|
||||||
|
|
||||||
--- Guard Handler OnAfter for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] OnAfterGuard
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
|
|
||||||
--- Guard Trigger for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] Guard
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
|
|
||||||
--- Guard Asynchronous Trigger for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] __Guard
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
-- @param #number Delay
|
|
||||||
|
|
||||||
self:AddTransition( "*", "Empty", "Empty" )
|
|
||||||
|
|
||||||
--- Empty Handler OnBefore for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] OnBeforeEmpty
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @return #boolean
|
|
||||||
|
|
||||||
--- Empty Handler OnAfter for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] OnAfterEmpty
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
|
|
||||||
--- Empty Trigger for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] Empty
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
|
|
||||||
--- Empty Asynchronous Trigger for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] __Empty
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
-- @param #number Delay
|
|
||||||
|
|
||||||
|
|
||||||
self:AddTransition( { "Guarded", "Empty" }, "Attack", "Attacked" )
|
|
||||||
|
|
||||||
--- Attack Handler OnBefore for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] OnBeforeAttack
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @return #boolean
|
|
||||||
|
|
||||||
--- Attack Handler OnAfter for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] OnAfterAttack
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
|
|
||||||
--- Attack Trigger for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] Attack
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
|
|
||||||
--- Attack Asynchronous Trigger for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] __Attack
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
-- @param #number Delay
|
|
||||||
|
|
||||||
self:AddTransition( { "Guarded", "Attacked", "Empty" }, "Capture", "Captured" )
|
|
||||||
|
|
||||||
--- Capture Handler OnBefore for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] OnBeforeCapture
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @return #boolean
|
|
||||||
|
|
||||||
--- Capture Handler OnAfter for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] OnAfterCapture
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
|
|
||||||
--- Capture Trigger for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] Capture
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
|
|
||||||
--- Capture Asynchronous Trigger for ZONE_CAPTURE_COALITION
|
|
||||||
-- @function [parent=#ZONE_CAPTURE_COALITION] __Capture
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
-- @param #number Delay
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
function ZONE_CAPTURE_COALITION:onenterCaptured()
|
|
||||||
|
|
||||||
self:GetParent( self, ZONE_CAPTURE_COALITION ).onenterCaptured( self )
|
|
||||||
|
|
||||||
self.Goal:Achieved()
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function ZONE_CAPTURE_COALITION:IsGuarded()
|
|
||||||
|
|
||||||
local IsGuarded = self.Zone:IsAllInZoneOfCoalition( self.Coalition )
|
|
||||||
self:E( { IsGuarded = IsGuarded } )
|
|
||||||
return IsGuarded
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function ZONE_CAPTURE_COALITION:IsEmpty()
|
|
||||||
|
|
||||||
local IsEmpty = self.Zone:IsNoneInZone()
|
|
||||||
self:E( { IsEmpty = IsEmpty } )
|
|
||||||
return IsEmpty
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function ZONE_CAPTURE_COALITION:IsCaptured()
|
|
||||||
|
|
||||||
local IsCaptured = self.Zone:IsAllInZoneOfOtherCoalition( self.Coalition )
|
|
||||||
self:E( { IsCaptured = IsCaptured } )
|
|
||||||
return IsCaptured
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function ZONE_CAPTURE_COALITION:IsAttacked()
|
|
||||||
|
|
||||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
|
|
||||||
self:E( { IsAttacked = IsAttacked } )
|
|
||||||
return IsAttacked
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--- Mark.
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
function ZONE_CAPTURE_COALITION:Mark()
|
|
||||||
|
|
||||||
local Coord = self.Zone:GetCoordinate()
|
|
||||||
local ZoneName = self:GetZoneName()
|
|
||||||
local State = self:GetState()
|
|
||||||
|
|
||||||
if self.MarkRed and self.MarkBlue then
|
|
||||||
self:E( { MarkRed = self.MarkRed, MarkBlue = self.MarkBlue } )
|
|
||||||
Coord:RemoveMark( self.MarkRed )
|
|
||||||
Coord:RemoveMark( self.MarkBlue )
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.Coalition == coalition.side.BLUE then
|
|
||||||
self.MarkBlue = Coord:MarkToCoalitionBlue( "Guard Zone: " .. ZoneName .. "\nStatus: " .. State )
|
|
||||||
self.MarkRed = Coord:MarkToCoalitionRed( "Capture Zone: " .. ZoneName .. "\nStatus: " .. State )
|
|
||||||
else
|
|
||||||
self.MarkRed = Coord:MarkToCoalitionRed( "Guard Zone: " .. ZoneName .. "\nStatus: " .. State )
|
|
||||||
self.MarkBlue = Coord:MarkToCoalitionBlue( "Capture Zone: " .. ZoneName .. "\nStatus: " .. State )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Bound.
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
function ZONE_CAPTURE_COALITION:onenterGuarded()
|
|
||||||
|
|
||||||
--self:GetParent( self ):onenterGuarded()
|
|
||||||
|
|
||||||
if self.Coalition == coalition.side.BLUE then
|
|
||||||
--elf.ProtectZone:BoundZone( 12, country.id.USA )
|
|
||||||
else
|
|
||||||
--self.ProtectZone:BoundZone( 12, country.id.RUSSIA )
|
|
||||||
end
|
|
||||||
|
|
||||||
self:Mark()
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
function ZONE_CAPTURE_COALITION:onenterCaptured()
|
|
||||||
|
|
||||||
--self:GetParent( self ):onenterCaptured()
|
|
||||||
|
|
||||||
local NewCoalition = self.Zone:GetCoalition()
|
|
||||||
self:E( { NewCoalition = NewCoalition } )
|
|
||||||
self:SetCoalition( NewCoalition )
|
|
||||||
|
|
||||||
self:Mark()
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function ZONE_CAPTURE_COALITION:onenterEmpty()
|
|
||||||
|
|
||||||
--self:GetParent( self ):onenterEmpty()
|
|
||||||
|
|
||||||
self:Mark()
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function ZONE_CAPTURE_COALITION:onenterAttacked()
|
|
||||||
|
|
||||||
--self:GetParent( self ):onenterAttacked()
|
|
||||||
|
|
||||||
self:Mark()
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- When started, check the Coalition status.
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
function ZONE_CAPTURE_COALITION:onafterGuard()
|
|
||||||
|
|
||||||
--self:E({BASE:GetParent( self )})
|
|
||||||
--BASE:GetParent( self ).onafterGuard( self )
|
|
||||||
|
|
||||||
if not self.SmokeScheduler then
|
|
||||||
self.SmokeScheduler = self:ScheduleRepeat( 1, 1, 0.1, nil, self.StatusSmoke, self )
|
|
||||||
end
|
|
||||||
if not self.ScheduleStatusZone then
|
|
||||||
self.ScheduleStatusZone = self:ScheduleRepeat( 15, 15, 0.1, nil, self.StatusZone, self )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function ZONE_CAPTURE_COALITION:IsCaptured()
|
|
||||||
|
|
||||||
local IsCaptured = self.Zone:IsAllInZoneOfOtherCoalition( self.Coalition )
|
|
||||||
self:E( { IsCaptured = IsCaptured } )
|
|
||||||
return IsCaptured
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function ZONE_CAPTURE_COALITION:IsAttacked()
|
|
||||||
|
|
||||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
|
|
||||||
self:E( { IsAttacked = IsAttacked } )
|
|
||||||
return IsAttacked
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Check status Coalition ownership.
|
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
|
||||||
function ZONE_CAPTURE_COALITION:StatusZone()
|
|
||||||
|
|
||||||
local State = self:GetState()
|
|
||||||
self:E( { State = self:GetState() } )
|
|
||||||
|
|
||||||
self:GetParent( self, ZONE_CAPTURE_COALITION ).StatusZone( self )
|
|
||||||
|
|
||||||
if State ~= "Guarded" and self:IsGuarded() then
|
|
||||||
self:Guard()
|
|
||||||
end
|
|
||||||
|
|
||||||
if State ~= "Empty" and self:IsEmpty() then
|
|
||||||
self:Empty()
|
|
||||||
end
|
|
||||||
|
|
||||||
if State ~= "Attacked" and self:IsAttacked() then
|
|
||||||
self:Attack()
|
|
||||||
end
|
|
||||||
|
|
||||||
if State ~= "Captured" and self:IsCaptured() then
|
|
||||||
self:Capture()
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
@@ -1,177 +0,0 @@
|
|||||||
--- **Functional (WIP)** -- Base class that models processes to achieve goals involving a Zone.
|
|
||||||
--
|
|
||||||
-- ====
|
|
||||||
--
|
|
||||||
-- ZONE_GOAL models processes that have a Goal with a defined achievement involving a Zone.
|
|
||||||
-- Derived classes implement the ways how the achievements can be realized.
|
|
||||||
--
|
|
||||||
-- ====
|
|
||||||
--
|
|
||||||
-- ### Author: **Sven Van de Velde (FlightControl)**
|
|
||||||
--
|
|
||||||
-- ====
|
|
||||||
--
|
|
||||||
-- @module ZoneGoal
|
|
||||||
|
|
||||||
do -- Zone
|
|
||||||
|
|
||||||
--- @type ZONE_GOAL
|
|
||||||
-- @extends Core.Fsm#FSM
|
|
||||||
|
|
||||||
|
|
||||||
--- # ZONE_GOAL class, extends @{Fsm#FSM}
|
|
||||||
--
|
|
||||||
-- ZONE_GOAL models processes that have a Goal with a defined achievement involving a Zone.
|
|
||||||
-- Derived classes implement the ways how the achievements can be realized.
|
|
||||||
--
|
|
||||||
-- ## 1. ZONE_GOAL constructor
|
|
||||||
--
|
|
||||||
-- * @{#ZONE_GOAL.New}(): Creates a new ZONE_GOAL object.
|
|
||||||
--
|
|
||||||
-- ## 2. ZONE_GOAL is a finite state machine (FSM).
|
|
||||||
--
|
|
||||||
-- ### 2.1 ZONE_GOAL States
|
|
||||||
--
|
|
||||||
-- * None: Initial State
|
|
||||||
--
|
|
||||||
-- ### 2.2 ZONE_GOAL Events
|
|
||||||
--
|
|
||||||
-- * DestroyedUnit: A @{Unit} is destroyed in the Zone. The event will only get triggered if the method @{#ZONE_GOAL.MonitorDestroyedUnits}() is used.
|
|
||||||
--
|
|
||||||
-- @field #ZONE_GOAL
|
|
||||||
ZONE_GOAL = {
|
|
||||||
ClassName = "ZONE_GOAL",
|
|
||||||
}
|
|
||||||
|
|
||||||
--- ZONE_GOAL Constructor.
|
|
||||||
-- @param #ZONE_GOAL self
|
|
||||||
-- @param Core.Zone#ZONE_BASE Zone A @{Zone} object with the goal to be achieved.
|
|
||||||
-- @return #ZONE_GOAL
|
|
||||||
function ZONE_GOAL:New( Zone )
|
|
||||||
|
|
||||||
local self = BASE:Inherit( self, FSM:New() ) -- #ZONE_GOAL
|
|
||||||
self:F( { Zone = Zone } )
|
|
||||||
|
|
||||||
self.Zone = Zone -- Core.Zone#ZONE_BASE
|
|
||||||
self.Goal = GOAL:New()
|
|
||||||
|
|
||||||
self.SmokeTime = nil
|
|
||||||
|
|
||||||
self:AddTransition( "*", "DestroyedUnit", "*" )
|
|
||||||
|
|
||||||
--- DestroyedUnit Handler OnAfter for ZONE_GOAL
|
|
||||||
-- @function [parent=#ZONE_GOAL] OnAfterDestroyedUnit
|
|
||||||
-- @param #ZONE_GOAL self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @param Wrapper.Unit#UNIT DestroyedUnit The destroyed unit.
|
|
||||||
-- @param #string PlayerName The name of the player.
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Get the Zone
|
|
||||||
-- @param #ZONE_GOAL self
|
|
||||||
-- @return Core.Zone#ZONE_BASE
|
|
||||||
function ZONE_GOAL:GetZone()
|
|
||||||
return self.Zone
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Get the name of the ProtectZone
|
|
||||||
-- @param #ZONE_GOAL self
|
|
||||||
-- @return #string
|
|
||||||
function ZONE_GOAL:GetZoneName()
|
|
||||||
return self.Zone:GetName()
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Smoke the center of theh zone.
|
|
||||||
-- @param #ZONE_GOAL self
|
|
||||||
-- @param #SMOKECOLOR.Color SmokeColor
|
|
||||||
function ZONE_GOAL:Smoke( SmokeColor )
|
|
||||||
|
|
||||||
self:F( { SmokeColor = SmokeColor} )
|
|
||||||
|
|
||||||
self.SmokeColor = SmokeColor
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Flare the center of the zone.
|
|
||||||
-- @param #ZONE_GOAL self
|
|
||||||
-- @param #SMOKECOLOR.Color FlareColor
|
|
||||||
function ZONE_GOAL:Flare( FlareColor )
|
|
||||||
self.Zone:FlareZone( FlareColor, math.random( 1, 360 ) )
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- When started, check the Smoke and the Zone status.
|
|
||||||
-- @param #ZONE_GOAL self
|
|
||||||
function ZONE_GOAL:onafterGuard()
|
|
||||||
|
|
||||||
--self:GetParent( self ):onafterStart()
|
|
||||||
|
|
||||||
self:E("Guard")
|
|
||||||
|
|
||||||
--self:ScheduleRepeat( 15, 15, 0.1, nil, self.StatusZone, self )
|
|
||||||
if not self.SmokeScheduler then
|
|
||||||
self.SmokeScheduler = self:ScheduleRepeat( 1, 1, 0.1, nil, self.StatusSmoke, self )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Check status Smoke.
|
|
||||||
-- @param #ZONE_GOAL self
|
|
||||||
function ZONE_GOAL:StatusSmoke()
|
|
||||||
|
|
||||||
self:F({self.SmokeTime, self.SmokeColor})
|
|
||||||
|
|
||||||
local CurrentTime = timer.getTime()
|
|
||||||
|
|
||||||
if self.SmokeTime == nil or self.SmokeTime + 300 <= CurrentTime then
|
|
||||||
if self.SmokeColor then
|
|
||||||
self.Zone:GetCoordinate():Smoke( self.SmokeColor )
|
|
||||||
--self.SmokeColor = nil
|
|
||||||
self.SmokeTime = CurrentTime
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- @param #ZONE_GOAL self
|
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
|
||||||
function ZONE_GOAL:__Destroyed( EventData )
|
|
||||||
self:E( { "EventDead", EventData } )
|
|
||||||
|
|
||||||
self:E( { EventData.IniUnit } )
|
|
||||||
|
|
||||||
local Vec3 = EventData.IniDCSUnit:getPosition().p
|
|
||||||
self:E( { Vec3 = Vec3 } )
|
|
||||||
local ZoneGoal = self:GetZone()
|
|
||||||
self:E({ZoneGoal})
|
|
||||||
|
|
||||||
if EventData.IniDCSUnit then
|
|
||||||
if ZoneGoal:IsVec3InZone(Vec3) then
|
|
||||||
local PlayerHits = _DATABASE.HITS[EventData.IniUnitName]
|
|
||||||
if PlayerHits then
|
|
||||||
for PlayerName, PlayerHit in pairs( PlayerHits.Players or {} ) do
|
|
||||||
self.Goal:AddPlayerContribution( PlayerName )
|
|
||||||
self:DestroyedUnit( EventData.IniUnitName, PlayerName )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Activate the event UnitDestroyed to be fired when a unit is destroyed in the zone.
|
|
||||||
-- @param #ZONE_GOAL self
|
|
||||||
function ZONE_GOAL:MonitorDestroyedUnits()
|
|
||||||
|
|
||||||
self:HandleEvent( EVENTS.Dead, self.__Destroyed )
|
|
||||||
self:HandleEvent( EVENTS.Crash, self.__Destroyed )
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
@@ -1,113 +0,0 @@
|
|||||||
--- **Functional (WIP)** -- Base class that models processes to achieve goals involving a Zone for a Coalition.
|
|
||||||
--
|
|
||||||
-- ====
|
|
||||||
--
|
|
||||||
-- ZONE_GOAL_COALITION models processes that have a Goal with a defined achievement involving a Zone for a Coalition.
|
|
||||||
-- Derived classes implement the ways how the achievements can be realized.
|
|
||||||
--
|
|
||||||
-- ====
|
|
||||||
--
|
|
||||||
-- ### Author: **Sven Van de Velde (FlightControl)**
|
|
||||||
--
|
|
||||||
-- ====
|
|
||||||
--
|
|
||||||
-- @module ZoneGoalCoalition
|
|
||||||
|
|
||||||
do -- ZoneGoal
|
|
||||||
|
|
||||||
--- @type ZONE_GOAL_COALITION
|
|
||||||
-- @extends Functional.ZoneGoal#ZONE_GOAL
|
|
||||||
|
|
||||||
|
|
||||||
--- # ZONE_GOAL_COALITION class, extends @{ZoneGoal#ZONE_GOAL}
|
|
||||||
--
|
|
||||||
-- ZONE_GOAL_COALITION models processes that have a Goal with a defined achievement involving a Zone for a Coalition.
|
|
||||||
-- Derived classes implement the ways how the achievements can be realized.
|
|
||||||
--
|
|
||||||
-- ## 1. ZONE_GOAL_COALITION constructor
|
|
||||||
--
|
|
||||||
-- * @{#ZONE_GOAL_COALITION.New}(): Creates a new ZONE_GOAL_COALITION object.
|
|
||||||
--
|
|
||||||
-- ## 2. ZONE_GOAL_COALITION is a finite state machine (FSM).
|
|
||||||
--
|
|
||||||
-- ### 2.1 ZONE_GOAL_COALITION States
|
|
||||||
--
|
|
||||||
-- ### 2.2 ZONE_GOAL_COALITION Events
|
|
||||||
--
|
|
||||||
-- ### 2.3 ZONE_GOAL_COALITION State Machine
|
|
||||||
--
|
|
||||||
-- @field #ZONE_GOAL_COALITION
|
|
||||||
ZONE_GOAL_COALITION = {
|
|
||||||
ClassName = "ZONE_GOAL_COALITION",
|
|
||||||
}
|
|
||||||
|
|
||||||
--- @field #table ZONE_GOAL_COALITION.States
|
|
||||||
ZONE_GOAL_COALITION.States = {}
|
|
||||||
|
|
||||||
--- ZONE_GOAL_COALITION Constructor.
|
|
||||||
-- @param #ZONE_GOAL_COALITION self
|
|
||||||
-- @param Core.Zone#ZONE Zone A @{Zone} object with the goal to be achieved.
|
|
||||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
|
|
||||||
-- @return #ZONE_GOAL_COALITION
|
|
||||||
function ZONE_GOAL_COALITION:New( Zone, Coalition )
|
|
||||||
|
|
||||||
local self = BASE:Inherit( self, ZONE_GOAL:New( Zone ) ) -- #ZONE_GOAL_COALITION
|
|
||||||
self:F( { Zone = Zone, Coalition = Coalition } )
|
|
||||||
|
|
||||||
self:SetCoalition( Coalition )
|
|
||||||
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Set the owning coalition of the zone.
|
|
||||||
-- @param #ZONE_GOAL_COALITION self
|
|
||||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition
|
|
||||||
function ZONE_GOAL_COALITION:SetCoalition( Coalition )
|
|
||||||
self.Coalition = Coalition
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Get the owning coalition of the zone.
|
|
||||||
-- @param #ZONE_GOAL_COALITION self
|
|
||||||
-- @return DCSCoalition.DCSCoalition#coalition Coalition.
|
|
||||||
function ZONE_GOAL_COALITION:GetCoalition()
|
|
||||||
return self.Coalition
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Get the owning coalition name of the zone.
|
|
||||||
-- @param #ZONE_GOAL_COALITION self
|
|
||||||
-- @return #string Coalition name.
|
|
||||||
function ZONE_GOAL_COALITION:GetCoalitionName()
|
|
||||||
|
|
||||||
if self.Coalition == coalition.side.BLUE then
|
|
||||||
return "Blue"
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.Coalition == coalition.side.RED then
|
|
||||||
return "Red"
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.Coalition == coalition.side.NEUTRAL then
|
|
||||||
return "Neutral"
|
|
||||||
end
|
|
||||||
|
|
||||||
return ""
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Check status Coalition ownership.
|
|
||||||
-- @param #ZONE_GOAL_COALITION self
|
|
||||||
function ZONE_GOAL_COALITION:StatusZone()
|
|
||||||
|
|
||||||
local State = self:GetState()
|
|
||||||
self:E( { State = self:GetState() } )
|
|
||||||
|
|
||||||
self.Zone:Scan( { Object.Category.UNIT, Object.Category.STATIC } )
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
@@ -175,34 +175,28 @@ function TASK:New( Mission, SetGroupAssign, TaskName, TaskType, TaskBriefing )
|
|||||||
--- Goal Handler OnBefore for TASK
|
--- Goal Handler OnBefore for TASK
|
||||||
-- @function [parent=#TASK] OnBeforeGoal
|
-- @function [parent=#TASK] OnBeforeGoal
|
||||||
-- @param #TASK self
|
-- @param #TASK self
|
||||||
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||||
-- @param #string From
|
-- @param #string From
|
||||||
-- @param #string Event
|
-- @param #string Event
|
||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Wrapper.Unit#UNIT PlayerUnit The @{Unit} of the player.
|
|
||||||
-- @param #string PlayerName The name of the player.
|
|
||||||
-- @return #boolean
|
-- @return #boolean
|
||||||
|
|
||||||
--- Goal Handler OnAfter for TASK
|
--- Goal Handler OnAfter for TASK
|
||||||
-- @function [parent=#TASK] OnAfterGoal
|
-- @function [parent=#TASK] OnAfterGoal
|
||||||
-- @param #TASK self
|
-- @param #TASK self
|
||||||
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||||
-- @param #string From
|
-- @param #string From
|
||||||
-- @param #string Event
|
-- @param #string Event
|
||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Wrapper.Unit#UNIT PlayerUnit The @{Unit} of the player.
|
|
||||||
-- @param #string PlayerName The name of the player.
|
|
||||||
|
|
||||||
--- Goal Trigger for TASK
|
--- Goal Trigger for TASK
|
||||||
-- @function [parent=#TASK] Goal
|
-- @function [parent=#TASK] Goal
|
||||||
-- @param #TASK self
|
-- @param #TASK self
|
||||||
-- @param Wrapper.Unit#UNIT PlayerUnit The @{Unit} of the player.
|
|
||||||
-- @param #string PlayerName The name of the player.
|
|
||||||
|
|
||||||
--- Goal Asynchronous Trigger for TASK
|
--- Goal Asynchronous Trigger for TASK
|
||||||
-- @function [parent=#TASK] __Goal
|
-- @function [parent=#TASK] __Goal
|
||||||
-- @param #TASK self
|
-- @param #TASK self
|
||||||
-- @param #number Delay
|
-- @param #number Delay
|
||||||
-- @param Wrapper.Unit#UNIT PlayerUnit The @{Unit} of the player.
|
|
||||||
-- @param #string PlayerName The name of the player.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -878,20 +872,42 @@ function TASK:MenuMarkToGroup( TaskGroup )
|
|||||||
|
|
||||||
-- List the name of the Task.
|
-- List the name of the Task.
|
||||||
local Name = self:GetName()
|
local Name = self:GetName()
|
||||||
Report:Add( "Task " .. Name .. ": " .. self:GetTaskBriefing() .. "\n" )
|
Report:Add( Name .. ": " .. self:GetTaskBriefing() )
|
||||||
|
|
||||||
for TaskInfoID, TaskInfo in pairs( self.TaskInfo, function( t, a, b ) return t[a].TaskInfoOrder < t[b].TaskInfoOrder end ) do
|
for TaskInfoID, TaskInfo in pairs( self.TaskInfo, function( t, a, b ) return t[a].TaskInfoOrder < t[b].TaskInfoOrder end ) do
|
||||||
|
|
||||||
|
local TaskInfoIDText = "" --string.format( "%s: ", TaskInfoID )
|
||||||
|
|
||||||
local ReportText = self:GetMarkInfo( TaskInfoID, TaskInfo )
|
if type( TaskInfo.TaskInfoText ) == "string" then
|
||||||
if ReportText then
|
if TaskInfoID == "Targets" then
|
||||||
Report:Add( ReportText )
|
else
|
||||||
|
Report:Add( TaskInfoIDText .. TaskInfo.TaskInfoText )
|
||||||
|
end
|
||||||
|
elseif type( TaskInfo ) == "table" then
|
||||||
|
if TaskInfoID == "Coordinates" then
|
||||||
|
--local ToCoordinate = TaskInfo.TaskInfoText -- Core.Point#COORDINATE
|
||||||
|
--Report:Add( TaskInfoIDText .. ToCoordinate:ToString() )
|
||||||
|
else
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local TargetCoordinate = self:GetInfo( "Coordinate" ) -- Core.Point#COORDINATE
|
local Coordinate = self:GetInfo( "Coordinates" ) -- Core.Point#COORDINATE
|
||||||
|
|
||||||
|
local Velocity = self.TargetSetUnit:GetVelocity()
|
||||||
|
local Heading = self.TargetSetUnit:GetHeading()
|
||||||
|
|
||||||
|
Coordinate:SetHeading( Heading )
|
||||||
|
Coordinate:SetVelocity( Velocity )
|
||||||
|
|
||||||
|
Report:Add( "Targets are" .. Coordinate:GetMovingText() .. "." )
|
||||||
|
|
||||||
local MarkText = Report:Text( ", " )
|
local MarkText = Report:Text( ", " )
|
||||||
self:F( { Coordinate = TargetCoordinate, MarkText = MarkText } )
|
|
||||||
TargetCoordinate:MarkToGroup( MarkText, TaskGroup )
|
self:F( { Coordinate = Coordinate, MarkText = MarkText } )
|
||||||
|
|
||||||
|
Coordinate:MarkToGroup( MarkText, TaskGroup )
|
||||||
--Coordinate:MarkToAll( Briefing )
|
--Coordinate:MarkToAll( Briefing )
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1258,7 +1274,7 @@ function TASK:onenterAssigned( From, Event, To, PlayerUnit, PlayerName )
|
|||||||
self:GetMission():__Start( 1 )
|
self:GetMission():__Start( 1 )
|
||||||
|
|
||||||
-- When the task is assigned, the task goal needs to be checked of the derived classes.
|
-- When the task is assigned, the task goal needs to be checked of the derived classes.
|
||||||
self:__Goal( -10, PlayerUnit, PlayerName ) -- Polymorphic
|
self:__Goal( -10 ) -- Polymorphic
|
||||||
|
|
||||||
self:SetMenu()
|
self:SetMenu()
|
||||||
end
|
end
|
||||||
@@ -1427,14 +1443,14 @@ function TASK:ReportSummary( ReportGroup )
|
|||||||
local Report = REPORT:New()
|
local Report = REPORT:New()
|
||||||
|
|
||||||
-- List the name of the Task.
|
-- List the name of the Task.
|
||||||
Report:Add( "Task " .. self:GetName() )
|
Report:Add( self:GetName() )
|
||||||
|
|
||||||
-- Determine the status of the Task.
|
-- Determine the status of the Task.
|
||||||
Report:Add( "State: <" .. self:GetState() .. ">" )
|
Report:Add( "State: <" .. self:GetState() .. ">" )
|
||||||
|
|
||||||
if self.TaskInfo["Coordinate"] then
|
if self.TaskInfo["Coordinates"] then
|
||||||
local TaskInfoIDText = string.format( "%s: ", "Coordinate" )
|
local TaskInfoIDText = string.format( "%s: ", "Coordinate" )
|
||||||
local TaskCoord = self.TaskInfo["Coordinate"].TaskInfoText -- Core.Point#COORDINATE
|
local TaskCoord = self.TaskInfo["Coordinates"].TaskInfoText -- Core.Point#COORDINATE
|
||||||
Report:Add( TaskInfoIDText .. TaskCoord:ToString( ReportGroup, nil, self ) )
|
Report:Add( TaskInfoIDText .. TaskCoord:ToString( ReportGroup, nil, self ) )
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1464,7 +1480,7 @@ function TASK:ReportOverview( ReportGroup )
|
|||||||
if Line ~= 0 then
|
if Line ~= 0 then
|
||||||
Report:AddIndent( LineReport:Text( ", " ) )
|
Report:AddIndent( LineReport:Text( ", " ) )
|
||||||
else
|
else
|
||||||
Report:Add( "Task " .. TaskName .. ", " .. LineReport:Text( ", " ) )
|
Report:Add( TaskName .. ", " .. LineReport:Text( ", " ) )
|
||||||
end
|
end
|
||||||
LineReport = REPORT:New()
|
LineReport = REPORT:New()
|
||||||
Line = math.floor( TaskInfo.TaskInfoOrder / 10 )
|
Line = math.floor( TaskInfo.TaskInfoOrder / 10 )
|
||||||
@@ -1475,7 +1491,7 @@ function TASK:ReportOverview( ReportGroup )
|
|||||||
if type( TaskInfo.TaskInfoText ) == "string" then
|
if type( TaskInfo.TaskInfoText ) == "string" then
|
||||||
LineReport:Add( TaskInfoIDText .. TaskInfo.TaskInfoText )
|
LineReport:Add( TaskInfoIDText .. TaskInfo.TaskInfoText )
|
||||||
elseif type(TaskInfo) == "table" then
|
elseif type(TaskInfo) == "table" then
|
||||||
if TaskInfoID == "Coordinate" then
|
if TaskInfoID == "Coordinates" then
|
||||||
local ToCoordinate = TaskInfo.TaskInfoText -- Core.Point#COORDINATE
|
local ToCoordinate = TaskInfo.TaskInfoText -- Core.Point#COORDINATE
|
||||||
--Report:Add( TaskInfoIDText )
|
--Report:Add( TaskInfoIDText )
|
||||||
LineReport:Add( TaskInfoIDText .. ToCoordinate:ToString( ReportGroup, nil, self ) )
|
LineReport:Add( TaskInfoIDText .. ToCoordinate:ToString( ReportGroup, nil, self ) )
|
||||||
@@ -1549,7 +1565,7 @@ function TASK:ReportDetails( ReportGroup )
|
|||||||
-- Determine the status of the Task.
|
-- Determine the status of the Task.
|
||||||
local Status = "<" .. self:GetState() .. ">"
|
local Status = "<" .. self:GetState() .. ">"
|
||||||
|
|
||||||
Report:Add( "Task " .. Name .. " - " .. Status .. " - Detailed Report" )
|
Report:Add( "Task: " .. Name .. " - " .. Status .. " - Detailed Report" )
|
||||||
|
|
||||||
-- Loop each Unit active in the Task, and find Player Names.
|
-- Loop each Unit active in the Task, and find Player Names.
|
||||||
local PlayerNames = self:GetPlayerNames()
|
local PlayerNames = self:GetPlayerNames()
|
||||||
@@ -1567,13 +1583,31 @@ function TASK:ReportDetails( ReportGroup )
|
|||||||
|
|
||||||
for TaskInfoID, TaskInfo in pairs( self.TaskInfo, function( t, a, b ) return t[a].TaskInfoOrder < t[b].TaskInfoOrder end ) do
|
for TaskInfoID, TaskInfo in pairs( self.TaskInfo, function( t, a, b ) return t[a].TaskInfoOrder < t[b].TaskInfoOrder end ) do
|
||||||
|
|
||||||
local ReportText = self:GetReportDetail( ReportGroup, TaskInfoID, TaskInfo )
|
local TaskInfoIDText = string.format( " - %s: ", TaskInfoID )
|
||||||
if ReportText then
|
|
||||||
Report:Add( ReportText )
|
if type( TaskInfo.TaskInfoText ) == "string" then
|
||||||
|
Report:Add( TaskInfoIDText .. TaskInfo.TaskInfoText )
|
||||||
|
elseif type(TaskInfo) == "table" then
|
||||||
|
if TaskInfoID == "Coordinates" then
|
||||||
|
local FromCoordinate = ReportGroup:GetUnit(1):GetCoordinate()
|
||||||
|
local ToCoordinate = TaskInfo.TaskInfoText -- Core.Point#COORDINATE
|
||||||
|
Report:Add( TaskInfoIDText .. ToCoordinate:ToString( ReportGroup:GetUnit(1), nil, self ) )
|
||||||
|
else
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local Coordinate = self:GetInfo( "Coordinates" ) -- Core.Point#COORDINATE
|
||||||
|
|
||||||
|
local Velocity = self.TargetSetUnit:GetVelocity()
|
||||||
|
local Heading = self.TargetSetUnit:GetHeading()
|
||||||
|
|
||||||
|
Coordinate:SetHeading( Heading )
|
||||||
|
Coordinate:SetVelocity( Velocity )
|
||||||
|
|
||||||
|
Report:Add( "Targets are" .. Coordinate:GetMovingText() .. "." )
|
||||||
|
|
||||||
return Report:Text()
|
return Report:Text()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -1,284 +0,0 @@
|
|||||||
--- **Tasking** - The TASK_Protect models tasks for players to protect or capture specific zones.
|
|
||||||
--
|
|
||||||
-- ====
|
|
||||||
--
|
|
||||||
-- ### Author: **Sven Van de Velde (FlightControl)**
|
|
||||||
--
|
|
||||||
-- ### Contributions: MillerTime
|
|
||||||
--
|
|
||||||
-- ====
|
|
||||||
--
|
|
||||||
-- @module TaskZoneCapture
|
|
||||||
|
|
||||||
do -- TASK_ZONE_GOAL
|
|
||||||
|
|
||||||
--- The TASK_ZONE_GOAL class
|
|
||||||
-- @type TASK_ZONE_GOAL
|
|
||||||
-- @field Core.ZoneGoal#ZONE_GOAL ZoneGoal
|
|
||||||
-- @extends Tasking.Task#TASK
|
|
||||||
|
|
||||||
--- # TASK_ZONE_GOAL class, extends @{Task#TASK}
|
|
||||||
--
|
|
||||||
-- The TASK_ZONE_GOAL class defines the task to protect or capture a protection zone.
|
|
||||||
-- The TASK_ZONE_GOAL is implemented using a @{Fsm#FSM_TASK}, and has the following statuses:
|
|
||||||
--
|
|
||||||
-- * **None**: Start of the process
|
|
||||||
-- * **Planned**: The A2G task is planned.
|
|
||||||
-- * **Assigned**: The A2G task is assigned to a @{Group#GROUP}.
|
|
||||||
-- * **Success**: The A2G task is successfully completed.
|
|
||||||
-- * **Failed**: The A2G task has failed. This will happen if the player exists the task early, without communicating a possible cancellation to HQ.
|
|
||||||
--
|
|
||||||
-- ## Set the scoring of achievements in an A2G attack.
|
|
||||||
--
|
|
||||||
-- Scoring or penalties can be given in the following circumstances:
|
|
||||||
--
|
|
||||||
-- * @{#TASK_ZONE_GOAL.SetScoreOnDestroy}(): Set a score when a target in scope of the A2G attack, has been destroyed.
|
|
||||||
-- * @{#TASK_ZONE_GOAL.SetScoreOnSuccess}(): Set a score when all the targets in scope of the A2G attack, have been destroyed.
|
|
||||||
-- * @{#TASK_ZONE_GOAL.SetPenaltyOnFailed}(): Set a penalty when the A2G attack has failed.
|
|
||||||
--
|
|
||||||
-- @field #TASK_ZONE_GOAL
|
|
||||||
TASK_ZONE_GOAL = {
|
|
||||||
ClassName = "TASK_ZONE_GOAL",
|
|
||||||
}
|
|
||||||
|
|
||||||
--- Instantiates a new TASK_ZONE_GOAL.
|
|
||||||
-- @param #TASK_ZONE_GOAL self
|
|
||||||
-- @param Tasking.Mission#MISSION Mission
|
|
||||||
-- @param Set#SET_GROUP SetGroup The set of groups for which the Task can be assigned.
|
|
||||||
-- @param #string TaskName The name of the Task.
|
|
||||||
-- @param Core.ZoneGoal#ZONE_GOAL ZoneGoal
|
|
||||||
-- @return #TASK_ZONE_GOAL self
|
|
||||||
function TASK_ZONE_GOAL:New( Mission, SetGroup, TaskName, ZoneGoal, TaskType, TaskBriefing )
|
|
||||||
local self = BASE:Inherit( self, TASK:New( Mission, SetGroup, TaskName, TaskType, TaskBriefing ) ) -- #TASK_ZONE_GOAL
|
|
||||||
self:F()
|
|
||||||
|
|
||||||
self.ZoneGoal = ZoneGoal
|
|
||||||
self.TaskType = TaskType
|
|
||||||
|
|
||||||
local Fsm = self:GetUnitProcess()
|
|
||||||
|
|
||||||
|
|
||||||
Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "StartMonitoring", Rejected = "Reject" } )
|
|
||||||
|
|
||||||
Fsm:AddTransition( "Assigned", "StartMonitoring", "Monitoring" )
|
|
||||||
Fsm:AddTransition( "Monitoring", "Monitor", "Monitoring", {} )
|
|
||||||
Fsm:AddTransition( "Monitoring", "RouteTo", "Monitoring" )
|
|
||||||
Fsm:AddProcess( "Monitoring", "RouteToZone", ACT_ROUTE_ZONE:New(), {} )
|
|
||||||
|
|
||||||
--Fsm:AddTransition( "Accounted", "DestroyedAll", "Accounted" )
|
|
||||||
--Fsm:AddTransition( "Accounted", "Success", "Success" )
|
|
||||||
Fsm:AddTransition( "Rejected", "Reject", "Aborted" )
|
|
||||||
Fsm:AddTransition( "Failed", "Fail", "Failed" )
|
|
||||||
|
|
||||||
self:SetTargetZone( self.ZoneGoal:GetZone() )
|
|
||||||
|
|
||||||
--- Test
|
|
||||||
-- @param #FSM_PROCESS self
|
|
||||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
|
||||||
-- @param Tasking.Task#TASK_ZONE_GOAL Task
|
|
||||||
function Fsm:onafterStartMonitoring( TaskUnit, Task )
|
|
||||||
self:E( { self } )
|
|
||||||
self:__Monitor( 0.1 )
|
|
||||||
self:__RouteTo( 0.1 )
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Monitor Loop
|
|
||||||
-- @param #FSM_PROCESS self
|
|
||||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
|
||||||
-- @param Tasking.Task#TASK_ZONE_GOAL Task
|
|
||||||
function Fsm:onafterMonitor( TaskUnit, Task )
|
|
||||||
self:E( { self } )
|
|
||||||
self:__Monitor( 15 )
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Test
|
|
||||||
-- @param #FSM_PROCESS self
|
|
||||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
|
||||||
-- @param Tasking.Task_A2G#TASK_ZONE_GOAL Task
|
|
||||||
function Fsm:onafterRouteTo( TaskUnit, Task )
|
|
||||||
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
|
||||||
-- Determine the first Unit from the self.TargetSetUnit
|
|
||||||
|
|
||||||
if Task:GetTargetZone( TaskUnit ) then
|
|
||||||
self:__RouteTo( 0.1 )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
--- @param #TASK_ZONE_GOAL self
|
|
||||||
-- @param Core.ZoneGoal#ZONE_GOAL ZoneGoal The ZoneGoal Engine.
|
|
||||||
function TASK_ZONE_GOAL:SetProtect( ZoneGoal )
|
|
||||||
|
|
||||||
self.ZoneGoal = ZoneGoal -- Core.ZoneGoal#ZONE_GOAL
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--- @param #TASK_ZONE_GOAL self
|
|
||||||
function TASK_ZONE_GOAL:GetPlannedMenuText()
|
|
||||||
return self:GetStateString() .. " - " .. self:GetTaskName() .. " ( " .. self.ZoneGoal:GetZoneName() .. " )"
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- @param #TASK_ZONE_GOAL self
|
|
||||||
-- @param Core.Zone#ZONE_BASE TargetZone The Zone object where the Target is located on the map.
|
|
||||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
|
||||||
function TASK_ZONE_GOAL:SetTargetZone( TargetZone, TaskUnit )
|
|
||||||
|
|
||||||
local ProcessUnit = self:GetUnitProcess( TaskUnit )
|
|
||||||
|
|
||||||
local ActRouteZone = ProcessUnit:GetProcess( "Monitoring", "RouteToZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
|
|
||||||
ActRouteZone:SetZone( TargetZone )
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- @param #TASK_ZONE_GOAL self
|
|
||||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
|
||||||
-- @return Core.Zone#ZONE_BASE The Zone object where the Target is located on the map.
|
|
||||||
function TASK_ZONE_GOAL:GetTargetZone( TaskUnit )
|
|
||||||
|
|
||||||
local ProcessUnit = self:GetUnitProcess( TaskUnit )
|
|
||||||
|
|
||||||
local ActRouteZone = ProcessUnit:GetProcess( "Monitoring", "RouteToZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
|
|
||||||
return ActRouteZone:GetZone()
|
|
||||||
end
|
|
||||||
|
|
||||||
function TASK_ZONE_GOAL:SetGoalTotal( GoalTotal )
|
|
||||||
|
|
||||||
self.GoalTotal = GoalTotal
|
|
||||||
end
|
|
||||||
|
|
||||||
function TASK_ZONE_GOAL:GetGoalTotal()
|
|
||||||
|
|
||||||
return self.GoalTotal
|
|
||||||
end
|
|
||||||
|
|
||||||
function TASK_ZONE_GOAL:GetMarkInfo( TaskInfoID, TaskInfo )
|
|
||||||
|
|
||||||
if type( TaskInfo.TaskInfoText ) == "string" then
|
|
||||||
return string.format( "%s: %s", TaskInfoID, TaskInfo.TaskInfoText )
|
|
||||||
elseif type( TaskInfo ) == "table" then
|
|
||||||
if TaskInfoID == "Coordinate" then
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
function TASK_ZONE_GOAL:GetReportDetail( ReportGroup, TaskInfoID, TaskInfo )
|
|
||||||
|
|
||||||
if type( TaskInfo.TaskInfoText ) == "string" then
|
|
||||||
return string.format( " - %s: %s", TaskInfoID, TaskInfo.TaskInfoText )
|
|
||||||
elseif type(TaskInfo) == "table" then
|
|
||||||
if TaskInfoID == "Coordinate" then
|
|
||||||
local FromCoordinate = ReportGroup:GetUnit(1):GetCoordinate()
|
|
||||||
local ToCoordinate = TaskInfo.TaskInfoText -- Core.Point#COORDINATE
|
|
||||||
return string.format( " - %s: %s", TaskInfoID, ToCoordinate:ToString( ReportGroup:GetUnit( 1 ), nil, self ) )
|
|
||||||
else
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
do -- TASK_ZONE_CAPTURE
|
|
||||||
|
|
||||||
--- The TASK_ZONE_CAPTURE class
|
|
||||||
-- @type TASK_ZONE_CAPTURE
|
|
||||||
-- @field Core.ZoneGoalCoalition#ZONE_GOAL_COALITION ZoneGoal
|
|
||||||
-- @extends #TASK_ZONE_GOAL
|
|
||||||
|
|
||||||
--- # TASK_ZONE_CAPTURE class, extends @{TaskZoneGoal#TASK_ZONE_GOAL}
|
|
||||||
--
|
|
||||||
-- The TASK_ZONE_CAPTURE class defines an Suppression or Extermination of Air Defenses task for a human player to be executed.
|
|
||||||
-- These tasks are important to be executed as they will help to achieve air superiority at the vicinity.
|
|
||||||
--
|
|
||||||
-- The TASK_ZONE_CAPTURE is used by the @{Task_A2G_Dispatcher#TASK_A2G_DISPATCHER} to automatically create SEAD tasks
|
|
||||||
-- based on detected enemy ground targets.
|
|
||||||
--
|
|
||||||
-- @field #TASK_ZONE_CAPTURE
|
|
||||||
TASK_ZONE_CAPTURE = {
|
|
||||||
ClassName = "TASK_ZONE_CAPTURE",
|
|
||||||
}
|
|
||||||
|
|
||||||
--- Instantiates a new TASK_ZONE_CAPTURE.
|
|
||||||
-- @param #TASK_ZONE_CAPTURE self
|
|
||||||
-- @param Tasking.Mission#MISSION Mission
|
|
||||||
-- @param Core.Set#SET_GROUP SetGroup The set of groups for which the Task can be assigned.
|
|
||||||
-- @param #string TaskName The name of the Task.
|
|
||||||
-- @param Core.ZoneGoalCoalition#ZONE_GOAL_COALITION ZoneGoalCoalition
|
|
||||||
-- @param #string TaskBriefing The briefing of the task.
|
|
||||||
-- @return #TASK_ZONE_CAPTURE self
|
|
||||||
function TASK_ZONE_CAPTURE:New( Mission, SetGroup, TaskName, ZoneGoalCoalition, TaskBriefing)
|
|
||||||
local self = BASE:Inherit( self, TASK_ZONE_GOAL:New( Mission, SetGroup, TaskName, ZoneGoalCoalition, "CAPTURE", TaskBriefing ) ) -- #TASK_ZONE_CAPTURE
|
|
||||||
self:F()
|
|
||||||
|
|
||||||
Mission:AddTask( self )
|
|
||||||
|
|
||||||
self.TaskCoalition = ZoneGoalCoalition:GetCoalition()
|
|
||||||
self.TaskCoalitionName = ZoneGoalCoalition:GetCoalitionName()
|
|
||||||
self.TaskZoneName = ZoneGoalCoalition:GetZoneName()
|
|
||||||
|
|
||||||
ZoneGoalCoalition:MonitorDestroyedUnits()
|
|
||||||
|
|
||||||
self:SetBriefing(
|
|
||||||
TaskBriefing or
|
|
||||||
"Capture Zone " .. self.TaskZoneName
|
|
||||||
)
|
|
||||||
|
|
||||||
self:UpdateTaskInfo()
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Instantiates a new TASK_ZONE_CAPTURE.
|
|
||||||
-- @param #TASK_ZONE_CAPTURE self
|
|
||||||
function TASK_ZONE_CAPTURE:UpdateTaskInfo()
|
|
||||||
|
|
||||||
|
|
||||||
local ZoneCoordinate = self.ZoneGoal:GetZone():GetCoordinate()
|
|
||||||
self:SetInfo( "Coordinate", ZoneCoordinate, 0 )
|
|
||||||
self:SetInfo( "Zone Name", self.ZoneGoal:GetZoneName(), 10 )
|
|
||||||
self:SetInfo( "Zone Coalition", self.ZoneGoal:GetCoalitionName(), 11 )
|
|
||||||
end
|
|
||||||
|
|
||||||
function TASK_ZONE_CAPTURE:ReportOrder( ReportGroup )
|
|
||||||
local Coordinate = self:GetInfo( "Coordinate" )
|
|
||||||
--local Coordinate = self.TaskInfo.Coordinates.TaskInfoText
|
|
||||||
local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
|
|
||||||
|
|
||||||
return Distance
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- @param #TASK_ZONE_CAPTURE self
|
|
||||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
|
||||||
function TASK_ZONE_CAPTURE:OnAfterGoal( From, Event, To, PlayerUnit, PlayerName )
|
|
||||||
|
|
||||||
self:E( { PlayerUnit = PlayerUnit } )
|
|
||||||
|
|
||||||
if self.ZoneGoal then
|
|
||||||
if self.ZoneGoal.Goal:IsAchieved() then
|
|
||||||
self:Success()
|
|
||||||
local TotalContributions = self.ZoneGoal.Goal:GetTotalContributions()
|
|
||||||
local PlayerContributions = self.ZoneGoal.Goal:GetPlayerContributions()
|
|
||||||
self:E( { TotalContributions = TotalContributions, PlayerContributions = PlayerContributions } )
|
|
||||||
for PlayerName, PlayerContribution in pairs( PlayerContributions ) do
|
|
||||||
local Scoring = self:GetScoring()
|
|
||||||
if Scoring then
|
|
||||||
Scoring:_AddMissionGoalScore( self.Mission, PlayerName, "Zone " .. self.ZoneGoal:GetZoneName() .." captured", PlayerContribution * 200 / TotalContributions )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
self:__Goal( -10, PlayerUnit, PlayerName )
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
@@ -277,35 +277,6 @@ do -- TASK_A2A
|
|||||||
return self.GoalTotal
|
return self.GoalTotal
|
||||||
end
|
end
|
||||||
|
|
||||||
function TASK_A2A:GetMarkInfo( TaskInfoID, TaskInfo )
|
|
||||||
|
|
||||||
if type( TaskInfo.TaskInfoText ) == "string" then
|
|
||||||
if TaskInfoID == "Targets" then
|
|
||||||
else
|
|
||||||
return string.format( "%s: %s", TaskInfoID, TaskInfo.TaskInfoText )
|
|
||||||
end
|
|
||||||
elseif type( TaskInfo ) == "table" then
|
|
||||||
if TaskInfoID == "Coordinate" then
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
function TASK_A2A:GetReportDetail( ReportGroup, TaskInfoID, TaskInfo )
|
|
||||||
|
|
||||||
if type( TaskInfo.TaskInfoText ) == "string" then
|
|
||||||
return string.format( "%s: %s", TaskInfoID, TaskInfo.TaskInfoText )
|
|
||||||
elseif type(TaskInfo) == "table" then
|
|
||||||
if TaskInfoID == "Coordinate" then
|
|
||||||
local FromCoordinate = ReportGroup:GetUnit(1):GetCoordinate()
|
|
||||||
local ToCoordinate = TaskInfo.TaskInfoText -- Core.Point#COORDINATE
|
|
||||||
return string.format( " - %s: %s", TaskInfoID, ToCoordinate:ToString( ReportGroup:GetUnit(1), nil, self ) )
|
|
||||||
else
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -365,7 +336,7 @@ do -- TASK_A2A_INTERCEPT
|
|||||||
function TASK_A2A_INTERCEPT:UpdateTaskInfo()
|
function TASK_A2A_INTERCEPT:UpdateTaskInfo()
|
||||||
|
|
||||||
local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
|
local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
|
||||||
self:SetInfo( "Coordinate", TargetCoordinate, 0 )
|
self:SetInfo( "Coordinates", TargetCoordinate, 0 )
|
||||||
|
|
||||||
self:SetInfo( "Threat", "[" .. string.rep( "■", self.Detection and self.Detection:GetDetectedItemThreatLevel( self.DetectedItemIndex ) or self.TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
|
self:SetInfo( "Threat", "[" .. string.rep( "■", self.Detection and self.Detection:GetDetectedItemThreatLevel( self.DetectedItemIndex ) or self.TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
|
||||||
|
|
||||||
@@ -521,7 +492,7 @@ do -- TASK_A2A_SWEEP
|
|||||||
function TASK_A2A_SWEEP:UpdateTaskInfo()
|
function TASK_A2A_SWEEP:UpdateTaskInfo()
|
||||||
|
|
||||||
local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
|
local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
|
||||||
self:SetInfo( "Coordinate", TargetCoordinate, 0 )
|
self:SetInfo( "Coordinates", TargetCoordinate, 0 )
|
||||||
|
|
||||||
self:SetInfo( "Assumed Threat", "[" .. string.rep( "■", self.Detection and self.Detection:GetDetectedItemThreatLevel( self.DetectedItemIndex ) or self.TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
|
self:SetInfo( "Assumed Threat", "[" .. string.rep( "■", self.Detection and self.Detection:GetDetectedItemThreatLevel( self.DetectedItemIndex ) or self.TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
|
||||||
|
|
||||||
@@ -670,7 +641,7 @@ do -- TASK_A2A_ENGAGE
|
|||||||
function TASK_A2A_ENGAGE:UpdateTaskInfo()
|
function TASK_A2A_ENGAGE:UpdateTaskInfo()
|
||||||
|
|
||||||
local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
|
local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
|
||||||
self:SetInfo( "Coordinate", TargetCoordinate, 0 )
|
self:SetInfo( "Coordinates", TargetCoordinate, 0 )
|
||||||
|
|
||||||
self:SetInfo( "Threat", "[" .. string.rep( "■", self.Detection and self.Detection:GetDetectedItemThreatLevel( self.DetectedItemIndex ) or self.TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
|
self:SetInfo( "Threat", "[" .. string.rep( "■", self.Detection and self.Detection:GetDetectedItemThreatLevel( self.DetectedItemIndex ) or self.TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
|
||||||
|
|
||||||
|
|||||||
@@ -285,36 +285,6 @@ do -- TASK_A2G
|
|||||||
|
|
||||||
return self.GoalTotal
|
return self.GoalTotal
|
||||||
end
|
end
|
||||||
|
|
||||||
function TASK_A2G:GetMarkInfo( TaskInfoID, TaskInfo )
|
|
||||||
|
|
||||||
if type( TaskInfo.TaskInfoText ) == "string" then
|
|
||||||
if TaskInfoID == "Targets" then
|
|
||||||
else
|
|
||||||
return string.format( "%s: %s", TaskInfoID, TaskInfo.TaskInfoText )
|
|
||||||
end
|
|
||||||
elseif type( TaskInfo ) == "table" then
|
|
||||||
if TaskInfoID == "Coordinate" then
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function TASK_A2G:GetReportDetail( ReportGroup, TaskInfoID, TaskInfo )
|
|
||||||
|
|
||||||
if type( TaskInfo.TaskInfoText ) == "string" then
|
|
||||||
return string.format( "%s: %s", TaskInfoID, TaskInfo.TaskInfoText )
|
|
||||||
elseif type(TaskInfo) == "table" then
|
|
||||||
if TaskInfoID == "Coordinate" then
|
|
||||||
local FromCoordinate = ReportGroup:GetUnit(1):GetCoordinate()
|
|
||||||
local ToCoordinate = TaskInfo.TaskInfoText -- Core.Point#COORDINATE
|
|
||||||
return string.format( " - %s: %s", TaskInfoID, ToCoordinate:ToString( ReportGroup:GetUnit(1), nil, self ) )
|
|
||||||
else
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -365,7 +335,7 @@ do -- TASK_A2G_SEAD
|
|||||||
|
|
||||||
|
|
||||||
local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
|
local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
|
||||||
self:SetInfo( "Coordinate", TargetCoordinate, 0 )
|
self:SetInfo( "Coordinates", TargetCoordinate, 0 )
|
||||||
|
|
||||||
local ThreatLevel, ThreatText
|
local ThreatLevel, ThreatText
|
||||||
if self.Detection then
|
if self.Detection then
|
||||||
@@ -396,7 +366,7 @@ do -- TASK_A2G_SEAD
|
|||||||
end
|
end
|
||||||
|
|
||||||
function TASK_A2G_SEAD:ReportOrder( ReportGroup )
|
function TASK_A2G_SEAD:ReportOrder( ReportGroup )
|
||||||
local Coordinate = self:GetInfo( "Coordinate" )
|
local Coordinate = self:GetInfo( "Coordinates" )
|
||||||
--local Coordinate = self.TaskInfo.Coordinates.TaskInfoText
|
--local Coordinate = self.TaskInfo.Coordinates.TaskInfoText
|
||||||
local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
|
local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
|
||||||
|
|
||||||
@@ -514,7 +484,7 @@ do -- TASK_A2G_BAI
|
|||||||
self:E({self.Detection, self.DetectedItemIndex})
|
self:E({self.Detection, self.DetectedItemIndex})
|
||||||
|
|
||||||
local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
|
local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
|
||||||
self:SetInfo( "Coordinate", TargetCoordinate, 0 )
|
self:SetInfo( "Coordinates", TargetCoordinate, 0 )
|
||||||
|
|
||||||
local ThreatLevel, ThreatText
|
local ThreatLevel, ThreatText
|
||||||
if self.Detection then
|
if self.Detection then
|
||||||
@@ -542,21 +512,11 @@ do -- TASK_A2G_BAI
|
|||||||
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 10 )
|
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 10 )
|
||||||
end
|
end
|
||||||
|
|
||||||
local TargetCoordinate = self:GetInfo( "Coordinate" ) -- Core.Point#COORDINATE
|
|
||||||
|
|
||||||
local Velocity = self.TargetSetUnit:GetVelocity()
|
|
||||||
local Heading = self.TargetSetUnit:GetHeading()
|
|
||||||
|
|
||||||
TargetCoordinate:SetHeading( Heading )
|
|
||||||
TargetCoordinate:SetVelocity( Velocity )
|
|
||||||
|
|
||||||
self:SetInfo( "Position", "Targets are" .. TargetCoordinate:GetMovingText() .. ".", 12 )
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function TASK_A2G_BAI:ReportOrder( ReportGroup )
|
function TASK_A2G_BAI:ReportOrder( ReportGroup )
|
||||||
local Coordinate = self:GetInfo( "Coordinate" )
|
local Coordinate = self:GetInfo( "Coordinates" )
|
||||||
--local Coordinate = self.TaskInfo.Coordinates.TaskInfoText
|
--local Coordinate = self.TaskInfo.Coordinates.TaskInfoText
|
||||||
local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
|
local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
|
||||||
|
|
||||||
@@ -673,7 +633,7 @@ do -- TASK_A2G_CAS
|
|||||||
function TASK_A2G_CAS:UpdateTaskInfo()
|
function TASK_A2G_CAS:UpdateTaskInfo()
|
||||||
|
|
||||||
local TargetCoordinate = ( self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) ) or self.TargetSetUnit:GetFirst():GetCoordinate()
|
local TargetCoordinate = ( self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) ) or self.TargetSetUnit:GetFirst():GetCoordinate()
|
||||||
self:SetInfo( "Coordinate", TargetCoordinate, 0 )
|
self:SetInfo( "Coordinates", TargetCoordinate, 0 )
|
||||||
|
|
||||||
local ThreatLevel, ThreatText
|
local ThreatLevel, ThreatText
|
||||||
if self.Detection then
|
if self.Detection then
|
||||||
@@ -706,7 +666,7 @@ do -- TASK_A2G_CAS
|
|||||||
--- @param #TASK_A2G_CAS self
|
--- @param #TASK_A2G_CAS self
|
||||||
function TASK_A2G_CAS:ReportOrder( ReportGroup )
|
function TASK_A2G_CAS:ReportOrder( ReportGroup )
|
||||||
|
|
||||||
local Coordinate = self:GetInfo( "Coordinate" )
|
local Coordinate = self:GetInfo( "Coordinates" )
|
||||||
local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
|
local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
|
||||||
|
|
||||||
return Distance
|
return Distance
|
||||||
|
|||||||
@@ -159,36 +159,6 @@ function IDENTIFIABLE:GetCoalition()
|
|||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Returns the name of the coalition of the Identifiable.
|
|
||||||
-- @param #IDENTIFIABLE self
|
|
||||||
-- @return #string The name of the coalition.
|
|
||||||
-- @return #nil The DCS Identifiable is not existing or alive.
|
|
||||||
function IDENTIFIABLE:GetCoalitionName()
|
|
||||||
self:F2( self.IdentifiableName )
|
|
||||||
|
|
||||||
local DCSIdentifiable = self:GetDCSObject()
|
|
||||||
|
|
||||||
if DCSIdentifiable then
|
|
||||||
local IdentifiableCoalition = DCSIdentifiable:getCoalition()
|
|
||||||
self:T3( IdentifiableCoalition )
|
|
||||||
|
|
||||||
if IdentifiableCoalition == coalition.side.BLUE then
|
|
||||||
return "Blue"
|
|
||||||
end
|
|
||||||
|
|
||||||
if IdentifiableCoalition == coalition.side.RED then
|
|
||||||
return "Red"
|
|
||||||
end
|
|
||||||
|
|
||||||
if IdentifiableCoalition == coalition.side.NEUTRAL then
|
|
||||||
return "Neutral"
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
self:E( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Returns country of the Identifiable.
|
--- Returns country of the Identifiable.
|
||||||
-- @param #IDENTIFIABLE self
|
-- @param #IDENTIFIABLE self
|
||||||
-- @return Dcs.DCScountry#country.id The country identifier.
|
-- @return Dcs.DCScountry#country.id The country identifier.
|
||||||
|
|||||||
@@ -415,9 +415,9 @@ function POSITIONABLE:GetMessageText( Message, Name ) --R2.1 added
|
|||||||
|
|
||||||
local DCSObject = self:GetDCSObject()
|
local DCSObject = self:GetDCSObject()
|
||||||
if DCSObject then
|
if DCSObject then
|
||||||
Name = Name and ( " => " .. Name ) or ""
|
Name = Name and ( " (" .. Name .. ")" ) or ""
|
||||||
local Callsign = string.format( "%s", self:GetCallsign() ~= "" and self:GetCallsign() or self:GetName() )
|
local Callsign = string.format( "[%s]", self:GetCallsign() ~= "" and self:GetCallsign() or self:GetName() )
|
||||||
local MessageText = string.format("[%s%s]: %s", Callsign, Name, Message )
|
local MessageText = Callsign .. Name .. ": " .. Message
|
||||||
return MessageText
|
return MessageText
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -16,7 +16,6 @@ Core/Message.lua
|
|||||||
Core/Fsm.lua
|
Core/Fsm.lua
|
||||||
Core/Radio.lua
|
Core/Radio.lua
|
||||||
Core/SpawnStatic.lua
|
Core/SpawnStatic.lua
|
||||||
Core/Goal.lua
|
|
||||||
Core/Cargo.lua
|
Core/Cargo.lua
|
||||||
Core/Spot.lua
|
Core/Spot.lua
|
||||||
|
|
||||||
@@ -42,9 +41,6 @@ Functional/AirbasePolice.lua
|
|||||||
Functional/Detection.lua
|
Functional/Detection.lua
|
||||||
Functional/Designate.lua
|
Functional/Designate.lua
|
||||||
Functional/RAT.lua
|
Functional/RAT.lua
|
||||||
Functional/ZoneGoal.lua
|
|
||||||
Functional/ZoneGoalCoalition.lua
|
|
||||||
Functional/ZoneCaptureCoalition.lua
|
|
||||||
|
|
||||||
AI/AI_Balancer.lua
|
AI/AI_Balancer.lua
|
||||||
AI/AI_A2A.lua
|
AI/AI_A2A.lua
|
||||||
@@ -72,6 +68,5 @@ Tasking/Task_A2G.lua
|
|||||||
Tasking/Task_A2A_Dispatcher.lua
|
Tasking/Task_A2A_Dispatcher.lua
|
||||||
Tasking/Task_A2A.lua
|
Tasking/Task_A2A.lua
|
||||||
Tasking/Task_Cargo.lua
|
Tasking/Task_Cargo.lua
|
||||||
Tasking/TaskZoneCapture.lua
|
|
||||||
|
|
||||||
Moose.lua
|
Moose.lua
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
@@ -272,6 +266,18 @@
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ACCOUNT_DEADS).onenterReport">ACT_ACCOUNT_DEADS:onenterReport(ProcessUnit, Event, From, To, Task)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(ACT_ACCOUNT_DEADS).onenterReport">ACT_ACCOUNT_DEADS:onenterReport(ProcessUnit, Event, From, To, Task)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>StateMachine callback function</p>
|
<p>StateMachine callback function</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(ACT_ACCOUNT_DEADS).onfuncEventCrash">ACT_ACCOUNT_DEADS:onfuncEventCrash(EventData)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(ACT_ACCOUNT_DEADS).onfuncEventDead">ACT_ACCOUNT_DEADS:onfuncEventDead(EventData)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
@@ -915,6 +921,48 @@ Each successful dead will trigger an Account state transition that can be scored
|
|||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
</dd>
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(ACT_ACCOUNT_DEADS).onfuncEventCrash" >
|
||||||
|
<strong>ACT_ACCOUNT_DEADS:onfuncEventCrash(EventData)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> EventData </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(ACT_ACCOUNT_DEADS).onfuncEventDead" >
|
||||||
|
<strong>ACT_ACCOUNT_DEADS:onfuncEventDead(EventData)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> EventData </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
@@ -249,7 +243,7 @@
|
|||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(BASE).GetParent">BASE:GetParent(Child, FromClass)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(BASE).GetParent">BASE:GetParent(Child)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>This is the worker method to retrieve the Parent class.</p>
|
<p>This is the worker method to retrieve the Parent class.</p>
|
||||||
</td>
|
</td>
|
||||||
@@ -1167,7 +1161,7 @@ The <a href="Event.html">Event</a> processing Priority.</p>
|
|||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<a id="#(BASE).GetParent" >
|
<a id="#(BASE).GetParent" >
|
||||||
<strong>BASE:GetParent(Child, FromClass)</strong>
|
<strong>BASE:GetParent(Child)</strong>
|
||||||
</a>
|
</a>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
@@ -1182,18 +1176,13 @@ The <a href="Event.html">Event</a> processing Priority.</p>
|
|||||||
|
|
||||||
</code></pre>
|
</code></pre>
|
||||||
|
|
||||||
<h3>Parameters</h3>
|
<h3>Parameter</h3>
|
||||||
<ul>
|
<ul>
|
||||||
<li>
|
<li>
|
||||||
|
|
||||||
<p><code><em><a href="##(BASE)">#BASE</a> Child </em></code>:
|
<p><code><em><a href="##(BASE)">#BASE</a> Child </em></code>:
|
||||||
is the Child class from which the Parent class needs to be retrieved.</p>
|
is the Child class from which the Parent class needs to be retrieved.</p>
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> FromClass </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
<h3>Return value</h3>
|
<h3>Return value</h3>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
@@ -3550,6 +3544,7 @@ The range till cargo will board.</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
|
<em>#number</em>
|
||||||
<a id="#(CARGO_UNIT).RunCount" >
|
<a id="#(CARGO_UNIT).RunCount" >
|
||||||
<strong>CARGO_UNIT.RunCount</strong>
|
<strong>CARGO_UNIT.RunCount</strong>
|
||||||
</a>
|
</a>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
@@ -180,18 +174,6 @@ The following iterator methods are currently available within the DATABASE:</p>
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).AIRBASES">DATABASE.AIRBASES</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE).AIRBASES">DATABASE.AIRBASES</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).AccountDestroys">DATABASE:AccountDestroys(Event)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Account the destroys.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).AccountHits">DATABASE:AccountHits(Event)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Account the Hits of the Players.</p>
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@@ -264,12 +246,6 @@ The following iterator methods are currently available within the DATABASE:</p>
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ClassName">DATABASE.ClassName</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ClassName">DATABASE.ClassName</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).DESTROYS">DATABASE.DESTROYS</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@@ -462,12 +438,6 @@ The following iterator methods are currently available within the DATABASE:</p>
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).GetStatusGroup">DATABASE:GetStatusGroup(GroupName)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(DATABASE).GetStatusGroup">DATABASE:GetStatusGroup(GroupName)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Get a status to a Group within the Database, this to check crossing events for example.</p>
|
<p>Get a status to a Group within the Database, this to check crossing events for example.</p>
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).HITS">DATABASE.HITS</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@@ -700,48 +670,6 @@ The following iterator methods are currently available within the DATABASE:</p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(DATABASE).AccountDestroys" >
|
|
||||||
<strong>DATABASE:AccountDestroys(Event)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Account the destroys.</p>
|
|
||||||
|
|
||||||
<h3>Parameter</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> Event </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(DATABASE).AccountHits" >
|
|
||||||
<strong>DATABASE:AccountHits(Event)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Account the Hits of the Players.</p>
|
|
||||||
|
|
||||||
<h3>Parameter</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> Event </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@@ -971,20 +899,6 @@ The name of the airbase</p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em></em>
|
|
||||||
<a id="#(DATABASE).DESTROYS" >
|
|
||||||
<strong>DATABASE.DESTROYS</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@@ -1831,20 +1745,6 @@ self</p>
|
|||||||
|
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em></em>
|
|
||||||
<a id="#(DATABASE).HITS" >
|
|
||||||
<strong>DATABASE.HITS</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
@@ -1157,7 +1151,6 @@ function below will use the range 1-7 just in case</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<em></em>
|
|
||||||
<a id="#(DESIGNATE).LaserCodes" >
|
<a id="#(DESIGNATE).LaserCodes" >
|
||||||
<strong>DESIGNATE.LaserCodes</strong>
|
<strong>DESIGNATE.LaserCodes</strong>
|
||||||
</a>
|
</a>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
@@ -4058,7 +4052,7 @@ Return false to cancel Transition.</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<em>#number</em>
|
<em></em>
|
||||||
<a id="#(DETECTION_BASE).RefreshTimeInterval" >
|
<a id="#(DETECTION_BASE).RefreshTimeInterval" >
|
||||||
<strong>DETECTION_BASE.RefreshTimeInterval</strong>
|
<strong>DETECTION_BASE.RefreshTimeInterval</strong>
|
||||||
</a>
|
</a>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li>Escort</li>
|
<li>Escort</li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li>Event</li>
|
<li>Event</li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li>Fsm</li>
|
<li>Fsm</li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
@@ -1605,7 +1599,7 @@ A string defining the start state.</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<em></em>
|
<em>#string</em>
|
||||||
<a id="#(FSM)._StartState" >
|
<a id="#(FSM)._StartState" >
|
||||||
<strong>FSM._StartState</strong>
|
<strong>FSM._StartState</strong>
|
||||||
</a>
|
</a>
|
||||||
@@ -1904,7 +1898,6 @@ A string defining the start state.</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<em></em>
|
|
||||||
<a id="#(FSM).current" >
|
<a id="#(FSM).current" >
|
||||||
<strong>FSM.current</strong>
|
<strong>FSM.current</strong>
|
||||||
</a>
|
</a>
|
||||||
|
|||||||
@@ -1,585 +0,0 @@
|
|||||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
|
||||||
<html>
|
|
||||||
<head>
|
|
||||||
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<div id="container">
|
|
||||||
<div id="product">
|
|
||||||
<div id="product_logo"></div>
|
|
||||||
<div id="product_name"><big><b></b></big></div>
|
|
||||||
<div id="product_description"></div>
|
|
||||||
</div>
|
|
||||||
<div id="main">
|
|
||||||
<div id="navigation">
|
|
||||||
<h2>Modules</h2>
|
|
||||||
<ul><li>
|
|
||||||
<a href="index.html">index</a>
|
|
||||||
</li></ul>
|
|
||||||
<ul>
|
|
||||||
<li><a href="AI_A2A.html">AI_A2A</a></li>
|
|
||||||
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
|
|
||||||
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
|
|
||||||
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
|
|
||||||
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
|
|
||||||
<li><a href="AI_Bai.html">AI_Bai</a></li>
|
|
||||||
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
|
|
||||||
<li><a href="AI_Cap.html">AI_Cap</a></li>
|
|
||||||
<li><a href="AI_Cas.html">AI_Cas</a></li>
|
|
||||||
<li><a href="AI_Formation.html">AI_Formation</a></li>
|
|
||||||
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
|
|
||||||
<li><a href="Account.html">Account</a></li>
|
|
||||||
<li><a href="Airbase.html">Airbase</a></li>
|
|
||||||
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
|
||||||
<li><a href="Assign.html">Assign</a></li>
|
|
||||||
<li><a href="Base.html">Base</a></li>
|
|
||||||
<li><a href="Cargo.html">Cargo</a></li>
|
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
|
||||||
<li><a href="Client.html">Client</a></li>
|
|
||||||
<li><a href="CommandCenter.html">CommandCenter</a></li>
|
|
||||||
<li><a href="Controllable.html">Controllable</a></li>
|
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSVec3.html">DCSVec3</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCSZone.html">DCSZone</a></li>
|
|
||||||
<li><a href="DCScountry.html">DCScountry</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DCStrigger.html">DCStrigger</a></li>
|
|
||||||
<li><a href="Database.html">Database</a></li>
|
|
||||||
<li><a href="Designate.html">Designate</a></li>
|
|
||||||
<li><a href="Detection.html">Detection</a></li>
|
|
||||||
<li><a href="DetectionManager.html">DetectionManager</a></li>
|
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
|
||||||
<li><a href="Event.html">Event</a></li>
|
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
|
||||||
<li>Goal</li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
|
||||||
<li><a href="Message.html">Message</a></li>
|
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
|
||||||
<li><a href="Movement.html">Movement</a></li>
|
|
||||||
<li><a href="Object.html">Object</a></li>
|
|
||||||
<li><a href="Point.html">Point</a></li>
|
|
||||||
<li><a href="Positionable.html">Positionable</a></li>
|
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
|
||||||
<li><a href="Route.html">Route</a></li>
|
|
||||||
<li><a href="Scenery.html">Scenery</a></li>
|
|
||||||
<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
|
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
|
||||||
<li><a href="Set.html">Set</a></li>
|
|
||||||
<li><a href="Settings.html">Settings</a></li>
|
|
||||||
<li><a href="Smoke.html">Smoke</a></li>
|
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
|
||||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
|
||||||
<li><a href="Spot.html">Spot</a></li>
|
|
||||||
<li><a href="Static.html">Static</a></li>
|
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="Task.html">Task</a></li>
|
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
|
||||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
|
||||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
|
||||||
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
|
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
<div id="content">
|
|
||||||
<h1>Module <code>Goal</code></h1>
|
|
||||||
|
|
||||||
<p><strong>Core (WIP)</strong> -- Base class to allow the modeling of processes to achieve Goals.</p>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<hr/>
|
|
||||||
|
|
||||||
<p>GOAL models processes that have an objective with a defined achievement. Derived classes implement the ways how the achievements can be realized.</p>
|
|
||||||
|
|
||||||
<hr/>
|
|
||||||
|
|
||||||
<h3>Author: <strong>Sven Van de Velde (FlightControl)</strong></h3>
|
|
||||||
|
|
||||||
<hr/>
|
|
||||||
|
|
||||||
|
|
||||||
<h2>Global(s)</h2>
|
|
||||||
<table class="function_list">
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="#GOAL">GOAL</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<h1>GOAL class, extends <a href="Fsm.html##(FSM)">Fsm#FSM</a></h1>
|
|
||||||
|
|
||||||
<p>GOAL models processes that have an objective with a defined achievement.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<h2><a id="#(GOAL)">Type <code>GOAL</code></a></h2>
|
|
||||||
<table class="function_list">
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(GOAL).Achieved">GOAL:Achieved()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Achieved Trigger for GOAL</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(GOAL).AddPlayerContribution">GOAL:AddPlayerContribution(PlayerName)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(GOAL).GetPlayerContribution">GOAL:GetPlayerContribution(Player, PlayerName)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(GOAL).GetPlayerContributions">GOAL:GetPlayerContributions()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(GOAL).GetTotalContributions">GOAL:GetTotalContributions()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(GOAL).IsAchieved">GOAL:IsAchieved()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(GOAL).New">GOAL:New()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>GOAL Constructor.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(GOAL).OnAfterAchieved">GOAL:OnAfterAchieved(From, Event, To)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Achieved Handler OnAfter for GOAL</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(GOAL).OnBeforeAchieved">GOAL:OnBeforeAchieved(From, Event, To)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Achieved Handler OnBefore for GOAL</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(GOAL).OnEnterAchieved">GOAL:OnEnterAchieved(From, Event, To)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Achieved State Handler OnEnter for GOAL</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(GOAL).OnLeaveAchieved">GOAL:OnLeaveAchieved(From, Event, To)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Achieved State Handler OnLeave for GOAL</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(GOAL).Players">GOAL.Players</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(GOAL).TotalContributions">GOAL.TotalContributions</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(GOAL).__Achieved">GOAL:__Achieved(Delay)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Achieved Asynchronous Trigger for GOAL</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
|
|
||||||
<h2>Global(s)</h2>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em><a href="##(GOAL)">#GOAL</a></em>
|
|
||||||
<a id="GOAL" >
|
|
||||||
<strong>GOAL</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<h1>GOAL class, extends <a href="Fsm.html##(FSM)">Fsm#FSM</a></h1>
|
|
||||||
|
|
||||||
<p>GOAL models processes that have an objective with a defined achievement.</p>
|
|
||||||
|
|
||||||
|
|
||||||
<p>Derived classes implement the ways how the achievements can be realized.</p>
|
|
||||||
|
|
||||||
<h2>1. GOAL constructor</h2>
|
|
||||||
|
|
||||||
<ul>
|
|
||||||
<li><a href="##(GOAL).New">GOAL.New</a>(): Creates a new GOAL object.</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
<h2>2. GOAL is a finite state machine (FSM).</h2>
|
|
||||||
|
|
||||||
<h3>2.1 GOAL States</h3>
|
|
||||||
|
|
||||||
<ul>
|
|
||||||
<li><strong>Pending</strong>: The goal object is in progress.</li>
|
|
||||||
<li><strong>Achieved</strong>: The goal objective is Achieved.</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
<h3>2.2 GOAL Events</h3>
|
|
||||||
|
|
||||||
<ul>
|
|
||||||
<li><strong>Achieved</strong>: Set the goal objective to Achieved.</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<h2><a id="#(Goal)" >Type <code>Goal</code></a></h2>
|
|
||||||
|
|
||||||
<h2><a id="#(GOAL)" >Type <code>GOAL</code></a></h2>
|
|
||||||
<h3>Field(s)</h3>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(GOAL).Achieved" >
|
|
||||||
<strong>GOAL:Achieved()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Achieved Trigger for GOAL</p>
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(GOAL).AddPlayerContribution" >
|
|
||||||
<strong>GOAL:AddPlayerContribution(PlayerName)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameter</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string PlayerName </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(GOAL).GetPlayerContribution" >
|
|
||||||
<strong>GOAL:GetPlayerContribution(Player, PlayerName)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#number Player </em></code>:
|
|
||||||
contribution.</p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> PlayerName </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(GOAL).GetPlayerContributions" >
|
|
||||||
<strong>GOAL:GetPlayerContributions()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(GOAL).GetTotalContributions" >
|
|
||||||
<strong>GOAL:GetTotalContributions()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(GOAL).IsAchieved" >
|
|
||||||
<strong>GOAL:IsAchieved()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Return value</h3>
|
|
||||||
|
|
||||||
<p><em>#boolean:</em>
|
|
||||||
true if the goal is Achieved</p>
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(GOAL).New" >
|
|
||||||
<strong>GOAL:New()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>GOAL Constructor.</p>
|
|
||||||
|
|
||||||
<h3>Return value</h3>
|
|
||||||
|
|
||||||
<p><em><a href="##(GOAL)">#GOAL</a>:</em></p>
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(GOAL).OnAfterAchieved" >
|
|
||||||
<strong>GOAL:OnAfterAchieved(From, Event, To)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Achieved Handler OnAfter for GOAL</p>
|
|
||||||
|
|
||||||
<h3>Parameters</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string From </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string Event </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string To </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(GOAL).OnBeforeAchieved" >
|
|
||||||
<strong>GOAL:OnBeforeAchieved(From, Event, To)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Achieved Handler OnBefore for GOAL</p>
|
|
||||||
|
|
||||||
<h3>Parameters</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string From </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string Event </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string To </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
<h3>Return value</h3>
|
|
||||||
|
|
||||||
<p><em>#boolean:</em></p>
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(GOAL).OnEnterAchieved" >
|
|
||||||
<strong>GOAL:OnEnterAchieved(From, Event, To)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Achieved State Handler OnEnter for GOAL</p>
|
|
||||||
|
|
||||||
<h3>Parameters</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string From </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string Event </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string To </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(GOAL).OnLeaveAchieved" >
|
|
||||||
<strong>GOAL:OnLeaveAchieved(From, Event, To)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Achieved State Handler OnLeave for GOAL</p>
|
|
||||||
|
|
||||||
<h3>Parameters</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string From </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string Event </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string To </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
<h3>Return value</h3>
|
|
||||||
|
|
||||||
<p><em>#boolean:</em></p>
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em></em>
|
|
||||||
<a id="#(GOAL).Players" >
|
|
||||||
<strong>GOAL.Players</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(GOAL).TotalContributions" >
|
|
||||||
<strong>GOAL.TotalContributions</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(GOAL).__Achieved" >
|
|
||||||
<strong>GOAL:__Achieved(Delay)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Achieved Asynchronous Trigger for GOAL</p>
|
|
||||||
|
|
||||||
<h3>Parameter</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#number Delay </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li>Group</li>
|
<li>Group</li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li>Identifiable</li>
|
<li>Identifiable</li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
@@ -164,12 +158,6 @@
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(IDENTIFIABLE).GetCoalition">IDENTIFIABLE:GetCoalition()</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(IDENTIFIABLE).GetCoalition">IDENTIFIABLE:GetCoalition()</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Returns coalition of the Identifiable.</p>
|
<p>Returns coalition of the Identifiable.</p>
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(IDENTIFIABLE).GetCoalitionName">IDENTIFIABLE:GetCoalitionName()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Returns the name of the coalition of the Identifiable.</p>
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@@ -347,34 +335,6 @@ The DCS Identifiable is not existing or alive. </p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<a id="#(IDENTIFIABLE).GetCoalitionName" >
|
|
||||||
<strong>IDENTIFIABLE:GetCoalitionName()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Returns the name of the coalition of the Identifiable.</p>
|
|
||||||
|
|
||||||
<h3>Return values</h3>
|
|
||||||
<ol>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><em>#string:</em>
|
|
||||||
The name of the coalition.</p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><em>#nil:</em>
|
|
||||||
The DCS Identifiable is not existing or alive. </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ol>
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(IDENTIFIABLE).GetCountry" >
|
<a id="#(IDENTIFIABLE).GetCountry" >
|
||||||
<strong>IDENTIFIABLE:GetCountry()</strong>
|
<strong>IDENTIFIABLE:GetCountry()</strong>
|
||||||
</a>
|
</a>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li>Menu</li>
|
<li>Menu</li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
@@ -314,7 +308,6 @@ To send messages, you need to use the To functions.</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<em>#string</em>
|
|
||||||
<a id="#(MESSAGE).MessageCategory" >
|
<a id="#(MESSAGE).MessageCategory" >
|
||||||
<strong>MESSAGE.MessageCategory</strong>
|
<strong>MESSAGE.MessageCategory</strong>
|
||||||
</a>
|
</a>
|
||||||
@@ -323,9 +316,6 @@ To send messages, you need to use the To functions.</p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> self.MessageType .. ": "</p>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
@@ -234,7 +228,6 @@ on defined intervals (currently every minute).</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<em>#number</em>
|
|
||||||
<a id="#(MOVEMENT).AliveUnits" >
|
<a id="#(MOVEMENT).AliveUnits" >
|
||||||
<strong>MOVEMENT.AliveUnits</strong>
|
<strong>MOVEMENT.AliveUnits</strong>
|
||||||
</a>
|
</a>
|
||||||
@@ -243,9 +236,6 @@ on defined intervals (currently every minute).</p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> Contains the counter how many units are currently alive</p>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
@@ -3492,7 +3486,6 @@ The y coordinate.</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<em></em>
|
|
||||||
<a id="#(POINT_VEC2).z" >
|
<a id="#(POINT_VEC2).z" >
|
||||||
<strong>POINT_VEC2.z</strong>
|
<strong>POINT_VEC2.z</strong>
|
||||||
</a>
|
</a>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li>Positionable</li>
|
<li>Positionable</li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
@@ -1980,6 +1974,7 @@ The height in meters to add to the altitude of the positionable.</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
|
<em><a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a></em>
|
||||||
<a id="#(POSITIONABLE).Spot" >
|
<a id="#(POSITIONABLE).Spot" >
|
||||||
<strong>POSITIONABLE.Spot</strong>
|
<strong>POSITIONABLE.Spot</strong>
|
||||||
</a>
|
</a>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li>Process_JTAC</li>
|
<li>Process_JTAC</li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li>Process_Pickup</li>
|
<li>Process_Pickup</li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -1,754 +0,0 @@
|
|||||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
|
||||||
<html>
|
|
||||||
<head>
|
|
||||||
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<div id="container">
|
|
||||||
<div id="product">
|
|
||||||
<div id="product_logo"></div>
|
|
||||||
<div id="product_name"><big><b></b></big></div>
|
|
||||||
<div id="product_description"></div>
|
|
||||||
</div>
|
|
||||||
<div id="main">
|
|
||||||
<div id="navigation">
|
|
||||||
<h2>Modules</h2>
|
|
||||||
<ul><li>
|
|
||||||
<a href="index.html">index</a>
|
|
||||||
</li></ul>
|
|
||||||
<ul>
|
|
||||||
<li><a href="AI_A2A.html">AI_A2A</a></li>
|
|
||||||
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
|
|
||||||
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
|
|
||||||
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
|
|
||||||
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
|
|
||||||
<li><a href="AI_Bai.html">AI_Bai</a></li>
|
|
||||||
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
|
|
||||||
<li><a href="AI_Cap.html">AI_Cap</a></li>
|
|
||||||
<li><a href="AI_Cas.html">AI_Cas</a></li>
|
|
||||||
<li><a href="AI_Formation.html">AI_Formation</a></li>
|
|
||||||
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
|
|
||||||
<li><a href="Account.html">Account</a></li>
|
|
||||||
<li><a href="Airbase.html">Airbase</a></li>
|
|
||||||
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
|
||||||
<li><a href="Assign.html">Assign</a></li>
|
|
||||||
<li><a href="Base.html">Base</a></li>
|
|
||||||
<li><a href="Cargo.html">Cargo</a></li>
|
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
|
||||||
<li><a href="Client.html">Client</a></li>
|
|
||||||
<li><a href="CommandCenter.html">CommandCenter</a></li>
|
|
||||||
<li><a href="Controllable.html">Controllable</a></li>
|
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSVec3.html">DCSVec3</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCSZone.html">DCSZone</a></li>
|
|
||||||
<li><a href="DCScountry.html">DCScountry</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DCStrigger.html">DCStrigger</a></li>
|
|
||||||
<li><a href="Database.html">Database</a></li>
|
|
||||||
<li><a href="Designate.html">Designate</a></li>
|
|
||||||
<li><a href="Detection.html">Detection</a></li>
|
|
||||||
<li><a href="DetectionManager.html">DetectionManager</a></li>
|
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
|
||||||
<li><a href="Event.html">Event</a></li>
|
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
|
||||||
<li><a href="Message.html">Message</a></li>
|
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
|
||||||
<li><a href="Movement.html">Movement</a></li>
|
|
||||||
<li><a href="Object.html">Object</a></li>
|
|
||||||
<li><a href="Point.html">Point</a></li>
|
|
||||||
<li><a href="Positionable.html">Positionable</a></li>
|
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
|
||||||
<li>Protect</li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
|
||||||
<li><a href="Route.html">Route</a></li>
|
|
||||||
<li><a href="Scenery.html">Scenery</a></li>
|
|
||||||
<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
|
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
|
||||||
<li><a href="Set.html">Set</a></li>
|
|
||||||
<li><a href="Settings.html">Settings</a></li>
|
|
||||||
<li><a href="Smoke.html">Smoke</a></li>
|
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
|
||||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
|
||||||
<li><a href="Spot.html">Spot</a></li>
|
|
||||||
<li><a href="Static.html">Static</a></li>
|
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="Task.html">Task</a></li>
|
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
|
||||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
|
||||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
|
||||||
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
|
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
<div id="content">
|
|
||||||
<h1>Module <code>Protect</code></h1>
|
|
||||||
|
|
||||||
<p><strong>Functional</strong> -- The PROTECT class handles the protection of objects, which can be zones, units, scenery.</p>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<hr/>
|
|
||||||
|
|
||||||
<h3>Author: <strong>Sven Van de Velde (FlightControl)</strong></h3>
|
|
||||||
<h3>Contributions: <strong>MillerTime</strong></h3>
|
|
||||||
|
|
||||||
<hr/>
|
|
||||||
|
|
||||||
|
|
||||||
<h2>Global(s)</h2>
|
|
||||||
<table class="function_list">
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="#PROTECT">PROTECT</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<h1>PROTECT, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<h2><a id="#(PROTECT)">Type <code>PROTECT</code></a></h2>
|
|
||||||
<table class="function_list">
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).AreProtectStaticsAlive">PROTECT:AreProtectStaticsAlive()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Check if the statics are still alive.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).AreProtectUnitsAlive">PROTECT:AreProtectUnitsAlive()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Check if the units are still alive.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).Coalition">PROTECT.Coalition</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).Flare">PROTECT:Flare(FlareColor)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Flare.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).GetCoalition">PROTECT:GetCoalition()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Get the owning coalition of the zone.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).GetCoalitionName">PROTECT:GetCoalitionName()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Get the owning coalition name of the zone.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).GetProtectZone">PROTECT:GetProtectZone()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Get the ProtectZone</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).GetProtectZoneName">PROTECT:GetProtectZoneName()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Get the name of the ProtectZone</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).IsAttacked">PROTECT:IsAttacked()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).IsCaptureUnitInZone">PROTECT:IsCaptureUnitInZone()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Check if there is a capture unit in the zone.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).IsCaptured">PROTECT:IsCaptured()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).IsEmpty">PROTECT:IsEmpty()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).IsGuarded">PROTECT:IsGuarded()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).Mark">PROTECT:Mark()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Mark.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).MarkBlue">PROTECT.MarkBlue</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).MarkRed">PROTECT.MarkRed</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).SetCoalition">PROTECT:SetCoalition(Coalition)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Set the owning coalition of the zone.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).Smoke">PROTECT:Smoke(SmokeColor)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Smoke.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).SmokeColor">PROTECT.SmokeColor</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).SmokeTime">PROTECT.SmokeTime</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).StatusCoalition">PROTECT:StatusCoalition()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Check status Coalition ownership.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).StatusSmoke">PROTECT:StatusSmoke()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Check status Smoke.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).StatusZone">PROTECT:StatusZone()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Check status Zone.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).onafterStart">PROTECT:onafterStart()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Bound.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).onenterAttacked">PROTECT:onenterAttacked()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).onenterCaptured">PROTECT:onenterCaptured()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).onenterEmpty">PROTECT:onenterEmpty()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(PROTECT).onenterGuarded">PROTECT:onenterGuarded()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Bound.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
|
|
||||||
<h2>Global(s)</h2>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em><a href="##(PROTECT)">#PROTECT</a></em>
|
|
||||||
<a id="PROTECT" >
|
|
||||||
<strong>PROTECT</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<h1>PROTECT, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<h2><a id="#(Protect)" >Type <code>Protect</code></a></h2>
|
|
||||||
|
|
||||||
<h2><a id="#(PROTECT)" >Type <code>PROTECT</code></a></h2>
|
|
||||||
<h3>Field(s)</h3>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).AreProtectStaticsAlive" >
|
|
||||||
<strong>PROTECT:AreProtectStaticsAlive()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Check if the statics are still alive.</p>
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).AreProtectUnitsAlive" >
|
|
||||||
<strong>PROTECT:AreProtectUnitsAlive()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Check if the units are still alive.</p>
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em></em>
|
|
||||||
<a id="#(PROTECT).Coalition" >
|
|
||||||
<strong>PROTECT.Coalition</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).Flare" >
|
|
||||||
<strong>PROTECT:Flare(FlareColor)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Flare.</p>
|
|
||||||
|
|
||||||
<h3>Parameter</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="##(SMOKECOLOR.Color)">#SMOKECOLOR.Color</a> FlareColor </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).GetCoalition" >
|
|
||||||
<strong>PROTECT:GetCoalition()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Get the owning coalition of the zone.</p>
|
|
||||||
|
|
||||||
<h3>Return value</h3>
|
|
||||||
|
|
||||||
<p><em><a href="DCSCoalition.DCSCoalition.html##(coalition)">DCSCoalition.DCSCoalition#coalition</a>:</em>
|
|
||||||
Coalition.</p>
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).GetCoalitionName" >
|
|
||||||
<strong>PROTECT:GetCoalitionName()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Get the owning coalition name of the zone.</p>
|
|
||||||
|
|
||||||
<h3>Return value</h3>
|
|
||||||
|
|
||||||
<p><em>#string:</em>
|
|
||||||
Coalition name.</p>
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).GetProtectZone" >
|
|
||||||
<strong>PROTECT:GetProtectZone()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Get the ProtectZone</p>
|
|
||||||
|
|
||||||
<h3>Return value</h3>
|
|
||||||
|
|
||||||
<p><em><a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>:</em></p>
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).GetProtectZoneName" >
|
|
||||||
<strong>PROTECT:GetProtectZoneName()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Get the name of the ProtectZone</p>
|
|
||||||
|
|
||||||
<h3>Return value</h3>
|
|
||||||
|
|
||||||
<p><em>#string:</em></p>
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).IsAttacked" >
|
|
||||||
<strong>PROTECT:IsAttacked()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).IsCaptureUnitInZone" >
|
|
||||||
<strong>PROTECT:IsCaptureUnitInZone()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Check if there is a capture unit in the zone.</p>
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).IsCaptured" >
|
|
||||||
<strong>PROTECT:IsCaptured()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).IsEmpty" >
|
|
||||||
<strong>PROTECT:IsEmpty()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).IsGuarded" >
|
|
||||||
<strong>PROTECT:IsGuarded()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).Mark" >
|
|
||||||
<strong>PROTECT:Mark()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Mark.</p>
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em></em>
|
|
||||||
<a id="#(PROTECT).MarkBlue" >
|
|
||||||
<strong>PROTECT.MarkBlue</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em></em>
|
|
||||||
<a id="#(PROTECT).MarkRed" >
|
|
||||||
<strong>PROTECT.MarkRed</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).SetCoalition" >
|
|
||||||
<strong>PROTECT:SetCoalition(Coalition)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Set the owning coalition of the zone.</p>
|
|
||||||
|
|
||||||
<h3>Parameter</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="DCSCoalition.DCSCoalition.html##(coalition)">DCSCoalition.DCSCoalition#coalition</a> Coalition </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).Smoke" >
|
|
||||||
<strong>PROTECT:Smoke(SmokeColor)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Smoke.</p>
|
|
||||||
|
|
||||||
<h3>Parameter</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="##(SMOKECOLOR.Color)">#SMOKECOLOR.Color</a> SmokeColor </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em></em>
|
|
||||||
<a id="#(PROTECT).SmokeColor" >
|
|
||||||
<strong>PROTECT.SmokeColor</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em></em>
|
|
||||||
<a id="#(PROTECT).SmokeTime" >
|
|
||||||
<strong>PROTECT.SmokeTime</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p>self.SmokeColor = nil</p>
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).StatusCoalition" >
|
|
||||||
<strong>PROTECT:StatusCoalition()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Check status Coalition ownership.</p>
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).StatusSmoke" >
|
|
||||||
<strong>PROTECT:StatusSmoke()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Check status Smoke.</p>
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).StatusZone" >
|
|
||||||
<strong>PROTECT:StatusZone()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Check status Zone.</p>
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).onafterStart" >
|
|
||||||
<strong>PROTECT:onafterStart()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Bound.</p>
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).onenterAttacked" >
|
|
||||||
<strong>PROTECT:onenterAttacked()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).onenterCaptured" >
|
|
||||||
<strong>PROTECT:onenterCaptured()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).onenterEmpty" >
|
|
||||||
<strong>PROTECT:onenterEmpty()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(PROTECT).onenterGuarded" >
|
|
||||||
<strong>PROTECT:onenterGuarded()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Bound.</p>
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
|
|
||||||
<h2><a id="#(PROTECT.__)" >Type <code>PROTECT.__</code></a></h2>
|
|
||||||
|
|
||||||
<h2><a id="#(SMOKECOLOR.Color)" >Type <code>SMOKECOLOR.Color</code></a></h2>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li>Radio</li>
|
<li>Radio</li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li>Rat</li>
|
<li>Rat</li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li>Route</li>
|
<li>Route</li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
@@ -223,7 +217,9 @@ just large enough around that building.</p>
|
|||||||
<p>A mission has goals and achievements. The scoring system provides an API to set additional scores when a goal or achievement event happens.
|
<p>A mission has goals and achievements. The scoring system provides an API to set additional scores when a goal or achievement event happens.
|
||||||
Use the method <a href="##(SCORING).AddGoalScore">SCORING.AddGoalScore</a>() to add a score for a Player at any time in your mission.</p>
|
Use the method <a href="##(SCORING).AddGoalScore">SCORING.AddGoalScore</a>() to add a score for a Player at any time in your mission.</p>
|
||||||
|
|
||||||
<h2>1.5) Configure fratricide level.</h2>
|
<h2>1.5) (Decommissioned) Configure fratricide level.</h2>
|
||||||
|
|
||||||
|
<p><strong>This functionality is decomissioned until the DCS bug concerning Unit:destroy() not being functional in multi player for player units has been fixed by ED</strong>.</p>
|
||||||
|
|
||||||
<p>When a player commits too much damage to friendlies, his penalty score will reach a certain level.
|
<p>When a player commits too much damage to friendlies, his penalty score will reach a certain level.
|
||||||
Use the method <a href="##(SCORING).SetFratricide">SCORING.SetFratricide</a>() to define the level when a player gets kicked. <br/>
|
Use the method <a href="##(SCORING).SetFratricide">SCORING.SetFratricide</a>() to define the level when a player gets kicked. <br/>
|
||||||
@@ -715,12 +711,6 @@ Various methods exist to configure:</p>
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(SCORING).SetScaleDestroyScore">SCORING:SetScaleDestroyScore(Scale)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(SCORING).SetScaleDestroyScore">SCORING:SetScaleDestroyScore(Scale)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Set the scale for scoring valid destroys (enemy destroys).</p>
|
<p>Set the scale for scoring valid destroys (enemy destroys).</p>
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(SCORING)._AddMissionGoalScore">SCORING:_AddMissionGoalScore(Mission, PlayerName, Text, Score)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Registers Scores the players completing a Mission Task.</p>
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@@ -2191,42 +2181,6 @@ The scale of the score given.</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<a id="#(SCORING)._AddMissionGoalScore" >
|
|
||||||
<strong>SCORING:_AddMissionGoalScore(Mission, PlayerName, Text, Score)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Registers Scores the players completing a Mission Task.</p>
|
|
||||||
|
|
||||||
<h3>Parameters</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="Tasking.Mission.html##(MISSION)">Tasking.Mission#MISSION</a> Mission </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string PlayerName </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string Text </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#number Score </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(SCORING)._AddMissionScore" >
|
<a id="#(SCORING)._AddMissionScore" >
|
||||||
<strong>SCORING:_AddMissionScore(Mission, PlayerUnit, Text, Score)</strong>
|
<strong>SCORING:_AddMissionScore(Mission, PlayerUnit, Text, Score)</strong>
|
||||||
</a>
|
</a>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
@@ -1247,7 +1241,7 @@ true if metric.</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<em>#boolean</em>
|
<em></em>
|
||||||
<a id="#(SETTINGS).Metric" >
|
<a id="#(SETTINGS).Metric" >
|
||||||
<strong>SETTINGS.Metric</strong>
|
<strong>SETTINGS.Metric</strong>
|
||||||
</a>
|
</a>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
@@ -2786,6 +2780,9 @@ when nothing was spawned.</p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<p> By default, no InitLimit</p>
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@@ -2821,7 +2818,7 @@ when nothing was spawned.</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<em></em>
|
<em>#number</em>
|
||||||
<a id="#(SPAWN).SpawnMaxGroups" >
|
<a id="#(SPAWN).SpawnMaxGroups" >
|
||||||
<strong>SPAWN.SpawnMaxGroups</strong>
|
<strong>SPAWN.SpawnMaxGroups</strong>
|
||||||
</a>
|
</a>
|
||||||
@@ -2838,7 +2835,7 @@ when nothing was spawned.</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<em></em>
|
<em>#number</em>
|
||||||
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
|
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
|
||||||
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
|
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
|
||||||
</a>
|
</a>
|
||||||
@@ -3166,7 +3163,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<em></em>
|
<em>#boolean</em>
|
||||||
<a id="#(SPAWN).SpawnUnControlled" >
|
<a id="#(SPAWN).SpawnUnControlled" >
|
||||||
<strong>SPAWN.SpawnUnControlled</strong>
|
<strong>SPAWN.SpawnUnControlled</strong>
|
||||||
</a>
|
</a>
|
||||||
@@ -3190,7 +3187,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
|
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li>Static</li>
|
<li>Static</li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li>StaticObject</li>
|
<li>StaticObject</li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
|||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li>Task</li>
|
<li>Task</li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
@@ -337,7 +331,7 @@
|
|||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK).Goal">TASK:Goal(PlayerUnit, PlayerName)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(TASK).Goal">TASK:Goal()</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Goal Trigger for TASK</p>
|
<p>Goal Trigger for TASK</p>
|
||||||
</td>
|
</td>
|
||||||
@@ -475,7 +469,7 @@
|
|||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK).OnAfterGoal">TASK:OnAfterGoal(From, Event, To, PlayerUnit, PlayerName)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(TASK).OnAfterGoal">TASK:OnAfterGoal(Controllable, From, Event, To)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Goal Handler OnAfter for TASK</p>
|
<p>Goal Handler OnAfter for TASK</p>
|
||||||
</td>
|
</td>
|
||||||
@@ -499,7 +493,7 @@
|
|||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK).OnBeforeGoal">TASK:OnBeforeGoal(From, Event, To, PlayerUnit, PlayerName)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(TASK).OnBeforeGoal">TASK:OnBeforeGoal(Controllable, From, Event, To)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Goal Handler OnBefore for TASK</p>
|
<p>Goal Handler OnBefore for TASK</p>
|
||||||
</td>
|
</td>
|
||||||
@@ -811,7 +805,7 @@
|
|||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK).__Goal">TASK:__Goal(Delay, PlayerUnit, PlayerName)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(TASK).__Goal">TASK:__Goal(Delay)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Goal Asynchronous Trigger for TASK</p>
|
<p>Goal Asynchronous Trigger for TASK</p>
|
||||||
</td>
|
</td>
|
||||||
@@ -1654,28 +1648,13 @@ TaskType</p>
|
|||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<a id="#(TASK).Goal" >
|
<a id="#(TASK).Goal" >
|
||||||
<strong>TASK:Goal(PlayerUnit, PlayerName)</strong>
|
<strong>TASK:Goal()</strong>
|
||||||
</a>
|
</a>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<p>Goal Trigger for TASK</p>
|
<p>Goal Trigger for TASK</p>
|
||||||
|
|
||||||
<h3>Parameters</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> PlayerUnit </em></code>:
|
|
||||||
The <a href="Unit.html">Unit</a> of the player.</p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string PlayerName </em></code>:
|
|
||||||
The name of the player.</p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@@ -2118,7 +2097,7 @@ self</p>
|
|||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<a id="#(TASK).OnAfterGoal" >
|
<a id="#(TASK).OnAfterGoal" >
|
||||||
<strong>TASK:OnAfterGoal(From, Event, To, PlayerUnit, PlayerName)</strong>
|
<strong>TASK:OnAfterGoal(Controllable, From, Event, To)</strong>
|
||||||
</a>
|
</a>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
@@ -2129,6 +2108,11 @@ self</p>
|
|||||||
<ul>
|
<ul>
|
||||||
<li>
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
<p><code><em>#string From </em></code>: </p>
|
<p><code><em>#string From </em></code>: </p>
|
||||||
|
|
||||||
</li>
|
</li>
|
||||||
@@ -2141,18 +2125,6 @@ self</p>
|
|||||||
|
|
||||||
<p><code><em>#string To </em></code>: </p>
|
<p><code><em>#string To </em></code>: </p>
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> PlayerUnit </em></code>:
|
|
||||||
The <a href="Unit.html">Unit</a> of the player.</p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string PlayerName </em></code>:
|
|
||||||
The name of the player.</p>
|
|
||||||
|
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
</dd>
|
</dd>
|
||||||
@@ -2245,7 +2217,7 @@ The name of the Player.</p>
|
|||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<a id="#(TASK).OnBeforeGoal" >
|
<a id="#(TASK).OnBeforeGoal" >
|
||||||
<strong>TASK:OnBeforeGoal(From, Event, To, PlayerUnit, PlayerName)</strong>
|
<strong>TASK:OnBeforeGoal(Controllable, From, Event, To)</strong>
|
||||||
</a>
|
</a>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
@@ -2256,6 +2228,11 @@ The name of the Player.</p>
|
|||||||
<ul>
|
<ul>
|
||||||
<li>
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
<p><code><em>#string From </em></code>: </p>
|
<p><code><em>#string From </em></code>: </p>
|
||||||
|
|
||||||
</li>
|
</li>
|
||||||
@@ -2268,18 +2245,6 @@ The name of the Player.</p>
|
|||||||
|
|
||||||
<p><code><em>#string To </em></code>: </p>
|
<p><code><em>#string To </em></code>: </p>
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> PlayerUnit </em></code>:
|
|
||||||
The <a href="Unit.html">Unit</a> of the player.</p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string PlayerName </em></code>:
|
|
||||||
The name of the player.</p>
|
|
||||||
|
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
<h3>Return value</h3>
|
<h3>Return value</h3>
|
||||||
@@ -3413,31 +3378,19 @@ self</p>
|
|||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<a id="#(TASK).__Goal" >
|
<a id="#(TASK).__Goal" >
|
||||||
<strong>TASK:__Goal(Delay, PlayerUnit, PlayerName)</strong>
|
<strong>TASK:__Goal(Delay)</strong>
|
||||||
</a>
|
</a>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<p>Goal Asynchronous Trigger for TASK</p>
|
<p>Goal Asynchronous Trigger for TASK</p>
|
||||||
|
|
||||||
<h3>Parameters</h3>
|
<h3>Parameter</h3>
|
||||||
<ul>
|
<ul>
|
||||||
<li>
|
<li>
|
||||||
|
|
||||||
<p><code><em>#number Delay </em></code>: </p>
|
<p><code><em>#number Delay </em></code>: </p>
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> PlayerUnit </em></code>:
|
|
||||||
The <a href="Unit.html">Unit</a> of the player.</p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string PlayerName </em></code>:
|
|
||||||
The name of the player.</p>
|
|
||||||
|
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
</dd>
|
</dd>
|
||||||
|
|||||||
@@ -1,796 +0,0 @@
|
|||||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
|
||||||
<html>
|
|
||||||
<head>
|
|
||||||
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<div id="container">
|
|
||||||
<div id="product">
|
|
||||||
<div id="product_logo"></div>
|
|
||||||
<div id="product_name"><big><b></b></big></div>
|
|
||||||
<div id="product_description"></div>
|
|
||||||
</div>
|
|
||||||
<div id="main">
|
|
||||||
<div id="navigation">
|
|
||||||
<h2>Modules</h2>
|
|
||||||
<ul><li>
|
|
||||||
<a href="index.html">index</a>
|
|
||||||
</li></ul>
|
|
||||||
<ul>
|
|
||||||
<li><a href="AI_A2A.html">AI_A2A</a></li>
|
|
||||||
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
|
|
||||||
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
|
|
||||||
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
|
|
||||||
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
|
|
||||||
<li><a href="AI_Bai.html">AI_Bai</a></li>
|
|
||||||
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
|
|
||||||
<li><a href="AI_Cap.html">AI_Cap</a></li>
|
|
||||||
<li><a href="AI_Cas.html">AI_Cas</a></li>
|
|
||||||
<li><a href="AI_Formation.html">AI_Formation</a></li>
|
|
||||||
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
|
|
||||||
<li><a href="Account.html">Account</a></li>
|
|
||||||
<li><a href="Airbase.html">Airbase</a></li>
|
|
||||||
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
|
||||||
<li><a href="Assign.html">Assign</a></li>
|
|
||||||
<li><a href="Base.html">Base</a></li>
|
|
||||||
<li><a href="Cargo.html">Cargo</a></li>
|
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
|
||||||
<li><a href="Client.html">Client</a></li>
|
|
||||||
<li><a href="CommandCenter.html">CommandCenter</a></li>
|
|
||||||
<li><a href="Controllable.html">Controllable</a></li>
|
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
||||||
<li><a href="DCSController.html">DCSController</a></li>
|
|
||||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
||||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
||||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
||||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
||||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
||||||
<li><a href="DCSVec3.html">DCSVec3</a></li>
|
|
||||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
||||||
<li><a href="DCSZone.html">DCSZone</a></li>
|
|
||||||
<li><a href="DCScountry.html">DCScountry</a></li>
|
|
||||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
||||||
<li><a href="DCStrigger.html">DCStrigger</a></li>
|
|
||||||
<li><a href="Database.html">Database</a></li>
|
|
||||||
<li><a href="Designate.html">Designate</a></li>
|
|
||||||
<li><a href="Detection.html">Detection</a></li>
|
|
||||||
<li><a href="DetectionManager.html">DetectionManager</a></li>
|
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
|
||||||
<li><a href="Event.html">Event</a></li>
|
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
|
||||||
<li><a href="Message.html">Message</a></li>
|
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
|
||||||
<li><a href="Movement.html">Movement</a></li>
|
|
||||||
<li><a href="Object.html">Object</a></li>
|
|
||||||
<li><a href="Point.html">Point</a></li>
|
|
||||||
<li><a href="Positionable.html">Positionable</a></li>
|
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
|
||||||
<li><a href="Route.html">Route</a></li>
|
|
||||||
<li><a href="Scenery.html">Scenery</a></li>
|
|
||||||
<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
|
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
|
||||||
<li><a href="Scoring.html">Scoring</a></li>
|
|
||||||
<li><a href="Sead.html">Sead</a></li>
|
|
||||||
<li><a href="Set.html">Set</a></li>
|
|
||||||
<li><a href="Settings.html">Settings</a></li>
|
|
||||||
<li><a href="Smoke.html">Smoke</a></li>
|
|
||||||
<li><a href="Spawn.html">Spawn</a></li>
|
|
||||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
|
||||||
<li><a href="Spot.html">Spot</a></li>
|
|
||||||
<li><a href="Static.html">Static</a></li>
|
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
||||||
<li><a href="Task.html">Task</a></li>
|
|
||||||
<li>TaskZoneCapture</li>
|
|
||||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
|
||||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
|
||||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
|
||||||
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
|
|
||||||
<li><a href="Unit.html">Unit</a></li>
|
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
|
||||||
<li><a href="land.html">land</a></li>
|
|
||||||
<li><a href="routines.html">routines</a></li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
<div id="content">
|
|
||||||
<h1>Module <code>TaskZoneCapture</code></h1>
|
|
||||||
|
|
||||||
<p><strong>Tasking</strong> - The TASK_Protect models tasks for players to protect or capture specific zones.</p>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<hr/>
|
|
||||||
|
|
||||||
<h3>Author: <strong>Sven Van de Velde (FlightControl)</strong></h3>
|
|
||||||
|
|
||||||
<h3>Contributions: MillerTime</h3>
|
|
||||||
|
|
||||||
<hr/>
|
|
||||||
<p> </p>
|
|
||||||
|
|
||||||
<h2>Global(s)</h2>
|
|
||||||
<table class="function_list">
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="#TASK_ZONE_CAPTURE">TASK_ZONE_CAPTURE</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<h1>TASK<em>ZONE</em>CAPTURE class, extends <a href="TaskZoneGoal.html##(TASK_ZONE_GOAL)">TaskZoneGoal#TASK<em>ZONE</em>GOAL</a></h1>
|
|
||||||
|
|
||||||
<p>The TASK<em>ZONE</em>CAPTURE class defines an Suppression or Extermination of Air Defenses task for a human player to be executed.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="#TASK_ZONE_GOAL">TASK_ZONE_GOAL</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<h1>TASK<em>ZONE</em>GOAL class, extends <a href="Task.html##(TASK)">Task#TASK</a></h1>
|
|
||||||
|
|
||||||
<p>The TASK<em>ZONE</em>GOAL class defines the task to protect or capture a protection zone.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
<h2><a id="#(TASK_ZONE_CAPTURE)">Type <code>TASK_ZONE_CAPTURE</code></a></h2>
|
|
||||||
<table class="function_list">
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_ZONE_CAPTURE).New">TASK_ZONE_CAPTURE:New(Mission, SetGroup, TaskName, ZoneGoalCoalition, TaskBriefing)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Instantiates a new TASK<em>ZONE</em>CAPTURE.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_ZONE_CAPTURE).OnAfterGoal">TASK_ZONE_CAPTURE:OnAfterGoal(TaskUnit, From, Event, To, PlayerUnit, PlayerName)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_ZONE_CAPTURE).ReportOrder">TASK_ZONE_CAPTURE:ReportOrder(ReportGroup)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_ZONE_CAPTURE).TaskCoalition">TASK_ZONE_CAPTURE.TaskCoalition</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_ZONE_CAPTURE).TaskCoalitionName">TASK_ZONE_CAPTURE.TaskCoalitionName</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_ZONE_CAPTURE).TaskZoneName">TASK_ZONE_CAPTURE.TaskZoneName</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_ZONE_CAPTURE).UpdateTaskInfo">TASK_ZONE_CAPTURE:UpdateTaskInfo()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Instantiates a new TASK<em>ZONE</em>CAPTURE.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_ZONE_CAPTURE).ZoneGoal">TASK_ZONE_CAPTURE.ZoneGoal</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
|
|
||||||
<h2><a id="#(TASK_ZONE_GOAL)">Type <code>TASK_ZONE_GOAL</code></a></h2>
|
|
||||||
<table class="function_list">
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_ZONE_GOAL).GetGoalTotal">TASK_ZONE_GOAL:GetGoalTotal()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_ZONE_GOAL).GetMarkInfo">TASK_ZONE_GOAL:GetMarkInfo(TaskInfoID, TaskInfo)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_ZONE_GOAL).GetPlannedMenuText">TASK_ZONE_GOAL:GetPlannedMenuText()</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_ZONE_GOAL).GetReportDetail">TASK_ZONE_GOAL:GetReportDetail(ReportGroup, TaskInfoID, TaskInfo)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_ZONE_GOAL).GetTargetZone">TASK_ZONE_GOAL:GetTargetZone(TaskUnit)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_ZONE_GOAL).New">TASK_ZONE_GOAL:New(Mission, SetGroup, TaskName, ZoneGoal, TaskType, TaskBriefing)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
<p>Instantiates a new TASK<em>ZONE</em>GOAL.</p>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_ZONE_GOAL).SetGoalTotal">TASK_ZONE_GOAL:SetGoalTotal(GoalTotal)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_ZONE_GOAL).SetProtect">TASK_ZONE_GOAL:SetProtect(ZoneGoal)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_ZONE_GOAL).SetTargetZone">TASK_ZONE_GOAL:SetTargetZone(TargetZone, TaskUnit)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_ZONE_GOAL).TaskType">TASK_ZONE_GOAL.TaskType</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_ZONE_GOAL).ZoneGoal">TASK_ZONE_GOAL.ZoneGoal</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
|
|
||||||
<h2>Global(s)</h2>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em><a href="##(TASK_ZONE_CAPTURE)">#TASK_ZONE_CAPTURE</a></em>
|
|
||||||
<a id="TASK_ZONE_CAPTURE" >
|
|
||||||
<strong>TASK_ZONE_CAPTURE</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<h1>TASK<em>ZONE</em>CAPTURE class, extends <a href="TaskZoneGoal.html##(TASK_ZONE_GOAL)">TaskZoneGoal#TASK<em>ZONE</em>GOAL</a></h1>
|
|
||||||
|
|
||||||
<p>The TASK<em>ZONE</em>CAPTURE class defines an Suppression or Extermination of Air Defenses task for a human player to be executed.</p>
|
|
||||||
|
|
||||||
|
|
||||||
<p>These tasks are important to be executed as they will help to achieve air superiority at the vicinity.</p>
|
|
||||||
|
|
||||||
<p>The TASK<em>ZONE</em>CAPTURE is used by the <a href="Task_A2G_Dispatcher.html##(TASK_A2G_DISPATCHER)">Task<em>A2G</em>Dispatcher#TASK<em>A2G</em>DISPATCHER</a> to automatically create SEAD tasks
|
|
||||||
based on detected enemy ground targets.</p>
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em><a href="##(TASK_ZONE_GOAL)">#TASK_ZONE_GOAL</a></em>
|
|
||||||
<a id="TASK_ZONE_GOAL" >
|
|
||||||
<strong>TASK_ZONE_GOAL</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<h1>TASK<em>ZONE</em>GOAL class, extends <a href="Task.html##(TASK)">Task#TASK</a></h1>
|
|
||||||
|
|
||||||
<p>The TASK<em>ZONE</em>GOAL class defines the task to protect or capture a protection zone.</p>
|
|
||||||
|
|
||||||
|
|
||||||
<p>The TASK<em>ZONE</em>GOAL is implemented using a <a href="Fsm.html##(FSM_TASK)">Fsm#FSM_TASK</a>, and has the following statuses:</p>
|
|
||||||
|
|
||||||
<ul>
|
|
||||||
<li><strong>None</strong>: Start of the process</li>
|
|
||||||
<li><strong>Planned</strong>: The A2G task is planned.</li>
|
|
||||||
<li><strong>Assigned</strong>: The A2G task is assigned to a <a href="Group.html##(GROUP)">Group#GROUP</a>.</li>
|
|
||||||
<li><strong>Success</strong>: The A2G task is successfully completed.</li>
|
|
||||||
<li><strong>Failed</strong>: The A2G task has failed. This will happen if the player exists the task early, without communicating a possible cancellation to HQ.</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
<h2>Set the scoring of achievements in an A2G attack.</h2>
|
|
||||||
|
|
||||||
<p>Scoring or penalties can be given in the following circumstances:</p>
|
|
||||||
|
|
||||||
<ul>
|
|
||||||
<li><a href="##(TASK_ZONE_GOAL).SetScoreOnDestroy">TASK<em>ZONE</em>GOAL.SetScoreOnDestroy</a>(): Set a score when a target in scope of the A2G attack, has been destroyed.</li>
|
|
||||||
<li><a href="##(TASK_ZONE_GOAL).SetScoreOnSuccess">TASK<em>ZONE</em>GOAL.SetScoreOnSuccess</a>(): Set a score when all the targets in scope of the A2G attack, have been destroyed.</li>
|
|
||||||
<li><a href="##(TASK_ZONE_GOAL).SetPenaltyOnFailed">TASK<em>ZONE</em>GOAL.SetPenaltyOnFailed</a>(): Set a penalty when the A2G attack has failed.</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<h2><a id="#(TaskZoneCapture)" >Type <code>TaskZoneCapture</code></a></h2>
|
|
||||||
|
|
||||||
<h2><a id="#(FSM_PROCESS)" >Type <code>FSM_PROCESS</code></a></h2>
|
|
||||||
|
|
||||||
<h2><a id="#(TASK_ZONE_CAPTURE)" >Type <code>TASK_ZONE_CAPTURE</code></a></h2>
|
|
||||||
|
|
||||||
<p>The TASK<em>ZONE</em>CAPTURE class</p>
|
|
||||||
|
|
||||||
<h3>Field(s)</h3>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(TASK_ZONE_CAPTURE).New" >
|
|
||||||
<strong>TASK_ZONE_CAPTURE:New(Mission, SetGroup, TaskName, ZoneGoalCoalition, TaskBriefing)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Instantiates a new TASK<em>ZONE</em>CAPTURE.</p>
|
|
||||||
|
|
||||||
<h3>Parameters</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="Tasking.Mission.html##(MISSION)">Tasking.Mission#MISSION</a> Mission </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="Core.Set.html##(SET_GROUP)">Core.Set#SET_GROUP</a> SetGroup </em></code>:
|
|
||||||
The set of groups for which the Task can be assigned.</p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string TaskName </em></code>:
|
|
||||||
The name of the Task.</p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="Core.ZoneGoalCoalition.html##(ZONE_GOAL_COALITION)">Core.ZoneGoalCoalition#ZONE<em>GOAL</em>COALITION</a> ZoneGoalCoalition </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string TaskBriefing </em></code>:
|
|
||||||
The briefing of the task.</p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
<h3>Return value</h3>
|
|
||||||
|
|
||||||
<p><em><a href="##(TASK_ZONE_CAPTURE)">#TASK<em>ZONE</em>CAPTURE</a>:</em>
|
|
||||||
self</p>
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(TASK_ZONE_CAPTURE).OnAfterGoal" >
|
|
||||||
<strong>TASK_ZONE_CAPTURE:OnAfterGoal(TaskUnit, From, Event, To, PlayerUnit, PlayerName)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> TaskUnit </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> From </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> Event </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> To </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> PlayerUnit </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> PlayerName </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(TASK_ZONE_CAPTURE).ReportOrder" >
|
|
||||||
<strong>TASK_ZONE_CAPTURE:ReportOrder(ReportGroup)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameter</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> ReportGroup </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em></em>
|
|
||||||
<a id="#(TASK_ZONE_CAPTURE).TaskCoalition" >
|
|
||||||
<strong>TASK_ZONE_CAPTURE.TaskCoalition</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em></em>
|
|
||||||
<a id="#(TASK_ZONE_CAPTURE).TaskCoalitionName" >
|
|
||||||
<strong>TASK_ZONE_CAPTURE.TaskCoalitionName</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em></em>
|
|
||||||
<a id="#(TASK_ZONE_CAPTURE).TaskZoneName" >
|
|
||||||
<strong>TASK_ZONE_CAPTURE.TaskZoneName</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(TASK_ZONE_CAPTURE).UpdateTaskInfo" >
|
|
||||||
<strong>TASK_ZONE_CAPTURE:UpdateTaskInfo()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Instantiates a new TASK<em>ZONE</em>CAPTURE.</p>
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em><a href="Core.ZoneGoalCoalition.html##(ZONE_GOAL_COALITION)">Core.ZoneGoalCoalition#ZONE_GOAL_COALITION</a></em>
|
|
||||||
<a id="#(TASK_ZONE_CAPTURE).ZoneGoal" >
|
|
||||||
<strong>TASK_ZONE_CAPTURE.ZoneGoal</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
|
|
||||||
<h2><a id="#(TASK_ZONE_GOAL)" >Type <code>TASK_ZONE_GOAL</code></a></h2>
|
|
||||||
|
|
||||||
<p>The TASK<em>ZONE</em>GOAL class</p>
|
|
||||||
|
|
||||||
<h3>Field(s)</h3>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(TASK_ZONE_GOAL).GetGoalTotal" >
|
|
||||||
<strong>TASK_ZONE_GOAL:GetGoalTotal()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(TASK_ZONE_GOAL).GetMarkInfo" >
|
|
||||||
<strong>TASK_ZONE_GOAL:GetMarkInfo(TaskInfoID, TaskInfo)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> TaskInfoID </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> TaskInfo </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(TASK_ZONE_GOAL).GetPlannedMenuText" >
|
|
||||||
<strong>TASK_ZONE_GOAL:GetPlannedMenuText()</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(TASK_ZONE_GOAL).GetReportDetail" >
|
|
||||||
<strong>TASK_ZONE_GOAL:GetReportDetail(ReportGroup, TaskInfoID, TaskInfo)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> ReportGroup </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> TaskInfoID </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> TaskInfo </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(TASK_ZONE_GOAL).GetTargetZone" >
|
|
||||||
<strong>TASK_ZONE_GOAL:GetTargetZone(TaskUnit)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameter</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> TaskUnit </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
<h3>Return value</h3>
|
|
||||||
|
|
||||||
<p><em><a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>:</em>
|
|
||||||
The Zone object where the Target is located on the map.</p>
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(TASK_ZONE_GOAL).New" >
|
|
||||||
<strong>TASK_ZONE_GOAL:New(Mission, SetGroup, TaskName, ZoneGoal, TaskType, TaskBriefing)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
<p>Instantiates a new TASK<em>ZONE</em>GOAL.</p>
|
|
||||||
|
|
||||||
<h3>Parameters</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="Tasking.Mission.html##(MISSION)">Tasking.Mission#MISSION</a> Mission </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="Set.html##(SET_GROUP)">Set#SET_GROUP</a> SetGroup </em></code>:
|
|
||||||
The set of groups for which the Task can be assigned.</p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em>#string TaskName </em></code>:
|
|
||||||
The name of the Task.</p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="Core.ZoneGoal.html##(ZONE_GOAL)">Core.ZoneGoal#ZONE_GOAL</a> ZoneGoal </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> TaskType </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> TaskBriefing </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
<h3>Return value</h3>
|
|
||||||
|
|
||||||
<p><em><a href="##(TASK_ZONE_GOAL)">#TASK<em>ZONE</em>GOAL</a>:</em>
|
|
||||||
self</p>
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(TASK_ZONE_GOAL).SetGoalTotal" >
|
|
||||||
<strong>TASK_ZONE_GOAL:SetGoalTotal(GoalTotal)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameter</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> GoalTotal </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(TASK_ZONE_GOAL).SetProtect" >
|
|
||||||
<strong>TASK_ZONE_GOAL:SetProtect(ZoneGoal)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameter</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="Core.ZoneGoal.html##(ZONE_GOAL)">Core.ZoneGoal#ZONE_GOAL</a> ZoneGoal </em></code>:
|
|
||||||
The ZoneGoal Engine.</p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(TASK_ZONE_GOAL).SetTargetZone" >
|
|
||||||
<strong>TASK_ZONE_GOAL:SetTargetZone(TargetZone, TaskUnit)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> TargetZone </em></code>:
|
|
||||||
The Zone object where the Target is located on the map.</p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> TaskUnit </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em></em>
|
|
||||||
<a id="#(TASK_ZONE_GOAL).TaskType" >
|
|
||||||
<strong>TASK_ZONE_GOAL.TaskType</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<em><a href="Core.ZoneGoal.html##(ZONE_GOAL)">Core.ZoneGoal#ZONE_GOAL</a></em>
|
|
||||||
<a id="#(TASK_ZONE_GOAL).ZoneGoal" >
|
|
||||||
<strong>TASK_ZONE_GOAL.ZoneGoal</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
||||||
@@ -60,7 +60,6 @@
|
|||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
<li><a href="Fsm.html">Fsm</a></li>
|
<li><a href="Fsm.html">Fsm</a></li>
|
||||||
<li><a href="Goal.html">Goal</a></li>
|
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
@@ -73,7 +72,6 @@
|
|||||||
<li><a href="Positionable.html">Positionable</a></li>
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||||
<li><a href="Protect.html">Protect</a></li>
|
|
||||||
<li><a href="Radio.html">Radio</a></li>
|
<li><a href="Radio.html">Radio</a></li>
|
||||||
<li><a href="Rat.html">Rat</a></li>
|
<li><a href="Rat.html">Rat</a></li>
|
||||||
<li><a href="Route.html">Route</a></li>
|
<li><a href="Route.html">Route</a></li>
|
||||||
@@ -91,7 +89,6 @@
|
|||||||
<li><a href="Static.html">Static</a></li>
|
<li><a href="Static.html">Static</a></li>
|
||||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
<li><a href="Task.html">Task</a></li>
|
<li><a href="Task.html">Task</a></li>
|
||||||
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
|
|
||||||
<li>Task_A2A</li>
|
<li>Task_A2A</li>
|
||||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||||
@@ -101,9 +98,6 @@
|
|||||||
<li><a href="Unit.html">Unit</a></li>
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
<li><a href="Utils.html">Utils</a></li>
|
<li><a href="Utils.html">Utils</a></li>
|
||||||
<li><a href="Zone.html">Zone</a></li>
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
|
|
||||||
<li><a href="ZoneGoal.html">ZoneGoal</a></li>
|
|
||||||
<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
|
|
||||||
<li><a href="env.html">env</a></li>
|
<li><a href="env.html">env</a></li>
|
||||||
<li><a href="land.html">land</a></li>
|
<li><a href="land.html">land</a></li>
|
||||||
<li><a href="routines.html">routines</a></li>
|
<li><a href="routines.html">routines</a></li>
|
||||||
@@ -169,12 +163,6 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A).GetGoalTotal">TASK_A2A:GetGoalTotal()</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A).GetGoalTotal">TASK_A2A:GetGoalTotal()</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A).GetMarkInfo">TASK_A2A:GetMarkInfo(TaskInfoID, TaskInfo)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@@ -193,12 +181,6 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
|
|||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A).GetRendezVousZone">TASK_A2A:GetRendezVousZone(TaskUnit)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A).GetRendezVousZone">TASK_A2A:GetRendezVousZone(TaskUnit)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A).GetReportDetail">TASK_A2A:GetReportDetail(ReportGroup, TaskInfoID, TaskInfo)</a></td>
|
|
||||||
<td class="summary">
|
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@@ -553,32 +535,6 @@ The task is given a name and a briefing, that is used in the menu structure and
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(TASK_A2A).GetMarkInfo" >
|
|
||||||
<strong>TASK_A2A:GetMarkInfo(TaskInfoID, TaskInfo)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> TaskInfoID </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> TaskInfo </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@@ -659,37 +615,6 @@ The Zone object where the RendezVous is located on the map.</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<a id="#(TASK_A2A).GetReportDetail" >
|
|
||||||
<strong>TASK_A2A:GetReportDetail(ReportGroup, TaskInfoID, TaskInfo)</strong>
|
|
||||||
</a>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters</h3>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> ReportGroup </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> TaskInfoID </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> TaskInfo </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</dd>
|
|
||||||
</dl>
|
|
||||||
<dl class="function">
|
|
||||||
<dt>
|
|
||||||
|
|
||||||
<a id="#(TASK_A2A).GetTargetCoordinate" >
|
<a id="#(TASK_A2A).GetTargetCoordinate" >
|
||||||
<strong>TASK_A2A:GetTargetCoordinate(TaskUnit)</strong>
|
<strong>TASK_A2A:GetTargetCoordinate(TaskUnit)</strong>
|
||||||
</a>
|
</a>
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user