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4 Commits
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c5ce3342e2 | ||
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6c4ca046a9 | ||
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4017876fe2 | ||
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9651614894 |
@@ -409,9 +409,9 @@ do -- SET_BASE
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for ObjectID, ObjectData in pairs( self.Set ) do
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for ObjectID, ObjectData in pairs( self.Set ) do
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if NearestObject == nil then
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if NearestObject == nil then
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NearestObject = ObjectData
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NearestObject = ObjectData
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ClosestDistance = PointVec2:DistanceFromVec2( ObjectData:GetVec2() )
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ClosestDistance = PointVec2:DistanceFromPointVec2( ObjectData:GetVec2() )
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else
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else
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local Distance = PointVec2:DistanceFromVec2( ObjectData:GetVec2() )
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local Distance = PointVec2:DistanceFromPointVec2( ObjectData:GetVec2() )
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if Distance < ClosestDistance then
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if Distance < ClosestDistance then
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NearestObject = ObjectData
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NearestObject = ObjectData
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ClosestDistance = Distance
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ClosestDistance = Distance
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@@ -286,9 +286,9 @@ do -- DESIGNATE
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-- * The status report can be automatically flashed by selecting "Status" -> "Flash Status On".
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-- * The status report can be automatically flashed by selecting "Status" -> "Flash Status On".
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-- * The automatic flashing of the status report can be deactivated by selecting "Status" -> "Flash Status Off".
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-- * The automatic flashing of the status report can be deactivated by selecting "Status" -> "Flash Status Off".
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-- * The flashing of the status menu is disabled by default.
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-- * The flashing of the status menu is disabled by default.
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-- * The method @{#DESIGNATE.FlashStatusMenu}() can be used to enable or disable to flashing of the status menu.
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-- * The method @{#DESIGNATE.SetFlashStatusMenu}() can be used to enable or disable to flashing of the status menu.
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--
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--
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-- Designate:FlashStatusMenu( true )
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-- Designate:SetFlashStatusMenu( true )
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--
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--
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-- The example will activate the flashing of the status menu for this Designate object.
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-- The example will activate the flashing of the status menu for this Designate object.
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--
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--
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