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10 Commits
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2.9.13
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9520782a04 | ||
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f172f6efeb | ||
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b6b6686873 | ||
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5e724e7a3f | ||
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1860366986 | ||
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04ceda693b | ||
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23ff128ac8 |
@@ -837,6 +837,26 @@ do -- COORDINATE
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return land.getHeight( Vec2 )
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end
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--- Returns a table of DCS#Vec3 points representing the terrain profile between two points.
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-- @param #COORDINATE self
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-- @param Destination DCS#Vec3 Ending point of the profile.
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-- @return #table DCS#Vec3 table of the profile
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function COORDINATE:GetLandProfileVec3(Destination)
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return land.profile(self:GetVec3(), Destination)
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end
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--- Returns a table of #COORDINATE representing the terrain profile between two points.
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-- @param #COORDINATE self
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-- @param Destination #COORDINATE Ending coordinate of the profile.
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-- @return #table #COORDINATE table of the profile
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function COORDINATE:GetLandProfileCoordinates(Destination)
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local points = self:GetLandProfileVec3(Destination:GetVec3())
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local coords = {}
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for _, point in ipairs(points) do
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table.insert(coords, COORDINATE:NewFromVec3(point))
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end
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return coords
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end
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--- Set the heading of the coordinate, if applicable.
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-- @param #COORDINATE self
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@@ -175,7 +175,7 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
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local Name = Info.name or "?"
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local ErrorHandler = function( errmsg )
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env.info( "Error in timer function: " .. errmsg )
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env.info( "Error in timer function: " .. errmsg or "" )
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if BASE.Debug ~= nil then
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env.info( BASE.Debug.traceback() )
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end
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@@ -534,6 +534,19 @@ function ZONE_BASE:GetZoneProbability()
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return self.ZoneProbability
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end
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--- Get the coordinate on the radius of the zone nearest to Outsidecoordinate. Useto e.g. find an ingress point.
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-- @param #ZONE_BASE self
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-- @param Core.Point#COORDINATE Outsidecoordinate The coordinate outside of the zone from where to look.
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-- @return Core.Point#COORDINATE CoordinateOnRadius
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function ZONE_BASE:FindNearestCoordinateOnRadius(Outsidecoordinate)
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local Vec1 = self:GetVec2()
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local Radius = self:GetRadius()
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local Vec2 = Outsidecoordinate:GetVec2()
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local Point = UTILS.FindNearestPointOnCircle(Vec1,Radius,Vec2)
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local rc = COORDINATE:NewFromVec2(Point)
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return rc
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end
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--- Get the zone taking into account the randomization probability of a zone to be selected.
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-- @param #ZONE_BASE self
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-- @return #ZONE_BASE The zone is selected taking into account the randomization probability factor.
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@@ -1510,6 +1523,7 @@ function ZONE_RADIUS:IsVec3InZone( Vec3 )
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end
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--- Search for clear ground spawn zones within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
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-- @param #ZONE_RADIUS self
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-- @param #number PosRadius Required clear radius around each position.
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-- @param #number NumPositions Number of positions to find.
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-- @return #table A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius. nil if no clear positions are found.
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@@ -1519,6 +1533,7 @@ end
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--- Search for a random clear ground spawn coordinate within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
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-- @param #ZONE_RADIUS self
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-- @param #number PosRadius (Optional) Required clear radius around each position. (Default is math.min(Radius/10, 200))
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-- @param #number NumPositions (Optional) Number of positions to find. (Default 50)
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-- @return Core.Point#COORDINATE A random coordinate for a clear zone. nil if no clear positions are found.
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@@ -2506,6 +2521,7 @@ function ZONE_POLYGON_BASE:Flush()
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end
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--- Search for clear ground spawn zones within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
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-- @param #ZONE_POLYGON_BASE self
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-- @param #number PosRadius Required clear radius around each position.
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-- @param #number NumPositions Number of positions to find.
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-- @return #table A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius. nil if no clear positions are found.
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@@ -2515,6 +2531,7 @@ end
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--- Search for a random clear ground spawn coordinate within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
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-- @param #ZONE_POLYGON_BASE self
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-- @param #number PosRadius (Optional) Required clear radius around each position. (Default is math.min(Radius/10, 200))
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-- @param #number NumPositions (Optional) Number of positions to find. (Default 50)
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-- @return Core.Point#COORDINATE A random coordinate for a clear zone. nil if no clear positions are found.
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@@ -105,7 +105,7 @@ AUTOLASE = {
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debug = false,
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smokemenu = true,
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RoundingPrecision = 0,
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increasegroundawareness = true,
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increasegroundawareness = false,
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MonitorFrequency = 30,
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}
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@@ -216,7 +216,7 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
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self.smokemenu = true
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self.threatmenu = true
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self.RoundingPrecision = 0
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self.increasegroundawareness = true
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self.increasegroundawareness = false
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self.MonitorFrequency = 30
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self:EnableSmokeMenu({Angle=math.random(0,359),Distance=math.random(10,20)})
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@@ -1020,7 +1020,7 @@ function AUTOLASE:_Prescient()
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self:T(self.lid.."Checking possibly visible STATICs for Recce "..unit:GetName())
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for _,_static in pairs(Statics) do -- DCS static object here
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local static = STATIC:Find(_static)
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if static and static:GetCoalition() ~= self.coalition then
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if static and static:GetCoalition() ~= self.coalition and static:GetCoordinate() then
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local IsLOS = position:IsLOS(static:GetCoordinate())
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if IsLOS then
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unit:KnowUnit(static,true,true)
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File diff suppressed because it is too large
Load Diff
@@ -4593,6 +4593,33 @@ function UTILS.GetEnvZone(name)
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end
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end
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--- net.dostring_in
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function UTILS.DoStringIn(State,DoString)
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return net.dostring_in(State,DoString)
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end
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--- Show a picture on the screen
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-- @param #string FileName File name of the picture
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-- @param #number Duration Duration in seconds, defaults to 10
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-- @param #boolean ClearView If true, clears the view before showing the picture, defaults to false
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-- @param #number StartDelay Delay in seconds before showing the picture, defaults to 0
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-- @param #number HorizontalAlign Horizontal alignment of the picture, defaults to 1 (left), can be 0 (center) or 2 (right)
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-- @param #number VerticalAlign Vertical alignment of the picture, defaults to 1 (top), can be 0 (center) or 2 (bottom)
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-- @param #number Size Size of the picture in percent, defaults to 100
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-- @param #number SizeUnits Size units, defaults to 0 (percent), can be 1 (pixels)
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function UTILS.ShowPicture(FileName, Duration, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits)
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ClearView = ClearView or false
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StartDelay = StartDelay or 0
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HorizontalAlign = HorizontalAlign or 1
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VerticalAlign = VerticalAlign or 1
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Size = Size or 100
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SizeUnits = SizeUnits or 0
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if ClearView then ClearView = "true" else ClearView = "false" end
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net.dostring_in("mission", string.format("a_out_picture(getValueResourceByKey(\"%s\"), %d, %s, %d, \"%d\", \"%d\", %d, \"%d\")", FileName, Duration or 10, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits))
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end
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--- Show a helper gate at a DCS#Vec3 position
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-- @param DCS#Vec3 pos The position
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-- @param number heading Heading in degrees, can be 0..359 degrees
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