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ebb94c07b3 |
@@ -2992,8 +2992,10 @@ do -- COORDINATE
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local sunrise=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, true, Tdiff)
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local sunset=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, false, Tdiff)
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if sunrise == "N/R" then return false end
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if sunrise == "N/S" then return true end
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if type(sunrise) == "string" or type(sunset) == "string" then
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if sunrise == "N/R" then return false end
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if sunset == "N/S" then return true end
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end
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local time=UTILS.ClockToSeconds(clock)
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@@ -3011,6 +3013,11 @@ do -- COORDINATE
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-- Todays sun set in sec.
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local sunset=self:GetSunset(true)
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if type(sunrise) == "string" or type(sunset) == "string" then
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if sunrise == "N/R" then return false end
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if sunset == "N/S" then return true end
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end
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-- Seconds passed since midnight.
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local time=UTILS.SecondsOfToday()
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@@ -1798,7 +1798,7 @@ do
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if self.Shorad and self.Shorad.ActiveGroups and self.Shorad.ActiveGroups[name] then
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activeshorad = true
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end
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if IsInZone and not suppressed and not activeshorad then --check any target in zone and not currently managed by SEAD
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if IsInZone and (not suppressed) and (not activeshorad) then --check any target in zone and not currently managed by SEAD
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if samgroup:IsAlive() then
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-- switch on SAM
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local switch = false
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@@ -1863,7 +1863,7 @@ do
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end --end alive
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end --end check
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end --for loop
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if self.debug or self.verbose then
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if self.debug or self.verbose or self.logsamstatus then
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for _,_status in pairs(self.SamStateTracker) do
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if _status == "GREEN" then
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instatusgreen=instatusgreen+1
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@@ -1717,7 +1717,7 @@ end
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--- **[AIR]** Create a STRIKE mission. Flight will attack the closest map object to the specified coordinate.
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-- @param #AUFTRAG self
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-- @param Core.Point#COORDINATE Target The target coordinate. Can also be given as a GROUP, UNIT, STATIC or TARGET object.
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-- @param Core.Point#COORDINATE Target The target coordinate. Can also be given as a GROUP, UNIT, STATIC, SET_GROUP, SET_UNIT, SET_STATIC or TARGET object.
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-- @param #number Altitude Engage altitude in feet. Default 2000 ft.
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-- @param #number EngageWeaponType Which weapon to use. Defaults to auto, ie ENUMS.WeaponFlag.Auto. See ENUMS.WeaponFlag for options.
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-- @return #AUFTRAG self
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@@ -1749,7 +1749,7 @@ end
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--- **[AIR]** Create a BOMBING mission. Flight will drop bombs a specified coordinate.
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-- See [DCS task bombing](https://wiki.hoggitworld.com/view/DCS_task_bombing).
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-- @param #AUFTRAG self
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-- @param Core.Point#COORDINATE Target Target coordinate. Can also be specified as a GROUP, UNIT, STATIC or TARGET object.
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-- @param Core.Point#COORDINATE Target Target coordinate. Can also be specified as a GROUP, UNIT, STATIC, SET_GROUP, SET_UNIT, SET_STATIC or TARGET object.
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-- @param #number Altitude Engage altitude in feet. Default 25000 ft.
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-- @param #number EngageWeaponType Which weapon to use. Defaults to auto, ie ENUMS.WeaponFlag.Auto. See ENUMS.WeaponFlag for options.
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-- @return #AUFTRAG self
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@@ -6108,10 +6108,13 @@ function AUFTRAG:GetDCSMissionTask()
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-- BOMBING Mission --
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---------------------
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local DCStask=CONTROLLABLE.TaskBombing(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, Divebomb)
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local coords = self.engageTarget:GetCoordinates()
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for _, coord in pairs(coords) do
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local DCStask = CONTROLLABLE.TaskBombing(nil, coord:GetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType)
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table.insert(DCStasks, DCStask)
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end
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table.insert(DCStasks, DCStask)
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elseif self.type==AUFTRAG.Type.STRAFING then
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----------------------
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@@ -6311,9 +6314,12 @@ function AUFTRAG:GetDCSMissionTask()
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-- STRIKE Mission --
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--------------------
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local DCStask=CONTROLLABLE.TaskAttackMapObject(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType)
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local coords = self.engageTarget:GetCoordinates()
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for _, coord in pairs(coords) do
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local DCStask=CONTROLLABLE.TaskAttackMapObject(nil, coord:GetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType)
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table.insert(DCStasks, DCStask)
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table.insert(DCStasks, DCStask)
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end
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elseif self.type==AUFTRAG.Type.TANKER or self.type==AUFTRAG.Type.RECOVERYTANKER then
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@@ -313,7 +313,7 @@ CSAR.AircraftType["CH-47Fbl1"] = 31
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--- CSAR class version.
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-- @field #string version
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CSAR.version="1.0.31"
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CSAR.version="1.0.32"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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@@ -468,7 +468,7 @@ function CSAR:New(Coalition, Template, Alias)
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-- added 1.0.15
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self.allowbronco = false -- set to true to use the Bronco mod as a CSAR plane
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self.ADFRadioPwr = 1000
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self.ADFRadioPwr = 500
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-- added 1.0.16
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self.PilotWeight = 80
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@@ -2333,9 +2333,9 @@ end
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-- @param #CSAR self
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-- @param Wrapper.Group#GROUP _group Group #GROUP object.
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-- @param #number _freq Frequency to use
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-- @param #string _name Beacon Name to use
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-- @param #string BeaconName Beacon Name to use
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-- @return #CSAR self
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function CSAR:_AddBeaconToGroup(_group, _freq, _name)
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function CSAR:_AddBeaconToGroup(_group, _freq, BeaconName)
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self:T(self.lid .. " _AddBeaconToGroup")
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if self.CreateRadioBeacons == false then return end
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local _group = _group
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@@ -2356,10 +2356,11 @@ function CSAR:_AddBeaconToGroup(_group, _freq, _name)
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if _radioUnit then
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local name = _radioUnit:GetName()
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local Frequency = _freq -- Freq in Hertz
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local name = _radioUnit:GetName()
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--local name = _radioUnit:GetName()
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local Sound = "l10n/DEFAULT/"..self.radioSound
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local vec3 = _radioUnit:GetVec3() or _radioUnit:GetPositionVec3() or {x=0,y=0,z=0}
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trigger.action.radioTransmission(Sound, vec3, 0, false, Frequency, self.ADFRadioPwr or 1000,_name) -- Beacon in MP only runs for exactly 30secs straight
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self:I(self.lid..string.format("Added Radio Beacon %d Hertz | Name %s | Position {%d,%d,%d}",Frequency,BeaconName,vec3.x,vec3.y,vec3.z))
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trigger.action.radioTransmission(Sound, vec3, 0, true, Frequency, self.ADFRadioPwr or 500,BeaconName) -- Beacon in MP only runs for exactly 30secs straight
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end
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end
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@@ -2380,9 +2381,13 @@ function CSAR:_RefreshRadioBeacons()
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local group = pilot.group
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local frequency = pilot.frequency or 0 -- thanks to @Thrud
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local bname = pilot.BeaconName or pilot.name..math.random(1,100000)
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trigger.action.stopRadioTransmission(bname)
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--trigger.action.stopRadioTransmission(bname)
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if group and group:IsAlive() and frequency > 0 then
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self:_AddBeaconToGroup(group,frequency,bname)
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--self:_AddBeaconToGroup(group,frequency,bname)
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else
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if frequency > 0 then
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trigger.action.stopRadioTransmission(bname)
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end
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end
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end
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end
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@@ -1715,6 +1715,26 @@ function TARGET:GetAverageCoordinate()
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return nil
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end
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--- Get coordinates of all targets. (e.g. for a SET_STATIC)
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-- @param #TARGET self
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-- @return #table Table with coordinates of all targets.
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function TARGET:GetCoordinates()
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local coordinates={}
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for _,_target in pairs(self.targets) do
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local target=_target --#TARGET.Object
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local coordinate=self:GetTargetCoordinate(target)
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if coordinate then
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table.insert(coordinates, coordinate)
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end
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end
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return coordinates
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end
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--- Get heading of target.
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-- @param #TARGET self
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-- @return #number Heading of the target in degrees.
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@@ -1968,6 +1988,21 @@ function TARGET:GetObject(RefCoordinate, Coalitions)
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return nil
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end
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--- Get all target objects.
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-- @param #TARGET self
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-- @return #table List of target objects.
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function TARGET:GetObjects()
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local objects={}
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for _,_target in pairs(self.targets) do
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local target=_target --#TARGET.Object
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table.insert(objects, target.Object)
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end
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return objects
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end
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--- Count alive objects.
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-- @param #TARGET self
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-- @param #TARGET.Object Target Target objective.
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@@ -2145,9 +2145,9 @@ function UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, Rising, Tlocal)
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local cosH = (cos(zenith) - (sinDec * sin(latitude))) / (cosDec * cos(latitude))
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if rising and cosH > 1 then
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return "N/S" -- The sun never rises on this location on the specified date
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return "N/R" -- The sun never rises on this location on the specified date
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elseif cosH < -1 then
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return "N/R" -- The sun never sets on this location on the specified date
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return "N/S" -- The sun never sets on this location on the specified date
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end
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-- Finish calculating H and convert into hours
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Reference in New Issue
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