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17 Commits

Author SHA1 Message Date
Applevangelist
ca3fb4e479 Merge remote-tracking branch 'origin/develop' into branch 2025-05-30 19:39:58 +02:00
Applevangelist
40d4dc14ab Merge remote-tracking branch 'origin/master' into branch 2025-05-30 19:39:49 +02:00
Applevangelist
618a5ca9be xx 2025-05-30 19:39:08 +02:00
Thomas
c1997d9f70 Merge pull request #2311 from FlightControl-Master/Applevangelist-patch-1
Update CSAR.lua
2025-05-30 18:37:50 +02:00
Thomas
bb1caa6642 Update CSAR.lua 2025-05-30 18:37:38 +02:00
Thomas
638f083729 Merge pull request #2310 from shaji-Dev/develop
CSAR Downed Pilot Queue
2025-05-30 18:36:33 +02:00
shaji
59d41cf98b - [ADDED] Removes previous downed pilot with the same player name in Ejection event
- [ADDED] `useFIFOLimitReplacement` If true, it will remove the oldest downed pilot when a new one is added, if the limit is reached (FIFO queue), otherwise does not add downed pilots when the limit is reached.
2025-05-30 16:03:01 +02:00
Applevangelist
793adafda7 Merge remote-tracking branch 'origin/master' into develop 2025-05-30 11:14:33 +02:00
Applevangelist
dd5ca93f26 CSAR Small addition 2025-05-30 11:13:50 +02:00
Applevangelist
f7a86deba5 xxx 2025-05-26 12:29:48 +02:00
Applevangelist
740f90a513 xx 2025-05-26 07:41:08 +02:00
Thomas
0d1a7c770b Merge pull request #2309 from FlightControl-Master/master
Merge from master
2025-05-25 09:12:50 +02:00
Thomas
1889df4952 Merge pull request #2308 from shaji-Dev/master
[FIXED] Velocity is taking into account dead units for GROUP
2025-05-25 09:12:04 +02:00
shaji
7ca219748d [FIXED] Velocity is taking into account dead units for GROUP 2025-05-24 19:46:20 +02:00
Applevangelist
b3f944e82e Merge remote-tracking branch 'origin/master' into develop 2025-05-24 15:54:14 +02:00
Applevangelist
2fc16ba694 Runway text duplication 2025-05-24 15:53:43 +02:00
Applevangelist
efceb095d2 xx 2025-05-24 15:53:29 +02:00
6 changed files with 147 additions and 56 deletions

View File

@@ -2798,7 +2798,7 @@ function ATIS:onafterBroadcast( From, Event, To )
end
_RUNACT = subtitle
alltext = alltext .. ";\n" .. subtitle
--alltext = alltext .. ";\n" .. subtitle
-- Runway length.
if self.rwylength then

View File

@@ -1715,6 +1715,42 @@ function AUFTRAG:NewSEAD(Target, Altitude)
return mission
end
--- **[AIR]** Create a SEAD in Zone mission.
-- @param #AUFTRAG self
-- @param Core.Zone#ZONE TargetZone The target zone to attack.
-- @param #number Altitude Engage altitude in feet. Default 25000 ft.
-- @param #table TargetTypes Table of string of DCS known target types, defaults to {"Air defence"}. See [DCS Target Attributes](https://wiki.hoggitworld.com/view/DCS_enum_attributes)
-- @param #number Duration Engage this much time when the AUFTRAG starts executing.
-- @return #AUFTRAG self
function AUFTRAG:NewSEADInZone(TargetZone, Altitude, TargetTypes, Duration)
local mission=AUFTRAG:New(AUFTRAG.Type.SEAD)
mission:_TargetFromObject(TargetZone)
-- DCS Task options:
mission.engageWeaponType=ENUMS.WeaponFlag.Auto
mission.engageWeaponExpend=AI.Task.WeaponExpend.ALL
mission.engageAltitude=UTILS.FeetToMeters(Altitude or 25000)
mission.engageZone = TargetZone
mission.engageTargetTypes = TargetTypes or {"Air defence"}
-- Mission options:
mission.missionTask=ENUMS.MissionTask.SEAD
mission.missionAltitude=mission.engageAltitude
mission.missionFraction=0.7
mission.optionROE=ENUMS.ROE.OpenFire
mission.optionROT=ENUMS.ROT.EvadeFire
mission.categories={AUFTRAG.Category.AIRCRAFT}
mission.DCStask=mission:GetDCSMissionTask()
mission:SetDuration(Duration or 1800)
return mission
end
--- **[AIR]** Create a STRIKE mission. Flight will attack the closest map object to the specified coordinate.
-- @param #AUFTRAG self
-- @param Core.Point#COORDINATE Target The target coordinate. Can also be given as a GROUP, UNIT, STATIC, SET_GROUP, SET_UNIT, SET_STATIC or TARGET object.
@@ -4822,6 +4858,11 @@ function AUFTRAG:CheckGroupsDone()
self:T(self.lid..string.format("CheckGroupsDone: Mission is STARTED state %s [FSM=%s] but count of alive OPSGROUP is zero. Mission DONE!", self.status, self:GetState()))
return true
end
if (self:IsStarted() or self:IsExecuting()) and self:CountOpsGroups()>0 then
self:T(self.lid..string.format("CheckGroupsDone: Mission is STARTED state %s [FSM=%s] and count of alive OPSGROUP > zero. Mission NOT DONE!", self.status, self:GetState()))
return true
end
return true
end
@@ -6305,9 +6346,35 @@ function AUFTRAG:GetDCSMissionTask()
-- Add enroute task SEAD. Disabled that here because the group enganges everything on its route.
--local DCStask=CONTROLLABLE.EnRouteTaskSEAD(nil, self.TargetType)
--table.insert(self.enrouteTasks, DCStask)
self:_GetDCSAttackTask(self.engageTarget, DCStasks)
if self.engageZone then
--local DCStask=CONTROLLABLE.EnRouteTaskSEAD(nil, self.engageTargetTypes)
--table.insert(self.enrouteTasks, DCStask)
self.engageZone:Scan({Object.Category.UNIT},{Unit.Category.GROUND_UNIT})
local ScanUnitSet = self.engageZone:GetScannedSetUnit()
local SeadUnitSet = SET_UNIT:New()
for _,_unit in pairs (ScanUnitSet.Set) do
local unit = _unit -- Wrapper.Unit#UNTI
if unit and unit:IsAlive() and unit:HasSEAD() then
self:T("Adding UNIT for SEAD: "..unit:GetName())
local task = CONTROLLABLE.TaskAttackUnit(nil,unit,GroupAttack,AI.Task.WeaponExpend.ALL,1,Direction,self.engageAltitude,4161536)
table.insert(DCStasks, task)
SeadUnitSet:AddUnit(unit)
end
end
self.engageTarget = TARGET:New(SeadUnitSet)
--local OrbitTask = CONTROLLABLE.TaskOrbitCircle(nil,self.engageAltitude,self.missionSpeed,self.engageZone:GetCoordinate())
--local Point = self.engageZone:GetVec2()
--local OrbitTask = CONTROLLABLE.TaskOrbitCircleAtVec2(nil,Point,self.engageAltitude,self.missionSpeed)
--table.insert(DCStasks, OrbitTask)
else
self:_GetDCSAttackTask(self.engageTarget, DCStasks)
end
elseif self.type==AUFTRAG.Type.STRIKE then
--------------------

View File

@@ -263,6 +263,7 @@ CSAR = {
rescuedpilots = 0,
limitmaxdownedpilots = true,
maxdownedpilots = 10,
useFIFOLimitReplacement = false, -- If true, it will remove the oldest downed pilot when a new one is added, if the limit is reached.
allheligroupset = nil,
topmenuname = "CSAR",
ADFRadioPwr = 1000,
@@ -313,7 +314,7 @@ CSAR.AircraftType["CH-47Fbl1"] = 31
--- CSAR class version.
-- @field #string version
CSAR.version="1.0.32"
CSAR.version="1.0.33"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
@@ -1144,19 +1145,8 @@ function CSAR:_EventHandler(EventData)
self:T("Double Ejection!")
return self
end
-- limit no of pilots in the field.
if self.limitmaxdownedpilots and self:_ReachedPilotLimit() then
self:T("Maxed Downed Pilot!")
return self
end
-- TODO: Over water check --- EVENTS.LandingAfterEjection NOT triggered by DCS, so handle csarUsePara = true case
-- might create dual pilots in edge cases
local wetfeet = false
local initdcscoord = nil
local initcoord = nil
if _event.id == EVENTS.Ejection then
@@ -1168,6 +1158,36 @@ function CSAR:_EventHandler(EventData)
initcoord = COORDINATE:NewFromVec3(initdcscoord)
self:T({initdcscoord})
end
-- Remove downed pilot if already exists to replace with new one.
if _event.IniPlayerName then
local PilotTable = self.downedPilots --#CSAR.DownedPilot
local _foundPilot = nil
for _,_pilot in pairs(PilotTable) do
if _pilot.player == _event.IniPlayerName and _pilot.alive == true then
_foundPilot = _pilot
break
end
end
if _foundPilot then
self:T("Downed pilot already exists!")
_foundPilot.group:Destroy(false)
self:_RemoveNameFromDownedPilots(_foundPilot.name)
self:_CheckDownedPilotTable()
end
end
-- limit no of pilots in the field.
if self.limitmaxdownedpilots and self:_ReachedPilotLimit() then
self:T("Maxed Downed Pilot!")
return self
end
-- TODO: Over water check --- EVENTS.LandingAfterEjection NOT triggered by DCS, so handle csarUsePara = true case
-- might create dual pilots in edge cases
local wetfeet = false
--local surface = _unit:GetCoordinate():GetSurfaceType()
local surface = initcoord:GetSurfaceType()
@@ -2116,7 +2136,8 @@ end
--- (Internal) Determine distance to closest MASH.
-- @param #CSAR self
-- @param Wrapper.Unit#UNIT _heli Helicopter #UNIT
-- @return #CSAR self
-- @return #number Distance in meters
-- @return #string MASH Name as string
function CSAR:_GetClosestMASH(_heli)
self:T(self.lid .. " _GetClosestMASH")
local _mashset = self.mash -- Core.Set#SET_GROUP
@@ -2128,31 +2149,13 @@ function CSAR:_GetClosestMASH(_heli)
local _shortestDistance = -1
local _distance = 0
local _helicoord = _heli:GetCoordinate()
local function GetCloseAirbase(coordinate,Coalition,Category)
local a=coordinate:GetVec3()
local distmin=math.huge
local airbase=nil
for DCSairbaseID, DCSairbase in pairs(world.getAirbases(Coalition)) do
local b=DCSairbase:getPoint()
local c=UTILS.VecSubstract(a,b)
local dist=UTILS.VecNorm(c)
if dist<distmin and (Category==nil or Category==DCSairbase:getDesc().category) then
distmin=dist
airbase=DCSairbase
end
end
return distmin
end
local MashName = nil
if self.allowFARPRescue then
local position = _heli:GetCoordinate()
local afb,distance = position:GetClosestAirbase(nil,self.coalition)
_shortestDistance = distance
MashName = (afb ~= nil) and afb:GetName() or "Unknown"
end
for _,_mashes in pairs(MashSets) do
@@ -2166,12 +2169,13 @@ function CSAR:_GetClosestMASH(_heli)
_distance = self:_GetDistance(_helicoord, _mashcoord)
if _distance ~= nil and (_shortestDistance == -1 or _distance < _shortestDistance) then
_shortestDistance = _distance
MashName = _mashUnit:GetName() or "Unknown"
end
end
end
if _shortestDistance ~= -1 then
return _shortestDistance
return _shortestDistance, MashName
else
return -1
end
@@ -2417,11 +2421,26 @@ function CSAR:_ReachedPilotLimit()
local limit = self.maxdownedpilots
local islimited = self.limitmaxdownedpilots
local count = self:_CountActiveDownedPilots()
if islimited and (count >= limit) then
return true
else
return false
end
if islimited and (count >= limit) then
if self.useFIFOLimitReplacement then
local oldIndex = -1
local oldDownedPilot = nil
for _index, _downedpilot in pairs(self.downedPilots) do
oldIndex = _index
oldDownedPilot = _downedpilot
break
end
if oldDownedPilot then
oldDownedPilot.group:Destroy(false)
oldDownedPilot.alive = false
self:_CheckDownedPilotTable()
return false
end
end
return true
else
return false
end
end
--- User - Function to add onw SET_GROUP Set-up for pilot filtering and assignment.

View File

@@ -3486,7 +3486,7 @@ end
-- @param #PLAYERTASKCONTROLLER self
-- @param Ops.PlayerTask#PLAYERTASK PlayerTask
-- @param #boolean Silent If true, make no "has new task" announcement
-- @param #boolen TaskFilter If true, apply the white/black-list task filters here, also
-- @param #boolean TaskFilter If true, apply the white/black-list task filters here, also
-- @return #PLAYERTASKCONTROLLER self
-- @usage
-- Example to create a PLAYERTASK of type CTLD and give Players 10 minutes to complete:

View File

@@ -1432,7 +1432,7 @@ end
-- @param #number Speed The speed [m/s] flying when holding the position.
-- @return #CONTROLLABLE self
function CONTROLLABLE:TaskOrbitCircleAtVec2( Point, Altitude, Speed )
self:F2( { self.ControllableName, Point, Altitude, Speed } )
--self:F2( { self.ControllableName, Point, Altitude, Speed } )
local DCSTask = {
id = 'Orbit',

View File

@@ -912,15 +912,18 @@ function GROUP:GetVelocityVec3()
if DCSGroup and DCSGroup:isExist() then
local GroupUnits = DCSGroup:getUnits()
local GroupCount = #GroupUnits
local GroupCount = 0
local VelocityVec3 = { x = 0, y = 0, z = 0 }
for _, DCSUnit in pairs( GroupUnits ) do
local UnitVelocityVec3 = DCSUnit:getVelocity()
VelocityVec3.x = VelocityVec3.x + UnitVelocityVec3.x
VelocityVec3.y = VelocityVec3.y + UnitVelocityVec3.y
VelocityVec3.z = VelocityVec3.z + UnitVelocityVec3.z
if DCSUnit:isExist() and DCSUnit:isActive() then
local UnitVelocityVec3 = DCSUnit:getVelocity()
VelocityVec3.x = VelocityVec3.x + UnitVelocityVec3.x
VelocityVec3.y = VelocityVec3.y + UnitVelocityVec3.y
VelocityVec3.z = VelocityVec3.z + UnitVelocityVec3.z
GroupCount = GroupCount + 1
end
end
VelocityVec3.x = VelocityVec3.x / GroupCount
@@ -1754,11 +1757,13 @@ function GROUP:GetMaxVelocity()
for Index, UnitData in pairs( DCSGroup:getUnits() ) do
local UnitVelocityVec3 = UnitData:getVelocity()
local UnitVelocity = math.abs( UnitVelocityVec3.x ) + math.abs( UnitVelocityVec3.y ) + math.abs( UnitVelocityVec3.z )
if UnitData:isExist() and UnitData:isActive() then
local UnitVelocityVec3 = UnitData:getVelocity()
local UnitVelocity = math.abs( UnitVelocityVec3.x ) + math.abs( UnitVelocityVec3.y ) + math.abs( UnitVelocityVec3.z )
if UnitVelocity > GroupVelocityMax then
GroupVelocityMax = UnitVelocity
if UnitVelocity > GroupVelocityMax then
GroupVelocityMax = UnitVelocity
end
end
end