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49 Commits

Author SHA1 Message Date
Applevangelist
b9cf1e46af xx 2025-08-14 17:17:34 +02:00
Applevangelist
4a04d7cce7 xx 2025-08-14 17:15:43 +02:00
Applevangelist
35f15435a3 #MANTIS - Added Pantsir S1, TOR M2, IRIS-T SLM to main man SAM data (from CH mod) 2025-08-14 09:12:58 +02:00
Applevangelist
4c97d966a2 #MSRS - align google voices catalog with new voice types. 2025-08-10 13:20:22 +02:00
Applevangelist
674c6eec81 More randomness in functions using random coordinates 2025-08-07 11:30:44 +02:00
Thomas
c75c3d8777 Merge pull request #2361 from FlightControl-Master/Applevangelist-score-1
Update Scoring.lua
2025-08-07 11:16:29 +02:00
Thomas
4fa63986dc Update Scoring.lua
Further changes
2025-08-07 11:16:07 +02:00
Thomas
029f7a3f5c Update Scoring.lua
Better check for Scenery hits where target category is usually nil
2025-08-06 12:27:28 +02:00
Thomas
e9194c59f4 Merge pull request #2358 from FlightControl-Master/Applevangelist-patch-1
Update Airbase.lua
2025-08-04 16:11:00 +02:00
Thomas
c8d693c8e7 Update Airbase.lua
Sinai add'l bases
2025-08-04 16:10:10 +02:00
Thomas
2341014882 Merge pull request #2356 from leka1986/master
Master
2025-08-02 18:34:25 +02:00
leka1986
eb15fadcfe Added SetPartlyInside. if used, it the :Trigger will trigger as soon as any of the group units enteres the zone even if they are far apart. 2025-08-02 17:40:55 +02:00
Applevangelist
13fa8f373e #MANTIS - added radar entry for Dog Ear and Nike 2025-08-01 14:02:57 +02:00
Applevangelist
b318e8ae13 #AIRBOSS - Added :SetCarrierIllumination(Mode) 2025-07-31 09:47:54 +02:00
Thomas
7e963bef41 Merge pull request #2354 from shaji-Dev/master
[ADDED] `UTILS.ShowPicture` For all, coalition, country, group and unit
2025-07-31 09:26:09 +02:00
smiki
933000ffc7 [ADDED] UNIT:SetCarrierIlluminationMode 2025-07-31 09:06:19 +02:00
smiki
9b217e1c97 [ADDED] UTILS.ShowPicture For all, coalition, country, group and unit
[ADDED] `UTILS.ShowHelperGateForUnit`
2025-07-31 08:57:20 +02:00
smiki
324f4944b4 [ADDED] UTILS.ShowPicture For all, coalition, country, group and unit
[ADDED] `UTILS.ShowHelperGateForUnit`
2025-07-31 08:54:16 +02:00
Applevangelist
f735f1eb53 CTLD - correct ground speed for routing 2025-07-29 17:38:35 +02:00
Thomas
7149226283 Merge pull request #2353 from shaji-Dev/master
[CHANGED] Use file path instead of resource key
2025-07-29 13:04:46 +02:00
shaji-Dev
4164a5288a Merge branch 'FlightControl-Master:master' into master 2025-07-29 12:50:45 +02:00
smiki
1992276b07 Merge remote-tracking branch 'origin/master' 2025-07-29 12:50:27 +02:00
smiki
21a7023b7b Removed getValueResourceByKey UTILS.ShowPicture and UTILS.SetMissionBriefing to use full file paths 2025-07-29 12:50:19 +02:00
Applevangelist
f094716b73 CTLD - Added option for Vehicle Formation when going to a MOVE zone. 2025-07-29 12:04:41 +02:00
Applevangelist
4b1888a34d CSAR - Allow also the initial down message to be suppressed 2025-07-29 10:02:22 +02:00
Applevangelist
b9be3aa7f8 xx 2025-07-27 14:50:45 +02:00
Thomas
fd2dacaefb Merge pull request #2351 from shaji-Dev/master
[ADDED] `UTILS.LoadMission` and `UTILS.SetMissionBriefing`
2025-07-27 14:15:16 +02:00
smiki
cc60e85901 [ADDED] UTILS.LoadMission and UTILS.SetMissionBriefing 2025-07-27 13:18:56 +02:00
Thomas
f172f6efeb Merge pull request #2349 from shaji-Dev/master
[ADDED] `UTILS.ShowPicture`. Overlay pictures for players
2025-07-26 09:01:02 +02:00
smiki
b6b6686873 [ADDED] COORDINATE:GetLandProfile 2025-07-25 23:43:00 +02:00
smiki
5e724e7a3f [ADDED] COORDINATE:GetLandProfile 2025-07-25 23:39:53 +02:00
smiki
90f1d1df2a Merge remote-tracking branch 'origin/master' 2025-07-25 23:27:11 +02:00
smiki
a5726c0ed8 [ADDED] UTILS.ShowPicture. Overlay pictures for players.
Refactoring
2025-07-25 23:27:01 +02:00
Applevangelist
23ff128ac8 #ZONE added ZONE_BASE:FindNearestCoordinateOnRadius() 2025-07-25 19:05:01 +02:00
Applevangelist
7d3fc1740a xx 2025-07-25 14:57:58 +02:00
Applevangelist
b2a084d669 xx 2025-07-25 14:57:06 +02:00
Applevangelist
30203668e4 Revert "#UTILS - Added FindNearestPointOnCircle()"
This reverts commit 2cc1ddd4679b0e3fb7a5f72ea5e4822112e2f2d1.
2025-07-25 14:57:06 +02:00
Thomas
ebecc70693 Merge pull request #2348 from shaji-Dev/master
[ADDED] `Disposition.getSimpleZones`  support for ZONE_POLYGON_BASE
2025-07-25 14:47:08 +02:00
smiki
74712b6e27 [ADDED] Disposition.getSimpleZones to ZONE_POLYGON_BASE to support all zone types 2025-07-25 14:17:03 +02:00
Applevangelist
40253ea8bb xx 2025-07-24 18:27:44 +02:00
Applevangelist
4e56078d2a #CONTROLLABLE - added options for landing approaches
* Prefer vertical for helos
and for aircraft
* Straight in
* Overhead break
* Force pair
* Restrict pair
2025-07-24 16:17:09 +02:00
Thomas
4bbf20ca4e Merge pull request #2345 from shaji-Dev/master
[Fixed] `Disposition.getSimpleZones`
2025-07-24 09:39:09 +02:00
smiki
a462c5a493 [Fixed] Disposition.getSimpleZones 2025-07-24 01:51:10 +02:00
Applevangelist
367014ebf3 xxx 2025-07-23 15:47:56 +02:00
Thomas
326b20b08d Merge pull request #2344 from shaji-Dev/master
[ADDED] `Disposition.getSimpleZones`
2025-07-23 12:35:16 +02:00
Applevangelist
11b0ce6275 #AIRBASE - remove some differences between data produced by _InitRunways and GetRunwayData 2025-07-23 12:34:52 +02:00
smiki
03763e16d6 [ADDED] Disposition.getSimpleZones 2025-07-23 12:19:00 +02:00
smiki
c1e8ee12e0 [ADDED] Disposition.getSimpleZones 2025-07-23 11:48:33 +02:00
smiki
ac8cc408c1 [FIXED] Disposition.getSimpleZones 2025-07-23 11:48:07 +02:00
18 changed files with 1667 additions and 943 deletions

View File

@@ -1112,7 +1112,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
self:E("WARNING: Invalid STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name) self:E("WARNING: Invalid STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
else else
self.STNS[stn] = UnitTemplate.name self.STNS[stn] = UnitTemplate.name
self:I("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name) self:T("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
end end
end end
if UnitTemplate.AddPropAircraft.SADL_TN then if UnitTemplate.AddPropAircraft.SADL_TN then
@@ -1121,7 +1121,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
self:E("WARNING: Invalid SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name) self:E("WARNING: Invalid SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
else else
self.SADL[sadl] = UnitTemplate.name self.SADL[sadl] = UnitTemplate.name
self:I("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name) self:T("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
end end
end end
end end
@@ -1382,7 +1382,7 @@ function DATABASE:GetCoalitionFromClientTemplate( ClientName )
if self.Templates.ClientsByName[ClientName] then if self.Templates.ClientsByName[ClientName] then
return self.Templates.ClientsByName[ClientName].CoalitionID return self.Templates.ClientsByName[ClientName].CoalitionID
end end
self:E("WARNING: Template does not exist for client "..tostring(ClientName)) self:T("WARNING: Template does not exist for client "..tostring(ClientName))
return nil return nil
end end
@@ -1394,7 +1394,7 @@ function DATABASE:GetCategoryFromClientTemplate( ClientName )
if self.Templates.ClientsByName[ClientName] then if self.Templates.ClientsByName[ClientName] then
return self.Templates.ClientsByName[ClientName].CategoryID return self.Templates.ClientsByName[ClientName].CategoryID
end end
self:E("WARNING: Template does not exist for client "..tostring(ClientName)) self:T("WARNING: Template does not exist for client "..tostring(ClientName))
return nil return nil
end end
@@ -1406,7 +1406,7 @@ function DATABASE:GetCountryFromClientTemplate( ClientName )
if self.Templates.ClientsByName[ClientName] then if self.Templates.ClientsByName[ClientName] then
return self.Templates.ClientsByName[ClientName].CountryID return self.Templates.ClientsByName[ClientName].CountryID
end end
self:E("WARNING: Template does not exist for client "..tostring(ClientName)) self:T("WARNING: Template does not exist for client "..tostring(ClientName))
return nil return nil
end end

View File

@@ -777,7 +777,9 @@ do -- COORDINATE
-- @return DCS#Vec2 Vec2 -- @return DCS#Vec2 Vec2
function COORDINATE:GetRandomVec2InRadius( OuterRadius, InnerRadius ) function COORDINATE:GetRandomVec2InRadius( OuterRadius, InnerRadius )
self:F2( { OuterRadius, InnerRadius } ) self:F2( { OuterRadius, InnerRadius } )
math.random()
math.random()
math.random()
local Theta = 2 * math.pi * math.random() local Theta = 2 * math.pi * math.random()
local Radials = math.random() + math.random() local Radials = math.random() + math.random()
if Radials > 1 then if Radials > 1 then
@@ -837,6 +839,26 @@ do -- COORDINATE
return land.getHeight( Vec2 ) return land.getHeight( Vec2 )
end end
--- Returns a table of DCS#Vec3 points representing the terrain profile between two points.
-- @param #COORDINATE self
-- @param Destination DCS#Vec3 Ending point of the profile.
-- @return #table DCS#Vec3 table of the profile
function COORDINATE:GetLandProfileVec3(Destination)
return land.profile(self:GetVec3(), Destination)
end
--- Returns a table of #COORDINATE representing the terrain profile between two points.
-- @param #COORDINATE self
-- @param Destination #COORDINATE Ending coordinate of the profile.
-- @return #table #COORDINATE table of the profile
function COORDINATE:GetLandProfileCoordinates(Destination)
local points = self:GetLandProfileVec3(Destination:GetVec3())
local coords = {}
for _, point in ipairs(points) do
table.insert(coords, COORDINATE:NewFromVec3(point))
end
return coords
end
--- Set the heading of the coordinate, if applicable. --- Set the heading of the coordinate, if applicable.
-- @param #COORDINATE self -- @param #COORDINATE self
@@ -3797,7 +3819,26 @@ do -- COORDINATE
function COORDINATE:GetRandomPointVec3InRadius( OuterRadius, InnerRadius ) function COORDINATE:GetRandomPointVec3InRadius( OuterRadius, InnerRadius )
return COORDINATE:NewFromVec3( self:GetRandomVec3InRadius( OuterRadius, InnerRadius ) ) return COORDINATE:NewFromVec3( self:GetRandomVec3InRadius( OuterRadius, InnerRadius ) )
end end
--- Search for clear zones in a given area. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
-- @param #number SearchRadius Radius of the search area.
-- @param #number PosRadius Required clear radius around each position.
-- @param #number NumPositions Number of positions to find.
-- @return #table A table of Core.Point#COORDINATE that are clear of map objects within the given PosRadius. nil if no positions are found.
function COORDINATE:GetSimpleZones(SearchRadius, PosRadius, NumPositions)
local clearPositions = UTILS.GetSimpleZones(self:GetVec3(), SearchRadius, PosRadius, NumPositions)
if clearPositions and #clearPositions > 0 then
local coords = {}
for _, pos in pairs(clearPositions) do
local coord = COORDINATE:NewFromVec2(pos)
table.insert(coords, coord)
end
return coords
end
return nil
end
end end
do do

View File

@@ -175,7 +175,7 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
local Name = Info.name or "?" local Name = Info.name or "?"
local ErrorHandler = function( errmsg ) local ErrorHandler = function( errmsg )
env.info( "Error in timer function: " .. errmsg ) env.info( "Error in timer function: " .. errmsg or "" )
if BASE.Debug ~= nil then if BASE.Debug ~= nil then
env.info( BASE.Debug.traceback() ) env.info( BASE.Debug.traceback() )
end end

View File

@@ -6691,6 +6691,8 @@ do -- SET_ZONE
-- --
-- -- Stop watching after 1 hour -- -- Stop watching after 1 hour
-- zoneset:__TriggerStop(3600) -- zoneset:__TriggerStop(3600)
-- -- Call :SetPartlyInside() on any zone (or SET_ZONE) if you want GROUPs to count as inside when any of their units enters even if they are far apart.
-- -- Make sure to call :SetPartlyInside() before :Trigger()!.
function SET_ZONE:Trigger(Objects) function SET_ZONE:Trigger(Objects)
--self:I("Added Set_Zone Trigger") --self:I("Added Set_Zone Trigger")
self:AddTransition("*","TriggerStart","TriggerRunning") self:AddTransition("*","TriggerStart","TriggerRunning")
@@ -6741,6 +6743,20 @@ do -- SET_ZONE
-- @param Core.Zone#ZONE_BASE Zone The zone left. -- @param Core.Zone#ZONE_BASE Zone The zone left.
end end
--- Toggle “partly-inside” handling for every zone in the set when those zones are used with :Trigger().
-- * Call with no argument or **true** → enable for all.
-- * Call with **false** → disable again (handy if it was enabled before).
-- @param #SET_ZONE self
-- @return #SET_ZONE self
function SET_ZONE:SetPartlyInside(state)
for _,Zone in pairs(self.Set) do
if Zone.SetPartlyInside then
Zone:SetPartlyInside(state)
end
end
return self
end
--- (Internal) Check the assigned objects for being in/out of the zone --- (Internal) Check the assigned objects for being in/out of the zone
-- @param #SET_ZONE self -- @param #SET_ZONE self
-- @param #boolean fromstart If true, do the init of the objects -- @param #boolean fromstart If true, do the init of the objects
@@ -6776,8 +6792,13 @@ do -- SET_ZONE
-- has not been tagged previously - wasn't in set! -- has not been tagged previously - wasn't in set!
obj.TriggerInZone[_zone.ZoneName] = false obj.TriggerInZone[_zone.ZoneName] = false
end end
-- is obj in zone? -- is obj in this zone?
local inzone = _zone:IsCoordinateInZone(obj:GetCoordinate()) local inzone
if _zone.PartlyInside and obj.ClassName == "GROUP" then
inzone = obj:IsAnyInZone(_zone) -- TRUE as soon as any unit is inside
else
inzone = _zone:IsCoordinateInZone(obj:GetCoordinate()) -- original centroid test
end
--self:I("Object "..obj:GetName().." is in zone: "..tostring(inzone)) --self:I("Object "..obj:GetName().." is in zone: "..tostring(inzone))
if inzone and not obj.TriggerInZone[_zone.ZoneName] then if inzone and not obj.TriggerInZone[_zone.ZoneName] then
-- wasn't in zone before -- wasn't in zone before

View File

@@ -70,6 +70,7 @@
-- @field #table Table of any trigger zone properties from the ME. The key is the Name of the property, and the value is the property's Value. -- @field #table Table of any trigger zone properties from the ME. The key is the Name of the property, and the value is the property's Value.
-- @field #number Surface Type of surface. Only determined at the center of the zone! -- @field #number Surface Type of surface. Only determined at the center of the zone!
-- @field #number Checktime Check every Checktime seconds, used for ZONE:Trigger() -- @field #number Checktime Check every Checktime seconds, used for ZONE:Trigger()
-- @field #boolean PartlyInside When called, a GROUP is considered inside as soon as any of its units enters the zone even if they are far apart.
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
@@ -534,6 +535,19 @@ function ZONE_BASE:GetZoneProbability()
return self.ZoneProbability return self.ZoneProbability
end end
--- Get the coordinate on the radius of the zone nearest to Outsidecoordinate. Useto e.g. find an ingress point.
-- @param #ZONE_BASE self
-- @param Core.Point#COORDINATE Outsidecoordinate The coordinate outside of the zone from where to look.
-- @return Core.Point#COORDINATE CoordinateOnRadius
function ZONE_BASE:FindNearestCoordinateOnRadius(Outsidecoordinate)
local Vec1 = self:GetVec2()
local Radius = self:GetRadius()
local Vec2 = Outsidecoordinate:GetVec2()
local Point = UTILS.FindNearestPointOnCircle(Vec1,Radius,Vec2)
local rc = COORDINATE:NewFromVec2(Point)
return rc
end
--- Get the zone taking into account the randomization probability of a zone to be selected. --- Get the zone taking into account the randomization probability of a zone to be selected.
-- @param #ZONE_BASE self -- @param #ZONE_BASE self
-- @return #ZONE_BASE The zone is selected taking into account the randomization probability factor. -- @return #ZONE_BASE The zone is selected taking into account the randomization probability factor.
@@ -599,6 +613,8 @@ end
-- --
-- -- Stop watching the zone after 1 hour -- -- Stop watching the zone after 1 hour
-- triggerzone:__TriggerStop(3600) -- triggerzone:__TriggerStop(3600)
-- -- Call :SetPartlyInside() if you use SET_GROUP to count as inside when any of their units enters even when they are far apart.
-- -- Make sure to call :SetPartlyInside() before :Trigger()!
function ZONE_BASE:Trigger(Objects) function ZONE_BASE:Trigger(Objects)
--self:I("Added Zone Trigger") --self:I("Added Zone Trigger")
self:SetStartState("TriggerStopped") self:SetStartState("TriggerStopped")
@@ -667,6 +683,16 @@ function ZONE_BASE:Trigger(Objects)
end end
--- Toggle “partly-inside” handling for this zone. To be used before :Trigger().
-- * Default:* flag is **false** until you call the method.
-- * Call with no argument or with **true** → enable.
-- * Call with **false** → disable again (handy if it was enabled before).
-- @param #ZONE_BASE self
-- @return #ZONE_BASE self
function ZONE_BASE:SetPartlyInside(state)
self.PartlyInside = state or not ( state == false )
return self
end
--- (Internal) Check the assigned objects for being in/out of the zone --- (Internal) Check the assigned objects for being in/out of the zone
-- @param #ZONE_BASE self -- @param #ZONE_BASE self
-- @param #boolean fromstart If true, do the init of the objects -- @param #boolean fromstart If true, do the init of the objects
@@ -705,7 +731,12 @@ function ZONE_BASE:_TriggerCheck(fromstart)
obj.TriggerInZone[self.ZoneName] = false obj.TriggerInZone[self.ZoneName] = false
end end
-- is obj in zone? -- is obj in zone?
local inzone = self:IsCoordinateInZone(obj:GetCoordinate()) local inzone
if self.PartlyInside and obj.ClassName == "GROUP" then
inzone = obj:IsAnyInZone(self) -- TRUE if any unit is inside
else
inzone = self:IsCoordinateInZone(obj:GetCoordinate()) -- original barycentre test
end
--self:I("Object "..obj:GetName().." is in zone: "..tostring(inzone)) --self:I("Object "..obj:GetName().." is in zone: "..tostring(inzone))
if inzone and obj.TriggerInZone[self.ZoneName] then if inzone and obj.TriggerInZone[self.ZoneName] then
-- just count -- just count
@@ -1509,6 +1540,26 @@ function ZONE_RADIUS:IsVec3InZone( Vec3 )
return InZone return InZone
end end
--- Search for clear ground spawn zones within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
-- @param #ZONE_RADIUS self
-- @param #number PosRadius Required clear radius around each position.
-- @param #number NumPositions Number of positions to find.
-- @return #table A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius. nil if no clear positions are found.
function ZONE_RADIUS:GetClearZonePositions(PosRadius, NumPositions)
return UTILS.GetClearZonePositions(self, PosRadius, NumPositions)
end
--- Search for a random clear ground spawn coordinate within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
-- @param #ZONE_RADIUS self
-- @param #number PosRadius (Optional) Required clear radius around each position. (Default is math.min(Radius/10, 200))
-- @param #number NumPositions (Optional) Number of positions to find. (Default 50)
-- @return Core.Point#COORDINATE A random coordinate for a clear zone. nil if no clear positions are found.
-- @return #number Assigned radius for the found zones. nil if no clear positions are found.
function ZONE_RADIUS:GetRandomClearZoneCoordinate(PosRadius, NumPositions)
return UTILS.GetRandomClearZoneCoordinate(self, PosRadius, NumPositions)
end
--- Returns a random Vec2 location within the zone. --- Returns a random Vec2 location within the zone.
-- @param #ZONE_RADIUS self -- @param #ZONE_RADIUS self
-- @param #number inner (Optional) Minimal distance from the center of the zone. Default is 0. -- @param #number inner (Optional) Minimal distance from the center of the zone. Default is 0.
@@ -1520,6 +1571,10 @@ function ZONE_RADIUS:GetRandomVec2(inner, outer, surfacetypes)
local Vec2 = self:GetVec2() local Vec2 = self:GetVec2()
local _inner = inner or 0 local _inner = inner or 0
local _outer = outer or self:GetRadius() local _outer = outer or self:GetRadius()
math.random()
math.random()
math.random()
if surfacetypes and type(surfacetypes)~="table" then if surfacetypes and type(surfacetypes)~="table" then
surfacetypes={surfacetypes} surfacetypes={surfacetypes}
@@ -2487,6 +2542,26 @@ function ZONE_POLYGON_BASE:Flush()
return self return self
end end
--- Search for clear ground spawn zones within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
-- @param #ZONE_POLYGON_BASE self
-- @param #number PosRadius Required clear radius around each position.
-- @param #number NumPositions Number of positions to find.
-- @return #table A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius. nil if no clear positions are found.
function ZONE_POLYGON_BASE:GetClearZonePositions(PosRadius, NumPositions)
return UTILS.GetClearZonePositions(self, PosRadius, NumPositions)
end
--- Search for a random clear ground spawn coordinate within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
-- @param #ZONE_POLYGON_BASE self
-- @param #number PosRadius (Optional) Required clear radius around each position. (Default is math.min(Radius/10, 200))
-- @param #number NumPositions (Optional) Number of positions to find. (Default 50)
-- @return Core.Point#COORDINATE A random coordinate for a clear zone. nil if no clear positions are found.
-- @return #number Assigned radius for the found zones. nil if no clear positions are found.
function ZONE_POLYGON_BASE:GetRandomClearZoneCoordinate(PosRadius, NumPositions)
return UTILS.GetRandomClearZoneCoordinate(self, PosRadius, NumPositions)
end
--- Smokes the zone boundaries in a color. --- Smokes the zone boundaries in a color.
-- @param #ZONE_POLYGON_BASE self -- @param #ZONE_POLYGON_BASE self
-- @param #boolean UnBound If true, the tyres will be destroyed. -- @param #boolean UnBound If true, the tyres will be destroyed.
@@ -2865,6 +2940,11 @@ end
function ZONE_POLYGON_BASE:GetRandomVec2() function ZONE_POLYGON_BASE:GetRandomVec2()
-- make sure we assign weights to the triangles based on their surface area, otherwise -- make sure we assign weights to the triangles based on their surface area, otherwise
-- we'll be more likely to generate random points in smaller triangles -- we'll be more likely to generate random points in smaller triangles
math.random()
math.random()
math.random()
local weights = {} local weights = {}
for _, triangle in pairs(self._Triangles) do for _, triangle in pairs(self._Triangles) do
weights[triangle] = triangle.SurfaceArea / self.SurfaceArea weights[triangle] = triangle.SurfaceArea / self.SurfaceArea

View File

@@ -22,7 +22,7 @@
-- @module Functional.Mantis -- @module Functional.Mantis
-- @image Functional.Mantis.jpg -- @image Functional.Mantis.jpg
-- --
-- Last Update: July 2025 -- Last Update: August 2025
------------------------------------------------------------------------- -------------------------------------------------------------------------
--- **MANTIS** class, extends Core.Base#BASE --- **MANTIS** class, extends Core.Base#BASE
@@ -108,10 +108,15 @@
-- * Patriot -- * Patriot
-- * Rapier -- * Rapier
-- * Roland -- * Roland
-- * IRIS-T SLM
-- * Pantsir S1
-- * TOR M2
-- * C-RAM
-- * Silkworm (though strictly speaking this is a surface to ship missile) -- * Silkworm (though strictly speaking this is a surface to ship missile)
-- * SA-2, SA-3, SA-5, SA-6, SA-7, SA-8, SA-9, SA-10, SA-11, SA-13, SA-15, SA-19 -- * SA-2, SA-3, SA-5, SA-6, SA-7, SA-8, SA-9, SA-10, SA-11, SA-13, SA-15, SA-19
-- * From IDF mod: STUNNER IDFA, TAMIR IDFA (Note all caps!) -- * From IDF mod: STUNNER IDFA, TAMIR IDFA (Note all caps!)
-- * From HDS (see note on HDS below): SA-2, SA-3, SA-10B, SA-10C, SA-12, SA-17, SA-20A, SA-20B, SA-23, HQ-2, SAMP/T Block 1, SAMP/T Block 1INT, SAMP/T Block2 -- * From HDS (see note on HDS below): SA-2, SA-3, SA-10B, SA-10C, SA-12, SA-17, SA-20A, SA-20B, SA-23, HQ-2, SAMP/T Block 1, SAMP/T Block 1INT, SAMP/T Block2
-- * Other Mods: Nike
-- --
-- * From SMA: RBS98M, RBS70, RBS90, RBS90M, RBS103A, RBS103B, RBS103AM, RBS103BM, Lvkv9040M -- * From SMA: RBS98M, RBS70, RBS90, RBS90M, RBS103A, RBS103B, RBS103AM, RBS103BM, Lvkv9040M
-- **NOTE** If you are using the Swedish Military Assets (SMA), please note that the **group name** for RBS-SAM types also needs to contain the keyword "SMA" -- **NOTE** If you are using the Swedish Military Assets (SMA), please note that the **group name** for RBS-SAM types also needs to contain the keyword "SMA"
@@ -275,7 +280,7 @@
MANTIS = { MANTIS = {
ClassName = "MANTIS", ClassName = "MANTIS",
name = "mymantis", name = "mymantis",
version = "0.9.32", version = "0.9.34",
SAM_Templates_Prefix = "", SAM_Templates_Prefix = "",
SAM_Group = nil, SAM_Group = nil,
EWR_Templates_Prefix = "", EWR_Templates_Prefix = "",
@@ -384,7 +389,7 @@ MANTIS.SamData = {
["Chaparral"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" }, ["Chaparral"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Point", Radar="Linebacker", Point="true" }, ["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Point", Radar="Linebacker", Point="true" },
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" }, ["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
["HEMTT_C-RAM_Phalanx"] = { Range=2, Blindspot=0, Height=2, Type="Point", Radar="HEMTT_C-RAM_Phalanx", Point="true" }, ["C-RAM"] = { Range=2, Blindspot=0, Height=2, Type="Point", Radar="HEMTT_C-RAM_Phalanx", Point="true" },
-- units from HDS Mod, multi launcher options is tricky -- units from HDS Mod, multi launcher options is tricky
["SA-10B"] = { Range=75, Blindspot=0, Height=18, Type="Medium" , Radar="SA-10B"}, ["SA-10B"] = { Range=75, Blindspot=0, Height=18, Type="Medium" , Radar="SA-10B"},
["SA-17"] = { Range=50, Blindspot=3, Height=50, Type="Medium", Radar="SA-17" }, ["SA-17"] = { Range=50, Blindspot=3, Height=50, Type="Medium", Radar="SA-17" },
@@ -392,7 +397,13 @@ MANTIS.SamData = {
["SA-20B"] = { Range=200, Blindspot=4, Height=27, Type="Long" , Radar="S-300PMU2"}, ["SA-20B"] = { Range=200, Blindspot=4, Height=27, Type="Long" , Radar="S-300PMU2"},
["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" }, ["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" }, ["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" },
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" }, ["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
["NIKE"] = { Range=155, Blindspot=6, Height=30, Type="Long", Radar="HIPAR" },
["Dog Ear"] = { Range=11, Blindspot=0, Height=9, Type="Point", Radar="Dog Ear", Point="true" },
-- CH Added to DCS core 2.9.19.x
["Pantsir S1"] = { Range=20, Blindspot=1.2, Height=15, Type="Point", Radar="PantsirS1" , Point="true" },
["Tor M2"] = { Range=12, Blindspot=1, Height=10, Type="Point", Radar="TorM2", Point="true" },
["IRIS-T SLM"] = { Range=40, Blindspot=0.5, Height=20, Type="Medium", Radar="CH_IRIST_SLM" },
} }
--- SAM data HDS --- SAM data HDS
@@ -458,15 +469,15 @@ MANTIS.SamDataCH = {
-- https://www.currenthill.com/ -- https://www.currenthill.com/
-- group name MUST contain CHM to ID launcher type correctly! -- group name MUST contain CHM to ID launcher type correctly!
["2S38 CHM"] = { Range=6, Blindspot=0.1, Height=4.5, Type="Short", Radar="2S38" }, ["2S38 CHM"] = { Range=6, Blindspot=0.1, Height=4.5, Type="Short", Radar="2S38" },
["PantsirS1 CHM"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" }, ["PantsirS1 CHM"] = { Range=20, Blindspot=1.2, Height=15, Type="Point", Radar="PantsirS1", Point="true" },
["PantsirS2 CHM"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" }, ["PantsirS2 CHM"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" },
["PGL-625 CHM"] = { Range=10, Blindspot=1, Height=5, Type="Short", Radar="PGL_625" }, ["PGL-625 CHM"] = { Range=10, Blindspot=1, Height=5, Type="Short", Radar="PGL_625" },
["HQ-17A CHM"] = { Range=15, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" }, ["HQ-17A CHM"] = { Range=15, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" },
["M903PAC2 CHM"] = { Range=120, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" }, ["M903PAC2 CHM"] = { Range=120, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" },
["M903PAC3 CHM"] = { Range=160, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" }, ["M903PAC3 CHM"] = { Range=160, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" },
["TorM2 CHM"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" }, ["TorM2 CHM"] = { Range=12, Blindspot=1, Height=10, Type="Point", Radar="TorM2", Point="true" },
["TorM2K CHM"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" }, ["TorM2K CHM"] = { Range=12, Blindspot=1, Height=10, Type="Point", Radar="TorM2K", Point="true" },
["TorM2M CHM"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" }, ["TorM2M CHM"] = { Range=16, Blindspot=1, Height=10, Type="Point", Radar="TorM2M", Point="true" },
["NASAMS3-AMRAAMER CHM"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" }, ["NASAMS3-AMRAAMER CHM"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" },
["NASAMS3-AIM9X2 CHM"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" }, ["NASAMS3-AIM9X2 CHM"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" },
["C-RAM CHM"] = { Range=2, Blindspot=0, Height=2, Type="Point", Radar="CH_Centurion_C_RAM", Point="true" }, ["C-RAM CHM"] = { Range=2, Blindspot=0, Height=2, Type="Point", Radar="CH_Centurion_C_RAM", Point="true" },
@@ -882,7 +893,11 @@ do
self.AcceptZones = AcceptZones or {} self.AcceptZones = AcceptZones or {}
self.RejectZones = RejectZones or {} self.RejectZones = RejectZones or {}
self.ConflictZones = ConflictZones or {} self.ConflictZones = ConflictZones or {}
if #self.AcceptZones > 0 or #self.RejectZones > 0 or #self.ConflictZones > 0 then self.AcceptZonesNo = UTILS.TableLength(self.AcceptZones)
self.RejectZonesNo = UTILS.TableLength(self.RejectZones)
self.ConflictZonesNo = UTILS.TableLength(self.ConflictZones)
self:T(string.format("AcceptZonesNo = %d | RejectZonesNo = %d | ConflictZonesNo = %d",self.AcceptZonesNo,self.RejectZonesNo,self.ConflictZonesNo))
if self.AcceptZonesNo > 0 or self.RejectZonesNo > 0 or self.ConflictZonesNo > 0 then
self.usezones = true self.usezones = true
end end
return self return self
@@ -1274,7 +1289,8 @@ do
self:T(self.lid.."_CheckCoordinateInZones") self:T(self.lid.."_CheckCoordinateInZones")
local inzone = false local inzone = false
-- acceptzones -- acceptzones
if #self.AcceptZones > 0 then self:T(string.format("AcceptZonesNo = %d | RejectZonesNo = %d | ConflictZonesNo = %d",self.AcceptZonesNo,self.RejectZonesNo,self.ConflictZonesNo))
if self.AcceptZonesNo > 0 then
for _,_zone in pairs(self.AcceptZones) do for _,_zone in pairs(self.AcceptZones) do
local zone = _zone -- Core.Zone#ZONE local zone = _zone -- Core.Zone#ZONE
if zone:IsCoordinateInZone(coord) then if zone:IsCoordinateInZone(coord) then
@@ -1285,7 +1301,7 @@ do
end end
end end
-- rejectzones -- rejectzones
if #self.RejectZones > 0 and inzone then -- maybe in accept zone, but check the overlaps if self.RejectZonesNo > 0 then
for _,_zone in pairs(self.RejectZones) do for _,_zone in pairs(self.RejectZones) do
local zone = _zone -- Core.Zone#ZONE local zone = _zone -- Core.Zone#ZONE
if zone:IsCoordinateInZone(coord) then if zone:IsCoordinateInZone(coord) then
@@ -1296,7 +1312,7 @@ do
end end
end end
-- conflictzones -- conflictzones
if #self.ConflictZones > 0 and not inzone then -- if not already accepted, might be in conflict zones if self.ConflictZonesNo > 0 then
for _,_zone in pairs(self.ConflictZones) do for _,_zone in pairs(self.ConflictZones) do
local zone = _zone -- Core.Zone#ZONE local zone = _zone -- Core.Zone#ZONE
if zone:IsCoordinateInZone(coord) then if zone:IsCoordinateInZone(coord) then
@@ -1362,6 +1378,7 @@ do
end end
-- check accept/reject zones -- check accept/reject zones
local zonecheck = true local zonecheck = true
self:T("self.usezones = "..tostring(self.usezones))
if self.usezones then if self.usezones then
-- DONE -- DONE
zonecheck = self:_CheckCoordinateInZones(coord) zonecheck = self:_CheckCoordinateInZones(coord)

View File

@@ -985,6 +985,7 @@ function SCORING:_EventOnHit( Event )
local TargetUnitCoalition = nil local TargetUnitCoalition = nil
local TargetUnitCategory = nil local TargetUnitCategory = nil
local TargetUnitType = nil local TargetUnitType = nil
local TargetIsScenery = false
if Event.IniDCSUnit then if Event.IniDCSUnit then
@@ -1025,6 +1026,12 @@ function SCORING:_EventOnHit( Event )
TargetCategory = Event.TgtCategory TargetCategory = Event.TgtCategory
TargetType = Event.TgtTypeName TargetType = Event.TgtTypeName
-- Scenery hit
if (not TargetCategory) and TargetUNIT ~= nil and TargetUnit:IsInstanceOf("SCENERY") then
TargetCategory = Unit.Category.STRUCTURE
TargetIsScenery = true
end
TargetUnitCoalition = _SCORINGCoalition[TargetCoalition] TargetUnitCoalition = _SCORINGCoalition[TargetCoalition]
TargetUnitCategory = _SCORINGCategory[TargetCategory] TargetUnitCategory = _SCORINGCategory[TargetCategory]
TargetUnitType = TargetType TargetUnitType = TargetType
@@ -1117,17 +1124,22 @@ function SCORING:_EventOnHit( Event )
MESSAGE.Type.Update ) MESSAGE.Type.Update )
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() ) :ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() ) :ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
else elseif TargetIsScenery ~= true then
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty, "Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
MESSAGE.Type.Update ) MESSAGE.Type.Update )
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() ) :ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() ) :ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
elseif TargetIsScenery == true then
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit scenery object." .. " Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
MESSAGE.Type.Update )
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
end end
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_SCORE", 1, 1, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType ) self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_SCORE", 1, 1, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
end end
else -- A scenery object was hit. else -- A scenery object was hit.
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit scenery object.", MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit nothing special.",
MESSAGE.Type.Update ) MESSAGE.Type.Update )
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() ) :ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() ) :ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )

View File

@@ -2412,6 +2412,16 @@ end
-- USER API Functions -- USER API Functions
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Set the carrier illumination mode.
-- @param #AIRBOSS self
-- @param #number Mode Options are: -2: OFF, -1: AUTO, 0: NAVIGATION, 1: AC LAUNCH, 2: AC RECOVERY
-- @return #AIRBOSS self
function AIRBOSS:SetCarrierIllumination(Mode)
self.carrier:SetCarrierIlluminationMode(Mode)
return self
end
--- Set welcome messages for players. --- Set welcome messages for players.
-- @param #AIRBOSS self -- @param #AIRBOSS self
-- @param #boolean Switch If true, display welcome message to player. -- @param #boolean Switch If true, display welcome message to player.

File diff suppressed because it is too large Load Diff

View File

@@ -867,6 +867,7 @@ do
-- my_ctld.TroopUnloadDistHoverHook = 5 -- When hovering, unload troops this far behind the Chinook -- my_ctld.TroopUnloadDistHoverHook = 5 -- When hovering, unload troops this far behind the Chinook
-- my_ctld.showstockinmenuitems = false -- When set to true, the menu lines will also show the remaining items in stock (that is, if you set any), downside is that the menu for all will be build every 30 seconds anew. -- my_ctld.showstockinmenuitems = false -- When set to true, the menu lines will also show the remaining items in stock (that is, if you set any), downside is that the menu for all will be build every 30 seconds anew.
-- my_ctld.onestepmenu = false -- When set to true, the menu will create Drop and build, Get and load, Pack and remove, Pack and load, Pack. it will be a 1 step solution. -- my_ctld.onestepmenu = false -- When set to true, the menu will create Drop and build, Get and load, Pack and remove, Pack and load, Pack. it will be a 1 step solution.
-- my_ctld.VehicleMoveFormation = AI.Task.VehicleFormation.VEE -- When a group moves to a MOVE zone, then it takes this formation. Can be a table of formations, which are then randomly chosen. Defaults to "Vee".
-- --
-- ## 2.1 CH-47 Chinook support -- ## 2.1 CH-47 Chinook support
-- --
@@ -1294,6 +1295,7 @@ CTLD = {
LoadedGroupsTable = {}, LoadedGroupsTable = {},
keeploadtable = true, keeploadtable = true,
allowCATransport = false, allowCATransport = false,
VehicleMoveFormation = AI.Task.VehicleFormation.VEE,
} }
------------------------------ ------------------------------
@@ -1414,7 +1416,7 @@ CTLD.FixedWingTypes = {
--- CTLD class version. --- CTLD class version.
-- @field #string version -- @field #string version
CTLD.version="1.3.36" CTLD.version="1.3.37"
--- Instantiate a new CTLD. --- Instantiate a new CTLD.
-- @param #CTLD self -- @param #CTLD self
@@ -1554,6 +1556,8 @@ function CTLD:New(Coalition, Prefixes, Alias)
self.movetroopsdistance = 5000 self.movetroopsdistance = 5000
self.troopdropzoneradius = 100 self.troopdropzoneradius = 100
self.VehicleMoveFormation = AI.Task.VehicleFormation.VEE
-- added support Hercules Mod -- added support Hercules Mod
self.enableHercules = false -- deprecated self.enableHercules = false -- deprecated
self.enableFixedWing = false self.enableFixedWing = false
@@ -4197,6 +4201,17 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,Mult
return self return self
end end
--- (Internal) Function to get a vehicle formation for a moving group
-- @param #CTLD self
-- @return #string Formation
function CTLD:_GetVehicleFormation()
local VehicleMoveFormation = self.VehicleMoveFormation or AI.Task.VehicleFormation.VEE
if type(self.VehicleMoveFormation)=="table" then
VehicleMoveFormation = self.VehicleMoveFormation[math.random(1,#self.VehicleMoveFormation)]
end
return VehicleMoveFormation
end
--- (Internal) Function to move group to WP zone. --- (Internal) Function to move group to WP zone.
-- @param #CTLD self -- @param #CTLD self
-- @param Wrapper.Group#GROUP Group The Group to move. -- @param Wrapper.Group#GROUP Group The Group to move.
@@ -4211,18 +4226,20 @@ function CTLD:_MoveGroupToZone(Group)
-- yes, we can ;) -- yes, we can ;)
local groupname = Group:GetName() local groupname = Group:GetName()
local zonecoord = zone:GetRandomCoordinate(20,125) -- Core.Point#COORDINATE local zonecoord = zone:GetRandomCoordinate(20,125) -- Core.Point#COORDINATE
local coordinate = zonecoord:GetVec2() local formation = self:_GetVehicleFormation()
--local coordinate = zonecoord:GetVec2()
Group:SetAIOn() Group:SetAIOn()
Group:OptionAlarmStateAuto() Group:OptionAlarmStateAuto()
Group:OptionDisperseOnAttack(30) Group:OptionDisperseOnAttack(30)
Group:OptionROEOpenFirePossible() Group:OptionROEOpenFire()
Group:RouteToVec2(coordinate,5) Group:RouteGroundTo(zonecoord,25,formation)
end end
return self return self
end end
--- (Internal) Housekeeping - Cleanup crates when build --- (Internal) Housekeeping - Cleanup crates when build
-- @param #CTLD self -- @param #CTLD self
--
-- @param #table Crates Table of #CTLD_CARGO objects near the unit. -- @param #table Crates Table of #CTLD_CARGO objects near the unit.
-- @param #CTLD.Buildable Build Table build object. -- @param #CTLD.Buildable Build Table build object.
-- @param #number Number Number of objects in Crates (found) to limit search. -- @param #number Number Number of objects in Crates (found) to limit search.
@@ -7134,6 +7151,16 @@ end
local filepath = self.filepath local filepath = self.filepath
self:__Save(interval,filepath,filename) self:__Save(interval,filepath,filename)
end end
if type(self.VehicleMoveFormation) == "table" then
local Formations = {}
for _,_formation in pairs(self.VehicleMoveFormation) do
table.insert(Formations,_formation)
end
self.VehicleMoveFormation = nil
self.VehicleMoveFormation = Formations
end
return self return self
end end

View File

@@ -72,7 +72,7 @@ end
--- Checks if a point is contained within the circle. --- Checks if a point is contained within the circle.
-- @param #table point The point to check -- @param #table point The point to check
-- @return #bool True if the point is contained, false otherwise -- @return #boolean True if the point is contained, false otherwise
function CIRCLE:ContainsPoint(point) function CIRCLE:ContainsPoint(point)
if ((point.x - self.CenterVec2.x) ^ 2 + (point.y - self.CenterVec2.y) ^ 2) ^ 0.5 <= self.Radius then if ((point.x - self.CenterVec2.x) ^ 2 + (point.y - self.CenterVec2.y) ^ 2) ^ 0.5 <= self.Radius then
return true return true
@@ -226,6 +226,11 @@ end
--- Returns a random Vec2 within the circle. --- Returns a random Vec2 within the circle.
-- @return #table The random Vec2 -- @return #table The random Vec2
function CIRCLE:GetRandomVec2() function CIRCLE:GetRandomVec2()
math.random()
math.random()
math.random()
local angle = math.random() * 2 * math.pi local angle = math.random() * 2 * math.pi
local rx = math.random(0, self.Radius) * math.cos(angle) + self.CenterVec2.x local rx = math.random(0, self.Radius) * math.cos(angle) + self.CenterVec2.x
@@ -237,6 +242,11 @@ end
--- Returns a random Vec2 on the border of the circle. --- Returns a random Vec2 on the border of the circle.
-- @return #table The random Vec2 -- @return #table The random Vec2
function CIRCLE:GetRandomVec2OnBorder() function CIRCLE:GetRandomVec2OnBorder()
math.random()
math.random()
math.random()
local angle = math.random() * 2 * math.pi local angle = math.random() * 2 * math.pi
local rx = self.Radius * math.cos(angle) + self.CenterVec2.x local rx = self.Radius * math.cos(angle) + self.CenterVec2.x

View File

@@ -352,6 +352,7 @@ end
--- Returns a random Vec2 within the polygon. The Vec2 is weighted by the areas of the triangles that make up the polygon. --- Returns a random Vec2 within the polygon. The Vec2 is weighted by the areas of the triangles that make up the polygon.
-- @return #table The random Vec2 -- @return #table The random Vec2
function POLYGON:GetRandomVec2() function POLYGON:GetRandomVec2()
local weights = {} local weights = {}
for _, triangle in pairs(self.Triangles) do for _, triangle in pairs(self.Triangles) do
weights[triangle] = triangle.SurfaceArea / self.SurfaceArea weights[triangle] = triangle.SurfaceArea / self.SurfaceArea

View File

@@ -73,6 +73,11 @@ end
-- @param #table points The points of the triangle, or 3 other points if you're just using the TRIANGLE class without an object of it -- @param #table points The points of the triangle, or 3 other points if you're just using the TRIANGLE class without an object of it
-- @return #table The random Vec2 -- @return #table The random Vec2
function TRIANGLE:GetRandomVec2(points) function TRIANGLE:GetRandomVec2(points)
math.random()
math.random()
math.random()
points = points or self.Points points = points or self.Points
local pt = {math.random(), math.random()} local pt = {math.random(), math.random()}
table.sort(pt) table.sort(pt)

View File

@@ -443,28 +443,32 @@ MSRS.Voices = {
["en_AU_Standard_B"] = 'en-AU-Standard-B', -- [2] MALE ["en_AU_Standard_B"] = 'en-AU-Standard-B', -- [2] MALE
["en_AU_Standard_C"] = 'en-AU-Standard-C', -- [3] FEMALE ["en_AU_Standard_C"] = 'en-AU-Standard-C', -- [3] FEMALE
["en_AU_Standard_D"] = 'en-AU-Standard-D', -- [4] MALE ["en_AU_Standard_D"] = 'en-AU-Standard-D', -- [4] MALE
["en_IN_Standard_A"] = 'en-IN-Standard-A', -- [5] FEMALE -- IN
["en_IN_Standard_B"] = 'en-IN-Standard-B', -- [6] MALE ["en_IN_Standard_A"] = 'en-IN-Standard-A', -- Female
["en_IN_Standard_C"] = 'en-IN-Standard-C', -- [7] MALE ["en_IN_Standard_B"] = 'en-IN-Standard-B', -- Male
["en_IN_Standard_D"] = 'en-IN-Standard-D', -- [8] FEMALE ["en_IN_Standard_C"] = 'en-IN-Standard-C', -- Male
["en_IN_Standard_D"] = 'en-IN-Standard-D', -- Female
["en_IN_Standard_E"] = 'en-IN-Standard-E', -- Female
["en_IN_Standard_F"] = 'en-IN-Standard-F', -- Male
-- 2025 changes -- 2025 changes
["en_GB_Standard_A"] = 'en-GB-Standard-N', -- [9] FEMALE ["en_GB_Standard_A"] = 'en-GB-Standard-A', -- Female
["en_GB_Standard_B"] = 'en-GB-Standard-O', -- [10] MALE ["en_GB_Standard_B"] = 'en-GB-Standard-B', -- Male
["en_GB_Standard_C"] = 'en-GB-Standard-N', -- [11] FEMALE ["en_GB_Standard_C"] = 'en-GB-Standard-C', -- Female
["en_GB_Standard_D"] = 'en-GB-Standard-O', -- [12] MALE ["en_GB_Standard_D"] = 'en-GB-Standard-D', -- Male
["en_GB_Standard_F"] = 'en-GB-Standard-N', -- [13] FEMALE ["en_GB_Standard_F"] = 'en-GB-Standard-F', -- Female
["en_GB_Standard_O"] = 'en-GB-Standard-O', -- [12] MALE ["en_GB_Standard_N"] = 'en-GB-Standard-N', -- Female
["en_GB_Standard_N"] = 'en-GB-Standard-N', -- [13] FEMALE ["en_GB_Standard_O"] = 'en-GB-Standard-O', -- Male
["en_US_Standard_A"] = 'en-US-Standard-A', -- [14] MALE -- US
["en_US_Standard_B"] = 'en-US-Standard-B', -- [15] MALE ["en_US_Standard_A"] = 'en-US-Standard-A', -- Male
["en_US_Standard_C"] = 'en-US-Standard-C', -- [16] FEMALE ["en_US_Standard_B"] = 'en-US-Standard-B', -- Male
["en_US_Standard_D"] = 'en-US-Standard-D', -- [17] MALE ["en_US_Standard_C"] = 'en-US-Standard-C', -- Female
["en_US_Standard_E"] = 'en-US-Standard-E', -- [18] FEMALE ["en_US_Standard_D"] = 'en-US-Standard-D', -- Male
["en_US_Standard_F"] = 'en-US-Standard-F', -- [19] FEMALE ["en_US_Standard_E"] = 'en-US-Standard-E', -- Female
["en_US_Standard_G"] = 'en-US-Standard-G', -- [20] FEMALE ["en_US_Standard_F"] = 'en-US-Standard-F', -- Female
["en_US_Standard_H"] = 'en-US-Standard-H', -- [21] FEMALE ["en_US_Standard_G"] = 'en-US-Standard-G', -- Female
["en_US_Standard_I"] = 'en-US-Standard-I', -- [22] MALE ["en_US_Standard_H"] = 'en-US-Standard-H', -- Female
["en_US_Standard_J"] = 'en-US-Standard-J', -- [23] MALE ["en_US_Standard_I"] = 'en-US-Standard-I', -- Male
["en_US_Standard_J"] = 'en-US-Standard-J', -- Male
-- 2025 catalog changes -- 2025 catalog changes
["fr_FR_Standard_A"] = "fr-FR-Standard-F", -- Female ["fr_FR_Standard_A"] = "fr-FR-Standard-F", -- Female
["fr_FR_Standard_B"] = "fr-FR-Standard-G", -- Male ["fr_FR_Standard_B"] = "fr-FR-Standard-G", -- Male
@@ -474,14 +478,15 @@ MSRS.Voices = {
["fr_FR_Standard_G"] = "fr-FR-Standard-G", -- Male ["fr_FR_Standard_G"] = "fr-FR-Standard-G", -- Male
["fr_FR_Standard_F"] = "fr-FR-Standard-F", -- Female ["fr_FR_Standard_F"] = "fr-FR-Standard-F", -- Female
-- 2025 catalog changes -- 2025 catalog changes
["de_DE_Standard_A"] = "de-DE-Standard-G", -- Female ["de_DE_Standard_A"] = 'de-DE-Standard-A', -- Female
["de_DE_Standard_B"] = "de-DE-Standard-H", -- Male ["de_DE_Standard_B"] = 'de-DE-Standard-B', -- Male
["de_DE_Standard_C"] = "de-DE-Standard-G", -- Female ["de_DE_Standard_C"] = 'de-DE-Standard-C', -- Female
["de_DE_Standard_D"] = "de-DE-Standard-H", -- Male ["de_DE_Standard_D"] = 'de-DE-Standard-D', -- Male
["de_DE_Standard_E"] = "de-DE-Standard-H", -- Male ["de_DE_Standard_E"] = 'de-DE-Standard-E', -- Male
["de_DE_Standard_F"] = "de-DE-Standard-G", -- Female ["de_DE_Standard_F"] = 'de-DE-Standard-F', -- Female
["de_DE_Standard_H"] = "de-DE-Standard-H", -- Male ["de_DE_Standard_G"] = 'de-DE-Standard-G', -- Female
["de_DE_Standard_G"] = "de-DE-Standard-G", -- Female ["de_DE_Standard_H"] = 'de-DE-Standard-H', -- Male
-- ES
["es_ES_Standard_A"] = "es-ES-Standard-E", -- Female ["es_ES_Standard_A"] = "es-ES-Standard-E", -- Female
["es_ES_Standard_B"] = "es-ES-Standard-F", -- Male ["es_ES_Standard_B"] = "es-ES-Standard-F", -- Male
["es_ES_Standard_C"] = "es-ES-Standard-E", -- Female ["es_ES_Standard_C"] = "es-ES-Standard-E", -- Female
@@ -497,32 +502,36 @@ MSRS.Voices = {
["it_IT_Standard_F"] = "it-IT-Standard-F", -- Male ["it_IT_Standard_F"] = "it-IT-Standard-F", -- Male
}, },
Wavenet = { Wavenet = {
["en_AU_Wavenet_A"] = 'en-AU-Wavenet-A', -- [1] FEMALE ["en_AU_Wavenet_A"] = 'en-AU-Wavenet-A', -- Female
["en_AU_Wavenet_B"] = 'en-AU-Wavenet-B', -- [2] MALE ["en_AU_Wavenet_B"] = 'en-AU-Wavenet-B', -- Male
["en_AU_Wavenet_C"] = 'en-AU-Wavenet-C', -- [3] FEMALE ["en_AU_Wavenet_C"] = 'en-AU-Wavenet-C', -- Female
["en_AU_Wavenet_D"] = 'en-AU-Wavenet-D', -- [4] MALE ["en_AU_Wavenet_D"] = 'en-AU-Wavenet-D', -- Male
["en_IN_Wavenet_A"] = 'en-IN-Wavenet-A', -- [5] FEMALE -- IN
["en_IN_Wavenet_B"] = 'en-IN-Wavenet-B', -- [6] MALE ["en_IN_Wavenet_A"] = 'en-IN-Wavenet-A', -- Female
["en_IN_Wavenet_C"] = 'en-IN-Wavenet-C', -- [7] MALE ["en_IN_Wavenet_B"] = 'en-IN-Wavenet-B', -- Male
["en_IN_Wavenet_D"] = 'en-IN-Wavenet-D', -- [8] FEMALE ["en_IN_Wavenet_C"] = 'en-IN-Wavenet-C', -- Male
["en_IN_Wavenet_D"] = 'en-IN-Wavenet-D', -- Female
["en_IN_Wavenet_E"] = 'en-IN-Wavenet-E', -- Female
["en_IN_Wavenet_F"] = 'en-IN-Wavenet-F', -- Male
-- 2025 changes -- 2025 changes
["en_GB_Wavenet_A"] = 'en-GB-Wavenet-N', -- [9] FEMALE ["en_GB_Wavenet_A"] = 'en-GB-Wavenet-A', -- [9] FEMALE
["en_GB_Wavenet_B"] = 'en-GB-Wavenet-O', -- [10] MALE ["en_GB_Wavenet_B"] = 'en-GB-Wavenet-B', -- [10] MALE
["en_GB_Wavenet_C"] = 'en-GB-Wavenet-N', -- [11] FEMALE ["en_GB_Wavenet_C"] = 'en-GB-Wavenet-C', -- [11] FEMALE
["en_GB_Wavenet_D"] = 'en-GB-Wavenet-O', -- [12] MALE ["en_GB_Wavenet_D"] = 'en-GB-Wavenet-D', -- [12] MALE
["en_GB_Wavenet_F"] = 'en-GB-Wavenet-N', -- [13] FEMALE ["en_GB_Wavenet_F"] = 'en-GB-Wavenet-F', -- [13] FEMALE
["en_GB_Wavenet_O"] = 'en-GB-Wavenet-O', -- [12] MALE ["en_GB_Wavenet_O"] = 'en-GB-Wavenet-O', -- [12] MALE
["en_GB_Wavenet_N"] = 'en-GB-Wavenet-N', -- [13] FEMALE ["en_GB_Wavenet_N"] = 'en-GB-Wavenet-N', -- [13] FEMALE
["en_US_Wavenet_A"] = 'en-US-Wavenet-A', -- [14] MALE -- US
["en_US_Wavenet_B"] = 'en-US-Wavenet-B', -- [15] MALE ["en_US_Wavenet_A"] = 'en-US-Wavenet-A', -- Male
["en_US_Wavenet_C"] = 'en-US-Wavenet-C', -- [16] FEMALE ["en_US_Wavenet_B"] = 'en-US-Wavenet-B', -- Male
["en_US_Wavenet_D"] = 'en-US-Wavenet-D', -- [17] MALE ["en_US_Wavenet_C"] = 'en-US-Wavenet-C', -- Female
["en_US_Wavenet_E"] = 'en-US-Wavenet-E', -- [18] FEMALE ["en_US_Wavenet_D"] = 'en-US-Wavenet-D', -- Male
["en_US_Wavenet_F"] = 'en-US-Wavenet-F', -- [19] FEMALE ["en_US_Wavenet_E"] = 'en-US-Wavenet-E', -- Female
["en_US_Wavenet_G"] = 'en-US-Wavenet-G', -- [20] FEMALE ["en_US_Wavenet_F"] = 'en-US-Wavenet-F', -- Female
["en_US_Wavenet_H"] = 'en-US-Wavenet-H', -- [21] FEMALE ["en_US_Wavenet_G"] = 'en-US-Wavenet-G', -- Female
["en_US_Wavenet_I"] = 'en-US-Wavenet-I', -- [22] MALE ["en_US_Wavenet_H"] = 'en-US-Wavenet-H', -- Female
["en_US_Wavenet_J"] = 'en-US-Wavenet-J', -- [23] MALE ["en_US_Wavenet_I"] = 'en-US-Wavenet-I', -- Male
["en_US_Wavenet_J"] = 'en-US-Wavenet-J', -- Male
-- 2025 catalog changes -- 2025 catalog changes
["fr_FR_Wavenet_A"] = "fr-FR-Wavenet-F", -- Female ["fr_FR_Wavenet_A"] = "fr-FR-Wavenet-F", -- Female
["fr_FR_Wavenet_B"] = "fr-FR-Wavenet-G", -- Male ["fr_FR_Wavenet_B"] = "fr-FR-Wavenet-G", -- Male
@@ -532,14 +541,15 @@ MSRS.Voices = {
["fr_FR_Wavenet_G"] = "fr-FR-Wavenet-G", -- Male ["fr_FR_Wavenet_G"] = "fr-FR-Wavenet-G", -- Male
["fr_FR_Wavenet_F"] = "fr-FR-Wavenet-F", -- Female ["fr_FR_Wavenet_F"] = "fr-FR-Wavenet-F", -- Female
-- 2025 catalog changes -- 2025 catalog changes
["de_DE_Wavenet_A"] = "de-DE-Wavenet-G", -- Female ["de_DE_Wavenet_A"] = 'de-DE-Wavenet-A', -- Female
["de_DE_Wavenet_B"] = "de-DE-Wavenet-H", -- Male ["de_DE_Wavenet_B"] = 'de-DE-Wavenet-B', -- Male
["de_DE_Wavenet_C"] = "de-DE-Wavenet-G", -- Female ["de_DE_Wavenet_C"] = 'de-DE-Wavenet-C', -- Female
["de_DE_Wavenet_D"] = "de-DE-Wavenet-H", -- Male ["de_DE_Wavenet_D"] = 'de-DE-Wavenet-D', -- Male
["de_DE_Wavenet_E"] = "de-DE-Wavenet-H", -- Male ["de_DE_Wavenet_E"] = 'de-DE-Wavenet-E', -- Male
["de_DE_Wavenet_F"] = "de-DE-Wavenet-G", -- Female ["de_DE_Wavenet_F"] = 'de-DE-Wavenet-F', -- Female
["de_DE_Wavenet_H"] = "de-DE-Wavenet-H", -- Male ["de_DE_Wavenet_G"] = 'de-DE-Wavenet-G', -- Female
["de_DE_Wavenet_G"] = "de-DE-Wavenet-G", -- Female ["de_DE_Wavenet_H"] = 'de-DE-Wavenet-H', -- Male
-- ES
["es_ES_Wavenet_B"] = "es-ES-Wavenet-E", -- Male ["es_ES_Wavenet_B"] = "es-ES-Wavenet-E", -- Male
["es_ES_Wavenet_C"] = "es-ES-Wavenet-F", -- Female ["es_ES_Wavenet_C"] = "es-ES-Wavenet-F", -- Female
["es_ES_Wavenet_D"] = "es-ES-Wavenet-E", -- Female ["es_ES_Wavenet_D"] = "es-ES-Wavenet-E", -- Female
@@ -553,6 +563,134 @@ MSRS.Voices = {
["it_IT_Wavenet_E"] = "it-IT-Wavenet-E", -- Female ["it_IT_Wavenet_E"] = "it-IT-Wavenet-E", -- Female
["it_IT_Wavenet_F"] = "it-IT-Wavenet-F", -- Male ["it_IT_Wavenet_F"] = "it-IT-Wavenet-F", -- Male
} , } ,
Chirp3HD = {
["en_GB_Chirp3_HD_Aoede"] = 'en-GB-Chirp3-HD-Aoede', -- Female
["en_GB_Chirp3_HD_Charon"] = 'en-GB-Chirp3-HD-Charon', -- Male
["en_GB_Chirp3_HD_Fenrir"] = 'en-GB-Chirp3-HD-Fenrir', -- Male
["en_GB_Chirp3_HD_Kore"] = 'en-GB-Chirp3-HD-Kore', -- Female
["en_GB_Chirp3_HD_Leda"] = 'en-GB-Chirp3-HD-Leda', -- Female
["en_GB_Chirp3_HD_Orus"] = 'en-GB-Chirp3-HD-Orus', -- Male
["en_GB_Chirp3_HD_Puck"] = 'en-GB-Chirp3-HD-Puck', -- Male
["en_GB_Chirp3_HD_Zephyr"] = 'en-GB-Chirp3-HD-Zephyr', -- Female
--["de_DE_Chirp3_HD_Aoede"] = 'de-DE-Chirp3-HD-Aoede', -- Female (Datenfehler im Original)
["en_US_Chirp3_HD_Charon"] = 'en-US-Chirp3-HD-Charon', -- Male
["en_US_Chirp3_HD_Fenrir"] = 'en-US-Chirp3-HD-Fenrir', -- Male
["en_US_Chirp3_HD_Kore"] = 'en-US-Chirp3-HD-Kore', -- Female
["en_US_Chirp3_HD_Leda"] = 'en-US-Chirp3-HD-Leda', -- Female
["en_US_Chirp3_HD_Orus"] = 'en-US-Chirp3-HD-Orus', -- Male
["en_US_Chirp3_HD_Puck"] = 'en-US-Chirp3-HD-Puck', -- Male
--["de_DE_Chirp3_HD_Zephyr"] = 'de-DE-Chirp3-HD-Zephyr', -- Female (Datenfehler im Original)
-- DE
["de_DE_Chirp3_HD_Aoede"] = 'de-DE-Chirp3-HD-Aoede', -- Female
["de_DE_Chirp3_HD_Charon"] = 'de-DE-Chirp3-HD-Charon', -- Male
["de_DE_Chirp3_HD_Fenrir"] = 'de-DE-Chirp3-HD-Fenrir', -- Male
["de_DE_Chirp3_HD_Kore"] = 'de-DE-Chirp3-HD-Kore', -- Female
["de_DE_Chirp3_HD_Leda"] = 'de-DE-Chirp3-HD-Leda', -- Female
["de_DE_Chirp3_HD_Orus"] = 'de-DE-Chirp3-HD-Orus', -- Male
["de_DE_Chirp3_HD_Puck"] = 'de-DE-Chirp3-HD-Puck', -- Male
["de_DE_Chirp3_HD_Zephyr"] = 'de-DE-Chirp3-HD-Zephyr', -- Female
-- AU
["en_AU_Chirp3_HD_Aoede"] = 'en-AU-Chirp3-HD-Aoede', -- Female
["en_AU_Chirp3_HD_Charon"] = 'en-AU-Chirp3-HD-Charon', -- Male
["en_AU_Chirp3_HD_Fenrir"] = 'en-AU-Chirp3-HD-Fenrir', -- Male
["en_AU_Chirp3_HD_Kore"] = 'en-AU-Chirp3-HD-Kore', -- Female
["en_AU_Chirp3_HD_Leda"] = 'en-AU-Chirp3-HD-Leda', -- Female
["en_AU_Chirp3_HD_Orus"] = 'en-AU-Chirp3-HD-Orus', -- Male
["en_AU_Chirp3_HD_Puck"] = 'en-AU-Chirp3-HD-Puck', -- Male
["en_AU_Chirp3_HD_Zephyr"] = 'en-AU-Chirp3-HD-Zephyr', -- Female
-- IN
["en_IN_Chirp3_HD_Aoede"] = 'en-IN-Chirp3-HD-Aoede', -- Female
["en_IN_Chirp3_HD_Charon"] = 'en-IN-Chirp3-HD-Charon', -- Male
["en_IN_Chirp3_HD_Fenrir"] = 'en-IN-Chirp3-HD-Fenrir', -- Male
["en_IN_Chirp3_HD_Kore"] = 'en-IN-Chirp3-HD-Kore', -- Female
["en_IN_Chirp3_HD_Leda"] = 'en-IN-Chirp3-HD-Leda', -- Female
["en_IN_Chirp3_HD_Orus"] = 'en-IN-Chirp3-HD-Orus', -- Male
},
ChirpHD = {
["en_US_Chirp_HD_D"] = 'en-US-Chirp-HD-D', -- Male
["en_US_Chirp_HD_F"] = 'en-US-Chirp-HD-F', -- Female
["en_US_Chirp_HD_O"] = 'en-US-Chirp-HD-O', -- Female
-- DE
["de_DE_Chirp_HD_D"] = 'de-DE-Chirp-HD-D', -- Male
["de_DE_Chirp_HD_F"] = 'de-DE-Chirp-HD-F', -- Female
["de_DE_Chirp_HD_O"] = 'de-DE-Chirp-HD-O', -- Female
-- AU
["en_AU_Chirp_HD_D"] = 'en-AU-Chirp-HD-D', -- Male
["en_AU_Chirp_HD_F"] = 'en-AU-Chirp-HD-F', -- Female
["en_AU_Chirp_HD_O"] = 'en-AU-Chirp-HD-O', -- Female
-- IN
["en_IN_Chirp_HD_D"] = 'en-IN-Chirp-HD-D', -- Male
["en_IN_Chirp_HD_F"] = 'en-IN-Chirp-HD-F', -- Female
["en_IN_Chirp_HD_O"] = 'en-IN-Chirp-HD-O', -- Female
},
},
Neural2 = {
["en_GB_Neural2_A"] = 'en-GB-Neural2-A', -- Female
["en_GB_Neural2_B"] = 'en-GB-Neural2-B', -- Male
["en_GB_Neural2_C"] = 'en-GB-Neural2-C', -- Female
["en_GB_Neural2_D"] = 'en-GB-Neural2-D', -- Male
["en_GB_Neural2_F"] = 'en-GB-Neural2-F', -- Female
["en_GB_Neural2_N"] = 'en-GB-Neural2-N', -- Female
["en_GB_Neural2_O"] = 'en-GB-Neural2-O', -- Male
-- US
["en_US_Neural2_A"] = 'en-US-Neural2-A', -- Male
["en_US_Neural2_C"] = 'en-US-Neural2-C', -- Female
["en_US_Neural2_D"] = 'en-US-Neural2-D', -- Male
["en_US_Neural2_E"] = 'en-US-Neural2-E', -- Female
["en_US_Neural2_F"] = 'en-US-Neural2-F', -- Female
["en_US_Neural2_G"] = 'en-US-Neural2-G', -- Female
["en_US_Neural2_H"] = 'en-US-Neural2-H', -- Female
["en_US_Neural2_I"] = 'en-US-Neural2-I', -- Male
["en_US_Neural2_J"] = 'en-US-Neural2-J', -- Male
-- DE
["de_DE_Neural2_G"] = 'de-DE-Neural2-G', -- Female
["de_DE_Neural2_H"] = 'de-DE-Neural2-H', -- Male
-- AU
["en_AU_Neural2_A"] = 'en-AU-Neural2-A', -- Female
["en_AU_Neural2_B"] = 'en-AU-Neural2-B', -- Male
["en_AU_Neural2_C"] = 'en-AU-Neural2-C', -- Female
["en_AU_Neural2_D"] = 'en-AU-Neural2-D', -- Male
-- IN
["en_IN_Neural2_A"] = 'en-IN-Neural2-A', -- Female
["en_IN_Neural2_B"] = 'en-IN-Neural2-B', -- Male
["en_IN_Neural2_C"] = 'en-IN-Neural2-C', -- Male
["en_IN_Neural2_D"] = 'en-IN-Neural2-D', -- Female
},
News = {
["en_GB_News_G"] = 'en-GB-News-G', -- Female
["en_GB_News_H"] = 'en-GB-News-H', -- Female
["en_GB_News_I"] = 'en-GB-News-I', -- Female
["en_GB_News_J"] = 'en-GB-News-J', -- Male
["en_GB_News_K"] = 'en-GB-News-K', -- Male
["en_GB_News_L"] = 'en-GB-News-L', -- Male
["en_GB_News_M"] = 'en-GB-News-M', -- Male
-- US
["en_US_News_K"] = 'en-US-News-K', -- Female
["en_US_News_L"] = 'en-US-News-L', -- Female
["en_US_News_N"] = 'en-US-News-N', -- Male
-- AU
["en_AU_News_E"] = 'en-AU-News-E', -- Female
["en_AU_News_F"] = 'en-AU-News-F', -- Female
["en_AU_News_G"] = 'en-AU-News-G', -- Male
},
Casual = {
["en_US_Casual_K"] = 'en-US-Casual-K', -- Male
},
Polyglot = {
["en_US_Polyglot_1"] = 'en-US-Polyglot-1', -- Male
["de_DE_Polyglot_1"] = 'de-DE-Polyglot-1', -- Male
["en_AU_Polyglot_1"] = 'en-AU-Polyglot-1', -- Male
},
Studio = {
-- Englisch (UK) - Studio
["en_GB_Studio_B"] = 'en-GB-Studio-B', -- Male
["en_GB_Studio_C"] = 'en-GB-Studio-C', -- Female
-- Englisch (USA) - Studio
["en_US_Studio_O"] = 'en-US-Studio-O', -- Female
["en_US_Studio_Q"] = 'en-US-Studio-Q', -- Male
-- DE
["de_DE_Studio_B"] = 'de-DE-Studio-B', -- Male
["de_DE_Studio_C"] = 'de-DE-Studio-C', -- Female
}, },
} }

View File

@@ -4593,13 +4593,166 @@ function UTILS.GetEnvZone(name)
end end
end end
--- net.dostring_in
function UTILS.DoStringIn(State,DoString)
return net.dostring_in(State,DoString)
end
--- Show a picture on the screen to all
-- @param #string FileName File name of the picture
-- @param #number Duration Duration in seconds, defaults to 10
-- @param #boolean ClearView If true, clears the view before showing the picture, defaults to false
-- @param #number StartDelay Delay in seconds before showing the picture, defaults to 0
-- @param #number HorizontalAlign Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right
-- @param #number VerticalAlign Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom
-- @param #number Size Size of the picture in percent, defaults to 100
-- @param #number SizeUnits Size units, 0 for % of original picture size, and 1 for % of window size
function UTILS.ShowPictureToAll(FilePath, Duration, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits)
ClearView = ClearView or false
StartDelay = StartDelay or 0
HorizontalAlign = HorizontalAlign or 1
VerticalAlign = VerticalAlign or 1
Size = Size or 100
SizeUnits = SizeUnits or 0
if ClearView then ClearView = "true" else ClearView = "false" end
net.dostring_in("mission", string.format("a_out_picture(\"%s\", %d, %s, %d, \"%d\", \"%d\", %d, \"%d\")", FilePath, Duration or 10, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits))
end
--- Show a picture on the screen to Coalition
-- @param #number Coalition Coalition ID, can be coalition.side.BLUE, coalition.side.RED or coalition.side.NEUTRAL
-- @param #string FileName File name of the picture
-- @param #number Duration Duration in seconds, defaults to 10
-- @param #boolean ClearView If true, clears the view before showing the picture, defaults to false
-- @param #number StartDelay Delay in seconds before showing the picture, defaults to 0
-- @param #number HorizontalAlign Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right
-- @param #number VerticalAlign Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom
-- @param #number Size Size of the picture in percent, defaults to 100
-- @param #number SizeUnits Size units, 0 for % of original picture size, and 1 for % of window size
function UTILS.ShowPictureToCoalition(Coalition, FilePath, Duration, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits)
ClearView = ClearView or false
StartDelay = StartDelay or 0
HorizontalAlign = HorizontalAlign or 1
VerticalAlign = VerticalAlign or 1
Size = Size or 100
SizeUnits = SizeUnits or 0
if ClearView then ClearView = "true" else ClearView = "false" end
local coalName = string.lower(UTILS.GetCoalitionName(Coalition))
net.dostring_in("mission", string.format("a_out_picture_s(\"%s\", \"%s\", %d, %s, %d, \"%d\", \"%d\", %d, \"%d\")", coalName, FilePath, Duration or 10, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits))
end
--- Show a picture on the screen to Country
-- @param #number Country Country ID, can be country.id.USA, country.id.RUSSIA, etc.
-- @param #string FileName File name of the picture
-- @param #number Duration Duration in seconds, defaults to 10
-- @param #boolean ClearView If true, clears the view before showing the picture, defaults to false
-- @param #number StartDelay Delay in seconds before showing the picture, defaults to 0
-- @param #number HorizontalAlign Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right
-- @param #number VerticalAlign Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom
-- @param #number Size Size of the picture in percent, defaults to 100
-- @param #number SizeUnits Size units, 0 for % of original picture size, and 1 for % of window size
function UTILS.ShowPictureToCountry(Country, FilePath, Duration, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits)
ClearView = ClearView or false
StartDelay = StartDelay or 0
HorizontalAlign = HorizontalAlign or 1
VerticalAlign = VerticalAlign or 1
Size = Size or 100
SizeUnits = SizeUnits or 0
if ClearView then ClearView = "true" else ClearView = "false" end
net.dostring_in("mission", string.format("a_out_picture_c(%d, \"%s\", %d, %s, %d, \"%d\", \"%d\", %d, \"%d\")", Country, FilePath, Duration or 10, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits))
end
--- Show a picture on the screen to Group
-- @param Wrapper.Group#GROUP Group Group to show the picture to
-- @param #string FileName File name of the picture
-- @param #number Duration Duration in seconds, defaults to 10
-- @param #boolean ClearView If true, clears the view before showing the picture, defaults to false
-- @param #number StartDelay Delay in seconds before showing the picture, defaults to 0
-- @param #number HorizontalAlign Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right
-- @param #number VerticalAlign Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom
-- @param #number Size Size of the picture in percent, defaults to 100
-- @param #number SizeUnits Size units, 0 for % of original picture size, and 1 for % of window size
function UTILS.ShowPictureToGroup(Group, FilePath, Duration, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits)
ClearView = ClearView or false
StartDelay = StartDelay or 0
HorizontalAlign = HorizontalAlign or 1
VerticalAlign = VerticalAlign or 1
Size = Size or 100
SizeUnits = SizeUnits or 0
if ClearView then ClearView = "true" else ClearView = "false" end
net.dostring_in("mission", string.format("a_out_picture_g(%d, \"%s\", %d, %s, %d, \"%d\", \"%d\", %d, \"%d\")", Group:GetID(), FilePath, Duration or 10, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits))
end
--- Show a picture on the screen to Unit
-- @param Wrapper.Unit#UNIT Unit Unit to show the picture to
-- @param #string FileName File name of the picture
-- @param #number Duration Duration in seconds, defaults to 10
-- @param #boolean ClearView If true, clears the view before showing the picture, defaults to false
-- @param #number StartDelay Delay in seconds before showing the picture, defaults to 0
-- @param #number HorizontalAlign Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right
-- @param #number VerticalAlign Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom
-- @param #number Size Size of the picture in percent, defaults to 100
-- @param #number SizeUnits Size units, 0 for % of original picture size, and 1 for % of window size
function UTILS.ShowPictureToUnit(Unit, FilePath, Duration, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits)
ClearView = ClearView or false
StartDelay = StartDelay or 0
HorizontalAlign = HorizontalAlign or 1
VerticalAlign = VerticalAlign or 1
Size = Size or 100
SizeUnits = SizeUnits or 0
if ClearView then ClearView = "true" else ClearView = "false" end
net.dostring_in("mission", string.format("a_out_picture_u(%d, \"%s\", %d, %s, %d, \"%d\", \"%d\", %d, \"%d\")", Unit:GetID(), FilePath, Duration or 10, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits))
end
--- Load a mission file. This will replace the current mission with the one given carrying along the online clients.
-- @param #string FileName Mission filename
function UTILS.LoadMission(FileName)
net.dostring_in("mission", string.format("a_load_mission(\"%s\")", FileName))
end
--- Set the mission briefing for a coalition.
-- @param #number Coalition Briefing coalition ID, can be coalition.side.BLUE, coalition.side.RED or coalition.side.NEUTRAL
-- @param #string Text Briefing text, can contain newlines, will be converted formatted properly for DCS
-- @param #string Picture Picture file path, can be a file in the DEFAULT folder inside the .miz
function UTILS.SetMissionBriefing(Coalition, Text, Picture)
Text = Text or ""
Text = Text:gsub("\n", "\\n")
Picture = Picture or ""
local coalName = string.lower(UTILS.GetCoalitionName(Coalition))
net.dostring_in("mission", string.format("a_set_briefing(\"%s\", \"%s\", \"%s\")", coalName, Picture, Text))
end
--- Show a helper gate at a DCS#Vec3 position --- Show a helper gate at a DCS#Vec3 position
-- @param DCS#Vec3 pos The position -- @param DCS#Vec3 pos The position
-- @param number heading Heading in degrees, can be 0..359 degrees -- @param #number heading Heading in degrees, can be 0..359 degrees
function UTILS.ShowHelperGate(pos, heading) function UTILS.ShowHelperGate(pos, heading)
net.dostring_in("mission",string.format("a_show_helper_gate(%s, %s, %s, %f)", pos.x, pos.y, pos.z, math.rad(heading))) net.dostring_in("mission",string.format("a_show_helper_gate(%s, %s, %s, %f)", pos.x, pos.y, pos.z, math.rad(heading)))
end end
--- Show a helper gate for a unit.
-- @param Wrapper.Unit#UNIT Unit The unit to show the gate for
-- @param #number Flag Helper gate flag
function UTILS.ShowHelperGateForUnit(Unit, Flag)
net.dostring_in("mission",string.format("a_show_route_gates_for_unit(%d, \"%d\")", Unit:GetID(), Flag))
end
--- Set the carrier illumination mode. -2: OFF, -1: AUTO, 0: NAVIGATION, 1: AC LAUNCH, 2: AC RECOVERY
-- @param #number UnitID Carrier unit ID ( UNIT:GetID() )
-- @param #number Mode Illumination mode, can be -2: OFF, -1: AUTO, 0: NAVIGATION, 1: AC LAUNCH, 2: AC RECOVERY
function UTILS.SetCarrierIlluminationMode(UnitID, Mode)
net.dostring_in("mission",string.format("a_set_carrier_illumination_mode(%d, %d)", UnitID, Mode))
end
--- Shell a zone, zone must ME created --- Shell a zone, zone must ME created
-- @param #string name The name of the ME created zone -- @param #string name The name of the ME created zone
-- @param #number power Equals kg of TNT, e.g. 75 -- @param #number power Equals kg of TNT, e.g. 75
@@ -4630,3 +4783,91 @@ function UTILS.DestroyScenery(name, level)
net.dostring_in("mission",string.format("a_scenery_destruction_zone(%d, %d)", z.zoneId, level)) net.dostring_in("mission",string.format("a_scenery_destruction_zone(%d, %d)", z.zoneId, level))
end end
end end
--- Search for clear zones in a given area. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
-- @param DCS##Vec3 Center position vector for the search area.
-- @param #number SearchRadius Radius of the search area.
-- @param #number PosRadius Required clear radius around each position.
-- @param #number NumPositions Number of positions to find.
-- @return #table A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius.
function UTILS.GetSimpleZones(Vec3, SearchRadius, PosRadius, NumPositions)
return Disposition.getSimpleZones(Vec3, SearchRadius, PosRadius, NumPositions)
end
--- Search for clear ground spawn zones within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
-- @param Core.Zone#ZONE Zone to search.
-- @param #number (Optional) PosRadius Required clear radius around each position. (Default is math.min(Radius/10, 200))
-- @param #number (Optional) NumPositions Number of positions to find. (Default 50)
-- @return #table A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius. nil if no clear positions are found.
function UTILS.GetClearZonePositions(Zone, PosRadius, NumPositions)
local radius = PosRadius or math.min(Zone:GetRadius()/10, 200)
local clearPositions = UTILS.GetSimpleZones(Zone:GetVec3(), Zone:GetRadius(), radius, NumPositions or 50)
if clearPositions and #clearPositions > 0 then
local validZones = {}
for _, vec2 in pairs(clearPositions) do
if Zone:IsVec2InZone(vec2) then
table.insert(validZones, vec2)
end
end
if #validZones > 0 then
return validZones, radius
end
end
return nil
end
--- Search for a random clear ground spawn coordinate within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
-- @param Core.Zone#ZONE Zone to search.
-- @param #number PosRadius (Optional) Required clear radius around each position. (Default is math.min(Radius/10, 200))
-- @param #number NumPositions (Optional) Number of positions to find. (Default 50)
-- @return Core.Point#COORDINATE A random coordinate for a clear zone. nil if no clear positions are found.
-- @return #number Assigned radius for the found zones. nil if no clear positions are found.
function UTILS.GetRandomClearZoneCoordinate(Zone, PosRadius, NumPositions)
local clearPositions = UTILS.GetClearZonePositions(Zone, PosRadius, NumPositions)
if clearPositions and #clearPositions > 0 then
local randomPosition, radius = clearPositions[math.random(1, #clearPositions)]
return COORDINATE:NewFromVec2(randomPosition), radius
end
return nil
end
--- Find the point on the radius of a circle closest to a point outside of the radius.
-- @param DCS#Vec2 Vec1 Simple Vec2 marking the middle of the circle.
-- @param #number Radius The radius of the circle.
-- @param DCS#Vec2 Vec2 Simple Vec2 marking the point outside of the circle.
-- @return DCS#Vec2 Vec2 point on the radius.
function UTILS.FindNearestPointOnCircle(Vec1,Radius,Vec2)
local r = Radius
local cx = Vec1.x or 1
local cy = Vec1.y or 1
local px = Vec2.x or 1
local py = Vec2.y or 1
-- Berechne den Vektor vom Mittelpunkt zum externen Punkt
local dx = px - cx
local dy = py - cy
-- Berechne die Länge des Vektors
local dist = math.sqrt(dx * dx + dy * dy)
-- Wenn der Punkt im Mittelpunkt liegt, wähle einen Punkt auf der X-Achse
if dist == 0 then
return {x=cx + r, y=cy}
end
-- Normalisiere den Vektor (richtungsweise Vektor mit Länge 1)
local norm_dx = dx / dist
local norm_dy = dy / dist
-- Berechne den Punkt auf dem Rand des Kreises
local qx = cx + r * norm_dx
local qy = cy + r * norm_dy
local shift_factor = 1
qx = qx + shift_factor * norm_dx
qy = qy + shift_factor * norm_dy
return {x=qx, y=qy}
end

View File

@@ -736,15 +736,19 @@ AIRBASE.SouthAtlantic={
-- * AIRBASE.Sinai.Kibrit_Air_Base -- * AIRBASE.Sinai.Kibrit_Air_Base
-- * AIRBASE.Sinai.Kom_Awshim -- * AIRBASE.Sinai.Kom_Awshim
-- * AIRBASE.Sinai.Melez -- * AIRBASE.Sinai.Melez
-- * AIRBASE.Sinai.Mezzeh_Air_Base
-- * AIRBASE.Sinai.Nevatim -- * AIRBASE.Sinai.Nevatim
-- * AIRBASE.Sinai.Ovda -- * AIRBASE.Sinai.Ovda
-- * AIRBASE.Sinai.Palmachim -- * AIRBASE.Sinai.Palmachim
-- * AIRBASE.Sinai.Quwaysina -- * AIRBASE.Sinai.Quwaysina
-- * AIRBASE.Sinai.Rafic_Hariri_Intl
-- * AIRBASE.Sinai.Ramat_David
-- * AIRBASE.Sinai.Ramon_Airbase -- * AIRBASE.Sinai.Ramon_Airbase
-- * AIRBASE.Sinai.Ramon_International_Airport -- * AIRBASE.Sinai.Ramon_International_Airport
-- * AIRBASE.Sinai.Sde_Dov -- * AIRBASE.Sinai.Sde_Dov
-- * AIRBASE.Sinai.Sharm_El_Sheikh_International_Airport -- * AIRBASE.Sinai.Sharm_El_Sheikh_International_Airport
-- * AIRBASE.Sinai.St_Catherine -- * AIRBASE.Sinai.St_Catherine
-- * AIRBASE.Sinai.Tabuk
-- * AIRBASE.Sinai.Tel_Nof -- * AIRBASE.Sinai.Tel_Nof
-- * AIRBASE.Sinai.Wadi_Abu_Rish -- * AIRBASE.Sinai.Wadi_Abu_Rish
-- * AIRBASE.Sinai.Wadi_al_Jandali -- * AIRBASE.Sinai.Wadi_al_Jandali
@@ -784,15 +788,19 @@ AIRBASE.Sinai = {
["Kibrit_Air_Base"] = "Kibrit Air Base", ["Kibrit_Air_Base"] = "Kibrit Air Base",
["Kom_Awshim"] = "Kom Awshim", ["Kom_Awshim"] = "Kom Awshim",
["Melez"] = "Melez", ["Melez"] = "Melez",
["Mezzeh_Air_Base"] = "Mezzeh Air Base",
["Nevatim"] = "Nevatim", ["Nevatim"] = "Nevatim",
["Ovda"] = "Ovda", ["Ovda"] = "Ovda",
["Palmachim"] = "Palmachim", ["Palmachim"] = "Palmachim",
["Quwaysina"] = "Quwaysina", ["Quwaysina"] = "Quwaysina",
["Rafic_Hariri_Intl"] = "Rafic Hariri Intl",
["Ramat_David"] = "Ramat David",
["Ramon_Airbase"] = "Ramon Airbase", ["Ramon_Airbase"] = "Ramon Airbase",
["Ramon_International_Airport"] = "Ramon International Airport", ["Ramon_International_Airport"] = "Ramon International Airport",
["Sde_Dov"] = "Sde Dov", ["Sde_Dov"] = "Sde Dov",
["Sharm_El_Sheikh_International_Airport"] = "Sharm El Sheikh International Airport", ["Sharm_El_Sheikh_International_Airport"] = "Sharm El Sheikh International Airport",
["St_Catherine"] = "St Catherine", ["St_Catherine"] = "St Catherine",
["Tabuk"] = "Tabuk",
["Tel_Nof"] = "Tel Nof", ["Tel_Nof"] = "Tel Nof",
["Wadi_Abu_Rish"] = "Wadi Abu Rish", ["Wadi_Abu_Rish"] = "Wadi Abu Rish",
["Wadi_al_Jandali"] = "Wadi al Jandali", ["Wadi_al_Jandali"] = "Wadi al Jandali",
@@ -1467,7 +1475,7 @@ function AIRBASE:Register(AirbaseName)
self.descriptors=self:GetDesc() self.descriptors=self:GetDesc()
-- Debug info. -- Debug info.
--self:I({airbase=AirbaseName, descriptors=self.descriptors}) --self:T({airbase=AirbaseName, descriptors=self.descriptors})
-- Category. -- Category.
self.category=self.descriptors and self.descriptors.category or Airbase.Category.AIRDROME self.category=self.descriptors and self.descriptors.category or Airbase.Category.AIRDROME
@@ -2634,6 +2642,7 @@ function AIRBASE:_InitRunways(IncludeInverse)
--runway.name=string.format("%02d", tonumber(name)) --runway.name=string.format("%02d", tonumber(name))
runway.magheading=tonumber(runway.name)*10 runway.magheading=tonumber(runway.name)*10
runway.idx=runway.magheading
runway.heading=heading runway.heading=heading
runway.width=width or 0 runway.width=width or 0
runway.length=length or 0 runway.length=length or 0
@@ -2946,6 +2955,7 @@ function AIRBASE:GetRunwayData(magvar, mark)
local runway={} --#AIRBASE.Runway local runway={} --#AIRBASE.Runway
runway.heading=hdg runway.heading=hdg
runway.idx=idx runway.idx=idx
runway.magheading=idx
runway.length=c1:Get2DDistance(c2) runway.length=c1:Get2DDistance(c2)
runway.position=c1 runway.position=c1
runway.endpoint=c2 runway.endpoint=c2
@@ -2961,6 +2971,57 @@ function AIRBASE:GetRunwayData(magvar, mark)
-- Add runway. -- Add runway.
table.insert(runways, runway) table.insert(runways, runway)
end
-- Look for identical (parallel) runways, e.g. 03L and 03R at Nellis.
local rpairs={}
for i,_ri in pairs(runways) do
local ri=_ri --#AIRBASE.Runway
for j,_rj in pairs(runways) do
local rj=_rj --#AIRBASE.Runway
if i<j then
if ri.name==rj.name then
rpairs[i]=j
end
end
end
end
local function isLeft(a, b, c)
--return ((b.x - a.x)*(c.z - a.z) - (b.z - a.z)*(c.x - a.x)) > 0
return ((b.z - a.z)*(c.x - a.x) - (b.x - a.x)*(c.z - a.z)) > 0
end
for i,j in pairs(rpairs) do
local ri=runways[i] --#AIRBASE.Runway
local rj=runways[j] --#AIRBASE.Runway
-- Draw arrow.
--ri.center:ArrowToAll(rj.center)
local c0=ri.position
-- Vector in the direction of the runway.
local a=UTILS.VecTranslate(c0, 1000, ri.heading)
-- Vector from runway i to runway j.
local b=UTILS.VecSubstract(rj.position, ri.position)
b=UTILS.VecAdd(ri.position, b)
-- Check if rj is left of ri.
local left=isLeft(c0, a, b)
--env.info(string.format("Found pair %s: i=%d, j=%d, left==%s", ri.name, i, j, tostring(left)))
if left then
ri.isLeft=false
rj.isLeft=true
else
ri.isLeft=true
rj.isLeft=false
end
--break
end end
return runways return runways

View File

@@ -168,16 +168,25 @@
-- * @{#CONTROLLABLE.OptionAlarmStateGreen} -- * @{#CONTROLLABLE.OptionAlarmStateGreen}
-- * @{#CONTROLLABLE.OptionAlarmStateRed} -- * @{#CONTROLLABLE.OptionAlarmStateRed}
-- --
-- ## 5.4) Jettison weapons: -- ## 5.4) [AIR] Jettison weapons:
-- --
-- * @{#CONTROLLABLE.OptionAllowJettisonWeaponsOnThreat} -- * @{#CONTROLLABLE.OptionAllowJettisonWeaponsOnThreat}
-- * @{#CONTROLLABLE.OptionKeepWeaponsOnThreat} -- * @{#CONTROLLABLE.OptionKeepWeaponsOnThreat}
-- --
-- ## 5.5) Air-2-Air missile attack range: -- ## 5.5) [AIR] Air-2-Air missile attack range:
-- * @{#CONTROLLABLE.OptionAAAttackRange}(): Defines the usage of A2A missiles against possible targets. -- * @{#CONTROLLABLE.OptionAAAttackRange}(): Defines the usage of A2A missiles against possible targets.
-- --
-- # 6) [GROUND] IR Maker Beacons for GROUPs and UNITs -- # 6) [GROUND] IR Maker Beacons for GROUPs and UNITs
-- * @{#CONTROLLABLE:NewIRMarker}(): Create a blinking IR Marker on a GROUP or UNIT. -- * @{#CONTROLLABLE:NewIRMarker}(): Create a blinking IR Marker on a GROUP or UNIT.
--
-- # 7) [HELICOPTER] Units prefer vertical landing and takeoffs:
-- * @{#CONTROLLABLE.OptionPreferVerticalLanding}(): Set aircraft to prefer vertical landing and takeoff.
--
-- # 8) [AIRCRAFT] Landing approach options
-- * @{#CONTROLLABLE.SetOptionLandingStraightIn}(): Landing approach straight in.
-- * @{#CONTROLLABLE.SetOptionLandingForcePair}(): Landing approach in pairs for groups > 1 unit.
-- * @{#CONTROLLABLE.SetOptionLandingRestrictPair}(): Landing approach single.
-- * @{#CONTROLLABLE.SetOptionLandingOverheadBreak}(): Landing approach overhead break.
-- --
-- @field #CONTROLLABLE -- @field #CONTROLLABLE
CONTROLLABLE = { CONTROLLABLE = {
@@ -1432,7 +1441,7 @@ end
-- @param #number Speed The speed [m/s] flying when holding the position. -- @param #number Speed The speed [m/s] flying when holding the position.
-- @return #CONTROLLABLE self -- @return #CONTROLLABLE self
function CONTROLLABLE:TaskOrbitCircleAtVec2( Point, Altitude, Speed ) function CONTROLLABLE:TaskOrbitCircleAtVec2( Point, Altitude, Speed )
self:F2( { self.ControllableName, Point, Altitude, Speed } ) --self:F2( { self.ControllableName, Point, Altitude, Speed } )
local DCSTask = { local DCSTask = {
id = 'Orbit', id = 'Orbit',
@@ -4203,6 +4212,50 @@ function CONTROLLABLE:OptionEngageRange( EngageRange )
return nil return nil
end end
--- [AIR] Set how the AI lands on an airfield. Here: Straight in.
-- @param #CONTROLLABLE self
-- @return #CONTROLLABLE self
function CONTROLLABLE:SetOptionLandingStraightIn()
self:F2( { self.ControllableName } )
if self:IsAir() then
self:SetOption("36","0")
end
return self
end
--- [AIR] Set how the AI lands on an airfield. Here: In pairs (if > 1 aircraft in group)
-- @param #CONTROLLABLE self
-- @return #CONTROLLABLE self
function CONTROLLABLE:SetOptionLandingForcePair()
self:F2( { self.ControllableName } )
if self:IsAir() then
self:SetOption("36","1")
end
return self
end
--- [AIR] Set how the AI lands on an airfield. Here: No landing in pairs.
-- @param #CONTROLLABLE self
-- @return #CONTROLLABLE self
function CONTROLLABLE:SetOptionLandingRestrictPair()
self:F2( { self.ControllableName } )
if self:IsAir() then
self:SetOption("36","2")
end
return self
end
--- [AIR] Set how the AI lands on an airfield. Here: Overhead break.
-- @param #CONTROLLABLE self
-- @return #CONTROLLABLE self
function CONTROLLABLE:SetOptionLandingOverheadBreak()
self:F2( { self.ControllableName } )
if self:IsAir() then
self:SetOption("36","3")
end
return self
end
--- [AIR] Set how the AI uses the onboard radar. --- [AIR] Set how the AI uses the onboard radar.
-- @param #CONTROLLABLE self -- @param #CONTROLLABLE self
-- @param #number Option Options are: `NEVER = 0, FOR_ATTACK_ONLY = 1,FOR_SEARCH_IF_REQUIRED = 2, FOR_CONTINUOUS_SEARCH = 3` -- @param #number Option Options are: `NEVER = 0, FOR_ATTACK_ONLY = 1,FOR_SEARCH_IF_REQUIRED = 2, FOR_CONTINUOUS_SEARCH = 3`

View File

@@ -1931,3 +1931,10 @@ end
function UNIT:SetLife(Percent) function UNIT:SetLife(Percent)
net.dostring_in("mission",string.format("a_unit_set_life_percentage(%d, %f)", self:GetID(), Percent)) net.dostring_in("mission",string.format("a_unit_set_life_percentage(%d, %f)", self:GetID(), Percent))
end end
--- Set the carrier illumination mode. -2: OFF, -1: AUTO, 0: NAVIGATION, 1: AC LAUNCH, 2: AC RECOVERY
-- @param #UNIT self
-- @param #number Mode Illumination mode, can be -2: OFF, -1: AUTO, 0: NAVIGATION, 1: AC LAUNCH, 2: AC RECOVERY
function UNIT:SetCarrierIlluminationMode(Mode)
UTILS.SetCarrierIlluminationMode(self:GetID(), Mode)
end