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33 Commits
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57f6096aa1 |
@@ -277,7 +277,7 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
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self:F( { Helicopter:GetName(), Height = Helicopter:GetHeight( true ), Velocity = Helicopter:GetVelocityKMH() } )
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self:F( { Helicopter:GetName(), Height = Helicopter:GetHeight( true ), Velocity = Helicopter:GetVelocityKMH() } )
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if self.RoutePickup == true then
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if self.RoutePickup == true then
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if Helicopter:GetHeight( true ) <= 5.5 and Helicopter:GetVelocityKMH() < 10 then
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if Helicopter:GetHeight( true ) <= 5.5 and Helicopter:GetVelocityKMH() < 15 then
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--self:Load( Helicopter:GetPointVec2() )
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--self:Load( Helicopter:GetPointVec2() )
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self:Load( self.PickupZone )
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self:Load( self.PickupZone )
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self.RoutePickup = false
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self.RoutePickup = false
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@@ -285,7 +285,7 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
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end
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end
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if self.RouteDeploy == true then
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if self.RouteDeploy == true then
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if Helicopter:GetHeight( true ) <= 5.5 and Helicopter:GetVelocityKMH() < 10 then
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if Helicopter:GetHeight( true ) <= 5.5 and Helicopter:GetVelocityKMH() < 15 then
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self:Unload( self.DeployZone )
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self:Unload( self.DeployZone )
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self.RouteDeploy = false
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self.RouteDeploy = false
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end
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end
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@@ -298,24 +298,78 @@ do -- Zones
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-- @return #DATABASE self
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-- @return #DATABASE self
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function DATABASE:_RegisterZones()
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function DATABASE:_RegisterZones()
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for ZoneID, ZoneData in pairs( env.mission.triggers.zones ) do
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for ZoneID, ZoneData in pairs(env.mission.triggers.zones) do
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local ZoneName = ZoneData.name
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local ZoneName = ZoneData.name
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-- Color
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local color=ZoneData.color or {1, 0, 0, 0.15}
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-- Create new Zone
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local Zone=nil --Core.Zone#ZONE_BASE
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if ZoneData.type==0 then
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---
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-- Circular zone
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---
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self:I(string.format("Register ZONE: %s (Circular)", ZoneName))
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Zone=ZONE:New(ZoneName)
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else
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self:I( { "Register ZONE:", Name = ZoneName } )
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---
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local Zone = ZONE:New( ZoneName )
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-- Quad-point zone
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self.ZONENAMES[ZoneName] = ZoneName
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---
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self:AddZone( ZoneName, Zone )
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self:I(string.format("Register ZONE: %s (Polygon, Quad)", ZoneName))
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Zone=ZONE_POLYGON_BASE:New(ZoneName, ZoneData.verticies)
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--for i,vec2 in pairs(ZoneData.verticies) do
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-- local coord=COORDINATE:NewFromVec2(vec2)
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-- coord:MarkToAll(string.format("%s Point %d", ZoneName, i))
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--end
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||||||
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end
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||||||
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if Zone then
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||||||
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||||||
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-- Store color of zone.
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Zone.Color=color
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-- Store in DB.
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self.ZONENAMES[ZoneName] = ZoneName
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-- Add zone.
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self:AddZone(ZoneName, Zone)
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||||||
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end
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||||||
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||||||
end
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end
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-- Polygon zones defined by late activated groups.
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for ZoneGroupName, ZoneGroup in pairs( self.GROUPS ) do
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for ZoneGroupName, ZoneGroup in pairs( self.GROUPS ) do
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if ZoneGroupName:match("#ZONE_POLYGON") then
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if ZoneGroupName:match("#ZONE_POLYGON") then
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||||||
local ZoneName1 = ZoneGroupName:match("(.*)#ZONE_POLYGON")
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local ZoneName1 = ZoneGroupName:match("(.*)#ZONE_POLYGON")
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local ZoneName2 = ZoneGroupName:match(".*#ZONE_POLYGON(.*)")
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local ZoneName2 = ZoneGroupName:match(".*#ZONE_POLYGON(.*)")
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local ZoneName = ZoneName1 .. ( ZoneName2 or "" )
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local ZoneName = ZoneName1 .. ( ZoneName2 or "" )
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self:I( { "Register ZONE_POLYGON:", Name = ZoneName } )
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-- Debug output
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||||||
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self:I(string.format("Register ZONE: %s (Polygon)", ZoneName))
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-- Create a new polygon zone.
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local Zone_Polygon = ZONE_POLYGON:New( ZoneName, ZoneGroup )
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local Zone_Polygon = ZONE_POLYGON:New( ZoneName, ZoneGroup )
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-- Set color.
|
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Zone_Polygon:SetColor({1, 0, 0}, 0.15)
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||||||
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-- Store name in DB.
|
||||||
self.ZONENAMES[ZoneName] = ZoneName
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self.ZONENAMES[ZoneName] = ZoneName
|
||||||
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||||||
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-- Add zone to DB.
|
||||||
self:AddZone( ZoneName, Zone_Polygon )
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self:AddZone( ZoneName, Zone_Polygon )
|
||||||
end
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end
|
||||||
end
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end
|
||||||
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|||||||
File diff suppressed because it is too large
Load Diff
@@ -540,7 +540,7 @@ do -- FSM
|
|||||||
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|
||||||
--- Returns a table with the scores defined.
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--- Returns a table with the scores defined.
|
||||||
-- @param #FSM self
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-- @param #FSM self
|
||||||
-- @param #table Scores.
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-- @return #table Scores.
|
||||||
function FSM:GetScores()
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function FSM:GetScores()
|
||||||
return self._Scores or {}
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return self._Scores or {}
|
||||||
end
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end
|
||||||
|
|||||||
@@ -164,6 +164,7 @@ do -- COORDINATE
|
|||||||
--
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--
|
||||||
-- * @{#COORDINATE.WaypointAir}(): Build an air route point.
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-- * @{#COORDINATE.WaypointAir}(): Build an air route point.
|
||||||
-- * @{#COORDINATE.WaypointGround}(): Build a ground route point.
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-- * @{#COORDINATE.WaypointGround}(): Build a ground route point.
|
||||||
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-- * @{#COORDINATE.WaypointNaval}(): Build a naval route point.
|
||||||
--
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--
|
||||||
-- Route points can be used in the Route methods of the @{Wrapper.Group#GROUP} class.
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-- Route points can be used in the Route methods of the @{Wrapper.Group#GROUP} class.
|
||||||
--
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--
|
||||||
@@ -183,10 +184,18 @@ do -- COORDINATE
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|||||||
--
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--
|
||||||
-- ## 9) Coordinate text generation
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-- ## 9) Coordinate text generation
|
||||||
--
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--
|
||||||
--
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|
||||||
-- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance.
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-- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance.
|
||||||
-- * @{#COORDINATE.ToStringLL}(): Generates a Latutude & Longutude text.
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-- * @{#COORDINATE.ToStringLL}(): Generates a Latutude & Longutude text.
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||||||
--
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--
|
||||||
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-- ## 10) Drawings on F10 map
|
||||||
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--
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||||||
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-- * @{#COORDINATE.CircleToAll}(): Draw a circle on the F10 map.
|
||||||
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-- * @{#COORDINATE.LineToAll}(): Draw a line on the F10 map.
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||||||
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-- * @{#COORDINATE.RectToAll}(): Draw a rectangle on the F10 map.
|
||||||
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-- * @{#COORDINATE.QuadToAll}(): Draw a shape with four points on the F10 map.
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||||||
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-- * @{#COORDINATE.TextToAll}(): Write some text on the F10 map.
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||||||
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-- * @{#COORDINATE.ArrowToAll}(): Draw an arrow on the F10 map.
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||||||
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--
|
||||||
-- @field #COORDINATE
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-- @field #COORDINATE
|
||||||
COORDINATE = {
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COORDINATE = {
|
||||||
ClassName = "COORDINATE",
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ClassName = "COORDINATE",
|
||||||
@@ -625,9 +634,9 @@ do -- COORDINATE
|
|||||||
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|
||||||
--- Return a random Coordinate within an Outer Radius and optionally NOT within an Inner Radius of the COORDINATE.
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--- Return a random Coordinate within an Outer Radius and optionally NOT within an Inner Radius of the COORDINATE.
|
||||||
-- @param #COORDINATE self
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-- @param #COORDINATE self
|
||||||
-- @param DCS#Distance OuterRadius
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-- @param DCS#Distance OuterRadius Outer radius in meters.
|
||||||
-- @param DCS#Distance InnerRadius
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-- @param DCS#Distance InnerRadius Inner radius in meters.
|
||||||
-- @return #COORDINATE
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-- @return #COORDINATE self
|
||||||
function COORDINATE:GetRandomCoordinateInRadius( OuterRadius, InnerRadius )
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function COORDINATE:GetRandomCoordinateInRadius( OuterRadius, InnerRadius )
|
||||||
self:F2( { OuterRadius, InnerRadius } )
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self:F2( { OuterRadius, InnerRadius } )
|
||||||
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|
||||||
@@ -1184,7 +1193,7 @@ do -- COORDINATE
|
|||||||
|
|
||||||
-- ETA.
|
-- ETA.
|
||||||
RoutePoint.ETA=0
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RoutePoint.ETA=0
|
||||||
RoutePoint.ETA_locked=true
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RoutePoint.ETA_locked=false
|
||||||
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|
||||||
-- Waypoint description.
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-- Waypoint description.
|
||||||
RoutePoint.name=description
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RoutePoint.name=description
|
||||||
@@ -1333,7 +1342,7 @@ do -- COORDINATE
|
|||||||
RoutePoint.formation_template=""
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RoutePoint.formation_template=""
|
||||||
|
|
||||||
RoutePoint.ETA=0
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RoutePoint.ETA=0
|
||||||
RoutePoint.ETA_locked=true
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RoutePoint.ETA_locked=false
|
||||||
|
|
||||||
RoutePoint.speed = ( Speed or 20 ) / 3.6
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RoutePoint.speed = ( Speed or 20 ) / 3.6
|
||||||
RoutePoint.speed_locked = true
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RoutePoint.speed_locked = true
|
||||||
@@ -1368,7 +1377,7 @@ do -- COORDINATE
|
|||||||
RoutePoint.formation_template = ""
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RoutePoint.formation_template = ""
|
||||||
|
|
||||||
RoutePoint.ETA=0
|
RoutePoint.ETA=0
|
||||||
RoutePoint.ETA_locked=true
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RoutePoint.ETA_locked=false
|
||||||
|
|
||||||
RoutePoint.speed = ( Speed or 20 ) / 3.6
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RoutePoint.speed = ( Speed or 20 ) / 3.6
|
||||||
RoutePoint.speed_locked = true
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RoutePoint.speed_locked = true
|
||||||
@@ -1984,13 +1993,13 @@ do -- COORDINATE
|
|||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param #COORDINATE Endpoint COORDIANTE to where the line is drawn.
|
-- @param #COORDINATE Endpoint COORDIANTE to where the line is drawn.
|
||||||
-- @param #number Coalition Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
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-- @param #number Coalition Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
|
||||||
-- @param #number LineType Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
|
|
||||||
-- @param #table Color RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
|
-- @param #table Color RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
|
||||||
-- @param #number Alpha Transparency [0,1]. Default 1.
|
-- @param #number Alpha Transparency [0,1]. Default 1.
|
||||||
|
-- @param #number LineType Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
|
||||||
-- @param #boolean ReadOnly (Optional) Mark is readonly and cannot be removed by users. Default false.
|
-- @param #boolean ReadOnly (Optional) Mark is readonly and cannot be removed by users. Default false.
|
||||||
-- @param #string Text (Optional) Text displayed when mark is added. Default none.
|
-- @param #string Text (Optional) Text displayed when mark is added. Default none.
|
||||||
-- @return #number The resulting Mark ID which is a number.
|
-- @return #number The resulting Mark ID, which is a number. Can be used to remove the object again.
|
||||||
function COORDINATE:LineToAll(Endpoint, Coalition, LineType, Color, Alpha, ReadOnly, Text)
|
function COORDINATE:LineToAll(Endpoint, Coalition, Color, Alpha, LineType, ReadOnly, Text)
|
||||||
local MarkID = UTILS.GetMarkID()
|
local MarkID = UTILS.GetMarkID()
|
||||||
if ReadOnly==nil then
|
if ReadOnly==nil then
|
||||||
ReadOnly=false
|
ReadOnly=false
|
||||||
@@ -2007,18 +2016,17 @@ do -- COORDINATE
|
|||||||
--- Circle to all.
|
--- Circle to all.
|
||||||
-- Creates a circle on the map with a given radius, color, fill color, and outline.
|
-- Creates a circle on the map with a given radius, color, fill color, and outline.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param #COORDINATE Center COORDIANTE of the center of the circle.
|
|
||||||
-- @param #numberr Radius Radius in meters. Default 1000 m.
|
-- @param #numberr Radius Radius in meters. Default 1000 m.
|
||||||
-- @param #number Coalition Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
|
-- @param #number Coalition Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
|
||||||
-- @param #number LineType Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
|
|
||||||
-- @param #table Color RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
|
-- @param #table Color RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
|
||||||
-- @param #number Alpha Transparency [0,1]. Default 1.
|
-- @param #number Alpha Transparency [0,1]. Default 1.
|
||||||
-- @param #table FillColor RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
|
-- @param #table FillColor RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as `Color` value.
|
||||||
-- @param #number FillAlpha Transparency [0,1]. Default 0.5.
|
-- @param #number FillAlpha Transparency [0,1]. Default 0.15.
|
||||||
|
-- @param #number LineType Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
|
||||||
-- @param #boolean ReadOnly (Optional) Mark is readonly and cannot be removed by users. Default false.
|
-- @param #boolean ReadOnly (Optional) Mark is readonly and cannot be removed by users. Default false.
|
||||||
-- @param #string Text (Optional) Text displayed when mark is added. Default none.
|
-- @param #string Text (Optional) Text displayed when mark is added. Default none.
|
||||||
-- @return #number The resulting Mark ID which is a number.
|
-- @return #number The resulting Mark ID, which is a number. Can be used to remove the object again.
|
||||||
function COORDINATE:CircleToAll(Radius, Coalition, LineType, Color, Alpha, FillColor, FillAlpha, ReadOnly, Text)
|
function COORDINATE:CircleToAll(Radius, Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly, Text)
|
||||||
local MarkID = UTILS.GetMarkID()
|
local MarkID = UTILS.GetMarkID()
|
||||||
if ReadOnly==nil then
|
if ReadOnly==nil then
|
||||||
ReadOnly=false
|
ReadOnly=false
|
||||||
@@ -2029,14 +2037,193 @@ do -- COORDINATE
|
|||||||
Color=Color or {1,0,0}
|
Color=Color or {1,0,0}
|
||||||
Color[4]=Alpha or 1.0
|
Color[4]=Alpha or 1.0
|
||||||
LineType=LineType or 1
|
LineType=LineType or 1
|
||||||
FillColor=FillColor or {1,0,0}
|
FillColor=FillColor or Color
|
||||||
FillColor[4]=FillAlpha or 0.5
|
FillColor[4]=FillAlpha or 0.15
|
||||||
trigger.action.circleToAll(Coalition, MarkID, vec3, Radius, Color, FillColor, LineType, ReadOnly, Text or "")
|
trigger.action.circleToAll(Coalition, MarkID, vec3, Radius, Color, FillColor, LineType, ReadOnly, Text or "")
|
||||||
return MarkID
|
return MarkID
|
||||||
end
|
end
|
||||||
|
|
||||||
end -- Markings
|
end -- Markings
|
||||||
|
|
||||||
|
--- Rectangle to all. Creates a rectangle on the map from the COORDINATE in one corner to the end COORDINATE in the opposite corner.
|
||||||
|
-- Creates a line on the F10 map from one point to another.
|
||||||
|
-- @param #COORDINATE self
|
||||||
|
-- @param #COORDINATE Endpoint COORDIANTE in the opposite corner.
|
||||||
|
-- @param #number Coalition Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
|
||||||
|
-- @param #table Color RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
|
||||||
|
-- @param #number Alpha Transparency [0,1]. Default 1.
|
||||||
|
-- @param #table FillColor RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as `Color` value.
|
||||||
|
-- @param #number FillAlpha Transparency [0,1]. Default 0.15.
|
||||||
|
-- @param #number LineType Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
|
||||||
|
-- @param #boolean ReadOnly (Optional) Mark is readonly and cannot be removed by users. Default false.
|
||||||
|
-- @param #string Text (Optional) Text displayed when mark is added. Default none.
|
||||||
|
-- @return #number The resulting Mark ID, which is a number. Can be used to remove the object again.
|
||||||
|
function COORDINATE:RectToAll(Endpoint, Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly, Text)
|
||||||
|
local MarkID = UTILS.GetMarkID()
|
||||||
|
if ReadOnly==nil then
|
||||||
|
ReadOnly=false
|
||||||
|
end
|
||||||
|
local vec3=Endpoint:GetVec3()
|
||||||
|
Coalition=Coalition or -1
|
||||||
|
Color=Color or {1,0,0}
|
||||||
|
Color[4]=Alpha or 1.0
|
||||||
|
LineType=LineType or 1
|
||||||
|
FillColor=FillColor or Color
|
||||||
|
FillColor[4]=FillAlpha or 0.15
|
||||||
|
trigger.action.rectToAll(Coalition, MarkID, self:GetVec3(), vec3, Color, FillColor, LineType, ReadOnly, Text or "")
|
||||||
|
return MarkID
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Creates a shape defined by 4 points on the F10 map. The first point is the current COORDINATE. The remaining three points need to be specified.
|
||||||
|
-- @param #COORDINATE self
|
||||||
|
-- @param #COORDINATE Coord2 Second COORDIANTE of the quad shape.
|
||||||
|
-- @param #COORDINATE Coord3 Third COORDIANTE of the quad shape.
|
||||||
|
-- @param #COORDINATE Coord4 Fourth COORDIANTE of the quad shape.
|
||||||
|
-- @param #number Coalition Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
|
||||||
|
-- @param #table Color RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
|
||||||
|
-- @param #number Alpha Transparency [0,1]. Default 1.
|
||||||
|
-- @param #table FillColor RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as `Color` value.
|
||||||
|
-- @param #number FillAlpha Transparency [0,1]. Default 0.15.
|
||||||
|
-- @param #number LineType Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
|
||||||
|
-- @param #boolean ReadOnly (Optional) Mark is readonly and cannot be removed by users. Default false.
|
||||||
|
-- @param #string Text (Optional) Text displayed when mark is added. Default none.
|
||||||
|
-- @return #number The resulting Mark ID, which is a number. Can be used to remove the object again.
|
||||||
|
function COORDINATE:QuadToAll(Coord2, Coord3, Coord4, Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly, Text)
|
||||||
|
local MarkID = UTILS.GetMarkID()
|
||||||
|
if ReadOnly==nil then
|
||||||
|
ReadOnly=false
|
||||||
|
end
|
||||||
|
local point1=self:GetVec3()
|
||||||
|
local point2=Coord2:GetVec3()
|
||||||
|
local point3=Coord3:GetVec3()
|
||||||
|
local point4=Coord4:GetVec3()
|
||||||
|
Coalition=Coalition or -1
|
||||||
|
Color=Color or {1,0,0}
|
||||||
|
Color[4]=Alpha or 1.0
|
||||||
|
LineType=LineType or 1
|
||||||
|
FillColor=FillColor or Color
|
||||||
|
FillColor[4]=FillAlpha or 0.15
|
||||||
|
trigger.action.quadToAll(Coalition, MarkID, self:GetVec3(), point2, point3, point4, Color, FillColor, LineType, ReadOnly, Text or "")
|
||||||
|
return MarkID
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Creates a free form shape on the F10 map. The first point is the current COORDINATE. The remaining points need to be specified.
|
||||||
|
-- **NOTE**: A free form polygon must have **at least three points** in total and currently only **up to 10 points** in total are supported.
|
||||||
|
-- @param #COORDINATE self
|
||||||
|
-- @param #table Coordinates Table of coordinates of the remaining points of the shape.
|
||||||
|
-- @param #number Coalition Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
|
||||||
|
-- @param #table Color RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
|
||||||
|
-- @param #number Alpha Transparency [0,1]. Default 1.
|
||||||
|
-- @param #table FillColor RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as `Color` value.
|
||||||
|
-- @param #number FillAlpha Transparency [0,1]. Default 0.15.
|
||||||
|
-- @param #number LineType Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
|
||||||
|
-- @param #boolean ReadOnly (Optional) Mark is readonly and cannot be removed by users. Default false.
|
||||||
|
-- @param #string Text (Optional) Text displayed when mark is added. Default none.
|
||||||
|
-- @return #number The resulting Mark ID, which is a number. Can be used to remove the object again.
|
||||||
|
function COORDINATE:MarkupToAllFreeForm(Coordinates, Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly, Text)
|
||||||
|
|
||||||
|
local MarkID = UTILS.GetMarkID()
|
||||||
|
if ReadOnly==nil then
|
||||||
|
ReadOnly=false
|
||||||
|
end
|
||||||
|
|
||||||
|
Coalition=Coalition or -1
|
||||||
|
|
||||||
|
Color=Color or {1,0,0}
|
||||||
|
Color[4]=Alpha or 1.0
|
||||||
|
|
||||||
|
LineType=LineType or 1
|
||||||
|
|
||||||
|
FillColor=FillColor or UTILS.DeepCopy(Color)
|
||||||
|
FillColor[4]=FillAlpha or 0.15
|
||||||
|
|
||||||
|
local vecs={}
|
||||||
|
vecs[1]=self:GetVec3()
|
||||||
|
for i,coord in ipairs(Coordinates) do
|
||||||
|
vecs[i+1]=coord:GetVec3()
|
||||||
|
end
|
||||||
|
|
||||||
|
if #vecs<3 then
|
||||||
|
self:E("ERROR: A free form polygon needs at least three points!")
|
||||||
|
elseif #vecs==3 then
|
||||||
|
trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], Color, FillColor, LineType, ReadOnly, Text or "")
|
||||||
|
elseif #vecs==4 then
|
||||||
|
trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], Color, FillColor, LineType, ReadOnly, Text or "")
|
||||||
|
elseif #vecs==5 then
|
||||||
|
trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], Color, FillColor, LineType, ReadOnly, Text or "")
|
||||||
|
elseif #vecs==6 then
|
||||||
|
trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], vecs[6], Color, FillColor, LineType, Text or "")
|
||||||
|
elseif #vecs==7 then
|
||||||
|
trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], vecs[6], vecs[7], Color, FillColor, LineType, ReadOnly, Text or "")
|
||||||
|
elseif #vecs==8 then
|
||||||
|
trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], vecs[6], vecs[7], vecs[8], Color, FillColor, LineType, ReadOnly, Text or "")
|
||||||
|
elseif #vecs==9 then
|
||||||
|
trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], vecs[6], vecs[7], vecs[8], vecs[9], Color, FillColor, LineType, ReadOnly, Text or "")
|
||||||
|
elseif #vecs==10 then
|
||||||
|
trigger.action.markupToAll(7, Coalition, MarkID, vecs[1], vecs[2], vecs[3], vecs[4], vecs[5], vecs[6], vecs[7], vecs[8], vecs[9], vecs[10], Color, FillColor, LineType, ReadOnly, Text or "")
|
||||||
|
else
|
||||||
|
self:E("ERROR: Currently a free form polygon can only have 10 points in total!")
|
||||||
|
-- Unfortunately, unpack(vecs) does not work! So no idea how to generalize this :(
|
||||||
|
trigger.action.markupToAll(7, Coalition, MarkID, unpack(vecs), Color, FillColor, LineType, ReadOnly, Text or "")
|
||||||
|
end
|
||||||
|
|
||||||
|
return MarkID
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Text to all. Creates a text imposed on the map at the COORDINATE. Text scales with the map.
|
||||||
|
-- @param #COORDINATE self
|
||||||
|
-- @param #string Text Text displayed on the F10 map.
|
||||||
|
-- @param #number Coalition Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
|
||||||
|
-- @param #table Color RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
|
||||||
|
-- @param #number Alpha Transparency [0,1]. Default 1.
|
||||||
|
-- @param #table FillColor RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as `Color` value.
|
||||||
|
-- @param #number FillAlpha Transparency [0,1]. Default 0.3.
|
||||||
|
-- @param #number FontSize Font size. Default 14.
|
||||||
|
-- @param #boolean ReadOnly (Optional) Mark is readonly and cannot be removed by users. Default false.
|
||||||
|
-- @return #number The resulting Mark ID, which is a number. Can be used to remove the object again.
|
||||||
|
function COORDINATE:TextToAll(Text, Coalition, Color, Alpha, FillColor, FillAlpha, FontSize, ReadOnly)
|
||||||
|
local MarkID = UTILS.GetMarkID()
|
||||||
|
if ReadOnly==nil then
|
||||||
|
ReadOnly=false
|
||||||
|
end
|
||||||
|
Coalition=Coalition or -1
|
||||||
|
Color=Color or {1,0,0}
|
||||||
|
Color[4]=Alpha or 1.0
|
||||||
|
FillColor=FillColor or Color
|
||||||
|
FillColor[4]=FillAlpha or 0.3
|
||||||
|
FontSize=FontSize or 14
|
||||||
|
trigger.action.textToAll(Coalition, MarkID, self:GetVec3(), Color, FillColor, FontSize, ReadOnly, Text or "Hello World")
|
||||||
|
return MarkID
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Arrow to all. Creates an arrow from the COORDINATE to the endpoint COORDINATE on the F10 map. There is no control over other dimensions of the arrow.
|
||||||
|
-- @param #COORDINATE self
|
||||||
|
-- @param #COORDINATE Endpoint COORDINATE where the tip of the arrow is pointing at.
|
||||||
|
-- @param #number Coalition Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
|
||||||
|
-- @param #table Color RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
|
||||||
|
-- @param #number Alpha Transparency [0,1]. Default 1.
|
||||||
|
-- @param #table FillColor RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as `Color` value.
|
||||||
|
-- @param #number FillAlpha Transparency [0,1]. Default 0.15.
|
||||||
|
-- @param #number LineType Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
|
||||||
|
-- @param #boolean ReadOnly (Optional) Mark is readonly and cannot be removed by users. Default false.
|
||||||
|
-- @param #string Text (Optional) Text displayed when mark is added. Default none.
|
||||||
|
-- @return #number The resulting Mark ID, which is a number. Can be used to remove the object again.
|
||||||
|
function COORDINATE:ArrowToAll(Endpoint, Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly, Text)
|
||||||
|
local MarkID = UTILS.GetMarkID()
|
||||||
|
if ReadOnly==nil then
|
||||||
|
ReadOnly=false
|
||||||
|
end
|
||||||
|
local vec3=Endpoint:GetVec3()
|
||||||
|
Coalition=Coalition or -1
|
||||||
|
Color=Color or {1,0,0}
|
||||||
|
Color[4]=Alpha or 1.0
|
||||||
|
LineType=LineType or 1
|
||||||
|
FillColor=FillColor or Color
|
||||||
|
FillColor[4]=FillAlpha or 0.15
|
||||||
|
--trigger.action.textToAll(Coalition, MarkID, self:GetVec3(), Color, FillColor, FontSize, ReadOnly, Text or "Hello World")
|
||||||
|
trigger.action.arrowToAll(Coalition, MarkID, vec3, self:GetVec3(), Color, FillColor, LineType, ReadOnly, Text or "")
|
||||||
|
return MarkID
|
||||||
|
end
|
||||||
|
|
||||||
--- Returns if a Coordinate has Line of Sight (LOS) with the ToCoordinate.
|
--- Returns if a Coordinate has Line of Sight (LOS) with the ToCoordinate.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
|
|||||||
@@ -3267,7 +3267,7 @@ do -- SET_STATIC
|
|||||||
-- @param #SET_STATIC self
|
-- @param #SET_STATIC self
|
||||||
-- @param Core.Zone#ZONE Zone The Zone to be tested for.
|
-- @param Core.Zone#ZONE Zone The Zone to be tested for.
|
||||||
-- @return #boolean
|
-- @return #boolean
|
||||||
function SET_STATIC:IsPatriallyInZone( Zone )
|
function SET_STATIC:IsPartiallyInZone( Zone )
|
||||||
|
|
||||||
local IsPartiallyInZone = false
|
local IsPartiallyInZone = false
|
||||||
|
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -295,6 +295,17 @@ do -- country
|
|||||||
-- @field QATAR
|
-- @field QATAR
|
||||||
-- @field OMAN
|
-- @field OMAN
|
||||||
-- @field UNITED_ARAB_EMIRATES
|
-- @field UNITED_ARAB_EMIRATES
|
||||||
|
-- @field SOUTH_AFRICA
|
||||||
|
-- @field CUBA
|
||||||
|
-- @field PORTUGAL
|
||||||
|
-- @field GDR
|
||||||
|
-- @field LEBANON
|
||||||
|
-- @field CJTF_BLUE
|
||||||
|
-- @field CJTF_RED
|
||||||
|
-- @field UN_PEACEKEEPERS
|
||||||
|
-- @field Argentinia
|
||||||
|
-- @field Cyprus
|
||||||
|
-- @field Slovenia
|
||||||
|
|
||||||
country = {} --#country
|
country = {} --#country
|
||||||
|
|
||||||
|
|||||||
@@ -51,7 +51,7 @@
|
|||||||
-- @field #number adv_state Advanced mode state tracker
|
-- @field #number adv_state Advanced mode state tracker
|
||||||
-- @field #boolean advAwacs Boolean switch to use Awacs as a separate detection stream
|
-- @field #boolean advAwacs Boolean switch to use Awacs as a separate detection stream
|
||||||
-- @field #number awacsrange Detection range of an optional Awacs unit
|
-- @field #number awacsrange Detection range of an optional Awacs unit
|
||||||
-- @field #boolean UseAIOnOff Decide if we are using AI on/off (true) or AlarmState red/green (default)
|
-- @field #boolean UseEmOnOff Decide if we are using Emissions on/off (true) or AlarmState red/green (default)
|
||||||
-- @field Functional.Shorad#SHORAD Shorad SHORAD Object, if available
|
-- @field Functional.Shorad#SHORAD Shorad SHORAD Object, if available
|
||||||
-- @field #boolean ShoradLink If true, #MANTIS has #SHORAD enabled
|
-- @field #boolean ShoradLink If true, #MANTIS has #SHORAD enabled
|
||||||
-- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range
|
-- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range
|
||||||
@@ -191,7 +191,7 @@ MANTIS = {
|
|||||||
ShoradLink = false,
|
ShoradLink = false,
|
||||||
ShoradTime = 600,
|
ShoradTime = 600,
|
||||||
ShoradActDistance = 15000,
|
ShoradActDistance = 15000,
|
||||||
UseAIOnOff = false,
|
UseEmOnOff = true,
|
||||||
}
|
}
|
||||||
|
|
||||||
-----------------------------------------------------------------------
|
-----------------------------------------------------------------------
|
||||||
@@ -208,7 +208,7 @@ do
|
|||||||
--@param #string coaltion Coalition side of your setup, e.g. "blue", "red" or "neutral"
|
--@param #string coaltion Coalition side of your setup, e.g. "blue", "red" or "neutral"
|
||||||
--@param #boolean dynamic Use constant (true) filtering or just filter once (false, default) (optional)
|
--@param #boolean dynamic Use constant (true) filtering or just filter once (false, default) (optional)
|
||||||
--@param #string awacs Group name of your Awacs (optional)
|
--@param #string awacs Group name of your Awacs (optional)
|
||||||
--@param #boolean AIOnOff Make MANTIS switch AI on and off instead of changing the alarm state between RED and GREEN (optional)
|
--@param #boolean EmOnOff Make MANTIS switch Emissions on and off instead of changing the alarm state between RED and GREEN (optional, deault true)
|
||||||
--@return #MANTIS self
|
--@return #MANTIS self
|
||||||
--@usage Start up your MANTIS with a basic setting
|
--@usage Start up your MANTIS with a basic setting
|
||||||
--
|
--
|
||||||
@@ -230,7 +230,7 @@ do
|
|||||||
-- `mybluemantis = MANTIS:New("bluemantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")`
|
-- `mybluemantis = MANTIS:New("bluemantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")`
|
||||||
-- `mybluemantis:Start()`
|
-- `mybluemantis:Start()`
|
||||||
--
|
--
|
||||||
function MANTIS:New(name,samprefix,ewrprefix,hq,coaltion,dynamic,awacs, AIOnOff)
|
function MANTIS:New(name,samprefix,ewrprefix,hq,coaltion,dynamic,awacs, EmOnOff)
|
||||||
|
|
||||||
-- DONE: Create some user functions for these
|
-- DONE: Create some user functions for these
|
||||||
-- DONE: Make HQ useful
|
-- DONE: Make HQ useful
|
||||||
@@ -264,7 +264,11 @@ do
|
|||||||
self.ShoradTime = 600
|
self.ShoradTime = 600
|
||||||
self.ShoradActDistance = 15000
|
self.ShoradActDistance = 15000
|
||||||
-- TODO: add emissions on/off when available .... in 2 weeks
|
-- TODO: add emissions on/off when available .... in 2 weeks
|
||||||
self.UseAIOnOff = AIOnOff or false
|
if EmOnOff then
|
||||||
|
if EmOnOff == false then
|
||||||
|
self.UseEmOnOff = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if type(awacs) == "string" then
|
if type(awacs) == "string" then
|
||||||
self.advAwacs = true
|
self.advAwacs = true
|
||||||
@@ -304,7 +308,7 @@ do
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
self.version="0.4.0"
|
self.version="0.4.1"
|
||||||
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
||||||
|
|
||||||
return self
|
return self
|
||||||
@@ -463,11 +467,11 @@ do
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Set using AI on/off instead of changing alarm state
|
--- Set using Emissions on/off instead of changing alarm state
|
||||||
-- @param #MANTIS self
|
-- @param #MANTIS self
|
||||||
-- @param #boolean switch Decide if we are changing alarm state or AI state
|
-- @param #boolean switch Decide if we are changing alarm state or Emission state
|
||||||
function MANTIS:SetUsingAIOnOff(switch)
|
function MANTIS:SetUsingEmOnOff(switch)
|
||||||
self.UseAIOnOff = switch or false
|
self.UseEmOnOff = switch or false
|
||||||
end
|
end
|
||||||
|
|
||||||
--- [Internal] Function to check if HQ is alive
|
--- [Internal] Function to check if HQ is alive
|
||||||
@@ -714,8 +718,9 @@ do
|
|||||||
for _i,_group in pairs (SAM_Grps) do
|
for _i,_group in pairs (SAM_Grps) do
|
||||||
local group = _group
|
local group = _group
|
||||||
-- TODO: add emissions on/off
|
-- TODO: add emissions on/off
|
||||||
if self.UseAIOnOff then
|
if self.UseEmOnOff then
|
||||||
group:SetAIOff()
|
group:EnableEmission(false)
|
||||||
|
--group:SetAIOff()
|
||||||
else
|
else
|
||||||
group:OptionAlarmStateGreen() -- AI off
|
group:OptionAlarmStateGreen() -- AI off
|
||||||
end
|
end
|
||||||
@@ -822,9 +827,10 @@ do
|
|||||||
if IsInZone then --check any target in zone
|
if IsInZone then --check any target in zone
|
||||||
if samgroup:IsAlive() then
|
if samgroup:IsAlive() then
|
||||||
-- switch on SAM
|
-- switch on SAM
|
||||||
if self.UseAIOnOff then
|
if self.UseEmOnOff then
|
||||||
-- TODO: add emissions on/off
|
-- TODO: add emissions on/off
|
||||||
samgroup:SetAIOn()
|
--samgroup:SetAIOn()
|
||||||
|
samgroup:EnableEmission(true)
|
||||||
end
|
end
|
||||||
samgroup:OptionAlarmStateRed()
|
samgroup:OptionAlarmStateRed()
|
||||||
-- link in to SHORAD if available
|
-- link in to SHORAD if available
|
||||||
@@ -843,9 +849,10 @@ do
|
|||||||
else
|
else
|
||||||
if samgroup:IsAlive() then
|
if samgroup:IsAlive() then
|
||||||
-- switch off SAM
|
-- switch off SAM
|
||||||
if self.UseAIOnOff then
|
if self.UseEmOnOff then
|
||||||
-- TODO: add emissions on/off
|
-- TODO: add emissions on/off
|
||||||
samgroup:SetAIOff()
|
samgroup:EnableEmission(false)
|
||||||
|
--samgroup:SetAIOff()
|
||||||
else
|
else
|
||||||
samgroup:OptionAlarmStateGreen()
|
samgroup:OptionAlarmStateGreen()
|
||||||
end
|
end
|
||||||
@@ -883,9 +890,10 @@ do
|
|||||||
local name = _data[1]
|
local name = _data[1]
|
||||||
local samgroup = GROUP:FindByName(name)
|
local samgroup = GROUP:FindByName(name)
|
||||||
if samgroup:IsAlive() then
|
if samgroup:IsAlive() then
|
||||||
if self.UseAIOnOff then
|
if self.UseEmOnOff then
|
||||||
-- TODO: add emissions on/off
|
-- TODO: add emissions on/off
|
||||||
samgroup:SetAIOn()
|
--samgroup:SetAIOn()
|
||||||
|
samgroup:EnableEmission(true)
|
||||||
end
|
end
|
||||||
samgroup:OptionAlarmStateRed()
|
samgroup:OptionAlarmStateRed()
|
||||||
end -- end alive
|
end -- end alive
|
||||||
|
|||||||
@@ -17,8 +17,8 @@
|
|||||||
--
|
--
|
||||||
-- ### Authors: **FlightControl**, **applevangelist**
|
-- ### Authors: **FlightControl**, **applevangelist**
|
||||||
--
|
--
|
||||||
-- Last Update: Feb 2021
|
-- Last Update: April 2021
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @module Functional.Sead
|
-- @module Functional.Sead
|
||||||
@@ -109,7 +109,7 @@ function SEAD:New( SEADGroupPrefixes )
|
|||||||
end
|
end
|
||||||
|
|
||||||
self:HandleEvent( EVENTS.Shot )
|
self:HandleEvent( EVENTS.Shot )
|
||||||
self:I("*** SEAD - Started Version 0.2.5")
|
self:I("*** SEAD - Started Version 0.2.7")
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -205,15 +205,18 @@ function SEAD:OnEventShot( EventData )
|
|||||||
SEADWeaponName == "weapons.missiles.AGM_84H" --AGM84 anti-radiation missiles fired
|
SEADWeaponName == "weapons.missiles.AGM_84H" --AGM84 anti-radiation missiles fired
|
||||||
--]]
|
--]]
|
||||||
if self:_CheckHarms(SEADWeaponName) then
|
if self:_CheckHarms(SEADWeaponName) then
|
||||||
|
local _targetskill = "Random"
|
||||||
|
local _targetMimgroupName = "none"
|
||||||
local _evade = math.random (1,100) -- random number for chance of evading action
|
local _evade = math.random (1,100) -- random number for chance of evading action
|
||||||
local _targetMim = EventData.Weapon:getTarget() -- Identify target
|
local _targetMim = EventData.Weapon:getTarget() -- Identify target
|
||||||
local _targetMimname = Unit.getName(_targetMim) -- Unit name
|
local _targetUnit = UNIT:Find(_targetMim) -- Unit name by DCS Object
|
||||||
local _targetMimgroup = Unit.getGroup(Weapon.getTarget(SEADWeapon)) --targeted group
|
if _targetUnit and _targetUnit:IsAlive() then
|
||||||
local _targetMimgroupName = _targetMimgroup:getName() -- group name
|
local _targetMimgroup = _targetUnit:GetGroup()
|
||||||
local _targetskill = _DATABASE.Templates.Units[_targetMimname].Template.skill
|
local _targetMimgroupName = _targetMimgroup:GetName() -- group name
|
||||||
self:T( self.SEADGroupPrefixes )
|
--local _targetskill = _DATABASE.Templates.Units[_targetUnit].Template.skill
|
||||||
self:T( _targetMimgroupName )
|
self:T( self.SEADGroupPrefixes )
|
||||||
|
self:T( _targetMimgroupName )
|
||||||
|
end
|
||||||
-- see if we are shot at
|
-- see if we are shot at
|
||||||
local SEADGroupFound = false
|
local SEADGroupFound = false
|
||||||
for SEADGroupPrefixID, SEADGroupPrefix in pairs( self.SEADGroupPrefixes ) do
|
for SEADGroupPrefixID, SEADGroupPrefix in pairs( self.SEADGroupPrefixes ) do
|
||||||
@@ -249,6 +252,7 @@ function SEAD:OnEventShot( EventData )
|
|||||||
local range = self.EngagementRange -- Feature Request #1355
|
local range = self.EngagementRange -- Feature Request #1355
|
||||||
self:T(string.format("*** SEAD - Engagement Range is %d", range))
|
self:T(string.format("*** SEAD - Engagement Range is %d", range))
|
||||||
id.ctrl:setOption(AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.RED)
|
id.ctrl:setOption(AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.RED)
|
||||||
|
--id.groupName:enableEmission(true)
|
||||||
id.ctrl:setOption(AI.Option.Ground.id.AC_ENGAGEMENT_RANGE_RESTRICTION,range) --Feature Request #1355
|
id.ctrl:setOption(AI.Option.Ground.id.AC_ENGAGEMENT_RANGE_RESTRICTION,range) --Feature Request #1355
|
||||||
self.SuppressedGroups[id.groupName] = nil --delete group id from table when done
|
self.SuppressedGroups[id.groupName] = nil --delete group id from table when done
|
||||||
end
|
end
|
||||||
@@ -261,6 +265,7 @@ function SEAD:OnEventShot( EventData )
|
|||||||
SuppressionEndTime = delay
|
SuppressionEndTime = delay
|
||||||
}
|
}
|
||||||
Controller.setOption(_targetMimcont, AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.GREEN)
|
Controller.setOption(_targetMimcont, AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.GREEN)
|
||||||
|
--_targetMimgroup:enableEmission(false)
|
||||||
timer.scheduleFunction(SuppressionEnd, id, SuppressionEndTime) --Schedule the SuppressionEnd() function
|
timer.scheduleFunction(SuppressionEnd, id, SuppressionEndTime) --Schedule the SuppressionEnd() function
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -18,7 +18,7 @@
|
|||||||
-- @module Functional.Shorad
|
-- @module Functional.Shorad
|
||||||
-- @image Functional.Shorad.jpg
|
-- @image Functional.Shorad.jpg
|
||||||
--
|
--
|
||||||
-- Date: Feb 2021
|
-- Date: May 2021
|
||||||
|
|
||||||
-------------------------------------------------------------------------
|
-------------------------------------------------------------------------
|
||||||
--- **SHORAD** class, extends Core.Base#BASE
|
--- **SHORAD** class, extends Core.Base#BASE
|
||||||
@@ -38,7 +38,7 @@
|
|||||||
-- @field #boolean DefendMavs Default true, intercept incoming AG-Missiles
|
-- @field #boolean DefendMavs Default true, intercept incoming AG-Missiles
|
||||||
-- @field #number DefenseLowProb Default 70, minimum detection limit
|
-- @field #number DefenseLowProb Default 70, minimum detection limit
|
||||||
-- @field #number DefenseHighProb Default 90, maximim detection limit
|
-- @field #number DefenseHighProb Default 90, maximim detection limit
|
||||||
-- @field #boolean UseAIOnOff Decide if we are using AI on/off (true) or AlarmState red/green (default).
|
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green.
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
--- *Good friends are worth defending.* Mr Tushman, Wonder (the Movie)
|
--- *Good friends are worth defending.* Mr Tushman, Wonder (the Movie)
|
||||||
@@ -96,7 +96,7 @@ SHORAD = {
|
|||||||
DefendMavs = true,
|
DefendMavs = true,
|
||||||
DefenseLowProb = 70,
|
DefenseLowProb = 70,
|
||||||
DefenseHighProb = 90,
|
DefenseHighProb = 90,
|
||||||
UseAIOnOff = false,
|
UseEmOnOff = false,
|
||||||
}
|
}
|
||||||
|
|
||||||
-----------------------------------------------------------------------
|
-----------------------------------------------------------------------
|
||||||
@@ -159,7 +159,7 @@ do
|
|||||||
-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
|
-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
|
||||||
function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition)
|
function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition)
|
||||||
local self = BASE:Inherit( self, BASE:New() )
|
local self = BASE:Inherit( self, BASE:New() )
|
||||||
self:F({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
|
self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
|
||||||
|
|
||||||
local GroupSet = SET_GROUP:New():FilterPrefixes(ShoradPrefix):FilterCoalitions(Coalition):FilterCategoryGround():FilterStart()
|
local GroupSet = SET_GROUP:New():FilterPrefixes(ShoradPrefix):FilterCoalitions(Coalition):FilterCategoryGround():FilterStart()
|
||||||
|
|
||||||
@@ -176,8 +176,8 @@ do
|
|||||||
self.DefendMavs = true
|
self.DefendMavs = true
|
||||||
self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin
|
self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin
|
||||||
self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
|
self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
|
||||||
self.UseAIOnOff = false -- Decide if we are using AI on/off (true) or AlarmState red/green (default)
|
self.UseEmOnOff = true -- Decide if we are using Emission on/off (default) or AlarmState red/green
|
||||||
self:I("*** SHORAD - Started Version 0.1.0")
|
self:I("*** SHORAD - Started Version 0.2.5")
|
||||||
-- Set the string id for output to DCS.log file.
|
-- Set the string id for output to DCS.log file.
|
||||||
self.lid=string.format("SHORAD %s | ", self.name)
|
self.lid=string.format("SHORAD %s | ", self.name)
|
||||||
self:_InitState()
|
self:_InitState()
|
||||||
@@ -192,8 +192,9 @@ do
|
|||||||
self:T({set = set})
|
self:T({set = set})
|
||||||
local aliveset = set:GetAliveSet() --#table
|
local aliveset = set:GetAliveSet() --#table
|
||||||
for _,_group in pairs (aliveset) do
|
for _,_group in pairs (aliveset) do
|
||||||
if self.UseAIOnOff then
|
if self.UseEmOnOff then
|
||||||
_group:SetAIOff()
|
--_group:SetAIOff()
|
||||||
|
_group:EnableEmission(false)
|
||||||
else
|
else
|
||||||
_group:OptionAlarmStateGreen() --Wrapper.Group#GROUP
|
_group:OptionAlarmStateGreen() --Wrapper.Group#GROUP
|
||||||
end
|
end
|
||||||
@@ -208,7 +209,7 @@ do
|
|||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #boolean debug Switch debug on (true) or off (false)
|
-- @param #boolean debug Switch debug on (true) or off (false)
|
||||||
function SHORAD:SwitchDebug(debug)
|
function SHORAD:SwitchDebug(debug)
|
||||||
self:F( { debug } )
|
self:T( { debug } )
|
||||||
local onoff = debug or false
|
local onoff = debug or false
|
||||||
if debug then
|
if debug then
|
||||||
self.debug = true
|
self.debug = true
|
||||||
@@ -225,7 +226,7 @@ do
|
|||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #boolean onoff
|
-- @param #boolean onoff
|
||||||
function SHORAD:SwitchHARMDefense(onoff)
|
function SHORAD:SwitchHARMDefense(onoff)
|
||||||
self:F( { onoff } )
|
self:T( { onoff } )
|
||||||
local onoff = onoff or true
|
local onoff = onoff or true
|
||||||
self.DefendHarms = onoff
|
self.DefendHarms = onoff
|
||||||
end
|
end
|
||||||
@@ -234,7 +235,7 @@ do
|
|||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #boolean onoff
|
-- @param #boolean onoff
|
||||||
function SHORAD:SwitchAGMDefense(onoff)
|
function SHORAD:SwitchAGMDefense(onoff)
|
||||||
self:F( { onoff } )
|
self:T( { onoff } )
|
||||||
local onoff = onoff or true
|
local onoff = onoff or true
|
||||||
self.DefendMavs = onoff
|
self.DefendMavs = onoff
|
||||||
end
|
end
|
||||||
@@ -244,7 +245,7 @@ do
|
|||||||
-- @param #number low Minimum detection limit, integer 1-100
|
-- @param #number low Minimum detection limit, integer 1-100
|
||||||
-- @param #number high Maximum detection limit integer 1-100
|
-- @param #number high Maximum detection limit integer 1-100
|
||||||
function SHORAD:SetDefenseLimits(low,high)
|
function SHORAD:SetDefenseLimits(low,high)
|
||||||
self:F( { low, high } )
|
self:T( { low, high } )
|
||||||
local low = low or 70
|
local low = low or 70
|
||||||
local high = high or 90
|
local high = high or 90
|
||||||
if (low < 0) or (low > 100) or (low > high) then
|
if (low < 0) or (low > 100) or (low > high) then
|
||||||
@@ -279,11 +280,11 @@ do
|
|||||||
self.Radius = radius
|
self.Radius = radius
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Set using AI on/off instead of changing alarm state
|
--- Set using Emission on/off instead of changing alarm state
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #boolean switch Decide if we are changing alarm state or AI state
|
-- @param #boolean switch Decide if we are changing alarm state or AI state
|
||||||
function SHORAD:SetUsingAIOnOff(switch)
|
function SHORAD:SetUsingEmOnOff(switch)
|
||||||
self.UseAIOnOff = switch or false
|
self.UseEmOnOff = switch or false
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Check if a HARM was fired
|
--- Check if a HARM was fired
|
||||||
@@ -291,7 +292,7 @@ do
|
|||||||
-- @param #string WeaponName
|
-- @param #string WeaponName
|
||||||
-- @return #boolean Returns true for a match
|
-- @return #boolean Returns true for a match
|
||||||
function SHORAD:_CheckHarms(WeaponName)
|
function SHORAD:_CheckHarms(WeaponName)
|
||||||
self:F( { WeaponName } )
|
self:T( { WeaponName } )
|
||||||
local hit = false
|
local hit = false
|
||||||
if self.DefendHarms then
|
if self.DefendHarms then
|
||||||
for _,_name in pairs (SHORAD.Harms) do
|
for _,_name in pairs (SHORAD.Harms) do
|
||||||
@@ -306,7 +307,7 @@ do
|
|||||||
-- @param #string WeaponName
|
-- @param #string WeaponName
|
||||||
-- @return #boolean Returns true for a match
|
-- @return #boolean Returns true for a match
|
||||||
function SHORAD:_CheckMavs(WeaponName)
|
function SHORAD:_CheckMavs(WeaponName)
|
||||||
self:F( { WeaponName } )
|
self:T( { WeaponName } )
|
||||||
local hit = false
|
local hit = false
|
||||||
if self.DefendMavs then
|
if self.DefendMavs then
|
||||||
for _,_name in pairs (SHORAD.Mavs) do
|
for _,_name in pairs (SHORAD.Mavs) do
|
||||||
@@ -351,6 +352,7 @@ do
|
|||||||
local groupname = _groups:GetName()
|
local groupname = _groups:GetName()
|
||||||
if string.find(groupname, tgtgrp, 1) then
|
if string.find(groupname, tgtgrp, 1) then
|
||||||
returnname = true
|
returnname = true
|
||||||
|
_groups:RelocateGroundRandomInRadius(7,100,false,false) -- be a bit evasive
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return returnname
|
return returnname
|
||||||
@@ -363,7 +365,8 @@ do
|
|||||||
function SHORAD:_CheckShotAtSams(TargetGroupName)
|
function SHORAD:_CheckShotAtSams(TargetGroupName)
|
||||||
local tgtgrp = TargetGroupName
|
local tgtgrp = TargetGroupName
|
||||||
local shorad = self.Samset
|
local shorad = self.Samset
|
||||||
local shoradset = shorad:GetAliveSet() --#table
|
--local shoradset = shorad:GetAliveSet() --#table
|
||||||
|
local shoradset = shorad:GetSet() --#table
|
||||||
local returnname = false
|
local returnname = false
|
||||||
for _,_groups in pairs (shoradset) do
|
for _,_groups in pairs (shoradset) do
|
||||||
local groupname = _groups:GetName()
|
local groupname = _groups:GetName()
|
||||||
@@ -392,6 +395,7 @@ do
|
|||||||
-- @param #string TargetGroup Name of the target group used to build the #ZONE
|
-- @param #string TargetGroup Name of the target group used to build the #ZONE
|
||||||
-- @param #number Radius Radius of the #ZONE
|
-- @param #number Radius Radius of the #ZONE
|
||||||
-- @param #number ActiveTimer Number of seconds to stay active
|
-- @param #number ActiveTimer Number of seconds to stay active
|
||||||
|
-- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC
|
||||||
-- @usage Use this function to integrate with other systems, example
|
-- @usage Use this function to integrate with other systems, example
|
||||||
--
|
--
|
||||||
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
|
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
|
||||||
@@ -400,18 +404,30 @@ do
|
|||||||
-- mymantis = MANTIS:New("BlueMantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
|
-- mymantis = MANTIS:New("BlueMantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
|
||||||
-- mymantis:AddShorad(myshorad,720)
|
-- mymantis:AddShorad(myshorad,720)
|
||||||
-- mymantis:Start()
|
-- mymantis:Start()
|
||||||
function SHORAD:WakeUpShorad(TargetGroup, Radius, ActiveTimer)
|
function SHORAD:WakeUpShorad(TargetGroup, Radius, ActiveTimer, TargetCat)
|
||||||
self:F({TargetGroup, Radius, ActiveTimer})
|
self:T({TargetGroup, Radius, ActiveTimer, TargetCat})
|
||||||
local targetgroup = GROUP:FindByName(TargetGroup)
|
local targetcat = TargetCat or Object.Category.UNIT
|
||||||
local targetzone = ZONE_GROUP:New("Shorad",targetgroup,Radius) -- create a defense zone to check
|
local targetgroup = TargetGroup
|
||||||
|
local targetvec2 = nil
|
||||||
|
if targetcat == Object.Category.UNIT then
|
||||||
|
targetvec2 = GROUP:FindByName(targetgroup):GetVec2()
|
||||||
|
elseif targetcat == Object.Category.STATIC then
|
||||||
|
targetvec2 = STATIC:FindByName(targetgroup,false):GetVec2()
|
||||||
|
else
|
||||||
|
local samset = self.Samset
|
||||||
|
local sam = samset:GetRandom()
|
||||||
|
targetvec2 = sam:GetVec2()
|
||||||
|
end
|
||||||
|
local targetzone = ZONE_RADIUS:New("Shorad",targetvec2,Radius) -- create a defense zone to check
|
||||||
local groupset = self.Groupset --Core.Set#SET_GROUP
|
local groupset = self.Groupset --Core.Set#SET_GROUP
|
||||||
local shoradset = groupset:GetAliveSet() --#table
|
local shoradset = groupset:GetAliveSet() --#table
|
||||||
-- local function to switch off shorad again
|
-- local function to switch off shorad again
|
||||||
local function SleepShorad(group)
|
local function SleepShorad(group)
|
||||||
local groupname = group:GetName()
|
local groupname = group:GetName()
|
||||||
self.ActiveGroups[groupname] = nil
|
self.ActiveGroups[groupname] = nil
|
||||||
if self.UseAIOnOff then
|
if self.UseEmOnOff then
|
||||||
group:SetAIOff()
|
group:EnableEmission(false)
|
||||||
|
--group:SetAIOff()
|
||||||
else
|
else
|
||||||
group:OptionAlarmStateGreen()
|
group:OptionAlarmStateGreen()
|
||||||
end
|
end
|
||||||
@@ -425,8 +441,9 @@ do
|
|||||||
local text = string.format("Waking up SHORAD %s", _group:GetName())
|
local text = string.format("Waking up SHORAD %s", _group:GetName())
|
||||||
self:T(text)
|
self:T(text)
|
||||||
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
||||||
if self.UseAIOnOff then
|
if self.UseEmOnOff then
|
||||||
_group:SetAIOn()
|
_group:SetAIOn()
|
||||||
|
_group:EnableEmission(true)
|
||||||
end
|
end
|
||||||
_group:OptionAlarmStateRed()
|
_group:OptionAlarmStateRed()
|
||||||
local groupname = _group:GetName()
|
local groupname = _group:GetName()
|
||||||
@@ -443,7 +460,7 @@ do
|
|||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param Core.Event#EVENTDATA EventData The event details table data set
|
-- @param Core.Event#EVENTDATA EventData The event details table data set
|
||||||
function SHORAD:OnEventShot( EventData )
|
function SHORAD:OnEventShot( EventData )
|
||||||
self:F( { EventData } )
|
self:T( { EventData } )
|
||||||
|
|
||||||
--local ShootingUnit = EventData.IniDCSUnit
|
--local ShootingUnit = EventData.IniDCSUnit
|
||||||
--local ShootingUnitName = EventData.IniDCSUnitName
|
--local ShootingUnitName = EventData.IniDCSUnitName
|
||||||
@@ -461,23 +478,45 @@ do
|
|||||||
end
|
end
|
||||||
local text = string.format("%s Missile Launched = %s | Detected probability state is %s", self.lid, ShootingWeaponName, DetectedText)
|
local text = string.format("%s Missile Launched = %s | Detected probability state is %s", self.lid, ShootingWeaponName, DetectedText)
|
||||||
self:T( text )
|
self:T( text )
|
||||||
local m = MESSAGE:New(text,15,"Info"):ToAllIf(self.debug)
|
local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
|
||||||
--
|
--
|
||||||
if (self:_CheckHarms(ShootingWeaponName) or self:_CheckMavs(ShootingWeaponName)) and IsDetected then
|
if (self:_CheckHarms(ShootingWeaponName) or self:_CheckMavs(ShootingWeaponName)) and IsDetected then
|
||||||
-- get target data
|
-- get target data
|
||||||
local targetdata = EventData.Weapon:getTarget() -- Identify target
|
local targetdata = EventData.Weapon:getTarget() -- Identify target
|
||||||
local targetunitname = Unit.getName(targetdata) -- Unit name
|
local targetcat = targetdata:getCategory() -- Identify category
|
||||||
local targetgroup = Unit.getGroup(Weapon.getTarget(ShootingWeapon)) --targeted group
|
self:T(string.format("Target Category (3=STATIC, 1=UNIT)= %s",tostring(targetcat)))
|
||||||
local targetgroupname = targetgroup:getName() -- group name
|
local targetunit = nil
|
||||||
-- check if we or a SAM site are the target
|
if targetcat == Object.Category.UNIT then -- UNIT
|
||||||
--local TargetGroup = EventData.TgtGroup -- Wrapper.Group#GROUP
|
targetunit = UNIT:Find(targetdata)
|
||||||
local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean
|
elseif targetcat == Object.Category.STATIC then -- STATIC
|
||||||
local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean
|
targetunit = STATIC:Find(targetdata)
|
||||||
-- if being shot at, find closest SHORADs to activate
|
end
|
||||||
if shotatsams or shotatus then
|
--local targetunitname = Unit.getName(targetdata) -- Unit name
|
||||||
self:T({shotatsams=shotatsams,shotatus=shotatus})
|
if targetunit and targetunit:IsAlive() then
|
||||||
self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer)
|
local targetunitname = targetunit:GetName()
|
||||||
end
|
--local targetgroup = Unit.getGroup(Weapon.getTarget(ShootingWeapon)) --targeted group
|
||||||
|
local targetgroup = nil
|
||||||
|
local targetgroupname = "none"
|
||||||
|
if targetcat == Object.Category.UNIT then
|
||||||
|
targetgroup = targetunit:GetGroup()
|
||||||
|
targetgroupname = targetgroup:GetName() -- group name
|
||||||
|
elseif targetcat == Object.Category.STATIC then
|
||||||
|
targetgroup = targetunit
|
||||||
|
targetgroupname = targetunitname
|
||||||
|
end
|
||||||
|
local text = string.format("%s Missile Target = %s", self.lid, tostring(targetgroupname))
|
||||||
|
self:T( text )
|
||||||
|
local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
|
||||||
|
-- check if we or a SAM site are the target
|
||||||
|
--local TargetGroup = EventData.TgtGroup -- Wrapper.Group#GROUP
|
||||||
|
local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean
|
||||||
|
local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean
|
||||||
|
-- if being shot at, find closest SHORADs to activate
|
||||||
|
if shotatsams or shotatus then
|
||||||
|
self:T({shotatsams=shotatsams,shotatus=shotatus})
|
||||||
|
self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer, targetcat)
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ __Moose.Include( 'Scripts/Moose/Utilities/Enums.lua' )
|
|||||||
__Moose.Include( 'Scripts/Moose/Utilities/Routines.lua' )
|
__Moose.Include( 'Scripts/Moose/Utilities/Routines.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Utilities/Utils.lua' )
|
__Moose.Include( 'Scripts/Moose/Utilities/Utils.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Utilities/Profiler.lua' )
|
__Moose.Include( 'Scripts/Moose/Utilities/Profiler.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Utilities/Templates.lua' )
|
||||||
|
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Base.lua' )
|
__Moose.Include( 'Scripts/Moose/Core/Base.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/UserFlag.lua' )
|
__Moose.Include( 'Scripts/Moose/Core/UserFlag.lua' )
|
||||||
|
|||||||
612
Moose Development/Moose/Utilities/Templates.lua
Normal file
612
Moose Development/Moose/Utilities/Templates.lua
Normal file
@@ -0,0 +1,612 @@
|
|||||||
|
--- **Utils** Templates
|
||||||
|
--
|
||||||
|
-- DCS unit templates
|
||||||
|
--
|
||||||
|
-- @module Utilities.Templates
|
||||||
|
-- @image MOOSE.JPG
|
||||||
|
|
||||||
|
--- TEMPLATE class.
|
||||||
|
-- @type TEMPLATE
|
||||||
|
-- @field #string ClassName Name of the class.
|
||||||
|
|
||||||
|
--- *Templates*
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
|
-- Get DCS templates from thin air.
|
||||||
|
--
|
||||||
|
-- # Ground Units
|
||||||
|
--
|
||||||
|
-- Ground units.
|
||||||
|
--
|
||||||
|
-- # Naval Units
|
||||||
|
--
|
||||||
|
-- Ships are not implemented yet.
|
||||||
|
--
|
||||||
|
-- # Aircraft
|
||||||
|
--
|
||||||
|
-- ## Airplanes
|
||||||
|
--
|
||||||
|
-- Airplanes are not implemented yet.
|
||||||
|
--
|
||||||
|
-- ## Helicopters
|
||||||
|
--
|
||||||
|
-- Helicopters are not implemented yet.
|
||||||
|
--
|
||||||
|
-- @field #TEMPLATE
|
||||||
|
TEMPLATE = {
|
||||||
|
ClassName = "TEMPLATE",
|
||||||
|
Ground = {},
|
||||||
|
Naval = {},
|
||||||
|
Airplane = {},
|
||||||
|
Helicopter = {},
|
||||||
|
}
|
||||||
|
|
||||||
|
--- Ground unit type names.
|
||||||
|
-- @type TEMPLATE.TypeGround
|
||||||
|
-- @param #string InfantryAK
|
||||||
|
TEMPLATE.TypeGround={
|
||||||
|
InfantryAK="Infantry AK",
|
||||||
|
ParatrooperAKS74="Paratrooper AKS-74",
|
||||||
|
ParatrooperRPG16="Paratrooper RPG-16",
|
||||||
|
SoldierWWIIUS="soldier_wwii_us",
|
||||||
|
InfantryM248="Infantry M249",
|
||||||
|
SoldierM4="Soldier M4",
|
||||||
|
}
|
||||||
|
|
||||||
|
--- Naval unit type names.
|
||||||
|
-- @type TEMPLATE.TypeNaval
|
||||||
|
-- @param #string Ticonderoga
|
||||||
|
TEMPLATE.TypeNaval={
|
||||||
|
Ticonderoga="TICONDEROG",
|
||||||
|
}
|
||||||
|
|
||||||
|
--- Rotary wing unit type names.
|
||||||
|
-- @type TEMPLATE.TypeAirplane
|
||||||
|
-- @param #string A10C
|
||||||
|
TEMPLATE.TypeAirplane={
|
||||||
|
A10C="A-10C",
|
||||||
|
}
|
||||||
|
|
||||||
|
--- Rotary wing unit type names.
|
||||||
|
-- @type TEMPLATE.TypeHelicopter
|
||||||
|
-- @param #string AH1W
|
||||||
|
TEMPLATE.TypeHelicopter={
|
||||||
|
AH1W="AH-1W",
|
||||||
|
}
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Ground Template
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
--- Get template for ground units.
|
||||||
|
-- @param #string TypeName Type name of the unit(s) in the groups. See `TEMPLATE.Ground`.
|
||||||
|
-- @param #string GroupName Name of the spawned group. **Must be unique!**
|
||||||
|
-- @param #number CountryID Country ID. Default `country.id.USA`. Coalition is automatically determined by the one the country belongs to.
|
||||||
|
-- @param DCS#Vec3 Vec3 Position of the group and the first unit.
|
||||||
|
-- @param #number Nunits Number of units. Default 1.
|
||||||
|
-- @param #number Radius Spawn radius for additonal units in meters. Default 50 m.
|
||||||
|
-- @return #table Template Template table.
|
||||||
|
function TEMPLATE.GetGround(TypeName, GroupName, CountryID, Vec3, Nunits, Radius)
|
||||||
|
|
||||||
|
-- Defaults.
|
||||||
|
TypeName=TypeName or TEMPLATE.TypeGround.SoldierM4
|
||||||
|
GroupName=GroupName or "Ground-1"
|
||||||
|
CountryID=CountryID or country.id.USA
|
||||||
|
Vec3=Vec3 or {x=0, y=0, z=0}
|
||||||
|
Nunits=Nunits or 1
|
||||||
|
Radius=Radius or 50
|
||||||
|
|
||||||
|
|
||||||
|
-- Get generic template.
|
||||||
|
local template=UTILS.DeepCopy(TEMPLATE.GenericGround)
|
||||||
|
|
||||||
|
-- Set group name.
|
||||||
|
template.name=GroupName
|
||||||
|
|
||||||
|
-- These are additional entries required by the MOOSE _DATABASE:Spawn() function.
|
||||||
|
template.CountryID=CountryID
|
||||||
|
template.CoalitionID=coalition.getCountryCoalition(template.CountryID)
|
||||||
|
template.CategoryID=Unit.Category.GROUND_UNIT
|
||||||
|
|
||||||
|
-- Set first unit.
|
||||||
|
template.units[1].type=TypeName
|
||||||
|
template.units[1].name=GroupName.."-1"
|
||||||
|
|
||||||
|
if Vec3 then
|
||||||
|
TEMPLATE.SetPositionFromVec3(template, Vec3)
|
||||||
|
end
|
||||||
|
|
||||||
|
TEMPLATE.SetUnits(template, Nunits, COORDINATE:NewFromVec3(Vec3), Radius)
|
||||||
|
|
||||||
|
return template
|
||||||
|
end
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Naval Template
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
--- Get template for ground units.
|
||||||
|
-- @param #string TypeName Type name of the unit(s) in the groups. See `TEMPLATE.Ground`.
|
||||||
|
-- @param #string GroupName Name of the spawned group. **Must be unique!**
|
||||||
|
-- @param #number CountryID Country ID. Default `country.id.USA`. Coalition is automatically determined by the one the country belongs to.
|
||||||
|
-- @param DCS#Vec3 Vec3 Position of the group and the first unit.
|
||||||
|
-- @param #number Nunits Number of units. Default 1.
|
||||||
|
-- @param #number Radius Spawn radius for additonal units in meters. Default 500 m.
|
||||||
|
-- @return #table Template Template table.
|
||||||
|
function TEMPLATE.GetNaval(TypeName, GroupName, CountryID, Vec3, Nunits, Radius)
|
||||||
|
|
||||||
|
-- Defaults.
|
||||||
|
TypeName=TypeName or TEMPLATE.TypeNaval.Ticonderoga
|
||||||
|
GroupName=GroupName or "Naval-1"
|
||||||
|
CountryID=CountryID or country.id.USA
|
||||||
|
Vec3=Vec3 or {x=0, y=0, z=0}
|
||||||
|
Nunits=Nunits or 1
|
||||||
|
Radius=Radius or 500
|
||||||
|
|
||||||
|
|
||||||
|
-- Get generic template.
|
||||||
|
local template=UTILS.DeepCopy(TEMPLATE.GenericNaval)
|
||||||
|
|
||||||
|
-- Set group name.
|
||||||
|
template.name=GroupName
|
||||||
|
|
||||||
|
-- These are additional entries required by the MOOSE _DATABASE:Spawn() function.
|
||||||
|
template.CountryID=CountryID
|
||||||
|
template.CoalitionID=coalition.getCountryCoalition(template.CountryID)
|
||||||
|
template.CategoryID=Unit.Category.SHIP
|
||||||
|
|
||||||
|
-- Set first unit.
|
||||||
|
template.units[1].type=TypeName
|
||||||
|
template.units[1].name=GroupName.."-1"
|
||||||
|
|
||||||
|
if Vec3 then
|
||||||
|
TEMPLATE.SetPositionFromVec3(template, Vec3)
|
||||||
|
end
|
||||||
|
|
||||||
|
TEMPLATE.SetUnits(template, Nunits, COORDINATE:NewFromVec3(Vec3), Radius)
|
||||||
|
|
||||||
|
return template
|
||||||
|
end
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Aircraft Template
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
--- Get template for fixed wing units.
|
||||||
|
-- @param #string TypeName Type name of the unit(s) in the groups. See `TEMPLATE.Ground`.
|
||||||
|
-- @param #string GroupName Name of the spawned group. **Must be unique!**
|
||||||
|
-- @param #number CountryID Country ID. Default `country.id.USA`. Coalition is automatically determined by the one the country belongs to.
|
||||||
|
-- @param DCS#Vec3 Vec3 Position of the group and the first unit.
|
||||||
|
-- @param #number Nunits Number of units. Default 1.
|
||||||
|
-- @param #number Radius Spawn radius for additonal units in meters. Default 500 m.
|
||||||
|
-- @return #table Template Template table.
|
||||||
|
function TEMPLATE.GetAirplane(TypeName, GroupName, CountryID, Vec3, Nunits, Radius)
|
||||||
|
|
||||||
|
-- Defaults.
|
||||||
|
TypeName=TypeName or TEMPLATE.TypeAirplane.A10C
|
||||||
|
GroupName=GroupName or "Airplane-1"
|
||||||
|
CountryID=CountryID or country.id.USA
|
||||||
|
Vec3=Vec3 or {x=0, y=1000, z=0}
|
||||||
|
Nunits=Nunits or 1
|
||||||
|
Radius=Radius or 100
|
||||||
|
|
||||||
|
local template=TEMPLATE._GetAircraft(true, TypeName, GroupName, CountryID, Vec3, Nunits, Radius)
|
||||||
|
|
||||||
|
return template
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get template for fixed wing units.
|
||||||
|
-- @param #string TypeName Type name of the unit(s) in the groups. See `TEMPLATE.Ground`.
|
||||||
|
-- @param #string GroupName Name of the spawned group. **Must be unique!**
|
||||||
|
-- @param #number CountryID Country ID. Default `country.id.USA`. Coalition is automatically determined by the one the country belongs to.
|
||||||
|
-- @param DCS#Vec3 Vec3 Position of the group and the first unit.
|
||||||
|
-- @param #number Nunits Number of units. Default 1.
|
||||||
|
-- @param #number Radius Spawn radius for additonal units in meters. Default 500 m.
|
||||||
|
-- @return #table Template Template table.
|
||||||
|
function TEMPLATE.GetHelicopter(TypeName, GroupName, CountryID, Vec3, Nunits, Radius)
|
||||||
|
|
||||||
|
-- Defaults.
|
||||||
|
TypeName=TypeName or TEMPLATE.TypeHelicopter.AH1W
|
||||||
|
GroupName=GroupName or "Helicopter-1"
|
||||||
|
CountryID=CountryID or country.id.USA
|
||||||
|
Vec3=Vec3 or {x=0, y=500, z=0}
|
||||||
|
Nunits=Nunits or 1
|
||||||
|
Radius=Radius or 100
|
||||||
|
|
||||||
|
-- Limit unis to 4.
|
||||||
|
Nunits=math.min(Nunits, 4)
|
||||||
|
|
||||||
|
local template=TEMPLATE._GetAircraft(false, TypeName, GroupName, CountryID, Vec3, Nunits, Radius)
|
||||||
|
|
||||||
|
return template
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Get template for aircraft units.
|
||||||
|
-- @param #boolean Airplane If true, this is a fixed wing. Else, rotary wing.
|
||||||
|
-- @param #string TypeName Type name of the unit(s) in the groups. See `TEMPLATE.Ground`.
|
||||||
|
-- @param #string GroupName Name of the spawned group. **Must be unique!**
|
||||||
|
-- @param #number CountryID Country ID. Default `country.id.USA`. Coalition is automatically determined by the one the country belongs to.
|
||||||
|
-- @param DCS#Vec3 Vec3 Position of the group and the first unit.
|
||||||
|
-- @param #number Nunits Number of units. Default 1.
|
||||||
|
-- @param #number Radius Spawn radius for additonal units in meters. Default 500 m.
|
||||||
|
-- @return #table Template Template table.
|
||||||
|
function TEMPLATE._GetAircraft(Airplane, TypeName, GroupName, CountryID, Vec3, Nunits, Radius)
|
||||||
|
|
||||||
|
-- Defaults.
|
||||||
|
TypeName=TypeName
|
||||||
|
GroupName=GroupName or "Aircraft-1"
|
||||||
|
CountryID=CountryID or country.id.USA
|
||||||
|
Vec3=Vec3 or {x=0, y=0, z=0}
|
||||||
|
Nunits=Nunits or 1
|
||||||
|
Radius=Radius or 100
|
||||||
|
|
||||||
|
-- Get generic template.
|
||||||
|
local template=UTILS.DeepCopy(TEMPLATE.GenericAircraft)
|
||||||
|
|
||||||
|
-- Set group name.
|
||||||
|
template.name=GroupName
|
||||||
|
|
||||||
|
-- These are additional entries required by the MOOSE _DATABASE:Spawn() function.
|
||||||
|
template.CountryID=CountryID
|
||||||
|
template.CoalitionID=coalition.getCountryCoalition(template.CountryID)
|
||||||
|
if Airplane then
|
||||||
|
template.CategoryID=Unit.Category.AIRPLANE
|
||||||
|
else
|
||||||
|
template.CategoryID=Unit.Category.HELICOPTER
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Set first unit.
|
||||||
|
template.units[1].type=TypeName
|
||||||
|
template.units[1].name=GroupName.."-1"
|
||||||
|
|
||||||
|
-- Set position.
|
||||||
|
if Vec3 then
|
||||||
|
TEMPLATE.SetPositionFromVec3(template, Vec3)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Set number of units.
|
||||||
|
TEMPLATE.SetUnits(template, Nunits, COORDINATE:NewFromVec3(Vec3), Radius)
|
||||||
|
|
||||||
|
return template
|
||||||
|
end
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Misc Functions
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
--- Set the position of the template.
|
||||||
|
-- @param #table Template The template to be modified.
|
||||||
|
-- @param DCS#Vec2 Vec2 2D Position vector with x and y components of the group.
|
||||||
|
function TEMPLATE.SetPositionFromVec2(Template, Vec2)
|
||||||
|
|
||||||
|
Template.x=Vec2.x
|
||||||
|
Template.y=Vec2.y
|
||||||
|
|
||||||
|
for _,unit in pairs(Template.units) do
|
||||||
|
unit.x=Vec2.x
|
||||||
|
unit.y=Vec2.y
|
||||||
|
end
|
||||||
|
|
||||||
|
Template.route.points[1].x=Vec2.x
|
||||||
|
Template.route.points[1].y=Vec2.y
|
||||||
|
Template.route.points[1].alt=0 --TODO: Use land height.
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Set the position of the template.
|
||||||
|
-- @param #table Template The template to be modified.
|
||||||
|
-- @param DCS#Vec3 Vec3 Position vector of the group.
|
||||||
|
function TEMPLATE.SetPositionFromVec3(Template, Vec3)
|
||||||
|
|
||||||
|
local Vec2={x=Vec3.x, y=Vec3.z}
|
||||||
|
|
||||||
|
TEMPLATE.SetPositionFromVec2(Template, Vec2)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Set the position of the template.
|
||||||
|
-- @param #table Template The template to be modified.
|
||||||
|
-- @param #number N Total number of units in the group.
|
||||||
|
-- @param Core.Point#COORDINATE Coordinate Position of the first unit.
|
||||||
|
-- @param #number Radius Radius in meters to randomly place the additional units.
|
||||||
|
function TEMPLATE.SetUnits(Template, N, Coordinate, Radius)
|
||||||
|
|
||||||
|
local units=Template.units
|
||||||
|
|
||||||
|
local unit1=units[1]
|
||||||
|
|
||||||
|
local Vec3=Coordinate:GetVec3()
|
||||||
|
|
||||||
|
unit1.x=Vec3.x
|
||||||
|
unit1.y=Vec3.z
|
||||||
|
unit1.alt=Vec3.y
|
||||||
|
|
||||||
|
for i=2,N do
|
||||||
|
units[i]=UTILS.DeepCopy(unit1)
|
||||||
|
end
|
||||||
|
|
||||||
|
for i=1,N do
|
||||||
|
local unit=units[i]
|
||||||
|
unit.name=string.format("%s-%d", Template.name, i)
|
||||||
|
if i>1 then
|
||||||
|
local vec2=Coordinate:GetRandomCoordinateInRadius(Radius, 5):GetVec2()
|
||||||
|
unit.x=vec2.x
|
||||||
|
unit.y=vec2.y
|
||||||
|
unit.alt=unit1.alt
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Set the position of the template.
|
||||||
|
-- @param #table Template The template to be modified.
|
||||||
|
-- @param Wrapper.Airbase#AIRBASE AirBase The airbase where the aircraft are spawned.
|
||||||
|
-- @param #table ParkingSpots List of parking spot IDs. Every unit needs one!
|
||||||
|
-- @param #boolean EngineOn If true, aircraft are spawned hot.
|
||||||
|
function TEMPLATE.SetAirbase(Template, AirBase, ParkingSpots, EngineOn)
|
||||||
|
|
||||||
|
-- Airbase ID.
|
||||||
|
local AirbaseID=AirBase:GetID()
|
||||||
|
|
||||||
|
-- Spawn point.
|
||||||
|
local point=Template.route.points[1]
|
||||||
|
|
||||||
|
-- Set ID.
|
||||||
|
if AirBase:IsAirdrome() then
|
||||||
|
point.airdromeId=AirbaseID
|
||||||
|
else
|
||||||
|
point.helipadId=AirbaseID
|
||||||
|
point.linkUnit=AirbaseID
|
||||||
|
end
|
||||||
|
|
||||||
|
if EngineOn then
|
||||||
|
point.action=COORDINATE.WaypointAction.FromParkingAreaHot
|
||||||
|
point.type=COORDINATE.WaypointType.TakeOffParkingHot
|
||||||
|
else
|
||||||
|
point.action=COORDINATE.WaypointAction.FromParkingArea
|
||||||
|
point.type=COORDINATE.WaypointType.TakeOffParking
|
||||||
|
end
|
||||||
|
|
||||||
|
for i,unit in ipairs(Template.units) do
|
||||||
|
unit.parking_id=ParkingSpots[i]
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Add a waypoint.
|
||||||
|
-- @param #table Template The template to be modified.
|
||||||
|
-- @param #table Waypoint Waypoint table.
|
||||||
|
function TEMPLATE.AddWaypoint(Template, Waypoint)
|
||||||
|
|
||||||
|
table.insert(Template.route.points, Waypoint)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Generic Ground Template
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEMPLATE.GenericGround=
|
||||||
|
{
|
||||||
|
["visible"] = false,
|
||||||
|
["tasks"] = {}, -- end of ["tasks"]
|
||||||
|
["uncontrollable"] = false,
|
||||||
|
["task"] = "Ground Nothing",
|
||||||
|
["route"] =
|
||||||
|
{
|
||||||
|
["spans"] = {}, -- end of ["spans"]
|
||||||
|
["points"] =
|
||||||
|
{
|
||||||
|
[1] =
|
||||||
|
{
|
||||||
|
["alt"] = 0,
|
||||||
|
["type"] = "Turning Point",
|
||||||
|
["ETA"] = 0,
|
||||||
|
["alt_type"] = "BARO",
|
||||||
|
["formation_template"] = "",
|
||||||
|
["y"] = 0,
|
||||||
|
["x"] = 0,
|
||||||
|
["ETA_locked"] = true,
|
||||||
|
["speed"] = 0,
|
||||||
|
["action"] = "Off Road",
|
||||||
|
["task"] =
|
||||||
|
{
|
||||||
|
["id"] = "ComboTask",
|
||||||
|
["params"] =
|
||||||
|
{
|
||||||
|
["tasks"] =
|
||||||
|
{
|
||||||
|
}, -- end of ["tasks"]
|
||||||
|
}, -- end of ["params"]
|
||||||
|
}, -- end of ["task"]
|
||||||
|
["speed_locked"] = true,
|
||||||
|
}, -- end of [1]
|
||||||
|
}, -- end of ["points"]
|
||||||
|
}, -- end of ["route"]
|
||||||
|
["groupId"] = nil,
|
||||||
|
["hidden"] = false,
|
||||||
|
["units"] =
|
||||||
|
{
|
||||||
|
[1] =
|
||||||
|
{
|
||||||
|
["transportable"] =
|
||||||
|
{
|
||||||
|
["randomTransportable"] = false,
|
||||||
|
}, -- end of ["transportable"]
|
||||||
|
["skill"] = "Average",
|
||||||
|
["type"] = "Infantry AK",
|
||||||
|
["unitId"] = nil,
|
||||||
|
["y"] = 0,
|
||||||
|
["x"] = 0,
|
||||||
|
["name"] = "Infantry AK-47 Rus",
|
||||||
|
["heading"] = 0,
|
||||||
|
["playerCanDrive"] = false,
|
||||||
|
}, -- end of [1]
|
||||||
|
}, -- end of ["units"]
|
||||||
|
["y"] = 0,
|
||||||
|
["x"] = 0,
|
||||||
|
["name"] = "Infantry AK-47 Rus",
|
||||||
|
["start_time"] = 0,
|
||||||
|
}
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Generic Ship Template
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEMPLATE.GenericNaval=
|
||||||
|
{
|
||||||
|
["visible"] = false,
|
||||||
|
["tasks"] = {}, -- end of ["tasks"]
|
||||||
|
["uncontrollable"] = false,
|
||||||
|
["route"] =
|
||||||
|
{
|
||||||
|
["points"] =
|
||||||
|
{
|
||||||
|
[1] =
|
||||||
|
{
|
||||||
|
["alt"] = 0,
|
||||||
|
["type"] = "Turning Point",
|
||||||
|
["ETA"] = 0,
|
||||||
|
["alt_type"] = "BARO",
|
||||||
|
["formation_template"] = "",
|
||||||
|
["y"] = 0,
|
||||||
|
["x"] = 0,
|
||||||
|
["ETA_locked"] = true,
|
||||||
|
["speed"] = 0,
|
||||||
|
["action"] = "Turning Point",
|
||||||
|
["task"] =
|
||||||
|
{
|
||||||
|
["id"] = "ComboTask",
|
||||||
|
["params"] =
|
||||||
|
{
|
||||||
|
["tasks"] =
|
||||||
|
{
|
||||||
|
}, -- end of ["tasks"]
|
||||||
|
}, -- end of ["params"]
|
||||||
|
}, -- end of ["task"]
|
||||||
|
["speed_locked"] = true,
|
||||||
|
}, -- end of [1]
|
||||||
|
}, -- end of ["points"]
|
||||||
|
}, -- end of ["route"]
|
||||||
|
["groupId"] = nil,
|
||||||
|
["hidden"] = false,
|
||||||
|
["units"] =
|
||||||
|
{
|
||||||
|
[1] =
|
||||||
|
{
|
||||||
|
["transportable"] =
|
||||||
|
{
|
||||||
|
["randomTransportable"] = false,
|
||||||
|
}, -- end of ["transportable"]
|
||||||
|
["skill"] = "Average",
|
||||||
|
["type"] = "TICONDEROG",
|
||||||
|
["unitId"] = nil,
|
||||||
|
["y"] = 0,
|
||||||
|
["x"] = 0,
|
||||||
|
["name"] = "Naval-1-1",
|
||||||
|
["heading"] = 0,
|
||||||
|
["modulation"] = 0,
|
||||||
|
["frequency"] = 127500000,
|
||||||
|
}, -- end of [1]
|
||||||
|
}, -- end of ["units"]
|
||||||
|
["y"] = 0,
|
||||||
|
["x"] = 0,
|
||||||
|
["name"] = "Naval-1",
|
||||||
|
["start_time"] = 0,
|
||||||
|
}
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Generic Aircraft Template
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEMPLATE.GenericAircraft=
|
||||||
|
{
|
||||||
|
["groupId"] = nil,
|
||||||
|
["name"] = "Rotary-1",
|
||||||
|
["uncontrolled"] = false,
|
||||||
|
["hidden"] = false,
|
||||||
|
["task"] = "Nothing",
|
||||||
|
["y"] = 0,
|
||||||
|
["x"] = 0,
|
||||||
|
["start_time"] = 0,
|
||||||
|
["communication"] = true,
|
||||||
|
["radioSet"] = false,
|
||||||
|
["frequency"] = 127.5,
|
||||||
|
["modulation"] = 0,
|
||||||
|
["taskSelected"] = true,
|
||||||
|
["tasks"] = {}, -- end of ["tasks"]
|
||||||
|
["route"] =
|
||||||
|
{
|
||||||
|
["points"] =
|
||||||
|
{
|
||||||
|
[1] =
|
||||||
|
{
|
||||||
|
["y"] = 0,
|
||||||
|
["x"] = 0,
|
||||||
|
["alt"] = 1000,
|
||||||
|
["alt_type"] = "BARO",
|
||||||
|
["action"] = "Turning Point",
|
||||||
|
["type"] = "Turning Point",
|
||||||
|
["airdromeId"] = nil,
|
||||||
|
["task"] =
|
||||||
|
{
|
||||||
|
["id"] = "ComboTask",
|
||||||
|
["params"] =
|
||||||
|
{
|
||||||
|
["tasks"] = {}, -- end of ["tasks"]
|
||||||
|
}, -- end of ["params"]
|
||||||
|
}, -- end of ["task"]
|
||||||
|
["ETA"] = 0,
|
||||||
|
["ETA_locked"] = true,
|
||||||
|
["speed"] = 100,
|
||||||
|
["speed_locked"] = true,
|
||||||
|
["formation_template"] = "",
|
||||||
|
}, -- end of [1]
|
||||||
|
}, -- end of ["points"]
|
||||||
|
}, -- end of ["route"]
|
||||||
|
["units"] =
|
||||||
|
{
|
||||||
|
[1] =
|
||||||
|
{
|
||||||
|
["name"] = "Rotary-1-1",
|
||||||
|
["unitId"] = nil,
|
||||||
|
["type"] = "AH-1W",
|
||||||
|
["onboard_num"] = "050",
|
||||||
|
["livery_id"] = "USA X Black",
|
||||||
|
["skill"] = "High",
|
||||||
|
["ropeLength"] = 15,
|
||||||
|
["speed"] = 0,
|
||||||
|
["x"] = 0,
|
||||||
|
["y"] = 0,
|
||||||
|
["alt"] = 10,
|
||||||
|
["alt_type"] = "BARO",
|
||||||
|
["heading"] = 0,
|
||||||
|
["psi"] = 0,
|
||||||
|
["parking"] = nil,
|
||||||
|
["parking_id"] = nil,
|
||||||
|
["payload"] =
|
||||||
|
{
|
||||||
|
["pylons"] = {}, -- end of ["pylons"]
|
||||||
|
["fuel"] = "1250.0",
|
||||||
|
["flare"] = 30,
|
||||||
|
["chaff"] = 30,
|
||||||
|
["gun"] = 100,
|
||||||
|
}, -- end of ["payload"]
|
||||||
|
["callsign"] =
|
||||||
|
{
|
||||||
|
[1] = 2,
|
||||||
|
[2] = 1,
|
||||||
|
[3] = 1,
|
||||||
|
["name"] = "Springfield11",
|
||||||
|
}, -- end of ["callsign"]
|
||||||
|
}, -- end of [1]
|
||||||
|
}, -- end of ["units"]
|
||||||
|
}
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
@@ -652,6 +652,17 @@ function UTILS.GetMarkID()
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Remove an object (marker, circle, arrow, text, quad, ...) on the F10 map.
|
||||||
|
-- @param #number MarkID Unique ID of the object.
|
||||||
|
-- @param #number Delay (Optional) Delay in seconds before the mark is removed.
|
||||||
|
function UTILS.RemoveMark(MarkID, Delay)
|
||||||
|
if Delay and Delay>0 then
|
||||||
|
TIMER:New(UTILS.RemoveMark, MarkID):Start(Delay)
|
||||||
|
else
|
||||||
|
trigger.action.removeMark(MarkID)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
-- Test if a Vec2 is in a radius of another Vec2
|
-- Test if a Vec2 is in a radius of another Vec2
|
||||||
function UTILS.IsInRadius( InVec2, Vec2, Radius )
|
function UTILS.IsInRadius( InVec2, Vec2, Radius )
|
||||||
|
|||||||
@@ -608,7 +608,7 @@ end
|
|||||||
|
|
||||||
--- Get all airbase names of the current map. This includes ships and FARPS.
|
--- Get all airbase names of the current map. This includes ships and FARPS.
|
||||||
-- @param DCS#Coalition coalition (Optional) Return only airbases belonging to the specified coalition. By default, all airbases of the map are returned.
|
-- @param DCS#Coalition coalition (Optional) Return only airbases belonging to the specified coalition. By default, all airbases of the map are returned.
|
||||||
-- @param #number category (Optional) Return only airbases of a certain category, e.g. Airbase.Category.FARP
|
-- @param #number category (Optional) Return only airbases of a certain category, e.g. `Airbase.Category.HELIPAD`.
|
||||||
-- @return #table Table containing all airbase names of the current map.
|
-- @return #table Table containing all airbase names of the current map.
|
||||||
function AIRBASE.GetAllAirbaseNames(coalition, category)
|
function AIRBASE.GetAllAirbaseNames(coalition, category)
|
||||||
|
|
||||||
|
|||||||
@@ -175,11 +175,8 @@
|
|||||||
-- * @{#CONTROLLABLE.OptionKeepWeaponsOnThreat}
|
-- * @{#CONTROLLABLE.OptionKeepWeaponsOnThreat}
|
||||||
--
|
--
|
||||||
-- ## 5.5) Air-2-Air missile attack range:
|
-- ## 5.5) Air-2-Air missile attack range:
|
||||||
-- * @{#CONTROLLABLE.OptionAAAttackRange}(): Defines the usage of A2A missiles against possible targets.
|
-- * @{#CONTROLLABLE.OptionAAAttackRange}(): Defines the usage of A2A missiles against possible targets .
|
||||||
--
|
--
|
||||||
-- ## 5.6) GROUND units attack range:
|
|
||||||
-- * @{#CONTROLLABLE.OptionEngageRange}(): Engage range limit in percent (a number between 0 and 100). Default 100. Defines the range at which a GROUND unit/group (e.g. a SAM site) is allowed to use its weapons automatically.
|
|
||||||
--
|
|
||||||
-- @field #CONTROLLABLE
|
-- @field #CONTROLLABLE
|
||||||
CONTROLLABLE = {
|
CONTROLLABLE = {
|
||||||
ClassName = "CONTROLLABLE",
|
ClassName = "CONTROLLABLE",
|
||||||
@@ -507,7 +504,7 @@ function CONTROLLABLE:TaskCombo( DCSTasks )
|
|||||||
tasks = DCSTasks
|
tasks = DCSTasks
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return DCSTaskCombo
|
return DCSTaskCombo
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -805,12 +802,12 @@ end
|
|||||||
-- @return #CONTROLLABLE self
|
-- @return #CONTROLLABLE self
|
||||||
function CONTROLLABLE:CommandSetFrequency(Frequency, Modulation, Delay)
|
function CONTROLLABLE:CommandSetFrequency(Frequency, Modulation, Delay)
|
||||||
|
|
||||||
local CommandSetFrequency = {
|
local CommandSetFrequency = {
|
||||||
id = 'SetFrequency',
|
id = 'SetFrequency',
|
||||||
params = {
|
params = {
|
||||||
frequency = Frequency*1000000,
|
frequency = Frequency*1000000,
|
||||||
modulation = Modulation or radio.modulation.AM,
|
modulation = Modulation or radio.modulation.AM,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if Delay and Delay>0 then
|
if Delay and Delay>0 then
|
||||||
@@ -884,7 +881,7 @@ function CONTROLLABLE:TaskAttackGroup( AttackGroup, WeaponType, WeaponExpend, At
|
|||||||
groupId = AttackGroup:GetID(),
|
groupId = AttackGroup:GetID(),
|
||||||
weaponType = WeaponType or 1073741822,
|
weaponType = WeaponType or 1073741822,
|
||||||
expend = WeaponExpend or "Auto",
|
expend = WeaponExpend or "Auto",
|
||||||
attackQtyLimit = AttackQty and true or false,
|
attackQtyLimit = AttackQty and true or false,
|
||||||
attackQty = AttackQty or 1,
|
attackQty = AttackQty or 1,
|
||||||
directionEnabled = Direction and true or false,
|
directionEnabled = Direction and true or false,
|
||||||
direction = Direction and math.rad(Direction) or 0,
|
direction = Direction and math.rad(Direction) or 0,
|
||||||
@@ -924,7 +921,7 @@ function CONTROLLABLE:TaskAttackUnit(AttackUnit, GroupAttack, WeaponExpend, Atta
|
|||||||
weaponType = WeaponType or 1073741822,
|
weaponType = WeaponType or 1073741822,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return DCSTask
|
return DCSTask
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1088,7 +1085,7 @@ function CONTROLLABLE:TaskEmbarking(Coordinate, GroupSetForEmbarking, Duration,
|
|||||||
-- Distribution
|
-- Distribution
|
||||||
--local distribution={}
|
--local distribution={}
|
||||||
--distribution[id]=gids
|
--distribution[id]=gids
|
||||||
|
|
||||||
local groupID=self and self:GetID()
|
local groupID=self and self:GetID()
|
||||||
|
|
||||||
local DCSTask = {
|
local DCSTask = {
|
||||||
@@ -1317,7 +1314,7 @@ function CONTROLLABLE:TaskLandAtVec2(Vec2, Duration)
|
|||||||
duration = Duration,
|
duration = Duration,
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
return DCSTask
|
return DCSTask
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1432,7 +1429,7 @@ end
|
|||||||
-- @param #number AmmoCount (optional) Quantity of ammunition to expand (omit to fire until ammunition is depleted).
|
-- @param #number AmmoCount (optional) Quantity of ammunition to expand (omit to fire until ammunition is depleted).
|
||||||
-- @param #number WeaponType (optional) Enum for weapon type ID. This value is only required if you want the group firing to use a specific weapon, for instance using the task on a ship to force it to fire guided missiles at targets within cannon range. See http://wiki.hoggit.us/view/DCS_enum_weapon_flag
|
-- @param #number WeaponType (optional) Enum for weapon type ID. This value is only required if you want the group firing to use a specific weapon, for instance using the task on a ship to force it to fire guided missiles at targets within cannon range. See http://wiki.hoggit.us/view/DCS_enum_weapon_flag
|
||||||
-- @param #number Altitude (Optional) Altitude in meters.
|
-- @param #number Altitude (Optional) Altitude in meters.
|
||||||
-- @param #number ASL Altitude is above mean sea level. Default is above ground level.
|
-- @param #number ASL Altitude is above mean sea level. Default is above ground level.
|
||||||
-- @return DCS#Task The DCS task structure.
|
-- @return DCS#Task The DCS task structure.
|
||||||
function CONTROLLABLE:TaskFireAtPoint( Vec2, Radius, AmmoCount, WeaponType, Altitude, ASL )
|
function CONTROLLABLE:TaskFireAtPoint( Vec2, Radius, AmmoCount, WeaponType, Altitude, ASL )
|
||||||
|
|
||||||
@@ -1454,7 +1451,7 @@ function CONTROLLABLE:TaskFireAtPoint( Vec2, Radius, AmmoCount, WeaponType, Alti
|
|||||||
DCSTask.params.expendQty = AmmoCount
|
DCSTask.params.expendQty = AmmoCount
|
||||||
DCSTask.params.expendQtyEnabled = true
|
DCSTask.params.expendQtyEnabled = true
|
||||||
end
|
end
|
||||||
|
|
||||||
if Altitude then
|
if Altitude then
|
||||||
DCSTask.params.altitude=Altitude
|
DCSTask.params.altitude=Altitude
|
||||||
end
|
end
|
||||||
@@ -1462,8 +1459,8 @@ function CONTROLLABLE:TaskFireAtPoint( Vec2, Radius, AmmoCount, WeaponType, Alti
|
|||||||
if WeaponType then
|
if WeaponType then
|
||||||
DCSTask.params.weaponType=WeaponType
|
DCSTask.params.weaponType=WeaponType
|
||||||
end
|
end
|
||||||
|
|
||||||
self:I(DCSTask)
|
--self:I(DCSTask)
|
||||||
|
|
||||||
return DCSTask
|
return DCSTask
|
||||||
end
|
end
|
||||||
@@ -1482,6 +1479,7 @@ end
|
|||||||
--- (AIR + GROUND) The task makes the controllable/unit a FAC and orders the FAC to control the target (enemy ground controllable) destruction.
|
--- (AIR + GROUND) The task makes the controllable/unit a FAC and orders the FAC to control the target (enemy ground controllable) destruction.
|
||||||
-- The killer is player-controlled allied CAS-aircraft that is in contact with the FAC.
|
-- The killer is player-controlled allied CAS-aircraft that is in contact with the FAC.
|
||||||
-- If the task is assigned to the controllable lead unit will be a FAC.
|
-- If the task is assigned to the controllable lead unit will be a FAC.
|
||||||
|
-- It's important to note that depending on the type of unit that is being assigned the task (AIR or GROUND), you must choose the correct type of callsign enumerator. For airborne controllables use CALLSIGN.Aircraft and for ground based use CALLSIGN.JTAC enumerators.
|
||||||
-- @param #CONTROLLABLE self
|
-- @param #CONTROLLABLE self
|
||||||
-- @param Wrapper.Group#GROUP AttackGroup Target GROUP object.
|
-- @param Wrapper.Group#GROUP AttackGroup Target GROUP object.
|
||||||
-- @param #number WeaponType Bitmask of weapon types, which are allowed to use.
|
-- @param #number WeaponType Bitmask of weapon types, which are allowed to use.
|
||||||
@@ -1489,7 +1487,7 @@ end
|
|||||||
-- @param #boolean Datalink (Optional) Allows to use datalink to send the target information to attack aircraft. Enabled by default.
|
-- @param #boolean Datalink (Optional) Allows to use datalink to send the target information to attack aircraft. Enabled by default.
|
||||||
-- @param #number Frequency Frequency in MHz used to communicate with the FAC. Default 133 MHz.
|
-- @param #number Frequency Frequency in MHz used to communicate with the FAC. Default 133 MHz.
|
||||||
-- @param #number Modulation Modulation of radio for communication. Default 0=AM.
|
-- @param #number Modulation Modulation of radio for communication. Default 0=AM.
|
||||||
-- @param #number CallsignName Callsign enumerator name of the FAC.
|
-- @param #number CallsignName Callsign enumerator name of the FAC. (CALLSIGN.Aircraft.{name} for airborne controllables, CALLSIGN.JTACS.{name} for ground units)
|
||||||
-- @param #number CallsignNumber Callsign number, e.g. Axeman-**1**.
|
-- @param #number CallsignNumber Callsign number, e.g. Axeman-**1**.
|
||||||
-- @return DCS#Task The DCS task structure.
|
-- @return DCS#Task The DCS task structure.
|
||||||
function CONTROLLABLE:TaskFAC_AttackGroup( AttackGroup, WeaponType, Designation, Datalink, Frequency, Modulation, CallsignName, CallsignNumber )
|
function CONTROLLABLE:TaskFAC_AttackGroup( AttackGroup, WeaponType, Designation, Datalink, Frequency, Modulation, CallsignName, CallsignNumber )
|
||||||
@@ -1811,7 +1809,7 @@ function CONTROLLABLE:TaskFunction( FunctionString, ... )
|
|||||||
|
|
||||||
-- DCS task.
|
-- DCS task.
|
||||||
local DCSTask = self:TaskWrappedAction(self:CommandDoScript(table.concat( DCSScript )))
|
local DCSTask = self:TaskWrappedAction(self:CommandDoScript(table.concat( DCSScript )))
|
||||||
|
|
||||||
return DCSTask
|
return DCSTask
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1853,8 +1851,27 @@ do -- Patrol methods
|
|||||||
|
|
||||||
-- Calculate the new Route.
|
-- Calculate the new Route.
|
||||||
local FromCoord = PatrolGroup:GetCoordinate()
|
local FromCoord = PatrolGroup:GetCoordinate()
|
||||||
local From = FromCoord:WaypointGround( 120 )
|
|
||||||
|
-- test for submarine
|
||||||
|
local depth = 0
|
||||||
|
local IsSub = false
|
||||||
|
if PatrolGroup:IsShip() then
|
||||||
|
local navalvec3 = FromCoord:GetVec3()
|
||||||
|
if navalvec3.y < 0 then
|
||||||
|
depth = navalvec3.y
|
||||||
|
IsSub = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local Waypoint = Waypoints[1]
|
||||||
|
local Speed = Waypoint.speed or (20 / 3.6)
|
||||||
|
local From = FromCoord:WaypointGround( Speed )
|
||||||
|
|
||||||
|
if IsSub then
|
||||||
|
From = FromCoord:WaypointNaval( Speed, Waypoint.alt )
|
||||||
|
end
|
||||||
|
|
||||||
table.insert( Waypoints, 1, From )
|
table.insert( Waypoints, 1, From )
|
||||||
|
|
||||||
local TaskRoute = PatrolGroup:TaskFunction( "CONTROLLABLE.PatrolRoute" )
|
local TaskRoute = PatrolGroup:TaskFunction( "CONTROLLABLE.PatrolRoute" )
|
||||||
@@ -1894,7 +1911,16 @@ do -- Patrol methods
|
|||||||
if ToWaypoint then
|
if ToWaypoint then
|
||||||
FromWaypoint = ToWaypoint
|
FromWaypoint = ToWaypoint
|
||||||
end
|
end
|
||||||
|
-- test for submarine
|
||||||
|
local depth = 0
|
||||||
|
local IsSub = false
|
||||||
|
if PatrolGroup:IsShip() then
|
||||||
|
local navalvec3 = FromCoord:GetVec3()
|
||||||
|
if navalvec3.y < 0 then
|
||||||
|
depth = navalvec3.y
|
||||||
|
IsSub = true
|
||||||
|
end
|
||||||
|
end
|
||||||
-- Loop until a waypoint has been found that is not the same as the current waypoint.
|
-- Loop until a waypoint has been found that is not the same as the current waypoint.
|
||||||
-- Otherwise the object zon't move or drive in circles and the algorithm would not do exactly
|
-- Otherwise the object zon't move or drive in circles and the algorithm would not do exactly
|
||||||
-- what it is supposed to do, which is making groups drive around.
|
-- what it is supposed to do, which is making groups drive around.
|
||||||
@@ -1909,9 +1935,13 @@ do -- Patrol methods
|
|||||||
local ToCoord = COORDINATE:NewFromVec2( { x = Waypoint.x, y = Waypoint.y } )
|
local ToCoord = COORDINATE:NewFromVec2( { x = Waypoint.x, y = Waypoint.y } )
|
||||||
-- Create a "ground route point", which is a "point" structure that can be given as a parameter to a Task
|
-- Create a "ground route point", which is a "point" structure that can be given as a parameter to a Task
|
||||||
local Route = {}
|
local Route = {}
|
||||||
Route[#Route+1] = FromCoord:WaypointGround( Speed, Formation )
|
if IsSub then
|
||||||
Route[#Route+1] = ToCoord:WaypointGround( Speed, Formation )
|
Route[#Route+1] = FromCoord:WaypointNaval( Speed, depth )
|
||||||
|
Route[#Route+1] = ToCoord:WaypointNaval( Speed, Waypoint.alt )
|
||||||
|
else
|
||||||
|
Route[#Route+1] = FromCoord:WaypointGround( Speed, Formation )
|
||||||
|
Route[#Route+1] = ToCoord:WaypointGround( Speed, Formation )
|
||||||
|
end
|
||||||
|
|
||||||
local TaskRouteToZone = PatrolGroup:TaskFunction( "CONTROLLABLE.PatrolRouteRandom", Speed, Formation, ToWaypoint )
|
local TaskRouteToZone = PatrolGroup:TaskFunction( "CONTROLLABLE.PatrolRouteRandom", Speed, Formation, ToWaypoint )
|
||||||
|
|
||||||
@@ -1952,9 +1982,20 @@ do -- Patrol methods
|
|||||||
self:F( { PatrolGroup = PatrolGroup:GetName() } )
|
self:F( { PatrolGroup = PatrolGroup:GetName() } )
|
||||||
|
|
||||||
if PatrolGroup:IsGround() or PatrolGroup:IsShip() then
|
if PatrolGroup:IsGround() or PatrolGroup:IsShip() then
|
||||||
|
|
||||||
-- Calculate the new Route.
|
-- Calculate the new Route.
|
||||||
local FromCoord = PatrolGroup:GetCoordinate()
|
local FromCoord = PatrolGroup:GetCoordinate()
|
||||||
|
|
||||||
|
-- test for submarine
|
||||||
|
local depth = 0
|
||||||
|
local IsSub = false
|
||||||
|
if PatrolGroup:IsShip() then
|
||||||
|
local navalvec3 = FromCoord:GetVec3()
|
||||||
|
if navalvec3.y < 0 then
|
||||||
|
depth = navalvec3.y
|
||||||
|
IsSub = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Select a random Zone and get the Coordinate of the new Zone.
|
-- Select a random Zone and get the Coordinate of the new Zone.
|
||||||
local RandomZone = ZoneList[ math.random( 1, #ZoneList ) ] -- Core.Zone#ZONE
|
local RandomZone = ZoneList[ math.random( 1, #ZoneList ) ] -- Core.Zone#ZONE
|
||||||
@@ -1962,9 +2003,13 @@ do -- Patrol methods
|
|||||||
|
|
||||||
-- Create a "ground route point", which is a "point" structure that can be given as a parameter to a Task
|
-- Create a "ground route point", which is a "point" structure that can be given as a parameter to a Task
|
||||||
local Route = {}
|
local Route = {}
|
||||||
Route[#Route+1] = FromCoord:WaypointGround( Speed, Formation )
|
if IsSub then
|
||||||
Route[#Route+1] = ToCoord:WaypointGround( Speed, Formation )
|
Route[#Route+1] = FromCoord:WaypointNaval( Speed, depth )
|
||||||
|
Route[#Route+1] = ToCoord:WaypointNaval( Speed, depth )
|
||||||
|
else
|
||||||
|
Route[#Route+1] = FromCoord:WaypointGround( Speed, Formation )
|
||||||
|
Route[#Route+1] = ToCoord:WaypointGround( Speed, Formation )
|
||||||
|
end
|
||||||
|
|
||||||
local TaskRouteToZone = PatrolGroup:TaskFunction( "CONTROLLABLE.PatrolZones", ZoneList, Speed, Formation, DelayMin, DelayMax )
|
local TaskRouteToZone = PatrolGroup:TaskFunction( "CONTROLLABLE.PatrolZones", ZoneList, Speed, Formation, DelayMin, DelayMax )
|
||||||
|
|
||||||
@@ -1988,7 +2033,7 @@ function CONTROLLABLE:TaskRoute( Points )
|
|||||||
id = 'Mission',
|
id = 'Mission',
|
||||||
params = {
|
params = {
|
||||||
airborne = self:IsAir(),
|
airborne = self:IsAir(),
|
||||||
route = {points = Points},
|
route = {points = Points},
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2914,9 +2959,9 @@ end
|
|||||||
function CONTROLLABLE:OptionROE(ROEvalue)
|
function CONTROLLABLE:OptionROE(ROEvalue)
|
||||||
|
|
||||||
local DCSControllable = self:GetDCSObject()
|
local DCSControllable = self:GetDCSObject()
|
||||||
|
|
||||||
if DCSControllable then
|
if DCSControllable then
|
||||||
|
|
||||||
local Controller = self:_GetController()
|
local Controller = self:_GetController()
|
||||||
|
|
||||||
if self:IsAir() then
|
if self:IsAir() then
|
||||||
@@ -3480,13 +3525,13 @@ end
|
|||||||
-- @return #CONTROLLABLE self
|
-- @return #CONTROLLABLE self
|
||||||
function CONTROLLABLE:OptionProhibitAfterburner(Prohibit)
|
function CONTROLLABLE:OptionProhibitAfterburner(Prohibit)
|
||||||
self:F2( { self.ControllableName } )
|
self:F2( { self.ControllableName } )
|
||||||
|
|
||||||
if Prohibit==nil then
|
if Prohibit==nil then
|
||||||
Prohibit=true
|
Prohibit=true
|
||||||
end
|
end
|
||||||
|
|
||||||
if self:IsAir() then
|
if self:IsAir() then
|
||||||
self:SetOption(AI.Option.Air.id.PROHIBIT_AB, Prohibit)
|
self:SetOption(AI.Option.Air.id.PROHIBIT_AB, Prohibit)
|
||||||
end
|
end
|
||||||
|
|
||||||
return self
|
return self
|
||||||
@@ -3497,9 +3542,9 @@ end
|
|||||||
-- @return #CONTROLLABLE self
|
-- @return #CONTROLLABLE self
|
||||||
function CONTROLLABLE:OptionECM_Never()
|
function CONTROLLABLE:OptionECM_Never()
|
||||||
self:F2( { self.ControllableName } )
|
self:F2( { self.ControllableName } )
|
||||||
|
|
||||||
if self:IsAir() then
|
if self:IsAir() then
|
||||||
self:SetOption(AI.Option.Air.id.ECM_USING, 0)
|
self:SetOption(AI.Option.Air.id.ECM_USING, 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
return self
|
return self
|
||||||
@@ -3510,9 +3555,9 @@ end
|
|||||||
-- @return #CONTROLLABLE self
|
-- @return #CONTROLLABLE self
|
||||||
function CONTROLLABLE:OptionECM_OnlyLockByRadar()
|
function CONTROLLABLE:OptionECM_OnlyLockByRadar()
|
||||||
self:F2( { self.ControllableName } )
|
self:F2( { self.ControllableName } )
|
||||||
|
|
||||||
if self:IsAir() then
|
if self:IsAir() then
|
||||||
self:SetOption(AI.Option.Air.id.ECM_USING, 1)
|
self:SetOption(AI.Option.Air.id.ECM_USING, 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
return self
|
return self
|
||||||
@@ -3524,9 +3569,9 @@ end
|
|||||||
-- @return #CONTROLLABLE self
|
-- @return #CONTROLLABLE self
|
||||||
function CONTROLLABLE:OptionECM_DetectedLockByRadar()
|
function CONTROLLABLE:OptionECM_DetectedLockByRadar()
|
||||||
self:F2( { self.ControllableName } )
|
self:F2( { self.ControllableName } )
|
||||||
|
|
||||||
if self:IsAir() then
|
if self:IsAir() then
|
||||||
self:SetOption(AI.Option.Air.id.ECM_USING, 2)
|
self:SetOption(AI.Option.Air.id.ECM_USING, 2)
|
||||||
end
|
end
|
||||||
|
|
||||||
return self
|
return self
|
||||||
@@ -3537,9 +3582,9 @@ end
|
|||||||
-- @return #CONTROLLABLE self
|
-- @return #CONTROLLABLE self
|
||||||
function CONTROLLABLE:OptionECM_AlwaysOn()
|
function CONTROLLABLE:OptionECM_AlwaysOn()
|
||||||
self:F2( { self.ControllableName } )
|
self:F2( { self.ControllableName } )
|
||||||
|
|
||||||
if self:IsAir() then
|
if self:IsAir() then
|
||||||
self:SetOption(AI.Option.Air.id.ECM_USING, 3)
|
self:SetOption(AI.Option.Air.id.ECM_USING, 3)
|
||||||
end
|
end
|
||||||
|
|
||||||
return self
|
return self
|
||||||
@@ -3681,22 +3726,22 @@ end
|
|||||||
|
|
||||||
--- Sets Controllable Option for A2A attack range for AIR FIGHTER units.
|
--- Sets Controllable Option for A2A attack range for AIR FIGHTER units.
|
||||||
-- @param #CONTROLLABLE self
|
-- @param #CONTROLLABLE self
|
||||||
-- @param #number range Defines the range
|
-- @param #number range Defines the range
|
||||||
-- @return #CONTROLLABLE self
|
-- @return #CONTROLLABLE self
|
||||||
-- @usage Range can be one of MAX_RANGE = 0, NEZ_RANGE = 1, HALF_WAY_RMAX_NEZ = 2, TARGET_THREAT_EST = 3, RANDOM_RANGE = 4. Defaults to 3. See: https://wiki.hoggitworld.com/view/DCS_option_missileAttack
|
-- @usage Range can be one of MAX_RANGE = 0, NEZ_RANGE = 1, HALF_WAY_RMAX_NEZ = 2, TARGET_THREAT_EST = 3, RANDOM_RANGE = 4. Defaults to 3. See: https://wiki.hoggitworld.com/view/DCS_option_missileAttack
|
||||||
function CONTROLLABLE:OptionAAAttackRange(range)
|
function CONTROLLABLE:OptionAAAttackRange(range)
|
||||||
self:F2( { self.ControllableName } )
|
self:F2( { self.ControllableName } )
|
||||||
-- defaults to 3
|
-- defaults to 3
|
||||||
local range = range or 3
|
local range = range or 3
|
||||||
if range < 0 or range > 4 then
|
if range < 0 or range > 4 then
|
||||||
range = 3
|
range = 3
|
||||||
end
|
end
|
||||||
local DCSControllable = self:GetDCSObject()
|
local DCSControllable = self:GetDCSObject()
|
||||||
if DCSControllable then
|
if DCSControllable then
|
||||||
local Controller = self:_GetController()
|
local Controller = self:_GetController()
|
||||||
if Controller then
|
if Controller then
|
||||||
if self:IsAir() then
|
if self:IsAir() then
|
||||||
self:SetOption(AI.Option.Air.val.MISSILE_ATTACK, range)
|
self:SetOption(AI.Option.Air.val.MISSILE_ATTACK, range)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
@@ -3709,7 +3754,7 @@ end
|
|||||||
-- @param #number EngageRange Engage range limit in percent (a number between 0 and 100). Default 100.
|
-- @param #number EngageRange Engage range limit in percent (a number between 0 and 100). Default 100.
|
||||||
-- @return #CONTROLLABLE self
|
-- @return #CONTROLLABLE self
|
||||||
function CONTROLLABLE:OptionEngageRange(EngageRange)
|
function CONTROLLABLE:OptionEngageRange(EngageRange)
|
||||||
self:F2( { self.ControllableName } )
|
self:F2( { self.ControllableName } )
|
||||||
-- Set default if not specified.
|
-- Set default if not specified.
|
||||||
EngageRange=EngageRange or 100
|
EngageRange=EngageRange or 100
|
||||||
if EngageRange < 0 or EngageRange > 100 then
|
if EngageRange < 0 or EngageRange > 100 then
|
||||||
@@ -3718,9 +3763,9 @@ function CONTROLLABLE:OptionEngageRange(EngageRange)
|
|||||||
local DCSControllable = self:GetDCSObject()
|
local DCSControllable = self:GetDCSObject()
|
||||||
if DCSControllable then
|
if DCSControllable then
|
||||||
local Controller = self:_GetController()
|
local Controller = self:_GetController()
|
||||||
if Controller then
|
if Controller then
|
||||||
if self:IsGround() then
|
if self:IsGround() then
|
||||||
self:SetOption(AI.Option.Ground.id.AC_ENGAGEMENT_RANGE_RESTRICTION, EngageRange)
|
self:SetOption(AI.Option.Ground.id.AC_ENGAGEMENT_RANGE_RESTRICTION, EngageRange)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
@@ -3736,9 +3781,9 @@ end
|
|||||||
-- @param #boolean shortcut If true and onroad is set, take a shorter route - if available - off road, default false
|
-- @param #boolean shortcut If true and onroad is set, take a shorter route - if available - off road, default false
|
||||||
-- @return #CONTROLLABLE self
|
-- @return #CONTROLLABLE self
|
||||||
function CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)
|
function CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)
|
||||||
self:F2( { self.ControllableName } )
|
self:F2( { self.ControllableName } )
|
||||||
|
|
||||||
local _coord = self:GetCoordinate()
|
local _coord = self:GetCoordinate()
|
||||||
local _radius = radius or 500
|
local _radius = radius or 500
|
||||||
local _speed = speed or 20
|
local _speed = speed or 20
|
||||||
local _tocoord = _coord:GetRandomCoordinateInRadius(_radius,100)
|
local _tocoord = _coord:GetRandomCoordinateInRadius(_radius,100)
|
||||||
@@ -3746,7 +3791,7 @@ function CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortc
|
|||||||
local _grptsk = {}
|
local _grptsk = {}
|
||||||
local _candoroad = false
|
local _candoroad = false
|
||||||
local _shortcut = shortcut or false
|
local _shortcut = shortcut or false
|
||||||
|
|
||||||
-- create a DCS Task an push it on the group
|
-- create a DCS Task an push it on the group
|
||||||
-- TaskGroundOnRoad(ToCoordinate,Speed,OffRoadFormation,Shortcut,FromCoordinate,WaypointFunction,WaypointFunctionArguments)
|
-- TaskGroundOnRoad(ToCoordinate,Speed,OffRoadFormation,Shortcut,FromCoordinate,WaypointFunction,WaypointFunctionArguments)
|
||||||
if onroad then
|
if onroad then
|
||||||
@@ -3756,26 +3801,46 @@ function CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortc
|
|||||||
self:TaskRouteToVec2(_tocoord:GetVec2(),_speed,"Off Road")
|
self:TaskRouteToVec2(_tocoord:GetVec2(),_speed,"Off Road")
|
||||||
end
|
end
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Defines how long a GROUND unit/group will move to avoid an ongoing attack.
|
--- Defines how long a GROUND unit/group will move to avoid an ongoing attack.
|
||||||
-- @param #CONTROLLABLE self
|
-- @param #CONTROLLABLE self
|
||||||
-- @param #number Seconds Any positive number: AI will disperse, but only for the specified time before continuing their route. 0: AI will not disperse.
|
-- @param #number Seconds Any positive number: AI will disperse, but only for the specified time before continuing their route. 0: AI will not disperse.
|
||||||
-- @return #CONTROLLABLE self
|
-- @return #CONTROLLABLE self
|
||||||
function CONTROLLABLE:OptionDisperseOnAttack(Seconds)
|
function CONTROLLABLE:OptionDisperseOnAttack(Seconds)
|
||||||
self:F2( { self.ControllableName } )
|
self:F2( { self.ControllableName } )
|
||||||
-- Set default if not specified.
|
-- Set default if not specified.
|
||||||
local seconds = Seconds or 0
|
local seconds = Seconds or 0
|
||||||
local DCSControllable = self:GetDCSObject()
|
local DCSControllable = self:GetDCSObject()
|
||||||
if DCSControllable then
|
if DCSControllable then
|
||||||
local Controller = self:_GetController()
|
local Controller = self:_GetController()
|
||||||
if Controller then
|
if Controller then
|
||||||
if self:IsGround() then
|
if self:IsGround() then
|
||||||
self:SetOption(AI.Option.GROUND.id.DISPERSE_ON_ATTACK, seconds)
|
self:SetOption(AI.Option.Ground.id.DISPERSE_ON_ATTACK, seconds)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Returns if the unit is a submarine.
|
||||||
|
-- @param #POSITIONABLE self
|
||||||
|
-- @return #boolean Submarines attributes result.
|
||||||
|
function POSITIONABLE:IsSubmarine()
|
||||||
|
self:F2()
|
||||||
|
|
||||||
|
local DCSUnit = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSUnit then
|
||||||
|
local UnitDescriptor = DCSUnit:getDesc()
|
||||||
|
if UnitDescriptor.attributes["Submarines"] == true then
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|||||||
@@ -2551,9 +2551,10 @@ do -- Players
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- GROUND - Switch on/off radar emissions
|
--- GROUND - Switch on/off radar emissions for the group.
|
||||||
-- @param #GROUP self
|
-- @param #GROUP self
|
||||||
-- @param #boolean switch
|
-- @param #boolean switch If true, emission is enabled. If false, emission is disabled.
|
||||||
|
-- @return #GROUP self
|
||||||
function GROUP:EnableEmission(switch)
|
function GROUP:EnableEmission(switch)
|
||||||
self:F2( self.GroupName )
|
self:F2( self.GroupName )
|
||||||
local switch = switch or false
|
local switch = switch or false
|
||||||
@@ -2566,6 +2567,7 @@ function GROUP:EnableEmission(switch)
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--do -- Smoke
|
--do -- Smoke
|
||||||
|
|||||||
@@ -761,40 +761,6 @@ function UNIT:GetFuel()
|
|||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Sets the passed group or unit objects radar emitters on or off. Can be used on sam sites for example to shut down the radar without setting AI off or changing the alarm state.
|
|
||||||
-- @param #UNIT self
|
|
||||||
-- @param #boolean Switch If `true` or `nil`, emission is enabled. If `false`, emission is turned off.
|
|
||||||
-- @return #UNIT self
|
|
||||||
function UNIT:SetEmission(Switch)
|
|
||||||
|
|
||||||
if Switch==nil then
|
|
||||||
Switch=true
|
|
||||||
end
|
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSObject()
|
|
||||||
|
|
||||||
if DCSUnit then
|
|
||||||
DCSUnit:enableEmission(Switch)
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Sets the passed group or unit objects radar emitters ON. Can be used on sam sites for example to shut down the radar without setting AI off or changing the alarm state.
|
|
||||||
-- @param #UNIT self
|
|
||||||
-- @return #UNIT self
|
|
||||||
function UNIT:EnableEmission()
|
|
||||||
self:SetEmission(true)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Sets the passed group or unit objects radar emitters OFF. Can be used on sam sites for example to shut down the radar without setting AI off or changing the alarm state.
|
|
||||||
-- @param #UNIT self
|
|
||||||
-- @return #UNIT self
|
|
||||||
function UNIT:DisableEmission()
|
|
||||||
self:SetEmission(false)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Returns a list of one @{Wrapper.Unit}.
|
--- Returns a list of one @{Wrapper.Unit}.
|
||||||
-- @param #UNIT self
|
-- @param #UNIT self
|
||||||
@@ -1429,9 +1395,10 @@ function UNIT:GetTemplateFuel()
|
|||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
--- GROUND - Switch on/off radar emissions.
|
--- GROUND - Switch on/off radar emissions of a unit.
|
||||||
-- @param #UNIT self
|
-- @param #UNIT self
|
||||||
-- @param #boolean switch
|
-- @param #boolean switch If true, emission is enabled. If false, emission is disabled.
|
||||||
|
-- @return #UNIT self
|
||||||
function UNIT:EnableEmission(switch)
|
function UNIT:EnableEmission(switch)
|
||||||
self:F2( self.UnitName )
|
self:F2( self.UnitName )
|
||||||
|
|
||||||
@@ -1445,4 +1412,5 @@ function UNIT:EnableEmission(switch)
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
return self
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ Utilities/Routines.lua
|
|||||||
Utilities/Utils.lua
|
Utilities/Utils.lua
|
||||||
Utilities/Enums.lua
|
Utilities/Enums.lua
|
||||||
Utilities/Profiler.lua
|
Utilities/Profiler.lua
|
||||||
|
Utilities/Templates.lua
|
||||||
|
|
||||||
Core/Base.lua
|
Core/Base.lua
|
||||||
Core/UserFlag.lua
|
Core/UserFlag.lua
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ This repository contains the source lua code of the MOOSE framework.
|
|||||||
|
|
||||||
### [MOOSE_INCLUDE](https://github.com/FlightControl-Master/MOOSE_INCLUDE) - For use and generated
|
### [MOOSE_INCLUDE](https://github.com/FlightControl-Master/MOOSE_INCLUDE) - For use and generated
|
||||||
|
|
||||||
This repository contains the Moose.lua file to be included within your missions.
|
This repository contains the Moose.lua file to be included within your missions. Note that the Moose\_.lua is technically the same as Moose.lua, but without any commentary or unnecessary whitespace in it. You only need to load **one** of those at the beginning of your mission.
|
||||||
|
|
||||||
|
|
||||||
### [MOOSE_DOCS](https://github.com/FlightControl-Master/MOOSE_DOCS) - Not for use
|
### [MOOSE_DOCS](https://github.com/FlightControl-Master/MOOSE_DOCS) - Not for use
|
||||||
|
|||||||
Reference in New Issue
Block a user