--- GLOBALS: The order of the declarations is important here. Don't touch it. --- Declare the event dispatcher based on the EVENT class _EVENTDISPATCHER = EVENT:New() -- Core.Event#EVENT --- Declare the timer dispatcher based on the SCHEDULEDISPATCHER class _SCHEDULEDISPATCHER = SCHEDULEDISPATCHER:New() -- Core.ScheduleDispatcher#SCHEDULEDISPATCHER --- Declare the main database object, which is used internally by the MOOSE classes. _DATABASE = DATABASE:New() -- Core.Database#DATABASE --- Settings _SETTINGS = SETTINGS:Set() -- Core.Settings#SETTINGS _SETTINGS:SetPlayerMenuOn() --- Register cargos. _DATABASE:_RegisterCargos() --- Register zones. _DATABASE:_RegisterZones() _DATABASE:_RegisterAirbases() --- Check if os etc is available. BASE:I("Checking de-sanitization of os, io and lfs:") local __na = false if os then BASE:I("- os available") else BASE:I("- os NOT available! Some functions may not work.") __na = true end if io then BASE:I("- io available") else BASE:I("- io NOT available! Some functions may not work.") __na = true end if lfs then BASE:I("- lfs available") else BASE:I("- lfs NOT available! Some functions may not work.") __na = true end if __na then BASE:I("Check /Scripts/MissionScripting.lua and comment out the lines with sanitizeModule(''). Use at your own risk!)") end BASE.ServerName = "Unknown" if lfs and loadfile then local serverfile = lfs.writedir() .. 'Config/serverSettings.lua' if UTILS.FileExists(serverfile) then loadfile(serverfile)() if cfg and cfg.name then BASE.ServerName = cfg.name end end BASE.ServerName = BASE.ServerName or "Unknown" BASE:I("Server Name: " .. tostring(BASE.ServerName)) end