--- This module contains the POSITIONABLE class. -- -- 1) @{Positionable#POSITIONABLE} class, extends @{Identifiable#IDENTIFIABLE} -- =========================================================== -- The @{Positionable#POSITIONABLE} class is a wrapper class to handle the POSITIONABLE objects: -- -- * Support all DCS APIs. -- * Enhance with POSITIONABLE specific APIs not in the DCS API set. -- * Manage the "state" of the POSITIONABLE. -- -- 1.1) POSITIONABLE constructor: -- ------------------------------ -- The POSITIONABLE class provides the following functions to construct a POSITIONABLE instance: -- -- * @{Positionable#POSITIONABLE.New}(): Create a POSITIONABLE instance. -- -- 1.2) POSITIONABLE methods: -- -------------------------- -- The following methods can be used to identify an measurable object: -- -- * @{Positionable#POSITIONABLE.GetID}(): Returns the ID of the measurable object. -- * @{Positionable#POSITIONABLE.GetName}(): Returns the name of the measurable object. -- -- === -- -- @module Positionable --- The POSITIONABLE class -- @type POSITIONABLE -- @extends Wrapper.Identifiable#IDENTIFIABLE -- @field #string PositionableName The name of the measurable. POSITIONABLE = { ClassName = "POSITIONABLE", PositionableName = "", } --- A DCSPositionable -- @type DCSPositionable -- @field id_ The ID of the controllable in DCS --- Create a new POSITIONABLE from a DCSPositionable -- @param #POSITIONABLE self -- @param Dcs.DCSWrapper.Positionable#Positionable PositionableName The POSITIONABLE name -- @return #POSITIONABLE self function POSITIONABLE:New( PositionableName ) local self = BASE:Inherit( self, IDENTIFIABLE:New( PositionableName ) ) self.PositionableName = PositionableName return self end --- Returns the @{DCSTypes#Position3} position vectors indicating the point and direction vectors in 3D of the POSITIONABLE within the mission. -- @param Wrapper.Positionable#POSITIONABLE self -- @return Dcs.DCSTypes#Position The 3D position vectors of the POSITIONABLE. -- @return #nil The POSITIONABLE is not existing or alive. function POSITIONABLE:GetPositionVec3() self:F2( self.PositionableName ) local DCSPositionable = self:GetDCSObject() if DCSPositionable then local PositionablePosition = DCSPositionable:getPosition().p self:T3( PositionablePosition ) return PositionablePosition end return nil end --- Returns the @{DCSTypes#Vec2} vector indicating the point in 2D of the POSITIONABLE within the mission. -- @param Wrapper.Positionable#POSITIONABLE self -- @return Dcs.DCSTypes#Vec2 The 2D point vector of the POSITIONABLE. -- @return #nil The POSITIONABLE is not existing or alive. function POSITIONABLE:GetVec2() self:F2( self.PositionableName ) local DCSPositionable = self:GetDCSObject() if DCSPositionable then local PositionableVec3 = DCSPositionable:getPosition().p local PositionableVec2 = {} PositionableVec2.x = PositionableVec3.x PositionableVec2.y = PositionableVec3.z self:T2( PositionableVec2 ) return PositionableVec2 end return nil end --- Returns a POINT_VEC2 object indicating the point in 2D of the POSITIONABLE within the mission. -- @param Wrapper.Positionable#POSITIONABLE self -- @return Core.Point#POINT_VEC2 The 2D point vector of the POSITIONABLE. -- @return #nil The POSITIONABLE is not existing or alive. function POSITIONABLE:GetPointVec2() self:F2( self.PositionableName ) local DCSPositionable = self:GetDCSObject() if DCSPositionable then local PositionableVec3 = DCSPositionable:getPosition().p local PositionablePointVec2 = POINT_VEC2:NewFromVec3( PositionableVec3 ) self:T2( PositionablePointVec2 ) return PositionablePointVec2 end return nil end --- Returns a POINT_VEC3 object indicating the point in 3D of the POSITIONABLE within the mission. -- @param Wrapper.Positionable#POSITIONABLE self -- @return Core.Point#POINT_VEC3 The 3D point vector of the POSITIONABLE. -- @return #nil The POSITIONABLE is not existing or alive. function POSITIONABLE:GetPointVec3() self:F2( self.PositionableName ) local DCSPositionable = self:GetDCSObject() if DCSPositionable then local PositionableVec3 = self:GetPositionVec3() local PositionablePointVec3 = POINT_VEC3:NewFromVec3( PositionableVec3 ) self:T2( PositionablePointVec3 ) return PositionablePointVec3 end return nil end --- Returns a random @{DCSTypes#Vec3} vector within a range, indicating the point in 3D of the POSITIONABLE within the mission. -- @param Wrapper.Positionable#POSITIONABLE self -- @return Dcs.DCSTypes#Vec3 The 3D point vector of the POSITIONABLE. -- @return #nil The POSITIONABLE is not existing or alive. function POSITIONABLE:GetRandomVec3( Radius ) self:F2( self.PositionableName ) local DCSPositionable = self:GetDCSObject() if DCSPositionable then local PositionablePointVec3 = DCSPositionable:getPosition().p local PositionableRandomVec3 = {} local angle = math.random() * math.pi*2; PositionableRandomVec3.x = PositionablePointVec3.x + math.cos( angle ) * math.random() * Radius; PositionableRandomVec3.y = PositionablePointVec3.y PositionableRandomVec3.z = PositionablePointVec3.z + math.sin( angle ) * math.random() * Radius; self:T3( PositionableRandomVec3 ) return PositionableRandomVec3 end return nil end --- Returns the @{DCSTypes#Vec3} vector indicating the 3D vector of the POSITIONABLE within the mission. -- @param Wrapper.Positionable#POSITIONABLE self -- @return Dcs.DCSTypes#Vec3 The 3D point vector of the POSITIONABLE. -- @return #nil The POSITIONABLE is not existing or alive. function POSITIONABLE:GetVec3() self:F2( self.PositionableName ) local DCSPositionable = self:GetDCSObject() if DCSPositionable then local PositionableVec3 = DCSPositionable:getPosition().p self:T3( PositionableVec3 ) return PositionableVec3 end return nil end --- Returns the altitude of the POSITIONABLE. -- @param Wrapper.Positionable#POSITIONABLE self -- @return Dcs.DCSTypes#Distance The altitude of the POSITIONABLE. -- @return #nil The POSITIONABLE is not existing or alive. function POSITIONABLE:GetAltitude() self:F2() local DCSPositionable = self:GetDCSObject() if DCSPositionable then local PositionablePointVec3 = DCSPositionable:getPoint() --Dcs.DCSTypes#Vec3 return PositionablePointVec3.y end return nil end --- Returns if the Positionable is located above a runway. -- @param Wrapper.Positionable#POSITIONABLE self -- @return #boolean true if Positionable is above a runway. -- @return #nil The POSITIONABLE is not existing or alive. function POSITIONABLE:IsAboveRunway() self:F2( self.PositionableName ) local DCSPositionable = self:GetDCSObject() if DCSPositionable then local Vec2 = self:GetVec2() local SurfaceType = land.getSurfaceType( Vec2 ) local IsAboveRunway = SurfaceType == land.SurfaceType.RUNWAY self:T2( IsAboveRunway ) return IsAboveRunway end return nil end --- Returns the POSITIONABLE heading in degrees. -- @param Wrapper.Positionable#POSITIONABLE self -- @return #number The POSTIONABLE heading function POSITIONABLE:GetHeading() local DCSPositionable = self:GetDCSObject() if DCSPositionable then local PositionablePosition = DCSPositionable:getPosition() if PositionablePosition then local PositionableHeading = math.atan2( PositionablePosition.x.z, PositionablePosition.x.x ) if PositionableHeading < 0 then PositionableHeading = PositionableHeading + 2 * math.pi end PositionableHeading = PositionableHeading * 180 / math.pi self:T2( PositionableHeading ) return PositionableHeading end end return nil end --- Returns true if the POSITIONABLE is in the air. -- Polymorphic, is overridden in GROUP and UNIT. -- @param Wrapper.Positionable#POSITIONABLE self -- @return #boolean true if in the air. -- @return #nil The POSITIONABLE is not existing or alive. function POSITIONABLE:InAir() self:F2( self.PositionableName ) return nil end --- Returns the POSITIONABLE velocity vector. -- @param Wrapper.Positionable#POSITIONABLE self -- @return Dcs.DCSTypes#Vec3 The velocity vector -- @return #nil The POSITIONABLE is not existing or alive. function POSITIONABLE:GetVelocity() self:F2( self.PositionableName ) local DCSPositionable = self:GetDCSObject() if DCSPositionable then local PositionableVelocityVec3 = DCSPositionable:getVelocity() self:T3( PositionableVelocityVec3 ) return PositionableVelocityVec3 end return nil end --- Returns the POSITIONABLE velocity in km/h. -- @param Wrapper.Positionable#POSITIONABLE self -- @return #number The velocity in km/h -- @return #nil The POSITIONABLE is not existing or alive. function POSITIONABLE:GetVelocityKMH() self:F2( self.PositionableName ) local DCSPositionable = self:GetDCSObject() if DCSPositionable then local VelocityVec3 = self:GetVelocity() local Velocity = ( VelocityVec3.x ^ 2 + VelocityVec3.y ^ 2 + VelocityVec3.z ^ 2 ) ^ 0.5 -- in meters / sec local Velocity = Velocity * 3.6 -- now it is in km/h. self:T3( Velocity ) return Velocity end return nil end --- Returns a message with the callsign embedded (if there is one). -- @param #POSITIONABLE self -- @param #string Message The message text -- @param Dcs.DCSTypes#Duration Duration The duration of the message. -- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable. -- @return Core.Message#MESSAGE function POSITIONABLE:GetMessage( Message, Duration, Name ) local DCSObject = self:GetDCSObject() if DCSObject then Name = Name or self:GetTypeName() return MESSAGE:New( Message, Duration, self:GetCallsign() .. " (" .. Name .. ")" ) end return nil end --- Send a message to all coalitions. -- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message. -- @param #POSITIONABLE self -- @param #string Message The message text -- @param Dcs.DCSTypes#Duration Duration The duration of the message. -- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable. function POSITIONABLE:MessageToAll( Message, Duration, Name ) self:F2( { Message, Duration } ) local DCSObject = self:GetDCSObject() if DCSObject then self:GetMessage( Message, Duration, Name ):ToAll() end return nil end --- Send a message to a coalition. -- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message. -- @param #POSITIONABLE self -- @param #string Message The message text -- @param Dcs.DCSTYpes#Duration Duration The duration of the message. -- @param Dcs.DCScoalition#coalition MessageCoalition The Coalition receiving the message. -- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable. function POSITIONABLE:MessageToCoalition( Message, Duration, MessageCoalition, Name ) self:F2( { Message, Duration } ) local DCSObject = self:GetDCSObject() if DCSObject then self:GetMessage( Message, Duration, Name ):ToCoalition( MessageCoalition ) end return nil end --- Send a message to the red coalition. -- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message. -- @param #POSITIONABLE self -- @param #string Message The message text -- @param Dcs.DCSTYpes#Duration Duration The duration of the message. -- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable. function POSITIONABLE:MessageToRed( Message, Duration, Name ) self:F2( { Message, Duration } ) local DCSObject = self:GetDCSObject() if DCSObject then self:GetMessage( Message, Duration, Name ):ToRed() end return nil end --- Send a message to the blue coalition. -- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message. -- @param #POSITIONABLE self -- @param #string Message The message text -- @param Dcs.DCSTypes#Duration Duration The duration of the message. -- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable. function POSITIONABLE:MessageToBlue( Message, Duration, Name ) self:F2( { Message, Duration } ) local DCSObject = self:GetDCSObject() if DCSObject then self:GetMessage( Message, Duration, Name ):ToBlue() end return nil end --- Send a message to a client. -- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message. -- @param #POSITIONABLE self -- @param #string Message The message text -- @param Dcs.DCSTypes#Duration Duration The duration of the message. -- @param Wrapper.Client#CLIENT Client The client object receiving the message. -- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable. function POSITIONABLE:MessageToClient( Message, Duration, Client, Name ) self:F2( { Message, Duration } ) local DCSObject = self:GetDCSObject() if DCSObject then self:GetMessage( Message, Duration, Name ):ToClient( Client ) end return nil end --- Send a message to a @{Group}. -- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message. -- @param #POSITIONABLE self -- @param #string Message The message text -- @param Dcs.DCSTypes#Duration Duration The duration of the message. -- @param Wrapper.Group#GROUP MessageGroup The GROUP object receiving the message. -- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable. function POSITIONABLE:MessageToGroup( Message, Duration, MessageGroup, Name ) self:F2( { Message, Duration } ) local DCSObject = self:GetDCSObject() if DCSObject then if DCSObject:isExist() then self:GetMessage( Message, Duration, Name ):ToGroup( MessageGroup ) end end return nil end --- Send a message to the players in the @{Group}. -- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message. -- @param #POSITIONABLE self -- @param #string Message The message text -- @param Dcs.DCSTypes#Duration Duration The duration of the message. -- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable. function POSITIONABLE:Message( Message, Duration, Name ) self:F2( { Message, Duration } ) local DCSObject = self:GetDCSObject() if DCSObject then self:GetMessage( Message, Duration, Name ):ToGroup( self ) end return nil end