--- CLIENT Classes -- @classmod CLIENT Include.File( "Routines" ) Include.File( "Base" ) Include.File( "Cargo" ) Include.File( "Message" ) --- Clients are those Groups defined within the Mission Editor that have the skillset defined as "Client" or "Player". -- These clients are defined within the Mission Orchestration Framework (MOF) CLIENT = { ONBOARDSIDE = { NONE = 0, LEFT = 1, RIGHT = 2, BACK = 3, FRONT = 4 }, ClassName = "CLIENT", ClientName = nil, ClientAlive = false, ClientTransport = false, ClientBriefingShown = false, _Menus = {}, _Cargos = {}, _Tasks = {}, Messages = { } } --- Use this method to register new Clients within the MOF. -- @tparam string ClientName Name of the Group as defined within the Mission Editor. The Group must have a Unit with the type Client. -- @tparam string ClientBriefing Text that describes the briefing of the mission when a Player logs into the Client. -- @treturn CLIENT -- @usage -- -- Create new Clients. -- local Mission = MISSIONSCHEDULER.AddMission( 'Russia Transport Troops SA-6', 'Operational', 'Transport troops from the control center to one of the SA-6 SAM sites to activate their operation.', 'Russia' ) -- Mission:AddGoal( DeploySA6TroopsGoal ) -- -- Mission:AddClient( CLIENT:New( 'RU MI-8MTV2*HOT-Deploy Troops 1' ):Transport() ) -- Mission:AddClient( CLIENT:New( 'RU MI-8MTV2*RAMP-Deploy Troops 3' ):Transport() ) -- Mission:AddClient( CLIENT:New( 'RU MI-8MTV2*HOT-Deploy Troops 2' ):Transport() ) -- Mission:AddClient( CLIENT:New( 'RU MI-8MTV2*RAMP-Deploy Troops 4' ):Transport() ) function CLIENT:New( ClientName, ClientBriefing ) trace.f(self.ClassName) -- Arrange meta tables local self = BASE:Inherit( self, BASE:New() ) self.ClientName = ClientName self:AddBriefing( ClientBriefing ) self.MessageSwitch = true return self end --- Resets a CLIENT. -- @tparam string ClientName Name of the Group as defined within the Mission Editor. The Group must have a Unit with the type Client. function CLIENT:Reset( ClientName ) trace.f(self.ClassName) self._Menus = {} self._Cargos = {} end --- ClientGroup returns the Group of a Client. -- @treturn Group function CLIENT:ClientGroup() --trace.f(self.ClassName) local GroupExists = Group.getByName( self.ClientName ) if GroupExists::isExist() then return GroupExists else return nil end end --- Transport defines that the Client is a Transport. -- @treturn CLIENT function CLIENT:Transport() trace.f(self.ClassName) self.ClientTransport = true return self end --- AddBriefing adds a briefing to a Client when a Player joins a Mission. -- @tparam string ClientBriefing is the text defining the Mission briefing. -- @treturn CLIENT function CLIENT:AddBriefing( ClientBriefing ) trace.f(self.ClassName) self.ClientBriefing = ClientBriefing return self end --- IsTransport returns if a Client is a transport. -- @treturn bool function CLIENT:IsTransport() trace.f(self.ClassName) return self.ClientTransport end --- FindCargo finds loaded Cargo within a CLIENT instance. -- Cargo is loaded when certain PICK-UP or DEPLOY Tasks are properly executed. -- @tparam string CargoName is the name of the cargo. -- @treturn CARGO_TYPE function CLIENT:FindCargo( CargoName ) trace.f(self.ClassName) return self._Cargos[CargoName] end --- ShowCargo shows the @{CARGO} within the CLIENT to the Player. -- The @{CARGO} is shown throught the MESSAGE system of DCS World. function CLIENT:ShowCargo() trace.f(self.ClassName) local CargoMsg = "" for CargoName, Cargo in pairs( self._Cargos ) do if CargoMsg ~= "" then CargoMsg = CargoMsg .. "\n" end CargoMsg = CargoMsg .. Cargo.CargoName .. " Type:" .. Cargo.CargoType.TEXT .. " Weight: " .. Cargo.CargoWeight end if CargoMsg == '' then CargoMsg = "empty" end self:Message( CargoMsg, 15, self.ClientName .. "/Cargo", "Co-Pilot: Cargo Status", 30 ) end --- AddCargo allows to add @{CARGO} on the CLIENT. -- @tparam string CargoName is the name of the @{CARGO}. -- @tparam string CargoGroupName is the name of an active Group defined within the Mission Editor or Dynamically Spawned. Note that this is only applicable for Unit @{CARGO} Types. -- @tparam CARGO_TYPE CargoType is the Type of the @{CARGO}. -- @tparam number CargoWeight is the weight of the cargo in Kg. -- @tparam string CargoGroupTemplate is the name of an active Group defined within the Mission Editor with "Late Activation". -- @treturn CLIENT function CLIENT:AddCargo( CargoName, CargoGroupName, CargoType, CargoWeight, CargoGroupTemplate ) trace.f(self.ClassName, { CargoName, CargoGroupName, CargoType, CargoWeight, CargoGroupTemplate } ) local Valid = true Valid = routines.ValidateString( CargoName, "CargoName", Valid ) Valid = routines.ValidateEnumeration( CargoType, "CargoType", CARGO_TYPE, Valid ) Valid = routines.ValidateNumber( CargoWeight, "CargoWeight", Valid ) if Valid then local Cargo = {} Cargo.CargoName = CargoName Cargo.CargoGroupName = CargoGroupName Cargo.CargoType = CargoType Cargo.CargoWeight = CargoWeight Cargo.CargoGroupTemplate = CargoGroupTemplate self._Cargos[CargoName] = Cargo self:ShowCargo() end return self end --- RemoveCargo removes @{CARGO} from the CLIENT. -- @tparam string CargoName is the name of the @{CARGO}. -- @treturn Cargo function CLIENT:RemoveCargo( CargoName ) trace.f(self.ClassName, { CargoName } ) local Valid = true local Cargo = nil Valid = routines.ValidateString( CargoName, "CargoName", Valid ) if Valid then trace.i( "CLIENT", "RemoveCargo: CargoName = " .. CargoName ) Cargo = routines.utils.deepCopy( self._Cargos[CargoName] ) self._Cargos[CargoName] = nil end return Cargo end --- SwitchMessages is a local function called by the DCS World Menu system to switch off messages. function CLIENT.SwitchMessages( PrmTable ) PrmTable[1].MessageSwitch = PrmTable[2] end --- Message is the key Message driver for the CLIENT class. -- This function displays various messages to the Player logged into the CLIENT through the DCS World Messaging system. -- @tparam string Message is the text describing the message. -- @tparam number MessageDuration is the duration in seconds that the Message should be displayed. -- @tparam string MessageId is a text identifying the Message in the MessageQueue. The Message system overwrites Messages with the same MessageId -- @tparam string MessageCategory is the category of the message (the title). -- @tparam number MessageInterval is the interval in seconds between the display of the Message when the CLIENT is in the air. function CLIENT:Message( Message, MessageDuration, MessageId, MessageCategory, MessageInterval ) trace.f( self.ClassName, { Message, MessageDuration, MessageId, MessageCategory, MessageInterval } ) if not self.MenuMessages then if self:ClientGroup() and self:ClientGroup():getID() then self.MenuMessages = MENU_SUB_GROUP:New( self:ClientGroup():getID(), 'Messages' ) self.MenuRouteMessageOn = MENU_COMMAND_GROUP:New( self:ClientGroup():getID(), 'Messages On', self.MenuMessages, CLIENT.SwitchMessages, { self, true } ) self.MenuRouteMessageOff = MENU_COMMAND_GROUP:New( self:ClientGroup():getID(),'Messages Off', self.MenuMessages, CLIENT.SwitchMessages, { self, false } ) end end if self.MessageSwitch == true then if MessageCategory == nil then MessageCategory = "Messages" end if self.Messages[MessageId] == nil then self.Messages[MessageId] = {} self.Messages[MessageId].MessageId = MessageId self.Messages[MessageId].MessageTime = timer.getTime() self.Messages[MessageId].MessageDuration = MessageDuration if MessageInterval == nil then self.Messages[MessageId].MessageInterval = 300 else self.Messages[MessageId].MessageInterval = MessageInterval end MESSAGE:New( Message, MessageCategory, MessageDuration, MessageId ):ToClient( self ) else if self:ClientGroup() and self:ClientGroup():getUnits() and self:ClientGroup():getUnits()[1] and not self:ClientGroup():getUnits()[1]:inAir() then if timer.getTime() - self.Messages[MessageId].MessageTime >= self.Messages[MessageId].MessageDuration - 1 then MESSAGE:New( Message, MessageCategory, MessageDuration, MessageId ):ToClient( self ) self.Messages[MessageId].MessageTime = timer.getTime() end else if timer.getTime() - self.Messages[MessageId].MessageTime >= self.Messages[MessageId].MessageDuration + self.Messages[MessageId].MessageInterval then MESSAGE:New( Message, MessageCategory, MessageDuration, MessageId ):ToClient( self ) self.Messages[MessageId].MessageTime = timer.getTime() end end end end end