--- Provides defensive behaviour to a set of SAM sites within a running Mission. -- @classmod SEAD -- @author to be searched on the forum -- @author (co) Flightcontrol (Modified and enriched with functionality) Include.File( "Routines" ) Include.File( "Base" ) Include.File( "Mission" ) Include.File( "Client" ) Include.File( "Task" ) SEAD = { ClassName = "SEAD", TargetSkill = { Average = { Evade = 50, DelayOff = { 10, 25 }, DelayOn = { 10, 30 } } , Good = { Evade = 30, DelayOff = { 8, 20 }, DelayOn = { 20, 40 } } , High = { Evade = 15, DelayOff = { 5, 17 }, DelayOn = { 30, 50 } } , Excellent = { Evade = 10, DelayOff = { 3, 10 }, DelayOn = { 30, 60 } } }, SEADGroupPrefixes = {} } --- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles. -- When an anti radiation missile is fired (KH-58, KH-31P, KH-31A, KH-25MPU, HARM missiles), the SA will shut down their radars and will take evasive actions... -- Chances are big that the missile will miss. -- @tparam table{string,...}|string SEADGroupPrefixes which is a table of Prefixes of the SA Groups in the DCSRTE on which evasive actions need to be taken. -- @treturn SEAD -- @usage -- -- CCCP SEAD Defenses -- -- Defends the Russian SA installations from SEAD attacks. -- SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 Troops', 'RU Attack Gori' } ) function SEAD:New( SEADGroupPrefixes ) trace.f(self.ClassName, SEADGroupPrefixes ) -- Arrange meta tables local Child = BASE:Inherit( self, BASE:New() ) if type( SEADGroupPrefixes ) == 'table' then for SEADGroupPrefixID, SEADGroupPrefix in pairs( SEADGroupPrefixes ) do Child.SEADGroupPrefixes[SEADGroupPrefix] = SEADGroupPrefix end else Child.SEADGroupNames[SEADGroupPrefixes] = SEADGroupPrefixes end Child.AddEvent( Child, world.event.S_EVENT_SHOT, Child.EventShot ) Child.EnableEvents( Child ) return Child end --- Detects if an SA site was shot with an anti radiation missile. In this case, take evasive actions based on the skill level set within the ME. -- @see SEAD function SEAD:EventShot( event ) trace.f( self.ClassName, { event } ) local _grp = Unit.getGroup(event.initiator)-- Identify the group that fired local _groupname = _grp:getName() -- return the name of the group local _unittable = {event.initiator:getName()} -- return the name of the units in the group local _SEADmissile = event.weapon -- Identify the weapon fired local _SEADmissileName = _SEADmissile:getTypeName() -- return weapon type --trigger.action.outText( string.format("Alerte, depart missile " ..string.format(_SEADmissileName)), 20) --debug message -- Start of the 2nd loop trace.i( self.ClassName, "Missile Launched = " .. _SEADmissileName ) if _SEADmissileName == "KH-58" or _SEADmissileName == "KH-25MPU" or _SEADmissileName == "AGM-88" or _SEADmissileName == "KH-31A" or _SEADmissileName == "KH-31P" then -- Check if the missile is a SEAD local _evade = math.random (1,100) -- random number for chance of evading action local _targetMim = Weapon.getTarget(_SEADmissile) -- Identify target local _targetMimname = Unit.getName(_targetMim) local _targetMimgroup = Unit.getGroup(Weapon.getTarget(_SEADmissile)) local _targetMimgroupName = _targetMimgroup:getName() local _targetMimcont= _targetMimgroup:getController() local _targetskill = _Database.Units[_targetMimname].Template.skill trace.i( self.ClassName, self.SEADGroupPrefixes ) trace.i( self.ClassName, _targetMimgroupName ) local SEADGroupFound = false for SEADGroupPrefixID, SEADGroupPrefix in pairs( self.SEADGroupPrefixes ) do if string.find( _targetMimgroupName, SEADGroupPrefix, 1, true ) then SEADGroupFound = true trace.i( self.ClassName, 'Group Found' ) break end end if SEADGroupFound == true then if _targetskill == "Random" then -- when skill is random, choose a skill local Skills = { "Average", "Good", "High", "Excellent" } _targetskill = Skills[ math.random(1,4) ] end trace.i( self.ClassName, _targetskill ) -- debug message for skill check if self.TargetSkill[_targetskill] then if (_evade > self.TargetSkill[_targetskill].Evade) then trace.i( self.ClassName, string.format("Evading, target skill " ..string.format(_targetskill)) ) --debug message local _targetMim = Weapon.getTarget(_SEADmissile) local _targetMimname = Unit.getName(_targetMim) local _targetMimgroup = Unit.getGroup(Weapon.getTarget(_SEADmissile)) local _targetMimcont= _targetMimgroup:getController() routines.groupRandomDistSelf(_targetMimgroup,300,'Rank',250,20) -- move randomly local SuppressedGroups1 = {} -- unit suppressed radar off for a random time local function SuppressionEnd1(id) id.ctrl:setOption(AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.GREEN) SuppressedGroups1[id.groupName] = nil end local id = { groupName = _targetMimgroup, ctrl = _targetMimcont } local delay1 = math.random(self.TargetSkill[_targetskill].DelayOff[1], self.TargetSkill[_targetskill].DelayOff[2]) if SuppressedGroups1[id.groupName] == nil then SuppressedGroups1[id.groupName] = { SuppressionEndTime1 = timer.getTime() + delay1, SuppressionEndN1 = SuppressionEndCounter1 --Store instance of SuppressionEnd() scheduled function } Controller.setOption(_targetMimcont, AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.GREEN) timer.scheduleFunction(SuppressionEnd1, id, SuppressedGroups1[id.groupName].SuppressionEndTime1) --Schedule the SuppressionEnd() function --trigger.action.outText( string.format("Radar Off " ..string.format(delay1)), 20) end local SuppressedGroups = {} local function SuppressionEnd(id) id.ctrl:setOption(AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.RED) SuppressedGroups[id.groupName] = nil end local id = { groupName = _targetMimgroup, ctrl = _targetMimcont } local delay = math.random(self.TargetSkill[_targetskill].DelayOn[1], self.TargetSkill[_targetskill].DelayOn[2]) if SuppressedGroups[id.groupName] == nil then SuppressedGroups[id.groupName] = { SuppressionEndTime = timer.getTime() + delay, SuppressionEndN = SuppressionEndCounter --Store instance of SuppressionEnd() scheduled function } timer.scheduleFunction(SuppressionEnd, id, SuppressedGroups[id.groupName].SuppressionEndTime) --Schedule the SuppressionEnd() function --trigger.action.outText( string.format("Radar On " ..string.format(delay)), 20) end end end end end end