--- A PICKUPTASK orchestrates the loading of CARGO at a specific landing zone. -- @classmod PICKUPTASK -- @parent TASK Include.File("Task") PICKUPTASK = { ClassName = "PICKUPTASK", TEXT = { "Pick-Up", "picked-up", "loaded" }, GoalVerb = "Pick-Up" } --- Creates a new PICKUPTASK. -- @tparam table{string,...}|string LandingZones Table of Zone names where Cargo is to be loaded. -- @tparam CARGO_TYPE CargoType Type of the Cargo. The type must be of the following Enumeration:.. -- @tparam number OnBoardSide Reflects from which side the cargo Group will be on-boarded on the Carrier. function PICKUPTASK:New( LandingZones, CargoType, OnBoardSide ) trace.f(self.ClassName) -- Child holds the inherited instance of the PICKUPTASK Class to the BASE class. local Child = BASE:Inherit( self, TASK:New() ) local Valid = true Valid = routines.ValidateZone( LandingZones, "LandingZones", Valid ) Valid = routines.ValidateEnumeration( CargoType, "CargoType", CARGO_TYPE, Valid ) Valid = routines.ValidateEnumeration( CargoType, "CargoType", CARGO_TYPE, Valid ) --Valid = routines.ValidateEnumeration( OnBoardSide, "OnBoardSide", CLIENT.ONBOARDSIDE, Valid ) if Valid then Child.Name = 'Pickup Cargo' Child.TaskBriefing = "Task: Fly to the indicated landing zones and pickup " .. CargoType.TEXT .. ". Your co-pilot will provide you with the directions (required flight angle in degrees) and the distance (in km) to the pickup zone." if type( LandingZones ) == "table" then Child.LandingZones = LandingZones else Child.LandingZones = { LandingZones } end Child.CargoType = CargoType Child.GoalVerb = CargoType.TEXT .. " " .. Child.GoalVerb Child.OnBoardSide = OnBoardSide Child.Stages = { STAGEBRIEF:New(), STAGESTART:New(), STAGEROUTE:New(), STAGELANDING:New(), STAGELANDED:New(), STAGELOAD:New(), STAGEDONE:New() } Child.SetStage( Child, 1 ) end return Child end function PICKUPTASK:AddCargoMenus( Client, Cargos, TransportRadius ) trace.f(self.ClassName, { Client, Cargos, TransportRadius } ) for CargoID, CargoData in pairs( Cargos ) do if CargoData.Status ~= CARGOSTATUS.LOADED and CargoData.Status ~= CARGOSTATUS.LOADING then if Group.getByName( CargoData.CargoGroupName ) then if Group.getByName( CargoData.CargoGroupName ):getSize() >= 1 then if Client._Menus[CargoData.CargoType] == nil then Client._Menus[CargoData.CargoType] = {} end if not Client._Menus[CargoData.CargoType].PickupMenu then Client._Menus[CargoData.CargoType].PickupMenu = missionCommands.addSubMenuForGroup( Client:ClientGroup():getID(), self.TEXT[1], nil ) trace.i( self.ClassName, 'Added PickupMenu' .. self.TEXT[1] ) end if Client._Menus[CargoData.CargoType].PickupSubMenus == nil then Client._Menus[CargoData.CargoType].PickupSubMenus = {} end local MenuAdd = false if CargoData.CargoType.TRANSPORT == CARGO_TRANSPORT.UNIT then CargoGroup = Group.getByName( CargoData.CargoGroupName ) if routines.IsPartOfGroupInRadius( CargoGroup, Client:ClientGroup(), TransportRadius ) then MenuAdd = true end else MenuAdd = true end if MenuAdd then Client._Menus[CargoData.CargoType].PickupSubMenus[ #Client._Menus[CargoData.CargoType].PickupSubMenus + 1 ] = missionCommands.addCommandForGroup( Client:ClientGroup():getID(), CargoData.CargoName .. " ( " .. CargoData.CargoWeight .. "kg )", Client._Menus[CargoData.CargoType].PickupMenu, self.MenuAction, { ReferenceTask = self, CargoName = CargoData.CargoName } ) trace.i( self.ClassName, 'Added PickupSubMenu' .. CargoData.CargoType.TEXT .. ":" .. CargoData.CargoName .. " ( " .. CargoData.CargoWeight .. "kg )" ) end end end end end end function PICKUPTASK:RemoveCargoMenus( Client ) trace.f(self.ClassName, { Client } ) for MenuID, MenuData in pairs( Client._Menus ) do for SubMenuID, SubMenuData in pairs( MenuData.PickupSubMenus ) do missionCommands.removeItemForGroup( Client:ClientGroup():getID(), SubMenuData ) trace.i( self.ClassName, "Removed PickupSubMenu " ) SubMenuData = nil end if MenuData.PickupMenu then missionCommands.removeItemForGroup( Client:ClientGroup():getID(), MenuData.PickupMenu ) trace.i( self.ClassName, "Removed PickupMenu " ) MenuData.PickupMenu = nil end end end function PICKUPTASK:HasFailed( ClientDead ) trace.f(self.ClassName) local TaskHasFailed = self.TaskFailed return TaskHasFailed end function PICKUPTASK:OnBoardCargo( ClientGroup, Cargos ) trace.f(self.ClassName, { ClientGroup, Cargos } ) local Valid = true Valid = routines.ValidateGroup( ClientGroup, "ClientGroup", Valid ) if Valid then local CarrierPos = ClientGroup:getUnits()[1]:getPoint() local CarrierPosMove = ClientGroup:getUnits()[1]:getPoint() local CarrierPosOnBoard = ClientGroup:getUnits()[1]:getPoint() local CargoGroup = Group.getByName( Cargos[ self.CargoName ].CargoGroupName ) trigger.action.activateGroup( CargoGroup ) trigger.action.setGroupAIOn( CargoGroup ) local CargoUnits = CargoGroup:getUnits() local CargoPos = CargoUnits[1]:getPoint() local Points = {} trace.i( self.ClassName, 'CargoPos x = ' .. CargoPos.x .. " z = " .. CargoPos.z ) trace.i( self.ClassName, 'CarrierPosMove x = ' .. CarrierPosMove.x .. " z = " .. CarrierPosMove.z ) Points[#Points+1] = routines.ground.buildWP( CargoPos, "off road", 6 ) trace.i( self.ClassName, 'Points[1] x = ' .. Points[1].x .. " y = " .. Points[1].y ) if self.OnBoardSide == nil then self.OnBoardSide = CLIENT.ONBOARDSIDE.NONE end if self.OnBoardSide == CLIENT.ONBOARDSIDE.LEFT then trace.i( self.ClassName, "TransportCargoOnBoard: Onboarding LEFT" ) CarrierPosMove.z = CarrierPosMove.z - 50 CarrierPosOnBoard.z = CarrierPosOnBoard.z - 5 Points[#Points+1] = routines.ground.buildWP( CarrierPosMove, "diamond", 6 ) Points[#Points+1] = routines.ground.buildWP( CarrierPosOnBoard, "diamond", 6 ) elseif self.OnBoardSide == CLIENT.ONBOARDSIDE.RIGHT then trace.i( self.ClassName, "TransportCargoOnBoard: Onboarding RIGHT" ) CarrierPosMove.z = CarrierPosMove.z + 50 CarrierPosOnBoard.z = CarrierPosOnBoard.z + 5 Points[#Points+1] = routines.ground.buildWP( CarrierPosMove, "diamond", 6 ) Points[#Points+1] = routines.ground.buildWP( CarrierPosOnBoard, "diamond", 6 ) elseif self.OnBoardSide == CLIENT.ONBOARDSIDE.BACK then trace.i( self.ClassName, "TransportCargoOnBoard: Onboarding BACK" ) CarrierPosMove.x = CarrierPosMove.x - 50 CarrierPosOnBoard.x = CarrierPosOnBoard.x - 5 Points[#Points+1] = routines.ground.buildWP( CarrierPosMove, "diamond", 6 ) Points[#Points+1] = routines.ground.buildWP( CarrierPosOnBoard, "diamond", 6 ) elseif self.OnBoardSide == CLIENT.ONBOARDSIDE.FRONT then trace.i( self.ClassName, "TransportCargoOnBoard: Onboarding FRONT" ) CarrierPosMove.x = CarrierPosMove.x + 50 CarrierPosOnBoard.x = CarrierPosOnBoard.x + 5 Points[#Points+1] = routines.ground.buildWP( CarrierPosMove, "diamond", 6 ) Points[#Points+1] = routines.ground.buildWP( CarrierPosOnBoard, "diamond", 6 ) elseif self.OnBoardSide == CLIENT.ONBOARDSIDE.NONE then trace.i( self.ClassName, "TransportCargoOnBoard: Onboarding CENTRAL" ) Points[#Points+1] = routines.ground.buildWP( CarrierPos, "diamond", 6 ) end trace.i( self.ClassName, "TransportCargoOnBoard: Routing " .. Cargos[ self.CargoName ].CargoGroupName ) trace.i( self.ClassName, 'Points[2] x = ' .. Points[2].x .. " y = " .. Points[2].y ) trace.i( self.ClassName, 'Points[3] x = ' .. Points[3].x .. " y = " .. Points[3].y ) routines.scheduleFunction(routines.goRoute, {Cargos[ self.CargoName ].CargoGroupName, Points}, timer.getTime() + 8) --routines.goRoute( Cargos[ self.CargoName ].CargoGroupName, Points ) end return Valid end