--- This module contains the SCHEDULER class. -- -- 1) @{Scheduler#SCHEDULER} class, extends @{Base#BASE} -- ===================================================== -- The @{Scheduler#SCHEDULER} class models time events calling given event handling functions. -- -- 1.1) SCHEDULER constructor -- -------------------------- -- The SCHEDULER class is quite easy to use: -- -- * @{Scheduler#SCHEDULER.New}: Setup a new scheduler and start it with the specified parameters. -- -- 1.2) SCHEDULER timer stop and start -- ----------------------------------- -- The SCHEDULER can be stopped and restarted with the following methods: -- -- * @{Scheduler#SCHEDULER.Start}: (Re-)Start the scheduler. -- * @{Scheduler#SCHEDULER.Stop}: Stop the scheduler. -- -- 1.3) Reschedule new time event -- ------------------------------ -- With @{Scheduler#SCHEDULER.Schedule} a new time event can be scheduled. -- -- === -- -- ### Contributions: -- -- * Mechanist : Concept & Testing -- -- ### Authors: -- -- * FlightControl : Design & Programming -- -- === -- -- @module Scheduler --- The SCHEDULER class -- @type SCHEDULER -- @field #number ScheduleID the ID of the scheduler. -- @extends Base#BASE SCHEDULER = { ClassName = "SCHEDULER", } --- SCHEDULER constructor. -- @param #SCHEDULER self -- @param #table TimeEventObject Specified for which Moose object the timer is setup. If a value of nil is provided, a scheduler will be setup without an object reference. -- @param #function TimeEventFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in TimeEventFunctionArguments. -- @param #table TimeEventFunctionArguments Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }. -- @param #number StartSeconds Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called. -- @param #number RepeatSecondsInterval Specifies the interval in seconds when the scheduler will call the event function. -- @param #number RandomizationFactor Specifies a randomization factor between 0 and 1 to randomize the RepeatSecondsInterval. -- @param #number StopSeconds Specifies the amount of seconds when the scheduler will be stopped. -- @return #SCHEDULER self function SCHEDULER:New( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds ) local self = BASE:Inherit( self, BASE:New() ) self:F2( { StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds } ) self:Schedule( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds ) return self end --- Schedule a new time event. Note that the schedule will only take place if the scheduler is *started*. Even for a single schedule event, the scheduler needs to be started also. -- @param #SCHEDULER self -- @param #table TimeEventObject Specified for which Moose object the timer is setup. If a value of nil is provided, a scheduler will be setup without an object reference. -- @param #function TimeEventFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in TimeEventFunctionArguments. -- @param #table TimeEventFunctionArguments Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }. -- @param #number StartSeconds Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called. -- @param #number RepeatSecondsInterval Specifies the interval in seconds when the scheduler will call the event function. -- @param #number RandomizationFactor Specifies a randomization factor between 0 and 1 to randomize the RepeatSecondsInterval. -- @param #number StopSeconds Specifies the amount of seconds when the scheduler will be stopped. -- @return #SCHEDULER self function SCHEDULER:Schedule( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds ) self:F2( { StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds } ) self:T3( { TimeEventFunctionArguments } ) self.TimeEventObject = TimeEventObject self.TimeEventFunction = TimeEventFunction self.TimeEventFunctionArguments = TimeEventFunctionArguments self.StartSeconds = StartSeconds self.Repeat = false self.RepeatSecondsInterval = RepeatSecondsInterval or 0 self.RandomizationFactor = RandomizationFactor or 0 self.StopSeconds = StopSeconds self.StartTime = timer.getTime() self:Start() return self end --- (Re-)Starts the scheduler. -- @param #SCHEDULER self -- @return #SCHEDULER self function SCHEDULER:Start() self:F2() if self.RepeatSecondsInterval ~= 0 then self.Repeat = true end if self.StartSeconds then if self.ScheduleID then timer.removeFunction( self.ScheduleID ) end self:T( { self.StartSeconds } ) self.ScheduleID = timer.scheduleFunction( self._Scheduler, self, timer.getTime() + self.StartSeconds + .001 ) end return self end --- Stops the scheduler. -- @param #SCHEDULER self -- @return #SCHEDULER self function SCHEDULER:Stop() self:F2( self.TimeEventObject ) self.Repeat = false if self.ScheduleID then self:E( "Stop Schedule" ) timer.removeFunction( self.ScheduleID ) end self.ScheduleID = nil return self end -- Private Functions --- @param #SCHEDULER self function SCHEDULER:_Scheduler() self:F2( self.TimeEventFunctionArguments ) local ErrorHandler = function( errmsg ) env.info( "Error in SCHEDULER function:" .. errmsg ) if debug ~= nil then env.info( debug.traceback() ) end return errmsg end local StartTime = self.StartTime local StopSeconds = self.StopSeconds local Repeat = self.Repeat local RandomizationFactor = self.RandomizationFactor local RepeatSecondsInterval = self.RepeatSecondsInterval local ScheduleID = self.ScheduleID local Status, Result if self.TimeEventObject then Status, Result = xpcall( function() return self.TimeEventFunction( self.TimeEventObject, unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler ) else Status, Result = xpcall( function() return self.TimeEventFunction( unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler ) end self:T( { "Timer Event2 .. " .. self.ScheduleID, Status, Result, StartTime, RepeatSecondsInterval, RandomizationFactor, StopSeconds } ) if Status and ( ( Result == nil ) or ( Result and Result ~= false ) ) then if Repeat and ( not StopSeconds or ( StopSeconds and timer.getTime() <= StartTime + StopSeconds ) ) then local ScheduleTime = timer.getTime() + self.RepeatSecondsInterval + math.random( - ( RandomizationFactor * RepeatSecondsInterval / 2 ), ( RandomizationFactor * RepeatSecondsInterval / 2 ) ) + 0.01 self:T( { self.TimeEventFunctionArguments, "Repeat:", timer.getTime(), ScheduleTime } ) return ScheduleTime -- returns the next time the function needs to be called. else timer.removeFunction( ScheduleID ) self.ScheduleID = nil end else timer.removeFunction( ScheduleID ) self.ScheduleID = nil end return nil end