Module

AI_Balancer

Single-Player:No / Multi-Player:Yes / AI:Yes / Human:No / Types:All -- AI Balancing will replace in multi player missions non-occupied human slots with AI groups, in order to provide an engaging simulation environment, even when there are hardly any players in the mission.

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1) AIBalancer#AIBALANCER class, extends Fsm#FSM_SET

The AIBalancer#AIBALANCER class monitors and manages as many replacement AI groups as there are CLIENTS in a SET_CLIENT collection, which are not occupied by human players.

AI_Cap

AI - Execute Combat Air Patrol (CAP).

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AI CAP classes makes AI Controllables execute a Combat Air Patrol.

AI_Cas

AI -- Provide Close Air Support to friendly ground troops.

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AI CAS classes makes AI Controllables execute a Close Air Support.

AI_Patrol

AI -- Air Patrolling or Staging.

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AI PATROL classes makes AI Controllables execute an Patrol.

Account

Actions - ACTACCOUNT classes account for (detect, count & report) various DCS events occuring on Units.

Airbase

This module contains the AIRBASE classes.

AirbasePolice

This module contains the AIRBASEPOLICE classes.

Assign

(SP) (MP) (FSM) Accept or reject process for player (task) assignments.

Base

Core - BASE forms the basis of the MOOSE framework.

Cargo

Single-Player:Yes / Multi-Player:Yes / AI:Yes / Human:No / Types:Ground --
Management of logical cargo objects, that can be transported from and to transportation carriers.

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Cargo can be of various forms, always are composed out of ONE object ( one unit or one static or one slingload crate ):

  • AICARGOUNIT, represented by a Unit in a Group: Cargo can be represented by a Unit in a Group.
CleanUp

The CLEANUP class keeps an area clean of crashing or colliding airplanes.

Client

This module contains the CLIENT class.

CommandCenter

A COMMANDCENTER is the owner of multiple missions within MOOSE.

Controllable

This module contains the CONTROLLABLE class.

DCSAirbase
DCSCoalitionObject
DCSCommand
DCSController
DCSGroup
DCSObject
DCSTask
DCSTypes
DCSUnit
DCSVec3
DCSWorld
DCSZone
DCScountry
DCStimer
DCStrigger
Database

This module contains the DATABASE class, managing the database of mission objects.

Detection

Functional - DETECTION_ classes model the detection of enemy units by FACs or RECCEs and group them according various methods.

DetectionManager

This module contains the DETECTION_MANAGER class and derived classes.

Escort

Taking the lead of AI escorting your flight.

Event

Core - EVENT models DCS event dispatching using a publish-subscribe model.

Fsm

Core - The FSM (Finite State Machine) class and derived FSM_ classes are design patterns allowing efficient (long-lasting) processes and workflows.

Group

Wrapper -- GROUP is a wrapper class for the DCS Class Group.

Identifiable

This module contains the IDENTIFIABLE class.

Menu

Core -- MENU_ classes model the definition of hierarchical menu structures and commands for players within a mission.

Message

Core - MESSAGE class takes are of the real-time notifications and messages to players during a simulation.

MissileTrainer

This module contains the MISSILETRAINER class.

Mission

A MISSION is the main owner of a Mission orchestration within MOOSE .

Movement

Limit the simultaneous movement of Groups within a running Mission.

Object

This module contains the OBJECT class.

Point

Core - POINT_VEC classes define an extensive API to manage 3D points in the simulation space.

Positionable

This module contains the POSITIONABLE class.

Process_JTAC
Process_Pickup
Radio

Core - The RADIO class is responsible for transmitting radio communications.

Route

(SP) (MP) (FSM) Route AI or players through waypoints or to zones.

Scenery

This module contains the SCENERY class.

ScheduleDispatcher

This module defines the SCHEDULEDISPATCHER class, which is used by a central object called _SCHEDULEDISPATCHER.

Scheduler

Core - SCHEDULER prepares and handles the execution of functions over scheduled time (intervals).

Scoring

Single-Player:Yes / Multi-Player:Yes / Core:Yes -- Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

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The #SCORING class administers the scoring of player achievements, and creates a CSV file logging the scoring events and results for use at team or squadron websites.

Sead

Provides defensive behaviour to a set of SAM sites within a running Mission.

Set

Core - SET_ classes define collections of objects to perform bulk actions and logically group objects.

Smoke

(SP) (MP) (FSM) Route AI or players through waypoints or to zones.

Spawn

Functional -- Spawn dynamically new Groups in your missions.

SpawnStatic

Functional -- Spawn dynamically new Statics in your missions.

Static

This module contains the STATIC class.

StaticObject
Task

Tasking -- This module contains the TASK class.

Task_A2G

Tasking - The TASK_A2G models tasks for players in Air to Ground engagements.

Task_A2G_Dispatcher

Tasking - The TASKA2GDISPATCHER creates and manages player TASK_A2G tasks based on detected targets.

Task_PICKUP

This module contains the TASK_PICKUP classes.

Unit

Wrapper - UNIT is a wrapper class for the DCS Class Unit.

Utils

This module contains derived utilities taken from the MIST framework, which are excellent tools to be reused in an OO environment!.

Zone

Core - ZONE classes define zones within your mission of various forms, with various capabilities.

env
land
routines

Various routines