--- @module Task_SEAD --- TASK2_SEAD_CLIENT class -- @type TASK2_SEAD_CLIENT -- @field Client#CLIENT Client -- @field Set#SET_UNIT TargetSet -- @field Menu#MENU_CLIENT_COMMAND MenuSEAD -- @extends Task2#TASK2 TASK2_SEAD_CLIENT = { ClassName = "TASK2_SEAD_CLIENT", Fsm = {}, TargetSet = nil, } --- Creates a new SEAD task. -- @param #TASK2_SEAD_CLIENT self -- @param Mission#MISSION Mission -- @param Client#CLIENT Client -- @param Set#SET_UNIT TargetSet -- @return #TASK2_SEAD_CLIENT self function TASK2_SEAD_CLIENT:New( Mission, Client, TargetSet ) -- Inherits from BASE local self = BASE:Inherit( self, TASK2:New( Mission, Client ) ) -- #TASK2_SEAD_CLIENT self.TargetSet = TargetSet self.Fsm = STATEMACHINE_TASK:New( self, { initial = 'Assigned', events = { { name = 'Await', from = 'Assigned', to = 'Waiting' }, { name = 'HitTarget', from = 'Waiting', to = 'Destroy' }, { name = 'MoreTargets', from = 'Destroy', to = 'Waiting' }, { name = 'Destroyed', from = 'Destroy', to = 'Success' }, { name = 'Killed', from = 'Assigned', to = 'Failed' }, { name = 'Killed', from = 'Waiting', to = 'Failed' }, { name = 'Killed', from = 'Destroy', to = 'Failed' }, }, callbacks = { onAwait = self.OnAwait, onHitTarget = self.OnHitTarget, onMoreTargets = self.OnMoreTargets, onDestroyed = self.OnDestroyed, onKilled = self.OnKilled, }, endstates = { 'Success', 'Failed' } } ) _EVENTDISPATCHER:OnHit( self.EventHit, self ) _EVENTDISPATCHER:OnDead( self.EventKilled, self ) _EVENTDISPATCHER:OnCrash( self.EventKilled, self ) return self end --- Task Events --- StateMachine callback function for a TASK2 -- @param #TASK2_SEAD_CLIENT self -- @param StateMachine#STATEMACHINE_TASK Fsm -- @param #string Event -- @param #string From -- @param #string To function TASK2_SEAD_CLIENT:OnAwait( Fsm, Event, From, To ) self:E( { Event, From, To, self.Client.ClientName} ) self.Client:Message( "Waiting", 15 ) self:NextEvent( Fsm.Await ) end --- StateMachine callback function for a TASK2 -- @param #TASK2_SEAD_CLIENT self -- @param StateMachine#STATEMACHINE_TASK Fsm -- @param #string Event -- @param #string From -- @param #string To -- @param Event#EVENTDATA Event function TASK2_SEAD_CLIENT:OnHitTarget( Fsm, Event, From, To, Event ) self.Client:Message( "Hit Target", 15 ) if self.TargetSet:Count() > 0 then self:NextEvent( Fsm.MoreTargets ) else self:NextEvent( Fsm.Destroyed ) end end --- StateMachine callback function for a TASK2 -- @param #TASK2_SEAD_CLIENT self -- @param StateMachine#STATEMACHINE_TASK Fsm -- @param #string Event -- @param #string From -- @param #string To function TASK2_SEAD_CLIENT:OnMoreTargets( Fsm, Event, From, To ) self.Client:Message( "More Targets", 15 ) end --- StateMachine callback function for a TASK2 -- @param #TASK2_SEAD_CLIENT self -- @param StateMachine#STATEMACHINE_TASK Fsm -- @param #string Event -- @param #string From -- @param #string To -- @param Event#EVENTDATA DCSEvent function TASK2_SEAD_CLIENT:OnKilled( Fsm, Event, From, To ) self.Client:Message( "Player got killed", 15 ) self:NextEvent( Fsm.Restart ) end --- StateMachine callback function for a TASK2 -- @param #TASK2_SEAD_CLIENT self -- @param StateMachine#STATEMACHINE_TASK Fsm -- @param #string Event -- @param #string From -- @param #string To function TASK2_SEAD_CLIENT:OnRestart( Fsm, Event, From, To ) self.Client:Message( "Restart SEAD Task", 15 ) self:NextEvent( Fsm.Menu ) end --- StateMachine callback function for a TASK2 -- @param #TASK2_SEAD_CLIENT self -- @param StateMachine#STATEMACHINE_TASK Fsm -- @param #string Event -- @param #string From -- @param #string To function TASK2_SEAD_CLIENT:OnDestroyed( Fsm, Event, From, To ) self.Client:Message( "Destroyed", 15 ) end --- DCS Events --- @param #TASK2_SEAD_CLIENT self -- @param Event#EVENTDATA Event function TASK2_SEAD_CLIENT:EventHit( Event ) if Event.IniUnit then self:NextEvent( self.Fsm.HitTarget, Event ) end end --- @param #TASK2_SEAD_CLIENT self -- @param Event#EVENTDATA Event function TASK2_SEAD_CLIENT:EventKilled( Event ) if Event.IniUnit then if Event.IniUnitName == self.Client.ClientName then self:NextEvent( self.Fsm.Killed, Event ) end end end