--- **Ops** - Commander Air Wing. -- -- **Main Features:** -- -- * Manages AIRWINGS -- * Handles missions (AUFTRAG) and finds the best airwing able to do the job -- -- === -- -- ### Author: **funkyfranky** -- @module Ops.WingCommander -- @image OPS_WingCommander.png --- WINGCOMMANDER class. -- @type WINGCOMMANDER -- @field #string ClassName Name of the class. -- @field #boolean Debug Debug mode. Messages to all about status. -- @field #string lid Class id string for output to DCS log file. -- @field #table airwings Table of airwings which are commanded. -- @field #table missionqueue Mission queue. -- @field Ops.ChiefOfStaff#CHIEF chief Chief of staff. -- @extends Core.Fsm#FSM --- Be surprised! -- -- === -- -- ![Banner Image](..\Presentations\WingCommander\WINGCOMMANDER_Main.jpg) -- -- # The WINGCOMMANDER Concept -- -- A wing commander is the head of airwings. He will find the best AIRWING to perform an assigned AUFTRAG (mission). -- -- -- @field #WINGCOMMANDER WINGCOMMANDER = { ClassName = "WINGCOMMANDER", Debug = nil, lid = nil, airwings = {}, missionqueue = {}, } --- WINGCOMMANDER class version. -- @field #string version WINGCOMMANDER.version="0.1.0" ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- TODO list ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- TODO: Improve airwing selection. Mostly done! -- NOGO: Maybe it's possible to preselect the assets for the mission. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Constructor ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Create a new WINGCOMMANDER object and start the FSM. -- @param #WINGCOMMANDER self -- @return #WINGCOMMANDER self function WINGCOMMANDER:New() -- Inherit everything from INTEL class. local self=BASE:Inherit(self, FSM:New()) --#WINGCOMMANDER self.lid="WINGCOMMANDER | " -- Start state. self:SetStartState("NotReadyYet") -- Add FSM transitions. -- From State --> Event --> To State self:AddTransition("NotReadyYet", "Start", "OnDuty") -- Start WC. self:AddTransition("*", "Status", "*") -- Status report. self:AddTransition("*", "Stop", "Stopped") -- Stop WC. self:AddTransition("*", "AssignMission", "*") -- Mission was assigned to an AIRWING. self:AddTransition("*", "CancelMission", "*") -- Cancel mission. ------------------------ --- Pseudo Functions --- ------------------------ --- Triggers the FSM event "Start". Starts the WINGCOMMANDER. Initializes parameters and starts event handlers. -- @function [parent=#WINGCOMMANDER] Start -- @param #WINGCOMMANDER self --- Triggers the FSM event "Start" after a delay. Starts the WINGCOMMANDER. Initializes parameters and starts event handlers. -- @function [parent=#WINGCOMMANDER] __Start -- @param #WINGCOMMANDER self -- @param #number delay Delay in seconds. --- Triggers the FSM event "Stop". Stops the WINGCOMMANDER and all its event handlers. -- @param #WINGCOMMANDER self --- Triggers the FSM event "Stop" after a delay. Stops the WINGCOMMANDER and all its event handlers. -- @function [parent=#WINGCOMMANDER] __Stop -- @param #WINGCOMMANDER self -- @param #number delay Delay in seconds. --- Triggers the FSM event "Status". -- @function [parent=#WINGCOMMANDER] Status -- @param #WINGCOMMANDER self --- Triggers the FSM event "Status" after a delay. -- @function [parent=#WINGCOMMANDER] __Status -- @param #WINGCOMMANDER self -- @param #number delay Delay in seconds. -- Debug trace. if false then self.Debug=true BASE:TraceOnOff(true) BASE:TraceClass(self.ClassName) BASE:TraceLevel(1) end self.Debug=true return self end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- User functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Add an airwing to the wingcommander. -- @param #WINGCOMMANDER self -- @param Ops.AirWing#AIRWING Airwing The airwing to add. -- @return #WINGCOMMANDER self function WINGCOMMANDER:AddAirwing(Airwing) -- This airwing is managed by this wing commander. Airwing.wingcommander=self table.insert(self.airwings, Airwing) return self end --- Add mission to mission queue. -- @param #WINGCOMMANDER self -- @param Ops.Auftrag#AUFTRAG Mission Mission to be added. -- @return #WINGCOMMANDER self function WINGCOMMANDER:AddMission(Mission) Mission.wingcommander=self table.insert(self.missionqueue, Mission) return self end --- Remove mission from queue. -- @param #WINGCOMMANDER self -- @param Ops.Auftrag#AUFTRAG Mission Mission to be removed. -- @return #WINGCOMMANDER self function WINGCOMMANDER:RemoveMission(Mission) for i,_mission in pairs(self.missionqueue) do local mission=_mission --Ops.Auftrag#AUFTRAG if mission.auftragsnummer==Mission.auftragsnummer then self:I(self.lid..string.format("Removing mission %s (%s) status=%s from queue", Mission.name, Mission.type, Mission.status)) table.remove(self.missionqueue, i) break end end return self end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Start & Status ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- On after Start event. Starts the FLIGHTGROUP FSM and event handlers. -- @param #WINGCOMMANDER self -- @param Wrapper.Group#GROUP Group Flight group. -- @param #string From From state. -- @param #string Event Event. -- @param #string To To state. function WINGCOMMANDER:onafterStart(From, Event, To) -- Short info. local text=string.format("Starting Wing Commander") self:I(self.lid..text) -- Start attached airwings. for _,_airwing in pairs(self.airwings) do local airwing=_airwing --Ops.AirWing#AIRWING if airwing:GetState()=="NotReadyYet" then airwing:Start() end end self:__Status(-1) end --- On after "Status" event. -- @param #WINGCOMMANDER self -- @param Wrapper.Group#GROUP Group Flight group. -- @param #string From From state. -- @param #string Event Event. -- @param #string To To state. function WINGCOMMANDER:onafterStatus(From, Event, To) -- FSM state. local fsmstate=self:GetState() -- Check mission queue and assign one PLANNED mission. self:CheckMissionQueue() -- Mission queue. if #self.missionqueue>0 then local text="Mission queue:" for i,_mission in pairs(self.missionqueue) do local mission=_mission --Ops.Auftrag#AUFTRAG local target=mission:GetTargetName() or "unknown" text=text..string.format("\n[%d] %s (%s): status=%s, target=%s", i, mission.name, mission.type, mission.status, target) end self:I(self.lid..text) end self:__Status(-30) end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- FSM Events ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- On after "AssignMission" event. Mission is added to the AIRWING mission queue. -- @param #WINGCOMMANDER self -- @param #string From From state. -- @param #string Event Event. -- @param #string To To state. -- @param Ops.AirWing#AIRWING Airwing The AIRWING. -- @param Ops.Auftrag#AUFTRAG Mission The mission. function WINGCOMMANDER:onafterAssignMission(From, Event, To, Airwing, Mission) self:I(self.lid..string.format("Assigning mission %s (%s) to airwing %s", Mission.name, Mission.type, Airwing.alias)) Airwing:AddMission(Mission) end --- On after "CancelMission" event. -- @param #WINGCOMMANDER self -- @param #string From From state. -- @param #string Event Event. -- @param #string To To state. -- @param Ops.Auftrag#AUFTRAG Mission The mission. function WINGCOMMANDER:onafterCancelMission(From, Event, To, Mission) self:I(self.lid..string.format("Cancelling mission %s (%s) in status %s", Mission.name, Mission.type, Mission.status)) if Mission.status==AUFTRAG.Status.PLANNED then -- Mission is still in planning stage. Should not have an airbase assigned ==> Just remove it form the queue. self:RemoveMission(Mission) else -- Airwing will cancel mission. if Mission.airwing then Mission.airwing:CancelMission(Mission) end end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Resources ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Check mission queue and assign ONE planned mission. -- @param #WINGCOMMANDER self function WINGCOMMANDER:CheckMissionQueue() -- TODO: Sort mission queue. wrt what? Threat level? for _,_mission in pairs(self.missionqueue) do local mission=_mission --Ops.Auftrag#AUFTRAG -- We look for PLANNED missions. if mission.status==AUFTRAG.Status.PLANNED then --- -- PLANNNED Mission --- local airwing=self:GetAirwingForMission(mission) if airwing then -- Add mission to airwing. self:AssignMission(airwing, mission) return end else --- -- Missions NOT in PLANNED state --- end end end --- Check all airwings if they are able to do a specific mission type at a certain location with a given number of assets. -- @param #WINGCOMMANDER self -- @param Ops.Auftrag#AUFTRAG Mission The mission. -- @return Ops.AirWing#AIRWING The airwing best for this mission. function WINGCOMMANDER:GetAirwingForMission(Mission) -- Table of airwings that can do the mission. local airwings={} -- Loop over all airwings. for _,_airwing in pairs(self.airwings) do local airwing=_airwing --Ops.AirWing#AIRWING -- Check if airwing can do this mission. local can,assets=airwing:CanMission(Mission) -- Can it? if can then -- Get coordinate of the target. local coord=Mission:GetTargetCoordinate() if coord then -- Distance from airwing to target. local dist=UTILS.MetersToNM(coord:Get2DDistance(airwing:GetCoordinate())) -- Add airwing to table of airwings that can. table.insert(airwings, {airwing=airwing, dist=dist, targetcoord=coord, nassets=#assets}) end end end -- Can anyone? if #airwings>0 then --- Something like: -- * Closest airwing that can should be first prio. -- * However, there should be a certain "quantization". if wing is 50 or 60 NM way should not really matter. In that case, the airwing with more resources should get the job. local function score(a) local d=math.round(a.dist/10) end -- Sort table wrt distance and number of assets. -- Distances within 10 NM are equal and the airwing with more assets is preferred. local function sortdist(a,b) local ad=math.round(a.dist/10) -- dist 55 NM ==> 5.5 ==> 6 local bd=math.round(b.dist/10) -- dist 63 NM ==> 6.3 ==> 6 return adb.nassets) end table.sort(airwings, sortdist) -- This is the closest airwing to the target. local airwing=airwings[1].airwing --Ops.AirWing#AIRWING return airwing end return nil end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------