Module DCSTypes
Global(s)
| AI |
Type AI
| AI.Option | |
| AI.Skill | |
| AI.Task |
Type AI.Option
| AI.Option.Air | |
| AI.Option.Ground | |
| AI.Option.Naval |
Type AI.Option.Air
| AI.Option.Air.id | |
| AI.Option.Air.val |
Type AI.Option.Air.val
| AI.Option.Air.val.FLARE_USING | |
| AI.Option.Air.val.RADAR_USING | |
| AI.Option.Air.val.REACTION_ON_THREAT | |
| AI.Option.Air.val.ROE |
Type AI.Option.Air.val.FLARE_USING
| AI.Option.Air.val.FLARE_USING.AGAINST_FIRED_MISSILE | |
| AI.Option.Air.val.FLARE_USING.NEVER | |
| AI.Option.Air.val.FLARE_USING.WHEN_FLYING_IN_SAM_WEZ | |
| AI.Option.Air.val.FLARE_USING.WHEN_FLYING_NEAR_ENEMIES |
Type AI.Option.Air.val.RADAR_USING
| AI.Option.Air.val.RADAR_USING.FOR_ATTACK_ONLY | |
| AI.Option.Air.val.RADAR_USING.FOR_CONTINUOUS_SEARCH | |
| AI.Option.Air.val.RADAR_USING.FOR_SEARCH_IF_REQUIRED | |
| AI.Option.Air.val.RADAR_USING.NEVER |
Type AI.Option.Air.val.REACTION_ON_THREAT
Type AI.Option.Air.val.ROE
| AI.Option.Air.val.ROE.OPEN_FIRE | |
| AI.Option.Air.val.ROE.OPEN_FIRE_WEAPON_FREE | |
| AI.Option.Air.val.ROE.RETURN_FIRE | |
| AI.Option.Air.val.ROE.WEAPON_FREE | |
| AI.Option.Air.val.ROE.WEAPON_HOLD |
Type AI.Option.Ground
| AI.Option.Ground.id | |
| AI.Option.Ground.val |
Type AI.Option.Ground.id
| AI.Option.Ground.id.ALARM_STATE | |
| AI.Option.Ground.id.DISPERSE_ON_ATTACK |
true or false |
| AI.Option.Ground.id.NO_OPTION | |
| AI.Option.Ground.id.ROE |
Type AI.Option.Ground.val
| AI.Option.Ground.val.ALARM_STATE | |
| AI.Option.Ground.val.ROE |
Type AI.Option.Ground.val.ALARM_STATE
| AI.Option.Ground.val.ALARM_STATE.AUTO | |
| AI.Option.Ground.val.ALARM_STATE.GREEN | |
| AI.Option.Ground.val.ALARM_STATE.RED |
Type AI.Option.Ground.val.ROE
| AI.Option.Ground.val.ROE.OPEN_FIRE | |
| AI.Option.Ground.val.ROE.RETURN_FIRE | |
| AI.Option.Ground.val.ROE.WEAPON_HOLD |
Type AI.Option.Naval
| AI.Option.Naval.id | |
| AI.Option.Naval.val |
Type AI.Option.Naval.id
| AI.Option.Naval.id.NO_OPTION | |
| AI.Option.Naval.id.ROE |
Type AI.Option.Naval.val
| AI.Option.Naval.val.ROE |
Type AI.Option.Naval.val.ROE
| AI.Option.Naval.val.ROE.OPEN_FIRE | |
| AI.Option.Naval.val.ROE.RETURN_FIRE | |
| AI.Option.Naval.val.ROE.WEAPON_HOLD |
Type AI.Skill
| AI.Skill.AVERAGE | |
| AI.Skill.CLIENT | |
| AI.Skill.EXCELLENT | |
| AI.Skill.GOOD | |
| AI.Skill.HIGH | |
| AI.Skill.PLAYER |
Type AI.Task
| AI.Task.AltitudeType | |
| AI.Task.Designation | |
| AI.Task.OrbitPattern | |
| AI.Task.TurnMethod | |
| AI.Task.VehicleFormation | |
| AI.Task.WaypointType | |
| AI.Task.WeaponExpend |
Type AI.Task.AltitudeType
| AI.Task.AltitudeType.BARO | |
| AI.Task.AltitudeType.RADIO |
Type AI.Task.Designation
| AI.Task.Designation.AUTO | |
| AI.Task.Designation.IR_POINTER | |
| AI.Task.Designation.LASER | |
| AI.Task.Designation.NO | |
| AI.Task.Designation.WP |
Type AI.Task.OrbitPattern
| AI.Task.OrbitPattern.CIRCLE | |
| AI.Task.OrbitPattern.RACE_TRACK |
Type AI.Task.TurnMethod
| AI.Task.TurnMethod.FIN_POINT | |
| AI.Task.TurnMethod.FLY_OVER_POINT |
Type AI.Task.VehicleFormation
Type AI.Task.WaypointType
| AI.Task.WaypointType.LAND | |
| AI.Task.WaypointType.TAKEOFF | |
| AI.Task.WaypointType.TAKEOFF_PARKING | |
| AI.Task.WaypointType.TURNING_POINT |
Type AI.Task.WeaponExpend
| AI.Task.WeaponExpend.ALL | |
| AI.Task.WeaponExpend.FOUR | |
| AI.Task.WeaponExpend.HALF | |
| AI.Task.WeaponExpend.ONE | |
| AI.Task.WeaponExpend.QUARTER | |
| AI.Task.WeaponExpend.TWO |
Type Box3
| Box3.max | |
| Box3.min |
Type Desc
| Desc.attributes |
object type attributes |
| Desc.displayName |
localized display name |
| Desc.typeName |
type name |
Type Position3
| Position3.p | |
| Position3.x | |
| Position3.y | |
| Position3.z |
Type Vec2
| Vec2.x |
Vec2.x = Vec3.x |
| Vec2.y |
Vec2.y = Vec3.z |
Type Vec3
| Vec3.x |
is directed to the north |
| Vec3.y |
is directed up |
| Vec3.z |
is directed to the east |
Global(s)
Type DCSTypes
Type AI
Field(s)
Type AI.Option
Field(s)
Type AI.Option.Air
Field(s)
Type AI.Option.Air.id
Type AI.Option.Air.val
Field(s)
Type AI.Option.Air.val.FLARE_USING
Field(s)
Type AI.Option.Air.val.RADAR_USING
Field(s)
Type AI.Option.Air.val.REACTION_ON_THREAT
Field(s)
Type AI.Option.Air.val.ROE
Field(s)
Type AI.Option.Ground
Field(s)
Type AI.Option.Ground.id
Field(s)
- AI.Option.Ground.id.DISPERSE_ON_ATTACK
-
true or false
Type AI.Option.Ground.val
Field(s)
Type AI.Option.Ground.val.ALARM_STATE
Field(s)
Type AI.Option.Ground.val.ROE
Field(s)
Type AI.Option.Naval
Field(s)
Type AI.Option.Naval.id
Field(s)
Type AI.Option.Naval.val
Field(s)
Type AI.Option.Naval.val.ROE
Field(s)
Type AI.Skill
Field(s)
Type AI.Task
Field(s)
Type AI.Task.AltitudeType
Field(s)
Type AI.Task.Designation
Field(s)
Type AI.Task.OrbitPattern
Field(s)
Type AI.Task.TurnMethod
Field(s)
Type AI.Task.VehicleFormation
Field(s)
Type AI.Task.WaypointType
Field(s)
Type AI.Task.WeaponExpend
Field(s)
Type Angle
An angle type
Type AttributeName
AttributeName = string Each object type may have attributes.
Attributes are enlisted in ./Scripts/Database/db_attributes.Lua. To know what attributes the object type has, look for the unit type script in sub-directories planes/, helicopter/s, vehicles, navy/ of ./Scripts/Database/ directory.
Type AttributeNameArray
List of #AttributeName
Type Azimuth
Azimuth is an angle of rotation around world axis y counter-clockwise.
Type Box3
3-dimensional box.
Field(s)
Type Desc
Field(s)
- #table Desc.attributes
-
object type attributes
- #string Desc.displayName
-
localized display name
- #TypeName Desc.typeName
-
type name
Type Distance
A distance type
Type Mass
Mass is given in kilograms.
Type MissionTime
Mission time is a model time plus time of the mission start.
Type ModelTime
Model time is the time that drives the simulation.
Model time may be stopped, accelerated and decelerated relative real time.
Type Position3
Position is a composite structure.
It consists of both coordinate vector and orientation matrix. Position3 (also known as "Pos3" for short) is a table that has following format:
Field(s)
Type Time
Time is given in seconds.
Type TypeName
Each object belongs to a type.
Object type is a named couple of properties those independent of mission and common for all units of the same type. Name of unit type is a string. Samples of unit type: "Su-27", "KAMAZ" and "M2 Bradley".
Type Vec2
Vec2 is a 2D-vector for the ground plane as a reference plane.
Field(s)
Type Vec3
Vec3 type is a 3D-vector.
DCS world has 3-dimensional coordinate system. DCS ground is an infinite plain.