--- **Core** - Path from A to B. -- -- **Main Features:** -- -- * Path from A to B -- * Arbitrary number of points -- * Automatically from lines drawtool -- -- === -- -- ### Author: **funkyfranky** -- -- === -- @module Core.Pathline -- @image CORE_Pathline.png --- PATHLINE class. -- @type PATHLINE -- @field #string ClassName Name of the class. -- @field #string lid Class id string for output to DCS log file. -- @field #string name Name of the path line. -- @field #table points List of 3D points defining the path. -- @extends Core.Base#BASE --- *The shortest distance between two points is a straight line.* -- Archimedes -- -- === -- -- # The PATHLINE Concept -- -- List of points defining a path from A to B. The pathline can consist of multiple points. Each point holds the information of its position, the surface type, the land height -- and the water depth (if over sea). -- -- Line drawings created in the mission editor are automatically registered as pathlines and stored in the MOOSE database. -- They can be accessed with the @{#PATHLINE.FindByName) function. -- -- # Constructor -- -- The @{PATHLINE.New) function creates a new PATHLINE object. This does not hold any points. Points can be added with the @{#PATHLINE.AddPointFromVec2} and @{#PATHLINE.AddPointFromVec3} -- -- For a given table of 2D or 3D positions, a new PATHLINE object can be created with the @{#PATHLINE.NewFromVec2Array} or @{#PATHLINE.NewFromVec3Array}, respectively. -- -- # Line Drawings -- -- The most convenient way to create a pathline is the draw panel feature in the DCS mission editor. You can select "Line" and then "Segments", "Segment" or "Free" to draw your lines. -- These line drawings are then automatically added to the MOOSE database as PATHLINE objects and can be retrieved with the @{#PATHLINE.FindByName) function, where the name is the one -- you specify in the draw panel. -- -- # Mark on F10 map -- -- The ponints of the PATHLINE can be marked on the F10 map with the @{#PATHLINE.MarkPoints}(`true`) function. The mark points contain information of the surface type, land height and -- water depth. -- -- To remove the marks, use @{#PATHLINE.MarkPoints}(`false`). -- -- @field #PATHLINE PATHLINE = { ClassName = "PATHLINE", lid = nil, points = {}, } --- Point of line. -- @type PATHLINE.Point -- @field DCS#Vec3 vec3 3D position. -- @field DCS#Vec2 vec2 2D position. -- @field #number surfaceType Surface type. -- @field #number landHeight Land height in meters. -- @field #number depth Water depth in meters. -- @field #number markerID Marker ID. --- PATHLINE class version. -- @field #string version PATHLINE.version="0.1.0" ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- TODO list ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- TODO: A lot... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Constructor ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Create a new PATHLINE object. Points need to be added later. -- @param #PATHLINE self -- @param #string Name Name of the path. -- @return #PATHLINE self function PATHLINE:New(Name) -- Inherit everything from INTEL class. local self=BASE:Inherit(self, BASE:New()) --#PATHLINE self.name=Name or "Unknown Path" self.lid=string.format("PATHLINE %s | ", Name) return self end --- Create a new PATHLINE object from a given list of 2D points. -- @param #PATHLINE self -- @param #string Name Name of the pathline. -- @param #table Vec2Array List of DCS#Vec2 points. -- @return #PATHLINE self function PATHLINE:NewFromVec2Array(Name, Vec2Array) local self=PATHLINE:New(Name) for i=1,#Vec2Array do self:AddPointFromVec2(Vec2Array[i]) end return self end --- Create a new PATHLINE object from a given list of 3D points. -- @param #PATHLINE self -- @param #string Name Name of the pathline. -- @param #table Vec3Array List of DCS#Vec3 points. -- @return #PATHLINE self function PATHLINE:NewFromVec3Array(Name, Vec3Array) local self=PATHLINE:New(Name) for i=1,#Vec3Array do self:AddPointFromVec3(Vec3Array[i]) end return self end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- User functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Find a pathline in the database. -- @param #PATHLINE self -- @param #string Name The name of the pathline. -- @return #PATHLINE self function PATHLINE:FindByName(Name) local pathline = _DATABASE:FindPathline(Name) return pathline end --- Add a point to the path from a given 2D position. The third dimension is determined from the land height. -- @param #PATHLINE self -- @param DCS#Vec2 Vec2 The 2D vector (x,y) to add. -- @return #PATHLINE self function PATHLINE:AddPointFromVec2(Vec2) if Vec2 then local point=self:_CreatePoint(Vec2) table.insert(self.points, point) end return self end --- Add a point to the path from a given 3D position. -- @param #PATHLINE self -- @param DCS#Vec3 Vec3 The 3D vector (x,y) to add. -- @return #PATHLINE self function PATHLINE:AddPointFromVec3(Vec3) if Vec3 then local point=self:_CreatePoint(Vec3) table.insert(self.points, point) end return self end --- Get name of pathline. -- @param #PATHLINE self -- @return #string Name of the pathline. function PATHLINE:GetName() return self.name end --- Get number of points. -- @param #PATHLINE self -- @return #number Number of points. function PATHLINE:GetNumberOfPoints() local N=#self.points return N end --- Get points of pathline. Not that points are tables, that contain more information as just the 2D or 3D position but also the surface type etc. -- @param #PATHLINE self -- @return #list <#PATHLINE.Point> List of points. function PATHLINE:GetPoints() return self.points end --- Get 3D points of pathline. -- @param #PATHLINE self -- @return List of DCS#Vec3 points. function PATHLINE:GetPoints3D() local vecs={} for _,_point in pairs(self.points) do local point=_point --#PATHLINE.Point table.insert(vecs, point.vec3) end return vecs end --- Get 2D points of pathline. -- @param #PATHLINE self -- @return List of DCS#Vec2 points. function PATHLINE:GetPoints2D() local vecs={} for _,_point in pairs(self.points) do local point=_point --#PATHLINE.Point table.insert(vecs, point.vec2) end return vecs end --- Get COORDINATES of pathline. Note that COORDINATE objects are created when calling this function. That does involve deep copy calls and can have an impact on performance if done too often. -- @param #PATHLINE self -- @return List of COORDINATES points. function PATHLINE:GetCoordinats() local vecs={} for _,_point in pairs(self.points) do local point=_point --#PATHLINE.Point local coord=COORDINATE:NewFromVec3(point.vec3) end return vecs end --- Get the n-th point of the pathline. -- @param #PATHLINE self -- @param #number n The index of the point. Default is the first point. -- @return #PATHLINE.Point Point. function PATHLINE:GetPointFromIndex(n) local N=self:GetNumberOfPoints() n=n or 1 local point=nil --#PATHLINE.Point if n>=1 and n<=N then point=self.point[n] else self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n))) end return point end --- Get the 3D position of the n-th point. -- @param #PATHLINE self -- @param #number n The n-th point. -- @return DCS#VEC3 Position in 3D. function PATHLINE:GetPoint3DFromIndex(n) local point=self:GetPointFromIndex(n) if point then return point.vec3 end return nil end --- Get the 2D position of the n-th point. -- @param #PATHLINE self -- @param #number n The n-th point. -- @return DCS#VEC2 Position in 3D. function PATHLINE:GetPoint2DFromIndex(n) local point=self:GetPointFromIndex(n) if point then return point.vec2 end return nil end --- Mark points on F10 map. -- @param #PATHLINE self -- @param #boolean Switch If `true` or nil, set marks. If `false`, remove marks. -- @return List of DCS#Vec3 points. function PATHLINE:MarkPoints(Switch) for i,_point in pairs(self.points) do local point=_point --#PATHLINE.Point if Switch==false then if point.markerID then UTILS.RemoveMark(point.markerID, Delay) end else if point.markerID then UTILS.RemoveMark(point.markerID) end point.markerID=UTILS.GetMarkID() local text=string.format("Pathline %s: Point #%d\nSurface Type=%d\nHeight=%.1f m\nDepth=%.1f m", self.name, i, point.surfaceType, point.landHeight, point.depth) trigger.action.markToAll(point.markerID, text, point.vec3, "") end end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Private functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Get 3D points of pathline. -- @param #PATHLINE self -- @param DCS#Vec3 Vec Position vector. Can also be a DCS#Vec2 in which case the altitude at landheight is taken. -- @return #PATHLINE.Point function PATHLINE:_CreatePoint(Vec) local point={} --#PATHLINE.Point if Vec.z then -- Given vec is 3D point.vec3=UTILS.DeepCopy(Vec) point.vec2={x=Vec.x, y=Vec.z} else -- Given vec is 2D point.vec2=UTILS.DeepCopy(Vec) point.vec3={x=Vec.x, y=land.getHeight(Vec), z=Vec.y} end -- Get surface type. point.surfaceType=land.getSurfaceType(point.vec2) -- Get land height and depth. point.landHeight, point.depth=land.getSurfaceHeightWithSeabed(point.vec2) point.markerID=nil return point end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------