Module Task_A2G

(AI) (SP) (MP) Tasking for Air to Ground Processes.

1) #TASK_A2G class, extends Task#TASK

The #TASK_A2G class defines a CAS or BAI task of a Set of Target Units, located at a Target Zone, based on the tasking capabilities defined in Task#TASK. The TASK_A2G is implemented using a Statemachine#FSM_TASK, and has the following statuses:

  • None: Start of the process
  • Planned: The SEAD task is planned. Upon Planned, the sub-process ProcessFsm.Assign#ACTASSIGN_ACCEPT is started to accept the task.
  • Assigned: The SEAD task is assigned to a Group#GROUP. Upon Assigned, the sub-process ProcessFsm.Route#ACTROUTE is started to route the active Units in the Group to the attack zone.
  • Success: The SEAD task is successfully completed. Upon Success, the sub-process ProcessSEAD#PROCESSSEAD is started to follow-up successful SEADing of the targets assigned in the task.
  • Failed: The SEAD task has failed. This will happen if the player exists the task early, without communicating a possible cancellation to HQ.

Authors: FlightControl - Design and Programming

Global(s)

TASK_A2G

Type TASK_A2G

TASK_A2G.ClassName
TASK_A2G:GetPlannedMenuText()
TASK_A2G:New(Mission, SetGroup, TaskName, TaskType, UnitSetTargets, TargetZone, TargetSetUnit, FACUnit)

Instantiates a new TASK_A2G.

Global(s)

#TASK_A2G TASK_A2G

Type Task_A2G

Type TASK_A2G

The TASK_A2G class

Field(s)

#string TASK_A2G.ClassName
TASK_A2G:GetPlannedMenuText()
TASK_A2G:New(Mission, SetGroup, TaskName, TaskType, UnitSetTargets, TargetZone, TargetSetUnit, FACUnit)

Instantiates a new TASK_A2G.

Parameters

Return value

#TASK_A2G: self