--- Bug Client Activation Multiplayer Classes -- @classmod CLIENTBUG Include.File( "Routines" ) Include.File( "Base" ) CLIENTBUG = { ClassName = "CLIENTBUG", } function CLIENTBUG:New( ) trace.f( self.ClassName ) -- Arrange meta tables local self = BASE:Inherit( self, BASE:New() ) self.ActiveClients = {} self.ClientBugWorkaround = routines.scheduleFunction( self._ClientBugWorkaround, { self }, timer.getTime() + 1, 0.1 ) return self end function CLIENTBUG:_ClientBugWorkaround() -- Get the units of the players local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) } for CoalitionId, CoalitionData in pairs( CoalitionsData ) do trace.i( self.ClassName, CoalitionData ) for UnitId, UnitData in pairs( CoalitionData ) do trace.i( self.ClassName, UnitData ) if UnitData and UnitData:isExist() then local UnitSkill = _Database.Units[UnitData:getName()].Template.skill trace.i( self.ClassName, "UnitSkill = " .. UnitSkill ) if UnitSkill == "Client" then -- Generate birth event self:CreateEventBirth( 0, UnitData, UnitData:getName(), 0, 0 ) end end end end end