--- **AI** -- (R2.4) - Models the intelligent transportation of infantry and other cargo. -- -- === -- -- ### Author: **FlightControl** -- -- === -- -- @module AI_Cargo_Dispatcher --- @type AI_CARGO_DISPATCHER -- @extends Core.Fsm#FSM_CONTROLLABLE --- # AI\_CARGO\_DISPATCHER class, extends @{Core.Base#BASE} -- -- === -- -- AI\_CARGO\_DISPATCHER brings a dynamic cargo handling capability for AI groups. -- -- Armoured Personnel APCs (APC), Trucks, Jeeps and other carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation. -- The AI\_CARGO\_DISPATCHER module uses the @{Cargo} capabilities within the MOOSE framework. -- CARGO derived objects must be declared within the mission to make the AI\_CARGO\_DISPATCHER object recognize the cargo. -- Please consult the @{Cargo} module for more information. -- -- -- -- @field #AI_CARGO_DISPATCHER AI_CARGO_DISPATCHER = { ClassName = "AI_CARGO_DISPATCHER", SetAPC = nil, SetDeployZones = nil, AI_CARGO_APC = {} } --- @type AI_CARGO_DISPATCHER.AI_CARGO_APC -- @map --- @field #AI_CARGO_DISPATCHER.AI_CARGO_APC AI_CARGO_DISPATCHER.AICargoAPC = {} --- @field #AI_CARGO_DISPATCHER.PickupCargo AI_CARGO_DISPATCHER.PickupCargo = {} --- Creates a new AI_CARGO_DISPATCHER object. -- @param #AI_CARGO_DISPATCHER self -- @param Core.Set#SET_GROUP SetAPC -- @param Core.Set#SET_CARGO SetCargo -- @param Core.Set#SET_ZONE SetDeployZone -- @return #AI_CARGO_DISPATCHER -- @usage -- -- -- Create a new cargo dispatcher -- SetAPC = SET_GROUP:New():FilterPrefixes( "APC" ):FilterStart() -- SetCargo = SET_CARGO:New():FilterTypes( "Infantry" ):FilterStart() -- SetDeployZone = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart() -- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetAPC, SetCargo ) -- function AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZones ) local self = BASE:Inherit( self, FSM:New() ) -- #AI_CARGO_DISPATCHER self.SetAPC = SetAPC -- Core.Set#SET_GROUP self.SetCargo = SetCargo -- Core.Set#SET_CARGO self.SetDeployZones = SetDeployZones -- Core.Set#SET_ZONE self:SetStartState( "Dispatch" ) self:AddTransition( "*", "Monitor", "*" ) self:AddTransition( "*", "Pickup", "*" ) self:AddTransition( "*", "Loading", "*" ) self:AddTransition( "*", "Loaded", "*" ) self:AddTransition( "*", "Deploy", "*" ) self:AddTransition( "*", "Unloading", "*" ) self:AddTransition( "*", "Unloaded", "*" ) self.MonitorTimeInterval = 30 self.DeployRadiusInner = 200 self.DeployRadiusOuter = 500 return self end --- The Start trigger event, which actually takes action at the specified time interval. -- @param #AI_CARGO_DISPATCHER self -- @param Wrapper.Group#GROUP APC -- @return #AI_CARGO_DISPATCHER function AI_CARGO_DISPATCHER:onafterMonitor() for APCGroupName, Carrier in pairs( self.SetAPC:GetSet() ) do local Carrier = Carrier -- Wrapper.Group#GROUP local AICargoAPC = self.AICargoAPC[Carrier] if not AICargoAPC then -- ok, so this APC does not have yet an AI_CARGO_APC object... -- let's create one and also declare the Loaded and UnLoaded handlers. self.AICargoAPC[Carrier] = self:AICargo( Carrier, self.SetCargo, self.CombatRadius ) AICargoAPC = self.AICargoAPC[Carrier] function AICargoAPC.OnAfterPickup( AICargoAPC, APC, From, Event, To, Cargo ) self:Pickup( APC, Cargo ) end function AICargoAPC.OnAfterLoad( AICargoAPC, APC ) self:Loading( APC ) end function AICargoAPC.OnAfterLoaded( AICargoAPC, APC, From, Event, To, Cargo ) self:Loaded( APC, Cargo ) end function AICargoAPC.OnAfterDeploy( AICargoAPC, APC ) self:Deploy( APC ) end function AICargoAPC.OnAfterUnload( AICargoAPC, APC ) self:Unloading( APC ) end function AICargoAPC.OnAfterUnloaded( AICargoAPC, APC ) self:Unloaded( APC ) end end -- The Pickup sequence ... -- Check if this APC need to go and Pickup something... self:I( { IsTransporting = AICargoAPC:IsTransporting() } ) if AICargoAPC:IsTransporting() == false then -- ok, so there is a free APC -- now find the first cargo that is Unloaded local PickupCargo = nil for CargoName, Cargo in pairs( self.SetCargo:GetSet() ) do if Cargo:IsUnLoaded() and not Cargo:IsDeployed() then if not self.PickupCargo[Cargo] then self.PickupCargo[Cargo] = Carrier PickupCargo = Cargo break end end end if PickupCargo then AICargoAPC:Pickup( PickupCargo:GetCoordinate():GetRandomCoordinateInRadius( 25, 50 ), 70 ) break end end end self:__Monitor( self.MonitorTimeInterval ) return self end --- Make a APC run for a cargo deploy action after the cargo Pickup trigger has been initiated, by default. -- @param #AI_CARGO_DISPATCHER self -- @param Wrapper.Group#GROUP APC -- @return #AI_CARGO_DISPATCHER function AI_CARGO_DISPATCHER:onafterPickup( From, Event, To, APC, Cargo ) return self end --- Make a APC run for a cargo deploy action after the cargo has been loaded, by default. -- @param #AI_CARGO_DISPATCHER self -- @param Wrapper.Group#GROUP APC -- @return #AI_CARGO_DISPATCHER function AI_CARGO_DISPATCHER:OnAfterLoaded( From, Event, To, APC, Cargo ) self:I( { "Loaded Dispatcher", APC } ) local RandomZone = self.SetDeployZones:GetRandomZone() self:I( { RandomZone = RandomZone } ) self.AICargoAPC[APC]:Deploy( RandomZone:GetCoordinate():GetRandomCoordinateInRadius( 25, 200 ), 70 ) self.PickupCargo[Cargo] = nil return self end