--- **Core** - Define any or all conditions to be evaluated. -- -- **Main Features:** -- -- * Add arbitrary numbers of conditon functions -- * Evaluate *any* or *all* conditions -- -- === -- -- ## Example Missions: -- -- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Operation). -- -- === -- -- ### Author: **funkyfranky** -- -- === -- @module Core.Condition -- @image Core_Conditon.png --- CONDITON class. -- @type CONDITION -- @field #string ClassName Name of the class. -- @field #string lid Class id string for output to DCS log file. -- @field #boolean isAny General functions are evaluated as any condition. -- @field #boolean negateResult Negeate result of evaluation. -- @field #table functionsGen General condition functions. -- @field #table functionsAny Any condition functions. -- @field #table functionsAll All condition functions. -- -- @extends Core.Base#BASE --- *Better three hours too soon than a minute too late.* - William Shakespeare -- -- === -- -- # The CONDITION Concept -- -- -- -- @field #CONDITION CONDITION = { ClassName = "CONDITION", lid = nil, functionsGen = {}, functionsAny = {}, functionsAll = {}, } --- Condition function. -- @type CONDITION.Function -- @field #function func Callback function to check for a condition. Should return a `#boolean`. -- @field #table arg (Optional) Arguments passed to the condition callback function if any. --- CONDITION class version. -- @field #string version CONDITION.version="0.1.0" ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- TODO list ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- TODO: Make FSM. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Constructor ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Create a new CONDITION object. -- @param #CONDITION self -- @param #string Name (Optional) Name used in the logs. -- @return #CONDITION self function CONDITION:New(Name) -- Inherit BASE. local self=BASE:Inherit(self, BASE:New()) --#CONDITION self.name=Name or "Condition X" self.lid=string.format("%s | ", self.name) return self end --- Set that general condition functions return `true` if `any` function returns `true`. Default is that *all* functions must return `true`. -- @param #CONDITION self -- @param #boolean Any If `true`, *any* condition can be true. Else *all* conditions must result `true`. -- @return #CONDITION self function CONDITION:SetAny(Any) self.isAny=Any return self end --- Negate result. -- @param #CONDITION self -- @param #boolean Negate If `true`, result is negated else not. -- @return #CONDITION self function CONDITION:SetNegateResult(Negate) self.negateResult=Negate return self end --- Add a function that is evaluated. It must return a `#boolean` value, *i.e.* either `true` or `false` (or `nil`). -- @param #CONDITION self -- @param #function Function The function to call. -- @param ... (Optional) Parameters passed to the function (if any). -- -- @usage -- local function isAequalB(a, b) -- return a==b -- end -- -- myCondition:AddFunction(isAequalB, a, b) -- -- @return #CONDITION self function CONDITION:AddFunction(Function, ...) -- Condition function. local condition=self:_CreateCondition(Function, ...) -- Add to table. table.insert(self.functionsGen, condition) return self end --- Add a function that is evaluated. It must return a `#boolean` value, *i.e.* either `true` or `false` (or `nil`). -- @param #CONDITION self -- @param #function Function The function to call. -- @param ... (Optional) Parameters passed to the function (if any). -- @return #CONDITION self function CONDITION:AddFunctionAny(Function, ...) -- Condition function. local condition=self:_CreateCondition(Function, ...) -- Add to table. table.insert(self.functionsAny, condition) return self end --- Add a function that is evaluated. It must return a `#boolean` value, *i.e.* either `true` or `false` (or `nil`). -- @param #CONDITION self -- @param #function Function The function to call. -- @param ... (Optional) Parameters passed to the function (if any). -- @return #CONDITION self function CONDITION:AddFunctionAll(Function, ...) -- Condition function. local condition=self:_CreateCondition(Function, ...) -- Add to table. table.insert(self.functionsAll, condition) return self end --- Evaluate conditon functions. -- @param #CONDITION self -- @param #boolean AnyTrue If `true`, evaluation return `true` if *any* condition function returns `true`. By default, *all* condition functions must return true. -- @return #boolean Result of condition functions. function CONDITION:Evaluate(AnyTrue) -- Check if at least one function was given. if #self.functionsAll + #self.functionsAny + #self.functionsAll == 0 then if self.negateResult then return true else return false end end -- Any condition for gen. local evalAny=self.isAny if AnyTrue~=nil then evalAny=AnyTrue end local isGen=nil if evalAny then isGen=self:_EvalConditionsAny(self.functionsGen) else isGen=self:_EvalConditionsAll(self.functionsGen) end -- Is any? local isAny=self:_EvalConditionsAny(self.functionsAny) -- Is all? local isAll=self:_EvalConditionsAll(self.functionsAll) -- Result. local result=isGen and isAny and isAll -- Negate result. if self.negateResult then result=not result end -- Debug message. self:T(self.lid..string.format("Evaluate: isGen=%s, isAny=%s, isAll=%s (negate=%s) ==> result=%s", tostring(isGen), tostring(isAny), tostring(isAll), tostring(self.negateResult), tostring(result))) return result end --- Check if all given condition are true. -- @param #CONDITION self -- @param #table functions Functions to evaluate. -- @return #boolean If true, all conditions were true (or functions was empty/nil). Returns false if at least one condition returned false. function CONDITION:_EvalConditionsAll(functions) -- At least one condition? local gotone=false -- Any stop condition must be true. for _,_condition in pairs(functions or {}) do local condition=_condition --#CONDITION.Function -- At least one condition was defined. gotone=true -- Call function. local istrue=condition.func(unpack(condition.arg)) -- Any false will return false. if not istrue then return false end end -- All conditions were true. return true end --- Check if any of the given conditions is true. -- @param #CONDITION self -- @param #table functions Functions to evaluate. -- @return #boolean If true, at least one condition is true (or functions was emtpy/nil). function CONDITION:_EvalConditionsAny(functions) -- At least one condition? local gotone=false -- Any stop condition must be true. for _,_condition in pairs(functions or {}) do local condition=_condition --#CONDITION.Function -- At least one condition was defined. gotone=true -- Call function. local istrue=condition.func(unpack(condition.arg)) -- Any true will return true. if istrue then return true end end -- No condition was true. if gotone then return false else -- No functions passed. return true end end --- Create conditon fucntion object. -- @param #CONDITION self -- @param #function Function The function to call. -- @param ... (Optional) Parameters passed to the function (if any). -- @return #CONDITION.Function Condition function. function CONDITION:_CreateCondition(Function, ...) local condition={} --#CONDITION.Function condition.func=Function condition.arg={} if arg then condition.arg=arg end return condition end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------