Module DCSObject
Global(s)
| Object |
Type Object
| Object.Category | |
| Object.Desc | |
| Object:destroy() | |
| Object:getCategory() | |
| Object:getDesc() |
Returns object descriptor. |
| Object:getName() |
Returns name of the object. |
| Object:getPoint() |
Returns object coordinates for current time. |
| Object:getPosition() |
Returns object position for current time. |
| Object:getTypeName() |
Returns type name of the Object. |
| Object:getVelocity() |
Returns the unit's velocity vector. |
| Object:hasAttribute(attributeName) |
Returns true if the object belongs to the category. |
| Object:inAir() |
Returns true if the unit is in air. |
| Object:isExist() |
Type Object.Category
| Object.Category.BASE | |
| Object.Category.SCENERY | |
| Object.Category.STATIC | |
| Object.Category.UNIT | |
| Object.Category.WEAPON |
Type Object.Desc
| Object.Desc.box |
bounding box of collision geometry |
| Object.Desc.life |
initial life level |
Global(s)
Type DCSObject
Type AttributeName
Type Box3
Type Object
Field(s)
- Object:getCategory()
-
Return value
- Object:getDesc()
-
Returns object descriptor.
Return value
- Object:getName()
-
Returns name of the object.
This is the name that is assigned to the object in the Mission Editor.
Return value
#string:
- Object:getPoint()
-
Returns object coordinates for current time.
Return value
- Object:getPosition()
-
Returns object position for current time.
Return value
- Object:getTypeName()
-
Returns type name of the Object.
Return value
#string:
- Object:getVelocity()
-
Returns the unit's velocity vector.
Return value
- Object:hasAttribute(attributeName)
-
Returns true if the object belongs to the category.
Parameter
-
#AttributeName attributeName: Attribute name to check.
Return value
#boolean:
-
- Object:inAir()
-
Returns true if the unit is in air.
Return value
#boolean:
- Object:isExist()
-
Return value
#boolean:
Type Object.Category
Field(s)
Type Object.Desc
Field(s)
- #Box3 Object.Desc.box
-
bounding box of collision geometry
- #number Object.Desc.life
-
initial life level