Module Positionable

This module contains the POSITIONABLE class.

1) Wrapper.Positionable#POSITIONABLE class, extends Wrapper.Identifiable#IDENTIFIABLE

The Wrapper.Positionable#POSITIONABLE class is a wrapper class to handle the POSITIONABLE objects:

  • Support all DCS APIs.
  • Enhance with POSITIONABLE specific APIs not in the DCS API set.
  • Manage the "state" of the POSITIONABLE.

1.1) POSITIONABLE constructor:

The POSITIONABLE class provides the following functions to construct a POSITIONABLE instance:

1.2) POSITIONABLE methods:

The following methods can be used to identify an measurable object:


Global(s)

POSITIONABLE

Type DCSPositionable

DCSPositionable.id_

The ID of the controllable in DCS

Type POSITIONABLE

POSITIONABLE.ClassName
POSITIONABLE:GetAltitude()

Returns the altitude of the POSITIONABLE.

POSITIONABLE:GetHeading()

Returns the POSITIONABLE heading in degrees.

POSITIONABLE:GetMessage(Message, Duration, Name)

Returns a message with the callsign embedded (if there is one).

POSITIONABLE:GetPointVec2()

Returns a POINT_VEC2 object indicating the point in 2D of the POSITIONABLE within the mission.

POSITIONABLE:GetPositionVec3()

Returns the Dcs.DCSTypes#Position3 position vectors indicating the point and direction vectors in 3D of the POSITIONABLE within the mission.

POSITIONABLE:GetRandomVec3(Radius)

Returns a random Dcs.DCSTypes#Vec3 vector within a range, indicating the point in 3D of the POSITIONABLE within the mission.

POSITIONABLE:GetVec2()

Returns the Dcs.DCSTypes#Vec2 vector indicating the point in 2D of the POSITIONABLE within the mission.

POSITIONABLE:GetVec3()

Returns the Dcs.DCSTypes#Vec3 vector indicating the 3D vector of the POSITIONABLE within the mission.

POSITIONABLE:GetVelocity()

Returns the POSITIONABLE velocity vector.

POSITIONABLE:GetVelocityKMH()

Returns the POSITIONABLE velocity in km/h.

POSITIONABLE:InAir()

Returns true if the POSITIONABLE is in the air.

POSITIONABLE:IsAboveRunway()

Returns if the Positionable is located above a runway.

POSITIONABLE:Message(Message, Duration, Name)

Send a message to the players in the Group.

POSITIONABLE:MessageToAll(Message, Duration, Name)

Send a message to all coalitions.

POSITIONABLE:MessageToBlue(Message, Duration, Name)

Send a message to the blue coalition.

POSITIONABLE:MessageToClient(Message, Duration, Client, Name)

Send a message to a client.

POSITIONABLE:MessageToCoalition(Message, Duration, Name, MessageCoalition)

Send a message to a coalition.

POSITIONABLE:MessageToGroup(Message, Duration, MessageGroup, Name)

Send a message to a Group.

POSITIONABLE:MessageToRed(Message, Duration, Name)

Send a message to the red coalition.

POSITIONABLE:New(PositionableName)

Create a new POSITIONABLE from a DCSPositionable

POSITIONABLE.PositionableName

The name of the measurable.

Global(s)

#POSITIONABLE POSITIONABLE

Type Positionable

Type DCSPositionable

A DCSPositionable

Field(s)

DCSPositionable.id_

The ID of the controllable in DCS

Type POSITIONABLE

The POSITIONABLE class

Field(s)

#string POSITIONABLE.ClassName
POSITIONABLE:GetAltitude()

Returns the altitude of the POSITIONABLE.

Return values

  1. Dcs.DCSTypes#Distance: The altitude of the POSITIONABLE.

  2. #nil: The POSITIONABLE is not existing or alive.

POSITIONABLE:GetHeading()

Returns the POSITIONABLE heading in degrees.

Return value

#number: The POSTIONABLE heading

POSITIONABLE:GetMessage(Message, Duration, Name)

Returns a message with the callsign embedded (if there is one).

Parameters

  • #string Message : The message text

  • Dcs.DCSTypes#Duration Duration : The duration of the message.

  • #string Name : (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.

Return value

Core.Message#MESSAGE:

POSITIONABLE:GetPointVec2()

Returns a POINT_VEC2 object indicating the point in 2D of the POSITIONABLE within the mission.

Return values

  1. Core.Point#POINT_VEC2: The 2D point vector of the POSITIONABLE.

  2. #nil: The POSITIONABLE is not existing or alive.

POSITIONABLE:GetPositionVec3()

Returns the Dcs.DCSTypes#Position3 position vectors indicating the point and direction vectors in 3D of the POSITIONABLE within the mission.

Return values

  1. Dcs.DCSTypes#Position: The 3D position vectors of the POSITIONABLE.

  2. #nil: The POSITIONABLE is not existing or alive.

POSITIONABLE:GetRandomVec3(Radius)

Returns a random Dcs.DCSTypes#Vec3 vector within a range, indicating the point in 3D of the POSITIONABLE within the mission.

Parameter

  • Radius :

Return values

  1. Dcs.DCSTypes#Vec3: The 3D point vector of the POSITIONABLE.

  2. #nil: The POSITIONABLE is not existing or alive.

POSITIONABLE:GetVec2()

Returns the Dcs.DCSTypes#Vec2 vector indicating the point in 2D of the POSITIONABLE within the mission.

Return values

  1. Dcs.DCSTypes#Vec2: The 2D point vector of the POSITIONABLE.

  2. #nil: The POSITIONABLE is not existing or alive.

POSITIONABLE:GetVec3()

Returns the Dcs.DCSTypes#Vec3 vector indicating the 3D vector of the POSITIONABLE within the mission.

Return values

  1. Dcs.DCSTypes#Vec3: The 3D point vector of the POSITIONABLE.

  2. #nil: The POSITIONABLE is not existing or alive.

POSITIONABLE:GetVelocity()

Returns the POSITIONABLE velocity vector.

Return values

  1. Dcs.DCSTypes#Vec3: The velocity vector

  2. #nil: The POSITIONABLE is not existing or alive.

POSITIONABLE:GetVelocityKMH()

Returns the POSITIONABLE velocity in km/h.

Return values

  1. #number: The velocity in km/h

  2. #nil: The POSITIONABLE is not existing or alive.

POSITIONABLE:InAir()

Returns true if the POSITIONABLE is in the air.

Return values

  1. #boolean: true if in the air.

  2. #nil: The POSITIONABLE is not existing or alive.

POSITIONABLE:IsAboveRunway()

Returns if the Positionable is located above a runway.

Return values

  1. #boolean: true if Positionable is above a runway.

  2. #nil: The POSITIONABLE is not existing or alive.

POSITIONABLE:Message(Message, Duration, Name)

Send a message to the players in the Group.

The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.

Parameters

  • #string Message : The message text

  • Dcs.DCSTypes#Duration Duration : The duration of the message.

  • #string Name : (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.

POSITIONABLE:MessageToAll(Message, Duration, Name)

Send a message to all coalitions.

The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.

Parameters

  • #string Message : The message text

  • Dcs.DCSTypes#Duration Duration : The duration of the message.

  • #string Name : (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.

POSITIONABLE:MessageToBlue(Message, Duration, Name)

Send a message to the blue coalition.

The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.

Parameters

  • #string Message : The message text

  • Dcs.DCSTypes#Duration Duration : The duration of the message.

  • #string Name : (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.

POSITIONABLE:MessageToClient(Message, Duration, Client, Name)

Send a message to a client.

The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.

Parameters

  • #string Message : The message text

  • Dcs.DCSTypes#Duration Duration : The duration of the message.

  • Wrapper.Client#CLIENT Client : The client object receiving the message.

  • #string Name : (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.

POSITIONABLE:MessageToCoalition(Message, Duration, Name, MessageCoalition)

Send a message to a coalition.

The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.

Parameters

  • #string Message : The message text

  • Dcs.DCSTYpes#Duration Duration : The duration of the message.

  • #string Name : (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.

  • MessageCoalition :

POSITIONABLE:MessageToGroup(Message, Duration, MessageGroup, Name)

Send a message to a Group.

The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.

Parameters

  • #string Message : The message text

  • Dcs.DCSTypes#Duration Duration : The duration of the message.

  • Wrapper.Group#GROUP MessageGroup : The GROUP object receiving the message.

  • #string Name : (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.

POSITIONABLE:MessageToRed(Message, Duration, Name)

Send a message to the red coalition.

The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.

Parameters

  • #string Message : The message text

  • Dcs.DCSTYpes#Duration Duration : The duration of the message.

  • #string Name : (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.

POSITIONABLE:New(PositionableName)

Create a new POSITIONABLE from a DCSPositionable

Parameter

Return value

#POSITIONABLE: self

#string POSITIONABLE.PositionableName

The name of the measurable.