------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- **Functional** - Create random airtraffic in your missions. -- -- ![Banner Image](..\Presentations\RAT\RAT.png) -- -- ==== -- -- The aim of the RAT class is to fill the empty DCS world with randomized air traffic and bring more life to your airports. -- -- In particular, it is designed to spawn AI air units at random airports. These units will be assigned a random flight path to another random airport on the map. -- -- Even the mission designer will not know where aircraft will be spawned and which route they follow. -- -- ## Features -- -- * Very simple interface. Just one unit and two lines of Lua code needed to fill your map. -- * High degree of randomization. Aircraft will spawn at random airports, have random routes and random destinations. -- * Specific departure and/or destination airports can be chosen. -- * Departure and destination airports can be restricted by coalition. -- * Planes and helicopters supported. Helicopters can also be send to FARPs and ships. -- * Units can also be spawned in air within pre-defined zones of the map. -- * Aircraft will be removed when they arrive at their destination (or get stuck on the ground). -- * When a unit is removed a new unit with a different flight plan is respawned. -- * Aircraft can report their status during the route. -- * All of the above can be customized by the user if necessary. -- * All current (Caucasus, Nevada, Normandy) and future maps are supported. -- -- The RAT class creates an entry in the F10 menu which allows to -- -- * Create new groups on-the-fly, i.e. at run time within the mission, -- * Destroy specific groups (e.g. if they get stuck or damaged and block a runway), -- * Request the status of all RAT aircraft or individual groups, -- * Place markers at waypoints on the F10 map for each group. -- -- Note that by its very nature, this class is suited best for civil or transport aircraft. However, it also works perfectly fine for military aircraft of any kind. -- -- More of the documentation include some simple examples can be found further down this page. -- -- ==== -- -- # Demo Missions -- -- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases) -- -- ==== -- -- # YouTube Channel -- -- ### [RAT YouTube Channel](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl1jirWIo4t4YxqN-HxjqRkL) -- -- === -- -- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)** -- -- ### Contributions: **Sven van de Velde ([FlightControl](https://forums.eagle.ru/member.php?u=89536))** -- -- ==== -- @module Rat ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- RAT class -- @type RAT -- @field #string ClassName Name of the Class. -- @field #boolean debug Turn debug messages on or off. -- @field #string alias Alias for spawned group. -- @field #number spawndelay Delay time in seconds before first spawning happens. -- @field #number spawninterval Interval between spawning units/groups. Note that we add a randomization of 50%. -- @field #number coalition Coalition of spawn group template. -- @field #string category Category of aircarft: "plane" or "heli". -- @field #string friendly Possible departure/destination airport: all=blue+red+neutral, same=spawn+neutral, spawnonly=spawn, blue=blue+neutral, blueonly=blue, red=red+neutral, redonly=red. -- @field #table ctable Table with the valid coalitons from choice self.friendly. -- @field #table aircraft Table which holds the basic aircraft properties (speed, range, ...). -- @field #number Vcruisemax Max cruise speed in m/s (250 m/s = 900 km/h = 486 kt) set by user. -- @field #number Vclimb Default climb rate in ft/min. -- @field #number AlphaDescent Default angle of descenti in degrees. A value of 3.6 follows the 3:1 rule of 3 miles of travel and 1000 ft descent. -- @field #string roe ROE of spawned groups, default is weapon hold (this is a peaceful class for civil aircraft or ferry missions). Possible: "hold", "return", "free". -- @field #string rot ROT of spawned groups, default is no reaction. Possible: "noreaction", "passive", "evade". -- @field #string takeoff Takeoff type. 0=coldorhot. -- @field #number mindist Min distance from departure to destination in meters. Default 5 km. -- @field #number maxdist Max distance from departure to destination in meters. Default 5000 km. -- @field #table airports_map All airports available on current map (Caucasus, Nevada, Normandy, ...). -- @field #table airports All airports of friedly coalitions. -- @field #boolean random_departure By default a random friendly airport is chosen as departure. -- @field #boolean random_destination By default a random friendly airport is chosen as destination. -- @field #table departure_zones Array containing the names of the departure zones. -- @field #table departure_ports Array containing the names of the destination airports. -- @field #table destination_ports Array containing the names of the destination airports. -- @field #table ratcraft Array with the spawned RAT aircraft. -- @field #number Tinactive Time in seconds after which inactive units will be destroyed. Default is 180 seconds. -- @field #boolean reportstatus Aircraft report status. -- @field #number statusinterval Intervall between status checks (and reports if enabled). -- @field #boolean placemarkers Place markers of waypoints on F10 map. -- @field #number FLuser Flight level set by users explicitly. -- @field #number FLminuser Minimum flight level set by user. -- @field #number FLmaxuser Maximum flight level set by user. -- @field #boolean commute Aircraft commute between departure and destination, i.e. when respawned the departure airport becomes the new destiation. -- @field #boolean continuejourney Aircraft will continue their journey, i.e. get respawned at their destination with a new random destination. -- @field #number ngroups Number of groups to be spawned in total. -- @field #number alive Number of groups which are alive. -- @field #boolean f10menu Add an F10 menu for RAT. -- @field #table Menu F10 menu items for this RAT object. -- @field #string SubMenuName Submenu name for RAT object. -- @field #boolean respawn_at_landing Respawn aircraft the moment they land rather than at engine shutdown. -- @field #number respawn_delay Delay in seconds until repawn happens after landing. -- @field #table markerids Array with marker IDs. -- @extends Functional.Spawn#SPAWN ---# RAT class, extends @{Spawn#SPAWN} -- The RAT class implements an easy to use way to randomly fill your map with AI aircraft. -- -- -- ## Airport Selection -- -- ![Process](..\Presentations\RAT\RAT_Airport_Selection.png) -- -- ### Default settings: -- -- * By default, aircraft are spawned at airports of their own coalition (blue or red) or neutral airports. -- * Destination airports are by default also of neutral or of the same coalition as the template group of the spawned aircraft. -- * Possible destinations are restricted by their distance to the departure airport. The maximal distance depends on the max range of spawned aircraft type and its initial fuel amount. -- -- ### The default behavior can be changed: -- -- * A specific departure and/or destination airport can be chosen. -- * Valid coalitions can be set, e.g. only red, blue or neutral, all three �colours�. -- * It is possible to start in air within a zone defined in the mission editor or within a zone above an airport of the map. -- -- ## Flight Plan -- -- ![Process](..\Presentations\RAT\RAT_Flight_Plan.png) -- -- * A general flight plan has five main airborne segments: Climb, cruise, descent, holding and final approach. -- * Events monitored during the flight are: birth, engine-start, take-off, landing and engine-shutdown. -- * The default flight level (FL) is set to ~FL200, i.e. 20000 feet ASL but randomized for each aircraft. -- Service ceiling of aircraft type is into account for max FL as well as the distance between departure and destination. -- * Maximal distance between destination and departure airports depends on range and initial fuel of aircraft. -- * Climb rate is set to a moderate value of ~1500 ft/min. -- * The standard descent rate follows the 3:1 rule, i.e. 1000 ft decent per 3 miles of travel. Hence, angle of descent is ~3.6 degrees. -- * A holding point is randomly selected at a distance between 5 and 10 km away from destination airport. -- * The altitude of theholding point is ~1200 m AGL. Holding patterns might or might not happen with variable duration. -- * If an aircraft is spawned in air, the procedure omitts taxi and take-off and starts with the climb/cruising part. -- * All values are randomized for each spawned aircraft. -- -- ## Mission Editor Setup -- -- ![Process](..\Presentations\RAT\RAT_Mission_Setup.png) -- -- Basic mission setup is very simple and essentially a three step process: -- -- * Place your aircraft **anywhere** on the map. It really does not matter where you put it. -- * Give the group a good name. In the example above the group is named "RAT_YAK". -- * Activate the "LATE ACTIVATION" tick box. Note that this aircraft will not be spawned itself but serves a template for each RAT aircraft spawned when the mission starts. -- -- Voil�, your already done! -- -- Optionally, you can set a specific livery for the aircraft or give it some weapons. -- However, the aircraft will by default not engage any enemies. Think of them as beeing on a peaceful or ferry mission. -- -- ## Basic Lua Script -- -- ![Process](..\Presentations\RAT\RAT_Basic_Lua_Script.png) -- -- The basic Lua script for one template group consits of two simple lines as shown in the picture above. -- -- * **Line 2** creates a new RAT object "yak". The only required parameter for the constructor @{#RAT.New}() is the name of the group as defined in the mission editor. In this example it is "RAT_YAK". -- * **Line 5** trigger the command to spawn the aircraft. The (optional) parameter for the @{#RAT.Spawn}() function is the number of aircraft to be spawned of this object. -- By default each of these aircraft gets a random departure airport anywhere on the map and a random destination airport, which lies within range of the of the selected aircraft type. -- -- In this simple example aircraft are respawned with a completely new flightplan when they have reached their destination airport. -- The "old" aircraft is despawned (destroyed) after it has shut-down its engines and a new aircraft of the same type is spawned at a random departure airport anywhere on the map. -- Hence, the default flight plan for a RAT aircraft will be: Fly from airport A to B, get respawned at C and fly to D, get respawned at E and fly to F, ... -- This ensures that you always have a constant number of AI aircraft on your map. -- -- ## Examples -- -- Here are a few examples, how you can modify the default settings of RAT class objects. -- -- ### Specify Departure and Destinations -- -- ![Process](..\Presentations\RAT\RAT_Examples_Specify_Departure_and_Destination.png) -- -- In the picture above you find a few possibilities how to modify the default behaviour to spawn at random airports and fly to random destinations. -- -- In particular, you can specify fixed departure and/or destination airports. This is done via the @{#RAT.SetDeparture}() or @{#RAT.SetDestination}() functions, respectively. -- -- * If you only fix a specific departure airport via @{#RAT.SetDeparture}() all aircraft will be spawned at that airport and get random destination airports. -- * If you only fix the destination airport via @{#RAT.SetDestination}(), aircraft a spawned at random departure airports but will all fly to the destination airport. -- * If you fix departure and destination airports, aircraft will only travel from between those airports. -- When the aircraft reaches its destination, it will be respawned at its departure and fly again to its destination. -- -- There is also an option that allows aircraft to "continue their journey" from their destination. This is achieved by the @{#RAT.ContinueJourney}() function. -- In that case, when the aircraft arrives at its first destination it will be respawned at that very airport and get a new random destination. -- So the flight plan in this case would be: Fly from airport A to B, then from B to C, then from C to D, ... -- -- It is also possible to make aircraft "commute" between two airports, i.e. flying from airport A to B and then back from B to A, etc. -- This can be done by the @{#RAT.Commute}() function. Note that if no departure or destination airports are specified, the first departure and destination are chosen randomly. -- Then the aircraft will fly back and forth between those two airports indefinetly. -- -- -- ### Spawn in Air -- -- ![Process](..\Presentations\RAT\RAT_Examples_Spawn_in_Air.png) -- -- Aircraft can also be spawned in air rather than at airports on the ground. This is done by setting @{#RAT.SetTakeoff}() to "air". -- -- By default, aircraft are spawned randomly above airports of the map. -- -- The @{#RAT.SetDeparture}() option can be used to specify zones, which have been defined in the mission editor as departure zones. -- Aircraft will then be spawned at a random point within the zone or zones. -- -- Note that @{#RAT.SetDeparture}() also accepts airport names. For an air takeoff these are treated like zones with a radius of XX kilometers. -- Again, aircraft are spawned at random points within these zones around the airport. -- -- ### Misc Options -- -- ![Process](..\Presentations\RAT\RAT_Examples_Misc.png) -- -- The default "takeoff" type of RAT aircraft is that they are spawned with hot or cold engines. -- The choice is random, so 50% of aircraft will be spawned with hot engines while the other 50% will be spawned with cold engines. -- This setting can be changed using the @{#RAT.SetTakeoff}() function. The possible parameters for starting on ground are: -- -- * @{#RAT.SetTakeoff}("cold"), which means that all aircraft are spawned with their engines off, -- * @{#RAT.SetTakeoff}("hot"), which means that all aircraft are spawned with their engines on, -- * @{#RAT.SetTakeoff}("runway"), which means that all aircraft are spawned already at the runway ready to takeoff. -- Note that in this case the default spawn intervall is set to 180 seconds in order to avoid aircraft jamms on the runway. Generally, this takeoff at runways should be used with care and problems are to be expected. -- -- -- The options @{#RAT.SetMinDistance}() and @{#RAT.SetMaxDistance}() can be used to restrict the range from departure to destination. For example -- -- * @{#RAT.SetMinDistance}(100) will cause only random destination airports to be selected which are **at least** 100 km away from the departure airport. -- * @{#RAT.SetMaxDistance}(150) will allow only destination airports which are **less than** 150 km away from the departure airport. -- -- -- Certain other options like the flight level can also be specified. However, note that this might not be a good idea for random departures and/or destinations. -- For example the random route might be too short to reach that altitude, which would result in very high climb and descent rates or strange flight plans. -- -- -- @field #RAT RAT={ ClassName = "RAT", -- Name of class: RAT = Random Air Traffic. debug=false, -- Turn debug messages on or off. alias=nil, -- Alias for spawned group. spawndelay=5, -- Delay time in seconds before first spawning happens. spawninterval=5, -- Interval between spawning units/groups. Note that we add a randomization of 50%. coalition = nil, -- Coalition of spawn group template. category = nil, -- Category of aircarft: "plane" or "heli". friendly = "same", -- Possible departure/destination airport: all=blue+red+neutral, same=spawn+neutral, spawnonly=spawn, blue=blue+neutral, blueonly=blue, red=red+neutral, redonly=red. ctable = {}, -- Table with the valid coalitons from choice self.friendly. aircraft = {}, -- Table which holds the basic aircraft properties (speed, range, ...). Vcruisemax=nil, -- Max cruise speed in set by user. Vclimb=1500, -- Default climb rate in ft/min. AlphaDescent=3.6, -- Default angle of descenti in degrees. A value of 3.6 follows the 3:1 rule of 3 miles of travel and 1000 ft descent. roe = "hold", -- ROE of spawned groups, default is weapon hold (this is a peaceful class for civil aircraft or ferry missions). Possible: "hold", "return", "free". rot = "noreaction", -- ROT of spawned groups, default is no reaction. Possible: "noreaction", "passive", "evade". takeoff = 0, -- Takeoff type. 0=coldorhot. mindist = 5000, -- Min distance from departure to destination in meters. Default 5 km. maxdist = 500000, -- Max distance from departure to destination in meters. Default 5000 km. airports_map={}, -- All airports available on current map (Caucasus, Nevada, Normandy, ...). airports={}, -- All airports of friedly coalitions. random_departure=true, -- By default a random friendly airport is chosen as departure. random_destination=true, -- By default a random friendly airport is chosen as destination. departure_zones={}, -- Array containing the names of the departure zones. departure_ports={}, -- Array containing the names of the departure airports. destination_ports={}, -- Array containing the names of the destination airports. ratcraft={}, -- Array with the spawned RAT aircraft. Tinactive=180, -- Time in seconds after which inactive units will be destroyed. Default is 180 seconds. reportstatus=false, -- Aircraft report status. statusinterval=30, -- Intervall between status checks (and reports if enabled). placemarkers=false, -- Place markers of waypoints on F10 map. FLminuser=nil, -- Minimum flight level set by user. FLmaxuser=nil, -- Maximum flight level set by user. FLuser=nil, -- Flight level set by users explicitly. commute=false, -- Aircraft commute between departure and destination, i.e. when respawned the departure airport becomes the new destiation. continuejourney=false, -- Aircraft will continue their journey, i.e. get respawned at their destination with a new random destination. alive=0, -- Number of groups which are alive. ngroups=nil, -- Number of groups to be spawned in total. f10menu=true, -- Add an F10 menu for RAT. Menu={}, -- F10 menu items for this RAT object. SubMenuName=nil, -- Submenu name for RAT object. respawn_at_landing=false, -- Respawn aircraft the moment they land rather than at engine shutdown. respawn_delay=nil, -- Delay in seconds until repawn happens after landing. markerids={}, -- Array with marker IDs. } ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Categories of the RAT class. -- @list cat -- @field #string plane Plane. -- @field #string heli Heli. RAT.cat={ plane="plane", heli="heli", } --- RAT waypoint type. -- @list wp RAT.wp={ coldorhot=0, air=1, runway=2, hot=3, cold=4, climb=5, cruise=6, descent=7, holding=8, landing=9, } --- RAT friendly coalitions. -- @list coal RAT.coal={ same="same", sameonly="sameonly", all="all", blue="blue", blueonly="blueonly", red="red", redonly="redonly", neutral="neutral", } --- RAT unit conversions. -- @list unit RAT.unit={ ft2meter=0.305, kmh2ms=0.278, FL2m=30.48, nm2km=1.852, nm2m=1852, } --- RAT rules of engagement. -- @list ROE RAT.ROE={ weaponhold="hold", weaponfree="free", returnfire="return", } --- RAT reaction to threat. -- @list ROT RAT.ROT={ evade="evade", passive="passive", noreaction="noreaction", } --- Running number of placed markers on the F10 map. -- @field #number markerid RAT.markerid=0 --- Main F10 menu. -- @field #string MenuF10 RAT.MenuF10=nil --- Some ID to identify who we are in output of the DCS.log file. -- @field #string id RAT.id="RAT | " ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --TODO list: --DONE: Add scheduled spawn. --DONE: Add possibility to spawn in air. --DONE: Add departure zones for air start. --DONE: Make more functions to adjust/set RAT parameters. --DONE: Clean up debug messages. --DONE: Improve flight plan. Especially check FL against route length. --DONE: Add event handlers. --DONE: Respawn units when they have landed. --DONE: Change ROE state. --DONE: Make ROE state user function --DONE: Improve status reports. --DONE: Check compatibility with other #SPAWN functions. nope, not all! --DONE: Add possibility to continue journey at destination. Need "place" in event data for that. --DONE: Add enumerators and get rid off error prone string comparisons. --DONE: Check that FARPS are not used as airbases for planes. --DONE: Add special cases for ships (similar to FARPs). --DONE: Add cases for helicopters. --DONE: Add F10 menu. --DONE: Add markers to F10 menu. --DONE: Add respawn limit. Later... --DONE: Make takeoff method random between cold and hot start. --DONE: Check out uncontrolled spawning. Not now! --DONE: Check aircraft spawning in air at Sochi after third aircraft was spawned. ==> DCS behaviour. --DONE: Improve despawn after stationary. Might lead to despawning if many aircraft spawn at the same time. --DONE: Check why birth event is not handled. ==> Seems to be okay if it is called _OnBirth rather than _OnBirthday. Dont know why actually!? --DONE: Improve behaviour when no destination or departure airports were found. Leads to crash, e.g. 1184: attempt to get length of local 'destinations' (a nil value) --DONE: Check cases where aircraft get shot down. --DONE: Handle the case where more than 10 RAT objects are spawned. Likewise, more than 10 groups of one object. Causes problems with the number of menu items! ==> not now! --TODO: Add custom livery choice if possible. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Create a new RAT object. -- @param #RAT self -- @param #string groupname Name of the group as defined in the mission editor. This group is serving as a template for all spawned units. -- @param #string alias (Optional) Alias of the group. This is and optional parameter but must(!) be used if the same template group is used for more than one RAT object. -- @return #RAT Object of RAT class. -- @return #nil If the group does not exist in the mission editor. -- @usage yak1:RAT("RAT_YAK") will create a RAT object called "yak1". The template group in the mission editor must have the name "RAT_YAK". -- @usage yak2:RAT("RAT_YAK", "Yak2") will create a RAT object "yak2". The template group in the mission editor must have the name "RAT_YAK" but the group will be called "Yak2" in e.g. the F10 menu. function RAT:New(groupname, alias) -- Welcome message. env.info(RAT.id.."Creating new RAT object from template: "..groupname) -- Set alias. alias=alias or groupname -- Inherit SPAWN class. local self=BASE:Inherit(self, SPAWN:NewWithAlias(groupname, alias)) -- #RAT -- Alias of groupname. self.alias=alias -- Get template group defined in the mission editor. local DCSgroup=Group.getByName(groupname) -- Check the group actually exists. if DCSgroup==nil then env.error("Group with name "..groupname.." does not exist in the mission editor!") return nil end -- Set own coalition. self.coalition=DCSgroup:getCoalition() -- Initialize aircraft parameters based on ME group template. self:_InitAircraft(DCSgroup) -- Get all airports of current map (Caucasus, NTTR, Normandy, ...). self:_GetAirportsOfMap() -- Create F10 main menu if it does not exists yet. if self.f10menu and not RAT.MenuF10 then RAT.MenuF10 = MENU_MISSION:New("RAT") end return self end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Triggers the spawning of AI aircraft. Note that all additional options should be set before giving the spawn command. -- @param #RAT self -- @param #number naircraft (Optional) Number of aircraft to spawn. Default is one aircraft. -- @usage yak:Spawn(5) will spawn five aircraft. By default aircraft will spawn at neutral and red airports if the template group is part of the red coaliton. function RAT:Spawn(naircraft) -- Number of aircraft to spawn. Default is one. self.ngroups=naircraft or 1 -- Set the coalition table based on choice of self.coalition and self.friendly. self:_SetCoalitionTable() -- Get all airports of this map beloning to friendly coalition(s). self:_GetAirportsOfCoalition() -- Set submenuname if it has not been set by user. if not self.SubMenuName then self.SubMenuName=self.alias end -- debug message local text=string.format("\n******************************************************\n") text=text..string.format("Spawning %i aircraft from template %s of type %s.\n", self.ngroups, self.SpawnTemplatePrefix, self.aircraft.type) text=text..string.format("Alias: %s\n", self.alias) text=text..string.format("Category: %s\n", self.category) text=text..string.format("Friendly coalitions: %s\n", self.friendly) text=text..string.format("Number of airports on map : %i\n", #self.airports_map) text=text..string.format("Number of friendly airports: %i\n", #self.airports) text=text..string.format("Min dist to destination: %4.1f\n", self.mindist) text=text..string.format("Max dist to destination: %4.1f\n", self.maxdist) text=text..string.format("Takeoff type: %i\n", self.takeoff) text=text..string.format("Commute: %s\n", tostring(self.commute)) text=text..string.format("Journey: %s\n", tostring(self.continuejourney)) text=text..string.format("Spawn delay: %4.1f\n", self.spawndelay) text=text..string.format("Spawn interval: %4.1f\n", self.spawninterval) text=text..string.format("Respawn after landing: %s\n", tostring(self.respawn_at_landing)) text=text..string.format("Respawn delay: %s\n", tostring(self.respawn_delay)) text=text..string.format("ROE: %s\n", tostring(self.roe)) text=text..string.format("ROT: %s\n", tostring(self.rot)) text=text..string.format("Vclimb: %4.1f\n", self.Vclimb) text=text..string.format("AlphaDescent: %4.2f\n", self.AlphaDescent) text=text..string.format("Vcruisemax: %s\n", tostring(self.Vcruisemax)) text=text..string.format("FLuser: %s\n", tostring(self.Fluser)) text=text..string.format("FLminuser: %s\n", tostring(self.Flminuser)) text=text..string.format("FLmaxuser: %s\n", tostring(self.Flmaxuser)) text=text..string.format("Place markers: %s\n", tostring(self.placemarkers)) text=text..string.format("Report status: %s\n", tostring(self.reportstatus)) text=text..string.format("Status interval: %4.1f\n", self.statusinterval) text=text..string.format("Time inactive: %4.1f\n", self.Tinactive) text=text..string.format("Create F10 menu : %s\n", tostring(self.f10menu)) text=text..string.format("F10 submenu name: %s\n", self.SubMenuName) text=text..string.format("******************************************************\n") env.info(RAT.id..text) -- Create submenus. if self.f10menu then self.Menu[self.SubMenuName]=MENU_MISSION:New(self.SubMenuName, RAT.MenuF10) self.Menu[self.SubMenuName]["groups"]=MENU_MISSION:New("Groups", self.Menu[self.SubMenuName]) MENU_MISSION_COMMAND:New("Spawn new group", self.Menu[self.SubMenuName], self._SpawnWithRoute, self) MENU_MISSION_COMMAND:New("Delete markers", self.Menu[self.SubMenuName], self._DeleteMarkers, self) MENU_MISSION_COMMAND:New("Status report", self.Menu[self.SubMenuName], self.Status, self, true) end -- Schedule spawning of aircraft. local Tstart=self.spawndelay local dt=self.spawninterval -- Ensure that interval is >= 180 seconds if spawn at runway is chosen. Aircraft need time to takeoff or the runway gets jammed. if self.takeoff==RAT.wp.runway and not self.random_departure then dt=math.max(dt, 180) end local Tstop=Tstart+dt*(self.ngroups-1) SCHEDULER:New(nil, self._SpawnWithRoute, {self}, Tstart, dt, 0.0, Tstop) -- Status check and report scheduler. SCHEDULER:New(nil, self.Status, {self}, Tstart+1, self.statusinterval) -- Handle events. self:HandleEvent(EVENTS.Birth, self._OnBirth) self:HandleEvent(EVENTS.EngineStartup, self._EngineStartup) self:HandleEvent(EVENTS.Takeoff, self._OnTakeoff) self:HandleEvent(EVENTS.Land, self._OnLand) self:HandleEvent(EVENTS.EngineShutdown, self._OnEngineShutdown) self:HandleEvent(EVENTS.Dead, self._OnDead) self:HandleEvent(EVENTS.Crash, self._OnCrash) -- TODO: add hit event? end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Set the friendly coalitions from which the airports can be used as departure or destination. -- @param #RAT self -- @param #string friendly "same"=own coalition+neutral (default), "all"=neutral+red+blue", "sameonly"=own coalition only, "blue"=blue+neutral, "blueonly"=blue, "red"=red+neutral, "redonly"=red, "neutral"=neutral. -- Default is "same", so aircraft will use airports of the coalition their spawn template has plus all neutral airports. -- @usage yak:SetCoalition("all") will spawn aircraft randomly on airports of any coaliton, i.e. red, blue and neutral, regardless of its own coalition. -- @usage yak:SetCoalition("redonly") will spawn aircraft randomly on airports belonging to the red coalition _only_. function RAT:SetCoalition(friendly) if friendly:lower()=="all" then self.friendly=RAT.coal.all elseif friendly:lower()=="sameonly" then self.friendly=RAT.coal.sameonly elseif friendly:lower()=="blue" then self.friendly=RAT.coal.blue elseif friendly:lower()=="blueonly" then self.friendly=RAT.coal.blueonly elseif friendly:lower()=="red" then self.friendly=RAT.coal.red elseif friendly:lower()=="redonly" then self.friendly=RAT.coal.red elseif friendly:lower()=="blue" then self.friendly=RAT.coal.blue elseif friendly:lower()=="neutral" then self.friendly=RAT.coal.neutral else self.friendly=RAT.coal.same end end --- Set takeoff type. Starting cold at airport, starting hot at airport, starting at runway, starting in the air. -- Default is "takeoff-coldorhot". So there is a 50% chance that the aircraft starts with cold engines and 50% that it starts with hot engines. -- @param #RAT self -- @param #string type Type can be "takeoff-cold" or "cold", "takeoff-hot" or "hot", "takeoff-runway" or "runway", "air". -- @usage RAT:Takeoff("hot") will spawn RAT objects at airports with engines started. -- @usage RAT:Takeoff("cold") will spawn RAT objects at airports with engines off. -- @usage RAT:Takeoff("air") will spawn RAT objects in air over random airports or within pre-defined zones. function RAT:SetTakeoff(type) local _Type if type:lower()=="takeoff-cold" or type:lower()=="cold" then _Type=RAT.wp.cold elseif type:lower()=="takeoff-hot" or type:lower()=="hot" then _Type=RAT.wp.hot elseif type:lower()=="takeoff-runway" or type:lower()=="runway" then _Type=RAT.wp.runway elseif type:lower()=="air" then _Type=RAT.wp.air else _Type=RAT.wp.coldorhot end self.takeoff=_Type end --- Set possible departure ports. This can be an airport or a zone defined in the mission editor. -- @param #RAT self -- @param #string names Name or table of names of departure airports or zones. -- @usage RAT:SetDeparture("Sochi-Adler") will spawn RAT objects at Sochi-Adler airport. -- @usage RAT:SetDeparture({"Sochi-Adler", "Gudauta"}) will spawn RAT aircraft radomly at Sochi-Adler or Gudauta airport. -- @usage RAT:SetDeparture({"Zone A", "Gudauta"}) will spawn RAT aircraft in air randomly within Zone A, which has to be defined in the mission editor, or within a zone around Gudauta airport. Note that this also requires RAT:takeoff("air") to be set. function RAT:SetDeparture(names) -- Random departure is deactivated now that user specified departure ports. self.random_departure=false if type(names)=="table" then -- we did get a table of names for _,name in pairs(names) do if self:_AirportExists(name) then -- If an airport with this name exists, we put it in the ports array. table.insert(self.departure_ports, name) else -- If it is not an airport, we assume it is a zone. -- We need the DCS call to determine if it's really a zone. Otherwise code will crash at some point. local z=trigger.misc.getZone(name) if z then table.insert(self.departure_zones, name) end end end elseif type(names)=="string" then if self:_AirportExists(names) then -- If an airport with this name exists, we put it in the ports array. table.insert(self.departure_ports, names) else -- If it is not an airport, we assume it is a zone. table.insert(self.departure_zones, names) end else -- error message env.error("Input parameter must be a string or a table!") end end --- Set name of destination airport for the AI aircraft. If no name is given an airport from the friendly coalition(s) is chosen randomly. -- @param #RAT self -- @param #string names Name of the destination airport or table of destination airports. -- @usage RAT:SetDestination("Krymsk") makes all aircraft of this RAT oject fly to Krymsk airport. function RAT:SetDestination(names) -- Random departure is deactivated now that user specified departure ports. self.random_destination=false if type(names)=="table" then for _,name in pairs(names) do if self:_AirportExists(name) then table.insert(self.destination_ports, name) else local text=string.format("Airport %s does not exist on map!", name) env.error(text) end end elseif type(names)=="string" then if self:_AirportExists(names) then self.destination_ports={names} else local text=string.format("Airport %s does not exist on map!", names) env.error(text) end else -- Error message. env.error("Input parameter must be a string or a table!") end end --- Aircraft will continue their journey from their destination. This means they are respawned at their destination and get a new random destination. -- @param #RAT self -- @param #boolean switch Turn journey on=true or off=false. If no value is given switch=true. function RAT:ContinueJourney(switch) switch=switch or true self.continuejourney=switch end --- Aircraft will commute between their departure and destination airports. -- Note, this option is not available if aircraft are spawned in air since they don't have a valid departure airport to fly back to. -- @param #RAT self -- @param #boolean switch Turn commute on=true or off=false. If no value is given switch=true. function RAT:Commute(switch) switch=switch or true self.commute=switch end --- Set the delay before first group is spawned. Minimum delay is 0.5 seconds. -- @param #RAT self -- @param #number delay Delay in seconds. function RAT:SetSpawnDelay(delay) self.spawndelay=math.max(0.5, delay) end --- Set the interval between spawnings of the template group. Minimum interval is 0.5 seconds. -- @param #RAT self -- @param #number interval Interval in seconds. function RAT:SetSpawnInterval(interval) self.spawninterval=math.max(0.5, interval) end --- Make aircraft respawn the moment they land rather than at engine shut down. -- @param #RAT self -- @param #number delay (Optional) Delay in seconds until respawn happens after landing. Default is 180 seconds. function RAT:RespawnAfterLanding(delay) delay = delay or 180 self.respawn_at_landing=true self.respawn_delay=delay end --- Set the time after which inactive groups will be destroyed. Default is 180 seconds. -- @param #RAT self -- @param #number time Time in seconds. function RAT:TimeDestroyInactive(time) self.Tinactive=time end --- Set the maximum cruise speed of the aircraft. -- @param #RAT self -- @param #number speed Speed in km/h. function RAT:SetMaxCruiseSpeed(speed) -- Convert to m/s. self.Vcruisemax=speed/3.6 end --- Set the climb rate. Default is 1500 ft/min. This automatically sets the climb angle. -- @param #RAT self -- @param #number rate Climb rate in ft/min. function RAT:SetClimbRate(rate) self.Vclimb=rate end --- Set the angle of descent. Default is 3.6 degrees, which corresponds to 3000 ft descent after one mile of travel. -- @param #RAT self -- @param #number angle Angle of descent in degrees. function RAT:SetDescentAngle(angle) self.AlphaDescent=angle end --- Set rules of engagement (ROE). Default is weapon hold. This is a peaceful class. -- @param #RAT self -- @param #string roe "hold" = weapon hold, "return" = return fire, "free" = weapons free. function RAT:SetROE(roe) if roe=="return" then self.roe=RAT.ROE.returnfire elseif roe=="free" then self.roe=RAT.ROE.weaponfree else self.roe=RAT.ROE.weaponhold end end --- Set reaction to threat (ROT). Default is no reaction, i.e. aircraft will simply ignore all enemies. -- @param #RAT self -- @param #string rot "noreaction" = no reaction to threats, "passive" = passive defence, "evade" = evade enemy attacks. function RAT:SetROT(rot) if rot=="passive" then self.rot=RAT.ROT.passive elseif rot=="evade" then self.rot=RAT.ROT.evade else self.rot=RAT.ROT.noreaction end end --- Set the name of the F10 submenu. Default is the name of the template group. -- @param #RAT self -- @param #string name Submenu name. function RAT:MenuName(name) self.SubMenuName=tostring(name) end --- Set minimum distance between departure and destination. Default is 5 km. -- Minimum distance should not be smaller than maybe ~500 meters to ensure that departure and destination are different. -- @param #RAT self -- @param #number dist Distance in km. function RAT:SetMinDistance(dist) -- Distance in meters. Absolute minimum is 500 m. self.mindist=math.max(500, dist*1000) end --- Set maximum distance between departure and destination. Default is 5000 km but aircarft range is also taken into account automatically. -- @param #RAT self -- @param #number dist Distance in km. function RAT:SetMaxDistance(dist) -- Distance in meters. self.maxdist=dist*1000 end --- Turn debug messages on or off. Default is off. -- @param #RAT self -- @param #boolean switch true turn messages on, false=off. function RAT:_Debug(switch) switch = switch or true self.debug=switch end --- Aircraft report status messages. Default is off. -- @param #RAT self -- @param #boolean switch true=on, false=off. function RAT:StatusReports(switch) switch = switch or true self.reportstatus=switch end --- Place markers of waypoints on the F10 map. Default is off. -- @param #RAT self -- @param #boolean switch true=yes, false=no. function RAT:PlaceMarkers(switch) switch = switch or true self.placemarkers=switch end --- Set flight level. Setting this value will overrule all other logic. Aircraft will try to fly at this height regardless. -- @param #RAT self -- @param #number height FL in hundrets of feet. E.g. FL200 = 20000 ft ASL. function RAT:SetFL(height) self.FLuser=height*RAT.unit.FL2m end --- Set max flight level. Setting this value will overrule all other logic. Aircraft will try to fly at less than this FL regardless. -- @param #RAT self -- @param #number height Maximum FL in hundrets of feet. function RAT:SetFLmax(height) self.FLmaxuser=height*RAT.unit.FL2m end --- Set min flight level. Setting this value will overrule all other logic. Aircraft will try to fly at higher than this FL regardless. -- @param #RAT self -- @param #number height Maximum FL in hundrets of feet. function RAT:SetFLmin(height) self.FLminuser=height*RAT.unit.FL2m end --- Set flight level of cruising part. This is still be checked for consitancy with selected route and prone to radomization. -- Default is FL200 for planes and FL005 for helicopters. -- @param #RAT self -- @param #number height FL in hundrets of feet. E.g. FL200 = 20000 ft ASL. function RAT:SetFLcruise(height) self.aircraft.FLcruise=height*RAT.unit.FL2m end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Initialize basic parameters of the aircraft based on its (template) group in the mission editor. -- @param #RAT self -- @param Dcs.DCSWrapper.Group#Group DCSgroup Group of the aircraft in the mission editor. function RAT:_InitAircraft(DCSgroup) local DCSunit=DCSgroup:getUnit(1) local DCSdesc=DCSunit:getDesc() local DCScategory=DCSgroup:getCategory() local DCStype=DCSunit:getTypeName() -- Descriptors table of unit. if self.debug then self:E({"DCSdesc", DCSdesc}) end -- set category if DCScategory==Group.Category.AIRPLANE then self.category=RAT.cat.plane elseif DCScategory==Group.Category.HELICOPTER then self.category=RAT.cat.heli else self.category="other" env.error(RAT.id.."Group of RAT is neither airplane nor helicopter!") end -- Get type of aircraft. self.aircraft.type=DCStype -- inital fuel in % self.aircraft.fuel=DCSunit:getFuel() -- operational range in NM converted to m self.aircraft.Rmax = DCSdesc.range*RAT.unit.nm2m -- effective range taking fuel into accound and a 10% reserve self.aircraft.Reff = self.aircraft.Rmax*self.aircraft.fuel*0.9 -- max airspeed from group self.aircraft.Vmax = DCSdesc.speedMax -- max climb speed in m/s self.aircraft.Vymax=DCSdesc.VyMax -- service ceiling in meters self.aircraft.ceiling=DCSdesc.Hmax -- Default flight level (ASL). if self.category==RAT.cat.plane then -- For planes: FL200 = 20000 ft = 6096 m. self.aircraft.FLcruise=200*RAT.unit.FL2m else -- For helos: FL005 = 500 ft = 152 m. self.aircraft.FLcruise=005*RAT.unit.FL2m end -- info message local text=string.format("\n******************************************************\n") text=text..string.format("Aircraft parameters:\n") text=text..string.format("Template group = %s\n", self.SpawnTemplatePrefix) text=text..string.format("Alias = %s\n", self.alias) text=text..string.format("Category = %s\n", self.category) text=text..string.format("Type = %s\n", self.aircraft.type) text=text..string.format("Max air speed = %6.1f m/s\n", self.aircraft.Vmax) text=text..string.format("Max climb speed = %6.1f m/s\n", self.aircraft.Vymax) text=text..string.format("Initial Fuel = %6.1f\n", self.aircraft.fuel*100) text=text..string.format("Max range = %6.1f km\n", self.aircraft.Rmax/1000) text=text..string.format("Eff range = %6.1f km\n", self.aircraft.Reff/1000) text=text..string.format("Ceiling = %6.1f km = FL%3.0f\n", self.aircraft.ceiling/1000, self.aircraft.ceiling/RAT.unit.FL2m) text=text..string.format("FL cruise = %6.1f km = FL%3.0f\n", self.aircraft.FLcruise/1000, self.aircraft.FLcruise/RAT.unit.FL2m) text=text..string.format("******************************************************\n") env.info(RAT.id..text) end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Spawn the AI aircraft with a route. -- Sets the departure and destination airports and waypoints. -- Modifies the spawn template. -- Sets ROE/ROT. -- Initializes the ratcraft array and group menu. -- @param #RAT self -- @param #string _departure (Optional) Name of departure airbase. -- @param #string _destination (Optional) Name of destination airbase. function RAT:_SpawnWithRoute(_departure, _destination) -- Check that we don't already have more groups than we initally wanted. --if self.alive > self.ngroups then -- return --end -- Set takeoff type. local _takeoff=self.takeoff if self.takeoff==RAT.wp.coldorhot then local temp={RAT.wp.cold, RAT.wp.hot} _takeoff=temp[math.random(2)] end -- Set flight plan. local departure, destination, waypoints = self:_SetRoute(_takeoff, _departure, _destination) -- Return nil if we could not find a departure destination or waypoints if not (departure and destination and waypoints) then return nil end -- Modify the spawn template to follow the flight plan. self:_ModifySpawnTemplate(waypoints) -- Actually spawn the group. local group=self:SpawnWithIndex(self.SpawnIndex) -- Wrapper.Group#GROUP self.alive=self.alive+1 -- Set ROE, default is "weapon hold". self:_SetROE(group, self.roe) -- Set ROT, default is "no reaction". self:_SetROT(group, self.rot) -- Init ratcraft array. self.ratcraft[self.SpawnIndex]={} self.ratcraft[self.SpawnIndex]["group"]=group self.ratcraft[self.SpawnIndex]["destination"]=destination self.ratcraft[self.SpawnIndex]["departure"]=departure self.ratcraft[self.SpawnIndex]["waypoints"]=waypoints self.ratcraft[self.SpawnIndex]["status"]="spawned" self.ratcraft[self.SpawnIndex]["airborne"]=group:InAir() -- Time and position on ground. For check if aircraft is stuck somewhere. if group:InAir() then self.ratcraft[self.SpawnIndex]["Tground"]=nil self.ratcraft[self.SpawnIndex]["Pground"]=nil self.ratcraft[self.SpawnIndex]["Tlastcheck"]=nil else self.ratcraft[self.SpawnIndex]["Tground"]=timer.getTime() self.ratcraft[self.SpawnIndex]["Pground"]=group:GetCoordinate() self.ratcraft[self.SpawnIndex]["Tlastcheck"]=timer.getTime() end -- Initial and current position. For calculating the travelled distance. self.ratcraft[self.SpawnIndex]["P0"]=group:GetCoordinate() self.ratcraft[self.SpawnIndex]["Pnow"]=group:GetCoordinate() self.ratcraft[self.SpawnIndex]["Distance"]=0 -- Each aircraft gets its own takeoff type. unused? self.ratcraft[self.SpawnIndex]["takeoff"]=_takeoff -- Create submenu for this group. if self.f10menu then local name=self.aircraft.type.." ID "..tostring(self.SpawnIndex) -- F10/RAT//Group X self.Menu[self.SubMenuName].groups[self.SpawnIndex]=MENU_MISSION:New(name, self.Menu[self.SubMenuName].groups) -- F10/RAT//Group X/Set ROE self.Menu[self.SubMenuName].groups[self.SpawnIndex]["roe"]=MENU_MISSION:New("Set ROE", self.Menu[self.SubMenuName].groups[self.SpawnIndex]) MENU_MISSION_COMMAND:New("Weapons hold", self.Menu[self.SubMenuName].groups[self.SpawnIndex]["roe"], self._SetROE, self, group, RAT.ROE.weaponhold) MENU_MISSION_COMMAND:New("Weapons free", self.Menu[self.SubMenuName].groups[self.SpawnIndex]["roe"], self._SetROE, self, group, RAT.ROE.weaponfree) MENU_MISSION_COMMAND:New("Return fire", self.Menu[self.SubMenuName].groups[self.SpawnIndex]["roe"], self._SetROE, self, group, RAT.ROE.returnfire) -- F10/RAT//Group X/Set ROT self.Menu[self.SubMenuName].groups[self.SpawnIndex]["rot"]=MENU_MISSION:New("Set ROT", self.Menu[self.SubMenuName].groups[self.SpawnIndex]) MENU_MISSION_COMMAND:New("No reaction", self.Menu[self.SubMenuName].groups[self.SpawnIndex]["rot"], self._SetROT, self, group, RAT.ROT.noreaction) MENU_MISSION_COMMAND:New("Passive defense", self.Menu[self.SubMenuName].groups[self.SpawnIndex]["rot"], self._SetROT, self, group, RAT.ROT.passive) MENU_MISSION_COMMAND:New("Evade on fire", self.Menu[self.SubMenuName].groups[self.SpawnIndex]["rot"], self._SetROT, self, group, RAT.ROT.evade) -- F10/RAT//Group X/ MENU_MISSION_COMMAND:New("Despawn group", self.Menu[self.SubMenuName].groups[self.SpawnIndex], self._Despawn, self, group) MENU_MISSION_COMMAND:New("Place markers", self.Menu[self.SubMenuName].groups[self.SpawnIndex], self._PlaceMarkers, self, waypoints) MENU_MISSION_COMMAND:New("Status report", self.Menu[self.SubMenuName].groups[self.SpawnIndex], self.Status, self, true, self.SpawnIndex) end return self.SpawnIndex end --- Respawn a group. -- @param #RAT self -- @param Wrapper.Group#GROUP group Group to be repawned. function RAT:_Respawn(group) -- Get the spawn index from group local index=self:GetSpawnIndexFromGroup(group) -- Get departure and destination from previous journey. local departure=self.ratcraft[index].departure local destination=self.ratcraft[index].destination local _departure=nil local _destination=nil if self.continuejourney then -- We continue our journey from the old departure airport. _departure=destination:GetName() elseif self.commute then -- We commute between departure and destination. _departure=destination:GetName() _destination=departure:GetName() end -- Spawn new group. if self.respawn_delay then SCHEDULER:New(nil, self._SpawnWithRoute, {self, _departure, _destination}, self.respawn_delay) else self:_SpawnWithRoute(_departure, _destination) end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Set the route of the AI plane. Due to DCS landing bug, this has to be done before the unit is spawned. -- @param #RAT self -- @param takeoff #RAT.wp Takeoff type. -- @param Wrapper.Airport#AIRBASE _departure (Optional) Departure airbase. -- @param Wrapper.Airport#AIRBASE _destination (Optional) Destination airbase. -- @return Wrapper.Airport#AIRBASE Departure airbase. -- @return Wrapper.Airport#AIRBASE Destination airbase. -- @return #table Table of flight plan waypoints. -- @return #nil If no valid departure or destination airport could be found. function RAT:_SetRoute(takeoff, _departure, _destination) -- Max cruise speed. local VxCruiseMax if self.Vcruisemax then -- User input. VxCruiseMax = min(self.Vcruisemax, self.aircraft.Vmax) else -- Max cruise speed 90% of Vmax or 900 km/h whichever is lower. VxCruiseMax = math.min(self.aircraft.Vmax*0.90, 250) end -- Min cruise speed 70% of max cruise or 600 km/h whichever is lower. local VxCruiseMin = math.min(VxCruiseMax*0.70, 166) -- Cruise speed (randomized). --local VxCruise = self:_Randomize((VxCruiseMax-VxCruiseMin)/2+VxCruiseMin, 0.3 , VxCruiseMin, VxCruiseMax) -- Cruise speed (randomized). Expectation value at midpoint between min and max. local VxCruise = self:_Random_Gaussian((VxCruiseMax-VxCruiseMin)/2+VxCruiseMin, (VxCruiseMax-VxCruiseMax)/4, VxCruiseMin, VxCruiseMax) -- Climb speed 90% ov Vmax but max 720 km/h. local VxClimb = math.min(self.aircraft.Vmax*0.90, 200) -- Descent speed 60% of Vmax but max 500 km/h. local VxDescent = math.min(self.aircraft.Vmax*0.60, 140) -- Holding speed is 90% of descent speed. local VxHolding = VxDescent*0.9 -- Final leg is 90% of holding speed. local VxFinal = VxHolding*0.9 -- Reasonably civil climb speed Vy=1500 ft/min = 7.6 m/s but max aircraft specific climb rate. local VyClimb=math.min(self.Vclimb*RAT.unit.ft2meter/60, self.aircraft.Vymax) -- Climb angle in rad. local AlphaClimb=math.asin(VyClimb/VxClimb) -- Descent angle in rad. local AlphaDescent=math.rad(self.AlphaDescent) -- DEPARTURE AIRPORT -- Departure airport or zone. local departure=nil if _departure then if self:_AirportExists(_departure) then departure=AIRBASE:FindByName(_departure) else local text=string.format("ERROR: Specified departure airport %s does not exist for %s!", _departure, self.alias) env.error(RAT.id..text) end else departure=self:_PickDeparture(takeoff) end -- Return nil if no departure could be found. if not departure then local text=string.format("No valid departure airport could be found for %s.", self.alias) MESSAGE:New(text, 60):ToAll() env.error(RAT.id..text) return nil end -- Coordinates of departure point. local Pdeparture if takeoff==RAT.wp.air then -- For an air start, we take a random point within the spawn zone. local vec2=departure:GetRandomVec2() --Pdeparture=COORDINATE:New(vec2.x, self.aircraft.FLcruise, vec2.y) Pdeparture=COORDINATE:NewFromVec2(vec2) else Pdeparture=departure:GetCoordinate() end -- Height ASL of departure point. local H_departure if takeoff==RAT.wp.air then -- Departure altitude is 70% of default cruise with 30% variation and limited to 1000 m AGL (50 m for helos). local Hmin if self.category==RAT.cat.plane then Hmin=1000 else Hmin=50 end H_departure=self:_Randomize(self.aircraft.FLcruise*0.7, 0.3, Pdeparture.y+Hmin, self.aircraft.FLcruise) else H_departure=Pdeparture.y end -- DESTINATION AIRPORT local destination=nil if _destination then if self:_AirportExists(_destination) then destination=AIRBASE:FindByName(_destination) else local text=string.format("ERROR: Specified destination airport %s does not exist for %s!", _destination, self.alias) env.error(RAT.id..text) end else -- Get all destination airports within reach. local destinations=self:_GetDestinations(Pdeparture, self.mindist, math.min(self.aircraft.Reff, self.maxdist)) local random_destination=false if self.continuejourney and _departure then random_destination=true end -- Pick a destination airport. destination=self:_PickDestination(destinations, random_destination) end -- Return nil if no departure could be found. if not destination then local text=string.format("No valid destination airport could be found for %s!", self.alias) MESSAGE:New(text, 60):ToAll() env.error(RAT.id..text) return nil end -- Check that departure and destination are not the same. Should not happen due to mindist. if destination:GetName()==departure:GetName() then local text=string.format("%s: Destination and departure airport are identical. Airport %s (ID %d).", self.alias, destination:GetName(), destination:GetID()) MESSAGE:New(text, 120):ToAll() env.error(RAT.id..text) end -- Coordinates of destination airport. local Pdestination=destination:GetCoordinate() -- Height ASL of destination airport. local H_destination=Pdestination.y -- DESCENT/HOLDING POINT -- Get a random point between 5 and 10 km away from the destination. local Vholding if self.category==RAT.cat.plane then Vholding=destination:GetCoordinate():GetRandomVec2InRadius(10000, 5000) else -- For helos we set a distance between 500 to 1000 m. Vholding=destination:GetCoordinate():GetRandomVec2InRadius(1000, 500) end -- Coordinates of the holding point. y is the land height at that point. local Pholding=COORDINATE:NewFromVec2(Vholding) -- AGL height of holding point. local H_holding=Pholding.y -- Holding point altitude. For planes between 1600 and 2400 m AGL. For helos 160 to 240 m AGL. local h_holding if self.category==RAT.cat.plane then h_holding=1200 else h_holding=150 end h_holding=self:_Randomize(h_holding, 0.2) -- Distance from holding point to final destination. local d_holding=Pholding:Get2DDistance(Pdestination) -- Height difference between departure and holding point. local deltaH=h_holding+H_holding-H_departure -- GENERAL -- Heading from departure to holding point of destination. local heading=self:_Course(Pdeparture, Pholding) -- Total distance between departure and holding point near destination. local d_total=Pdeparture:Get2DDistance(Pholding) -- Climb/descent angle from departure to holding point local phi=math.atan(deltaH/d_total) -- Corrected climb angle. local PhiClimb=AlphaClimb+phi -- Corrected descent angle. local PhiDescent=AlphaDescent-phi --CRUISE -- Max flight level the aircraft can reach if it only climbs and immidiately descents again (i.e. no cruising part). local FLmax=self:_FLmax(AlphaClimb, AlphaDescent, d_total, phi, H_departure) -- Min cruise alt is just above holding point at destination or departure height, whatever is larger. local FLmin=math.max(H_departure, H_holding+h_holding) -- If the route is very short we set FLmin a bit lower than FLmax. if FLmin>FLmax then FLmin=FLmax*0.75 end -- For helicopters we take cruise alt between 50 to 1000 meters above ground. Default cruise alt is ~150 m. if self.category==RAT.cat.heli then FLmin=math.max(H_departure, H_destination)+50 FLmax=math.max(H_departure, H_destination)+1000 end -- Ensure that FLmax not above 90% its service ceiling. FLmax=math.min(FLmax, self.aircraft.ceiling*0.9) -- Overrule setting if user specified min/max flight level explicitly. if self.FLminuser then FLmin=self.FLminuser end if self.FLmaxuser then FLmax=self.FLmaxuser end -- Set cruise altitude: default with 100% randomization but limited to FLmin and FLmax. --local FLcruise=self:_Randomize(self.aircraft.FLcruise, 1.0, FLmin, FLmax) -- Set cruise altitude. Selected from Gaussian distribution but limited to FLmin and FLmax. local FLcruise=self:_Random_Gaussian(self.aircraft.FLcruise, (FLmax-FLmin)/4, FLmin, FLmax) -- Overrule setting if user specified a flight level explicitly. if self.FLuser then FLcruise=self.FLuser end -- CLIMB -- Height of climb relative to ASL height of departure airport. local h_climb=FLcruise-H_departure -- x-distance of climb part local d_climb=h_climb/math.tan(PhiClimb) -- DESCENT -- Height difference for descent form cruise alt to holding point. local h_descent=FLcruise-(H_holding+h_holding) -- x-distance of descent part local d_descent=h_descent/math.tan(PhiDescent) -- CRUISE -- Distance of the cruising part. This should in principle not become negative, but can happen for very short legs. local d_cruise=d_total-d_climb-d_descent -- debug message local text=string.format("\n******************************************************\n") text=text..string.format("Template = %s\n\n", self.SpawnTemplatePrefix) text=text..string.format("Speeds:\n") text=text..string.format("VxCruiseMin = %6.1f m/s = %5.1f km/h\n", VxCruiseMin, VxCruiseMin*3.6) text=text..string.format("VxCruiseMax = %6.1f m/s = %5.1f km/h\n", VxCruiseMax, VxCruiseMax*3.6) text=text..string.format("VxCruise = %6.1f m/s = %5.1f km/h\n", VxCruise, VxCruise*3.6) text=text..string.format("VxClimb = %6.1f m/s = %5.1f km/h\n", VxClimb, VxClimb*3.6) text=text..string.format("VxDescent = %6.1f m/s = %5.1f km/h\n", VxDescent, VxDescent*3.6) text=text..string.format("VxHolding = %6.1f m/s = %5.1f km/h\n", VxHolding, VxHolding*3.6) text=text..string.format("VxFinal = %6.1f m/s = %5.1f km/h\n", VxFinal, VxFinal*3.6) text=text..string.format("VyClimb = %6.1f m/s\n", VyClimb) text=text..string.format("\nDistances:\n") text=text..string.format("d_climb = %6.1f km\n", d_climb/1000) text=text..string.format("d_cruise = %6.1f km\n", d_cruise/1000) text=text..string.format("d_descent = %6.1f km\n", d_descent/1000) text=text..string.format("d_holding = %6.1f km\n", d_holding/1000) text=text..string.format("d_total = %6.1f km\n", d_total/1000) text=text..string.format("\nHeights:\n") text=text..string.format("H_departure = %6.1f m ASL\n", H_departure) text=text..string.format("H_destination = %6.1f m ASL\n", H_destination) text=text..string.format("H_holding = %6.1f m ASL\n", H_holding) text=text..string.format("h_climb = %6.1f m\n", h_climb) text=text..string.format("h_descent = %6.1f m\n", h_descent) text=text..string.format("h_holding = %6.1f m\n", h_holding) text=text..string.format("FLmin = %6.1f m ASL = FL%03d\n", FLmin, FLmin/RAT.unit.FL2m) text=text..string.format("FLcruise = %6.1f m ASL = FL%03d\n", FLcruise, FLcruise/RAT.unit.FL2m) text=text..string.format("FLmax = %6.1f m ASL = FL%03d\n", FLmax, FLmax/RAT.unit.FL2m) text=text..string.format("\nAngles:\n") text=text..string.format("Alpha climb = %6.1f Deg\n", math.deg(AlphaClimb)) text=text..string.format("Alpha descent = %6.1f Deg\n", math.deg(AlphaDescent)) text=text..string.format("Phi (slope) = %6.1f Deg\n", math.deg(phi)) text=text..string.format("Heading = %6.1f Deg\n", heading) text=text..string.format("******************************************************\n") env.info(RAT.id..text) -- Ensure that cruise distance is positve. Can be slightly negative in special cases. And we don't want to turn back. if d_cruise<0 then d_cruise=100 end -- Coordinates of route from departure (0) to cruise (1) to descent (2) to holing (3) to destination (4). local c0=Pdeparture local c1=c0:Translate(d_climb/2, heading) local c2=c1:Translate(d_climb/2, heading) local c3=c2:Translate(d_cruise, heading) local c4=c3:Translate(d_descent/2, heading) local c5=Pholding local c6=Pdestination --Convert coordinates into route waypoints. local wp0=self:_Waypoint(takeoff, c0, VxClimb, H_departure, departure) local wp1=self:_Waypoint(RAT.wp.climb, c1, VxClimb, H_departure+(FLcruise-H_departure)/2) local wp2=self:_Waypoint(RAT.wp.cruise, c2, VxCruise, FLcruise) local wp3=self:_Waypoint(RAT.wp.cruise, c3, VxCruise, FLcruise) local wp4=self:_Waypoint(RAT.wp.descent, c4, VxDescent, FLcruise-(FLcruise-(h_holding+H_holding))/2) local wp5=self:_Waypoint(RAT.wp.holding, c5, VxHolding, H_holding+h_holding) local wp6=self:_Waypoint(RAT.wp.landing, c6, VxFinal, H_destination, destination) -- set waypoints local waypoints = {wp0, wp1, wp2, wp3, wp4, wp5, wp6} -- Place markers of waypoints on F10 map. if self.placemarkers then self:_PlaceMarkers(waypoints) end -- some info on the route as message self:_Routeinfo(waypoints, "Waypoint info in set_route:") -- return departure, destination and waypoints return departure, destination, waypoints end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Set the departure airport of the AI. If no airport name is given explicitly an airport from the coalition is chosen randomly. -- If takeoff style is set to "air", we use zones around the airports or the zones specified by user input. -- @param #RAT self -- @param #number takeoff Takeoff type. -- @return Wrapper.Airbase#AIRBASE Departure airport if spawning at airport. -- @return Coore.Zone#ZONE Departure zone if spawning in air. function RAT:_PickDeparture(takeoff) -- Array of possible departure airports or zones. local departures={} if takeoff==RAT.wp.air then if self.random_departure then -- Air start above a random airport. for _,airport in pairs(self.airports)do table.insert(departures, airport:GetZone()) end else -- Put all specified zones in table. for _,name in pairs(self.departure_zones) do table.insert(departures, ZONE:New(name)) end -- Put all specified airport zones in table. for _,name in pairs(self.departure_ports) do table.insert(departures, AIRBASE:FindByName(name):GetZone()) end end else if self.random_departure then -- All friendly departure airports. for _,airport in pairs(self.airports) do table.insert(departures, airport) end else -- All airports specified by user for _,name in pairs(self.departure_ports) do table.insert(departures, AIRBASE:FindByName(name)) end end end -- Select departure airport or zone. local departure=departures[math.random(#departures)] local text if departure and departure:GetName() then if takeoff==RAT.wp.air then text="Chosen departure zone: "..departure:GetName() else text="Chosen departure airport: "..departure:GetName().." (ID "..departure:GetID()..")" end env.info(RAT.id..text) if self.debug then MESSAGE:New(text, 30):ToAll() end else departure=nil end return departure end --- Pick destination airport. If no airport name is given an airport from the coalition is chosen randomly. -- @param #RAT self -- @param #table destinations Table with destination airports. -- @param #boolean _random (Optional) Switch to activate a random selection of airports. -- @return Wrapper.Airbase#AIRBASE Destination airport. function RAT:_PickDestination(destinations, _random) -- Take destinations from user input. if not (self.random_destination or _random) then destinations=nil destinations={} -- All airports specified by user. for _,name in pairs(self.destination_ports) do table.insert(destinations, AIRBASE:FindByName(name)) end end -- Randomly select one possible destination. local destination=nil if destinations and #destinations>0 then destination=destinations[math.random(#destinations)] -- Wrapper.Airbase#AIRBASE local text="Chosen destination airport: "..destination:GetName().." (ID "..destination:GetID()..")" env.info(RAT.id..text) if self.debug then MESSAGE:New(text, 30):ToAll() end else env.error(RAT.id.."No destination airport found.") end return destination end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Get all possible destination airports depending on departure position. -- The list is sorted w.r.t. distance to departure position. -- @param #RAT self -- @param Core.Point#COORDINATE q Coordinate of the departure point. -- @param #number minrange Minimum range to q in meters. -- @param #number maxrange Maximum range to q in meters. -- @return #table Table with possible destination airports. -- @return #nil If no airports could be found. function RAT:_GetDestinations(q, minrange, maxrange) minrange=minrange or self.mindist maxrange=maxrange or self.maxdist -- Initialize array. local destinations={} -- loop over all friendly airports for _,airport in pairs(self.airports) do local p=airport:GetCoordinate() local distance=q:Get2DDistance(p) -- check if distance form departure to destination is within min/max range if distance>=minrange and distance<=maxrange then table.insert(destinations, airport) end end env.info(RAT.id.."Number of possible destination airports = "..#destinations) if #destinations > 1 then --- Compare distance of destination airports. -- @param Core.Point#COORDINATE a Coordinate of point a. -- @param Core.Point#COORDINATE b Coordinate of point b. -- @return #list Table sorted by distance. local function compare(a,b) local qa=q:Get2DDistance(a:GetCoordinate()) local qb=q:Get2DDistance(b:GetCoordinate()) return qa < qb end table.sort(destinations, compare) else env.error(RAT.id.."No possible destination airports found!") destinations=nil end -- Return table with destination airports. return destinations end --- Get all airports of the current map. -- @param #RAT self function RAT:_GetAirportsOfMap() local _coalition for i=0,2 do -- cycle coalition.side 0=NEUTRAL, 1=RED, 2=BLUE -- set coalition if i==0 then _coalition=coalition.side.NEUTRAL elseif i==1 then _coalition=coalition.side.RED elseif i==2 then _coalition=coalition.side.BLUE end -- get airbases of coalition local ab=coalition.getAirbases(i) -- loop over airbases and put them in a table for _,airbase in pairs(ab) do local _id=airbase:getID() local _p=airbase:getPosition().p local _name=airbase:getName() local _myab=AIRBASE:FindByName(_name) -- Add airport to table. table.insert(self.airports_map, _myab) if self.debug then local text1="MOOSE: Airport ID = ".._myab:GetID().." and Name = ".._myab:GetName()..", Category = ".._myab:GetCategory()..", TypeName = ".._myab:GetTypeName() local text2="DCS : Airport ID = "..airbase:getID().." and Name = "..airbase:getName()..", Category = "..airbase:getCategory()..", TypeName = "..airbase:getTypeName() env.info(RAT.id..text1) env.info(RAT.id..text2) end end end end --- Get all "friendly" airports of the current map. -- @param #RAT self function RAT:_GetAirportsOfCoalition() for _,coalition in pairs(self.ctable) do for _,airport in pairs(self.airports_map) do if airport:GetCoalition()==coalition then -- Planes cannot land on FARPs. local condition1=self.category==RAT.cat.plane and airport:GetTypeName()=="FARP" -- Planes cannot land on ships. local condition2=self.category==RAT.cat.plane and airport:GetCategory()==1 if not (condition1 or condition2) then table.insert(self.airports, airport) end end end end if #self.airports==0 then local text="No possible departure/destination airports found!" MESSAGE:New(text, 60):ToAll() env.error(RAT.id..text) end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Report status of RAT groups. -- @param #RAT self -- @param #boolean message (Optional) Send message with report to all if true. -- @param #number forID (Optional) Send message only for this ID. function RAT:Status(message, forID) message=message or false forID=forID or false -- number of ratcraft spawned. local ngroups=#self.ratcraft if (message and not forID) or self.reportstatus then local text=string.format("Alive groups of template %s: %d", self.SpawnTemplatePrefix, self.alive) env.info(RAT.id..text) MESSAGE:New(text, 20):ToAll() end for i=1, ngroups do if self.ratcraft[i].group then if self.ratcraft[i].group:IsAlive() then -- Gather some information. local group=self.ratcraft[i].group --Wrapper.Group#GROUP local prefix=self:_GetPrefixFromGroup(group) local life=self:_GetLife(group) local fuel=group:GetFuel()*100.0 local airborne=group:InAir() local coords=group:GetCoordinate() local alt=coords.y --local vel=group:GetVelocityKMH() local departure=self.ratcraft[i].departure:GetName() local destination=self.ratcraft[i].destination:GetName() local type=self.aircraft.type local Tnow=timer.getTime() -- Monitor time and distance on ground. local Tg=0 local Dg=0 local dTlast=0 local stationary=false --lets assume, we did move if airborne then -- Aircraft is airborne. self.ratcraft[i]["Tground"]=nil self.ratcraft[i]["Pground"]=nil self.ratcraft[i]["Tlastcheck"]=nil else --Aircraft is on ground. if self.ratcraft[i]["Tground"] then -- Aircraft was already on ground. Calculate total time on ground. Tg=Tnow-self.ratcraft[i]["Tground"] -- Distance on ground since last check. Dg=coords:Get2DDistance(self.ratcraft[i]["Pground"]) -- Time interval since last check. dTlast=Tnow-self.ratcraft[i]["Tlastcheck"] -- If more than Tinactive seconds passed since last check ==> check how much we moved meanwhile. if dTlast > self.Tinactive then -- If aircraft did not move more than 50 m since last check, we call it stationary and despawn it. --TODO: add case that the aircraft are currently starting their engines. This should not count as being stationary. --local starting_engines=self.ratcraft[i].status=="" if Dg<50 then stationary=true end -- Set the current time to know when the next check is necessary. self.ratcraft[i]["Tlastcheck"]=Tnow self.ratcraft[i]["Pground"]=coords end else -- First time we see that the aircraft is on ground. Initialize the times and position. self.ratcraft[i]["Tground"]=Tnow self.ratcraft[i]["Tlastcheck"]=Tnow self.ratcraft[i]["Pground"]=coords end end -- Monitor travelled distance since last check. local Pn=coords local Dtravel=Pn:Get2DDistance(self.ratcraft[i]["Pnow"]) self.ratcraft[i]["Pnow"]=Pn -- Add up the travelled distance. self.ratcraft[i]["Distance"]=self.ratcraft[i]["Distance"]+Dtravel -- Distance remaining to destination. local Ddestination=Pn:Get2DDistance(self.ratcraft[i].destination:GetCoordinate()) -- Status report. if (forID and i==forID) or (not forID) then local text=string.format("ID %i of group %s\n", i, prefix) if self.commute then text=text..string.format("%s commuting between %s and %s\n", type, departure, destination) elseif self.continuejourney then text=text..string.format("%s travelling from %s to %s (and continueing form there)\n", type, departure, destination) else text=text..string.format("%s travelling from %s to %s\n", type, departure, destination) end text=text..string.format("Status: %s", self.ratcraft[i].status) if airborne then text=text.." [airborne]\n" else text=text.." [on ground]\n" end text=text..string.format("Fuel = %3.0f %%\n", fuel) text=text..string.format("Life = %3.0f %%\n", life) text=text..string.format("FL%03d = %i m\n", alt/RAT.unit.FL2m, alt) --text=text..string.format("Speed = %i km/h\n", vel) text=text..string.format("Distance travelled = %6.1f km\n", self.ratcraft[i]["Distance"]/1000) text=text..string.format("Distance to destination = %6.1f km", Ddestination/1000) if not airborne then text=text..string.format("\nTime on ground = %6.0f seconds\n", Tg) text=text..string.format("Position change = %8.1f m since %3.0f seconds.", Dg, dTlast) end if self.debug then env.info(RAT.id..text) end if self.reportstatus or message then MESSAGE:New(text, 20):ToAll() end end -- Despawn groups if they are on ground and don't move or are damaged. if not airborne then -- Despawn unit if it did not move more then 50 m in the last 180 seconds. if stationary then local text=string.format("Group %s is despawned after being %4.0f seconds inaktive on ground.", self.SpawnTemplatePrefix, dTlast) env.info(RAT.id..text) self:_Despawn(group) end -- Despawn group if life is < 10% and distance travelled < 100 m. if life<10 and Dtravel<100 then local text=string.format("Damaged group %s is despawned. Life = %3.0f", self.SpawnTemplatePrefix, life) self:_Despawn(group) end end end else if self.debug then local text=string.format("Group %i does not exist.", i) env.info(RAT.id..text) end end end end --- Get (relative) life of first unit of a group. -- @param #RAT self -- @param Wrapper.Group#GROUP group Group of unit. -- @return #number Life of unit in percent. function RAT:_GetLife(group) local life=0.0 if group and group:IsAlive() then local unit=group:GetUnit(1) if unit then life=unit:GetLife()/unit:GetLife0()*100 else if self.debug then env.error(RAT.id.."Unit does not exist in RAT_Getlife(). Returning zero.") end end else if self.debug then env.error(RAT.id.."Group does not exist in RAT_Getlife(). Returning zero.") end end return life end --- Set status of group. -- @param #RAT self function RAT:_SetStatus(group, status) local index=self:GetSpawnIndexFromGroup(group) env.info(RAT.id.."Index for group "..group:GetName().." "..index.." status: "..status) self.ratcraft[index].status=status end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Function is executed when a unit is spawned. -- @param #RAT self function RAT:_OnBirth(EventData) local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP if SpawnGroup then -- Get the template name of the group. This can be nil if this was not a spawned group. local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup) if EventPrefix then -- Check that the template name actually belongs to this object. if EventPrefix == self.alias then local text="Event: Group "..SpawnGroup:GetName().." was born." env.info(RAT.id..text) -- Set status. local status if SpawnGroup:InAir() then status="Just born (after air start)" else status="Starting engines (after birth)" end self:_SetStatus(SpawnGroup, status) end end else if self.debug then env.error("Group does not exist in RAT:_OnBirthDay().") end end end --- Function is executed when a unit starts its engines. -- @param #RAT self function RAT:_EngineStartup(EventData) local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP if SpawnGroup then -- Get the template name of the group. This can be nil if this was not a spawned group. local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup) if EventPrefix then -- Check that the template name actually belongs to this object. if EventPrefix == self.alias then local text="Event: Group "..SpawnGroup:GetName().." started engines." env.info(RAT.id..text) -- Set status. local status if SpawnGroup:InAir() then status="On journey (after air start)" else status="Taxiing (after engines started)" end self:_SetStatus(SpawnGroup, status) end end else if self.debug then env.error("Group does not exist in RAT:_EngineStartup().") end end end --- Function is executed when a unit takes off. -- @param #RAT self function RAT:_OnTakeoff(EventData) local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP if SpawnGroup then -- Get the template name of the group. This can be nil if this was not a spawned group. local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup) if EventPrefix then -- Check that the template name actually belongs to this object. if EventPrefix == self.alias then local text="Event: Group "..SpawnGroup:GetName().." is airborne." env.info(RAT.id..text) -- Set status. self:_SetStatus(SpawnGroup, "On journey (after takeoff)") end end else if self.debug then env.error("Group does not exist in RAT:_OnTakeoff().") end end end --- Function is executed when a unit lands. -- @param #RAT self function RAT:_OnLand(EventData) local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP if SpawnGroup then -- Get the template name of the group. This can be nil if this was not a spawned group. local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup) if EventPrefix then -- Check that the template name actually belongs to this object. if EventPrefix == self.alias then local text="Event: Group "..SpawnGroup:GetName().." landed." env.info(RAT.id..text) -- Set status. self:_SetStatus(SpawnGroup, "Taxiing (after landing)") if self.respawn_at_landing then text="Event: Group "..SpawnGroup:GetName().." will be respawned." env.info(RAT.id..text) -- Respawn group. self:_Respawn(SpawnGroup) end end end else if self.debug then env.error("Group does not exist in RAT:_OnLand().") end end end --- Function is executed when a unit shuts down its engines. -- @param #RAT self function RAT:_OnEngineShutdown(EventData) local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP if SpawnGroup then -- Get the template name of the group. This can be nil if this was not a spawned group. local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup) if EventPrefix then -- Check that the template name actually belongs to this object. if EventPrefix == self.alias then local text="Event: Group "..SpawnGroup:GetName().." shut down its engines." env.info(RAT.id..text) -- Set status. self:_SetStatus(SpawnGroup, "Parking (shutting down engines)") if not self.respawn_at_landing then text="Event: Group "..SpawnGroup:GetName().." will be respawned." env.info(RAT.id..text) -- Respawn group. self:_Respawn(SpawnGroup) end -- Despawn group. text="Event: Group "..SpawnGroup:GetName().." will be destroyed now." env.info(RAT.id..text) self:_Despawn(SpawnGroup) end end else if self.debug then env.error("Group does not exist in RAT:_OnEngineShutdown().") end end end --- Function is executed when a unit is dead. -- @param #RAT self function RAT:_OnDead(EventData) local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP if SpawnGroup then -- Get the template name of the group. This can be nil if this was not a spawned group. local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup) if EventPrefix then -- Check that the template name actually belongs to this object. if EventPrefix == self.alias then local text="Event: Group "..SpawnGroup:GetName().." died." env.info(RAT.id..text) -- Set status. self:_SetStatus(SpawnGroup, "Destroyed (after dead)") end end else if self.debug then env.error("Group does not exist in RAT:_OnDead().") end end end --- Function is executed when a unit crashes. -- @param #RAT self function RAT:_OnCrash(EventData) local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP if SpawnGroup then -- Get the template name of the group. This can be nil if this was not a spawned group. local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup) if EventPrefix then -- Check that the template name actually belongs to this object. if EventPrefix == self.alias then local text="Event: Group "..SpawnGroup:GetName().." crashed." env.info(RAT.id..text) -- Set status. self:_SetStatus(SpawnGroup, "Crashed") --TODO: Aircraft are not respawned if they crash. Should they? --TODO: Maybe spawn some people at the crash site and send a distress call. -- And define them as cargo which can be rescued. end end else if self.debug then env.error("Group does not exist in RAT:_OnCrash().") end end end --- Despawn unit. Unit gets destoyed and group is set to nil. -- Index of ratcraft array is taken from spawned group name. -- @param #RAT self -- @param Wrapper.Group#GROUP group Group to be despawned. function RAT:_Despawn(group) local index=self:GetSpawnIndexFromGroup(group) self.ratcraft[index].group:Destroy() self.ratcraft[index].group=nil -- Decrease group alive counter. self.alive=self.alive-1 -- Remove submenu for this group. if self.f10menu then self.Menu[self.SubMenuName]["groups"][index]:Remove() end --TODO: Maybe here could be some more arrays deleted? end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Create a waypoint that can be used with the Route command. -- @param #RAT self -- @param #number Type Type of waypoint. -- @param Core.Point#COORDINATE Coord 3D coordinate of the waypoint. -- @param #number Speed Speed in m/s. -- @param #number Altitude Altitude in m. -- @param Wrapper.Airbase#AIRBASE Airport Airport of object to spawn. -- @return #table Waypoints for DCS task route or spawn template. function RAT:_Waypoint(Type, Coord, Speed, Altitude, Airport) -- Altitude of input parameter or y-component of 3D-coordinate. local _Altitude=Altitude or Coord.y -- Land height at given coordinate. local Hland=Coord:GetLandHeight() -- convert type and action in DCS format local _Type=nil local _Action=nil local _alttype="RADIO" local _AID=nil if Type==RAT.wp.cold then -- take-off with engine off _Type="TakeOffParking" _Action="From Parking Area" _Altitude = 2 _alttype="RADIO" _AID = Airport:GetID() elseif Type==RAT.wp.hot then -- take-off with engine on _Type="TakeOffParkingHot" _Action="From Parking Area Hot" _Altitude = 2 _alttype="RADIO" _AID = Airport:GetID() elseif Type==RAT.wp.runway then -- take-off from runway _Type="TakeOff" _Action="From Parking Area" _Altitude = 2 _alttype="RADIO" _AID = Airport:GetID() elseif Type==RAT.wp.air then -- air start _Type="Turning Point" _Action="Turning Point" _alttype="BARO" elseif Type==RAT.wp.climb then _Type="Turning Point" _Action="Turning Point" --_Action="Fly Over Point" _alttype="BARO" elseif Type==RAT.wp.cruise then _Type="Turning Point" _Action="Turning Point" --_Action="Fly Over Point" _alttype="BARO" elseif Type==RAT.wp.descent then _Type="Turning Point" _Action="Turning Point" --_Action="Fly Over Point" _alttype="BARO" elseif Type==RAT.wp.holding then _Type="Turning Point" _Action="Turning Point" --_Action="Fly Over Point" _alttype="BARO" elseif Type==RAT.wp.landing then _Type="Land" _Action="Landing" _Altitude = 2 _alttype="RADIO" _AID = Airport:GetID() else env.error("Unknown waypoint type in RAT:Waypoint() function!") _Type="Turning Point" _Action="Turning Point" _alttype="RADIO" end -- some debug info about input parameters local text=string.format("\n******************************************************\n") text=text..string.format("Template = %s\n", self.SpawnTemplatePrefix) text=text..string.format("Type: %i - %s\n", Type, _Type) text=text..string.format("Action: %s\n", _Action) text=text..string.format("Coord: x = %6.1f km, y = %6.1f km, alt = %6.1f m\n", Coord.x/1000, Coord.z/1000, Coord.y) text=text..string.format("Speed = %6.1f m/s = %6.1f km/h = %6.1f knots\n", Speed, Speed*3.6, Speed*1.94384) text=text..string.format("Land = %6.1f m ASL\n", Hland) text=text..string.format("Altitude = %6.1f m (%s)\n", _Altitude, _alttype) if Airport then if Type==RAT.wp.air then text=text..string.format("Zone = %s\n", Airport:GetName()) else text=text..string.format("Airport = %s with ID %i\n", Airport:GetName(), Airport:GetID()) end else text=text..string.format("No airport/zone specified\n") end text=text.."******************************************************\n" if self.debug then env.info(RAT.id..text) end -- define waypoint local RoutePoint = {} -- coordinates and altitude RoutePoint.x = Coord.x RoutePoint.y = Coord.z RoutePoint.alt = _Altitude -- altitude type: BARO=ASL or RADIO=AGL RoutePoint.alt_type = _alttype -- type RoutePoint.type = _Type RoutePoint.action = _Action -- speed in m/s RoutePoint.speed = Speed RoutePoint.speed_locked = true -- ETA (not used) RoutePoint.ETA=nil RoutePoint.ETA_locked = false -- waypoint name (only for the mission editor) RoutePoint.name="RAT waypoint" if _AID then RoutePoint.airdromeId=_AID end -- properties RoutePoint.properties = { ["vnav"] = 1, ["scale"] = 0, ["angle"] = 0, ["vangle"] = 0, ["steer"] = 2, } -- task if Type==RAT.wp.holding then -- Duration of holing. Between 10 and 170 seconds. local Duration=self:_Randomize(90,0.9) RoutePoint.task=self:_TaskHolding({x=Coord.x, y=Coord.z}, Altitude, Speed, Duration) else RoutePoint.task = {} RoutePoint.task.id = "ComboTask" RoutePoint.task.params = {} RoutePoint.task.params.tasks = {} end -- Return waypoint. return RoutePoint end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Provide information about the assigned flightplan. -- @param #RAT self -- @param #table waypoints Waypoints of the flight plan. -- @param #string comment Some comment to identify the provided information. -- @return #number total Total route length in meters. function RAT:_Routeinfo(waypoints, comment) local text=string.format("\n******************************************************\n") text=text..string.format("Template = %s\n", self.SpawnTemplatePrefix) if comment then text=text..comment.."\n" end text=text..string.format("Number of waypoints = %i\n", #waypoints) -- info on coordinate and altitude for i=1,#waypoints do local p=waypoints[i] text=text..string.format("WP #%i: x = %6.1f km, y = %6.1f km, alt = %6.1f m\n", i-1, p.x/1000, p.y/1000, p.alt) end -- info on distance between waypoints local total=0.0 for i=1,#waypoints-1 do local point1=waypoints[i] local point2=waypoints[i+1] local x1=point1.x local y1=point1.y local x2=point2.x local y2=point2.y local d=math.sqrt((x1-x2)^2 + (y1-y2)^2) local heading=self:_Course(point1, point2) total=total+d text=text..string.format("Distance from WP %i-->%i = %6.1f km. Heading = %i.\n", i-1, i, d/1000, heading) end text=text..string.format("Total distance = %6.1f km\n", total/1000) local text=string.format("******************************************************\n") -- send message if self.debug then env.info(RAT.id..text) end -- return total route length in meters return total end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Modifies the template of the group to be spawned. -- In particular, the waypoints of the group's flight plan are copied into the spawn template. -- This allows to spawn at airports and also land at other airports, i.e. circumventing the DCS "landing bug". -- @param #RAT self -- @param #table waypoints The waypoints of the AI flight plan. function RAT:_ModifySpawnTemplate(waypoints) -- The 3D vector of the first waypoint, i.e. where we actually spawn the template group. local PointVec3 = {x=waypoints[1].x, y=waypoints[1].alt, z=waypoints[1].y} -- Heading from first to seconds waypoints to align units in case of air start. local heading = self:_Course(waypoints[1], waypoints[2]) if self:_GetSpawnIndex(self.SpawnIndex+1) then -- Get copy of spawn template. local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate if SpawnTemplate then self:T(SpawnTemplate) -- Translate the position of the Group Template to the Vec3. for UnitID = 1, #SpawnTemplate.units do self:T('Before Translation SpawnTemplate.units['..UnitID..'].x = '..SpawnTemplate.units[UnitID].x..', SpawnTemplate.units['..UnitID..'].y = '..SpawnTemplate.units[UnitID].y) local UnitTemplate = SpawnTemplate.units[UnitID] local SX = UnitTemplate.x local SY = UnitTemplate.y local BX = SpawnTemplate.route.points[1].x local BY = SpawnTemplate.route.points[1].y local TX = PointVec3.x + (SX-BX) local TY = PointVec3.z + (SY-BY) SpawnTemplate.units[UnitID].x = TX SpawnTemplate.units[UnitID].y = TY SpawnTemplate.units[UnitID].alt = PointVec3.y SpawnTemplate.units[UnitID].heading = math.rad(heading) self:T('After Translation SpawnTemplate.units['..UnitID..'].x = '..SpawnTemplate.units[UnitID].x..', SpawnTemplate.units['..UnitID..'].y = '..SpawnTemplate.units[UnitID].y) end -- Copy waypoints into spawntemplate. By this we avoid the nasty DCS "landing bug" :) for i,wp in ipairs(waypoints) do SpawnTemplate.route.points[i]=wp end -- Also modify x,y of the template. Not sure why. SpawnTemplate.x = PointVec3.x SpawnTemplate.y = PointVec3.z --SpawnTemplate.uncontrolled=true -- Update modified template for spawn group. self.SpawnGroups[self.SpawnIndex].SpawnTemplate=SpawnTemplate self:T(SpawnTemplate) end end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Orbit at a specified position at a specified alititude with a specified speed. -- @param #RAT self -- @param Dcs.DCSTypes#Vec2 P1 The point to hold the position. -- @param #number Altitude The altitude ASL at which to hold the position. -- @param #number Speed The speed flying when holding the position in m/s. -- @param #number Duration Duration of holding pattern in seconds. -- @return Dcs.DCSTasking.Task#Task DCSTask function RAT:_TaskHolding(P1, Altitude, Speed, Duration) --local LandHeight = land.getHeight(P1) --TODO: randomize P1 -- Second point is 3 km north of P1 and 200 m for helos. local dx=3000 local dy=0 if self.category==RAT.cat.heli then dx=200 dy=0 end local P2={} P2.x=P1.x+dx P2.y=P1.y+dy local Task = { id = 'Orbit', params = { pattern = AI.Task.OrbitPattern.RACE_TRACK, point = P1, point2 = P2, speed = Speed, altitude = Altitude } } local DCSTask={} DCSTask.id="ControlledTask" DCSTask.params={} DCSTask.params.task=Task DCSTask.params.stopCondition={duration=Duration} return DCSTask end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Calculate the max flight level for a given distance and fixed climb and descent rates. -- In other words we have a distance between two airports and want to know how high we -- can climb before we must descent again to arrive at the destination without any level/cruising part. -- @param #RAT self -- @param #number alpha Angle of climb [rad]. -- @param #number beta Angle of descent [rad]. -- @param #number d Distance between the two airports [m]. -- @param #number phi Angle between departure and destination [rad]. -- @param #number h0 Height [m] of departure airport. Note we implicitly assume that the height difference between departure and destination is negligible. -- @return #number Maximal flight level in meters. function RAT:_FLmax(alpha, beta, d, phi, h0) -- Solve ASA triangle for one side (d) and two adjacent angles (alpha, beta) given. local gamma=math.rad(180)-alpha-beta local a=d*math.sin(alpha)/math.sin(gamma) local b=d*math.sin(beta)/math.sin(gamma) -- h1 and h2 should be equal. local h1=b*math.sin(alpha) local h2=a*math.sin(beta) -- We also take the slope between departure and destination into account. local h3=b*math.cos(math.pi/2-(alpha+phi)) -- Debug message. local text=string.format("\nFLmax = FL%3.0f = %6.1f m.\n", h1/RAT.unit.FL2m, h1) text=text..string.format( "FLmax = FL%3.0f = %6.1f m.\n", h2/RAT.unit.FL2m, h2) text=text..string.format( "FLmax = FL%3.0f = %6.1f m.", h3/RAT.unit.FL2m, h3) if self.debug then env.info(RAT.id..text) end return h3+h0 end --- Test if an airport exists on the current map. -- @param #RAT self -- @param #string name -- @return #boolean True if airport exsits, false otherwise. function RAT:_AirportExists(name) for _,airport in pairs(self.airports_map) do if airport:GetName()==name then return true end end return false end --- Set ROE for a group. -- @param #RAT self -- @param Wrapper.Group#GROUP group Group for which the ROE is set. -- @param #string roe ROE of group. function RAT:_SetROE(group, roe) env.info(RAT.id.."Setting ROE to "..roe.." for group "..group:GetName()) if self.roe==RAT.ROE.returnfire then group:OptionROEReturnFire() elseif self.roe==RAT.ROE.weaponfree then group:OptionROEWeaponFree() else group:OptionROEHoldFire() end end --- Set ROT for a group. -- @param #RAT self -- @param Wrapper.Group#GROUP group Group for which the ROT is set. -- @param #string rot ROT of group. function RAT:_SetROT(group, rot) env.info(RAT.id.."Setting ROT to "..rot.." for group "..group:GetName()) if self.rot==RAT.ROT.passive then group:OptionROTPassiveDefense() elseif self.rot==RAT.ROT.evade then group:OptionROTEvadeFire() else group:OptionROTNoReaction() end end --- Create a table with the valid coalitions for departure and destination airports. -- @param #RAT self function RAT:_SetCoalitionTable() -- get all possible departures/destinations depending on coalition if self.friendly==RAT.coal.all then self.ctable={coalition.side.BLUE, coalition.side.RED, coalition.side.NEUTRAL} elseif self.friendly==RAT.coal.blue then self.ctable={coalition.side.BLUE, coalition.side.NEUTRAL} elseif self.friendly==RAT.coal.blueonly then self.ctable={coalition.side.BLUE} elseif self.friendly==RAT.coal.red then self.ctable={coalition.side.RED, coalition.side.NEUTRAL} elseif self.friendly==RAT.coal.redonly then self.ctable={coalition.side.RED} elseif self.friendly==RAT.coal.neutral then self.ctable={coalition.side.NEUTRAL} elseif self.friendly==RAT.coal.same then self.ctable={self.coalition, coalition.side.NEUTRAL} elseif self.friendly==RAT.coal.sameonly then self.ctable={self.coalition} else env.error("Unknown friendly coalition in _SetCoalitionTable(). Defaulting to NEUTRAL.") self.ctable={self.coalition, coalition.side.NEUTRAL} end end ---Determine the heading from point a to point b. --@param #RAT self --@param Core.Point#COORDINATE a Point from. --@param Core.Point#COORDINATE b Point to. --@return #number Heading/angle in degrees. function RAT:_Course(a,b) local dx = b.x-a.x -- take the right value for y-coordinate (if we have "alt" then "y" if not "z") local ay if a.alt then ay=a.y else ay=a.z end local by if b.alt then by=b.y else by=b.z end local dy = by-ay local angle = math.deg(math.atan2(dy,dx)) if angle < 0 then angle = 360 + angle end return angle end --- Randomize a value by a certain amount. -- @param #RAT self -- @param #number value The value which should be randomized -- @param #number fac Randomization factor. -- @param #number lower (Optional) Lower limit of the returned value. -- @param #number upper (Optional) Upper limit of the returned value. -- @return #number Randomized value. -- @usage _Randomize(100, 0.1) returns a value between 90 and 110, i.e. a plus/minus ten percent variation. -- @usage _Randomize(100, 0.5, nil, 120) returns a value between 50 and 120, i.e. a plus/minus fivty percent variation with upper bound 120. function RAT:_Randomize(value, fac, lower, upper) local min if lower then min=math.max(value-value*fac, lower) else min=value-value*fac end local max if upper then max=math.min(value+value*fac, upper) else max=value+value*fac end local r=math.random(min, max) -- debug info if self.debug then local text=string.format("Random: value = %6.2f, fac = %4.2f, min = %6.2f, max = %6.2f, r = %6.2f", value, fac, min, max, r) env.info(RAT.id..text) end return r end --- Generate Gaussian pseudo-random numbers. -- @param #number x0 Expectation value of distribution. -- @param #number sigma (Optional) Standard deviation. Default 10. -- @param #number xmin (Optional) Lower cut-off value. -- @param #number xmax (Optional) Upper cut-off value. -- @return #number Gaussian random number. function RAT:_Random_Gaussian(x0, sigma, xmin, xmax) -- Standard deviation. Default 10 if not given. sigma=sigma or 10 -- Uniform numbers in [0,1). We need two. local x1=math.random() local x2=math.random() -- Transform to Gaussian exp(-(x-x0)²/(2*sigma²). local r = math.sqrt(-2*sigma*sigma * math.log(x1)) * math.cos(2*math.pi * x2)+x0 --local r2 = math.sqrt(-2*sigma*sigma * math.log(x1)) * math.sin(2*math.pi * x2)+x0 -- Cut-off distribution at xmin. if xmin then r=math.max(r, xmin) end -- Cut-off distribution at xmax. if xmax then r=math.min(r, xmax) end return r end --- Place markers of the waypoints. Note we assume a very specific number and type of waypoints here. -- @param #RAT self -- @param #table waypoints Table with waypoints. function RAT:_PlaceMarkers(waypoints) self:_SetMarker("Takeoff", waypoints[1]) self:_SetMarker("Climb", waypoints[2]) self:_SetMarker("Begin of Cruise", waypoints[3]) self:_SetMarker("End of Cruise", waypoints[4]) self:_SetMarker("Descent", waypoints[5]) self:_SetMarker("Holding Point", waypoints[6]) self:_SetMarker("Destination", waypoints[7]) end --- Set a marker visible for all on the F10 map. -- @param #RAT self -- @param #string text Info text displayed at maker. -- @param #table wp Position of marker coming in as waypoint, i.e. has x, y and alt components. function RAT:_SetMarker(text, wp) RAT.markerid=RAT.markerid+1 self.markerids[#self.markerids+1]=RAT.markerid if self.debug then env.info(RAT.id..self.SpawnTemplatePrefix..": placing marker with ID "..RAT.markerid..": "..text) end -- Convert to coordinate. local vec={x=wp.x, y=wp.alt, z=wp.y} -- Place maker visible for all on the F10 map. trigger.action.markToAll(RAT.markerid, text, vec) end --- Delete all markers on F10 map. -- @param #RAT self function RAT:_DeleteMarkers() --self:E({"self ids before: ", self.markerids}) for k,v in ipairs(self.markerids) do --env.info("Deleting marker id v= "..v) trigger.action.removeMark(v) end for k,v in ipairs(self.markerids) do --env.info("Removing marker k= "..k) self.markerids[k]=nil end --self:E({"self ids after: ", self.markerids}) end -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------