--- **Functional** - (R2.5) - Carrier recovery tanker. -- -- Tanker aircraft flying a racetrack pattern overhead an aircraft carrier. -- -- Features: -- -- * Regular pattern update with respect to carrier positon. -- * Automatic respawning when tanker runs out of fuel for 24/7 operations. -- * Tanker can be spawned cold or hot on the carrier or at any other airbase or directly in air. -- -- Please not that his class is work in progress and in an **alpha** stage. -- -- === -- -- ### Author: **funkyfranky** -- -- @module Ops.RecoveryTanker -- @image MOOSE.JPG --- RECOVERYTANKER class. -- @type RECOVERYTANKER -- @field #string ClassName Name of the class. -- @field Wrapper.Unit#UNIT carrier The carrier the helo is attached to. -- @field #string carriertype Carrier type. -- @field #string tankergroupname Name of the late activated tanker template group. -- @field Wrapper.Group#GROUP tanker Tanker group. -- @field Wrapper.Airbase#AIRBASE airbase The home airbase object of the tanker. Normally the aircraft carrier. -- @field Core.Radio#BEACON beacon Tanker TACAN beacon. -- @field #number TACANchannel TACAN channel. Default 1. -- @field #string TACANmode TACAN mode, i.e. "X" or "Y". Default "Y". -- @field #number speed Tanker speed when flying pattern. -- @field #number altitude Tanker orbit pattern altitude. -- @field #number distStern Race-track distance astern. -- @field #number distBow Race-track distance bow. -- @field #number dTupdate Time interval for updating pattern position wrt new tanker position. -- @field #number Tupdate Last time the pattern was updated. -- @field #number takeoff Takeoff type (cold, hot, air). -- @field #number lowfuel Low fuel threshold in percent. -- @field #boolean respawn If true, tanker be respawned (default). If false, no respawning will happen. -- @field #boolean respawninair If true, tanker will always be respawned in air. This has no impact on the initial spawn setting. -- @field #boolean uncontrolledac If true, use and uncontrolled tanker group already present in the mission. -- @extends Core.Fsm#FSM --- Recovery Tanker. -- -- === -- -- ![Banner Image](..\Presentations\RECOVERYTANKER\RecoveryTanker_Main.jpg) -- -- # Recovery Tanker -- -- bla bla -- -- @field #RECOVERYTANKER RECOVERYTANKER = { ClassName = "RECOVERYTANKER", carrier = nil, carriertype = nil, tankergroupname = nil, tanker = nil, airbase = nil, beacon = nil, TACANchannel = nil, TACANmode = nil, altitude = nil, speed = nil, distStern = nil, distBow = nil, dTupdate = nil, Tupdate = nil, takeoff = nil, lowfuel = nil, respawn = nil, respawninair = nil, uncontrolledac = nil, } --- Class version. -- @field #string version RECOVERYTANKER.version="0.9.3" ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- TODO list ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- TODO: Smarter pattern update function. E.g. (small) zone around carrier. Only update position when carrier leaves zone or changes heading? -- TODO: Write documenation. -- DONE: Set AA TACAN. -- DONE: Add refueling event/state. -- DONE: Possibility to add already present/spawned aircraft, e.g. for warehouse. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Constructor ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Create new RECOVERYTANKER object. -- @param #RECOVERYTANKER self -- @param Wrapper.Unit#UNIT carrierunit Carrier unit. -- @param #string tankergroupname Name of the late activated tanker aircraft template group. -- @return #RECOVERYTANKER RECOVERYTANKER object. function RECOVERYTANKER:New(carrierunit, tankergroupname) -- Inherit everthing from FSM class. local self = BASE:Inherit(self, FSM:New()) -- #RECOVERYTANKER if type(carrierunit)=="string" then self.carrier=UNIT:FindByName(carrierunit) else self.carrier=carrierunit end -- Carrier type. self.carriertype=self.carrier:GetTypeName() -- Tanker group name. self.tankergroupname=tankergroupname -- Init default parameters. self:SetPatternUpdateInterval() self:SetAltitude() self:SetSpeed() self:SetRacetrackDistances(6, 8) self:SetHomeBase(AIRBASE:FindByName(self.carrier:GetName())) self:SetTakeoffAir() self:SetLowFuelThreshold() self:SetRespawnOnOff() self:SetTACAN() ----------------------- --- FSM Transitions --- ----------------------- -- Start State. self:SetStartState("Stopped") -- Add FSM transitions. -- From State --> Event --> To State self:AddTransition("Stopped", "Start", "Running") self:AddTransition("*", "Refuel", "Refueling") self:AddTransition("*", "Run", "Running") self:AddTransition("Running", "RTB", "Returning") self:AddTransition("*", "Status", "*") self:AddTransition("*", "Stop", "Stopped") --- Triggers the FSM event "Start" that starts the recovery tanker. Initializes parameters and starts event handlers. -- @function [parent=#RECOVERYTANKER] Start -- @param #RECOVERYTANKER self --- Triggers the FSM event "Start" that starts the recovery tanker after a delay. Initializes parameters and starts event handlers. -- @function [parent=#RECOVERYTANKER] __Start -- @param #RECOVERYTANKER self -- @param #number delay Delay in seconds. --- Triggers the FSM event "Refuel" when the tanker is refueling another aircraft. -- @function [parent=#RECOVERYTANKER] Refuel -- @param Wrapper.Unit#UNIT receiver Unit receiving fuel from the tanker. -- @param #RECOVERYTANKER self --- Triggers delayed the FSM event "Refuel" when the tanker is refueling another aircraft. -- @function [parent=#RECOVERYTANKER] __Refuel -- @param #RECOVERYTANKER self -- @param #number delay Delay in seconds. -- @param Wrapper.Unit#UNIT receiver Unit receiving fuel from the tanker. --- Triggers the FSM event "Run". Simply puts the group into "Running" state, e.g. after refueling ended. -- @function [parent=#RECOVERYTANKER] Run -- @param #RECOVERYTANKER self --- Triggers delayed the FSM event "Run". Simply puts the group into "Running" state, e.g. after refueling ended. -- @function [parent=#RECOVERYTANKER] __Run -- @param #RECOVERYTANKER self -- @param #number delay Delay in seconds. --- Triggers the FSM event "RTB" that sends the tanker home. -- @function [parent=#RECOVERYTANKER] RTB -- @param #RECOVERYTANKER self --- Triggers the FSM event "RTB" that sends the tanker home after a delay. -- @function [parent=#RECOVERYTANKER] __RTB -- @param #RECOVERYTANKER self -- @param #number delay Delay in seconds. --- Triggers the FSM event "Stop" that stops the recovery tanker. Event handlers are stopped. -- @function [parent=#RECOVERYTANKER] Stop -- @param #RECOVERYTANKER self --- Triggers the FSM event "Stop" that stops the recovery tanker after a delay. Event handlers are stopped. -- @function [parent=#RECOVERYTANKER] __Stop -- @param #RECOVERYTANKER self -- @param #number delay Delay in seconds. return self end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- User functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Set the speed the tanker flys in its orbit pattern. -- @param #RECOVERYTANKER self -- @param #number speed Tanker speed in knots. Default 272 knots. -- @return #RECOVERYTANKER self function RECOVERYTANKER:SetSpeed(speed) self.speed=UTILS.KnotsToMps(speed or 272) return self end --- Set orbit pattern altitude of the tanker. -- @param #RECOVERYTANKER self -- @param #number altitude Tanker altitude in feet. Default 6000 ft. -- @return #RECOVERYTANKER self function RECOVERYTANKER:SetAltitude(altitude) self.altitude=UTILS.FeetToMeters(altitude or 6000) return self end --- Set race-track distances. -- @param #RECOVERYTANKER self -- @param #number distbow Distance [NM] in front of the carrier. Default 6 NM. -- @param #number diststern Distance [NM] behind the carrier. Default 8 NM. -- @return #RECOVERYTANKER self function RECOVERYTANKER:SetRacetrackDistances(distbow, diststern) self.distBow=UTILS.NMToMeters(distbow or 6) self.distStern=-UTILS.NMToMeters(diststern or 8) return self end --- Set pattern update interval. Note that this update causes a slight disruption in the race track pattern. -- Therefore, the interval should be as long as possible but short enough to keep the tanker overhead the carrier. -- @param #RECOVERYTANKER self -- @param #number interval Interval in minutes. Default is every 30 minutes. -- @return #RECOVERYTANKER self function RECOVERYTANKER:SetPatternUpdateInterval(interval) self.dTupdate=(interval or 30)*60 return self end --- Set low fuel state of tanker. When fuel is below this threshold, the tanker will RTB or be respawned if takeoff type is in air. -- @param #RECOVERYTANKER self -- @param #number threshold Low fuel threshold in percent. Default 10. -- @return #RECOVERYTANKER self function RECOVERYTANKER:SetLowFuelThreshold(threshold) self.lowfuel=threshold or 10 return self end --- Set home airbase of the tanker. Default is the carrier. -- @param #RECOVERYTANKER self -- @param Wrapper.Airbase#AIRBASE airbase -- @return #RECOVERYTANKER self function RECOVERYTANKER:SetHomeBase(airbase) self.airbase=airbase return self end --- Set takeoff type. -- @param #RECOVERYTANKER self -- @param #number takeofftype Takeoff type. -- @return #RECOVERYTANKER self function RECOVERYTANKER:SetTakeoff(takeofftype) self.takeoff=takeofftype return self end --- Set takeoff with engines running (hot). -- @param #RECOVERYTANKER self -- @return #RECOVERYTANKER self function RECOVERYTANKER:SetTakeoffHot() self:SetTakeoff(SPAWN.Takeoff.Hot) return self end --- Set takeoff with engines off (cold). -- @param #RECOVERYTANKER self -- @return #RECOVERYTANKER self function RECOVERYTANKER:SetTakeoffCold() self:SetTakeoff(SPAWN.Takeoff.Cold) return self end --- Set takeoff in air at pattern altitude 30 NM behind the carrier. -- @param #RECOVERYTANKER self -- @return #RECOVERYTANKER self function RECOVERYTANKER:SetTakeoffAir() self:SetTakeoff(SPAWN.Takeoff.Air) return self end --- Enable respawning of tanker. Note that this is the default behaviour. -- @param #RECOVERYTANKER self -- @return #RECOVERYTANKER self function RECOVERYTANKER:SetRespawnOn() self.respawn=true return self end --- Disable respawning of tanker. -- @param #RECOVERYTANKER self -- @return #RECOVERYTANKER self function RECOVERYTANKER:SetRespawnOff() self.respawn=false return self end --- Set whether tanker shall be respawned or not. -- @param #RECOVERYTANKER self -- @param #boolean switch If true (or nil), tanker will be respawned. If false, tanker will not be respawned. -- @return #RECOVERYTANKER self function RECOVERYTANKER:SetRespawnOnOff(switch) if switch==nil or switch==true then self.respawn=true else self.respawn=false end return self end --- Tanker will be respawned in air, even it was initially spawned on the carrier. -- So only the first spawn will be on the carrier while all subsequent spawns will happen in air. -- This allows for undisrupted operations and less problems on the carrier deck. -- @param #RECOVERYTANKER self -- @return #RECOVERYTANKER self function RECOVERYTANKER:SetRespawnInAir() self.respawninair=true return self end --- Use an uncontrolled aircraft already present in the mission rather than spawning a new tanker as initial recovery thanker. -- This can be useful when interfaced with, e.g., a warehouse. -- The group name is the one specified in the @{#RECOVERYTANKER.New} function. -- @param #RECOVERYTANKER self -- @return #RECOVERYTANKER self function RECOVERYTANKER:SetUseUncontrolledAircraft() self.uncontrolledac=true return self end --- Set TACAN channel of tanker. -- @param #RECOVERYTANKER self -- @param #number channel TACAN channel. Default 1. -- @param #string mode TACAN mode, i.e. "X" or "Y". Default "Y". -- @return #RECOVERYTANKER self function RECOVERYTANKER:SetTACAN(channel, mode) self.TACANchannel=channel or 1 self.TACANmode=mode or "Y" return self end --- Check if tanker is returning to base. -- @param #RECOVERYTANKER self -- @return #boolean If true, tanker is returning to base. function RECOVERYTANKER:IsReturning() return self:is("Returning") end --- Check if tanker is operating. -- @param #RECOVERYTANKER self -- @return #boolean If true, tanker is operating. function RECOVERYTANKER:IsRunning() return self:is("Running") end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- FSM states ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue. -- @param #RECOVERYTANKER self -- @param #string From From state. -- @param #string Event Event. -- @param #string To To state. function RECOVERYTANKER:onafterStart(From, Event, To) -- Info on start. self:I(string.format("Starting Recovery Tanker v%s for carrier unit %s of type %s for tanker group %s.", RECOVERYTANKER.version, self.carrier:GetName(), self.carriertype, self.tankergroupname)) -- Handle events. self:HandleEvent(EVENTS.EngineShutdown) self:HandleEvent(EVENTS.Refueling) self:HandleEvent(EVENTS.RefuelingStop) self:HandleEvent(EVENTS.Crash) -- Spawn tanker. local Spawn=SPAWN:New(self.tankergroupname):InitUnControlled(false) -- Spawn on carrier. if self.takeoff==SPAWN.Takeoff.Air then -- Carrier heading local hdg=self.carrier:GetHeading() -- Spawn distance behind the carrier. local dist=UTILS.NMToMeters(20) -- Coordinate behind the carrier local Carrier=self.carrier:GetCoordinate():SetAltitude(self.altitude):Translate(-dist, hdg) -- Orientation of spawned group. Spawn:InitHeading(hdg) -- Spawn at coordinate. self.tanker=Spawn:SpawnFromCoordinate(Carrier) -- Initial route. self:_InitRoute(15, 1, 2) else -- Check if an uncontrolled tanker group was requested. if self.useuncontrolled then -- Use an uncontrolled aircraft group. self.tanker=GROUP:FindByName(self.tankergroupname) if self.tanker:IsAlive() then -- Start uncontrolled group. self.tanker:StartUncontrolled() else -- No group by that name! self:E(string.format("ERROR: No uncontrolled (alive) tanker group with name %s could be found!", self.tankergroupname)) return end else -- Spawn tanker at airbase. self.tanker=Spawn:SpawnAtAirbase(self.airbase, self.takeoff) end -- Initialize route. self:_InitRoute(30, 10, 1) end -- Create tanker beacon. self.beacon=BEACON:New(self.tanker:GetUnit(1)) self.beacon:ActivateTACAN(self.TACANchannel, self.TACANmode, "TKR", true) -- Init status check. self:__Status(10) end --- On after Status event. Checks player status. -- @param #RECOVERYTANKER self -- @param #string From From state. -- @param #string Event Event. -- @param #string To To state. function RECOVERYTANKER:onafterStatus(From, Event, To) -- Get current time. local time=timer.getTime() -- Get fuel of tanker. local fuel=self.tanker:GetFuel()*100 local text=string.format("Recovery tanker %s: state=%s fuel=%.1f", self.tanker:GetName(), self:GetState(), fuel) self:I(text) -- Check if tanker is running and not RTBing. if self:IsRunning() then -- Check fuel. if fuelself.dTupdate then self:_PatternUpdate() end end end end -- Call status again in 1 minute. self:__Status(-60) end --- On before RTB event. Check if takeoff type is air and if so respawn the tanker and deny RTB transition. -- @param #RECOVERYTANKER self -- @param #string From From state. -- @param #string Event Event. -- @param #string To To state. -- @return #boolean If true, transition is allowed. function RECOVERYTANKER:onbeforeRTB(From, Event, To) -- Check if spawn in air is activated. if self.takeoff==SPAWN.Takeoff.Air or self.respawninair then -- Check that respawn should happen. if self.respawn then -- Debug message. local text=string.format("Respawning tanker %s.", self.tanker:GetName()) self:I(text) -- Respawn tanker. self.tanker:InitHeading(self.tanker:GetHeading()) self.tanker=self.tanker:Respawn(nil, true) -- Create tanker beacon. self.beacon=BEACON:New(self.tanker:GetUnit(1)) self.beacon:ActivateTACAN(self.TACANchannel, self.TACANmode, "TKR", true) -- Update Pattern in 2 seconds. Need to give a bit time so that the respawned group is in the game. SCHEDULER:New(nil, self._PatternUpdate, {self}, 2) -- Deny transition to RTB. return false end end return true end --- On after "RTB" event. Send tanker back to carrier. -- @param #RECOVERYTANKER self -- @param #string From From state. -- @param #string Event Event. -- @param #string To To state. function RECOVERYTANKER:onafterRTB(From, Event, To) -- Debug message. local text=string.format("Tanker %s returning to airbase %s.", self.tanker:GetName(), self.airbase:GetName()) self:I(text) -- Waypoint array. local wp={} -- Set landing waypoint. wp[1]=self.tanker:GetCoordinate():WaypointAirTurningPoint(nil, 300, {}, "Current Position") wp[2]=self.carrier:GetCoordinate():WaypointAirLanding(300, self.airbase, nil, "Landing on Carrier") -- Initialize WP and route tanker. self.tanker:WayPointInitialize(wp) -- Set task. self.tanker:Route(wp, 1) end --- On after Stop event. Unhandle events and stop status updates. -- @param #RECOVERYTANKER self -- @param #string From From state. -- @param #string Event Event. -- @param #string To To state. function RECOVERYTANKER:onafterStop(From, Event, To) self:UnHandleEvent(EVENTS.EngineShutdown) --self:UnHandleEvent(EVENTS.Land) end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- EVENT functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Event handler for engine shutdown of recovery tanker. -- Respawn tanker group once it landed because it was out of fuel. -- @param #RECOVERYTANKER self -- @param Core.Event#EVENTDATA EventData Event data. function RECOVERYTANKER:OnEventEngineShutdown(EventData) local group=EventData.IniGroup --Wrapper.Group#GROUP -- Check if group is alive and should be respawned. if group:IsAlive() and self.respawn then -- Group name. When spawning it will have #001 attached. local groupname=group:GetName() if groupname:match(self.tankergroupname) then -- Debug info. self:I(string.format("Respawning recovery tanker group %s.", group:GetName())) -- Respawn tanker. self.tanker=group:RespawnAtCurrentAirbase() -- Create tanker beacon. self.beacon=BEACON:New(self.tanker:GetUnit(1)) self.beacon:ActivateTACAN(self.TACANchannel, self.TACANmode, "TKR", true) -- Initial route. self:_InitRoute() end end end --- Event handler for refueling started. -- @param #RECOVERYTANKER self -- @param Core.Event#EVENTDATA EventData Event data. function RECOVERYTANKER:OnEventRefuel(EventData) if EventData and EventData.IniUnit and EventData.IniUnit:IsAlive() then -- Unit receiving fuel. local unit=EventData.IniUnit -- Get distance to tanker to check that unit is receiving fuel from this tanker. local dist=unit:GetCoordinate():Get2DDistance(self.tanker:GetCoordinate()) -- If distance > 100 meters, this should be another tanker. if dist>100 then return end -- Info message. self:I(string.format("Recovery tanker %s started refueling unit %s", self.tanker:GetName(), unit:GetName())) end end --- Event handler for refueling stopped. -- @param #RECOVERYTANKER self -- @param Core.Event#EVENTDATA EventData Event data. function RECOVERYTANKER:OnEventRefuelStop(EventData) if EventData and EventData.IniUnit and EventData.IniUnit:IsAlive() then -- Unit receiving fuel. local unit=EventData.IniUnit -- Get distance to tanker to check that unit is receiving fuel from this tanker. local dist=unit:GetCoordinate():Get2DDistance(self.tanker:GetCoordinate()) -- If distance > 100 meters, this should be another tanker. if dist>100 then return end -- Info message. self:I(string.format("Recovery tanker %s stopped refueling unit %s", self.tanker:GetName(), unit:GetName())) end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- ROUTE functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Init waypoint after spawn. -- @param #RECOVERYTANKER self -- @param #number dist Distance [NM] of initial waypoint astern carrier. Default 30 NM. -- @param #number Tstart Time in minutes before the tanker starts its pattern. Default 10 min. -- @param #number delay Delay before routing in seconds. Default 1 second. function RECOVERYTANKER:_InitRoute(dist, Tstart, delay) -- Defaults. dist=UTILS.NMToMeters(dist or 30) Tstart=(Tstart or 10)*60 delay=delay or 1 -- Debug message. self:I(string.format("Initializing route for recovery tanker %s.", self.tanker:GetName())) -- Carrier position. local Carrier=self.carrier:GetCoordinate() -- Carrier heading. local hdg=self.carrier:GetHeading() -- First waypoint is 50 km behind the boat. local p=Carrier:Translate(-dist, hdg):SetAltitude(self.altitude) -- Debug mark p:MarkToAll(string.format("Init WP: alt=%d ft, speed=%d kts", UTILS.MetersToFeet(self.altitude), UTILS.MpsToKnots(self.speed))) -- Waypoints. local wp={} wp[1]=Carrier:WaypointAirTakeOffParking() wp[2]=p:WaypointAirTurningPoint(nil, self.speed, nil, "Stern") -- Set route. self.tanker:Route(wp, delay) -- No update yet. self.Tupdate=nil -- Update pattern in ~10 minutes. SCHEDULER:New(nil, self._PatternUpdate, {self}, Tstart) end --- Function to update the race-track pattern of the tanker wrt to the carrier position. -- @param #RECOVERYTANKER self function RECOVERYTANKER:_PatternUpdate() -- Debug message. self:I(string.format("Updating recovery tanker %s orbit.", self.tanker:GetName())) -- Carrier heading. local hdg=self.carrier:GetHeading() -- Carrier position. local Carrier=self.carrier:GetCoordinate() -- Define race-track pattern. local p0=self.tanker:GetCoordinate():Translate(1000, self.tanker:GetHeading()) local p1=Carrier:SetAltitude(self.altitude):Translate(self.distStern, hdg) local p2=Carrier:SetAltitude(self.altitude):Translate(self.distBow, hdg) -- Set orbit task. local taskorbit=self.tanker:TaskOrbit(p1, self.altitude, self.speed, p2) -- Debug markers. if self.Debug then p0:MarkToAll("Waypoint P0 " ..self.tanker:GetName()) p1:MarkToAll("Racetrack P1 "..self.tanker:GetName()) p2:MarkToAll("Racetrack P2 "..self.tanker:GetName()) end -- Waypoints array. local wp={} -- New waypoint with orbit pattern task. wp[1]=self.tanker:GetCoordinate():WaypointAirTurningPoint(nil , self.speed, {}, "Current Position") wp[2]=p0:WaypointAirTurningPoint(nil, self.speed, {taskorbit}, "Tanker Orbit") -- Initialize WP and route tanker. self.tanker:WayPointInitialize(wp) -- Task combo. local tasktanker = self.tanker:EnRouteTaskTanker() local taskroute = self.tanker:TaskRoute(wp) -- Note that tasktanker has to come first. Otherwise it does not work! local taskcombo = self.tanker:TaskCombo({tasktanker, taskroute}) -- Set task. self.tanker:SetTask(taskcombo, 1) -- Set update time. self.Tupdate=timer.getTime() end