--- **Functional** - Create random airtraffic in your missions. -- -- === -- -- The aim of the RAT class is to fill the empty DCS world with randomized air traffic and bring more life to your airports. -- In particular, it is designed to spawn AI air units at random airports. These units will be assigned a random flight path to another random airport on the map. -- Even the mission designer will not know where aircraft will be spawned and which route they follow. -- -- ## Features: -- -- * Very simple interface. Just one unit and two lines of Lua code needed to fill your map. -- * High degree of randomization. Aircraft will spawn at random airports, have random routes and random destinations. -- * Specific departure and/or destination airports can be chosen. -- * Departure and destination airports can be restricted by coalition. -- * Planes and helicopters supported. Helicopters can also be send to FARPs and ships. -- * Units can also be spawned in air within pre-defined zones of the map. -- * Aircraft will be removed when they arrive at their destination (or get stuck on the ground). -- * When a unit is removed a new unit with a different flight plan is respawned. -- * Aircraft can report their status during the route. -- * All of the above can be customized by the user if necessary. -- * All current (Caucasus, Nevada, Normandy, Persian Gulf) and future maps are supported. -- -- The RAT class creates an entry in the F10 radio menu which allows to: -- -- * Create new groups on-the-fly, i.e. at run time within the mission, -- * Destroy specific groups (e.g. if they get stuck or damaged and block a runway), -- * Request the status of all RAT aircraft or individual groups, -- * Place markers at waypoints on the F10 map for each group. -- -- Note that by its very nature, this class is suited best for civil or transport aircraft. However, it also works perfectly fine for military aircraft of any kind. -- -- More of the documentation include some simple examples can be found further down this page. -- -- === -- -- ## Missions: -- -- ### [RAT - Random Air Traffic](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/RAT%20-%20Random%20Air%20Traffic) -- -- === -- -- # YouTube Channel -- -- ### [MOOSE YouTube Channel](https://www.youtube.com/channel/UCjrA9j5LQoWsG4SpS8i79Qg) -- ### [MOOSE - RAT - Random Air Traffic](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0u4Zxywtg-mx_ov4vi68CO) -- -- === -- -- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)** -- -- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536) -- -- === -- @module Functional.RAT -- @image RAT.JPG ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- RAT class -- @type RAT -- @field #string ClassName Name of the Class. -- @field #boolean Debug Turn debug messages on or off. -- @field Wrapper.Group#GROUP templategroup Group serving as template for the RAT aircraft. -- @field #string alias Alias for spawned group. -- @field #boolean spawninitialized If RAT:Spawn() was already called this RAT object is set to true to prevent users to call it again. -- @field #number spawndelay Delay time in seconds before first spawning happens. -- @field #number spawninterval Interval between spawning units/groups. Note that we add a randomization of 50%. -- @field #number coalition Coalition of spawn group template. -- @field #number country Country of spawn group template. -- @field #string category Category of aircarft: "plane" or "heli". -- @field #number groupsize Number of aircraft in group. -- @field #string friendly Possible departure/destination airport: all=blue+red+neutral, same=spawn+neutral, spawnonly=spawn, blue=blue+neutral, blueonly=blue, red=red+neutral, redonly=red. -- @field #table ctable Table with the valid coalitions from choice self.friendly. -- @field #table aircraft Table which holds the basic aircraft properties (speed, range, ...). -- @field #number Vcruisemax Max cruise speed in m/s (250 m/s = 900 km/h = 486 kt) set by user. -- @field #number Vclimb Default climb rate in ft/min. -- @field #number AlphaDescent Default angle of descenti in degrees. A value of 3.6 follows the 3:1 rule of 3 miles of travel and 1000 ft descent. -- @field #string roe ROE of spawned groups, default is weapon hold (this is a peaceful class for civil aircraft or ferry missions). Possible: "hold", "return", "free". -- @field #string rot ROT of spawned groups, default is no reaction. Possible: "noreaction", "passive", "evade". -- @field #number takeoff Takeoff type. 0=coldorhot. -- @field #number landing Landing type. Determines if we actually land at an airport or treat it as zone. -- @field #number mindist Min distance from departure to destination in meters. Default 5 km. -- @field #number maxdist Max distance from departure to destination in meters. Default 5000 km. -- @field #table airports_map All airports available on current map (Caucasus, Nevada, Normandy, ...). -- @field #table airports All airports of friedly coalitions. -- @field #boolean random_departure By default a random friendly airport is chosen as departure. -- @field #boolean random_destination By default a random friendly airport is chosen as destination. -- @field #table departure_ports Array containing the names of the destination airports or zones. -- @field #table destination_ports Array containing the names of the destination airports or zones. -- @field #number Ndestination_Airports Number of destination airports set via SetDestination(). -- @field #number Ndestination_Zones Number of destination zones set via SetDestination(). -- @field #number Ndeparture_Airports Number of departure airports set via SetDeparture(). -- @field #number Ndeparture_Zones Number of departure zones set via SetDeparture. -- @field #table excluded_ports Array containing the names of explicitly excluded airports. -- @field #boolean destinationzone Destination is a zone and not an airport. -- @field #table return_zones Array containing the names of the return zones. -- @field #boolean returnzone Zone where aircraft will fly to before returning to their departure airport. -- @field Core.Zone#ZONE departure_Azone Zone containing the departure airports. -- @field Core.Zone#ZONE destination_Azone Zone containing the destination airports. -- @field #boolean addfriendlydepartures Add all friendly airports to departures. -- @field #boolean addfriendlydestinations Add all friendly airports to destinations. -- @field #table ratcraft Array with the spawned RAT aircraft. -- @field #number Tinactive Time in seconds after which inactive units will be destroyed. Default is 300 seconds. -- @field #boolean reportstatus Aircraft report status. -- @field #number statusinterval Intervall between status checks (and reports if enabled). -- @field #boolean placemarkers Place markers of waypoints on F10 map. -- @field #number FLcruise Cruise altitude of aircraft. Default FL200 for planes and F005 for helos. -- @field #number FLuser Flight level set by users explicitly. -- @field #number FLminuser Minimum flight level set by user. -- @field #number FLmaxuser Maximum flight level set by user. -- @field #boolean commute Aircraft commute between departure and destination, i.e. when respawned the departure airport becomes the new destiation. -- @field #boolean starshape If true, aircraft travel A-->B-->A-->C-->A-->D... for commute. -- @field #string homebase Home base for commute and return zone. Aircraft will always return to this base but otherwise travel in a star shaped way. -- @field #boolean continuejourney Aircraft will continue their journey, i.e. get respawned at their destination with a new random destination. -- @field #number ngroups Number of groups to be spawned in total. -- @field #number alive Number of groups which are alive. -- @field #boolean f10menu If true, add an F10 radiomenu for RAT. Default is false. -- @field #table Menu F10 menu items for this RAT object. -- @field #string SubMenuName Submenu name for RAT object. -- @field #boolean respawn_at_landing Respawn aircraft the moment they land rather than at engine shutdown. -- @field #boolean norespawn Aircraft will not be respawned after they have finished their route. -- @field #boolean respawn_after_takeoff Aircraft will be respawned directly after take-off. -- @field #boolean respawn_after_crash Aircraft will be respawned after a crash, e.g. when they get shot down. -- @field #boolean respawn_inair Aircraft are allowed to spawned in air if they cannot be respawned on ground because there is not free parking spot. Default is true. -- @field #number respawn_delay Delay in seconds until a repawn happens. -- @field #table markerids Array with marker IDs. -- @field #table waypointdescriptions Table with strings for waypoint descriptions of markers. -- @field #table waypointstatus Table with strings of waypoint status. -- @field #string livery Livery of the aircraft set by user. -- @field #string skill Skill of AI. -- @field #boolean ATCswitch Enable/disable ATC if set to true/false. -- @field #boolean radio If true/false disables radio messages from the RAT groups. -- @field #number frequency Radio frequency used by the RAT groups. -- @field #string modulation Ratio modulation. Either "FM" or "AM". -- @field #boolean uncontrolled If true aircraft are spawned in uncontrolled state and will only sit on their parking spots. They can later be activated. -- @field #boolean invisible If true aircraft are set to invisible for other AI forces. -- @field #boolean immortal If true, aircraft are spawned as immortal. -- @field #boolean activate_uncontrolled If true, uncontrolled are activated randomly after certain time intervals. -- @field #number activate_delay Delay in seconds before first uncontrolled group is activated. Default is 5 seconds. -- @field #number activate_delta Time interval in seconds between activation of uncontrolled groups. Default is 5 seconds. -- @field #number activate_frand Randomization factor of time interval (activate_delta) between activating uncontrolled groups. Default is 0. -- @field #number activate_max Maximum number of uncontrolled aircraft, which will be activated at the same time. Default is 1. -- @field #string onboardnum Sets the onboard number prefix. Same as setting "TAIL #" in the mission editor. -- @field #number onboardnum0 (Optional) Starting value of the automatically appended numbering of aircraft within a flight. Default is 1. -- @field #boolean checkonrunway Aircraft are checked if they were accidentally spawned on the runway. Default is true. -- @field #number onrunwayradius Distance (in meters) from a runway spawn point until a unit is considered to have accidentally been spawned on a runway. Default is 75 m. -- @field #number onrunwaymaxretry Number of respawn retries (on ground) at other airports if a group gets accidentally spawned on the runway. Default is 3. -- @field #boolean checkontop Aircraft are checked if they were accidentally spawned on top of another unit. Default is true. -- @field #number ontopradius Radius in meters until which a unit is considered to be on top of another. Default is 2 m. -- @field Wrapper.Airbase#AIRBASE.TerminalType termtype Type of terminal to be used when spawning at an airbase. -- @field #number parkingscanradius Radius in meters until which parking spots are scanned for obstacles like other units, statics or scenery. -- @field #boolean parkingscanscenery If true, area around parking spots is scanned for scenery objects. Default is false. -- @field #boolean parkingverysafe If true, parking spots are considered as non-free until a possible aircraft has left and taken off. Default false. -- @field #boolean despawnair If true, aircraft are despawned when they reach their destination zone. Default. -- @field #boolean eplrs If true, turn on EPLSR datalink for the RAT group. -- @extends Core.Spawn#SPAWN --- Implements an easy to use way to randomly fill your map with AI aircraft. -- -- ## Airport Selection -- -- ![Process](..\Presentations\RAT\RAT_Airport_Selection.png) -- -- ### Default settings: -- -- * By default, aircraft are spawned at airports of their own coalition (blue or red) or neutral airports. -- * Destination airports are by default also of neutral or of the same coalition as the template group of the spawned aircraft. -- * Possible destinations are restricted by their distance to the departure airport. The maximal distance depends on the max range of spawned aircraft type and its initial fuel amount. -- -- ### The default behavior can be changed: -- -- * A specific departure and/or destination airport can be chosen. -- * Valid coalitions can be set, e.g. only red, blue or neutral, all three "colours". -- * It is possible to start in air within a zone defined in the mission editor or within a zone above an airport of the map. -- -- ## Flight Plan -- -- ![Process](..\Presentations\RAT\RAT_Flight_Plan.png) -- -- * A general flight plan has five main airborne segments: Climb, cruise, descent, holding and final approach. -- * Events monitored during the flight are: birth, engine-start, take-off, landing and engine-shutdown. -- * The default flight level (FL) is set to ~FL200, i.e. 20000 feet ASL but randomized for each aircraft. -- Service ceiling of aircraft type is into account for max FL as well as the distance between departure and destination. -- * Maximal distance between destination and departure airports depends on range and initial fuel of aircraft. -- * Climb rate is set to a moderate value of ~1500 ft/min. -- * The standard descent rate follows the 3:1 rule, i.e. 1000 ft decent per 3 miles of travel. Hence, angle of descent is ~3.6 degrees. -- * A holding point is randomly selected at a distance between 5 and 10 km away from destination airport. -- * The altitude of theholding point is ~1200 m AGL. Holding patterns might or might not happen with variable duration. -- * If an aircraft is spawned in air, the procedure omitts taxi and take-off and starts with the climb/cruising part. -- * All values are randomized for each spawned aircraft. -- -- ## Mission Editor Setup -- -- ![Process](..\Presentations\RAT\RAT_Mission_Setup.png) -- -- Basic mission setup is very simple and essentially a three step process: -- -- * Place your aircraft **anywhere** on the map. It really does not matter where you put it. -- * Give the group a good name. In the example above the group is named "RAT_YAK". -- * Activate the "LATE ACTIVATION" tick box. Note that this aircraft will not be spawned itself but serves a template for each RAT aircraft spawned when the mission starts. -- -- VoilĂ , your already done! -- -- Optionally, you can set a specific livery for the aircraft or give it some weapons. -- However, the aircraft will by default not engage any enemies. Think of them as beeing on a peaceful or ferry mission. -- -- ## Basic Lua Script -- -- ![Process](..\Presentations\RAT\RAT_Basic_Lua_Script.png) -- -- The basic Lua script for one template group consits of two simple lines as shown in the picture above. -- -- * **Line 2** creates a new RAT object "yak". The only required parameter for the constructor @{#RAT.New}() is the name of the group as defined in the mission editor. In this example it is "RAT_YAK". -- * **Line 5** trigger the command to spawn the aircraft. The (optional) parameter for the @{#RAT.Spawn}() function is the number of aircraft to be spawned of this object. -- By default each of these aircraft gets a random departure airport anywhere on the map and a random destination airport, which lies within range of the of the selected aircraft type. -- -- In this simple example aircraft are respawned with a completely new flightplan when they have reached their destination airport. -- The "old" aircraft is despawned (destroyed) after it has shut-down its engines and a new aircraft of the same type is spawned at a random departure airport anywhere on the map. -- Hence, the default flight plan for a RAT aircraft will be: Fly from airport A to B, get respawned at C and fly to D, get respawned at E and fly to F, ... -- This ensures that you always have a constant number of AI aircraft on your map. -- -- ## Parking Problems -- -- One big issue in DCS is that not all aircraft can be spawned on every airport or airbase. In particular, bigger aircraft might not have a valid parking spot at smaller airports and -- airstripes. This can lead to multiple problems in DCS. -- -- * Landing: When an aircraft tries to land at an airport where it does not have a valid parking spot, it is immidiately despawned the moment its wheels touch the runway, i.e. -- when a landing event is triggered. This leads to the loss of the RAT aircraft. On possible way to circumvent the this problem is to let another RAT aircraft spawn at landing -- and not when it shuts down its engines. See the @{RAT.RespawnAfterLanding}() function. -- * Spawning: When a big aircraft is dynamically spawned on a small airbase a few things can go wrong. For example, it could be spawned at a parking spot with a shelter. -- Or it could be damaged by a scenery object when it is taxiing out to the runway, or it could overlap with other aircraft on parking spots near by. -- -- You can check yourself if an aircraft has a valid parking spot at an airbase by dragging its group on the airport in the mission editor and set it to start from ramp. -- If it stays at the airport, it has a valid parking spot, if it jumps to another airport, it does not have a valid parking spot on that airbase. -- -- ### Setting the Terminal Type -- Each parking spot has a specific type depending on its size or if a helicopter spot or a shelter etc. The classification is not perfect but it is the best we have. -- If you encounter problems described above, you can request a specific terminal type for the RAT aircraft. This can be done by the @{#RAT.SetTerminalType}(*terminaltype*) -- function. The parameter *terminaltype* can be set as follows -- -- * AIRBASE.TerminalType.HelicopterOnly: Special spots for Helicopers. -- * AIRBASE.TerminalType.Shelter: Hardened Air Shelter. Currently only on Caucaus map. -- * AIRBASE.TerminalType.OpenMed: Open/Shelter air airplane only. -- * AIRBASE.TerminalType.OpenBig: Open air spawn points. Generally larger but does not guarantee large aircraft are capable of spawning there. -- * AIRBASE.TerminalType.OpenMedOrBig: Combines OpenMed and OpenBig spots. -- * AIRBASE.TerminalType.HelicopterUsable: Combines HelicopterOnly, OpenMed and OpenBig. -- * AIRBASE.TerminalType.FighterAircraft: Combines Shelter, OpenMed and OpenBig spots. So effectively all spots usable by fixed wing aircraft. -- -- So for example -- c17=RAT:New("C-17") -- c17:SetTerminalType(AIRBASE.TerminalType.OpenBig) -- c17:Spawn(5) -- -- This would randomly spawn five C-17s but only on airports which have big open air parking spots. Note that also only destination airports are allowed -- which do have this type of parking spot. This should ensure that the aircraft is able to land at the destination without beeing despawned immidiately. -- -- Also, the aircraft are spawned only on the requested parking spot types and not on any other type. If no parking spot of this type is availabe at the -- moment of spawning, the group is automatically spawned in air above the selected airport. -- -- ## Examples -- -- Here are a few examples, how you can modify the default settings of RAT class objects. -- -- ### Specify Departure and Destinations -- -- ![Process](..\Presentations\RAT\RAT_Examples_Specify_Departure_and_Destination.png) -- -- In the picture above you find a few possibilities how to modify the default behaviour to spawn at random airports and fly to random destinations. -- -- In particular, you can specify fixed departure and/or destination airports. This is done via the @{#RAT.SetDeparture}() or @{#RAT.SetDestination}() functions, respectively. -- -- * If you only fix a specific departure airport via @{#RAT.SetDeparture}() all aircraft will be spawned at that airport and get random destination airports. -- * If you only fix the destination airport via @{#RAT.SetDestination}(), aircraft a spawned at random departure airports but will all fly to the destination airport. -- * If you fix departure and destination airports, aircraft will only travel from between those airports. -- When the aircraft reaches its destination, it will be respawned at its departure and fly again to its destination. -- -- There is also an option that allows aircraft to "continue their journey" from their destination. This is achieved by the @{#RAT.ContinueJourney}() function. -- In that case, when the aircraft arrives at its first destination it will be respawned at that very airport and get a new random destination. -- So the flight plan in this case would be: Fly from airport A to B, then from B to C, then from C to D, ... -- -- It is also possible to make aircraft "commute" between two airports, i.e. flying from airport A to B and then back from B to A, etc. -- This can be done by the @{#RAT.Commute}() function. Note that if no departure or destination airports are specified, the first departure and destination are chosen randomly. -- Then the aircraft will fly back and forth between those two airports indefinetly. -- -- -- ### Spawn in Air -- -- ![Process](..\Presentations\RAT\RAT_Examples_Spawn_in_Air.png) -- -- Aircraft can also be spawned in air rather than at airports on the ground. This is done by setting @{#RAT.SetTakeoff}() to "air". -- -- By default, aircraft are spawned randomly above airports of the map. -- -- The @{#RAT.SetDeparture}() option can be used to specify zones, which have been defined in the mission editor as departure zones. -- Aircraft will then be spawned at a random point within the zone or zones. -- -- Note that @{#RAT.SetDeparture}() also accepts airport names. For an air takeoff these are treated like zones with a radius of XX kilometers. -- Again, aircraft are spawned at random points within these zones around the airport. -- -- ### Misc Options -- -- ![Process](..\Presentations\RAT\RAT_Examples_Misc.png) -- -- The default "takeoff" type of RAT aircraft is that they are spawned with hot or cold engines. -- The choice is random, so 50% of aircraft will be spawned with hot engines while the other 50% will be spawned with cold engines. -- This setting can be changed using the @{#RAT.SetTakeoff}() function. The possible parameters for starting on ground are: -- -- * @{#RAT.SetTakeoff}("cold"), which means that all aircraft are spawned with their engines off, -- * @{#RAT.SetTakeoff}("hot"), which means that all aircraft are spawned with their engines on, -- * @{#RAT.SetTakeoff}("runway"), which means that all aircraft are spawned already at the runway ready to takeoff. -- Note that in this case the default spawn intervall is set to 180 seconds in order to avoid aircraft jamms on the runway. Generally, this takeoff at runways should be used with care and problems are to be expected. -- -- -- The options @{#RAT.SetMinDistance}() and @{#RAT.SetMaxDistance}() can be used to restrict the range from departure to destination. For example -- -- * @{#RAT.SetMinDistance}(100) will cause only random destination airports to be selected which are **at least** 100 km away from the departure airport. -- * @{#RAT.SetMaxDistance}(150) will allow only destination airports which are **less than** 150 km away from the departure airport. -- -- ![Process](..\Presentations\RAT\RAT_Gaussian.png) -- -- By default planes get a cruise altitude of ~20,000 ft ASL. The actual altitude is sampled from a Gaussian distribution. The picture shows this distribution -- if one would spawn 1000 planes. As can be seen most planes get a cruising alt of around FL200. Other values are possible but less likely the further away -- one gets from the expectation value. -- -- The expectation value, i.e. the altitude most aircraft get, can be set with the function @{#RAT.SetFLcruise}(). -- It is possible to restrict the minimum cruise altitude by @{#RAT.SetFLmin}() and the maximum cruise altitude by @{#RAT.SetFLmax}() -- -- The cruise altitude can also be given in meters ASL by the functions @{#RAT.SetCruiseAltitude}(), @{#RAT.SetMinCruiseAltitude}() and @{#RAT.SetMaxCruiseAltitude}(). -- -- For example: -- -- * @{#RAT.SetFLcruise}(300) will cause most planes fly around FL300. -- * @{#RAT.SetFLmin}(100) restricts the cruising alt such that no plane will fly below FL100. Note that this automatically changes the minimum distance from departure to destination. -- That means that only destinations are possible for which the aircraft has had enought time to reach that flight level and descent again. -- * @{#RAT.SetFLmax}(200) will restrict the cruise alt to maximum FL200, i.e. no aircraft will travel above this height. -- -- -- @field #RAT RAT={ ClassName = "RAT", -- Name of class: RAT = Random Air Traffic. Debug=false, -- Turn debug messages on or off. templategroup=nil, -- Template group for the RAT aircraft. alias=nil, -- Alias for spawned group. spawninitialized=false, -- If RAT:Spawn() was already called this is set to true to prevent users to call it again. spawndelay=5, -- Delay time in seconds before first spawning happens. spawninterval=5, -- Interval between spawning units/groups. Note that we add a randomization of 50%. coalition = nil, -- Coalition of spawn group template. country = nil, -- Country of the group template. category = nil, -- Category of aircarft: "plane" or "heli". groupsize=nil, -- Number of aircraft in the group. friendly = "same", -- Possible departure/destination airport: same=spawn+neutral, spawnonly=spawn, blue=blue+neutral, blueonly=blue, red=red+neutral, redonly=red, neutral. ctable = {}, -- Table with the valid coalitions from choice self.friendly. aircraft = {}, -- Table which holds the basic aircraft properties (speed, range, ...). Vcruisemax=nil, -- Max cruise speed in set by user. Vclimb=1500, -- Default climb rate in ft/min. AlphaDescent=3.6, -- Default angle of descenti in degrees. A value of 3.6 follows the 3:1 rule of 3 miles of travel and 1000 ft descent. roe = "hold", -- ROE of spawned groups, default is weapon hold (this is a peaceful class for civil aircraft or ferry missions). Possible: "hold", "return", "free". rot = "noreaction", -- ROT of spawned groups, default is no reaction. Possible: "noreaction", "passive", "evade". takeoff = 0, -- Takeoff type. 0=coldorhot. landing = 9, -- Landing type. 9=landing. mindist = 5000, -- Min distance from departure to destination in meters. Default 5 km. maxdist = 5000000, -- Max distance from departure to destination in meters. Default 5000 km. airports_map={}, -- All airports available on current map (Caucasus, Nevada, Normandy, ...). airports={}, -- All airports of friedly coalitions. random_departure=true, -- By default a random friendly airport is chosen as departure. random_destination=true, -- By default a random friendly airport is chosen as destination. departure_ports={}, -- Array containing the names of the departure airports or zones. destination_ports={}, -- Array containing the names of the destination airports or zones. Ndestination_Airports=0, -- Number of destination airports set via SetDestination(). Ndestination_Zones=0, -- Number of destination zones set via SetDestination(). Ndeparture_Airports=0, -- Number of departure airports set via SetDeparture(). Ndeparture_Zones=0, -- Number of departure zones set via SetDeparture. destinationzone=false, -- Destination is a zone and not an airport. return_zones={}, -- Array containing the names of return zones. returnzone=false, -- Aircraft will fly to a zone and back. excluded_ports={}, -- Array containing the names of explicitly excluded airports. departure_Azone=nil, -- Zone containing the departure airports. destination_Azone=nil, -- Zone containing the destination airports. addfriendlydepartures=false, -- Add all friendly airports to departures. addfriendlydestinations=false, -- Add all friendly airports to destinations. ratcraft={}, -- Array with the spawned RAT aircraft. Tinactive=600, -- Time in seconds after which inactive units will be destroyed. Default is 600 seconds. reportstatus=false, -- Aircraft report status. statusinterval=30, -- Intervall between status checks (and reports if enabled). placemarkers=false, -- Place markers of waypoints on F10 map. FLcruise=nil, -- Cruise altitude of aircraft. Default FL200 for planes and F005 for helos. FLminuser=nil, -- Minimum flight level set by user. FLmaxuser=nil, -- Maximum flight level set by user. FLuser=nil, -- Flight level set by users explicitly. commute=false, -- Aircraft commute between departure and destination, i.e. when respawned the departure airport becomes the new destiation. starshape=false, -- If true, aircraft travel A-->B-->A-->C-->A-->D... for commute. homebase=nil, -- Home base for commute. continuejourney=false, -- Aircraft will continue their journey, i.e. get respawned at their destination with a new random destination. alive=0, -- Number of groups which are alive. ngroups=nil, -- Number of groups to be spawned in total. f10menu=false, -- Add an F10 menu for RAT. Menu={}, -- F10 menu items for this RAT object. SubMenuName=nil, -- Submenu name for RAT object. respawn_at_landing=false, -- Respawn aircraft the moment they land rather than at engine shutdown. norespawn=false, -- Aircraft will not get respawned. respawn_after_takeoff=false, -- Aircraft will be respawned directly after takeoff. respawn_after_crash=true, -- Aircraft will be respawned after a crash. respawn_inair=true, -- Aircraft are spawned in air if there is no free parking spot on the ground. respawn_delay=0, -- Delay in seconds until repawn happens after landing. markerids={}, -- Array with marker IDs. waypointdescriptions={}, -- Array with descriptions for waypoint markers. waypointstatus={}, -- Array with status info on waypoints. livery=nil, -- Livery of the aircraft. skill="High", -- Skill of AI. ATCswitch=true, -- Enable ATC. radio=nil, -- If true/false disables radio messages from the RAT groups. frequency=nil, -- Radio frequency used by the RAT groups. modulation=nil, -- Ratio modulation. Either "FM" or "AM". actype=nil, -- Aircraft type set by user. Changes the type of the template group. uncontrolled=false, -- Spawn uncontrolled aircraft. invisible=false, -- Spawn aircraft as invisible. immortal=false, -- Spawn aircraft as indestructible. activate_uncontrolled=false, -- Activate uncontrolled aircraft (randomly). activate_delay=5, -- Delay in seconds before first uncontrolled group is activated. activate_delta=5, -- Time interval in seconds between activation of uncontrolled groups. activate_frand=0, -- Randomization factor of time interval (activate_delta) between activating uncontrolled groups. activate_max=1, -- Max number of uncontrolle aircraft, which will be activated at a time. onboardnum=nil, -- Tail number. onboardnum0=1, -- (Optional) Starting value of the automatically appended numbering of aircraft within a flight. Default is one. checkonrunway=true, -- Check whether aircraft have been spawned on the runway. onrunwayradius=75, -- Distance from a runway spawn point until a unit is considered to have accidentally been spawned on a runway. onrunwaymaxretry=3, -- Number of respawn retries (on ground) at other airports if a group gets accidentally spawned on the runway. checkontop=false, -- Check whether aircraft have been spawned on top of another unit. ontopradius=2, -- Radius in meters until which a unit is considered to be on top of another. termtype=nil, -- Terminal type. parkingscanradius=40, -- Scan radius. parkingscanscenery=false, -- Scan parking spots for scenery obstacles. parkingverysafe=false, -- Very safe option. despawnair=true, eplrs=false, } ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Categories of the RAT class. -- @list cat -- @field #string plane Plane. -- @field #string heli Heli. RAT.cat={ plane="plane", heli="heli", } --- RAT waypoint type. -- @list wp RAT.wp={ coldorhot=0, air=1, runway=2, hot=3, cold=4, climb=5, cruise=6, descent=7, holding=8, landing=9, finalwp=10, } --- RAT aircraft status. -- @list status RAT.status={ -- Waypoint states. Departure="At departure point", Climb="Climbing", Cruise="Cruising", Uturn="Flying back home", Descent="Descending", DescentHolding="Descend to holding point", Holding="Holding", Destination="Arrived at destination", -- Spawn states. Uncontrolled="Uncontrolled", Spawned="Spawned", -- Event states. EventBirthAir="Born in air", EventBirth="Ready and starting engines", EventEngineStartAir="On journey", -- Started engines (in air) EventEngineStart="Started engines and taxiing", EventTakeoff="Airborne after take-off", EventLand="Landed and taxiing", EventEngineShutdown="Engines off", EventDead="Dead", EventCrash="Crashed", } --- RAT friendly coalitions. -- @list coal RAT.coal={ same="same", sameonly="sameonly", neutral="neutral", } --- RAT unit conversions. -- @list unit RAT.unit={ ft2meter=0.305, kmh2ms=0.278, FL2m=30.48, nm2km=1.852, nm2m=1852, } --- RAT rules of engagement. -- @list ROE RAT.ROE={ weaponhold="hold", weaponfree="free", returnfire="return", } --- RAT reaction to threat. -- @list ROT RAT.ROT={ evade="evade", passive="passive", noreaction="noreaction", } --- RAT ATC. -- @list ATC RAT.ATC={ init=false, flight={}, airport={}, unregistered=-1, onfinal=-100, Nclearance=2, delay=240, messages=true, } --- Running number of placed markers on the F10 map. -- @field #number markerid RAT.markerid=0 --- Main F10 menu. -- @field #string MenuF10 RAT.MenuF10=nil --- Some ID to identify who we are in output of the DCS.log file. -- @field #string id RAT.id="RAT | " --- RAT version. -- @list version RAT.version={ version = "2.3.9", print = true, } ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --TODO list: --DONE: Add scheduled spawn. --DONE: Add possibility to spawn in air. --DONE: Add departure zones for air start. --DONE: Make more functions to adjust/set RAT parameters. --DONE: Clean up debug messages. --DONE: Improve flight plan. Especially check FL against route length. --DONE: Add event handlers. --DONE: Respawn units when they have landed. --DONE: Change ROE state. --DONE: Make ROE state user function --DONE: Improve status reports. --DONE: Check compatibility with other #SPAWN functions. nope, not all! --DONE: Add possibility to continue journey at destination. Need "place" in event data for that. --DONE: Add enumerators and get rid off error prone string comparisons. --DONE: Check that FARPS are not used as airbases for planes. --DONE: Add special cases for ships (similar to FARPs). --DONE: Add cases for helicopters. --DONE: Add F10 menu. --DONE: Add markers to F10 menu. --DONE: Add respawn limit. Later... --DONE: Make takeoff method random between cold and hot start. --DONE: Check out uncontrolled spawning. Not now! --DONE: Check aircraft spawning in air at Sochi after third aircraft was spawned. ==> DCS behaviour. --DONE: Improve despawn after stationary. Might lead to despawning if many aircraft spawn at the same time. --DONE: Check why birth event is not handled. ==> Seems to be okay if it is called _OnBirth rather than _OnBirthday. Dont know why actually!? --DONE: Improve behaviour when no destination or departure airports were found. Leads to crash, e.g. 1184: attempt to get length of local 'destinations' (a nil value) --DONE: Check cases where aircraft get shot down. --DONE: Handle the case where more than 10 RAT objects are spawned. Likewise, more than 10 groups of one object. Causes problems with the number of menu items! ==> not now! --DONE: Add custom livery choice if possible. --DONE: Add function to include all airports to selected destinations/departures. --DONE: Find way to respawn aircraft at same position where the last was despawned for commute and journey. --TODO: Check that same alias is not given twice. Need to store previous ones and compare. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Constructor New ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Create a new RAT object. -- @param #RAT self -- @param #string groupname Name of the group as defined in the mission editor. This group is serving as a template for all spawned units. -- @param #string alias (Optional) Alias of the group. This is and optional parameter but must(!) be used if the same template group is used for more than one RAT object. -- @return #RAT Object of RAT class or nil if the group does not exist in the mission editor. -- @usage yak1:RAT("RAT_YAK") will create a RAT object called "yak1". The template group in the mission editor must have the name "RAT_YAK". -- @usage yak2:RAT("RAT_YAK", "Yak2") will create a RAT object "yak2". The template group in the mission editor must have the name "RAT_YAK" but the group will be called "Yak2" in e.g. the F10 menu. function RAT:New(groupname, alias) BASE:F({groupname=groupname, alias=alias}) -- Inherit SPAWN class. self=BASE:Inherit(self, SPAWN:NewWithAlias(groupname, alias)) -- #RAT -- Version info. if RAT.version.print then env.info(RAT.id.."Version "..RAT.version.version) RAT.version.print=false end -- Welcome message. self:F(RAT.id..string.format("Creating new RAT object from template: %s.", groupname)) -- Set alias. alias=alias or groupname -- Alias of groupname. self.alias=alias -- Get template group defined in the mission editor. local DCSgroup=Group.getByName(groupname) -- Check the group actually exists. if DCSgroup==nil then self:E(RAT.id..string.format("ERROR: Group with name %s does not exist in the mission editor!", groupname)) return nil end -- Store template group. self.templategroup=GROUP:FindByName(groupname) -- Get number of aircraft in group. self.groupsize=self.templategroup:GetSize() -- Set own coalition. self.coalition=DCSgroup:getCoalition() -- Initialize aircraft parameters based on ME group template. self:_InitAircraft(DCSgroup) -- Get all airports of current map (Caucasus, NTTR, Normandy, ...). self:_GetAirportsOfMap() return self end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Spawn function ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Triggers the spawning of AI aircraft. Note that all additional options should be set before giving the spawn command. -- @param #RAT self -- @param #number naircraft (Optional) Number of aircraft to spawn. Default is one aircraft. -- @return #boolean True if spawning was successful or nil if nothing was spawned. -- @usage yak:Spawn(5) will spawn five aircraft. By default aircraft will spawn at neutral and red airports if the template group is part of the red coalition. function RAT:Spawn(naircraft) -- Make sure that this function is only been called once per RAT object. if self.spawninitialized==true then self:E("ERROR: Spawn function should only be called once per RAT object! Exiting and returning nil.") return nil else self.spawninitialized=true end -- Number of aircraft to spawn. Default is one. self.ngroups=naircraft or 1 -- Init RAT ATC if not already done. if self.ATCswitch and not RAT.ATC.init then self:_ATCInit(self.airports_map) end -- Create F10 main menu if it does not exists yet. if self.f10menu and not RAT.MenuF10 then RAT.MenuF10 = MENU_MISSION:New("RAT") end -- Set the coalition table based on choice of self.coalition and self.friendly. self:_SetCoalitionTable() -- Get all airports of this map beloning to friendly coalition(s). self:_GetAirportsOfCoalition() -- Set submenuname if it has not been set by user. if not self.SubMenuName then self.SubMenuName=self.alias end -- Get all departure airports inside a Moose zone. if self.departure_Azone~=nil then self.departure_ports=self:_GetAirportsInZone(self.departure_Azone) end -- Get all destination airports inside a Moose zone. if self.destination_Azone~=nil then self.destination_ports=self:_GetAirportsInZone(self.destination_Azone) end -- Add all friendly airports to possible departures/destinations if self.addfriendlydepartures then self:_AddFriendlyAirports(self.departure_ports) end if self.addfriendlydestinations then self:_AddFriendlyAirports(self.destination_ports) end -- Setting and possibly correction min/max/cruise flight levels. if self.FLcruise==nil then -- Default flight level (ASL). if self.category==RAT.cat.plane then -- For planes: FL200 = 20000 ft = 6096 m. self.FLcruise=200*RAT.unit.FL2m else -- For helos: FL005 = 500 ft = 152 m. self.FLcruise=005*RAT.unit.FL2m end end -- Enable helos to go to destinations 100 meters away. if self.category==RAT.cat.heli then self.mindist=50 end -- Run consistency checks. self:_CheckConsistency() -- Settings info local text=string.format("\n******************************************************\n") text=text..string.format("Spawning %i aircraft from template %s of type %s.\n", self.ngroups, self.SpawnTemplatePrefix, self.aircraft.type) text=text..string.format("Alias: %s\n", self.alias) text=text..string.format("Category: %s\n", self.category) text=text..string.format("Friendly coalitions: %s\n", self.friendly) text=text..string.format("Number of airports on map : %i\n", #self.airports_map) text=text..string.format("Number of friendly airports: %i\n", #self.airports) text=text..string.format("Totally random departure: %s\n", tostring(self.random_departure)) if not self.random_departure then text=text..string.format("Number of departure airports: %d\n", self.Ndeparture_Airports) text=text..string.format("Number of departure zones : %d\n", self.Ndeparture_Zones) end text=text..string.format("Totally random destination: %s\n", tostring(self.random_destination)) if not self.random_destination then text=text..string.format("Number of destination airports: %d\n", self.Ndestination_Airports) text=text..string.format("Number of destination zones : %d\n", self.Ndestination_Zones) end text=text..string.format("Min dist to destination: %4.1f\n", self.mindist) text=text..string.format("Max dist to destination: %4.1f\n", self.maxdist) text=text..string.format("Terminal type: %s\n", tostring(self.termtype)) text=text..string.format("Takeoff type: %i\n", self.takeoff) text=text..string.format("Landing type: %i\n", self.landing) text=text..string.format("Commute: %s\n", tostring(self.commute)) text=text..string.format("Journey: %s\n", tostring(self.continuejourney)) text=text..string.format("Destination Zone: %s\n", tostring(self.destinationzone)) text=text..string.format("Return Zone: %s\n", tostring(self.returnzone)) text=text..string.format("Spawn delay: %4.1f\n", self.spawndelay) text=text..string.format("Spawn interval: %4.1f\n", self.spawninterval) text=text..string.format("Respawn delay: %s\n", tostring(self.respawn_delay)) text=text..string.format("Respawn off: %s\n", tostring(self.norespawn)) text=text..string.format("Respawn after landing: %s\n", tostring(self.respawn_at_landing)) text=text..string.format("Respawn after take-off: %s\n", tostring(self.respawn_after_takeoff)) text=text..string.format("Respawn after crash: %s\n", tostring(self.respawn_after_crash)) text=text..string.format("Respawn in air: %s\n", tostring(self.respawn_inair)) text=text..string.format("ROE: %s\n", tostring(self.roe)) text=text..string.format("ROT: %s\n", tostring(self.rot)) text=text..string.format("Immortal: %s\n", tostring(self.immortal)) text=text..string.format("Invisible: %s\n", tostring(self.invisible)) text=text..string.format("Vclimb: %4.1f\n", self.Vclimb) text=text..string.format("AlphaDescent: %4.2f\n", self.AlphaDescent) text=text..string.format("Vcruisemax: %s\n", tostring(self.Vcruisemax)) text=text..string.format("FLcruise = %6.1f km = FL%3.0f\n", self.FLcruise/1000, self.FLcruise/RAT.unit.FL2m) text=text..string.format("FLuser: %s\n", tostring(self.Fluser)) text=text..string.format("FLminuser: %s\n", tostring(self.FLminuser)) text=text..string.format("FLmaxuser: %s\n", tostring(self.FLmaxuser)) text=text..string.format("Place markers: %s\n", tostring(self.placemarkers)) text=text..string.format("Report status: %s\n", tostring(self.reportstatus)) text=text..string.format("Status interval: %4.1f\n", self.statusinterval) text=text..string.format("Time inactive: %4.1f\n", self.Tinactive) text=text..string.format("Create F10 menu : %s\n", tostring(self.f10menu)) text=text..string.format("F10 submenu name: %s\n", self.SubMenuName) text=text..string.format("ATC enabled : %s\n", tostring(self.ATCswitch)) text=text..string.format("Radio comms : %s\n", tostring(self.radio)) text=text..string.format("Radio frequency : %s\n", tostring(self.frequency)) text=text..string.format("Radio modulation : %s\n", tostring(self.frequency)) text=text..string.format("Tail # prefix : %s\n", tostring(self.onboardnum)) text=text..string.format("Check on runway: %s\n", tostring(self.checkonrunway)) text=text..string.format("Max respawn attempts: %s\n", tostring(self.onrunwaymaxretry)) text=text..string.format("Check on top: %s\n", tostring(self.checkontop)) text=text..string.format("Uncontrolled: %s\n", tostring(self.uncontrolled)) if self.uncontrolled and self.activate_uncontrolled then text=text..string.format("Uncontrolled max : %4.1f\n", self.activate_max) text=text..string.format("Uncontrolled delay: %4.1f\n", self.activate_delay) text=text..string.format("Uncontrolled delta: %4.1f\n", self.activate_delta) text=text..string.format("Uncontrolled frand: %4.1f\n", self.activate_frand) end if self.livery then text=text..string.format("Available liveries:\n") for _,livery in pairs(self.livery) do text=text..string.format("- %s\n", livery) end end text=text..string.format("******************************************************\n") self:T(RAT.id..text) -- Create submenus. if self.f10menu then self.Menu[self.SubMenuName]=MENU_MISSION:New(self.SubMenuName, RAT.MenuF10) self.Menu[self.SubMenuName]["groups"]=MENU_MISSION:New("Groups", self.Menu[self.SubMenuName]) MENU_MISSION_COMMAND:New("Spawn new group", self.Menu[self.SubMenuName], self._SpawnWithRoute, self) MENU_MISSION_COMMAND:New("Delete markers", self.Menu[self.SubMenuName], self._DeleteMarkers, self) MENU_MISSION_COMMAND:New("Status report", self.Menu[self.SubMenuName], self.Status, self, true) end -- Schedule spawning of aircraft. local Tstart=self.spawndelay local dt=self.spawninterval -- Ensure that interval is >= 180 seconds if spawn at runway is chosen. Aircraft need time to takeoff or the runway gets jammed. if self.takeoff==RAT.wp.runway and not self.random_departure then dt=math.max(dt, 180) end local Tstop=Tstart+dt*(self.ngroups-1) -- Status check and report scheduler. SCHEDULER:New(nil, self.Status, {self}, Tstart+1, self.statusinterval) -- Handle events. self:HandleEvent(EVENTS.Birth, self._OnBirth) self:HandleEvent(EVENTS.EngineStartup, self._OnEngineStartup) self:HandleEvent(EVENTS.Takeoff, self._OnTakeoff) self:HandleEvent(EVENTS.Land, self._OnLand) self:HandleEvent(EVENTS.EngineShutdown, self._OnEngineShutdown) self:HandleEvent(EVENTS.Dead, self._OnDeadOrCrash) self:HandleEvent(EVENTS.Crash, self._OnDeadOrCrash) self:HandleEvent(EVENTS.Hit, self._OnHit) -- No groups should be spawned. if self.ngroups==0 then return nil end -- Start scheduled spawning. SCHEDULER:New(nil, self._SpawnWithRoute, {self}, Tstart, dt, 0.0, Tstop) -- Start scheduled activation of uncontrolled groups. if self.uncontrolled and self.activate_uncontrolled then SCHEDULER:New(nil, self._ActivateUncontrolled, {self}, self.activate_delay, self.activate_delta, self.activate_frand) end return true end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Consistency Check ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Function checks consistency of user input and automatically adjusts parameters if necessary. -- @param #RAT self function RAT:_CheckConsistency() self:F2() -- User has used SetDeparture() if not self.random_departure then -- Count departure airports and zones. for _,name in pairs(self.departure_ports) do if self:_AirportExists(name) then self.Ndeparture_Airports=self.Ndeparture_Airports+1 elseif self:_ZoneExists(name) then self.Ndeparture_Zones=self.Ndeparture_Zones+1 end end -- What can go wrong? -- Only zones but not takeoff air == > Enable takeoff air. if self.Ndeparture_Zones>0 and self.takeoff~=RAT.wp.air then self.takeoff=RAT.wp.air self:E(RAT.id..string.format("ERROR: At least one zone defined as departure and takeoff is NOT set to air. Enabling air start for RAT group %s!", self.alias)) end -- No airport and no zone specified. if self.Ndeparture_Airports==0 and self.Ndeparture_Zone==0 then self.random_departure=true local text=string.format("No airports or zones found given in SetDeparture(). Enabling random departure airports for RAT group %s!", self.alias) self:E(RAT.id.."ERROR: "..text) MESSAGE:New(text, 30):ToAll() end end -- User has used SetDestination() if not self.random_destination then -- Count destination airports and zones. for _,name in pairs(self.destination_ports) do if self:_AirportExists(name) then self.Ndestination_Airports=self.Ndestination_Airports+1 elseif self:_ZoneExists(name) then self.Ndestination_Zones=self.Ndestination_Zones+1 end end -- One zone specified as destination ==> Enable destination zone. -- This does not apply to return zone because the destination is the zone and not the final destination which can be an airport. if self.Ndestination_Zones>0 and self.landing~=RAT.wp.air and not self.returnzone then self.landing=RAT.wp.air self.destinationzone=true self:E(RAT.id.."ERROR: At least one zone defined as destination and landing is NOT set to air. Enabling destination zone!") end -- No specified airport and no zone found at all. if self.Ndestination_Airports==0 and self.Ndestination_Zones==0 then self.random_destination=true local text="No airports or zones found given in SetDestination(). Enabling random destination airports!" self:E(RAT.id.."ERROR: "..text) MESSAGE:New(text, 30):ToAll() end end -- Destination zone and return zone should not be used together. if self.destinationzone and self.returnzone then self:E(RAT.id.."ERROR: Destination zone _and_ return to zone not possible! Disabling return to zone.") self.returnzone=false end -- If returning to a zone, we set the landing type to "air" if takeoff is in air. -- Because if we start in air we want to end in air. But default landing is ground. if self.returnzone and self.takeoff==RAT.wp.air then self.landing=RAT.wp.air end -- Ensure that neither FLmin nor FLmax are above the aircrafts service ceiling. if self.FLminuser then self.FLminuser=math.min(self.FLminuser, self.aircraft.ceiling) end if self.FLmaxuser then self.FLmaxuser=math.min(self.FLmaxuser, self.aircraft.ceiling) end if self.FLcruise then self.FLcruise=math.min(self.FLcruise, self.aircraft.ceiling) end -- FL min > FL max case ==> spaw values if self.FLminuser and self.FLmaxuser then if self.FLminuser > self.FLmaxuser then local min=self.FLminuser local max=self.FLmaxuser self.FLminuser=max self.FLmaxuser=min end end -- Cruise alt < FL min if self.FLminuser and self.FLcruise FL max if self.FLmaxuser and self.FLcruise>self.FLmaxuser then self.FLcruise=self.FLmaxuser end -- Uncontrolled aircraft must start with engines off. if self.uncontrolled then -- SOLVED: Strangly, it does not work with RAT.wp.cold only with RAT.wp.hot! -- Figured out why. SPAWN:SpawnWithIndex is overwriting some values. Now it should work with cold as expected! self.takeoff=RAT.wp.cold end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- User functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Set the friendly coalitions from which the airports can be used as departure and destination. -- @param #RAT self -- @param #string friendly "same"=own coalition+neutral (default), "sameonly"=own coalition only, "neutral"=all neutral airports. -- Default is "same", so aircraft will use airports of the coalition their spawn template has plus all neutral airports. -- @return #RAT RAT self object. -- @usage yak:SetCoalition("neutral") will spawn aircraft randomly on all neutral airports. -- @usage yak:SetCoalition("sameonly") will spawn aircraft randomly on airports belonging to the same coalition only as the template. function RAT:SetCoalition(friendly) self:F2(friendly) if friendly:lower()=="sameonly" then self.friendly=RAT.coal.sameonly elseif friendly:lower()=="neutral" then self.friendly=RAT.coal.neutral else self.friendly=RAT.coal.same end return self end --- Set coalition of RAT group. You can make red templates blue and vice versa. -- Note that a country is also set automatically if it has not done before via RAT:SetCountry. -- -- * For blue, the country is set to USA. -- * For red, the country is set to RUSSIA. -- * For neutral, the country is set to SWITZERLAND. -- -- This is important, since it is ultimately the COUNTRY that determines the coalition of the aircraft. -- You can set the country explicitly via the RAT:SetCountry() function if necessary. -- @param #RAT self -- @param #string color Color of coalition, i.e. "red" or blue" or "neutral". -- @return #RAT RAT self object. function RAT:SetCoalitionAircraft(color) self:F2(color) if color:lower()=="blue" then self.coalition=coalition.side.BLUE if not self.country then self.country=country.id.USA end elseif color:lower()=="red" then self.coalition=coalition.side.RED if not self.country then self.country=country.id.RUSSIA end elseif color:lower()=="neutral" then self.coalition=coalition.side.NEUTRAL if not self.country then self.country=country.id.SWITZERLAND end end return self end --- Set country of RAT group. -- See [DCS_enum_country](https://wiki.hoggitworld.com/view/DCS_enum_country). -- -- This overrules the coalition settings. So if you want your group to be of a specific coalition, you have to set a country that is part of that coalition. -- @param #RAT self -- @param DCS#country.id id DCS country enumerator ID. For example country.id.USA or country.id.RUSSIA. -- @return #RAT RAT self object. function RAT:SetCountry(id) self:F2(id) self.country=id return self end --- Set the terminal type the aircraft use when spawning at an airbase. See [DCS_func_getParking](https://wiki.hoggitworld.com/view/DCS_func_getParking). -- Note that some additional terminal types have been introduced. Check @{Wrapper.Airbase#AIRBASE} class for details. -- Also note that only airports which have this kind of terminal are possible departures and/or destinations. -- @param #RAT self -- @param Wrapper.Airbase#AIRBASE.TerminalType termtype Type of terminal. Use enumerator AIRBASE.TerminalType.XXX. -- @return #RAT RAT self object. -- -- @usage -- c17=RAT:New("C-17 BIG Plane") -- c17:SetTerminalType(AIRBASE.TerminalType.OpenBig) -- Only very big parking spots are used. -- c17:Spawn(5) function RAT:SetTerminalType(termtype) self:F2(termtype) self.termtype=termtype return self end --- Set the scan radius around parking spots. Parking spot is considered to be occupied if any obstacle is found with the radius. -- @param #RAT self -- @param #number radius Radius in meters. Default 50 m. -- @return #RAT RAT self object. function RAT:SetParkingScanRadius(radius) self:F2(radius) self.parkingscanradius=radius or 50 return self end --- Enables scanning for scenery objects around parking spots which might block the spot. -- @param #RAT self -- @return #RAT RAT self object. function RAT:SetParkingScanSceneryON() self:F2() self.parkingscanscenery=true return self end --- Disables scanning for scenery objects around parking spots which might block the spot. This is also the default setting. -- @param #RAT self -- @return #RAT RAT self object. function RAT:SetParkingScanSceneryOFF() self:F2() self.parkingscanscenery=false return self end --- A parking spot is not free until a possible aircraft has left and taken off. -- @param #RAT self -- @return #RAT RAT self object. function RAT:SetParkingSpotSafeON() self:F2() self.parkingverysafe=true return self end --- A parking spot is free as soon as possible aircraft has left the place. This is the default. -- @param #RAT self -- @return #RAT RAT self object. function RAT:SetParkingSpotSafeOFF() self:F2() self.parkingverysafe=false return self end --- Aircraft that reach their destination zone are not despawned. They will probably go the the nearest airbase and try to land. -- @param #RAT self -- @return #RAT RAT self object. function RAT:SetDespawnAirOFF() self.despawnair=false return self end --- Set takeoff type. Starting cold at airport, starting hot at airport, starting at runway, starting in the air. -- Default is "takeoff-coldorhot". So there is a 50% chance that the aircraft starts with cold engines and 50% that it starts with hot engines. -- @param #RAT self -- @param #string type Type can be "takeoff-cold" or "cold", "takeoff-hot" or "hot", "takeoff-runway" or "runway", "air". -- @return #RAT RAT self object. -- @usage RAT:Takeoff("hot") will spawn RAT objects at airports with engines started. -- @usage RAT:Takeoff("cold") will spawn RAT objects at airports with engines off. -- @usage RAT:Takeoff("air") will spawn RAT objects in air over random airports or within pre-defined zones. function RAT:SetTakeoff(type) self:F2(type) local _Type if type:lower()=="takeoff-cold" or type:lower()=="cold" then _Type=RAT.wp.cold elseif type:lower()=="takeoff-hot" or type:lower()=="hot" then _Type=RAT.wp.hot elseif type:lower()=="takeoff-runway" or type:lower()=="runway" then _Type=RAT.wp.runway elseif type:lower()=="air" then _Type=RAT.wp.air else _Type=RAT.wp.coldorhot end self.takeoff=_Type return self end --- Set takeoff type cold. Aircraft will spawn at a parking spot with engines off. -- @param #RAT self -- @return #RAT RAT self object. function RAT:SetTakeoffCold() self.takeoff=RAT.wp.cold return self end --- Set takeoff type to hot. Aircraft will spawn at a parking spot with engines on. -- @param #RAT self -- @return #RAT RAT self object. function RAT:SetTakeoffHot() self.takeoff=RAT.wp.hot return self end --- Set takeoff type to runway. Aircraft will spawn directly on the runway. -- @param #RAT self -- @return #RAT RAT self object. function RAT:SetTakeoffRunway() self.takeoff=RAT.wp.runway return self end --- Set takeoff type to cold or hot. Aircraft will spawn at a parking spot with 50:50 change of engines on or off. -- @param #RAT self -- @return #RAT RAT self object. function RAT:SetTakeoffColdOrHot() self.takeoff=RAT.wp.coldorhot return self end --- Set takeoff type to air. Aircraft will spawn in the air. -- @param #RAT self -- @return #RAT RAT self object. function RAT:SetTakeoffAir() self.takeoff=RAT.wp.air return self end --- Set possible departure ports. This can be an airport or a zone defined in the mission editor. -- @param #RAT self -- @param #string departurenames Name or table of names of departure airports or zones. -- @return #RAT RAT self object. -- @usage RAT:SetDeparture("Sochi-Adler") will spawn RAT objects at Sochi-Adler airport. -- @usage RAT:SetDeparture({"Sochi-Adler", "Gudauta"}) will spawn RAT aircraft radomly at Sochi-Adler or Gudauta airport. -- @usage RAT:SetDeparture({"Zone A", "Gudauta"}) will spawn RAT aircraft in air randomly within Zone A, which has to be defined in the mission editor, or within a zone around Gudauta airport. Note that this also requires RAT:takeoff("air") to be set. function RAT:SetDeparture(departurenames) self:F2(departurenames) -- Random departure is deactivated now that user specified departure ports. self.random_departure=false -- Convert input to table. local names if type(departurenames)=="table" then names=departurenames elseif type(departurenames)=="string" then names={departurenames} else -- error message self:E(RAT.id.."ERROR: Input parameter must be a string or a table in SetDeparture()!") end -- Put names into arrays. for _,name in pairs(names) do if self:_AirportExists(name) then -- If an airport with this name exists, we put it in the ports array. table.insert(self.departure_ports, name) elseif self:_ZoneExists(name) then -- If it is not an airport, we assume it is a zone. table.insert(self.departure_ports, name) else self:E(RAT.id.."ERROR: No departure airport or zone found with name "..name) end end return self end --- Set name of destination airports or zones for the AI aircraft. -- @param #RAT self -- @param #string destinationnames Name of the destination airport or table of destination airports. -- @return #RAT RAT self object. -- @usage RAT:SetDestination("Krymsk") makes all aircraft of this RAT oject fly to Krymsk airport. function RAT:SetDestination(destinationnames) self:F2(destinationnames) -- Random departure is deactivated now that user specified departure ports. self.random_destination=false -- Convert input to table local names if type(destinationnames)=="table" then names=destinationnames elseif type(destinationnames)=="string" then names={destinationnames} else -- Error message. self:E(RAT.id.."ERROR: Input parameter must be a string or a table in SetDestination()!") end -- Put names into arrays. for _,name in pairs(names) do if self:_AirportExists(name) then -- If an airport with this name exists, we put it in the ports array. table.insert(self.destination_ports, name) elseif self:_ZoneExists(name) then -- If it is not an airport, we assume it is a zone. table.insert(self.destination_ports, name) else self:E(RAT.id.."ERROR: No destination airport or zone found with name "..name) end end return self end --- Destinations are treated as zones. Aircraft will not land but rather be despawned when they reach a random point in the zone. -- @param #RAT self -- @return #RAT RAT self object. function RAT:DestinationZone() self:F2() -- Destination is a zone. Needs special care. self.destinationzone=true -- Landing type is "air" because we don't actually land at the airport. self.landing=RAT.wp.air return self end --- Aircraft will fly to a random point within a zone and then return to its departure airport or zone. -- @param #RAT self -- @return #RAT RAT self object. function RAT:ReturnZone() self:F2() -- Destination is a zone. Needs special care. self.returnzone=true return self end --- Include all airports which lie in a zone as possible destinations. -- @param #RAT self -- @param Core.Zone#ZONE zone Zone in which the destination airports lie. Has to be a MOOSE zone. -- @return #RAT RAT self object. function RAT:SetDestinationsFromZone(zone) self:F2(zone) -- Random departure is deactivated now that user specified departure ports. self.random_destination=false -- Set zone. self.destination_Azone=zone return self end --- Include all airports which lie in a zone as possible destinations. -- @param #RAT self -- @param Core.Zone#ZONE zone Zone in which the departure airports lie. Has to be a MOOSE zone. -- @return #RAT RAT self object. function RAT:SetDeparturesFromZone(zone) self:F2(zone) -- Random departure is deactivated now that user specified departure ports. self.random_departure=false -- Set zone. self.departure_Azone=zone return self end --- Add all friendly airports to the list of possible departures. -- @param #RAT self -- @return #RAT RAT self object. function RAT:AddFriendlyAirportsToDepartures() self:F2() self.addfriendlydepartures=true return self end --- Add all friendly airports to the list of possible destinations -- @param #RAT self -- @return #RAT RAT self object. function RAT:AddFriendlyAirportsToDestinations() self:F2() self.addfriendlydestinations=true return self end --- Airports, FARPs and ships explicitly excluded as departures and destinations. -- @param #RAT self -- @param #string ports Name or table of names of excluded airports. -- @return #RAT RAT self object. function RAT:ExcludedAirports(ports) self:F2(ports) if type(ports)=="string" then self.excluded_ports={ports} else self.excluded_ports=ports end return self end --- Set skill of AI aircraft. Default is "High". -- @param #RAT self -- @param #string skill Skill, options are "Average", "Good", "High", "Excellent" and "Random". Parameter is case insensitive. -- @return #RAT RAT self object. function RAT:SetAISkill(skill) self:F2(skill) if skill:lower()=="average" then self.skill="Average" elseif skill:lower()=="good" then self.skill="Good" elseif skill:lower()=="excellent" then self.skill="Excellent" elseif skill:lower()=="random" then self.skill="Random" else self.skill="High" end return self end --- Set livery of aircraft. If more than one livery is specified in a table, the actually used one is chosen randomly from the selection. -- @param #RAT self -- @param #table skins Name of livery or table of names of liveries. -- @return #RAT RAT self object. function RAT:Livery(skins) self:F2(skins) if type(skins)=="string" then self.livery={skins} else self.livery=skins end return self end --- Change aircraft type. This is a dirty hack which allows to change the aircraft type of the template group. -- Note that all parameters like cruise speed, climb rate, range etc are still taken from the template group which likely leads to strange behaviour. -- @param #RAT self -- @param #string actype Type of aircraft which is spawned independent of the template group. Use with care and expect problems! -- @return #RAT RAT self object. function RAT:ChangeAircraft(actype) self:F2(actype) self.actype=actype return self end --- Aircraft will continue their journey from their destination. This means they are respawned at their destination and get a new random destination. -- @param #RAT self -- @return #RAT RAT self object. function RAT:ContinueJourney() self:F2() self.continuejourney=true self.commute=false return self end --- Aircraft will commute between their departure and destination airports or zones. -- @param #RAT self -- @param #boolean starshape If true, keep homebase, i.e. travel A-->B-->A-->C-->A-->D... instead of A-->B-->A-->B-->A... -- @return #RAT RAT self object. function RAT:Commute(starshape) self:F2() self.commute=true self.continuejourney=false if starshape then self.starshape=starshape else self.starshape=false end return self end --- Set the delay before first group is spawned. -- @param #RAT self -- @param #number delay Delay in seconds. Default is 5 seconds. Minimum delay is 0.5 seconds. -- @return #RAT RAT self object. function RAT:SetSpawnDelay(delay) self:F2(delay) delay=delay or 5 self.spawndelay=math.max(0.5, delay) return self end --- Set the interval between spawnings of the template group. -- @param #RAT self -- @param #number interval Interval in seconds. Default is 5 seconds. Minimum is 0.5 seconds. -- @return #RAT RAT self object. function RAT:SetSpawnInterval(interval) self:F2(interval) interval=interval or 5 self.spawninterval=math.max(0.5, interval) return self end --- Make aircraft respawn the moment they land rather than at engine shut down. -- @param #RAT self -- @param #number delay (Optional) Delay in seconds until respawn happens after landing. Default is 180 seconds. Minimum is 1.0 seconds. -- @return #RAT RAT self object. function RAT:RespawnAfterLanding(delay) self:F2(delay) delay = delay or 180 self.respawn_at_landing=true delay=math.max(1.0, delay) self.respawn_delay=delay return self end --- Sets the delay between despawning and respawning aircraft. -- @param #RAT self -- @param #number delay Delay in seconds until respawn happens. Default is 1 second. Minimum is 1 second. -- @return #RAT RAT self object. function RAT:SetRespawnDelay(delay) self:F2(delay) delay = delay or 1.0 delay=math.max(1.0, delay) self.respawn_delay=delay return self end --- Aircraft will not get respawned when they finished their route. -- @param #RAT self -- @return #RAT RAT self object. function RAT:NoRespawn() self:F2() self.norespawn=true return self end --- Number of tries to respawn an aircraft in case it has accitentally been spawned on runway. -- @param #RAT self -- @param #number n Number of retries. Default is 3. -- @return #RAT RAT self object. function RAT:SetMaxRespawnTriedWhenSpawnedOnRunway(n) self:F2(n) n=n or 3 self.onrunwaymaxretry=n return self end --- Aircraft will be respawned directly after take-off. -- @param #RAT self -- @return #RAT RAT self object. function RAT:RespawnAfterTakeoff() self:F2() self.respawn_after_takeoff=true return self end --- Aircraft will be respawned after they crashed or get shot down. This is the default behavior. -- @param #RAT self -- @return #RAT RAT self object. function RAT:RespawnAfterCrashON() self:F2() self.respawn_after_crash=true return self end --- Aircraft will not be respawned after they crashed or get shot down. -- @param #RAT self -- @return #RAT RAT self object. function RAT:RespawnAfterCrashOFF() self:F2() self.respawn_after_crash=false return self end --- If aircraft cannot be spawned on parking spots, it is allowed to spawn them in air above the same airport. Note that this is also the default behavior. -- @param #RAT self -- @return #RAT RAT self object. function RAT:RespawnInAirAllowed() self:F2() self.respawn_inair=true return self end --- If aircraft cannot be spawned on parking spots, it is NOT allowed to spawn them in air. This has only impact if aircraft are supposed to be spawned on the ground (and not in a zone). -- @param #RAT self -- @return #RAT RAT self object. function RAT:RespawnInAirNotAllowed() self:F2() self.respawn_inair=false return self end --- Check if aircraft have accidentally been spawned on the runway. If so they will be removed immediatly. -- @param #RAT self -- @param #boolean switch If true, check is performed. If false, this check is omitted. -- @param #number radius Distance in meters until a unit is considered to have spawned accidentally on the runway. Default is 75 m. -- @return #RAT RAT self object. function RAT:CheckOnRunway(switch, distance) self:F2(switch) if switch==nil then switch=true end self.checkonrunway=switch self.onrunwayradius=distance or 75 return self end --- Check if aircraft have accidentally been spawned on top of each other. If yes, they will be removed immediately. -- @param #RAT self -- @param #boolean switch If true, check is performed. If false, this check is omitted. -- @param #number radius Radius in meters until which a unit is considered to be on top of each other. Default is 2 m. -- @return #RAT RAT self object. function RAT:CheckOnTop(switch, radius) self:F2(switch) if switch==nil then switch=true end self.checkontop=switch self.ontopradius=radius or 2 return self end --- Put parking spot coordinates in a data base for future use of aircraft. (Obsolete! API function will be removed soon.) -- @param #RAT self -- @param #boolean switch If true, parking spots are memorized. This is also the default setting. -- @return #RAT RAT self object. function RAT:ParkingSpotDB(switch) self:E("RAT ParkingSpotDB function is obsolete and will be removed soon!") return self end --- Enable Radio. Overrules the ME setting. -- @param #RAT self -- @return #RAT RAT self object. function RAT:RadioON() self:F2() self.radio=true return self end --- Disable Radio. Overrules the ME setting. -- @param #RAT self -- @return #RAT RAT self object. function RAT:RadioOFF() self:F2() self.radio=false return self end --- Set radio frequency. -- @param #RAT self -- @param #number frequency Radio frequency. -- @return #RAT RAT self object. function RAT:RadioFrequency(frequency) self:F2(frequency) self.frequency=frequency return self end --- Set radio modulation. Default is AM. -- @param #RAT self -- @param #string modulation Either "FM" or "AM". If no value is given, modulation is set to AM. -- @return #RAT RAT self object. function RAT:RadioModulation(modulation) self:F2(modulation) if modulation=="AM" then self.modulation=radio.modulation.AM elseif modulation=="FM" then self.modulation=radio.modulation.FM else self.modulation=radio.modulation.AM end return self end --- Radio menu On. Default is off. -- @param #RAT self -- @return #RAT RAT self object. function RAT:RadioMenuON() self:F2() self.f10menu=true return self end --- Radio menu Off. This is the default setting. -- @param #RAT self -- @return #RAT RAT self object. function RAT:RadioMenuOFF() self:F2() self.f10menu=false return self end --- Aircraft are invisible. -- @param #RAT self -- @return #RAT RAT self object. function RAT:Invisible() self:F2() self.invisible=true return self end --- Turn EPLRS datalink on/off. -- @param #RAT self -- @param #boolean switch If true (or nil), turn EPLRS on. -- @return #RAT RAT self object. function RAT:SetEPLRS(switch) if switch==nil or switch==true then self.eplrs=true else self.eplrs=false end return self end --- Aircraft are immortal. -- @param #RAT self -- @return #RAT RAT self object. function RAT:Immortal() self:F2() self.immortal=true return self end --- Spawn aircraft in uncontrolled state. Aircraft will only sit at their parking spots. They can be activated randomly by the RAT:ActivateUncontrolled() function. -- @param #RAT self -- @return #RAT RAT self object. function RAT:Uncontrolled() self:F2() self.uncontrolled=true return self end --- Activate uncontrolled aircraft. -- @param #RAT self -- @param #number maxactivated Maximal numnber of activated aircraft. Absolute maximum will be the number of spawned groups. Default is 1. -- @param #number delay Time delay in seconds before (first) aircraft is activated. Default is 1 second. -- @param #number delta Time difference in seconds before next aircraft is activated. Default is 1 second. -- @param #number frand Factor [0,...,1] for randomization of time difference between aircraft activations. Default is 0, i.e. no randomization. -- @return #RAT RAT self object. function RAT:ActivateUncontrolled(maxactivated, delay, delta, frand) self:F2({max=maxactivated, delay=delay, delta=delta, rand=frand}) self.activate_uncontrolled=true self.activate_max=maxactivated or 1 self.activate_delay=delay or 1 self.activate_delta=delta or 1 self.activate_frand=frand or 0 -- Ensure min delay is one second. self.activate_delay=math.max(self.activate_delay,1) -- Ensure min delta is one second. self.activate_delta=math.max(self.activate_delta,0) -- Ensure frand is in [0,...,1] self.activate_frand=math.max(self.activate_frand,0) self.activate_frand=math.min(self.activate_frand,1) return self end --- Set the time after which inactive groups will be destroyed. -- @param #RAT self -- @param #number time Time in seconds. Default is 600 seconds = 10 minutes. Minimum is 60 seconds. -- @return #RAT RAT self object. function RAT:TimeDestroyInactive(time) self:F2(time) time=time or self.Tinactive time=math.max(time, 60) self.Tinactive=time return self end --- Set the maximum cruise speed of the aircraft. -- @param #RAT self -- @param #number speed Speed in km/h. -- @return #RAT RAT self object. function RAT:SetMaxCruiseSpeed(speed) self:F2(speed) -- Convert to m/s. self.Vcruisemax=speed/3.6 return self end --- Set the climb rate. This automatically sets the climb angle. -- @param #RAT self -- @param #number rate Climb rate in ft/min. Default is 1500 ft/min. Minimum is 100 ft/min. Maximum is 15,000 ft/min. -- @return #RAT RAT self object. function RAT:SetClimbRate(rate) self:F2(rate) rate=rate or self.Vclimb rate=math.max(rate, 100) rate=math.min(rate, 15000) self.Vclimb=rate return self end --- Set the angle of descent. Default is 3.6 degrees, which corresponds to 3000 ft descent after one mile of travel. -- @param #RAT self -- @param #number angle Angle of descent in degrees. Minimum is 0.5 deg. Maximum 50 deg. -- @return #RAT RAT self object. function RAT:SetDescentAngle(angle) self:F2(angle) angle=angle or self.AlphaDescent angle=math.max(angle, 0.5) angle=math.min(angle, 50) self.AlphaDescent=angle return self end --- Set rules of engagement (ROE). Default is weapon hold. This is a peaceful class. -- @param #RAT self -- @param #string roe "hold" = weapon hold, "return" = return fire, "free" = weapons free. -- @return #RAT RAT self object. function RAT:SetROE(roe) self:F2(roe) if roe=="return" then self.roe=RAT.ROE.returnfire elseif roe=="free" then self.roe=RAT.ROE.weaponfree else self.roe=RAT.ROE.weaponhold end return self end --- Set reaction to threat (ROT). Default is no reaction, i.e. aircraft will simply ignore all enemies. -- @param #RAT self -- @param #string rot "noreaction" = no reaction to threats, "passive" = passive defence, "evade" = evade enemy attacks. -- @return #RAT RAT self object. function RAT:SetROT(rot) self:F2(rot) if rot=="passive" then self.rot=RAT.ROT.passive elseif rot=="evade" then self.rot=RAT.ROT.evade else self.rot=RAT.ROT.noreaction end return self end --- Set the name of the F10 submenu. Default is the name of the template group. -- @param #RAT self -- @param #string name Submenu name. -- @return #RAT RAT self object. function RAT:MenuName(name) self:F2(name) self.SubMenuName=tostring(name) return self end --- Enable ATC, which manages the landing queue for RAT aircraft if they arrive simultaniously at the same airport. -- @param #RAT self -- @param #boolean switch Enable ATC (true) or Disable ATC (false). No argument means ATC enabled. -- @return #RAT RAT self object. function RAT:EnableATC(switch) self:F2(switch) if switch==nil then switch=true end self.ATCswitch=switch return self end --- Turn messages from ATC on or off. Default is on. This setting effects all RAT objects and groups! -- @param #RAT self -- @param #boolean switch Enable (true) or disable (false) messages from ATC. -- @return #RAT RAT self object. function RAT:ATC_Messages(switch) self:F2(switch) if switch==nil then switch=true end RAT.ATC.messages=switch return self end --- Max number of planes that get landing clearance of the RAT ATC. This setting effects all RAT objects and groups! -- @param #RAT self -- @param #number n Number of aircraft that are allowed to land simultaniously. Default is 2. -- @return #RAT RAT self object. function RAT:ATC_Clearance(n) self:F2(n) RAT.ATC.Nclearance=n or 2 return self end --- Delay between granting landing clearance for simultanious landings. This setting effects all RAT objects and groups! -- @param #RAT self -- @param #number time Delay time when the next aircraft will get landing clearance event if the previous one did not land yet. Default is 240 sec. -- @return #RAT RAT self object. function RAT:ATC_Delay(time) self:F2(time) RAT.ATC.delay=time or 240 return self end --- Set minimum distance between departure and destination. Default is 5 km. -- Minimum distance should not be smaller than maybe ~100 meters to ensure that departure and destination are different. -- @param #RAT self -- @param #number dist Distance in km. -- @return #RAT RAT self object. function RAT:SetMinDistance(dist) self:F2(dist) -- Distance in meters. Absolute minimum is 500 m. self.mindist=math.max(100, dist*1000) return self end --- Set maximum distance between departure and destination. Default is 5000 km but aircarft range is also taken into account automatically. -- @param #RAT self -- @param #number dist Distance in km. -- @return #RAT RAT self object. function RAT:SetMaxDistance(dist) self:F2(dist) -- Distance in meters. self.maxdist=dist*1000 return self end --- Turn debug messages on or off. Default is off. -- @param #RAT self -- @param #boolean switch Turn debug on=true or off=false. No argument means on. -- @return #RAT RAT self object. function RAT:_Debug(switch) self:F2(switch) if switch==nil then switch=true end self.Debug=switch return self end --- Enable debug mode. More output in dcs.log file and onscreen messages to all. -- @param #RAT self -- @return #RAT RAT self object. function RAT:Debugmode() self:F2() self.Debug=true return self end --- Aircraft report status update messages along the route. -- @param #RAT self -- @param #boolean switch Swtich reports on (true) or off (false). No argument is on. -- @return #RAT RAT self object. function RAT:StatusReports(switch) self:F2(switch) if switch==nil then switch=true end self.reportstatus=switch return self end --- Place markers of waypoints on the F10 map. Default is off. -- @param #RAT self -- @param #boolean switch true=yes, false=no. -- @return #RAT RAT self object. function RAT:PlaceMarkers(switch) self:F2(switch) if switch==nil then switch=true end self.placemarkers=switch return self end --- Set flight level. Setting this value will overrule all other logic. Aircraft will try to fly at this height regardless. -- @param #RAT self -- @param #number FL Fight Level in hundrets of feet. E.g. FL200 = 20000 ft ASL. -- @return #RAT RAT self object. function RAT:SetFL(FL) self:F2(FL) FL=FL or self.FLcruise FL=math.max(FL,0) self.FLuser=FL*RAT.unit.FL2m return self end --- Set max flight level. Setting this value will overrule all other logic. Aircraft will try to fly at less than this FL regardless. -- @param #RAT self -- @param #number FL Maximum Fight Level in hundrets of feet. -- @return #RAT RAT self object. function RAT:SetFLmax(FL) self:F2(FL) self.FLmaxuser=FL*RAT.unit.FL2m return self end --- Set max cruising altitude above sea level. -- @param #RAT self -- @param #number alt Altitude ASL in meters. -- @return #RAT RAT self object. function RAT:SetMaxCruiseAltitude(alt) self:F2(alt) self.FLmaxuser=alt return self end --- Set min flight level. Setting this value will overrule all other logic. Aircraft will try to fly at higher than this FL regardless. -- @param #RAT self -- @param #number FL Maximum Fight Level in hundrets of feet. -- @return #RAT RAT self object. function RAT:SetFLmin(FL) self:F2(FL) self.FLminuser=FL*RAT.unit.FL2m return self end --- Set min cruising altitude above sea level. -- @param #RAT self -- @param #number alt Altitude ASL in meters. -- @return #RAT RAT self object. function RAT:SetMinCruiseAltitude(alt) self:F2(alt) self.FLminuser=alt return self end --- Set flight level of cruising part. This is still be checked for consitancy with selected route and prone to radomization. -- Default is FL200 for planes and FL005 for helicopters. -- @param #RAT self -- @param #number FL Flight level in hundrets of feet. E.g. FL200 = 20000 ft ASL. -- @return #RAT RAT self object. function RAT:SetFLcruise(FL) self:F2(FL) self.FLcruise=FL*RAT.unit.FL2m return self end --- Set cruising altitude. This is still be checked for consitancy with selected route and prone to radomization. -- @param #RAT self -- @param #number alt Cruising altitude ASL in meters. -- @return #RAT RAT self object. function RAT:SetCruiseAltitude(alt) self:F2(alt) self.FLcruise=alt return self end --- Set onboard number prefix. Same as setting "TAIL #" in the mission editor. Note that if you dont use this function, the values defined in the template group of the ME are taken. -- @param #RAT self -- @param #string tailnumprefix String of the tail number prefix. If flight consists of more than one aircraft, two digits are appended automatically, i.e. 001, 002, ... -- @param #number zero (Optional) Starting value of the automatically appended numbering of aircraft within a flight. Default is 0. -- @return #RAT RAT self object. function RAT:SetOnboardNum(tailnumprefix, zero) self:F2({tailnumprefix=tailnumprefix, zero=zero}) self.onboardnum=tailnumprefix if zero ~= nil then self.onboardnum0=zero end return self end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Private functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Initialize basic parameters of the aircraft based on its (template) group in the mission editor. -- @param #RAT self -- @param DCS#Group DCSgroup Group of the aircraft in the mission editor. function RAT:_InitAircraft(DCSgroup) self:F2(DCSgroup) local DCSunit=DCSgroup:getUnit(1) local DCSdesc=DCSunit:getDesc() local DCScategory=DCSgroup:getCategory() local DCStype=DCSunit:getTypeName() -- set category if DCScategory==Group.Category.AIRPLANE then self.category=RAT.cat.plane elseif DCScategory==Group.Category.HELICOPTER then self.category=RAT.cat.heli else self.category="other" self:E(RAT.id.."ERROR: Group of RAT is neither airplane nor helicopter!") end -- Get type of aircraft. self.aircraft.type=DCStype -- inital fuel in % self.aircraft.fuel=DCSunit:getFuel() -- operational range in NM converted to m self.aircraft.Rmax = DCSdesc.range*RAT.unit.nm2m -- effective range taking fuel into accound and a 5% reserve self.aircraft.Reff = self.aircraft.Rmax*self.aircraft.fuel*0.95 -- max airspeed from group self.aircraft.Vmax = DCSdesc.speedMax -- max climb speed in m/s self.aircraft.Vymax=DCSdesc.VyMax -- service ceiling in meters self.aircraft.ceiling=DCSdesc.Hmax -- Store all descriptors. --self.aircraft.descriptors=DCSdesc -- aircraft dimensions if DCSdesc.box then self.aircraft.length=DCSdesc.box.max.x self.aircraft.height=DCSdesc.box.max.y self.aircraft.width=DCSdesc.box.max.z elseif DCStype == "Mirage-F1CE" then self.aircraft.length=16 self.aircraft.height=5 self.aircraft.width=9 end self.aircraft.box=math.max(self.aircraft.length,self.aircraft.width) -- info message local text=string.format("\n******************************************************\n") text=text..string.format("Aircraft parameters:\n") text=text..string.format("Template group = %s\n", self.SpawnTemplatePrefix) text=text..string.format("Alias = %s\n", self.alias) text=text..string.format("Category = %s\n", self.category) text=text..string.format("Type = %s\n", self.aircraft.type) text=text..string.format("Length (x) = %6.1f m\n", self.aircraft.length) text=text..string.format("Width (z) = %6.1f m\n", self.aircraft.width) text=text..string.format("Height (y) = %6.1f m\n", self.aircraft.height) text=text..string.format("Max air speed = %6.1f m/s\n", self.aircraft.Vmax) text=text..string.format("Max climb speed = %6.1f m/s\n", self.aircraft.Vymax) text=text..string.format("Initial Fuel = %6.1f\n", self.aircraft.fuel*100) text=text..string.format("Max range = %6.1f km\n", self.aircraft.Rmax/1000) text=text..string.format("Eff range = %6.1f km (with 95 percent initial fuel amount)\n", self.aircraft.Reff/1000) text=text..string.format("Ceiling = %6.1f km = FL%3.0f\n", self.aircraft.ceiling/1000, self.aircraft.ceiling/RAT.unit.FL2m) text=text..string.format("******************************************************\n") self:T(RAT.id..text) end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Spawn the AI aircraft with a route. -- Sets the departure and destination airports and waypoints. -- Modifies the spawn template. -- Sets ROE/ROT. -- Initializes the ratcraft array and group menu. -- @param #RAT self -- @param #string _departure (Optional) Name of departure airbase. -- @param #string _destination (Optional) Name of destination airbase. -- @param #number _takeoff Takeoff type id. -- @param #number _landing Landing type id. -- @param #string _livery Livery to use for this group. -- @param #table _waypoint First waypoint to be used (for continue journey, commute, etc). -- @param Core.Point#COORDINATE _lastpos (Optional) Position where the aircraft will be spawned. -- @param #number _nrespawn Number of already performed respawn attempts (e.g. spawning on runway bug). -- @param #table parkingdata Explicitly specify the parking spots when spawning at an airport. -- @return #number Spawn index. function RAT:_SpawnWithRoute(_departure, _destination, _takeoff, _landing, _livery, _waypoint, _lastpos, _nrespawn, parkingdata) self:F({rat=RAT.id, departure=_departure, destination=_destination, takeoff=_takeoff, landing=_landing, livery=_livery, waypoint=_waypoint, lastpos=_lastpos, nrespawn=_nrespawn}) -- Set takeoff type. local takeoff=self.takeoff local landing=self.landing -- Overrule takeoff/landing by what comes in. if _takeoff then takeoff=_takeoff end if _landing then landing=_landing end -- Random choice between cold and hot. if takeoff==RAT.wp.coldorhot then local temp={RAT.wp.cold, RAT.wp.hot} takeoff=temp[math.random(2)] end -- Number of respawn attempts after spawning on runway. local nrespawn=0 if _nrespawn then nrespawn=_nrespawn end -- Set flight plan. local departure, destination, waypoints, WPholding, WPfinal = self:_SetRoute(takeoff, landing, _departure, _destination, _waypoint) -- Return nil if we could not find a departure destination or waypoints if not (departure and destination and waypoints) then return nil end -- Set (another) livery. local livery if _livery then -- Take livery from previous flight (continue journey). livery=_livery elseif self.livery then -- Choose random livery. livery=self.livery[math.random(#self.livery)] local text=string.format("Chosen livery for group %s: %s", self:_AnticipatedGroupName(), livery) self:T(RAT.id..text) else livery=nil end -- Modify the spawn template to follow the flight plan. local successful=self:_ModifySpawnTemplate(waypoints, livery, _lastpos, departure, takeoff, parkingdata) if not successful then return nil end -- Actually spawn the group. local group=self:SpawnWithIndex(self.SpawnIndex) -- Wrapper.Group#GROUP -- Increase counter of alive groups (also uncontrolled ones). self.alive=self.alive+1 self:T(RAT.id..string.format("Alive groups counter now = %d.",self.alive)) -- ATC is monitoring this flight (if it is supposed to land). if self.ATCswitch and landing==RAT.wp.landing then if self.returnzone then self:_ATCAddFlight(group:GetName(), departure:GetName()) else self:_ATCAddFlight(group:GetName(), destination:GetName()) end end -- Place markers of waypoints on F10 map. if self.placemarkers then self:_PlaceMarkers(waypoints, self.SpawnIndex) end -- Set group to be invisible. if self.invisible then self:_CommandInvisible(group, true) end -- Set group to be immortal. if self.immortal then self:_CommandImmortal(group, true) end -- Set group to be immortal. if self.eplrs then group:CommandEPLRS(true, 1) end -- Set ROE, default is "weapon hold". self:_SetROE(group, self.roe) -- Set ROT, default is "no reaction". self:_SetROT(group, self.rot) -- Init ratcraft array. self.ratcraft[self.SpawnIndex]={} self.ratcraft[self.SpawnIndex]["group"]=group self.ratcraft[self.SpawnIndex]["destination"]=destination self.ratcraft[self.SpawnIndex]["departure"]=departure self.ratcraft[self.SpawnIndex]["waypoints"]=waypoints self.ratcraft[self.SpawnIndex]["airborne"]=group:InAir() self.ratcraft[self.SpawnIndex]["nunits"]=group:GetInitialSize() -- Time and position on ground. For check if aircraft is stuck somewhere. if group:InAir() then self.ratcraft[self.SpawnIndex]["Tground"]=nil self.ratcraft[self.SpawnIndex]["Pground"]=nil self.ratcraft[self.SpawnIndex]["Uground"]=nil self.ratcraft[self.SpawnIndex]["Tlastcheck"]=nil else self.ratcraft[self.SpawnIndex]["Tground"]=timer.getTime() self.ratcraft[self.SpawnIndex]["Pground"]=group:GetCoordinate() self.ratcraft[self.SpawnIndex]["Uground"]={} for _,_unit in pairs(group:GetUnits()) do local _unitname=_unit:GetName() self.ratcraft[self.SpawnIndex]["Uground"][_unitname]=_unit:GetCoordinate() end self.ratcraft[self.SpawnIndex]["Tlastcheck"]=timer.getTime() end -- Initial and current position. For calculating the travelled distance. self.ratcraft[self.SpawnIndex]["P0"]=group:GetCoordinate() self.ratcraft[self.SpawnIndex]["Pnow"]=group:GetCoordinate() self.ratcraft[self.SpawnIndex]["Distance"]=0 -- Each aircraft gets its own takeoff type. self.ratcraft[self.SpawnIndex].takeoff=takeoff self.ratcraft[self.SpawnIndex].landing=landing self.ratcraft[self.SpawnIndex].wpholding=WPholding self.ratcraft[self.SpawnIndex].wpfinal=WPfinal -- Aircraft is active or spawned in uncontrolled state. self.ratcraft[self.SpawnIndex].active=not self.uncontrolled -- Set status to spawned. This will be overwritten in birth event. self.ratcraft[self.SpawnIndex]["status"]=RAT.status.Spawned -- Livery self.ratcraft[self.SpawnIndex].livery=livery -- If this switch is set to true, the aircraft will be despawned the next time the status function is called. self.ratcraft[self.SpawnIndex].despawnme=false -- Number of preformed spawn attempts for this group. self.ratcraft[self.SpawnIndex].nrespawn=nrespawn -- Create submenu for this group. if self.f10menu then local name=self.aircraft.type.." ID "..tostring(self.SpawnIndex) -- F10/RAT//Group X self.Menu[self.SubMenuName].groups[self.SpawnIndex]=MENU_MISSION:New(name, self.Menu[self.SubMenuName].groups) -- F10/RAT//Group X/Set ROE self.Menu[self.SubMenuName].groups[self.SpawnIndex]["roe"]=MENU_MISSION:New("Set ROE", self.Menu[self.SubMenuName].groups[self.SpawnIndex]) MENU_MISSION_COMMAND:New("Weapons hold", self.Menu[self.SubMenuName].groups[self.SpawnIndex]["roe"], self._SetROE, self, group, RAT.ROE.weaponhold) MENU_MISSION_COMMAND:New("Weapons free", self.Menu[self.SubMenuName].groups[self.SpawnIndex]["roe"], self._SetROE, self, group, RAT.ROE.weaponfree) MENU_MISSION_COMMAND:New("Return fire", self.Menu[self.SubMenuName].groups[self.SpawnIndex]["roe"], self._SetROE, self, group, RAT.ROE.returnfire) -- F10/RAT//Group X/Set ROT self.Menu[self.SubMenuName].groups[self.SpawnIndex]["rot"]=MENU_MISSION:New("Set ROT", self.Menu[self.SubMenuName].groups[self.SpawnIndex]) MENU_MISSION_COMMAND:New("No reaction", self.Menu[self.SubMenuName].groups[self.SpawnIndex]["rot"], self._SetROT, self, group, RAT.ROT.noreaction) MENU_MISSION_COMMAND:New("Passive defense", self.Menu[self.SubMenuName].groups[self.SpawnIndex]["rot"], self._SetROT, self, group, RAT.ROT.passive) MENU_MISSION_COMMAND:New("Evade on fire", self.Menu[self.SubMenuName].groups[self.SpawnIndex]["rot"], self._SetROT, self, group, RAT.ROT.evade) -- F10/RAT//Group X/ MENU_MISSION_COMMAND:New("Despawn group", self.Menu[self.SubMenuName].groups[self.SpawnIndex], self._Despawn, self, group) MENU_MISSION_COMMAND:New("Place markers", self.Menu[self.SubMenuName].groups[self.SpawnIndex], self._PlaceMarkers, self, waypoints, self.SpawnIndex) MENU_MISSION_COMMAND:New("Status report", self.Menu[self.SubMenuName].groups[self.SpawnIndex], self.Status, self, true, self.SpawnIndex) end return self.SpawnIndex end --- Clear flight for landing. Sets tigger value to 1. -- @param #RAT self -- @param #string name Name of flight to be cleared for landing. function RAT:ClearForLanding(name) trigger.action.setUserFlag(name, 1) local flagvalue=trigger.misc.getUserFlag(name) self:T(RAT.id.."ATC: User flag value (landing) for "..name.." set to "..flagvalue) end --- Respawn a group. -- @param #RAT self -- @param #number index Spawn index. -- @param Core.Point#COORDINATE lastpos Last known position of the group. -- @param #number delay Delay before respawn function RAT:_Respawn(index, lastpos, delay) -- Get the spawn index from group --local index=self:GetSpawnIndexFromGroup(group) -- Get departure and destination from previous journey. local departure=self.ratcraft[index].departure local destination=self.ratcraft[index].destination local takeoff=self.ratcraft[index].takeoff local landing=self.ratcraft[index].landing local livery=self.ratcraft[index].livery local lastwp=self.ratcraft[index].waypoints[#self.ratcraft[index].waypoints] --local lastpos=group:GetCoordinate() local _departure=nil local _destination=nil local _takeoff=nil local _landing=nil local _livery=nil local _lastwp=nil local _lastpos=nil if self.continuejourney then -- We continue our journey from the old departure airport. _departure=destination:GetName() -- Use the same livery for next aircraft. _livery=livery -- Last known position of the aircraft, which should be the sparking spot location. -- Note: we have to check that it was supposed to land and not respawned directly after landing or after takeoff. -- TODO: Need to think if continuejourney with respawn_after_takeoff actually makes sense. if landing==RAT.wp.landing and lastpos and not (self.respawn_at_landing or self.respawn_after_takeoff) then -- Check that we have an airport or FARP but not a ship (which would be categroy 1). if destination:GetCategory()==4 then _lastpos=lastpos end end if self.destinationzone then -- Case: X --> Zone --> Zone --> Zone _takeoff=RAT.wp.air _landing=RAT.wp.air elseif self.returnzone then -- Case: X --> Zone --> X, X --> Zone --> X -- We flew to a zone and back. Takeoff type does not change. _takeoff=self.takeoff -- If we took of in air we also want to land "in air". if self.takeoff==RAT.wp.air then _landing=RAT.wp.air else _landing=RAT.wp.landing end -- Departure stays the same. (The destination is the zone here.) _departure=departure:GetName() else -- Default case. Takeoff and landing type does not change. _takeoff=self.takeoff _landing=self.landing end elseif self.commute then -- We commute between departure and destination. if self.starshape==true then if destination:GetName()==self.homebase then -- We are at our home base ==> destination is again randomly selected. _departure=self.homebase _destination=nil -- destination will be set anew else -- We are not a our home base ==> we fly back to our home base. _departure=destination:GetName() _destination=self.homebase end else -- Simply switch departure and destination. _departure=destination:GetName() _destination=departure:GetName() end -- Use the same livery for next aircraft. _livery=livery -- Last known position of the aircraft, which should be the sparking spot location. -- Note: we have to check that it was supposed to land and not respawned directly after landing or after takeoff. -- TODO: Need to think if commute with respawn_after_takeoff actually makes sense. if landing==RAT.wp.landing and lastpos and not (self.respawn_at_landing or self.respawn_after_takeoff) then -- Check that we have landed on an airport or FARP but not a ship (which would be categroy 1). if destination:GetCategory()==4 then _lastpos=lastpos end end -- Handle takeoff type. if self.destinationzone then -- self.takeoff is either RAT.wp.air or RAT.wp.cold -- self.landing is RAT.wp.Air if self.takeoff==RAT.wp.air then -- Case: Zone <--> Zone (both have takeoff air) _takeoff=RAT.wp.air -- = self.takeoff (because we just checked) _landing=RAT.wp.air -- = self.landing (because destinationzone) else -- Case: Airport <--> Zone if takeoff==RAT.wp.air then -- Last takeoff was air so we are at the airport now, takeoff is from ground. _takeoff=self.takeoff -- must be either hot/cold/runway/hotcold _landing=RAT.wp.air -- must be air = self.landing (because destinationzone) else -- Last takeoff was on ground so we are at a zone now ==> takeoff in air, landing at airport. _takeoff=RAT.wp.air _landing=RAT.wp.landing end end elseif self.returnzone then -- We flew to a zone and back. No need to swap departure and destination. _departure=departure:GetName() _destination=destination:GetName() -- Takeoff and landing should also not change. _takeoff=self.takeoff _landing=self.landing end end -- Take the last waypoint as initial waypoint for next plane. if _takeoff==RAT.wp.air and (self.continuejourney or self.commute) then _lastwp=lastwp end -- Debug self:T2({departure=_departure, destination=_destination, takeoff=_takeoff, landing=_landing, livery=_livery, lastwp=_lastwp}) -- We should give it at least 3 sec since this seems to be the time until free parking spots after despawn are available again (Sirri Island test). local respawndelay if delay then respawndelay=delay elseif self.respawn_delay then respawndelay=self.respawn_delay+3 -- despawn happens after self.respawndelay. We add another 3 sec for free parking. else respawndelay=3 end -- Spawn new group. local arg={} arg.self=self arg.departure=_departure arg.destination=_destination arg.takeoff=_takeoff arg.landing=_landing arg.livery=_livery arg.lastwp=_lastwp arg.lastpos=_lastpos self:T(RAT.id..string.format("%s delayed respawn in %.1f seconds.", self.alias, respawndelay)) SCHEDULER:New(nil, self._SpawnWithRouteTimer, {arg}, respawndelay) end --- Delayed spawn function called by scheduler. -- @param #RAT self -- @param #table arg Parameters: arg.self, arg.departure, arg.destination, arg.takeoff, arg.landing, arg.livery, arg.lastwp, arg.lastpos function RAT._SpawnWithRouteTimer(arg) RAT._SpawnWithRoute(arg.self, arg.departure, arg.destination, arg.takeoff, arg.landing, arg.livery, arg.lastwp, arg.lastpos) end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Set the route of the AI plane. Due to DCS landing bug, this has to be done before the unit is spawned. -- @param #RAT self -- @param #number takeoff Takeoff type. Could also be air start. -- @param #number landing Landing type. Could also be a destination in air. -- @param Wrapper.Airport#AIRBASE _departure (Optional) Departure airbase. -- @param Wrapper.Airport#AIRBASE _destination (Optional) Destination airbase. -- @param #table _waypoint Initial waypoint. -- @return Wrapper.Airport#AIRBASE Departure airbase. -- @return Wrapper.Airport#AIRBASE Destination airbase. -- @return #table Table of flight plan waypoints. -- @return #nil If no valid departure or destination airport could be found. function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint) -- Max cruise speed. local VxCruiseMax if self.Vcruisemax then -- User input. VxCruiseMax = math.min(self.Vcruisemax, self.aircraft.Vmax) else -- Max cruise speed 90% of Vmax or 900 km/h whichever is lower. VxCruiseMax = math.min(self.aircraft.Vmax*0.90, 250) end -- Min cruise speed 70% of max cruise or 600 km/h whichever is lower. local VxCruiseMin = math.min(VxCruiseMax*0.70, 166) -- Cruise speed (randomized). Expectation value at midpoint between min and max. local VxCruise = UTILS.RandomGaussian((VxCruiseMax-VxCruiseMin)/2+VxCruiseMin, (VxCruiseMax-VxCruiseMax)/4, VxCruiseMin, VxCruiseMax) -- Climb speed 90% ov Vmax but max 720 km/h. local VxClimb = math.min(self.aircraft.Vmax*0.90, 200) -- Descent speed 60% of Vmax but max 500 km/h. local VxDescent = math.min(self.aircraft.Vmax*0.60, 140) -- Holding speed is 90% of descent speed. local VxHolding = VxDescent*0.9 -- Final leg is 90% of holding speed. local VxFinal = VxHolding*0.9 -- Reasonably civil climb speed Vy=1500 ft/min = 7.6 m/s but max aircraft specific climb rate. local VyClimb=math.min(self.Vclimb*RAT.unit.ft2meter/60, self.aircraft.Vymax) -- Climb angle in rad. local AlphaClimb=math.asin(VyClimb/VxClimb) -- Descent angle in rad. local AlphaDescent=math.rad(self.AlphaDescent) -- Expected cruise level (peak of Gaussian distribution) local FLcruise_expect=self.FLcruise -- DEPARTURE AIRPORT -- Departure airport or zone. local departure=nil if _departure then if self:_AirportExists(_departure) then -- Check if new departure is an airport. departure=AIRBASE:FindByName(_departure) -- If we spawn in air, we convert departure to a zone. if takeoff == RAT.wp.air then departure=departure:GetZone() end elseif self:_ZoneExists(_departure) then -- If it's not an airport, check whether it's a zone. departure=ZONE:New(_departure) else local text=string.format("ERROR! Specified departure airport %s does not exist for %s.", _departure, self.alias) self:E(RAT.id..text) end else departure=self:_PickDeparture(takeoff) if self.commute and self.starshape==true and self.homebase==nil then self.homebase=departure:GetName() end end -- Return nil if no departure could be found. if not departure then local text=string.format("ERROR! No valid departure airport could be found for %s.", self.alias) self:E(RAT.id..text) return nil end -- Coordinates of departure point. local Pdeparture if takeoff==RAT.wp.air then if _waypoint then -- Use coordinates of previous flight (commute or journey). Pdeparture=COORDINATE:New(_waypoint.x, _waypoint.alt, _waypoint.y) else -- For an air start, we take a random point within the spawn zone. local vec2=departure:GetRandomVec2() Pdeparture=COORDINATE:NewFromVec2(vec2) end else Pdeparture=departure:GetCoordinate() end -- Height ASL of departure point. local H_departure if takeoff==RAT.wp.air then -- Absolute minimum AGL local Hmin if self.category==RAT.cat.plane then Hmin=1000 else Hmin=50 end -- Departure altitude is 70% of default cruise with 30% variation and limited to 1000 m AGL (50 m for helos). H_departure=self:_Randomize(FLcruise_expect*0.7, 0.3, Pdeparture.y+Hmin, FLcruise_expect) if self.FLminuser then H_departure=math.max(H_departure,self.FLminuser) end -- Use alt of last flight. if _waypoint then H_departure=_waypoint.alt end else H_departure=Pdeparture.y end -- Adjust min distance between departure and destination for user set min flight level. local mindist=self.mindist if self.FLminuser then -- We can conly consider the symmetric case, because no destination selected yet. local hclimb=self.FLminuser-H_departure local hdescent=self.FLminuser-H_departure -- Minimum distance for l local Dclimb, Ddescent, Dtot=self:_MinDistance(AlphaClimb, AlphaDescent, hclimb, hdescent) if takeoff==RAT.wp.air and landing==RAT.wpair then mindist=0 -- Takeoff and landing are in air. No mindist required. elseif takeoff==RAT.wp.air then mindist=Ddescent -- Takeoff in air. Need only space to descent. elseif landing==RAT.wp.air then mindist=Dclimb -- Landing "in air". Need only space to climb. else mindist=Dtot -- Takeoff and landing on ground. Need both space to climb and descent. end -- Mindist is at least self.mindist. mindist=math.max(self.mindist, mindist) local text=string.format("Adjusting min distance to %d km (for given min FL%03d)", mindist/1000, self.FLminuser/RAT.unit.FL2m) self:T(RAT.id..text) end -- DESTINATION AIRPORT local destination=nil if _destination then if self:_AirportExists(_destination) then destination=AIRBASE:FindByName(_destination) if landing==RAT.wp.air or self.returnzone then destination=destination:GetZone() end elseif self:_ZoneExists(_destination) then destination=ZONE:New(_destination) else local text=string.format("ERROR: Specified destination airport/zone %s does not exist for %s!", _destination, self.alias) self:E(RAT.id.."ERROR: "..text) end else -- This handles the case where we have a journey and the first flight is done, i.e. _departure is set. -- If a user specified more than two destination airport explicitly, then we will stick to this. -- Otherwise, the route is random from now on. local random=self.random_destination if self.continuejourney and _departure and #self.destination_ports<3 then random=true end -- In case of a returnzone the destination (i.e. return point) is always a zone. local mylanding=landing local acrange=self.aircraft.Reff if self.returnzone then mylanding=RAT.wp.air acrange=self.aircraft.Reff/2 -- Aircraft needs to go to zone and back home. end -- Pick a destination airport. destination=self:_PickDestination(departure, Pdeparture, mindist, math.min(acrange, self.maxdist), random, mylanding) end -- Return nil if no departure could be found. if not destination then local text=string.format("No valid destination airport could be found for %s!", self.alias) MESSAGE:New(text, 60):ToAll() self:E(RAT.id.."ERROR: "..text) return nil end -- Check that departure and destination are not the same. Should not happen due to mindist. if destination:GetName()==departure:GetName() then local text=string.format("%s: Destination and departure are identical. Airport/zone %s.", self.alias, destination:GetName()) MESSAGE:New(text, 30):ToAll() self:E(RAT.id.."ERROR: "..text) end -- Get a random point inside zone return zone. local Preturn local destination_returnzone if self.returnzone then -- Get a random point inside zone return zone. local vec2=destination:GetRandomVec2() Preturn=COORDINATE:NewFromVec2(vec2) -- Returnzone becomes destination. destination_returnzone=destination -- Set departure to destination. destination=departure end -- Get destination coordinate. Either in a zone or exactly at the airport. local Pdestination if landing==RAT.wp.air then local vec2=destination:GetRandomVec2() Pdestination=COORDINATE:NewFromVec2(vec2) else Pdestination=destination:GetCoordinate() end -- Height ASL of destination airport/zone. local H_destination=Pdestination.y -- DESCENT/HOLDING POINT -- Get a random point between 5 and 10 km away from the destination. local Rhmin=8000 local Rhmax=20000 if self.category==RAT.cat.heli then -- For helos we set a distance between 500 to 1000 m. Rhmin=500 Rhmax=1000 end -- Coordinates of the holding point. y is the land height at that point. local Vholding=Pdestination:GetRandomVec2InRadius(Rhmax, Rhmin) local Pholding=COORDINATE:NewFromVec2(Vholding) -- AGL height of holding point. local H_holding=Pholding.y -- Holding point altitude. For planes between 1600 and 2400 m AGL. For helos 160 to 240 m AGL. local h_holding if self.category==RAT.cat.plane then h_holding=1200 else h_holding=150 end h_holding=self:_Randomize(h_holding, 0.2) -- This is the actual height ASL of the holding point we want to fly to local Hh_holding=H_holding+h_holding -- When we dont land, we set the holding altitude to the departure or cruise alt. -- This is used in the calculations. if landing==RAT.wp.air then Hh_holding=H_departure end -- Distance from holding point to final destination. local d_holding=Pholding:Get2DDistance(Pdestination) -- GENERAL local heading local d_total if self.returnzone then -- Heading from departure to destination in return zone. heading=self:_Course(Pdeparture, Preturn) -- Total distance to return zone and back. d_total=Pdeparture:Get2DDistance(Preturn) + Preturn:Get2DDistance(Pholding) else -- Heading from departure to holding point of destination. heading=self:_Course(Pdeparture, Pholding) -- Total distance between departure and holding point near destination. d_total=Pdeparture:Get2DDistance(Pholding) end -- Max height in case of air start, i.e. if we only would descent to holding point for the given distance. if takeoff==RAT.wp.air then local H_departure_max if landing==RAT.wp.air then H_departure_max = H_departure -- If we fly to a zone, there is no descent necessary. else H_departure_max = d_total * math.tan(AlphaDescent) + Hh_holding end H_departure=math.min(H_departure, H_departure_max) end -------------------------------------------- -- Height difference between departure and destination. local deltaH=math.abs(H_departure-Hh_holding) -- Slope between departure and destination. local phi = math.atan(deltaH/d_total) -- Adjusted climb/descent angles. local phi_climb local phi_descent if (H_departure > Hh_holding) then phi_climb=AlphaClimb+phi phi_descent=AlphaDescent-phi else phi_climb=AlphaClimb-phi phi_descent=AlphaDescent+phi end -- Total distance including slope. local D_total if self.returnzone then D_total = math.sqrt(deltaH*deltaH+d_total/2*d_total/2) else D_total = math.sqrt(deltaH*deltaH+d_total*d_total) end -- SSA triangle for sloped case. local gamma=math.rad(180)-phi_climb-phi_descent local a = D_total*math.sin(phi_climb)/math.sin(gamma) local b = D_total*math.sin(phi_descent)/math.sin(gamma) local hphi_max = b*math.sin(phi_climb) local hphi_max2 = a*math.sin(phi_descent) -- Height of triangle. local h_max1 = b*math.sin(AlphaClimb) local h_max2 = a*math.sin(AlphaDescent) -- Max height relative to departure or destination. local h_max if (H_departure > Hh_holding) then h_max=math.min(h_max1, h_max2) else h_max=math.max(h_max1, h_max2) end -- Max flight level aircraft can reach for given angles and distance. local FLmax = h_max+H_departure --CRUISE -- Min cruise alt is just above holding point at destination or departure height, whatever is larger. local FLmin=math.max(H_departure, Hh_holding) -- For helicopters we take cruise alt between 50 to 1000 meters above ground. Default cruise alt is ~150 m. if self.category==RAT.cat.heli then FLmin=math.max(H_departure, H_destination)+50 FLmax=math.max(H_departure, H_destination)+1000 end -- Ensure that FLmax not above its service ceiling. FLmax=math.min(FLmax, self.aircraft.ceiling) -- Overrule setting if user specified min/max flight level explicitly. if self.FLminuser then FLmin=math.max(self.FLminuser, FLmin) -- Still take care that we dont fly too high. end if self.FLmaxuser then FLmax=math.min(self.FLmaxuser, FLmax) -- Still take care that we dont fly too low. end -- If the route is very short we set FLmin a bit lower than FLmax. if FLmin>FLmax then FLmin=FLmax end -- Expected cruise altitude - peak of gaussian distribution. if FLcruise_expectFLmax then FLcruise_expect=FLmax end -- Set cruise altitude. Selected from Gaussian distribution but limited to FLmin and FLmax. local FLcruise=UTILS.RandomGaussian(FLcruise_expect, math.abs(FLmax-FLmin)/4, FLmin, FLmax) -- Overrule setting if user specified a flight level explicitly. if self.FLuser then FLcruise=self.FLuser -- Still cruise alt should be with parameters! FLcruise=math.max(FLcruise, FLmin) FLcruise=math.min(FLcruise, FLmax) end -- Climb and descent heights. local h_climb = FLcruise - H_departure local h_descent = FLcruise - Hh_holding -- Distances. local d_climb = h_climb/math.tan(AlphaClimb) local d_descent = h_descent/math.tan(AlphaDescent) local d_cruise = d_total-d_climb-d_descent -- debug message local text=string.format("\n******************************************************\n") text=text..string.format("Template = %s\n", self.SpawnTemplatePrefix) text=text..string.format("Alias = %s\n", self.alias) text=text..string.format("Group name = %s\n\n", self:_AnticipatedGroupName()) text=text..string.format("Speeds:\n") text=text..string.format("VxCruiseMin = %6.1f m/s = %5.1f km/h\n", VxCruiseMin, VxCruiseMin*3.6) text=text..string.format("VxCruiseMax = %6.1f m/s = %5.1f km/h\n", VxCruiseMax, VxCruiseMax*3.6) text=text..string.format("VxCruise = %6.1f m/s = %5.1f km/h\n", VxCruise, VxCruise*3.6) text=text..string.format("VxClimb = %6.1f m/s = %5.1f km/h\n", VxClimb, VxClimb*3.6) text=text..string.format("VxDescent = %6.1f m/s = %5.1f km/h\n", VxDescent, VxDescent*3.6) text=text..string.format("VxHolding = %6.1f m/s = %5.1f km/h\n", VxHolding, VxHolding*3.6) text=text..string.format("VxFinal = %6.1f m/s = %5.1f km/h\n", VxFinal, VxFinal*3.6) text=text..string.format("VyClimb = %6.1f m/s\n", VyClimb) text=text..string.format("\nDistances:\n") text=text..string.format("d_climb = %6.1f km\n", d_climb/1000) text=text..string.format("d_cruise = %6.1f km\n", d_cruise/1000) text=text..string.format("d_descent = %6.1f km\n", d_descent/1000) text=text..string.format("d_holding = %6.1f km\n", d_holding/1000) text=text..string.format("d_total = %6.1f km\n", d_total/1000) text=text..string.format("\nHeights:\n") text=text..string.format("H_departure = %6.1f m ASL\n", H_departure) text=text..string.format("H_destination = %6.1f m ASL\n", H_destination) text=text..string.format("H_holding = %6.1f m ASL\n", H_holding) text=text..string.format("h_climb = %6.1f m\n", h_climb) text=text..string.format("h_descent = %6.1f m\n", h_descent) text=text..string.format("h_holding = %6.1f m\n", h_holding) text=text..string.format("delta H = %6.1f m\n", deltaH) text=text..string.format("FLmin = %6.1f m ASL = FL%03d\n", FLmin, FLmin/RAT.unit.FL2m) text=text..string.format("FLcruise = %6.1f m ASL = FL%03d\n", FLcruise, FLcruise/RAT.unit.FL2m) text=text..string.format("FLmax = %6.1f m ASL = FL%03d\n", FLmax, FLmax/RAT.unit.FL2m) text=text..string.format("\nAngles:\n") text=text..string.format("Alpha climb = %6.2f Deg\n", math.deg(AlphaClimb)) text=text..string.format("Alpha descent = %6.2f Deg\n", math.deg(AlphaDescent)) text=text..string.format("Phi (slope) = %6.2f Deg\n", math.deg(phi)) text=text..string.format("Phi climb = %6.2f Deg\n", math.deg(phi_climb)) text=text..string.format("Phi descent = %6.2f Deg\n", math.deg(phi_descent)) if self.Debug then -- Max heights and distances if we would travel at FLmax. local h_climb_max = FLmax - H_departure local h_descent_max = FLmax - Hh_holding local d_climb_max = h_climb_max/math.tan(AlphaClimb) local d_descent_max = h_descent_max/math.tan(AlphaDescent) local d_cruise_max = d_total-d_climb_max-d_descent_max text=text..string.format("Heading = %6.1f Deg\n", heading) text=text..string.format("\nSSA triangle:\n") text=text..string.format("D_total = %6.1f km\n", D_total/1000) text=text..string.format("gamma = %6.1f Deg\n", math.deg(gamma)) text=text..string.format("a = %6.1f m\n", a) text=text..string.format("b = %6.1f m\n", b) text=text..string.format("hphi_max = %6.1f m\n", hphi_max) text=text..string.format("hphi_max2 = %6.1f m\n", hphi_max2) text=text..string.format("h_max1 = %6.1f m\n", h_max1) text=text..string.format("h_max2 = %6.1f m\n", h_max2) text=text..string.format("h_max = %6.1f m\n", h_max) text=text..string.format("\nMax heights and distances:\n") text=text..string.format("d_climb_max = %6.1f km\n", d_climb_max/1000) text=text..string.format("d_cruise_max = %6.1f km\n", d_cruise_max/1000) text=text..string.format("d_descent_max = %6.1f km\n", d_descent_max/1000) text=text..string.format("h_climb_max = %6.1f m\n", h_climb_max) text=text..string.format("h_descent_max = %6.1f m\n", h_descent_max) end text=text..string.format("******************************************************\n") self:T2(RAT.id..text) -- Ensure that cruise distance is positve. Can be slightly negative in special cases. And we don't want to turn back. if d_cruise<0 then d_cruise=100 end -- Waypoints and coordinates local wp={} local c={} local wpholding=nil local wpfinal=nil -- Departure/Take-off c[#c+1]=Pdeparture wp[#wp+1]=self:_Waypoint(#wp+1, "Departure", takeoff, c[#wp+1], VxClimb, H_departure, departure) self.waypointdescriptions[#wp]="Departure" self.waypointstatus[#wp]=RAT.status.Departure -- Climb if takeoff==RAT.wp.air then -- Air start. if d_climb < 5000 or d_cruise < 5000 then -- We omit the climb phase completely and add it to the cruise part. d_cruise=d_cruise+d_climb else -- Only one waypoint at the end of climb = begin of cruise. c[#c+1]=c[#c]:Translate(d_climb, heading) wp[#wp+1]=self:_Waypoint(#wp+1, "Begin of Cruise", RAT.wp.cruise, c[#wp+1], VxCruise, FLcruise) self.waypointdescriptions[#wp]="Begin of Cruise" self.waypointstatus[#wp]=RAT.status.Cruise end else -- Ground start. c[#c+1]=c[#c]:Translate(d_climb/2, heading) c[#c+1]=c[#c]:Translate(d_climb/2, heading) wp[#wp+1]=self:_Waypoint(#wp+1, "Climb", RAT.wp.climb, c[#wp+1], VxClimb, H_departure+(FLcruise-H_departure)/2) self.waypointdescriptions[#wp]="Climb" self.waypointstatus[#wp]=RAT.status.Climb wp[#wp+1]=self:_Waypoint(#wp+1, "Begin of Cruise", RAT.wp.cruise, c[#wp+1], VxCruise, FLcruise) self.waypointdescriptions[#wp]="Begin of Cruise" self.waypointstatus[#wp]=RAT.status.Cruise end -- Cruise -- First add the little bit from begin of cruise to the return point. if self.returnzone then c[#c+1]=Preturn wp[#wp+1]=self:_Waypoint(#wp+1, "Return Zone", RAT.wp.cruise, c[#wp+1], VxCruise, FLcruise) self.waypointdescriptions[#wp]="Return Zone" self.waypointstatus[#wp]=RAT.status.Uturn end if landing==RAT.wp.air then -- Next waypoint is already the final destination. c[#c+1]=Pdestination wp[#wp+1]=self:_Waypoint(#wp+1, "Final Destination", RAT.wp.finalwp, c[#wp+1], VxCruise, FLcruise) self.waypointdescriptions[#wp]="Final Destination" self.waypointstatus[#wp]=RAT.status.Destination elseif self.returnzone then -- The little bit back to end of cruise. c[#c+1]=c[#c]:Translate(d_cruise/2, heading-180) wp[#wp+1]=self:_Waypoint(#wp+1, "End of Cruise", RAT.wp.cruise, c[#wp+1], VxCruise, FLcruise) self.waypointdescriptions[#wp]="End of Cruise" self.waypointstatus[#wp]=RAT.status.Descent else c[#c+1]=c[#c]:Translate(d_cruise, heading) wp[#wp+1]=self:_Waypoint(#wp+1, "End of Cruise", RAT.wp.cruise, c[#wp+1], VxCruise, FLcruise) self.waypointdescriptions[#wp]="End of Cruise" self.waypointstatus[#wp]=RAT.status.Descent end -- Descent (only if we acually want to land) if landing==RAT.wp.landing then if self.returnzone then c[#c+1]=c[#c]:Translate(d_descent/2, heading-180) wp[#wp+1]=self:_Waypoint(#wp+1, "Descent", RAT.wp.descent, c[#wp+1], VxDescent, FLcruise-(FLcruise-(h_holding+H_holding))/2) self.waypointdescriptions[#wp]="Descent" self.waypointstatus[#wp]=RAT.status.DescentHolding else c[#c+1]=c[#c]:Translate(d_descent/2, heading) wp[#wp+1]=self:_Waypoint(#wp+1, "Descent", RAT.wp.descent, c[#wp+1], VxDescent, FLcruise-(FLcruise-(h_holding+H_holding))/2) self.waypointdescriptions[#wp]="Descent" self.waypointstatus[#wp]=RAT.status.DescentHolding end end -- Holding and final destination. if landing==RAT.wp.landing then -- Holding point c[#c+1]=Pholding wp[#wp+1]=self:_Waypoint(#wp+1, "Holding Point", RAT.wp.holding, c[#wp+1], VxHolding, H_holding+h_holding) self.waypointdescriptions[#wp]="Holding Point" self.waypointstatus[#wp]=RAT.status.Holding wpholding=#wp -- Final destination. c[#c+1]=Pdestination wp[#wp+1]=self:_Waypoint(#wp+1, "Final Destination", landing, c[#wp+1], VxFinal, H_destination, destination) self.waypointdescriptions[#wp]="Final Destination" self.waypointstatus[#wp]=RAT.status.Destination end -- Final Waypoint wpfinal=#wp -- Fill table with waypoints. local waypoints={} for _,p in ipairs(wp) do table.insert(waypoints, p) end -- Some info on the route. self:_Routeinfo(waypoints, "Waypoint info in set_route:") -- Return departure, destination and waypoints. if self.returnzone then -- We return the actual zone here because returning the departure leads to problems with commute. return departure, destination_returnzone, waypoints, wpholding, wpfinal else return departure, destination, waypoints, wpholding, wpfinal end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Set the departure airport of the AI. If no airport name is given explicitly an airport from the coalition is chosen randomly. -- If takeoff style is set to "air", we use zones around the airports or the zones specified by user input. -- @param #RAT self -- @param #number takeoff Takeoff type. -- @return Wrapper.Airbase#AIRBASE Departure airport if spawning at airport. -- @return Core.Zone#ZONE Departure zone if spawning in air. function RAT:_PickDeparture(takeoff) -- Array of possible departure airports or zones. local departures={} if self.random_departure then -- Airports of friendly coalitions. for _,_airport in pairs(self.airports) do local airport=_airport --Wrapper.Airbase#AIRBASE local name=airport:GetName() if not self:_Excluded(name) then if takeoff==RAT.wp.air then table.insert(departures, airport:GetZone()) -- insert zone object. else -- Check if airbase has the right terminals. local nspots=1 if self.termtype~=nil then nspots=airport:GetParkingSpotsNumber(self.termtype) end if nspots>0 then table.insert(departures, airport) -- insert airport object. end end end end else -- Destination airports or zones specified by user. for _,name in pairs(self.departure_ports) do local dep=nil if self:_AirportExists(name) then if takeoff==RAT.wp.air then dep=AIRBASE:FindByName(name):GetZone() else dep=AIRBASE:FindByName(name) -- Check if the airport has a valid parking spot if self.termtype~=nil and dep~=nil then local _dep=dep --Wrapper.Airbase#AIRBASE local nspots=_dep:GetParkingSpotsNumber(self.termtype) if nspots==0 then dep=nil end end end elseif self:_ZoneExists(name) then if takeoff==RAT.wp.air then dep=ZONE:New(name) else self:E(RAT.id..string.format("ERROR! Takeoff is not in air. Cannot use %s as departure.", name)) end else self:E(RAT.id..string.format("ERROR: No airport or zone found with name %s.", name)) end -- Add to departures table. if dep then table.insert(departures, dep) end end end -- Info message. self:T(RAT.id..string.format("Number of possible departures for %s= %d", self.alias, #departures)) -- Select departure airport or zone. local departure=departures[math.random(#departures)] local text if departure and departure:GetName() then if takeoff==RAT.wp.air then text=string.format("%s: Chosen departure zone: %s", self.alias, departure:GetName()) else text=string.format("%s: Chosen departure airport: %s (ID %d)", self.alias, departure:GetName(), departure:GetID()) end --MESSAGE:New(text, 30):ToAllIf(self.Debug) self:T(RAT.id..text) else self:E(RAT.id..string.format("ERROR! No departure airport or zone found for %s.", self.alias)) departure=nil end return departure end --- Pick destination airport or zone depending on departure position. -- @param #RAT self -- @param Wrapper.Airbase#AIRBASE departure Departure airport or zone. -- @param Core.Point#COORDINATE q Coordinate of the departure point. -- @param #number minrange Minimum range to q in meters. -- @param #number maxrange Maximum range to q in meters. -- @param #boolean random Destination is randomly selected from friendly airport (true) or from destinations specified by user input (false). -- @param #number landing Number indicating whether we land at a destination airport or fly to a zone object. -- @return Wrapper.Airbase#AIRBASE destination Destination airport or zone. function RAT:_PickDestination(departure, q, minrange, maxrange, random, landing) -- Min/max range to destination. minrange=minrange or self.mindist maxrange=maxrange or self.maxdist -- All possible destinations. local destinations={} if random then -- Airports of friendly coalitions. for _,_airport in pairs(self.airports) do local airport=_airport --Wrapper.Airbase#AIRBASE local name=airport:GetName() if self:_IsFriendly(name) and not self:_Excluded(name) and name~=departure:GetName() then -- Distance from departure to possible destination local distance=q:Get2DDistance(airport:GetCoordinate()) -- Check if distance form departure to destination is within min/max range. if distance>=minrange and distance<=maxrange then if landing==RAT.wp.air then table.insert(destinations, airport:GetZone()) -- insert zone object. else -- Check if the requested terminal type is available. local nspot=1 if self.termtype then nspot=airport:GetParkingSpotsNumber(self.termtype) end if nspot>0 then table.insert(destinations, airport) -- insert airport object. end end end end end else -- Destination airports or zones specified by user. for _,name in pairs(self.destination_ports) do -- Make sure departure and destination are not identical. if name ~= departure:GetName() then local dest=nil if self:_AirportExists(name) then if landing==RAT.wp.air then dest=AIRBASE:FindByName(name):GetZone() else dest=AIRBASE:FindByName(name) -- Check if the requested terminal type is available. local nspot=1 if self.termtype then nspot=dest:GetParkingSpotsNumber(self.termtype) end if nspot==0 then dest=nil end end elseif self:_ZoneExists(name) then if landing==RAT.wp.air then dest=ZONE:New(name) else self:E(RAT.id..string.format("ERROR! Landing is not in air. Cannot use zone %s as destination!", name)) end else self:E(RAT.id..string.format("ERROR! No airport or zone found with name %s", name)) end if dest then -- Distance from departure to possible destination local distance=q:Get2DDistance(dest:GetCoordinate()) -- Add as possible destination if zone is within range. if distance>=minrange and distance<=maxrange then table.insert(destinations, dest) else local text=string.format("Destination %s is ouside range. Distance = %5.1f km, min = %5.1f km, max = %5.1f km.", name, distance, minrange, maxrange) self:T(RAT.id..text) end end end end end -- Info message. self:T(RAT.id..string.format("Number of possible destinations = %s.", #destinations)) if #destinations > 0 then --- Compare distance of destination airports. -- @param Core.Point#COORDINATE a Coordinate of point a. -- @param Core.Point#COORDINATE b Coordinate of point b. -- @return #list Table sorted by distance. local function compare(a,b) local qa=q:Get2DDistance(a:GetCoordinate()) local qb=q:Get2DDistance(b:GetCoordinate()) return qa < qb end table.sort(destinations, compare) else destinations=nil end -- Randomly select one possible destination. local destination if destinations and #destinations>0 then -- Random selection. destination=destinations[math.random(#destinations)] -- Wrapper.Airbase#AIRBASE -- Debug message. local text if landing==RAT.wp.air then text=string.format("%s: Chosen destination zone: %s.", self.alias, destination:GetName()) else text=string.format("%s Chosen destination airport: %s (ID %d).", self.alias, destination:GetName(), destination:GetID()) end self:T(RAT.id..text) --MESSAGE:New(text, 30):ToAllIf(self.Debug) else self:E(RAT.id.."ERROR! No destination airport or zone found.") destination=nil end -- Return the chosen destination. return destination end --- Find airports within a zone. -- @param #RAT self -- @param Core.Zone#ZONE zone -- @return #list Table with airport names that lie within the zone. function RAT:_GetAirportsInZone(zone) local airports={} for _,airport in pairs(self.airports) do local name=airport:GetName() local coord=airport:GetCoordinate() if zone:IsPointVec3InZone(coord) then table.insert(airports, name) end end return airports end --- Check if airport is excluded from possible departures and destinations. -- @param #RAT self -- @param #string port Name of airport, FARP or ship to check. -- @return #boolean true if airport is excluded and false otherwise. function RAT:_Excluded(port) for _,name in pairs(self.excluded_ports) do if name==port then return true end end return false end --- Check if airport is friendly, i.e. belongs to the right coalition. -- @param #RAT self -- @param #string port Name of airport, FARP or ship to check. -- @return #boolean true if airport is friendly and false otherwise. function RAT:_IsFriendly(port) for _,airport in pairs(self.airports) do local name=airport:GetName() if name==port then return true end end return false end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Get all airports of the current map. -- @param #RAT self function RAT:_GetAirportsOfMap() local _coalition for i=0,2 do -- cycle coalition.side 0=NEUTRAL, 1=RED, 2=BLUE -- set coalition if i==0 then _coalition=coalition.side.NEUTRAL elseif i==1 then _coalition=coalition.side.RED elseif i==2 then _coalition=coalition.side.BLUE end -- get airbases of coalition local ab=coalition.getAirbases(i) -- loop over airbases and put them in a table for _,airbase in pairs(ab) do local _id=airbase:getID() local _p=airbase:getPosition().p local _name=airbase:getName() local _myab=AIRBASE:FindByName(_name) if _myab then -- Add airport to table. table.insert(self.airports_map, _myab) local text="MOOSE: Airport ID = ".._myab:GetID().." and Name = ".._myab:GetName()..", Category = ".._myab:GetCategory()..", TypeName = ".._myab:GetTypeName() self:T(RAT.id..text) else self:E(RAT.id..string.format("WARNING: Airbase %s does not exsist as MOOSE object!", tostring(_name))) end end end end --- Get all "friendly" airports of the current map. Fills the self.airports{} table. -- @param #RAT self function RAT:_GetAirportsOfCoalition() for _,coalition in pairs(self.ctable) do for _,_airport in pairs(self.airports_map) do local airport=_airport --Wrapper.Airbase#AIRBASE local category=airport:GetAirbaseCategory() if airport:GetCoalition()==coalition then -- Planes cannot land on FARPs. --local condition1=self.category==RAT.cat.plane and airport:GetTypeName()=="FARP" local condition1=self.category==RAT.cat.plane and category==Airbase.Category.HELIPAD -- Planes cannot land on ships. --local condition2=self.category==RAT.cat.plane and airport:GetCategory()==1 local condition2=self.category==RAT.cat.plane and category==Airbase.Category.SHIP -- Check that airport has the requested terminal types. -- NOT good here because we would also not allow any airport zones! --[[ local nspots=1 if self.termtype then nspots=airport:GetParkingSpotsNumber(self.termtype) end local condition3 = nspots==0 ]] if not (condition1 or condition2) then table.insert(self.airports, airport) end end end end if #self.airports==0 then local text=string.format("No possible departure/destination airports found for RAT %s.", tostring(self.alias)) MESSAGE:New(text, 10):ToAll() self:E(RAT.id..text) end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Report status of RAT groups. -- @param #RAT self -- @param #boolean message (Optional) Send message with report to all if true. -- @param #number forID (Optional) Send message only for this ID. function RAT:Status(message, forID) -- Optional arguments. if message==nil then message=false end if forID==nil then forID=false end -- Current time. local Tnow=timer.getTime() -- Alive counter. local nalive=0 -- Loop over all ratcraft. for spawnindex,ratcraft in ipairs(self.ratcraft) do -- Get group. local group=ratcraft.group --Wrapper.Group#GROUP if group and group:IsAlive() then nalive=nalive+1 -- Gather some information. local prefix=self:_GetPrefixFromGroup(group) local life=self:_GetLife(group) local fuel=group:GetFuel()*100.0 local airborne=group:InAir() local coords=group:GetCoordinate() or group:GetVec3() local alt=1000 if coords then alt=coords.y or 1000 end --local vel=group:GetVelocityKMH() local departure=ratcraft.departure:GetName() local destination=ratcraft.destination:GetName() local type=self.aircraft.type local status=ratcraft.status local active=ratcraft.active local Nunits=ratcraft.nunits -- group:GetSize() local N0units=group:GetInitialSize() -- Monitor time and distance on ground. local Tg=0 local Dg=0 local dTlast=0 local stationary=false --lets assume, we did move if airborne then -- Aircraft is airborne. ratcraft["Tground"]=nil ratcraft["Pground"]=nil ratcraft["Uground"]=nil ratcraft["Tlastcheck"]=nil else --Aircraft is on ground. if ratcraft["Tground"] then -- Aircraft was already on ground. Calculate total time on ground. Tg=Tnow-ratcraft["Tground"] -- Distance on ground since last check. Dg=coords:Get2DDistance(ratcraft["Pground"]) -- Time interval since last check. dTlast=Tnow-ratcraft["Tlastcheck"] -- If more than Tinactive seconds passed since last check ==> check how much we moved meanwhile. if dTlast > self.Tinactive then --[[ if Dg<50 and active and status~=RAT.status.EventBirth then stationary=true end ]] -- Loop over all units. for _,_unit in pairs(group:GetUnits()) do if _unit and _unit:IsAlive() then -- Unit name, coord and distance since last check. local unitname=_unit:GetName() local unitcoord=_unit:GetCoordinate() local Ug=unitcoord:Get2DDistance(ratcraft.Uground[unitname]) -- Debug info self:T2(RAT.id..string.format("Unit %s travelled distance on ground %.1f m since %d seconds.", unitname, Ug, dTlast)) -- If aircraft did not move more than 50 m since last check, we call it stationary and despawn it. -- Aircraft which are spawned uncontrolled or starting their engines are not counted. if Ug<50 and active and status~=RAT.status.EventBirth then stationary=true end -- Update coords. ratcraft["Uground"][unitname]=unitcoord end end -- Set the current time to know when the next check is necessary. ratcraft["Tlastcheck"]=Tnow ratcraft["Pground"]=coords end else -- First time we see that the aircraft is on ground. Initialize the times and position. ratcraft["Tground"]=Tnow ratcraft["Tlastcheck"]=Tnow ratcraft["Pground"]=coords ratcraft["Uground"]={} for _,_unit in pairs(group:GetUnits()) do local unitname=_unit:GetName() ratcraft.Uground[unitname]=_unit:GetCoordinate() end end end -- Monitor travelled distance since last check. local Pn=coords local Dtravel=Pn:Get2DDistance(ratcraft["Pnow"]) ratcraft["Pnow"]=Pn -- Add up the travelled distance. ratcraft["Distance"]=ratcraft["Distance"]+Dtravel -- Distance remaining to destination. local Ddestination=Pn:Get2DDistance(ratcraft.destination:GetCoordinate()) -- Status report. if (forID and spawnindex==forID) or (not forID) then local text=string.format("ID %i of flight %s", spawnindex, prefix) if N0units>1 then text=text..string.format(" (%d/%d)\n", Nunits, N0units) else text=text.."\n" end if self.commute then text=text..string.format("%s commuting between %s and %s\n", type, departure, destination) elseif self.continuejourney then text=text..string.format("%s travelling from %s to %s (and continueing form there)\n", type, departure, destination) else text=text..string.format("%s travelling from %s to %s\n", type, departure, destination) end text=text..string.format("Status: %s", status) if airborne then text=text.." [airborne]\n" else text=text.." [on ground]\n" end text=text..string.format("Fuel = %3.0f %%\n", fuel) text=text..string.format("Life = %3.0f %%\n", life) text=text..string.format("FL%03d = %i m ASL\n", alt/RAT.unit.FL2m, alt) --text=text..string.format("Speed = %i km/h\n", vel) text=text..string.format("Distance travelled = %6.1f km\n", ratcraft["Distance"]/1000) text=text..string.format("Distance to destination = %6.1f km", Ddestination/1000) if not airborne then text=text..string.format("\nTime on ground = %6.0f seconds\n", Tg) text=text..string.format("Position change = %8.1f m since %3.0f seconds.", Dg, dTlast) end self:T(RAT.id..text) if message then MESSAGE:New(text, 20):ToAll() end end -- Despawn groups if they are on ground and don't move or are damaged. if not airborne then -- Despawn unit if it did not move more then 50 m in the last 180 seconds. if stationary then local text=string.format("Group %s is despawned after being %d seconds inaktive on ground.", self.alias, dTlast) self:T(RAT.id..text) self:_Despawn(group) end -- Despawn group if life is < 10% and distance travelled < 100 m. if life<10 and Dtravel<100 then local text=string.format("Damaged group %s is despawned. Life = %3.0f", self.alias, life) self:T(RAT.id..text) self:_Despawn(group) end end -- Despawn groups after they have reached their destination zones. if ratcraft.despawnme then local text=string.format("Flight %s will be despawned NOW!", self.alias) self:T(RAT.id..text) -- Respawn group if (not self.norespawn) and (not self.respawn_after_takeoff) then local idx=self:GetSpawnIndexFromGroup(group) local coord=group:GetCoordinate() self:_Respawn(idx, coord, 0) end -- Despawn old group. if self.despawnair then self:_Despawn(group, 0) end end else -- Group does not exist. local text=string.format("Group does not exist in loop ratcraft status.") self:T2(RAT.id..text) end end -- Alive groups. local text=string.format("Alive groups of %s: %d, nalive=%d/%d", self.alias, self.alive, nalive, self.ngroups) self:T(RAT.id..text) MESSAGE:New(text, 20):ToAllIf(message and not forID) end --- Get (relative) life of first unit of a group. -- @param #RAT self -- @param Wrapper.Group#GROUP group Group of unit. -- @return #number Life of unit in percent. function RAT:_GetLife(group) local life=0.0 if group and group:IsAlive() then local unit=group:GetUnit(1) if unit then life=unit:GetLife()/unit:GetLife0()*100 else self:T2(RAT.id.."ERROR! Unit does not exist in RAT_Getlife(). Returning zero.") end else self:T2(RAT.id.."ERROR! Group does not exist in RAT_Getlife(). Returning zero.") end return life end --- Set status of group. -- @param #RAT self -- @param Wrapper.Group#GROUP group Group. -- @param #string status Status of group. function RAT:_SetStatus(group, status) if group and group:IsAlive() then -- Get index from groupname. local index=self:GetSpawnIndexFromGroup(group) if self.ratcraft[index] then -- Set new status. self.ratcraft[index].status=status -- No status update message for "first waypoint", "holding" local no1 = status==RAT.status.Departure local no2 = status==RAT.status.EventBirthAir local no3 = status==RAT.status.Holding local text=string.format("Flight %s: %s.", group:GetName(), status) self:T(RAT.id..text) if not (no1 or no2 or no3) then MESSAGE:New(text, 10):ToAllIf(self.reportstatus) end end end end --- Get status of group. -- @param #RAT self -- @param Wrapper.Group#GROUP group Group. -- @return #string status Status of group. function RAT:GetStatus(group) if group and group:IsAlive() then -- Get index from groupname. local index=self:GetSpawnIndexFromGroup(group) if self.ratcraft[index] then -- Set new status. return self.ratcraft[index].status end end return "nonexistant" end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Function is executed when a unit is spawned. -- @param #RAT self -- @param Core.Event#EVENTDATA EventData function RAT:_OnBirth(EventData) self:F3(EventData) self:T3(RAT.id.."Captured event birth!") local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP if SpawnGroup then -- Get the template name of the group. This can be nil if this was not a spawned group. local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup) if EventPrefix then -- Check that the template name actually belongs to this object. if EventPrefix == self.alias then local text="Event: Group "..SpawnGroup:GetName().." was born." self:T(RAT.id..text) -- Set status. local status="unknown in birth" if SpawnGroup:InAir() then status=RAT.status.EventBirthAir elseif self.uncontrolled then status=RAT.status.Uncontrolled else status=RAT.status.EventBirth end self:_SetStatus(SpawnGroup, status) -- Get some info ablout this flight. local i=self:GetSpawnIndexFromGroup(SpawnGroup) local _departure=self.ratcraft[i].departure:GetName() local _destination=self.ratcraft[i].destination:GetName() local _nrespawn=self.ratcraft[i].nrespawn local _takeoff=self.ratcraft[i].takeoff local _landing=self.ratcraft[i].landing local _livery=self.ratcraft[i].livery -- Some is only useful for an actual airbase (not a zone). local _airbase=AIRBASE:FindByName(_departure) -- Check if aircraft group was accidentally spawned on the runway. -- This can happen due to no parking slots available and other DCS bugs. local onrunway=false if _airbase then -- Check that we did not want to spawn at a runway or in air. if self.checkonrunway and _takeoff ~= RAT.wp.runway and _takeoff ~= RAT.wp.air then onrunway=_airbase:CheckOnRunWay(SpawnGroup, self.onrunwayradius, false) end end -- Workaround if group was spawned on runway. if onrunway then -- Error message. local text=string.format("ERROR: RAT group of %s was spawned on runway. Group #%d will be despawned immediately!", self.alias, i) MESSAGE:New(text,30):ToAllIf(self.Debug) self:E(RAT.id..text) if self.Debug then SpawnGroup:FlareRed() end -- Despawn the group. self:_Despawn(SpawnGroup) -- Try to respawn the group if there is at least another airport or random airport selection is used. if (self.Ndeparture_Airports>=2 or self.random_departure) and _nrespawn new state %s.", SpawnGroup:GetName(), currentstate, status) self:T(RAT.id..text) -- Respawn group. local idx=self:GetSpawnIndexFromGroup(SpawnGroup) local coord=SpawnGroup:GetCoordinate() self:_Respawn(idx, coord) end -- Despawn group. text="Event: Group "..SpawnGroup:GetName().." will be destroyed now." self:T(RAT.id..text) self:_Despawn(SpawnGroup) end end end else self:T2(RAT.id.."ERROR: Group does not exist in RAT:_OnEngineShutdown().") end end --- Function is executed when a unit is hit. -- @param #RAT self -- @param Core.Event#EVENTDATA EventData function RAT:_OnHit(EventData) self:F3(EventData) self:T(RAT.id..string.format("Captured event Hit by %s! Initiator %s. Target %s", self.alias, tostring(EventData.IniUnitName), tostring(EventData.TgtUnitName))) local SpawnGroup = EventData.TgtGroup --Wrapper.Group#GROUP if SpawnGroup then -- Get the template name of the group. This can be nil if this was not a spawned group. local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup) -- Check that the template name actually belongs to this object. if EventPrefix and EventPrefix == self.alias then -- Debug info. self:T(RAT.id..string.format("Event: Group %s was hit. Unit %s.", SpawnGroup:GetName(), tostring(EventData.TgtUnitName))) local text=string.format("%s, unit %s was hit!", self.alias, EventData.TgtUnitName) MESSAGE:New(text, 10):ToAllIf(self.reportstatus or self.Debug) end end end --- Function is executed when a unit is dead or crashes. -- @param #RAT self -- @param Core.Event#EVENTDATA EventData function RAT:_OnDeadOrCrash(EventData) self:F3(EventData) self:T3(RAT.id.."Captured event DeadOrCrash!") local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP if SpawnGroup then -- Get the template name of the group. This can be nil if this was not a spawned group. local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup) if EventPrefix then -- Check that the template name actually belongs to this object. if EventPrefix == self.alias then -- Decrease group alive counter. self.alive=self.alive-1 -- Debug info. local text=string.format("Event: Group %s crashed or died. Alive counter = %d.", SpawnGroup:GetName(), self.alive) self:T(RAT.id..text) -- Split crash and dead events. if EventData.id == world.event.S_EVENT_CRASH then -- Call crash event. This handles when a group crashed or self:_OnCrash(EventData) elseif EventData.id == world.event.S_EVENT_DEAD then -- Call dead event. self:_OnDead(EventData) end end end end end --- Function is executed when a unit is dead. -- @param #RAT self -- @param Core.Event#EVENTDATA EventData function RAT:_OnDead(EventData) self:F3(EventData) self:T3(RAT.id.."Captured event Dead!") local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP if SpawnGroup then -- Get the template name of the group. This can be nil if this was not a spawned group. local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup) if EventPrefix then -- Check that the template name actually belongs to this object. if EventPrefix == self.alias then local text=string.format("Event: Group %s died. Unit %s.", SpawnGroup:GetName(), EventData.IniUnitName) self:T(RAT.id..text) -- Set status. local status=RAT.status.EventDead self:_SetStatus(SpawnGroup, status) end end else self:T2(RAT.id.."ERROR: Group does not exist in RAT:_OnDead().") end end --- Function is executed when a unit crashes. -- @param #RAT self -- @param Core.Event#EVENTDATA EventData function RAT:_OnCrash(EventData) self:F3(EventData) self:T3(RAT.id.."Captured event Crash!") local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP if SpawnGroup then -- Get the template name of the group. This can be nil if this was not a spawned group. local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup) -- Check that the template name actually belongs to this object. if EventPrefix and EventPrefix == self.alias then -- Update number of alive units in the group. local _i=self:GetSpawnIndexFromGroup(SpawnGroup) self.ratcraft[_i].nunits=self.ratcraft[_i].nunits-1 local _n=self.ratcraft[_i].nunits local _n0=SpawnGroup:GetInitialSize() -- Debug info. local text=string.format("Event: Group %s crashed. Unit %s. Units still alive %d of %d.", SpawnGroup:GetName(), EventData.IniUnitName, _n, _n0) self:T(RAT.id..text) -- Set status. local status=RAT.status.EventCrash self:_SetStatus(SpawnGroup, status) -- Respawn group if all units are dead. if _n==0 and self.respawn_after_crash and not self.norespawn then local text=string.format("No units left of group %s. Group will be respawned now.", SpawnGroup:GetName()) self:T(RAT.id..text) -- Respawn group. local idx=self:GetSpawnIndexFromGroup(SpawnGroup) local coord=SpawnGroup:GetCoordinate() self:_Respawn(idx, coord) end end else if self.Debug then self:E(RAT.id.."ERROR: Group does not exist in RAT:_OnCrash().") end end end --- Despawn unit. Unit gets destoyed and group is set to nil. -- Index of ratcraft array is taken from spawned group name. -- @param #RAT self -- @param Wrapper.Group#GROUP group Group to be despawned. -- @param #number delay Delay in seconds before the despawn happens. function RAT:_Despawn(group, delay) if group ~= nil then -- Get spawnindex of group. local index=self:GetSpawnIndexFromGroup(group) if index ~= nil then self.ratcraft[index].group=nil self.ratcraft[index]["status"]="Dead" --TODO: Maybe here could be some more arrays deleted? --TODO: Somehow this causes issues. --[[ --self.ratcraft[index]["group"]=group self.ratcraft[index]["destination"]=nil self.ratcraft[index]["departure"]=nil self.ratcraft[index]["waypoints"]=nil self.ratcraft[index]["airborne"]=nil self.ratcraft[index]["Tground"]=nil self.ratcraft[index]["Pground"]=nil self.ratcraft[index]["Tlastcheck"]=nil self.ratcraft[index]["P0"]=nil self.ratcraft[index]["Pnow"]=nil self.ratcraft[index]["Distance"]=nil self.ratcraft[index].takeoff=nil self.ratcraft[index].landing=nil self.ratcraft[index].wpholding=nil self.ratcraft[index].wpfinal=nil self.ratcraft[index].active=false self.ratcraft[index]["status"]=nil self.ratcraft[index].livery=nil self.ratcraft[index].despawnme=nil self.ratcraft[index].nrespawn=nil ]] -- Remove ratcraft table entry. --table.remove(self.ratcraft, index) -- We should give it at least 3 sec since this seems to be the time until free parking spots after despawn are available again (Sirri Island test). local despawndelay=0 if delay then -- Explicitly requested delay time. despawndelay=delay elseif self.respawn_delay then -- Despawn afer respawn_delay. Actual respawn happens in +3 seconds to allow for free parking. despawndelay=self.respawn_delay end -- This will destroy the DCS group and create a single DEAD event. --if despawndelay>0.5 then self:T(RAT.id..string.format("%s delayed despawn in %.1f seconds.", self.alias, despawndelay)) SCHEDULER:New(nil, self._Destroy, {self, group}, despawndelay) --else --self:_Destroy(group) --end -- Remove submenu for this group. if self.f10menu and self.SubMenuName ~= nil then self.Menu[self.SubMenuName]["groups"][index]:Remove() end end end end --- Destroys the RAT DCS group and all of its DCS units. -- Note that this raises a DEAD event at run-time. -- So all event listeners will catch the DEAD event of this DCS group. -- @param #RAT self -- @param Wrapper.Group#GROUP group The RAT group to be destroyed. function RAT:_Destroy(group) self:F2(group) local DCSGroup = group:GetDCSObject() -- DCS#Group if DCSGroup and DCSGroup:isExist() then -- Cread one single Dead event and delete units from database. local triggerdead=true for _,DCSUnit in pairs(DCSGroup:getUnits()) do -- Dead event. if DCSUnit then if triggerdead then self:_CreateEventDead(timer.getTime(), DCSUnit) triggerdead=false end -- Delete from data base. _DATABASE:DeleteUnit(DCSUnit:getName()) end end -- Destroy DCS group. DCSGroup:destroy() DCSGroup = nil end return nil end --- Create a Dead event. -- @param #RAT self -- @param DCS#Time EventTime The time stamp of the event. -- @param DCS#Object Initiator The initiating object of the event. function RAT:_CreateEventDead(EventTime, Initiator) self:F( { EventTime, Initiator } ) local Event = { id = world.event.S_EVENT_DEAD, time = EventTime, initiator = Initiator, } world.onEvent( Event ) end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Create a waypoint that can be used with the Route command. -- @param #RAT self -- @param #number index Running index of waypoints. Starts with 1 which is normally departure/spawn waypoint. -- @param #string description Descrition of Waypoint. -- @param #number Type Type of waypoint. -- @param Core.Point#COORDINATE Coord 3D coordinate of the waypoint. -- @param #number Speed Speed in m/s. -- @param #number Altitude Altitude in m. -- @param Wrapper.Airbase#AIRBASE Airport Airport of object to spawn. -- @return #table Waypoints for DCS task route or spawn template. function RAT:_Waypoint(index, description, Type, Coord, Speed, Altitude, Airport) -- Altitude of input parameter or y-component of 3D-coordinate. local _Altitude=Altitude or Coord.y -- Land height at given coordinate. local Hland=Coord:GetLandHeight() -- convert type and action in DCS format local _Type=nil local _Action=nil local _alttype="RADIO" if Type==RAT.wp.cold then -- take-off with engine off _Type="TakeOffParking" _Action="From Parking Area" _Altitude = 10 _alttype="RADIO" elseif Type==RAT.wp.hot then -- take-off with engine on _Type="TakeOffParkingHot" _Action="From Parking Area Hot" _Altitude = 10 _alttype="RADIO" elseif Type==RAT.wp.runway then -- take-off from runway _Type="TakeOff" _Action="From Parking Area" _Altitude = 10 _alttype="RADIO" elseif Type==RAT.wp.air then -- air start _Type="Turning Point" _Action="Turning Point" _alttype="BARO" elseif Type==RAT.wp.climb then _Type="Turning Point" _Action="Turning Point" _alttype="BARO" elseif Type==RAT.wp.cruise then _Type="Turning Point" _Action="Turning Point" _alttype="BARO" elseif Type==RAT.wp.descent then _Type="Turning Point" _Action="Turning Point" _alttype="BARO" elseif Type==RAT.wp.holding then _Type="Turning Point" _Action="Turning Point" --_Action="Fly Over Point" _alttype="BARO" elseif Type==RAT.wp.landing then _Type="Land" _Action="Landing" _Altitude = 10 _alttype="RADIO" elseif Type==RAT.wp.finalwp then _Type="Turning Point" --_Action="Fly Over Point" _Action="Turning Point" _alttype="BARO" else self:E(RAT.id.."ERROR: Unknown waypoint type in RAT:Waypoint() function!") _Type="Turning Point" _Action="Turning Point" _alttype="RADIO" end -- some debug info about input parameters local text=string.format("\n******************************************************\n") text=text..string.format("Waypoint = %d\n", index) text=text..string.format("Template = %s\n", self.SpawnTemplatePrefix) text=text..string.format("Alias = %s\n", self.alias) text=text..string.format("Type: %i - %s\n", Type, _Type) text=text..string.format("Action: %s\n", _Action) text=text..string.format("Coord: x = %6.1f km, y = %6.1f km, alt = %6.1f m\n", Coord.x/1000, Coord.z/1000, Coord.y) text=text..string.format("Speed = %6.1f m/s = %6.1f km/h = %6.1f knots\n", Speed, Speed*3.6, Speed*1.94384) text=text..string.format("Land = %6.1f m ASL\n", Hland) text=text..string.format("Altitude = %6.1f m (%s)\n", _Altitude, _alttype) if Airport then if Type==RAT.wp.air then text=text..string.format("Zone = %s\n", Airport:GetName()) else --text=text..string.format("Airport = %s with ID %i\n", Airport:GetName(), Airport:GetID()) text=text..string.format("Airport = %s\n", Airport:GetName()) end else text=text..string.format("No airport/zone specified\n") end text=text.."******************************************************\n" self:T2(RAT.id..text) -- define waypoint local RoutePoint = {} -- coordinates and altitude RoutePoint.x = Coord.x RoutePoint.y = Coord.z RoutePoint.alt = _Altitude -- altitude type: BARO=ASL or RADIO=AGL RoutePoint.alt_type = _alttype -- type RoutePoint.type = _Type RoutePoint.action = _Action -- speed in m/s RoutePoint.speed = Speed RoutePoint.speed_locked = true -- ETA (not used) RoutePoint.ETA=nil RoutePoint.ETA_locked = false -- waypoint description RoutePoint.name=description if (Airport~=nil) and (Type~=RAT.wp.air) then local AirbaseID = Airport:GetID() local AirbaseCategory = Airport:GetAirbaseCategory() if AirbaseCategory == Airbase.Category.SHIP then RoutePoint.linkUnit = AirbaseID RoutePoint.helipadId = AirbaseID elseif AirbaseCategory == Airbase.Category.HELIPAD then RoutePoint.linkUnit = AirbaseID RoutePoint.helipadId = AirbaseID elseif AirbaseCategory == Airbase.Category.AIRDROME then RoutePoint.airdromeId = AirbaseID else self:T(RAT.id.."Unknown Airport category in _Waypoint()!") end end -- properties RoutePoint.properties = { ["vnav"] = 1, ["scale"] = 0, ["angle"] = 0, ["vangle"] = 0, ["steer"] = 2, } -- tasks local TaskCombo = {} local TaskHolding = self:_TaskHolding({x=Coord.x, y=Coord.z}, Altitude, Speed, self:_Randomize(90,0.9)) local TaskWaypoint = self:_TaskFunction("RAT._WaypointFunction", self, index) RoutePoint.task = {} RoutePoint.task.id = "ComboTask" RoutePoint.task.params = {} TaskCombo[#TaskCombo+1]=TaskWaypoint if Type==RAT.wp.holding then TaskCombo[#TaskCombo+1]=TaskHolding end RoutePoint.task.params.tasks = TaskCombo -- Return waypoint. return RoutePoint end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Provide information about the assigned flightplan. -- @param #RAT self -- @param #table waypoints Waypoints of the flight plan. -- @param #string comment Some comment to identify the provided information. -- @return #number total Total route length in meters. function RAT:_Routeinfo(waypoints, comment) local text=string.format("\n******************************************************\n") text=text..string.format("Template = %s\n", self.SpawnTemplatePrefix) if comment then text=text..comment.."\n" end text=text..string.format("Number of waypoints = %i\n", #waypoints) -- info on coordinate and altitude for i=1,#waypoints do local p=waypoints[i] text=text..string.format("WP #%i: x = %6.1f km, y = %6.1f km, alt = %6.1f m %s\n", i-1, p.x/1000, p.y/1000, p.alt, self.waypointdescriptions[i]) end -- info on distance between waypoints local total=0.0 for i=1,#waypoints-1 do local point1=waypoints[i] local point2=waypoints[i+1] local x1=point1.x local y1=point1.y local x2=point2.x local y2=point2.y local d=math.sqrt((x1-x2)^2 + (y1-y2)^2) local heading=self:_Course(point1, point2) total=total+d text=text..string.format("Distance from WP %i-->%i = %6.1f km. Heading = %03d : %s - %s\n", i-1, i, d/1000, heading, self.waypointdescriptions[i], self.waypointdescriptions[i+1]) end text=text..string.format("Total distance = %6.1f km\n", total/1000) text=text..string.format("******************************************************\n") -- Debug info. self:T2(RAT.id..text) -- return total route length in meters return total end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Orbit at a specified position at a specified alititude with a specified speed. -- @param #RAT self -- @param DCS#Vec2 P1 The point to hold the position. -- @param #number Altitude The altitude ASL at which to hold the position. -- @param #number Speed The speed flying when holding the position in m/s. -- @param #number Duration Duration of holding pattern in seconds. -- @return DCS#Task DCSTask function RAT:_TaskHolding(P1, Altitude, Speed, Duration) --local LandHeight = land.getHeight(P1) --TODO: randomize P1 -- Second point is 3 km north of P1 and 200 m for helos. local dx=3000 local dy=0 if self.category==RAT.cat.heli then dx=200 dy=0 end local P2={} P2.x=P1.x+dx P2.y=P1.y+dy local Task = { id = 'Orbit', params = { pattern = AI.Task.OrbitPattern.RACE_TRACK, --pattern = AI.Task.OrbitPattern.CIRCLE, point = P1, point2 = P2, speed = Speed, altitude = Altitude } } local DCSTask={} DCSTask.id="ControlledTask" DCSTask.params={} DCSTask.params.task=Task if self.ATCswitch then -- Set stop condition for holding. Either flag=1 or after max. X min holding. local userflagname=string.format("%s#%03d", self.alias, self.SpawnIndex+1) local maxholdingduration=60*120 DCSTask.params.stopCondition={userFlag=userflagname, userFlagValue=1, duration=maxholdingduration} else DCSTask.params.stopCondition={duration=Duration} end return DCSTask end --- Function which is called after passing every waypoint. Info on waypoint is given and special functions are executed. -- @param Core.Group#GROUP group Group of aircraft. -- @param #RAT rat RAT object. -- @param #number wp Waypoint index. Running number of the waypoints. Determines the actions to be executed. function RAT._WaypointFunction(group, rat, wp) -- Current time and Spawnindex. local Tnow=timer.getTime() local sdx=rat:GetSpawnIndexFromGroup(group) -- Departure and destination names. local departure=rat.ratcraft[sdx].departure:GetName() local destination=rat.ratcraft[sdx].destination:GetName() local landing=rat.ratcraft[sdx].landing local WPholding=rat.ratcraft[sdx].wpholding local WPfinal=rat.ratcraft[sdx].wpfinal -- For messages local text -- Info on passing waypoint. text=string.format("Flight %s passing waypoint #%d %s.", group:GetName(), wp, rat.waypointdescriptions[wp]) BASE.T(rat, RAT.id..text) -- New status. local status=rat.waypointstatus[wp] rat:_SetStatus(group, status) if wp==WPholding then -- Aircraft arrived at holding point text=string.format("Flight %s to %s ATC: Holding and awaiting landing clearance.", group:GetName(), destination) MESSAGE:New(text, 10):ToAllIf(rat.reportstatus) -- Register aircraft at ATC. if rat.ATCswitch then if rat.f10menu then MENU_MISSION_COMMAND:New("Clear for landing", rat.Menu[rat.SubMenuName].groups[sdx], rat.ClearForLanding, rat, group:GetName()) end rat._ATCRegisterFlight(rat, group:GetName(), Tnow) end end if wp==WPfinal then text=string.format("Flight %s arrived at final destination %s.", group:GetName(), destination) MESSAGE:New(text, 10):ToAllIf(rat.reportstatus) BASE.T(rat, RAT.id..text) if landing==RAT.wp.air then text=string.format("Activating despawn switch for flight %s! Group will be detroyed soon.", group:GetName()) MESSAGE:New(text, 10):ToAllIf(rat.Debug) BASE.T(rat, RAT.id..text) -- Enable despawn switch. Next time the status function is called, the aircraft will be despawned. rat.ratcraft[sdx].despawnme=true end end end --- Task function. -- @param #RAT self -- @param #string FunctionString Name of the function to be called. function RAT:_TaskFunction(FunctionString, ... ) self:F2({FunctionString, arg}) local DCSTask local ArgumentKey -- Templatename and anticipated name the group will get local templatename=self.templategroup:GetName() local groupname=self:_AnticipatedGroupName() local DCSScript = {} DCSScript[#DCSScript+1] = "local MissionControllable = GROUP:FindByName(\""..groupname.."\") " DCSScript[#DCSScript+1] = "local RATtemplateControllable = GROUP:FindByName(\""..templatename.."\") " if arg and arg.n > 0 then ArgumentKey = '_' .. tostring(arg):match("table: (.*)") self.templategroup:SetState(self.templategroup, ArgumentKey, arg) DCSScript[#DCSScript+1] = "local Arguments = RATtemplateControllable:GetState(RATtemplateControllable, '" .. ArgumentKey .. "' ) " DCSScript[#DCSScript+1] = FunctionString .. "( MissionControllable, unpack( Arguments ) )" else DCSScript[#DCSScript+1] = FunctionString .. "( MissionControllable )" end DCSTask = self.templategroup:TaskWrappedAction(self.templategroup:CommandDoScript(table.concat(DCSScript))) return DCSTask end --- Anticipated group name from alias and spawn index. -- @param #RAT self -- @param #number index Spawnindex of group if given or self.SpawnIndex+1 by default. -- @return #string Name the group will get after it is spawned. function RAT:_AnticipatedGroupName(index) local index=index or self.SpawnIndex+1 return string.format("%s#%03d", self.alias, index) end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Randomly activates an uncontrolled aircraft. -- @param #RAT self function RAT:_ActivateUncontrolled() self:F() -- Spawn indices of uncontrolled inactive aircraft. local idx={} local rat={} -- Number of active aircraft. local nactive=0 -- Loop over RAT groups and count the active ones. for spawnindex,ratcraft in pairs(self.ratcraft) do local group=ratcraft.group --Wrapper.Group#GROUP if group and group:IsAlive() then local text=string.format("Uncontrolled: Group = %s (spawnindex = %d), active = %s.", ratcraft.group:GetName(), spawnindex, tostring(ratcraft.active)) self:T2(RAT.id..text) if ratcraft.active then nactive=nactive+1 else table.insert(idx, spawnindex) end end end -- Debug message. local text=string.format("Uncontrolled: Ninactive = %d, Nactive = %d (of max %d).", #idx, nactive, self.activate_max) self:T(RAT.id..text) if #idx>0 and nactive Less effort. self:T(RAT.id..string.format("Group %s is spawned on farp/ship/runway %s.", self.alias, departure:GetName())) nfree=departure:GetFreeParkingSpotsNumber(termtype, true) spots=departure:GetFreeParkingSpotsTable(termtype, true) elseif parkingdata~=nil then -- Parking data explicitly set by user as input parameter. nfree=#parkingdata spots=parkingdata else -- Helo is spawned. if self.category==RAT.cat.heli then if termtype==nil then -- Try exclusive helo spots first. self:T(RAT.id..string.format("Helo group %s is spawned at %s using terminal type %d.", self.alias, departure:GetName(), AIRBASE.TerminalType.HelicopterOnly)) spots=departure:FindFreeParkingSpotForAircraft(TemplateGroup, AIRBASE.TerminalType.HelicopterOnly, scanradius, scanunits, scanstatics, scanscenery, verysafe, nunits) nfree=#spots if nfree=1 then -- All units get the same spot. DCS takes care of the rest. for i=1,nunits do table.insert(parkingspots, spots[1].Coordinate) table.insert(parkingindex, spots[1].TerminalID) end -- This is actually used... PointVec3=spots[1].Coordinate else -- If there is absolutely not spot ==> air start! _notenough=true end elseif spawnonairport then if nfree>=nunits then for i=1,nunits do table.insert(parkingspots, spots[i].Coordinate) table.insert(parkingindex, spots[i].TerminalID) end else -- Not enough spots for the whole group ==> air start! _notenough=true end end -- Not enough spots ==> Prepare airstart. if _notenough then if self.respawn_inair and not self.SpawnUnControlled then self:E(RAT.id..string.format("WARNING: Group %s has no parking spots at %s ==> air start!", self.SpawnTemplatePrefix, departure:GetName())) -- Not enough parking spots at the airport ==> Spawn in air. spawnonground=false spawnonship=false spawnonfarp=false spawnonrunway=false -- Set waypoint type/action to turning point. waypoints[1].type = GROUPTEMPLATE.Takeoff[GROUP.Takeoff.Air][1] -- type = Turning Point waypoints[1].action = GROUPTEMPLATE.Takeoff[GROUP.Takeoff.Air][2] -- action = Turning Point -- Adjust altitude to be 500-1000 m above the airbase. PointVec3.x=PointVec3.x+math.random(-1500,1500) PointVec3.z=PointVec3.z+math.random(-1500,1500) if self.category==RAT.cat.heli then PointVec3.y=PointVec3:GetLandHeight()+math.random(100,1000) else -- Randomize position so that multiple AC wont be spawned on top even in air. PointVec3.y=PointVec3:GetLandHeight()+math.random(500,3000) end else self:E(RAT.id..string.format("WARNING: Group %s has no parking spots at %s ==> No emergency air start or uncontrolled spawning ==> No spawn!", self.SpawnTemplatePrefix, departure:GetName())) return nil end end else -- Air start requested initially! --PointVec3.y is already set from first waypoint here! end --- new -- Translate the position of the Group Template to the Vec3. for UnitID = 1, nunits do -- Template of the current unit. local UnitTemplate = SpawnTemplate.units[UnitID] -- Tranlate position and preserve the relative position/formation of all aircraft. local SX = UnitTemplate.x local SY = UnitTemplate.y local BX = SpawnTemplate.route.points[1].x local BY = SpawnTemplate.route.points[1].y local TX = PointVec3.x + (SX-BX) local TY = PointVec3.z + (SY-BY) if spawnonground then -- Ships and FARPS seem to have a build in queue. if spawnonship or spawnonfarp or spawnonrunway or automatic then self:T(RAT.id..string.format("RAT group %s spawning at farp, ship or runway %s.", self.alias, departure:GetName())) -- Spawn on ship. We take only the position of the ship. SpawnTemplate.units[UnitID].x = PointVec3.x --TX SpawnTemplate.units[UnitID].y = PointVec3.z --TY SpawnTemplate.units[UnitID].alt = PointVec3.y else self:T(RAT.id..string.format("RAT group %s spawning at airbase %s on parking spot id %d", self.alias, departure:GetName(), parkingindex[UnitID])) -- Get coordinates of parking spot. SpawnTemplate.units[UnitID].x = parkingspots[UnitID].x SpawnTemplate.units[UnitID].y = parkingspots[UnitID].z SpawnTemplate.units[UnitID].alt = parkingspots[UnitID].y end else self:T(RAT.id..string.format("RAT group %s spawning in air at %s.", self.alias, departure:GetName())) -- Spawn in air as requested initially. Original template orientation is perserved, altitude is already correctly set. SpawnTemplate.units[UnitID].x = TX SpawnTemplate.units[UnitID].y = TY SpawnTemplate.units[UnitID].alt = PointVec3.y end -- Place marker at spawn position. if self.Debug then local unitspawn=COORDINATE:New(SpawnTemplate.units[UnitID].x, SpawnTemplate.units[UnitID].alt, SpawnTemplate.units[UnitID].y) unitspawn:MarkToAll(string.format("RAT %s Spawnplace unit #%d", self.alias, UnitID)) end -- Parking spot id. UnitTemplate.parking = nil UnitTemplate.parking_id = nil if parkingindex[UnitID] and not automatic then UnitTemplate.parking = parkingindex[UnitID] end -- Debug info. self:T2(RAT.id..string.format("RAT group %s unit number %d: Parking = %s",self.alias, UnitID, tostring(UnitTemplate.parking))) self:T2(RAT.id..string.format("RAT group %s unit number %d: Parking ID = %s",self.alias, UnitID, tostring(UnitTemplate.parking_id))) -- Set initial heading. SpawnTemplate.units[UnitID].heading = heading SpawnTemplate.units[UnitID].psi = -heading -- Set livery (will be the same for all units of the group). if livery then SpawnTemplate.units[UnitID].livery_id = livery end -- Set type of aircraft. if self.actype then SpawnTemplate.units[UnitID]["type"] = self.actype end -- Set AI skill. SpawnTemplate.units[UnitID]["skill"] = self.skill -- Onboard number. if self.onboardnum then SpawnTemplate.units[UnitID]["onboard_num"] = string.format("%s%d%02d", self.onboardnum, (self.SpawnIndex-1)%10, (self.onboardnum0-1)+UnitID) end -- Modify coalition and country of template. SpawnTemplate.CoalitionID=self.coalition if self.country then SpawnTemplate.CountryID=self.country end end -- Copy waypoints into spawntemplate. By this we avoid the nasty DCS "landing bug" :) for i,wp in ipairs(waypoints) do SpawnTemplate.route.points[i]=wp end -- Also modify x,y of the template. Not sure why. SpawnTemplate.x = PointVec3.x SpawnTemplate.y = PointVec3.z -- Enable/disable radio. Same as checking the COMM box in the ME if self.radio then SpawnTemplate.communication=self.radio end -- Set radio frequency and modulation. if self.frequency then SpawnTemplate.frequency=self.frequency end if self.modulation then SpawnTemplate.modulation=self.modulation end -- Debug output. self:T(SpawnTemplate) end end return true end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Initializes the ATC arrays and starts schedulers. -- @param #RAT self -- @param #table airports_map List of all airports of the map. function RAT:_ATCInit(airports_map) if not RAT.ATC.init then local text text="Starting RAT ATC.\nSimultanious = "..RAT.ATC.Nclearance.."\n".."Delay = "..RAT.ATC.delay BASE:T(RAT.id..text) RAT.ATC.init=true for _,ap in pairs(airports_map) do local name=ap:GetName() RAT.ATC.airport[name]={} RAT.ATC.airport[name].queue={} RAT.ATC.airport[name].busy=false RAT.ATC.airport[name].onfinal={} RAT.ATC.airport[name].Nonfinal=0 RAT.ATC.airport[name].traffic=0 RAT.ATC.airport[name].Tlastclearance=nil end SCHEDULER:New(nil, RAT._ATCCheck, {self}, 5, 15) SCHEDULER:New(nil, RAT._ATCStatus, {self}, 5, 60) RAT.ATC.T0=timer.getTime() end end --- Adds andd initializes a new flight after it was spawned. -- @param #RAT self -- @param #string name Group name of the flight. -- @param #string dest Name of the destination airport. function RAT:_ATCAddFlight(name, dest) BASE:T(string.format("%sATC %s: Adding flight %s with destination %s.", RAT.id, dest, name, dest)) RAT.ATC.flight[name]={} RAT.ATC.flight[name].destination=dest RAT.ATC.flight[name].Tarrive=-1 RAT.ATC.flight[name].holding=-1 RAT.ATC.flight[name].Tonfinal=-1 end --- Deletes a flight from ATC lists after it landed. -- @param #RAT self -- @param #table t Table. -- @param #string entry Flight name which shall be deleted. function RAT:_ATCDelFlight(t,entry) for k,_ in pairs(t) do if k==entry then t[entry]=nil end end end --- Registers a flight once it is near its holding point at the final destination. -- @param #RAT self -- @param #string name Group name of the flight. -- @param #number time Time the fight first registered. function RAT:_ATCRegisterFlight(name, time) BASE:T(RAT.id.."Flight ".. name.." registered at ATC for landing clearance.") RAT.ATC.flight[name].Tarrive=time RAT.ATC.flight[name].holding=0 end --- ATC status report about flights. -- @param #RAT self function RAT:_ATCStatus() -- Current time. local Tnow=timer.getTime() for name,_ in pairs(RAT.ATC.flight) do -- Holding time at destination. local hold=RAT.ATC.flight[name].holding local dest=RAT.ATC.flight[name].destination if hold >= 0 then -- Some string whether the runway is busy or not. local busy="Runway state is unknown" if RAT.ATC.airport[dest].Nonfinal>0 then busy="Runway is occupied by "..RAT.ATC.airport[dest].Nonfinal else busy="Runway is currently clear" end -- Aircraft is holding. local text=string.format("ATC %s: Flight %s is holding for %i:%02d. %s.", dest, name, hold/60, hold%60, busy) BASE:T(RAT.id..text) elseif hold==RAT.ATC.onfinal then -- Aircarft is on final approach for landing. local Tfinal=Tnow-RAT.ATC.flight[name].Tonfinal local text=string.format("ATC %s: Flight %s is on final. Waiting %i:%02d for landing event.", dest, name, Tfinal/60, Tfinal%60) BASE:T(RAT.id..text) elseif hold==RAT.ATC.unregistered then -- Aircraft has not arrived at holding point. --self:T(string.format("ATC %s: Flight %s is not registered yet (hold %d).", dest, name, hold)) else BASE:E(RAT.id.."ERROR: Unknown holding time in RAT:_ATCStatus().") end end end --- Main ATC function. Updates the landing queue of all airports and inceases holding time for all flights. -- @param #RAT self function RAT:_ATCCheck() -- Init queue of flights at all airports. RAT:_ATCQueue() -- Current time. local Tnow=timer.getTime() for name,_ in pairs(RAT.ATC.airport) do for qID,flight in ipairs(RAT.ATC.airport[name].queue) do -- Number of aircraft in queue. local nqueue=#RAT.ATC.airport[name].queue -- Conditions to clear an aircraft for landing local landing1 if RAT.ATC.airport[name].Tlastclearance then -- Landing if time is enough and less then two planes are on final. landing1=(Tnow-RAT.ATC.airport[name].Tlastclearance > RAT.ATC.delay) and RAT.ATC.airport[name].Nonfinal < RAT.ATC.Nclearance else landing1=false end -- No other aircraft is on final. local landing2=RAT.ATC.airport[name].Nonfinal==0 if not landing1 and not landing2 then -- Update holding time. RAT.ATC.flight[flight].holding=Tnow-RAT.ATC.flight[flight].Tarrive -- Debug message. local text=string.format("ATC %s: Flight %s runway is busy. You are #%d of %d in landing queue. Your holding time is %i:%02d.", name, flight,qID, nqueue, RAT.ATC.flight[flight].holding/60, RAT.ATC.flight[flight].holding%60) BASE:T(RAT.id..text) else local text=string.format("ATC %s: Flight %s was cleared for landing. Your holding time was %i:%02d.", name, flight, RAT.ATC.flight[flight].holding/60, RAT.ATC.flight[flight].holding%60) BASE:T(RAT.id..text) -- Clear flight for landing. RAT:_ATCClearForLanding(name, flight) end end end -- Update queue of flights at all airports. RAT:_ATCQueue() end --- Giving landing clearance for aircraft by setting user flag. -- @param #RAT self -- @param #string airport Name of destination airport. -- @param #string flight Group name of flight, which gets landing clearence. function RAT:_ATCClearForLanding(airport, flight) -- Flight is cleared for landing. RAT.ATC.flight[flight].holding=RAT.ATC.onfinal -- Airport runway is busy now. RAT.ATC.airport[airport].busy=true -- Flight which is landing. RAT.ATC.airport[airport].onfinal[flight]=flight -- Number of planes on final approach. RAT.ATC.airport[airport].Nonfinal=RAT.ATC.airport[airport].Nonfinal+1 -- Last time an aircraft got landing clearance. RAT.ATC.airport[airport].Tlastclearance=timer.getTime() -- Current time. RAT.ATC.flight[flight].Tonfinal=timer.getTime() -- Set user flag to 1 ==> stop condition for holding. trigger.action.setUserFlag(flight, 1) local flagvalue=trigger.misc.getUserFlag(flight) -- Debug message. local text1=string.format("ATC %s: Flight %s cleared for landing (flag=%d).", airport, flight, flagvalue) if string.find(flight,"#") then flight = string.match(flight,"^(.+)#") end local text2=string.format("ATC %s: Flight %s you are cleared for landing.", airport, flight) BASE:T( RAT.id..text1) MESSAGE:New(text2, 10):ToAllIf(RAT.ATC.messages) end --- Takes care of organisational stuff after a plane has landed. -- @param #RAT self -- @param #string name Group name of flight. function RAT:_ATCFlightLanded(name) if RAT.ATC.flight[name] then -- Destination airport. local dest=RAT.ATC.flight[name].destination -- Times for holding and final approach. local Tnow=timer.getTime() local Tfinal=Tnow-RAT.ATC.flight[name].Tonfinal local Thold=RAT.ATC.flight[name].Tonfinal-RAT.ATC.flight[name].Tarrive -- Airport is not busy any more. RAT.ATC.airport[dest].busy=false -- No aircraft on final any more. RAT.ATC.airport[dest].onfinal[name]=nil -- Decrease number of aircraft on final. RAT.ATC.airport[dest].Nonfinal=RAT.ATC.airport[dest].Nonfinal-1 -- Remove this flight from list of flights. RAT:_ATCDelFlight(RAT.ATC.flight, name) -- Increase landing counter to monitor traffic. RAT.ATC.airport[dest].traffic=RAT.ATC.airport[dest].traffic+1 -- Number of planes landing per hour. local TrafficPerHour=RAT.ATC.airport[dest].traffic/(timer.getTime()-RAT.ATC.T0)*3600 -- Debug info local text1=string.format("ATC %s: Flight %s landed. Tholding = %i:%02d, Tfinal = %i:%02d.", dest, name, Thold/60, Thold%60, Tfinal/60, Tfinal%60) local text2=string.format("ATC %s: Number of flights still on final %d.", dest, RAT.ATC.airport[dest].Nonfinal) local text3=string.format("ATC %s: Traffic report: Number of planes landed in total %d. Flights/hour = %3.2f.", dest, RAT.ATC.airport[dest].traffic, TrafficPerHour) if string.find(name,"#") then name = string.match(name,"^(.+)#") end local text4=string.format("ATC %s: Flight %s landed. Welcome to %s.", dest, name, dest) BASE:T(RAT.id..text1) BASE:T(RAT.id..text2) BASE:T(RAT.id..text3) MESSAGE:New(text4, 10):ToAllIf(RAT.ATC.messages) end end --- Creates a landing queue for all flights holding at airports. Aircraft with longest holding time gets first permission to land. -- @param #RAT self function RAT:_ATCQueue() for airport,_ in pairs(RAT.ATC.airport) do -- Local airport queue. local _queue={} -- Loop over all flights. for name,_ in pairs(RAT.ATC.flight) do --fvh local Tnow=timer.getTime() -- Update holding time (unless holing is set to onfinal=-100) if RAT.ATC.flight[name].holding>=0 then RAT.ATC.flight[name].holding=Tnow-RAT.ATC.flight[name].Tarrive end local hold=RAT.ATC.flight[name].holding local dest=RAT.ATC.flight[name].destination -- Flight is holding at this airport. if hold>=0 and airport==dest then _queue[#_queue+1]={name,hold} end end -- Sort queue w.r.t holding time in ascending order. local function compare(a,b) return a[2] > b[2] end table.sort(_queue, compare) -- Transfer queue to airport queue. RAT.ATC.airport[airport].queue={} for k,v in ipairs(_queue) do table.insert(RAT.ATC.airport[airport].queue, v[1]) end end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- RATMANAGER class -- @type RATMANAGER -- @field #string ClassName Name of the Class. -- @field #boolean Debug If true, be more verbose on output in DCS.log file. -- @field #table rat Array holding RAT objects etc. -- @field #string name Name (alias) of RAT object. -- @field #table alive Number of currently alive groups. -- @field #table min Minimum number of RAT groups alive. -- @field #number nrat Number of RAT objects. -- @field #number ntot Total number of active RAT groups. -- @field #number Tcheck Time interval in seconds between checking of alive groups. -- @field #number dTspawn Time interval in seconds between spawns of groups. -- @field Core.Scheduler#SCHEDULER manager Scheduler managing the RAT objects. -- @field #number managerid Managing scheduler id. -- @extends Core.Base#BASE ---# RATMANAGER class, extends @{Core.Base#BASE} -- The RATMANAGER class manages spawning of multiple RAT objects in a very simple way. It is created by the @{#RATMANAGER.New}() contructor. -- RAT objects with different "tasks" can be defined as usual. However, they **must not** be spawned via the @{#RAT.Spawn}() function. -- -- Instead, these objects can be added to the manager via the @{#RATMANAGER.Add}(ratobject, min) function, where the first parameter "ratobject" is the @{#RAT} object, while the second parameter "min" defines the -- minimum number of RAT aircraft of that object, which are alive at all time. -- -- The @{#RATMANAGER} must be started by the @{#RATMANAGER.Start}(startime) function, where the optional argument "startime" specifies the delay time in seconds after which the manager is started and the spawning beginns. -- If desired, the @{#RATMANAGER} can be stopped by the @{#RATMANAGER.Stop}(stoptime) function. The parameter "stoptime" specifies the time delay in seconds after which the manager stops. -- When this happens, no new aircraft will be spawned and the population will eventually decrease to zero. -- -- When you are using a time intervall like @{#RATMANAGER.dTspawn}(delay), @{#RATMANAGER} will ignore the amount set with @{#RATMANAGER.New}(). @{#RATMANAGER.dTspawn}(delay) will spawn infinite groups. -- -- ## Example -- In this example, three different @{#RAT} objects are created (but not spawned manually). The @{#RATMANAGER} takes care that at least five aircraft of each type are alive and that the total number of aircraft -- spawned is 25. The @{#RATMANAGER} is started after 30 seconds and stopped after two hours. -- -- local a10c=RAT:New("RAT_A10C", "A-10C managed") -- a10c:SetDeparture({"Batumi"}) -- -- local f15c=RAT:New("RAT_F15C", "F15C managed") -- f15c:SetDeparture({"Sochi-Adler"}) -- f15c:DestinationZone() -- f15c:SetDestination({"Zone C"}) -- -- local av8b=RAT:New("RAT_AV8B", "AV8B managed") -- av8b:SetDeparture({"Zone C"}) -- av8b:SetTakeoff("air") -- av8b:DestinationZone() -- av8b:SetDestination({"Zone A"}) -- -- local manager=RATMANAGER:New(25) -- manager:Add(a10c, 5) -- manager:Add(f15c, 5) -- manager:Add(av8b, 5) -- manager:Start(30) -- manager:Stop(7200) -- -- @field #RATMANAGER RATMANAGER={ ClassName="RATMANAGER", Debug=false, rat={}, name={}, alive={}, planned={}, min={}, nrat=0, ntot=nil, Tcheck=60, dTspawn=1.0, manager=nil, managerid=nil, } --- Some ID to identify who we are in output of the DCS.log file. -- @field #string id RATMANAGER.id="RATMANAGER | " --- Creates a new RATMANAGER object. -- @param #RATMANAGER self -- @param #number ntot Total number of RAT flights. -- @return #RATMANAGER RATMANAGER object function RATMANAGER:New(ntot) -- Inherit BASE. local self=BASE:Inherit(self, BASE:New()) -- #RATMANAGER -- Total number of RAT groups. self.ntot=ntot or 1 -- Debug info self:E(RATMANAGER.id..string.format("Creating manager for %d groups.", ntot)) return self end --- Adds a RAT object to the RAT manager. Parameter min specifies the limit how many RAT groups are at least alive. -- @param #RATMANAGER self -- @param #RAT ratobject RAT object to be managed. -- @param #number min Minimum number of groups for this RAT object. Default is 1. -- @return #RATMANAGER RATMANAGER self object. function RATMANAGER:Add(ratobject,min) --Automatic respawning is disabled. ratobject.norespawn=true ratobject.f10menu=false -- Increase RAT object counter. self.nrat=self.nrat+1 self.rat[self.nrat]=ratobject self.alive[self.nrat]=0 self.planned[self.nrat]=0 self.name[self.nrat]=ratobject.alias self.min[self.nrat]=min or 1 -- Debug info. self:T(RATMANAGER.id..string.format("Adding ratobject %s with min flights = %d", self.name[self.nrat],self.min[self.nrat])) -- Call spawn to initialize RAT parameters. ratobject:Spawn(0) return self end --- Starts the RAT manager and spawns the initial random number RAT groups for each RAT object. -- @param #RATMANAGER self -- @param #number delay Time delay in seconds after which the RAT manager is started. Default is 5 seconds. -- @return #RATMANAGER RATMANAGER self object. function RATMANAGER:Start(delay) -- Time delay. local delay=delay or 5 -- Info text. local text=string.format(RATMANAGER.id.."RAT manager will be started in %d seconds.\n", delay) text=text..string.format("Managed groups:\n") for i=1,self.nrat do text=text..string.format("- %s with min groups %d\n", self.name[i], self.min[i]) end text=text..string.format("Number of constantly alive groups %d", self.ntot) self:E(text) -- Start scheduler. SCHEDULER:New(nil, self._Start, {self}, delay) return self end --- Instantly starts the RAT manager and spawns the initial random number RAT groups for each RAT object. -- @param #RATMANAGER self -- @return #RATMANAGER RATMANAGER self object. function RATMANAGER:_Start() -- Ensure that ntot is at least sum of min RAT groups. local n=0 for i=1,self.nrat do n=n+self.min[i] end self.ntot=math.max(self.ntot, n) -- Get randum number of new RAT groups. local N=self:_RollDice(self.nrat, self.ntot, self.min, self.alive) -- Loop over all RAT objects and spawn groups. local time=0.0 for i=1,self.nrat do for j=1,N[i] do time=time+self.dTspawn SCHEDULER:New(nil, RAT._SpawnWithRoute, {self.rat[i]}, time) end end -- Start activation scheduler for uncontrolled aircraft. for i=1,self.nrat do if self.rat[i].uncontrolled and self.rat[i].activate_uncontrolled then -- Start activating stuff but not before the latest spawn has happend. local Tactivate=math.max(time+1, self.rat[i].activate_delay) SCHEDULER:New(self.rat[i], self.rat[i]._ActivateUncontrolled, {self.rat[i]}, Tactivate, self.rat[i].activate_delta, self.rat[i].activate_frand) end end -- Start the manager. But not earlier than the latest spawn has happened! local TstartManager=math.max(time+1, self.Tcheck) -- Start manager scheduler. self.manager, self.managerid = SCHEDULER:New(self, self._Manage, {self}, TstartManager, self.Tcheck) --Core.Scheduler#SCHEDULER -- Info local text=string.format(RATMANAGER.id.."Starting RAT manager with scheduler ID %s in %d seconds. Repeat interval %d seconds.", self.managerid, TstartManager, self.Tcheck) self:E(text) return self end --- Stops the RAT manager. -- @param #RATMANAGER self -- @param #number delay Delay in seconds before the manager is stopped. Default is 1 second. -- @return #RATMANAGER RATMANAGER self object. function RATMANAGER:Stop(delay) delay=delay or 1 self:E(string.format(RATMANAGER.id.."Manager will be stopped in %d seconds.", delay)) SCHEDULER:New(nil, self._Stop, {self}, delay) return self end --- Instantly stops the RAT manager by terminating its scheduler. -- @param #RATMANAGER self -- @return #RATMANAGER RATMANAGER self object. function RATMANAGER:_Stop() self:E(string.format(RATMANAGER.id.."Stopping manager with scheduler ID %s.", self.managerid)) self.manager:Stop(self.managerid) return self end --- Sets the time interval between checks of alive RAT groups. Default is 60 seconds. -- @param #RATMANAGER self -- @param #number dt Time interval in seconds. -- @return #RATMANAGER RATMANAGER self object. function RATMANAGER:SetTcheck(dt) self.Tcheck=dt or 60 return self end --- Sets the time interval between spawning of groups. -- @param #RATMANAGER self -- @param #number dt Time interval in seconds. Default is 1 second. -- @return #RATMANAGER RATMANAGER self object. function RATMANAGER:SetTspawn(dt) self.dTspawn=dt or 1.0 return self end --- Manager function. Calculating the number of current groups and respawning new groups if necessary. -- @param #RATMANAGER self function RATMANAGER:_Manage() -- Count total number of groups. local ntot=self:_Count() -- Debug info. local text=string.format("Number of alive groups %d. New groups to be spawned %d.", ntot, self.ntot-ntot) self:T(RATMANAGER.id..text) -- Get number of necessary spawns. local N=self:_RollDice(self.nrat, self.ntot, self.min, self.alive) -- Loop over all RAT objects and spawn new groups if necessary. local time=0.0 for i=1,self.nrat do for j=1,N[i] do time=time+self.dTspawn self.planned[i]=self.planned[i]+1 SCHEDULER:New(nil, RATMANAGER._Spawn, {self, i}, time) end end end --- Instantly starts the RAT manager and spawns the initial random number RAT groups for each RAT object. -- @param #RATMANAGER self -- @param #RATMANAGER RATMANAGER self object. -- @param #number i Index. function RATMANAGER:_Spawn(i) local rat=self.rat[i] --#RAT rat:_SpawnWithRoute() self.planned[i]=self.planned[i]-1 end --- Counts the number of alive RAT objects. -- @param #RATMANAGER self function RATMANAGER:_Count() -- Init total counter. local ntotal=0 -- Loop over all RAT objects. for i=1,self.nrat do local n=0 local ratobject=self.rat[i] --#RAT -- Loop over the RAT groups of this object. for spawnindex,ratcraft in pairs(ratobject.ratcraft) do local group=ratcraft.group --Wrapper.Group#GROUP if group and group:IsAlive() then n=n+1 end end -- Alive groups of this RAT object. self.alive[i]=n -- Grand total. ntotal=ntotal+n -- Debug output. local text=string.format("Number of alive groups of %s = %d, planned=%d", self.name[i], n, self.planned[i]) self:T(RATMANAGER.id..text) end -- Return grand total. return ntotal end --- Rolls the dice for the number of necessary spawns. -- @param #RATMANAGER self -- @param #number nrat Number of RAT objects. -- @param #number ntot Total number of RAT flights. -- @param #table min Minimum number of groups for each RAT object. -- @param #table alive Number of alive groups of each RAT object. function RATMANAGER:_RollDice(nrat,ntot,min,alive) -- Calculate sum. local function sum(A,index) local summe=0 for _,i in ipairs(index) do summe=summe+A[i] end return summe end -- Table of number of groups. local N={} local M={} local P={} for i=1,nrat do local a=alive[i]+self.planned[i] N[#N+1]=0 M[#M+1]=math.max(a, min[i]) P[#P+1]=math.max(min[i]-a,0) end -- Min/max group arrays. local mini={} local maxi={} -- Arrays. local rattab={} for i=1,nrat do table.insert(rattab,i) end local done={} -- Number of new groups to be added. local nnew=ntot for i=1,nrat do nnew=nnew-alive[i]-self.planned[i] end for i=1,nrat-1 do -- Random entry from . local r=math.random(#rattab) -- Get value local j=rattab[r] table.remove(rattab, r) table.insert(done,j) -- Sum up the number of already distributed groups. local sN=sum(N, done) -- Sum up the minimum number of yet to be distributed groups. local sP=sum(P, rattab) -- Max number that can be distributed for this object. maxi[j]=nnew-sN-sP -- Min number that should be distributed for this object mini[j]=P[j] -- Random number of new groups for this RAT object. if maxi[j] >= mini[j] then N[j]=math.random(mini[j], maxi[j]) else N[j]=0 end -- Debug info self:T3(string.format("RATMANAGER: i=%d, alive=%d, planned=%d, min=%d, mini=%d, maxi=%d, add=%d, sumN=%d, sumP=%d", j, alive[j], self.planned[i], min[j], mini[j], maxi[j], N[j],sN, sP)) end -- Last RAT object, number of groups is determined from number of already distributed groups and nnew. local j=rattab[1] N[j]=nnew-sum(N, done) mini[j]=nnew-sum(N, done) maxi[j]=nnew-sum(N, done) table.remove(rattab, 1) table.insert(done,j) -- Debug info local text=RATMANAGER.id.."\n" for i=1,nrat do text=text..string.format("%s: i=%d, alive=%d, planned=%d, min=%d, mini=%d, maxi=%d, add=%d\n", self.name[i], i, alive[i], self.planned[i], min[i], mini[i], maxi[i], N[i]) end text=text..string.format("Total # of groups to add = %d", sum(N, done)) self:T(text) -- Return number of groups to be spawned. return N end