--- This module contains derived utilities taken from the MIST framework, which are excellent tools to be reused in an OO environment. -- -- ### Authors: -- -- * Grimes : Design & Programming of the MIST framework. -- -- ### Contributions: -- -- * FlightControl : Rework to OO framework -- -- @module Utils -- @image MOOSE.JPG --- @type SMOKECOLOR -- @field Green -- @field Red -- @field White -- @field Orange -- @field Blue SMOKECOLOR = trigger.smokeColor -- #SMOKECOLOR --- @type FLARECOLOR -- @field Green -- @field Red -- @field White -- @field Yellow FLARECOLOR = trigger.flareColor -- #FLARECOLOR --- Big smoke preset enum. -- @type BIGSMOKEPRESET BIGSMOKEPRESET = { SmallSmokeAndFire=1, MediumSmokeAndFire=2, LargeSmokeAndFire=3, HugeSmokeAndFire=4, SmallSmoke=5, MediumSmoke=6, LargeSmoke=7, HugeSmoke=8, } --- DCS map as returned by env.mission.theatre. -- @type DCSMAP -- @field #string Caucasus Caucasus map. -- @field #string Normandy Normandy map. -- @field #string NTTR Nevada Test and Training Range map. -- @field #string PersianGulf Persian Gulf map. -- @field #string TheChannel The Channel map. -- @field #string Syria Syria map. -- @field #string MarianaIslands Mariana Islands map. DCSMAP = { Caucasus="Caucasus", NTTR="Nevada", Normandy="Normandy", PersianGulf="PersianGulf", TheChannel="TheChannel", Syria="Syria", MarianaIslands="MarianaIslands" } --- See [DCS_enum_callsigns](https://wiki.hoggitworld.com/view/DCS_enum_callsigns) -- @type CALLSIGN CALLSIGN={ -- Aircraft Aircraft={ Enfield=1, Springfield=2, Uzi=3, Colt=4, Dodge=5, Ford=6, Chevy=7, Pontiac=8, -- A-10A or A-10C Hawg=9, Boar=10, Pig=11, Tusk=12, }, -- AWACS AWACS={ Overlord=1, Magic=2, Wizard=3, Focus=4, Darkstar=5, }, -- Tanker Tanker={ Texaco=1, Arco=2, Shell=3, }, -- JTAC JTAC={ Axeman=1, Darknight=2, Warrior=3, Pointer=4, Eyeball=5, Moonbeam=6, Whiplash=7, Finger=8, Pinpoint=9, Ferret=10, Shaba=11, Playboy=12, Hammer=13, Jaguar=14, Deathstar=15, Anvil=16, Firefly=17, Mantis=18, Badger=19, }, -- FARP FARP={ London=1, Dallas=2, Paris=3, Moscow=4, Berlin=5, Rome=6, Madrid=7, Warsaw=8, Dublin=9, Perth=10, }, } --#CALLSIGN --- Utilities static class. -- @type UTILS -- @field #number _MarkID Marker index counter. Running number when marker is added. UTILS = { _MarkID = 1 } --- Function to infer instance of an object -- -- ### Examples: -- -- * UTILS.IsInstanceOf( 'some text', 'string' ) will return true -- * UTILS.IsInstanceOf( some_function, 'function' ) will return true -- * UTILS.IsInstanceOf( 10, 'number' ) will return true -- * UTILS.IsInstanceOf( false, 'boolean' ) will return true -- * UTILS.IsInstanceOf( nil, 'nil' ) will return true -- -- * UTILS.IsInstanceOf( ZONE:New( 'some zone', ZONE ) will return true -- * UTILS.IsInstanceOf( ZONE:New( 'some zone', 'ZONE' ) will return true -- * UTILS.IsInstanceOf( ZONE:New( 'some zone', 'zone' ) will return true -- * UTILS.IsInstanceOf( ZONE:New( 'some zone', 'BASE' ) will return true -- -- * UTILS.IsInstanceOf( ZONE:New( 'some zone', 'GROUP' ) will return false -- -- -- @param object is the object to be evaluated -- @param className is the name of the class to evaluate (can be either a string or a Moose class) -- @return #boolean UTILS.IsInstanceOf = function( object, className ) -- Is className NOT a string ? if not type( className ) == 'string' then -- Is className a Moose class ? if type( className ) == 'table' and className.IsInstanceOf ~= nil then -- Get the name of the Moose class as a string className = className.ClassName -- className is neither a string nor a Moose class, throw an error else -- I'm not sure if this should take advantage of MOOSE logging function, or throw an error for pcall local err_str = 'className parameter should be a string; parameter received: '..type( className ) return false -- error( err_str ) end end -- Is the object a Moose class instance ? if type( object ) == 'table' and object.IsInstanceOf ~= nil then -- Use the IsInstanceOf method of the BASE class return object:IsInstanceOf( className ) else -- If the object is not an instance of a Moose class, evaluate against lua basic data types local basicDataTypes = { 'string', 'number', 'function', 'boolean', 'nil', 'table' } for _, basicDataType in ipairs( basicDataTypes ) do if className == basicDataType then return type( object ) == basicDataType end end end -- Check failed return false end --- Deep copy a table. See http://lua-users.org/wiki/CopyTable -- @param #table object The input table. -- @return #table Copy of the input table. UTILS.DeepCopy = function(object) local lookup_table = {} -- Copy function. local function _copy(object) if type(object) ~= "table" then return object elseif lookup_table[object] then return lookup_table[object] end local new_table = {} lookup_table[object] = new_table for index, value in pairs(object) do new_table[_copy(index)] = _copy(value) end return setmetatable(new_table, getmetatable(object)) end local objectreturn = _copy(object) return objectreturn end --- Porting in Slmod's serialize_slmod2. -- @param #table tbl Input table. UTILS.OneLineSerialize = function( tbl ) -- serialization of a table all on a single line, no comments, made to replace old get_table_string function lookup_table = {} local function _Serialize( tbl ) if type(tbl) == 'table' then --function only works for tables! if lookup_table[tbl] then return lookup_table[object] end local tbl_str = {} lookup_table[tbl] = tbl_str tbl_str[#tbl_str + 1] = '{' for ind,val in pairs(tbl) do -- serialize its fields local ind_str = {} if type(ind) == "number" then ind_str[#ind_str + 1] = '[' ind_str[#ind_str + 1] = tostring(ind) ind_str[#ind_str + 1] = ']=' else --must be a string ind_str[#ind_str + 1] = '[' ind_str[#ind_str + 1] = routines.utils.basicSerialize(ind) ind_str[#ind_str + 1] = ']=' end local val_str = {} if ((type(val) == 'number') or (type(val) == 'boolean')) then val_str[#val_str + 1] = tostring(val) val_str[#val_str + 1] = ',' tbl_str[#tbl_str + 1] = table.concat(ind_str) tbl_str[#tbl_str + 1] = table.concat(val_str) elseif type(val) == 'string' then val_str[#val_str + 1] = routines.utils.basicSerialize(val) val_str[#val_str + 1] = ',' tbl_str[#tbl_str + 1] = table.concat(ind_str) tbl_str[#tbl_str + 1] = table.concat(val_str) elseif type(val) == 'nil' then -- won't ever happen, right? val_str[#val_str + 1] = 'nil,' tbl_str[#tbl_str + 1] = table.concat(ind_str) tbl_str[#tbl_str + 1] = table.concat(val_str) elseif type(val) == 'table' then if ind == "__index" then -- tbl_str[#tbl_str + 1] = "__index" -- tbl_str[#tbl_str + 1] = ',' --I think this is right, I just added it else val_str[#val_str + 1] = _Serialize(val) val_str[#val_str + 1] = ',' --I think this is right, I just added it tbl_str[#tbl_str + 1] = table.concat(ind_str) tbl_str[#tbl_str + 1] = table.concat(val_str) end elseif type(val) == 'function' then tbl_str[#tbl_str + 1] = "f() " .. tostring(ind) tbl_str[#tbl_str + 1] = ',' --I think this is right, I just added it else env.info('unable to serialize value type ' .. routines.utils.basicSerialize(type(val)) .. ' at index ' .. tostring(ind)) env.info( debug.traceback() ) end end tbl_str[#tbl_str + 1] = '}' return table.concat(tbl_str) else return tostring(tbl) end end local objectreturn = _Serialize(tbl) return objectreturn end --porting in Slmod's "safestring" basic serialize UTILS.BasicSerialize = function(s) if s == nil then return "\"\"" else if ((type(s) == 'number') or (type(s) == 'boolean') or (type(s) == 'function') or (type(s) == 'table') or (type(s) == 'userdata') ) then return tostring(s) elseif type(s) == 'string' then s = string.format('%q', s) return s end end end UTILS.ToDegree = function(angle) return angle*180/math.pi end UTILS.ToRadian = function(angle) return angle*math.pi/180 end UTILS.MetersToNM = function(meters) return meters/1852 end UTILS.MetersToSM = function(meters) return meters/1609.34 end UTILS.MetersToFeet = function(meters) return meters/0.3048 end UTILS.NMToMeters = function(NM) return NM*1852 end UTILS.FeetToMeters = function(feet) return feet*0.3048 end UTILS.KnotsToKmph = function(knots) return knots * 1.852 end UTILS.KmphToKnots = function(knots) return knots / 1.852 end UTILS.KmphToMps = function( kmph ) return kmph / 3.6 end UTILS.MpsToKmph = function( mps ) return mps * 3.6 end UTILS.MiphToMps = function( miph ) return miph * 0.44704 end --- Convert meters per second to miles per hour. -- @param #number mps Speed in m/s. -- @return #number Speed in miles per hour. UTILS.MpsToMiph = function( mps ) return mps / 0.44704 end --- Convert meters per second to knots. -- @param #number mps Speed in m/s. -- @return #number Speed in knots. UTILS.MpsToKnots = function( mps ) return mps * 1.94384 --3600 / 1852 end --- Convert knots to meters per second. -- @param #number knots Speed in knots. -- @return #number Speed in m/s. UTILS.KnotsToMps = function( knots ) return knots / 1.94384 --* 1852 / 3600 end --- Convert temperature from Celsius to Farenheit. -- @param #number Celcius Temperature in degrees Celsius. -- @return #number Temperature in degrees Farenheit. UTILS.CelciusToFarenheit = function( Celcius ) return Celcius * 9/5 + 32 end --- Convert pressure from hecto Pascal (hPa) to inches of mercury (inHg). -- @param #number hPa Pressure in hPa. -- @return #number Pressure in inHg. UTILS.hPa2inHg = function( hPa ) return hPa * 0.0295299830714 end --- Convert knots to alitude corrected KIAS, e.g. for tankers. -- @param #number knots Speed in knots. -- @param #number altitude Altitude in feet -- @return #number Corrected KIAS UTILS.KnotsToAltKIAS = function( knots, altitude ) return (knots * 0.018 * (altitude / 1000)) + knots end --- Convert pressure from hecto Pascal (hPa) to millimeters of mercury (mmHg). -- @param #number hPa Pressure in hPa. -- @return #number Pressure in mmHg. UTILS.hPa2mmHg = function( hPa ) return hPa * 0.7500615613030 end --- Convert kilo gramms (kg) to pounds (lbs). -- @param #number kg Mass in kg. -- @return #number Mass in lbs. UTILS.kg2lbs = function( kg ) return kg * 2.20462 end --[[acc: in DM: decimal point of minutes. In DMS: decimal point of seconds. position after the decimal of the least significant digit: So: 42.32 - acc of 2. ]] UTILS.tostringLL = function( lat, lon, acc, DMS) local latHemi, lonHemi if lat > 0 then latHemi = 'N' else latHemi = 'S' end if lon > 0 then lonHemi = 'E' else lonHemi = 'W' end lat = math.abs(lat) lon = math.abs(lon) local latDeg = math.floor(lat) local latMin = (lat - latDeg)*60 local lonDeg = math.floor(lon) local lonMin = (lon - lonDeg)*60 if DMS then -- degrees, minutes, and seconds. local oldLatMin = latMin latMin = math.floor(latMin) local latSec = UTILS.Round((oldLatMin - latMin)*60, acc) local oldLonMin = lonMin lonMin = math.floor(lonMin) local lonSec = UTILS.Round((oldLonMin - lonMin)*60, acc) if latSec == 60 then latSec = 0 latMin = latMin + 1 end if lonSec == 60 then lonSec = 0 lonMin = lonMin + 1 end local secFrmtStr -- create the formatting string for the seconds place secFrmtStr = '%02d' if acc <= 0 then -- no decimal place. secFrmtStr = '%02d' else local width = 3 + acc -- 01.310 - that's a width of 6, for example. Acc is limited to 2 for DMS! secFrmtStr = '%0' .. width .. '.' .. acc .. 'f' end -- 024� 23' 12"N or 024� 23' 12.03"N return string.format('%03d°', latDeg)..string.format('%02d', latMin)..'\''..string.format(secFrmtStr, latSec)..'"'..latHemi..' ' .. string.format('%03d°', lonDeg)..string.format('%02d', lonMin)..'\''..string.format(secFrmtStr, lonSec)..'"'..lonHemi else -- degrees, decimal minutes. latMin = UTILS.Round(latMin, acc) lonMin = UTILS.Round(lonMin, acc) if latMin == 60 then latMin = 0 latDeg = latDeg + 1 end if lonMin == 60 then lonMin = 0 lonDeg = lonDeg + 1 end local minFrmtStr -- create the formatting string for the minutes place if acc <= 0 then -- no decimal place. minFrmtStr = '%02d' else local width = 3 + acc -- 01.310 - that's a width of 6, for example. minFrmtStr = '%0' .. width .. '.' .. acc .. 'f' end -- 024 23'N or 024 23.123'N return string.format('%03d°', latDeg) .. ' ' .. string.format(minFrmtStr, latMin) .. '\'' .. latHemi .. ' ' .. string.format('%03d°', lonDeg) .. ' ' .. string.format(minFrmtStr, lonMin) .. '\'' .. lonHemi end end -- acc- the accuracy of each easting/northing. 0, 1, 2, 3, 4, or 5. UTILS.tostringMGRS = function(MGRS, acc) --R2.1 if acc == 0 then return MGRS.UTMZone .. ' ' .. MGRS.MGRSDigraph else -- Test if Easting/Northing have less than 4 digits. --MGRS.Easting=123 -- should be 00123 --MGRS.Northing=5432 -- should be 05432 -- Truncate rather than round MGRS grid! local Easting=tostring(MGRS.Easting) local Northing=tostring(MGRS.Northing) -- Count number of missing digits. Easting/Northing should have 5 digits. However, it is passed as a number. Therefore, any leading zeros would not be displayed by lua. local nE=5-string.len(Easting) local nN=5-string.len(Northing) -- Get leading zeros (if any). for i=1,nE do Easting="0"..Easting end for i=1,nN do Northing="0"..Northing end -- Return MGRS string. return string.format("%s %s %s %s", MGRS.UTMZone, MGRS.MGRSDigraph, string.sub(Easting, 1, acc), string.sub(Northing, 1, acc)) end end --- From http://lua-users.org/wiki/SimpleRound -- use negative idp for rounding ahead of decimal place, positive for rounding after decimal place function UTILS.Round( num, idp ) local mult = 10 ^ ( idp or 0 ) return math.floor( num * mult + 0.5 ) / mult end -- porting in Slmod's dostring function UTILS.DoString( s ) local f, err = loadstring( s ) if f then return true, f() else return false, err end end -- Here is a customized version of pairs, which I called spairs because it iterates over the table in a sorted order. function UTILS.spairs( t, order ) -- collect the keys local keys = {} for k in pairs(t) do keys[#keys+1] = k end -- if order function given, sort by it by passing the table and keys a, b, -- otherwise just sort the keys if order then table.sort(keys, function(a,b) return order(t, a, b) end) else table.sort(keys) end -- return the iterator function local i = 0 return function() i = i + 1 if keys[i] then return keys[i], t[keys[i]] end end end -- Here is a customized version of pairs, which I called kpairs because it iterates over the table in a sorted order, based on a function that will determine the keys as reference first. function UTILS.kpairs( t, getkey, order ) -- collect the keys local keys = {} local keyso = {} for k, o in pairs(t) do keys[#keys+1] = k keyso[#keyso+1] = getkey( o ) end -- if order function given, sort by it by passing the table and keys a, b, -- otherwise just sort the keys if order then table.sort(keys, function(a,b) return order(t, a, b) end) else table.sort(keys) end -- return the iterator function local i = 0 return function() i = i + 1 if keys[i] then return keyso[i], t[keys[i]] end end end -- Here is a customized version of pairs, which I called rpairs because it iterates over the table in a random order. function UTILS.rpairs( t ) -- collect the keys local keys = {} for k in pairs(t) do keys[#keys+1] = k end local random = {} local j = #keys for i = 1, j do local k = math.random( 1, #keys ) random[i] = keys[k] table.remove( keys, k ) end -- return the iterator function local i = 0 return function() i = i + 1 if random[i] then return random[i], t[random[i]] end end end -- get a new mark ID for markings function UTILS.GetMarkID() UTILS._MarkID = UTILS._MarkID + 1 return UTILS._MarkID end --- Remove an object (marker, circle, arrow, text, quad, ...) on the F10 map. -- @param #number MarkID Unique ID of the object. -- @param #number Delay (Optional) Delay in seconds before the mark is removed. function UTILS.RemoveMark(MarkID, Delay) if Delay and Delay>0 then TIMER:New(UTILS.RemoveMark, MarkID):Start(Delay) else trigger.action.removeMark(MarkID) end end -- Test if a Vec2 is in a radius of another Vec2 function UTILS.IsInRadius( InVec2, Vec2, Radius ) local InRadius = ( ( InVec2.x - Vec2.x ) ^2 + ( InVec2.y - Vec2.y ) ^2 ) ^ 0.5 <= Radius return InRadius end -- Test if a Vec3 is in the sphere of another Vec3 function UTILS.IsInSphere( InVec3, Vec3, Radius ) local InSphere = ( ( InVec3.x - Vec3.x ) ^2 + ( InVec3.y - Vec3.y ) ^2 + ( InVec3.z - Vec3.z ) ^2 ) ^ 0.5 <= Radius return InSphere end --- Beaufort scale: returns Beaufort number and wind description as a function of wind speed in m/s. -- @param #number speed Wind speed in m/s. -- @return #number Beaufort number. -- @return #string Beauford wind description. function UTILS.BeaufortScale(speed) local bn=nil local bd=nil if speed<0.51 then bn=0 bd="Calm" elseif speed<2.06 then bn=1 bd="Light Air" elseif speed<3.60 then bn=2 bd="Light Breeze" elseif speed<5.66 then bn=3 bd="Gentle Breeze" elseif speed<8.23 then bn=4 bd="Moderate Breeze" elseif speed<11.32 then bn=5 bd="Fresh Breeze" elseif speed<14.40 then bn=6 bd="Strong Breeze" elseif speed<17.49 then bn=7 bd="Moderate Gale" elseif speed<21.09 then bn=8 bd="Fresh Gale" elseif speed<24.69 then bn=9 bd="Strong Gale" elseif speed<28.81 then bn=10 bd="Storm" elseif speed<32.92 then bn=11 bd="Violent Storm" else bn=12 bd="Hurricane" end return bn,bd end --- Split string at seperators. C.f. http://stackoverflow.com/questions/1426954/split-string-in-lua -- @param #string str Sting to split. -- @param #string sep Speparator for split. -- @return #table Split text. function UTILS.Split(str, sep) local result = {} local regex = ("([^%s]+)"):format(sep) for each in str:gmatch(regex) do table.insert(result, each) end return result end --- Get a table of all characters in a string. -- @param #string str Sting. -- @return #table Individual characters. function UTILS.GetCharacters(str) local chars={} for i=1,#str do local c=str:sub(i,i) table.insert(chars, c) end return chars end --- Convert time in seconds to hours, minutes and seconds. -- @param #number seconds Time in seconds, e.g. from timer.getAbsTime() function. -- @param #boolean short (Optional) If true, use short output, i.e. (HH:)MM:SS without day. -- @return #string Time in format Hours:Minutes:Seconds+Days (HH:MM:SS+D). function UTILS.SecondsToClock(seconds, short) -- Nil check. if seconds==nil then return nil end -- Seconds local seconds = tonumber(seconds) -- Seconds of this day. local _seconds=seconds%(60*60*24) if seconds<0 then return nil else local hours = string.format("%02.f", math.floor(_seconds/3600)) local mins = string.format("%02.f", math.floor(_seconds/60 - (hours*60))) local secs = string.format("%02.f", math.floor(_seconds - hours*3600 - mins *60)) local days = string.format("%d", seconds/(60*60*24)) local clock=hours..":"..mins..":"..secs.."+"..days if short then if hours=="00" then --clock=mins..":"..secs clock=hours..":"..mins..":"..secs else clock=hours..":"..mins..":"..secs end end return clock end end --- Seconds of today. -- @return #number Seconds passed since last midnight. function UTILS.SecondsOfToday() -- Time in seconds. local time=timer.getAbsTime() -- Short format without days since mission start. local clock=UTILS.SecondsToClock(time, true) -- Time is now the seconds passed since last midnight. return UTILS.ClockToSeconds(clock) end --- Cound seconds until next midnight. -- @return #number Seconds to midnight. function UTILS.SecondsToMidnight() return 24*60*60-UTILS.SecondsOfToday() end --- Convert clock time from hours, minutes and seconds to seconds. -- @param #string clock String of clock time. E.g., "06:12:35" or "5:1:30+1". Format is (H)H:(M)M:((S)S)(+D) H=Hours, M=Minutes, S=Seconds, D=Days. -- @return #number Seconds. Corresponds to what you cet from timer.getAbsTime() function. function UTILS.ClockToSeconds(clock) -- Nil check. if clock==nil then return nil end -- Seconds init. local seconds=0 -- Split additional days. local dsplit=UTILS.Split(clock, "+") -- Convert days to seconds. if #dsplit>1 then seconds=seconds+tonumber(dsplit[2])*60*60*24 end -- Split hours, minutes, seconds local tsplit=UTILS.Split(dsplit[1], ":") -- Get time in seconds local i=1 for _,time in ipairs(tsplit) do if i==1 then -- Hours seconds=seconds+tonumber(time)*60*60 elseif i==2 then -- Minutes seconds=seconds+tonumber(time)*60 elseif i==3 then -- Seconds seconds=seconds+tonumber(time) end i=i+1 end return seconds end --- Display clock and mission time on screen as a message to all. -- @param #number duration Duration in seconds how long the time is displayed. Default is 5 seconds. function UTILS.DisplayMissionTime(duration) duration=duration or 5 local Tnow=timer.getAbsTime() local mission_time=Tnow-timer.getTime0() local mission_time_minutes=mission_time/60 local mission_time_seconds=mission_time%60 local local_time=UTILS.SecondsToClock(Tnow) local text=string.format("Time: %s - %02d:%02d", local_time, mission_time_minutes, mission_time_seconds) MESSAGE:New(text, duration):ToAll() end --- Replace illegal characters [<>|/?*:\\] in a string. -- @param #string Text Input text. -- @param #string ReplaceBy Replace illegal characters by this character or string. Default underscore "_". -- @return #string The input text with illegal chars replaced. function UTILS.ReplaceIllegalCharacters(Text, ReplaceBy) ReplaceBy=ReplaceBy or "_" local text=Text:gsub("[<>|/?*:\\]", ReplaceBy) return text end --- Generate a Gaussian pseudo-random number. -- @param #number x0 Expectation value of distribution. -- @param #number sigma (Optional) Standard deviation. Default 10. -- @param #number xmin (Optional) Lower cut-off value. -- @param #number xmax (Optional) Upper cut-off value. -- @param #number imax (Optional) Max number of tries to get a value between xmin and xmax (if specified). Default 100. -- @return #number Gaussian random number. function UTILS.RandomGaussian(x0, sigma, xmin, xmax, imax) -- Standard deviation. Default 10 if not given. sigma=sigma or 10 -- Max attempts. imax=imax or 100 local r local gotit=false local i=0 while not gotit do -- Uniform numbers in [0,1). We need two. local x1=math.random() local x2=math.random() -- Transform to Gaussian exp(-(x-x0)²/(2*sigma²). r = math.sqrt(-2*sigma*sigma * math.log(x1)) * math.cos(2*math.pi * x2) + x0 i=i+1 if (r>=xmin and r<=xmax) or i>imax then gotit=true end end return r end --- Randomize a value by a certain amount. -- @param #number value The value which should be randomized -- @param #number fac Randomization factor. -- @param #number lower (Optional) Lower limit of the returned value. -- @param #number upper (Optional) Upper limit of the returned value. -- @return #number Randomized value. -- @usage UTILS.Randomize(100, 0.1) returns a value between 90 and 110, i.e. a plus/minus ten percent variation. -- @usage UTILS.Randomize(100, 0.5, nil, 120) returns a value between 50 and 120, i.e. a plus/minus fivty percent variation with upper bound 120. function UTILS.Randomize(value, fac, lower, upper) local min if lower then min=math.max(value-value*fac, lower) else min=value-value*fac end local max if upper then max=math.min(value+value*fac, upper) else max=value+value*fac end local r=math.random(min, max) return r end --- Calculate the [dot product](https://en.wikipedia.org/wiki/Dot_product) of two vectors. The result is a number. -- @param DCS#Vec3 a Vector in 3D with x, y, z components. -- @param DCS#Vec3 b Vector in 3D with x, y, z components. -- @return #number Scalar product of the two vectors a*b. function UTILS.VecDot(a, b) return a.x*b.x + a.y*b.y + a.z*b.z end --- Calculate the [euclidean norm](https://en.wikipedia.org/wiki/Euclidean_distance) (length) of a 3D vector. -- @param DCS#Vec3 a Vector in 3D with x, y, z components. -- @return #number Norm of the vector. function UTILS.VecNorm(a) return math.sqrt(UTILS.VecDot(a, a)) end --- Calculate the [cross product](https://en.wikipedia.org/wiki/Cross_product) of two 3D vectors. The result is a 3D vector. -- @param DCS#Vec3 a Vector in 3D with x, y, z components. -- @param DCS#Vec3 b Vector in 3D with x, y, z components. -- @return DCS#Vec3 Vector function UTILS.VecCross(a, b) return {x=a.y*b.z - a.z*b.y, y=a.z*b.x - a.x*b.z, z=a.x*b.y - a.y*b.x} end --- Calculate the difference between two 3D vectors by substracting the x,y,z components from each other. -- @param DCS#Vec3 a Vector in 3D with x, y, z components. -- @param DCS#Vec3 b Vector in 3D with x, y, z components. -- @return DCS#Vec3 Vector c=a-b with c(i)=a(i)-b(i), i=x,y,z. function UTILS.VecSubstract(a, b) return {x=a.x-b.x, y=a.y-b.y, z=a.z-b.z} end --- Calculate the total vector of two 3D vectors by adding the x,y,z components of each other. -- @param DCS#Vec3 a Vector in 3D with x, y, z components. -- @param DCS#Vec3 b Vector in 3D with x, y, z components. -- @return DCS#Vec3 Vector c=a+b with c(i)=a(i)+b(i), i=x,y,z. function UTILS.VecAdd(a, b) return {x=a.x+b.x, y=a.y+b.y, z=a.z+b.z} end --- Calculate the angle between two 3D vectors. -- @param DCS#Vec3 a Vector in 3D with x, y, z components. -- @param DCS#Vec3 b Vector in 3D with x, y, z components. -- @return #number Angle alpha between and b in degrees. alpha=acos(a*b)/(|a||b|), (* denotes the dot product). function UTILS.VecAngle(a, b) local cosalpha=UTILS.VecDot(a,b)/(UTILS.VecNorm(a)*UTILS.VecNorm(b)) local alpha=0 if cosalpha>=0.9999999999 then --acos(1) is not defined. alpha=0 elseif cosalpha<=-0.999999999 then --acos(-1) is not defined. alpha=math.pi else alpha=math.acos(cosalpha) end return math.deg(alpha) end --- Calculate "heading" of a 3D vector in the X-Z plane. -- @param DCS#Vec3 a Vector in 3D with x, y, z components. -- @return #number Heading in degrees in [0,360). function UTILS.VecHdg(a) local h=math.deg(math.atan2(a.z, a.x)) if h<0 then h=h+360 end return h end --- Calculate the difference between two "heading", i.e. angles in [0,360) deg. -- @param #number h1 Heading one. -- @param #number h2 Heading two. -- @return #number Heading difference in degrees. function UTILS.HdgDiff(h1, h2) -- Angle in rad. local alpha= math.rad(tonumber(h1)) local beta = math.rad(tonumber(h2)) -- Runway vector. local v1={x=math.cos(alpha), y=0, z=math.sin(alpha)} local v2={x=math.cos(beta), y=0, z=math.sin(beta)} local delta=UTILS.VecAngle(v1, v2) return math.abs(delta) end --- Translate 3D vector in the 2D (x,z) plane. y-component (usually altitude) unchanged. -- @param DCS#Vec3 a Vector in 3D with x, y, z components. -- @param #number distance The distance to translate. -- @param #number angle Rotation angle in degrees. -- @return DCS#Vec3 Vector rotated in the (x,z) plane. function UTILS.VecTranslate(a, distance, angle) local SX = a.x local SY = a.z local Radians=math.rad(angle or 0) local TX=distance*math.cos(Radians)+SX local TY=distance*math.sin(Radians)+SY return {x=TX, y=a.y, z=TY} end --- Rotate 3D vector in the 2D (x,z) plane. y-component (usually altitude) unchanged. -- @param DCS#Vec3 a Vector in 3D with x, y, z components. -- @param #number angle Rotation angle in degrees. -- @return DCS#Vec3 Vector rotated in the (x,z) plane. function UTILS.Rotate2D(a, angle) local phi=math.rad(angle) local x=a.z local y=a.x local Z=x*math.cos(phi)-y*math.sin(phi) local X=x*math.sin(phi)+y*math.cos(phi) local Y=a.y local A={x=X, y=Y, z=Z} return A end --- Converts a TACAN Channel/Mode couple into a frequency in Hz. -- @param #number TACANChannel The TACAN channel, i.e. the 10 in "10X". -- @param #string TACANMode The TACAN mode, i.e. the "X" in "10X". -- @return #number Frequency in Hz or #nil if parameters are invalid. function UTILS.TACANToFrequency(TACANChannel, TACANMode) if type(TACANChannel) ~= "number" then return nil -- error in arguments end if TACANMode ~= "X" and TACANMode ~= "Y" then return nil -- error in arguments end -- This code is largely based on ED's code, in DCS World\Scripts\World\Radio\BeaconTypes.lua, line 137. -- I have no idea what it does but it seems to work local A = 1151 -- 'X', channel >= 64 local B = 64 -- channel >= 64 if TACANChannel < 64 then B = 1 end if TACANMode == 'Y' then A = 1025 if TACANChannel < 64 then A = 1088 end else -- 'X' if TACANChannel < 64 then A = 962 end end return (A + TACANChannel - B) * 1000000 end --- Returns the DCS map/theatre as optained by env.mission.theatre -- @return #string DCS map name. function UTILS.GetDCSMap() return env.mission.theatre end --- Returns the mission date. This is the date the mission **started**. -- @return #string Mission date in yyyy/mm/dd format. -- @return #number The year anno domini. -- @return #number The month. -- @return #number The day. function UTILS.GetDCSMissionDate() local year=tostring(env.mission.date.Year) local month=tostring(env.mission.date.Month) local day=tostring(env.mission.date.Day) return string.format("%s/%s/%s", year, month, day), tonumber(year), tonumber(month), tonumber(day) end --- Returns the day of the mission. -- @param #number Time (Optional) Abs. time in seconds. Default now, i.e. the value return from timer.getAbsTime(). -- @return #number Day of the mission. Mission starts on day 0. function UTILS.GetMissionDay(Time) Time=Time or timer.getAbsTime() local clock=UTILS.SecondsToClock(Time, false) local x=tonumber(UTILS.Split(clock, "+")[2]) return x end --- Returns the current day of the year of the mission. -- @param #number Time (Optional) Abs. time in seconds. Default now, i.e. the value return from timer.getAbsTime(). -- @return #number Current day of year of the mission. For example, January 1st returns 0, January 2nd returns 1 etc. function UTILS.GetMissionDayOfYear(Time) local Date, Year, Month, Day=UTILS.GetDCSMissionDate() local d=UTILS.GetMissionDay(Time) return UTILS.GetDayOfYear(Year, Month, Day)+d end --- Returns the current date. -- @return #string Mission date in yyyy/mm/dd format. -- @return #number The year anno domini. -- @return #number The month. -- @return #number The day. function UTILS.GetDate() -- Mission start date local date, year, month, day=UTILS.GetDCSMissionDate() local time=timer.getAbsTime() local clock=UTILS.SecondsToClock(time, false) local x=tonumber(UTILS.Split(clock, "+")[2]) local day=day+x end --- Returns the magnetic declination of the map. -- Returned values for the current maps are: -- -- * Caucasus +6 (East), year ~ 2011 -- * NTTR +12 (East), year ~ 2011 -- * Normandy -10 (West), year ~ 1944 -- * Persian Gulf +2 (East), year ~ 2011 -- * The Cannel Map -10 (West) -- * Syria +5 (East) -- * Mariana Islands +2 (East) -- @param #string map (Optional) Map for which the declination is returned. Default is from env.mission.theatre -- @return #number Declination in degrees. function UTILS.GetMagneticDeclination(map) -- Map. map=map or UTILS.GetDCSMap() local declination=0 if map==DCSMAP.Caucasus then declination=6 elseif map==DCSMAP.NTTR then declination=12 elseif map==DCSMAP.Normandy then declination=-10 elseif map==DCSMAP.PersianGulf then declination=2 elseif map==DCSMAP.TheChannel then declination=-10 elseif map==DCSMAP.Syria then declination=5 elseif map==DCSMAP.MarianaIslands then declination=2 else declination=0 end return declination end --- Checks if a file exists or not. This requires **io** to be desanitized. -- @param #string file File that should be checked. -- @return #boolean True if the file exists, false if the file does not exist or nil if the io module is not available and the check could not be performed. function UTILS.FileExists(file) if io then local f=io.open(file, "r") if f~=nil then io.close(f) return true else return false end else return nil end end --- Checks the current memory usage collectgarbage("count"). Info is printed to the DCS log file. Time stamp is the current mission runtime. -- @param #boolean output If true, print to DCS log file. -- @return #number Memory usage in kByte. function UTILS.CheckMemory(output) local time=timer.getTime() local clock=UTILS.SecondsToClock(time) local mem=collectgarbage("count") if output then env.info(string.format("T=%s Memory usage %d kByte = %.2f MByte", clock, mem, mem/1024)) end return mem end --- Get the coalition name from its numerical ID, e.g. coaliton.side.RED. -- @param #number Coalition The coalition ID. -- @return #string The coalition name, i.e. "Neutral", "Red" or "Blue" (or "Unknown"). function UTILS.GetCoalitionName(Coalition) if Coalition then if Coalition==coalition.side.BLUE then return "Blue" elseif Coalition==coalition.side.RED then return "Red" elseif Coalition==coalition.side.NEUTRAL then return "Neutral" else return "Unknown" end else return "Unknown" end end --- Get the modulation name from its numerical value. -- @param #number Modulation The modulation enumerator number. Can be either 0 or 1. -- @return #string The modulation name, i.e. "AM"=0 or "FM"=1. Anything else will return "Unknown". function UTILS.GetModulationName(Modulation) if Modulation then if Modulation==0 then return "AM" elseif Modulation==1 then return "FM" else return "Unknown" end else return "Unknown" end end --- Get the callsign name from its enumerator value -- @param #number Callsign The enumerator callsign. -- @return #string The callsign name or "Ghostrider". function UTILS.GetCallsignName(Callsign) for name, value in pairs(CALLSIGN.Aircraft) do if value==Callsign then return name end end for name, value in pairs(CALLSIGN.AWACS) do if value==Callsign then return name end end for name, value in pairs(CALLSIGN.JTAC) do if value==Callsign then return name end end for name, value in pairs(CALLSIGN.Tanker) do if value==Callsign then return name end end return "Ghostrider" end --- Get the time difference between GMT and local time. -- @return #number Local time difference in hours compared to GMT. E.g. Dubai is GMT+4 ==> +4 is returned. function UTILS.GMTToLocalTimeDifference() local theatre=UTILS.GetDCSMap() if theatre==DCSMAP.Caucasus then return 4 -- Caucasus UTC+4 hours elseif theatre==DCSMAP.PersianGulf then return 4 -- Abu Dhabi UTC+4 hours elseif theatre==DCSMAP.NTTR then return -8 -- Las Vegas UTC-8 hours elseif theatre==DCSMAP.Normandy then return 0 -- Calais UTC+1 hour elseif theatre==DCSMAP.TheChannel then return 2 -- This map currently needs +2 elseif theatre==DCSMAP.Syria then return 3 -- Damascus is UTC+3 hours elseif theatre==DCSMAP.MarianaIslands then return 10 -- Guam is UTC+10 hours. else BASE:E(string.format("ERROR: Unknown Map %s in UTILS.GMTToLocal function. Returning 0", tostring(theatre))) return 0 end end --- Get the day of the year. Counting starts on 1st of January. -- @param #number Year The year. -- @param #number Month The month. -- @param #number Day The day. -- @return #number The day of the year. function UTILS.GetDayOfYear(Year, Month, Day) local floor = math.floor local n1 = floor(275 * Month / 9) local n2 = floor((Month + 9) / 12) local n3 = (1 + floor((Year - 4 * floor(Year / 4) + 2) / 3)) return n1 - (n2 * n3) + Day - 30 end --- Get sunrise or sun set of a specific day of the year at a specific location. -- @param #number DayOfYear The day of the year. -- @param #number Latitude Latitude. -- @param #number Longitude Longitude. -- @param #boolean Rising If true, calc sun rise, or sun set otherwise. -- @param #number Tlocal Local time offset in hours. E.g. +4 for a location which has GMT+4. -- @return #number Sun rise/set in seconds of the day. function UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, Rising, Tlocal) -- Defaults local zenith=90.83 local latitude=Latitude local longitude=Longitude local rising=Rising local n=DayOfYear Tlocal=Tlocal or 0 -- Short cuts. local rad = math.rad local deg = math.deg local floor = math.floor local frac = function(n) return n - floor(n) end local cos = function(d) return math.cos(rad(d)) end local acos = function(d) return deg(math.acos(d)) end local sin = function(d) return math.sin(rad(d)) end local asin = function(d) return deg(math.asin(d)) end local tan = function(d) return math.tan(rad(d)) end local atan = function(d) return deg(math.atan(d)) end local function fit_into_range(val, min, max) local range = max - min local count if val < min then count = floor((min - val) / range) + 1 return val + count * range elseif val >= max then count = floor((val - max) / range) + 1 return val - count * range else return val end end -- Convert the longitude to hour value and calculate an approximate time local lng_hour = longitude / 15 local t if rising then -- Rising time is desired t = n + ((6 - lng_hour) / 24) else -- Setting time is desired t = n + ((18 - lng_hour) / 24) end -- Calculate the Sun's mean anomaly local M = (0.9856 * t) - 3.289 -- Calculate the Sun's true longitude local L = fit_into_range(M + (1.916 * sin(M)) + (0.020 * sin(2 * M)) + 282.634, 0, 360) -- Calculate the Sun's right ascension local RA = fit_into_range(atan(0.91764 * tan(L)), 0, 360) -- Right ascension value needs to be in the same quadrant as L local Lquadrant = floor(L / 90) * 90 local RAquadrant = floor(RA / 90) * 90 RA = RA + Lquadrant - RAquadrant -- Right ascension value needs to be converted into hours RA = RA / 15 -- Calculate the Sun's declination local sinDec = 0.39782 * sin(L) local cosDec = cos(asin(sinDec)) -- Calculate the Sun's local hour angle local cosH = (cos(zenith) - (sinDec * sin(latitude))) / (cosDec * cos(latitude)) if rising and cosH > 1 then return "N/R" -- The sun never rises on this location on the specified date elseif cosH < -1 then return "N/S" -- The sun never sets on this location on the specified date end -- Finish calculating H and convert into hours local H if rising then H = 360 - acos(cosH) else H = acos(cosH) end H = H / 15 -- Calculate local mean time of rising/setting local T = H + RA - (0.06571 * t) - 6.622 -- Adjust back to UTC local UT = fit_into_range(T - lng_hour +Tlocal, 0, 24) return floor(UT)*60*60+frac(UT)*60*60--+Tlocal*60*60 end --- Get sun rise of a specific day of the year at a specific location. -- @param #number Day Day of the year. -- @param #number Month Month of the year. -- @param #number Year Year. -- @param #number Latitude Latitude. -- @param #number Longitude Longitude. -- @param #boolean Rising If true, calc sun rise, or sun set otherwise. -- @param #number Tlocal Local time offset in hours. E.g. +4 for a location which has GMT+4. Default 0. -- @return #number Sun rise in seconds of the day. function UTILS.GetSunrise(Day, Month, Year, Latitude, Longitude, Tlocal) local DayOfYear=UTILS.GetDayOfYear(Year, Month, Day) return UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, true, Tlocal) end --- Get sun set of a specific day of the year at a specific location. -- @param #number Day Day of the year. -- @param #number Month Month of the year. -- @param #number Year Year. -- @param #number Latitude Latitude. -- @param #number Longitude Longitude. -- @param #boolean Rising If true, calc sun rise, or sun set otherwise. -- @param #number Tlocal Local time offset in hours. E.g. +4 for a location which has GMT+4. Default 0. -- @return #number Sun rise in seconds of the day. function UTILS.GetSunset(Day, Month, Year, Latitude, Longitude, Tlocal) local DayOfYear=UTILS.GetDayOfYear(Year, Month, Day) return UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, false, Tlocal) end --- Get OS time. Needs os to be desanitized! -- @return #number Os time in seconds. function UTILS.GetOSTime() if os then return os.clock() end return nil end --- Shuffle a table accoring to Fisher Yeates algorithm --@param #table table to be shuffled --@return #table function UTILS.ShuffleTable(t) if t == nil or type(t) ~= "table" then BASE:I("Error in ShuffleTable: Missing or wrong tyÃ¥e of Argument") return end math.random() math.random() math.random() local TempTable = {} for i = 1, #t do local r = math.random(1,#t) TempTable[i] = t[r] table.remove(t,r) end return TempTable end --- (Helicopter) Check if one loading door is open. --@param #string unit_name Unit name to be checked --@return #boolean Outcome - true if a (loading door) is open, false if not, nil if none exists. function UTILS.IsLoadingDoorOpen( unit_name ) local ret_val = false local unit = Unit.getByName(unit_name) if unit ~= nil then local type_name = unit:getTypeName() if type_name == "Mi-8MT" and unit:getDrawArgumentValue(86) == 1 or unit:getDrawArgumentValue(250) == 1 then BASE:T(unit_name .. " Cargo doors are open or cargo door not present") ret_val = true end if type_name == "Mi-24P" and unit:getDrawArgumentValue(38) == 1 or unit:getDrawArgumentValue(86) == 1 then BASE:T(unit_name .. " a side door is open") ret_val = true end if type_name == "UH-1H" and unit:getDrawArgumentValue(43) == 1 or unit:getDrawArgumentValue(44) == 1 then BASE:T(unit_name .. " a side door is open ") ret_val = true end if string.find(type_name, "SA342" ) and unit:getDrawArgumentValue(34) == 1 or unit:getDrawArgumentValue(38) == 1 then BASE:T(unit_name .. " front door(s) are open") ret_val = true end if ret_val == false then BASE:T(unit_name .. " all doors are closed") end return ret_val end -- nil return nil end --- Function to generate valid FM frequencies in mHz for radio beacons (FM). -- @return #table Table of frequencies. function UTILS.GenerateFMFrequencies() local FreeFMFrequencies = {} for _first = 3, 7 do for _second = 0, 5 do for _third = 0, 9 do local _frequency = ((100 * _first) + (10 * _second) + _third) * 100000 --extra 0 because we didnt bother with 4th digit table.insert(FreeFMFrequencies, _frequency) end end end return FreeFMFrequencies end --- Function to generate valid VHF frequencies in kHz for radio beacons (FM). -- @return #table VHFrequencies function UTILS.GenerateVHFrequencies() -- known and sorted map-wise NDBs in kHz local _skipFrequencies = { 214,274,291.5,295,297.5, 300.5,304,307,309.5,311,312,312.5,316, 320,324,328,329,330,336,337, 342,343,348,351,352,353,358, 363,365,368,372.5,374, 380,381,384,389,395,396, 414,420,430,432,435,440,450,455,462,470,485, 507,515,520,525,528,540,550,560,570,577,580, 602,625,641,662,670,680,682,690, 705,720,722,730,735,740,745,750,770,795, 822,830,862,866, 905,907,920,935,942,950,995, 1000,1025,1030,1050,1065,1116,1175,1182,1210 } local FreeVHFFrequencies = {} -- first range local _start = 200000 while _start < 400000 do -- skip existing NDB frequencies# local _found = false for _, value in pairs(_skipFrequencies) do if value * 1000 == _start then _found = true break end end if _found == false then table.insert(FreeVHFFrequencies, _start) end _start = _start + 10000 end -- second range _start = 400000 while _start < 850000 do -- skip existing NDB frequencies local _found = false for _, value in pairs(_skipFrequencies) do if value * 1000 == _start then _found = true break end end if _found == false then table.insert(FreeVHFFrequencies, _start) end _start = _start + 10000 end -- third range _start = 850000 while _start <= 999000 do -- adjusted for Gazelle -- skip existing NDB frequencies local _found = false for _, value in pairs(_skipFrequencies) do if value * 1000 == _start then _found = true break end end if _found == false then table.insert(FreeVHFFrequencies, _start) end _start = _start + 50000 end return FreeVHFFrequencies end --- Function to generate valid UHF Frequencies in mHz (AM). -- @return #table UHF Frequencies function UTILS.GenerateUHFrequencies() local FreeUHFFrequencies = {} local _start = 220000000 while _start < 399000000 do table.insert(FreeUHFFrequencies, _start) _start = _start + 500000 end return FreeUHFFrequencies end --- Function to generate valid laser codes for JTAC. -- @return #table Laser Codes. function UTILS.GenerateLaserCodes() local jtacGeneratedLaserCodes = {} -- helper function local function ContainsDigit(_number, _numberToFind) local _thisNumber = _number local _thisDigit = 0 while _thisNumber ~= 0 do _thisDigit = _thisNumber % 10 _thisNumber = math.floor(_thisNumber / 10) if _thisDigit == _numberToFind then return true end end return false end -- generate list of laser codes local _code = 1111 local _count = 1 while _code < 1777 and _count < 30 do while true do _code = _code + 1 if not self:_ContainsDigit(_code, 8) and not ContainsDigit(_code, 9) and not ContainsDigit(_code, 0) then table.insert(jtacGeneratedLaserCodes, _code) break end end _count = _count + 1 end return jtacGeneratedLaserCodes end