--- Models time events calling event handing functions. -- -- @{SCHEDULER} class -- =================== -- The @{SCHEDULER} class models time events calling given event handling functions. -- -- SCHEDULER constructor -- ===================== -- The SCHEDULER class is quite easy to use: -- -- * @{#SCHEDULER.New}: Setup a new scheduler and start it with the specified parameters. -- -- SCHEDULER timer methods -- ======================= -- The SCHEDULER can be stopped and restarted with the following methods: -- -- * @{#SCHEDULER.Start}: (Re-)Start the scheduler. -- * @{#SCHEDULER.Start}: Stop the scheduler. -- -- @module Scheduler -- @author FlightControl --- The SCHEDULER class -- @type SCHEDULER -- @extends Base#BASE SCHEDULER = { ClassName = "SCHEDULER", } --- Constructor. -- @param #SCHEDULER self -- @param #table TimeEventObject Specified for which Moose object the timer is setup. If a value of nil is provided, a scheduler will be setup without an object reference. -- @param #function TimeEventFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in TimeEventFunctionArguments. -- @param #table TimeEventFunctionArguments Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }. -- @param #number StartSeconds Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called. -- @param #number RepeatSecondsInterval Specifies the interval in seconds when the scheduler will call the event function. -- @param #number RandomizationFactor Specifies a randomization factor between 0 and 1 to randomize the RepeatSecondsInterval. -- @param #number StopSeconds Specifies the amount of seconds when the scheduler will be stopped. -- @return #SCHEDULER self function SCHEDULER:New( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds ) local self = BASE:Inherit( self, BASE:New() ) self:F2( { TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds } ) self.TimeEventObject = TimeEventObject self.TimeEventFunction = TimeEventFunction self.TimeEventFunctionArguments = TimeEventFunctionArguments self.StartSeconds = StartSeconds if RepeatSecondsInterval then self.RepeatSecondsInterval = RepeatSecondsInterval else self.RepeatSecondsInterval = 0 end if RandomizationFactor then self.RandomizationFactor = RandomizationFactor else self.RandomizationFactor = 0 end if StopSeconds then self.StopSeconds = StopSeconds end self.Repeat = false self.StartTime = timer.getTime() self:Start() return self end --- (Re-)Starts the scheduler. -- @param #SCHEDULER self -- @return #SCHEDULER self function SCHEDULER:Start() self:F2( self.TimeEventObject ) self.Repeat = true timer.scheduleFunction( self._Scheduler, self, timer.getTime() + self.StartSeconds + .01 ) return self end --- Stops the scheduler. -- @param #SCHEDULER self -- @return #SCHEDULER self function SCHEDULER:Stop() self:F2( self.TimeEventObject ) self.Repeat = false return self end -- Private Functions function SCHEDULER:_Scheduler() self:F2( self.TimeEventFunctionArguments ) local ErrorHandler = function( errmsg ) env.info( "Error in SCHEDULER function:" .. errmsg ) env.info( debug.traceback() ) return errmsg end local Status, Result if self.TimeEventObject then Status, Result = xpcall( function() return self.TimeEventFunction( self.TimeEventObject, unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler ) else Status, Result = xpcall( function() return self.TimeEventFunction( unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler ) end self:T( { Status, Result } ) if Status and ( ( not Result == nil ) or ( Result and Result ~= false ) ) then if self.Repeat and ( not self.StopSeconds or ( self.StopSeconds and timer.getTime() <= self.StartTime + self.StopSeconds ) ) then timer.scheduleFunction( self._Scheduler, self, timer.getTime() + self.RepeatSecondsInterval + math.random( - ( self.RandomizationFactor * self.RepeatSecondsInterval / 2 ), ( self.RandomizationFactor * self.RepeatSecondsInterval / 2 ) ) + 0.01 ) end end end