Module Task_SEAD
This module contains the TASK_SEAD classes.
1) #TASK_SEAD class, extends Task#TASK_BASE
The #TASK_SEAD class defines a new SEAD task of a Set of Target Units, located at a Target Zone, based on the tasking capabilities defined in Task#TASK_BASE. The TASK_SEAD is processed through a Statemachine#STATEMACHINE_TASK, and has the following statuses:
- None: Start of the process
- Planned: The SEAD task is planned. Upon Planned, the sub-process ProcessAssign#PROCESSASSIGN_ACCEPT is started to accept the task.
- Assigned: The SEAD task is assigned to a Group#GROUP. Upon Assigned, the sub-process ProcessRoute#PROCESSROUTE is started to route the active Units in the Group to the attack zone.
- Success: The SEAD task is successfully completed. Upon Success, the sub-process ProcessSEAD#PROCESSSEAD is started to follow-up successful SEADing of the targets assigned in the task.
- Failed: The SEAD task has failed. This will happen if the player exists the task early, without communicating a possible cancellation to HQ.
Authors: FlightControl - Design and Programming
Global(s)
| TASK_SEAD |
Type TASK_SEAD
| TASK_SEAD:AssignToUnit(TaskUnit) | |
| TASK_SEAD.ClassName | |
| TASK_SEAD:New(Mission, UnitSetTargets, TargetZone, MenuText, TargetSetUnit) |
Instantiates a new TASK_SEAD. |
| TASK_SEAD:OnNext(Fsm, Event, From, To, Event) |
StateMachine callback function for a TASK |
| TASK_SEAD.TaskScheduler | |
| TASK_SEAD:_Schedule() | |
| TASK_SEAD:_Scheduler() |
Global(s)
Type Task_SEAD
Type TASK_SEAD
The TASK_SEAD class
Field(s)
- TASK_SEAD:AssignToUnit(TaskUnit)
-
Parameter
-
Unit#UNIT TaskUnit:
Return value
#TASK_SEAD: self
-
- #string TASK_SEAD.ClassName
- TASK_SEAD:New(Mission, UnitSetTargets, TargetZone, MenuText, TargetSetUnit)
-
Instantiates a new TASK_SEAD.
Parameters
-
Mission#MISSION Mission: -
Set#SET_UNIT UnitSetTargets: -
Zone#ZONE_BASE TargetZone: -
MenuText: -
TargetSetUnit:
Return value
#TASK_SEAD: self
-
- TASK_SEAD:OnNext(Fsm, Event, From, To, Event)
-
StateMachine callback function for a TASK
Parameters
-
#string Event: -
#string From: -
#string To: -
Event#EVENTDATA Event: