--- **OPS** - Air Traffic Control for AI and human players. -- -- **Main Features:** -- -- * Manage aircraft departure and arrival -- * Handles AI and human players -- * Limit number of AI groups taxiing, taking off and landing simultaneously -- * Immersive voice overs via SRS text-to-speech -- * Define holding patterns for airdromes -- -- === -- -- ## Example Missions: -- -- Demo missions: None -- -- === -- -- ### Author: **funkyfranky** -- -- === -- @module OPS.FlightControl -- @image OPS_FlightControl.png --- FLIGHTCONTROL class. -- @type FLIGHTCONTROL -- @field #string ClassName Name of the class. -- @field #boolean verbose Verbosity level. -- @field #string theatre The DCS map used in the mission. -- @field #string lid Class id string for output to DCS log file. -- @field #string airbasename Name of airbase. -- @field #string alias Radio alias, e.g. "Batumi Tower". -- @field #number airbasetype Type of airbase. -- @field Wrapper.Airbase#AIRBASE airbase Airbase object. -- @field Core.Zone#ZONE zoneAirbase Zone around the airbase. -- @field #table parking Parking spots table. -- @field #table flights All flights table. -- @field #table clients Table with all clients spawning at this airbase. -- @field Ops.ATIS#ATIS atis ATIS object. -- @field #number frequency ATC radio frequency in MHz. -- @field #number modulation ATC radio modulation, *e.g.* `radio.modulation.AM`. -- @field #number NlandingTot Max number of aircraft groups in the landing pattern. -- @field #number NlandingTakeoff Max number of groups taking off to allow landing clearance. -- @field #number NtaxiTot Max number of aircraft groups taxiing to runway for takeoff. -- @field #boolean NtaxiInbound Include inbound taxiing groups. -- @field #number NtaxiLanding Max number of aircraft landing for groups taxiing to runway for takeoff. -- @field #number dTlanding Time interval in seconds between landing clearance. -- @field #number Tlanding Time stamp (abs.) when last flight got landing clearance. -- @field #number Nparkingspots Total number of parking spots. -- @field Core.Spawn#SPAWN parkingGuard Parking guard spawner. -- @field #table holdingpatterns Holding points. -- @field #number hpcounter Counter for holding zones. -- @field Sound.SRS#MSRSQUEUE msrsqueue Queue for TTS transmissions using MSRS class. -- @field Sound.SRS#MSRS msrsTower Moose SRS wrapper. -- @field Sound.SRS#MSRS msrsPilot Moose SRS wrapper. -- @field #number Tlastmessage Time stamp (abs.) of last radio transmission. -- @field #number dTmessage Time interval between messages. -- @field #boolean markPatterns If `true`, park holding pattern. -- @field #number speedLimitTaxi Taxi speed limit in m/s. -- @field #number runwaydestroyed Time stamp (abs), when runway was destroyed. If `nil`, runway is operational. -- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour). -- @field #boolean markerParking If `true`, occupied parking spots are marked. -- @field #boolean nosubs If `true`, SRS TTS is without subtitles. -- @extends Core.Fsm#FSM --- **Ground Control**: Airliner X, Good news, you are clear to taxi to the active. -- **Pilot**: Roger, What's the bad news? -- **Ground Control**: No bad news at the moment, but you probably want to get gone before I find any. -- -- === -- -- # The FLIGHTCONTROL Concept -- -- This class implements an ATC for human and AI controlled aircraft. It gives permission for take-off and landing based on a sophisticated queueing system. -- Therefore, it solves (or reduces) a lot of common problems with the DCS implementation. -- -- You might be familiar with the `AIRBOSS` class. This class is the analogue for land based airfields. One major difference is that no pre-recorded sound files are -- necessary. The radio transmissions use the SRS text-to-speech feature. -- -- ## Prerequisites -- -- * SRS is used for radio communications -- -- ## Limitations -- -- Some (DCS) limitations you should be aware of: -- -- * As soon as AI aircraft taxi or land, we completely loose control. All is governed by the internal DCS AI logic. -- * We have no control over the active runway or which runway is used by the AI if there are multiple. -- * Only one player/client per group as we can create menus only for a group and not for a specific unit. -- * Only FLIGHTGROUPS are controlled. This means some older classes, *e.g.* RAT are not supported (yet). -- * So far only airdromes are handled, *i.e.* no FARPs or ships. -- * Helicopters are not treated differently from fixed wing aircraft until now. -- * The active runway can only be determined by the wind direction. So at least set a very light wind speed in your mission. -- -- # Basic Usage -- -- A flight control for a given airdrome can be created with the @{#FLIGHTCONTROL.New}(*AirbaseName, Frequency, Modulation, PathToSRS*) function. You need to specify the name of the airbase, the -- tower radio frequency, its modulation and the path, where SRS is located on the machine that is running this mission. -- -- For the FC to be operating, it needs to be started with the @{#FLIGHTCONTROL.Start}() function. -- -- ## Simple Script -- -- The simplest script looks like -- -- local FC_BATUMI=FLIGHTCONTROL:New(AIRBASE.Caucasus.Batumi, 251, nil, "D:\\SomeDirectory\\_SRS") -- FC_BATUMI:Start() -- -- This will start the FC for at the Batumi airbase with tower frequency 251 MHz AM. SRS needs to be in the given directory. -- -- Like this, a default holding pattern (see below) is parallel to the direction of the active runway. -- -- # Holding Patterns -- -- Holding pattern are air spaces where incoming aircraft are guided to and have to hold until they get landing clearance. -- -- You can add a holding pattern with the @{#FLIGHTCONTROL.AddHoldingPattern}(*ArrivalZone, Heading, Length, FlightlevelMin, FlightlevelMax, Prio*) function, where -- -- * `ArrivalZone` is the zone where the aircraft enter the pattern. -- * `Heading` is the direction into which the aircraft have to fly from the arrival zone. -- * `Length` is the length of the pattern. -- * `FlightLevelMin` is the lowest altitude at which aircraft can hold. -- * `FlightLevelMax` is the highest altitude at which aircraft can hold. -- * `Prio` is the priority of this holding stacks. If multiple patterns are defined, patterns with higher prio will be filled first. -- -- # Parking Guard -- -- A "parking guard" is a group or static object, that is spawned in front of parking aircraft. This is useful to stop AI groups from taxiing if they are spawned with hot engines. -- It is also handy to forbid human players to taxi until they ask for clearance. -- -- You can activate the parking guard with the @{#FLIGHTCONTROL.SetParkingGuard}(*GroupName*) function, where the parameter `GroupName` is the name of a late activated template group. -- This should consist of only *one* unit, *e.g.* a single infantry soldier. -- -- You can also use static objects as parking guards with the @{#FLIGHTCONTROL.SetParkingGuardStatic}(*StaticName*), where the parameter `StaticName` is the name of a static object placed -- somewhere in the mission editor. -- -- # Limits for Inbound and Outbound Flights -- -- You can define limits on how many aircraft are simultaneously landing and taking off. This avoids (DCS) problems where taxiing aircraft cause a "traffic jam" on the taxi way(s) -- and bring the whole airbase effectively to a stand still. -- -- ## Landing Limits -- -- The number of groups getting landing clearance can be set with the @{#FLIGHTCONTROL.SetLimitLanding}(*Nlanding, Ntakeoff*) function. -- The first parameter, `Nlanding`, defines how many groups get clearance simultaneously. -- -- The second parameter, `Ntakeoff`, sets a limit on how many flights can take off whilst inbound flights still get clearance. By default, this is set to zero because the runway can only be used for takeoff *or* -- landing. So if you have a flight taking off, inbound fights will have to wait until the runway is clear. -- If you have an airport with more than one runway, *e.g.* Nellis AFB, you can allow simultanious landings and takeoffs by setting this number greater zero. -- -- The time interval between clerances can be set with the @{#FLIGHTCONTROL.SetLandingInterval}(`dt`) function, where the parameter `dt` specifies the time interval in seconds before -- the next flight get clearance. This only has an effect if `Nlanding` is greater than one. -- -- ## Taxiing/Takeoff Limits -- -- The number of AI flight groups getting clearance to taxi to the runway can be set with the @{#FLIGHTCONTROL.SetLimitTaxi}(*Nlanding, Ntakeoff*) function. -- The first parameter, `Ntaxi`, defines how many groups are allowed to taxi to the runway simultaneously. Note that once the AI starts to taxi, we loose complete control over it. -- They will follow their internal logic to get the the runway and take off. Therefore, giving clearance to taxi is equivalent to giving them clearance for takeoff. -- -- By default, the parameter only counts the number of flights taxiing *to* the runway. If you set the second parameter, `IncludeInbound`, to `true`, this will also count the flights -- that are taxiing to their parking spot(s) after they landed. -- -- The third parameter, `Nlanding`, defines how many aircraft can land whilst outbound fights still get taxi/takeoff clearance. By default, this is set to zero because the runway -- can only be used for takeoff *or* landing. If you have an airport with more than one runway, *e.g.* Nellis AFB, you can allow aircraft to taxi to the runway while other flights are landing -- by setting this number greater zero. -- -- Note that the limits here are only affecting **AI** aircraft groups. *Human players* are assumed to be a lot more well behaved and capable as they are able to taxi around obstacles, *e.g.* -- other aircraft etc. Therefore, players will get taxi clearance independent of the number of inbound and/or outbound flights. Players will, however, still need to ask for takeoff clearance once -- they are holding short of the runway. -- -- # Speeding Violations -- -- You can set a speed limit for taxiing players with the @{#FLIGHTCONTROL.SetSpeedLimitTaxi}(*SpeedLimit*) function, where the parameter `SpeedLimit` is the max allowed speed in knots. -- If players taxi faster, they will get a radio message. Additionally, the FSM event `PlayerSpeeding` is triggered and can be captured with the `OnAfterPlayerSpeeding` function. -- For example, this can be used to kick players that do not behave well. -- -- # Runway Destroyed -- -- Once a runway is damaged, DCS AI will stop taxiing. Therefore, this class monitors if a runway is destroyed. If this is the case, all AI taxi and landing clearances will be suspended for -- one hour. This is the hard coded time in DCS until the runway becomes operational again. If that ever changes, you can manually set the repair time with the -- @{#FLIGHTCONTROL.SetRunwayRepairtime} function. -- -- Note that human players we still get taxi, takeoff and landing clearances. -- -- If the runway is destroyed, the FSM event `RunwayDestroyed` is triggered and can be captured with the @{#FLIGHTCONTROL.OnAfterRunwayDestroyed} function. -- -- If the runway is repaired, the FSM event `RunwayRepaired` is triggered and can be captured with the @{#FLIGHTCONTROL.OnAfterRunwayRepaired} function. -- -- # SRS -- -- SRS text-to-speech is used to send radio messages from the tower and pilots. -- -- ## Tower -- -- You can set the options for the tower SRS voice with the @{#FLIGHTCONTROL.SetSRSTower}() function. -- -- ## Pilot -- -- You can set the options for the pilot SRS voice with the @{#FLIGHTCONTROL.SetSRSPilot}() function. -- -- # Runways -- -- First note, that we have extremely limited control over which runway the DCS AI groups use. The only parameter we can adjust is the direction of the wind. In many cases, the AI will try to takeoff and land -- against the wind, which therefore determines the active runway. There are, however, cases where this does not hold true. For example, at Nellis AFB the runway for takeoff is `03L` while the runway for -- landing is `21L`. -- -- By default, the runways for landing and takeoff are determined from the wind direction as described above. For cases where this gives wrong results, you can set the active runways manually. This is -- done via @{Wrapper.Airbase#AIRBASE} class. -- -- More specifically, you can use the @{Wrapper.Airbase#AIRBASE.SetActiveRunwayLanding} function to set the landing runway and the @{Wrapper.Airbase#AIRBASE.SetActiveRunwayTakeoff} function to set -- the runway for takeoff. -- -- ## Example for Nellis AFB -- -- For Nellis, you can use: -- -- -- Nellis AFB. -- local Nellis=AIRBASE:FindByName(AIRBASE.Nevada.Nellis_AFB) -- Nellis:SetActiveRunwayLanding("21L") -- Nellis:SetActiveRunwayTakeoff("03L") -- -- # DCS ATC -- -- You can disable the DCS ATC with the @{Wrapper.Airbase#AIRBASE.SetRadioSilentMode}(*true*). This does not remove the DCS ATC airbase from the F10 menu but makes the ATC unresponsive. -- -- -- # Examples -- -- In this section, you find examples for different airdromes. -- -- ## Nellis AFB -- -- -- Create a new FLIGHTCONTROL object at Nellis AFB. The tower frequency is 251 MHz AM. Path to SRS has to be adjusted. -- local atcNellis=FLIGHTCONTROL:New(AIRBASE.Nevada.Nellis_AFB, 251, nil, "D:\\My SRS Directory") -- -- Set a parking guard from a static named "Static Generator F Template". -- atcNellis:SetParkingGuardStatic("Static Generator F Template") -- -- Set taxi speed limit to 25 knots. -- atcNellis:SetSpeedLimitTaxi(25) -- -- Set that max 3 groups are allowed to taxi simultaneously. -- atcNellis:SetLimitTaxi(3, false, 1) -- -- Set that max 2 groups are allowd to land simultaneously and unlimited number (99) groups can land, while other groups are taking off. -- atcNellis:SetLimitLanding(2, 99) -- -- Use Google for text-to-speech. -- atcNellis:SetSRSTower(nil, nil, "en-AU-Standard-A", nil, nil, "D:\\Path To Google\\GoogleCredentials.json") -- atcNellis:SetSRSPilot(nil, nil, "en-US-Wavenet-I", nil, nil, "D:\\Path To Google\\GoogleCredentials.json") -- -- Define two holding zones. -- atcNellis:AddHoldingPattern(ZONE:New("Nellis Holding Alpha"), 030, 15, 6, 10, 10) -- atcNellis:AddHoldingPattern(ZONE:New("Nellis Holding Bravo"), 090, 15, 6, 10, 20) -- -- Start the ATC. -- atcNellis:Start() -- -- @field #FLIGHTCONTROL FLIGHTCONTROL = { ClassName = "FLIGHTCONTROL", verbose = 0, lid = nil, theatre = nil, airbasename = nil, airbase = nil, airbasetype = nil, zoneAirbase = nil, parking = {}, runways = {}, flights = {}, clients = {}, atis = nil, Nlanding = nil, dTlanding = nil, Nparkingspots = nil, holdingpatterns = {}, hpcounter = 0, nosubs = false, } --- Holding point. Contains holding stacks. -- @type FLIGHTCONTROL.HoldingPattern -- @field Core.Zone#ZONE arrivalzone Zone where aircraft should arrive. -- @field #number uid Unique ID. -- @field #string name Name of the zone, which is -. -- @field Core.Point#COORDINATE pos0 First position of racetrack holding pattern. -- @field Core.Point#COORDINATE pos1 Second position of racetrack holding pattern. -- @field #number angelsmin Smallest holding altitude in angels. -- @field #number angelsmax Largest holding alitude in angels. -- @field #table stacks Holding stacks. -- @field #number markArrival Marker ID of the arrival zone. -- @field #number markArrow Marker ID of the direction. --- Holding stack. -- @type FLIGHTCONTROL.HoldingStack -- @field Ops.FlightGroup#FLIGHTGROUP flightgroup Flight group of this stack. -- @field #number angels Holding altitude in Angels. -- @field Core.Point#COORDINATE pos0 First position of racetrack holding pattern. -- @field Core.Point#COORDINATE pos1 Second position of racetrack holding pattern. -- @field #number heading Heading. --- Parking spot data. -- @type FLIGHTCONTROL.ParkingSpot -- @field Wrapper.Group#GROUP ParkingGuard Parking guard for this spot. -- @extends Wrapper.Airbase#AIRBASE.ParkingSpot --- Flight status. -- @type FLIGHTCONTROL.FlightStatus -- @field #string UNKNOWN Flight is unknown. -- @field #string INBOUND Flight is inbound. -- @field #string HOLDING Flight is holding. -- @field #string LANDING Flight is landing. -- @field #string TAXIINB Flight is taxiing to parking area. -- @field #string ARRIVED Flight arrived at parking spot. -- @field #string TAXIOUT Flight is taxiing to runway for takeoff. -- @field #string READYTX Flight is ready to taxi. -- @field #string READYTO Flight is ready for takeoff. -- @field #string TAKEOFF Flight is taking off. FLIGHTCONTROL.FlightStatus={ UNKNOWN="Unknown", PARKING="Parking", READYTX="Ready To Taxi", TAXIOUT="Taxi To Runway", READYTO="Ready For Takeoff", TAKEOFF="Takeoff", INBOUND="Inbound", HOLDING="Holding", LANDING="Landing", TAXIINB="Taxi To Parking", ARRIVED="Arrived", } --- FlightControl class version. -- @field #string version FLIGHTCONTROL.version="0.7.5" ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- TODO list -- TODO: Switch to enable/disable AI messages. -- TODO: Talk me down option. -- TODO: Check runways and clean up. -- TODO: Add FARPS? -- DONE: Improve ATC TTS messages. -- DONE: ATIS option. -- DONE: Runway destroyed. -- DONE: Accept and forbit parking spots. DONE via AIRBASE black/white lists and airwing features. -- DONE: Support airwings. Dont give clearance for Alert5 or if mission has not started. -- DONE: Define holding zone. -- DONE: Basic ATC voice overs. -- DONE: Add SRS TTS. -- DONE: Add parking guard. -- DONE: Interface with FLIGHTGROUP. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Constructor ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Create a new FLIGHTCONTROL class object for an associated airbase. -- @param #FLIGHTCONTROL self -- @param #string AirbaseName Name of the airbase. -- @param #number Frequency Radio frequency in MHz. Default 143.00 MHz. Can also be given as a `#table` of multiple frequencies. -- @param #number Modulation Radio modulation: 0=AM (default), 1=FM. See `radio.modulation.AM` and `radio.modulation.FM` enumerators. Can also be given as a `#table` of multiple modulations. -- @param #string PathToSRS Path to the directory, where SRS is located. -- @param #number Port Port of SRS Server, defaults to 5002 -- @param #string GoogleKey Path to the Google JSON-Key. -- @return #FLIGHTCONTROL self function FLIGHTCONTROL:New(AirbaseName, Frequency, Modulation, PathToSRS, Port, GoogleKey) -- Inherit everything from FSM class. local self=BASE:Inherit(self, FSM:New()) -- #FLIGHTCONTROL -- Try to get the airbase. self.airbase=AIRBASE:FindByName(AirbaseName) -- Name of the airbase. self.airbasename=AirbaseName -- Set some string id for output to DCS.log file. self.lid=string.format("FLIGHTCONTROL %s | ", AirbaseName) -- Check if the airbase exists. if not self.airbase then self:E(string.format("ERROR: Could not find airbase %s!", tostring(AirbaseName))) return nil end -- Check if airbase is an airdrome. if self.airbase:GetAirbaseCategory()~=Airbase.Category.AIRDROME then self:E(string.format("ERROR: Airbase %s is not an AIRDROME! Script does not handle FARPS or ships.", tostring(AirbaseName))) return nil end -- Airbase category airdrome, FARP, SHIP. self.airbasetype=self.airbase:GetAirbaseCategory() -- Current map. self.theatre=env.mission.theatre -- 5 NM zone around the airbase. self.zoneAirbase=ZONE_RADIUS:New("FC", self:GetCoordinate():GetVec2(), UTILS.NMToMeters(5)) -- Add backup holding pattern. self:_AddHoldingPatternBackup() -- Set alias. self.alias=self.airbasename.." Tower" -- Defaults: self:SetLimitLanding(2, 0) self:SetLimitTaxi(2, false, 0) self:SetLandingInterval() self:SetFrequency(Frequency, Modulation) self:SetMarkHoldingPattern(true) self:SetRunwayRepairtime() self.nosubs = false -- Set Callsign Options self:SetCallSignOptions(true,true) -- Init msrs queue. self.msrsqueue=MSRSQUEUE:New(self.alias) -- Init msrs bases local path = PathToSRS or MSRS.path local port = Port or MSRS.port or 5002 -- Set SRS Port self:SetSRSPort(port) -- SRS for Tower. self.msrsTower=MSRS:New(path, Frequency, Modulation) self.msrsTower:SetPort(port) if GoogleKey then self.msrsTower:SetProviderOptionsGoogle(GoogleKey,GoogleKey) self.msrsTower:SetProvider(MSRS.Provider.GOOGLE) end self.msrsTower:SetCoordinate(self:GetCoordinate()) self:SetSRSTower() -- SRS for Pilot. self.msrsPilot=MSRS:New(PathToSRS, Frequency, Modulation) self.msrsPilot:SetPort(self.Port) if GoogleKey then self.msrsPilot:SetProviderOptionsGoogle(GoogleKey,GoogleKey) self.msrsPilot:SetProvider(MSRS.Provider.GOOGLE) end self.msrsTower:SetCoordinate(self:GetCoordinate()) self:SetSRSPilot() -- Wait at least 10 seconds after last radio message before calling the next status update. self.dTmessage=10 -- Start State. self:SetStartState("Stopped") -- Add FSM transitions. -- From State --> Event --> To State self:AddTransition("Stopped", "Start", "Running") -- Start FSM. self:AddTransition("*", "StatusUpdate", "*") -- Update status. self:AddTransition("*", "PlayerKilledGuard", "*") -- Player killed parking guard self:AddTransition("*", "PlayerSpeeding", "*") -- Player speeding on taxi way. self:AddTransition("*", "RunwayDestroyed", "*") -- Runway of the airbase was destroyed. self:AddTransition("*", "RunwayRepaired", "*") -- Runway of the airbase was repaired. self:AddTransition("*", "Stop", "Stopped") -- Stop FSM. -- Add to data base. _DATABASE:AddFlightControl(self) ------------------------ --- Pseudo Functions --- ------------------------ --- Triggers the FSM event "Start". -- @function [parent=#FLIGHTCONTROL] Start -- @param #FLIGHTCONTROL self --- Triggers the FSM event "Start" after a delay. -- @function [parent=#FLIGHTCONTROL] __Start -- @param #FLIGHTCONTROL self -- @param #number delay Delay in seconds. --- Triggers the FSM event "Stop". -- @function [parent=#FLIGHTCONTROL] Stop -- @param #FLIGHTCONTROL self --- Triggers the FSM event "Stop" after a delay. -- @function [parent=#FLIGHTCONTROL] __Stop -- @param #FLIGHTCONTROL self -- @param #number delay Delay in seconds. --- Triggers the FSM event "StatusUpdate". -- @function [parent=#FLIGHTCONTROL] StatusUpdate -- @param #FLIGHTCONTROL self --- Triggers the FSM event "StatusUpdate" after a delay. -- @function [parent=#FLIGHTCONTROL] __StatusUpdate -- @param #FLIGHTCONTROL self -- @param #number delay Delay in seconds. --- Triggers the FSM event "RunwayDestroyed". -- @function [parent=#FLIGHTCONTROL] RunwayDestroyed -- @param #FLIGHTCONTROL self --- Triggers the FSM event "RunwayDestroyed" after a delay. -- @function [parent=#FLIGHTCONTROL] __RunwayDestroyed -- @param #FLIGHTCONTROL self -- @param #number delay Delay in seconds. --- On after "RunwayDestroyed" event. -- @function [parent=#FLIGHTCONTROL] OnAfterRunwayDestroyed -- @param #FLIGHTCONTROL self -- @param #string From From state. -- @param #string Event Event. -- @param #string To To state. --- Triggers the FSM event "RunwayRepaired". -- @function [parent=#FLIGHTCONTROL] RunwayRepaired -- @param #FLIGHTCONTROL self --- Triggers the FSM event "RunwayRepaired" after a delay. -- @function [parent=#FLIGHTCONTROL] __RunwayRepaired -- @param #FLIGHTCONTROL self -- @param #number delay Delay in seconds. --- On after "RunwayRepaired" event. -- @function [parent=#FLIGHTCONTROL] OnAfterRunwayRepaired -- @param #FLIGHTCONTROL self -- @param #string From From state. -- @param #string Event Event. -- @param #string To To state. --- Triggers the FSM event "PlayerSpeeding". -- @function [parent=#FLIGHTCONTROL] PlayerSpeeding -- @param #FLIGHTCONTROL self -- @param Ops.FlightGroup#FLIGHTGROUP.PlayerData Player data. --- Triggers the FSM event "PlayerSpeeding" after a delay. -- @function [parent=#FLIGHTCONTROL] __PlayerSpeeding -- @param #FLIGHTCONTROL self -- @param #number delay Delay in seconds. -- @param Ops.FlightGroup#FLIGHTGROUP.PlayerData Player data. --- On after "PlayerSpeeding" event. -- @function [parent=#FLIGHTCONTROL] OnAfterPlayerSpeeding -- @param #FLIGHTCONTROL self -- @param #string From From state. -- @param #string Event Event. -- @param #string To To state. -- @param Ops.FlightGroup#FLIGHTGROUP.PlayerData Player data. return self end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- User API Functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Set verbosity level. -- @param #FLIGHTCONTROL self -- @param #number VerbosityLevel Level of output (higher=more). Default 0. -- @return #FLIGHTCONTROL self function FLIGHTCONTROL:SetVerbosity(VerbosityLevel) self.verbose=VerbosityLevel or 0 return self end --- Set subtitles to appear on SRS TTS messages. -- @param #FLIGHTCONTROL self -- @return #FLIGHTCONTROL self function FLIGHTCONTROL:SwitchSubtitlesOn() self.nosubs = false return self end --- Set subtitles to appear on SRS TTS messages. -- @param #FLIGHTCONTROL self -- @return #FLIGHTCONTROL self function FLIGHTCONTROL:SwitchSubtitlesOff() self.nosubs = true return self end --- Set the tower frequency. -- @param #FLIGHTCONTROL self -- @param #number Frequency Frequency in MHz. Default 305 MHz. -- @param #number Modulation Modulation `radio.modulation.AM`=0, `radio.modulation.FM`=1. Default `radio.modulation.AM`. -- @return #FLIGHTCONTROL self function FLIGHTCONTROL:SetFrequency(Frequency, Modulation) self.frequency=Frequency or 305 self.modulation=Modulation or radio.modulation.AM if self.msrsPilot then self.msrsPilot:SetFrequencies(Frequency) self.msrsPilot:SetModulations(Modulation) end if self.msrsTower then self.msrsTower:SetFrequencies(Frequency) self.msrsTower:SetModulations(Modulation) end return self end --- Set the SRS server port. -- @param #FLIGHTCONTROL self -- @param #number Port Port to be used. Defaults to 5002. -- @return #FLIGHTCONTROL self function FLIGHTCONTROL:SetSRSPort(Port) self.Port = Port or 5002 return self end --- Set SRS options for a given MSRS object. -- @param #FLIGHTCONTROL self -- @param Sound.SRS#MSRS msrs Moose SRS object. -- @param #string Gender Gender: "male" or "female" (default). -- @param #string Culture Culture, e.g. "en-GB" (default). -- @param #string Voice Specific voice. Overrides `Gender` and `Culture`. -- @param #number Volume Volume. Default 1.0. -- @param #string Label Name under which SRS transmits. -- @param #string PathToGoogleCredentials Path to google credentials json file. -- @param #number Port Server port for SRS -- @return #FLIGHTCONTROL self function FLIGHTCONTROL:_SetSRSOptions(msrs, Gender, Culture, Voice, Volume, Label, PathToGoogleCredentials, Port) -- Defaults: Gender=Gender or "female" Culture=Culture or "en-GB" Volume=Volume or 1.0 if msrs then msrs:SetGender(Gender) msrs:SetCulture(Culture) msrs:SetVoice(Voice) msrs:SetVolume(Volume) msrs:SetLabel(Label) msrs:SetCoalition(self:GetCoalition()) msrs:SetPort(Port or self.Port or 5002) end return self end --- Set SRS options for tower voice. -- @param #FLIGHTCONTROL self -- @param #string Gender Gender: "male" or "female" (default). -- @param #string Culture Culture, e.g. "en-GB" (default). -- @param #string Voice Specific voice. Overrides `Gender` and `Culture`. See [Google Voices](https://cloud.google.com/text-to-speech/docs/voices). -- @param #number Volume Volume. Default 1.0. -- @param #string Label Name under which SRS transmits. Default `self.alias`. -- @return #FLIGHTCONTROL self function FLIGHTCONTROL:SetSRSTower(Gender, Culture, Voice, Volume, Label) if self.msrsTower then self:_SetSRSOptions(self.msrsTower, Gender or "female", Culture or "en-GB", Voice, Volume, Label or self.alias) end return self end --- Set SRS options for pilot voice. -- @param #FLIGHTCONTROL self -- @param #string Gender Gender: "male" (default) or "female". -- @param #string Culture Culture, e.g. "en-US" (default). -- @param #string Voice Specific voice. Overrides `Gender` and `Culture`. -- @param #number Volume Volume. Default 1.0. -- @param #string Label Name under which SRS transmits. Default "Pilot". -- @return #FLIGHTCONTROL self function FLIGHTCONTROL:SetSRSPilot(Gender, Culture, Voice, Volume, Label) if self.msrsPilot then self:_SetSRSOptions(self.msrsPilot, Gender or "male", Culture or "en-US", Voice, Volume, Label or "Pilot") end return self end --- Set the number of aircraft groups, that are allowed to land simultaneously. -- Note that this restricts AI and human players. -- -- By default, up to two groups get landing clearance. They are spaced out in time, i.e. after the first one got cleared, the second has to wait a bit. -- This -- -- By default, landing clearance is only given when **no** other flight is taking off. You can adjust this for airports with more than one runway or -- in cases where simultaneous takeoffs and landings are unproblematic. Note that only because there are multiple runways, it does not mean the AI uses them. -- -- @param #FLIGHTCONTROL self -- @param #number Nlanding Max number of aircraft landing simultaneously. Default 2. -- @param #number Ntakeoff Allowed number of aircraft taking off for groups to get landing clearance. Default 0. -- @return #FLIGHTCONTROL self function FLIGHTCONTROL:SetLimitLanding(Nlanding, Ntakeoff) self.NlandingTot=Nlanding or 2 self.NlandingTakeoff=Ntakeoff or 0 return self end --- Set time interval between landing clearance of groups. -- @param #FLIGHTCONTROL self -- @param #number dt Time interval in seconds. Default 180 sec (3 min). -- @return #FLIGHTCONTROL self function FLIGHTCONTROL:SetLandingInterval(dt) self.dTlanding=dt or 180 return self end --- Set the number of **AI** aircraft groups, that are allowed to taxi simultaneously. -- If the limit is reached, other AI groups not get taxi clearance to taxi to the runway. -- -- By default, this only counts the number of AI that taxi from their parking position to the runway. -- You can also include inbound AI that taxi from the runway to their parking position. -- This can be handy for problematic (usually smaller) airdromes, where there is only one taxiway inbound and outbound flights. -- -- By default, AI will not get cleared for taxiing if at least one other flight is currently landing. If this is an unproblematic airdrome, you can -- also allow groups to taxi if planes are landing, *e.g.* if there are two separate runways. -- -- NOTE that human players are *not* restricted as they should behave better (hopefully) than the AI. -- -- @param #FLIGHTCONTROL self -- @param #number Ntaxi Max number of groups allowed to taxi. Default 2. -- @param #boolean IncludeInbound If `true`, the above -- @param #number Nlanding Max number of landing flights. Default 0. -- @return #FLIGHTCONTROL self function FLIGHTCONTROL:SetLimitTaxi(Ntaxi, IncludeInbound, Nlanding) self.NtaxiTot=Ntaxi or 2 self.NtaxiInbound=IncludeInbound self.NtaxiLanding=Nlanding or 0 return self end --- Add a holding pattern. -- This is a zone where the aircraft... -- @param #FLIGHTCONTROL self -- @param Core.Zone#ZONE ArrivalZone Zone where planes arrive. -- @param #number Heading Heading in degrees. -- @param #number Length Length in nautical miles. Default 15 NM. -- @param #number FlightlevelMin Min flight level. Default 5. -- @param #number FlightlevelMax Max flight level. Default 15. -- @param #number Prio Priority. Lower is higher. Default 50. -- @return #FLIGHTCONTROL.HoldingPattern Holding pattern table. function FLIGHTCONTROL:AddHoldingPattern(ArrivalZone, Heading, Length, FlightlevelMin, FlightlevelMax, Prio) -- Get ZONE if passed as string. if type(ArrivalZone)=="string" then ArrivalZone=ZONE:New(ArrivalZone) end -- Increase counter. self.hpcounter=self.hpcounter+1 local hp={} --#FLIGHTCONTROL.HoldingPattern hp.uid=self.hpcounter hp.arrivalzone=ArrivalZone hp.name=string.format("%s-%d", ArrivalZone:GetName(), hp.uid) hp.pos0=ArrivalZone:GetCoordinate() hp.pos1=hp.pos0:Translate(UTILS.NMToMeters(Length or 15), Heading) hp.angelsmin=FlightlevelMin or 5 hp.angelsmax=FlightlevelMax or 15 hp.prio=Prio or 50 hp.stacks={} for i=hp.angelsmin, hp.angelsmax do local stack={} --#FLIGHTCONTROL.HoldingStack stack.angels=i stack.flightgroup=nil stack.pos0=UTILS.DeepCopy(hp.pos0) stack.pos0:SetAltitude(UTILS.FeetToMeters(i*1000)) stack.pos1=UTILS.DeepCopy(hp.pos1) stack.pos1:SetAltitude(UTILS.FeetToMeters(i*1000)) stack.heading=Heading table.insert(hp.stacks, stack) end -- Add to table. table.insert(self.holdingpatterns, hp) -- Sort holding patterns wrt to prio. local function _sort(a,b) return a.prio0 then -- Debug info. local text=string.format("Still got %d messages in the radio queue. Will call status again in %.1f sec", #self.msrsqueue, Tqueue) self:T(self.lid..text) -- Call status again in dt seconds. self:__StatusUpdate(-Tqueue) -- Deny transition. return false end return true end --- Update status. -- @param #FLIGHTCONTROL self function FLIGHTCONTROL:onafterStatusUpdate() -- Debug message. self:T2(self.lid.."Status update") -- Check markers of holding patterns. self:_CheckMarkHoldingPatterns() -- Check if runway was repaired. if self:IsRunwayOperational()==false then local Trepair=self:GetRunwayRepairtime() self:I(self.lid..string.format("Runway still destroyed! Will be repaired in %d sec", Trepair)) if Trepair==0 then self:RunwayRepaired() end end -- Check status of all registered flights. self:_CheckFlights() -- Check parking spots. --self:_CheckParking() -- Check waiting and landing queue. self:_CheckQueues() -- Get runway. local rwyLanding=self:GetActiveRunwayText() local rwyTakeoff=self:GetActiveRunwayText(true) -- Count flights. local Nflights= self:CountFlights() local NQparking=self:CountFlights(FLIGHTCONTROL.FlightStatus.PARKING) local NQreadytx=self:CountFlights(FLIGHTCONTROL.FlightStatus.READYTX) local NQtaxiout=self:CountFlights(FLIGHTCONTROL.FlightStatus.TAXIOUT) local NQreadyto=self:CountFlights(FLIGHTCONTROL.FlightStatus.READYTO) local NQtakeoff=self:CountFlights(FLIGHTCONTROL.FlightStatus.TAKEOFF) local NQinbound=self:CountFlights(FLIGHTCONTROL.FlightStatus.INBOUND) local NQholding=self:CountFlights(FLIGHTCONTROL.FlightStatus.HOLDING) local NQlanding=self:CountFlights(FLIGHTCONTROL.FlightStatus.LANDING) local NQtaxiinb=self:CountFlights(FLIGHTCONTROL.FlightStatus.TAXIINB) local NQarrived=self:CountFlights(FLIGHTCONTROL.FlightStatus.ARRIVED) -- ========================================================================================================= local Nqueues = (NQparking+NQreadytx+NQtaxiout+NQreadyto+NQtakeoff) + (NQinbound+NQholding+NQlanding+NQtaxiinb+NQarrived) -- Count free parking spots. --TODO: get and substract number of reserved parking spots. local nfree=self.Nparkingspots-NQarrived-NQparking local Nfree=self:CountParking(AIRBASE.SpotStatus.FREE) local Noccu=self:CountParking(AIRBASE.SpotStatus.OCCUPIED) local Nresv=self:CountParking(AIRBASE.SpotStatus.RESERVED) if Nfree+Noccu+Nresv~=self.Nparkingspots then self:E(self.lid..string.format("WARNING: Number of parking spots does not match! Nfree=%d, Noccu=%d, Nreserved=%d != %d total", Nfree, Noccu, Nresv, self.Nparkingspots)) end -- Info text. if self.verbose>=1 then local text=string.format("State %s - Runway Landing=%s, Takeoff=%s - Parking F=%d/O=%d/R=%d of %d - Flights=%s: Qpark=%d Qtxout=%d Qready=%d Qto=%d | Qinbound=%d Qhold=%d Qland=%d Qtxinb=%d Qarr=%d", self:GetState(), rwyLanding, rwyTakeoff, Nfree, Noccu, Nresv, self.Nparkingspots, Nflights, NQparking, NQtaxiout, NQreadyto, NQtakeoff, NQinbound, NQholding, NQlanding, NQtaxiinb, NQarrived) self:I(self.lid..text) end if Nflights==Nqueues then --Check! else self:E(string.format("WARNING: Number of total flights %d!=%d number of flights in all queues!", Nflights, Nqueues)) end if self.verbose>=2 then local text="Holding Patterns:" for i,_pattern in pairs(self.holdingpatterns) do local pattern=_pattern --#FLIGHTCONTROL.HoldingPattern -- Pattern info. text=text..string.format("\n[%d] Pattern %s [Prio=%d, UID=%d]: Stacks=%d, Angels %d - %d", i, pattern.name, pattern.prio, pattern.uid, #pattern.stacks, pattern.angelsmin, pattern.angelsmax) if self.verbose>=4 then -- Explicit stack info. for _,_stack in pairs(pattern.stacks) do local stack=_stack --#FLIGHTCONTROL.HoldingStack local text=string.format("", stack.angels, stack) end end end self:I(self.lid..text) end -- Next status update in ~30 seconds. self:__StatusUpdate(-30) end --- Stop FLIGHTCONTROL FSM. -- @param #FLIGHTCONTROL self function FLIGHTCONTROL:onafterStop() -- Unhandle events. self:UnHandleEvent(EVENTS.Birth) self:UnHandleEvent(EVENTS.EngineStartup) self:UnHandleEvent(EVENTS.Takeoff) self:UnHandleEvent(EVENTS.Land) self:UnHandleEvent(EVENTS.EngineShutdown) self:UnHandleEvent(EVENTS.Crash) self:UnHandleEvent(EVENTS.Kill) end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Event Functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Event handler for event birth. -- @param #FLIGHTCONTROL self -- @param Core.Event#EVENTDATA EventData function FLIGHTCONTROL:OnEventBirth(EventData) self:F3({EvendData=EventData}) if EventData and EventData.IniGroupName and EventData.IniUnit then self:T3(self.lid..string.format("BIRTH: unit = %s", tostring(EventData.IniUnitName))) self:T3(self.lid..string.format("BIRTH: group = %s", tostring(EventData.IniGroupName))) -- Unit that was born. local unit=EventData.IniUnit -- We delay this, to have all elements of the group in the game. if unit:IsAir() then local bornhere=EventData.Place and EventData.Place:GetName()==self.airbasename or false --env.info("FF born here ".. tostring(bornhere)) -- We got a player? local playerunit, playername=self:_GetPlayerUnitAndName(EventData.IniUnitName) if playername or bornhere then -- Create player menu. self:ScheduleOnce(0.5, self._CreateFlightGroup, self, EventData.IniGroup) end -- Spawn parking guard. if bornhere then self:SpawnParkingGuard(unit) end end end end --- Event handling function. -- @param #FLIGHTCONTROL self -- @param Core.Event#EVENTDATA EventData Event data. function FLIGHTCONTROL:OnEventCrashOrDead(EventData) if EventData then -- Check if out runway was destroyed. if EventData.IniUnitName then if self.airbase and self.airbasename and self.airbasename==EventData.IniUnitName then self:RunwayDestroyed() end end end end --- Event handler for event land. -- @param #FLIGHTCONTROL self -- @param Core.Event#EVENTDATA EventData function FLIGHTCONTROL:OnEventLand(EventData) self:F3({EvendData=EventData}) self:T2(self.lid..string.format("LAND: unit = %s", tostring(EventData.IniUnitName))) self:T3(self.lid..string.format("LAND: group = %s", tostring(EventData.IniGroupName))) end --- Event handler for event takeoff. -- @param #FLIGHTCONTROL self -- @param Core.Event#EVENTDATA EventData function FLIGHTCONTROL:OnEventTakeoff(EventData) self:F3({EvendData=EventData}) self:T2(self.lid..string.format("TAKEOFF: unit = %s", tostring(EventData.IniUnitName))) self:T3(self.lid..string.format("TAKEOFF: group = %s", tostring(EventData.IniGroupName))) -- This would be the closest airbase. local airbase=EventData.Place -- Unit that took off. local unit=EventData.IniUnit -- Nil check for airbase. Crashed as player gave me no airbase. if not (airbase or unit) then self:E(self.lid.."WARNING: Airbase or IniUnit is nil in takeoff event!") return end end --- Event handler for event engine startup. -- @param #FLIGHTCONTROL self -- @param Core.Event#EVENTDATA EventData function FLIGHTCONTROL:OnEventEngineStartup(EventData) self:F3({EvendData=EventData}) self:T2(self.lid..string.format("ENGINESTARTUP: unit = %s", tostring(EventData.IniUnitName))) self:T3(self.lid..string.format("ENGINESTARTUP: group = %s", tostring(EventData.IniGroupName))) end --- Event handler for event engine shutdown. -- @param #FLIGHTCONTROL self -- @param Core.Event#EVENTDATA EventData function FLIGHTCONTROL:OnEventEngineShutdown(EventData) self:F3({EvendData=EventData}) self:T2(self.lid..string.format("ENGINESHUTDOWN: unit = %s", tostring(EventData.IniUnitName))) self:T3(self.lid..string.format("ENGINESHUTDOWN: group = %s", tostring(EventData.IniGroupName))) end --- Event handler for event kill. -- @param #FLIGHTCONTROL self -- @param Core.Event#EVENTDATA EventData function FLIGHTCONTROL:OnEventKill(EventData) self:F3({EvendData=EventData}) -- Debug info. self:T2(self.lid..string.format("KILL: ini unit = %s", tostring(EventData.IniUnitName))) self:T3(self.lid..string.format("KILL: ini group = %s", tostring(EventData.IniGroupName))) self:T2(self.lid..string.format("KILL: tgt unit = %s", tostring(EventData.TgtUnitName))) self:T3(self.lid..string.format("KILL: tgt group = %s", tostring(EventData.TgtGroupName))) -- Parking guard name prefix. local guardPrefix=string.format("Parking Guard %s", self.airbasename) local victimName=EventData.IniUnitName local killerName=EventData.TgtUnitName if victimName and victimName:find(guardPrefix) then env.info(string.format("Parking guard %s killed!", victimName)) for _,_flight in pairs(self.flights) do local flight=_flight --Ops.FlightGroup#FLIGHTGROUP local element=flight:GetElementByName(killerName) if element then env.info(string.format("Parking guard %s killed by %s!", victimName, killerName)) return end end end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- FSM Functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- On after "RunwayDestroyed" event. -- @param #FLIGHTCONTROL self -- @param #string From From state. -- @param #string Event Event. -- @param #string To To state. function FLIGHTCONTROL:onafterRunwayDestroyed(From, Event, To) -- Debug Message. self:T(self.lid..string.format("Runway destoyed!")) -- Set time stamp. self.runwaydestroyed=timer.getAbsTime() self:TransmissionTower("All flights, our runway was destroyed. All operations are suspended for one hour.",Flight,Delay) end --- On after "RunwayRepaired" event. -- @param #FLIGHTCONTROL self -- @param #string From From state. -- @param #string Event Event. -- @param #string To To state. function FLIGHTCONTROL:onafterRunwayRepaired(From, Event, To) -- Debug Message. self:T(self.lid..string.format("Runway repaired!")) -- Set parameter. self.runwaydestroyed=nil end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Queue Functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Check takeoff and landing queues. -- @param #FLIGHTCONTROL self function FLIGHTCONTROL:_CheckQueues() -- Print queue. if self.verbose>=2 then self:_PrintQueue(self.flights, "All flights") end -- Get next flight in line: either holding or parking. local flight, isholding, parking=self:_GetNextFlight() -- Check if somebody wants something. if flight then if isholding then -------------------- -- Holding flight -- -------------------- -- No other flight is taking off and number of landing flights is below threshold. if self:_CheckFlightLanding(flight) then -- Get interval to last flight that got landing clearance. local dTlanding=99999 if self.Tlanding then dTlanding=timer.getAbsTime()-self.Tlanding end if parking and dTlanding>=self.dTlanding then -- Get callsign. local callsign=self:_GetCallsignName(flight) -- Runway. local runway=self:GetActiveRunwayText() -- Message. local text=string.format("%s, %s, you are cleared to land, runway %s", callsign, self.alias, runway) -- Transmit message. self:TransmissionTower(text, flight) -- Give AI the landing signal. if flight.isAI then -- Message. local text=string.format("Runway %s, cleared to land, %s", runway, callsign) -- Transmit message. self:TransmissionPilot(text, flight, 10) -- Land AI. self:_LandAI(flight, parking) else -- We set this flight to landing. With this he is allowed to leave the pattern. self:SetFlightStatus(flight, FLIGHTCONTROL.FlightStatus.LANDING) end -- Set time last flight got landing clearance. self.Tlanding=timer.getAbsTime() end else self:T3(self.lid..string.format("FYI: Landing clearance for flight %s denied", flight.groupname)) end else -------------------- -- Takeoff flight -- -------------------- -- No other flight is taking off or landing. if self:_CheckFlightTakeoff(flight) then -- Get callsign. local callsign=self:_GetCallsignName(flight) -- Runway. local runway=self:GetActiveRunwayText(true) -- Message. local text=string.format("%s, %s, taxi to runway %s, hold short", callsign, self.alias, runway) if self:GetFlightStatus(flight)==FLIGHTCONTROL.FlightStatus.READYTO then text=string.format("%s, %s, cleared for take-off, runway %s", callsign, self.alias, runway) end -- Transmit message. self:TransmissionTower(text, flight) -- Check if flight is AI. Humans have to request taxi via F10 menu. if flight.isAI then --- -- AI --- -- Message. local text="Wilco, " -- Start uncontrolled aircraft. if flight:IsUncontrolled() then -- Message. text=text..string.format("starting engines, ") -- Start uncontrolled aircraft. flight:StartUncontrolled() end -- Message. text=text..string.format("runway %s, %s", runway, callsign) -- Transmit message. self:TransmissionPilot(text, flight, 10) -- Remove parking guards. for _,_element in pairs(flight.elements) do local element=_element --Ops.FlightGroup#FLIGHTGROUP.Element if element and element.parking then local spot=self:GetParkingSpotByID(element.parking.TerminalID) self:RemoveParkingGuard(spot) end end -- Set flight to takeoff. No way we can stop the AI now. self:SetFlightStatus(flight, FLIGHTCONTROL.FlightStatus.TAKEOFF) else --- -- PLAYER --- if self:GetFlightStatus(flight)==FLIGHTCONTROL.FlightStatus.READYTO then -- Player is ready for takeoff self:SetFlightStatus(flight, FLIGHTCONTROL.FlightStatus.TAKEOFF) else -- Remove parking guards. for _,_element in pairs(flight.elements) do local element=_element --Ops.FlightGroup#FLIGHTGROUP.Element if element.parking then local spot=self:GetParkingSpotByID(element.parking.TerminalID) if element.ai then self:RemoveParkingGuard(spot, 15) else self:RemoveParkingGuard(spot, 10) end end end end end else -- Debug message. self:T3(self.lid..string.format("FYI: Take off for flight %s denied", flight.groupname)) end end else -- Debug message. self:T2(self.lid..string.format("FYI: No flight in queue for takeoff or landing")) end end --- Check if a flight can get clearance for taxi/takeoff. -- @param #FLIGHTCONTROL self -- @param Ops.FlightGroup#FLIGHTGROUP flight Flight.. -- @return #boolean If true, flight can. function FLIGHTCONTROL:_CheckFlightTakeoff(flight) -- Number of groups landing. local nlanding=self:CountFlights(FLIGHTCONTROL.FlightStatus.LANDING) -- Number of groups taking off. local ntakeoff=self:CountFlights(FLIGHTCONTROL.FlightStatus.TAKEOFF, nil, true) -- Current status. local status=self:GetFlightStatus(flight) if flight.isAI then --- -- AI --- if nlanding>self.NtaxiLanding then self:T(self.lid..string.format("AI flight %s [status=%s] NOT cleared for taxi/takeoff as %d>%d flight(s) landing", flight.groupname, status, nlanding, self.NtaxiLanding)) return false end local ninbound=0 if self.NtaxiInbound then ninbound=self:CountFlights(FLIGHTCONTROL.FlightStatus.TAXIINB, nil, true) end if ntakeoff+ninbound>=self.NtaxiTot then self:T(self.lid..string.format("AI flight %s [status=%s] NOT cleared for taxi/takeoff as %d>=%d flight(s) taxi/takeoff", flight.groupname, status, ntakeoff, self.NtaxiTot)) return false end self:T(self.lid..string.format("AI flight %s [status=%s] cleared for taxi/takeoff! nLanding=%d, nTakeoff=%d", flight.groupname, status, nlanding, ntakeoff)) return true else --- -- Player -- -- We allow unlimited number of players to taxi to runway. -- We do not allow takeoff if at least one flight is landing. --- if status==FLIGHTCONTROL.FlightStatus.READYTO then if nlanding>self.NtaxiLanding then -- Traffic landing. No permission to self:T(self.lid..string.format("Player flight %s [status=%s] not cleared for taxi/takeoff as %d>%d flight(s) landing", flight.groupname, status, nlanding, self.NtaxiLanding)) return false end end self:T(self.lid..string.format("Player flight %s [status=%s] cleared for taxi/takeoff", flight.groupname, status)) return true end end --- Check if a flight can get clearance for taxi/takeoff. -- @param #FLIGHTCONTROL self -- @param Ops.FlightGroup#FLIGHTGROUP flight Flight.. -- @return #boolean If true, flight can. function FLIGHTCONTROL:_CheckFlightLanding(flight) -- Number of groups landing. local nlanding=self:CountFlights(FLIGHTCONTROL.FlightStatus.LANDING) -- Number of groups taking off. local ntakeoff=self:CountFlights(FLIGHTCONTROL.FlightStatus.TAKEOFF, nil, true) -- Current status. local status=self:GetFlightStatus(flight) if flight.isAi then --- -- AI --- if ntakeoff<=self.NlandingTakeoff and nlanding land return flightholding, true, parking else -- Not enough parking ==> take off return flightparking, false, nil end end local text=string.format("Flight holding for %d sec, flight parking for %d sec", flightholding:GetHoldingTime(), flightparking:GetParkingTime()) self:T(self.lid..text) -- Return the flight which is waiting longer. NOTE that Tholding and Tparking are abs. mission time. So a smaller value means waiting longer. if flightholding.Tholding and flightparking.Tparking and flightholding.TholdingTholdingMin then return fg end end -- Sort flights by low fuel. local function _sortByFuel(a, b) local flightA=a --Ops.FlightGroup#FLIGHTGROUP local flightB=b --Ops.FlightGroup#FLIGHTGROUP local fuelA=flightA.group:GetFuelMin() local fuelB=flightB.group:GetFuelMin() return fuelATholdingMin then return fg end return nil end --- Get next flight waiting for taxi and takeoff clearance. -- @param #FLIGHTCONTROL self -- @return Ops.FlightGroup#FLIGHTGROUP Marshal flight next in line and ready to enter the pattern. Or nil if no flight is ready. function FLIGHTCONTROL:_GetNextFightParking() -- Return only AI or human player flights. local OnlyAI=nil if self:IsRunwayDestroyed() then OnlyAI=false -- If false, we return only player flights. end -- Get flights ready for take off. local QreadyTO=self:GetFlights(FLIGHTCONTROL.FlightStatus.READYTO, OPSGROUP.GroupStatus.TAXIING, OnlyAI) -- First check human players. if #QreadyTO>0 then -- First come, first serve. return QreadyTO[1] end -- Get flights ready to taxi. local QreadyTX=self:GetFlights(FLIGHTCONTROL.FlightStatus.READYTX, OPSGROUP.GroupStatus.PARKING, OnlyAI) -- First check human players. if #QreadyTX>0 then -- First come, first serve. return QreadyTX[1] end -- Check if runway is destroyed. if self:IsRunwayDestroyed() then -- Runway destroyed. As we only look for AI later on, we return nil here. return nil end -- Get AI flights parking. local Qparking=self:GetFlights(FLIGHTCONTROL.FlightStatus.PARKING, nil, true) -- Number of flights parking. local Nparking=#Qparking -- Check special cases where only up to one flight is waiting for takeoff. if Nparking==0 then return nil end -- Sort flights parking time. local function _sortByTparking(a, b) local flightA=a --Ops.FlightGroup#FLIGHTGROUP local flightB=b --Ops.FlightGroup#FLIGHTGROUP return flightA.Tparking=2 then local text="Parking flights:" for i,_flight in pairs(Qparking) do local flight=_flight --Ops.FlightGroup#FLIGHTGROUP text=text..string.format("\n[%d] %s [%s], state=%s [%s]: Tparking=%.1f sec", i, flight.groupname, flight.actype, flight:GetState(), self:GetFlightStatus(flight), flight:GetParkingTime()) end self:I(self.lid..text) end -- Get the first AI flight. for i,_flight in pairs(Qparking) do local flight=_flight --Ops.FlightGroup#FLIGHTGROUP if flight.isAI and flight.isReadyTO then return flight end end return nil end --- Print queue. -- @param #FLIGHTCONTROL self -- @param #table queue Queue to print. -- @param #string name Queue name. -- @return #string Queue text. function FLIGHTCONTROL:_PrintQueue(queue, name) local text=string.format("%s Queue N=%d:", name, #queue) if #queue==0 then -- Queue is empty. text=text.." empty." else local time=timer.getAbsTime() -- Loop over all flights in queue. for i,_flight in ipairs(queue) do local flight=_flight --Ops.FlightGroup#FLIGHTGROUP -- Gather info. local fuel=flight.group:GetFuelMin()*100 local ai=tostring(flight.isAI) local actype=tostring(flight.actype) -- Holding and parking time. local holding=flight.Tholding and UTILS.SecondsToClock(time-flight.Tholding, true) or "X" local parking=flight.Tparking and UTILS.SecondsToClock(time-flight.Tparking, true) or "X" local holding=flight:GetHoldingTime() if holding>=0 then holding=UTILS.SecondsToClock(holding, true) else holding="X" end local parking=flight:GetParkingTime() if parking>=0 then parking=UTILS.SecondsToClock(parking, true) else parking="X" end -- Number of elements. local nunits=flight:CountElements() -- Status. local state=flight:GetState() local status=self:GetFlightStatus(flight) -- Main info. text=text..string.format("\n[%d] %s (%s*%d): status=%s | %s, ai=%s, fuel=%d, holding=%s, parking=%s", i, flight.groupname, actype, nunits, state, status, ai, fuel, holding, parking) -- Elements info. for j,_element in pairs(flight.elements) do local element=_element --Ops.FlightGroup#FLIGHTGROUP.Element local life=element.unit:GetLife() local life0=element.unit:GetLife0() local park=element.parking and tostring(element.parking.TerminalID) or "N/A" text=text..string.format("\n (%d) %s (%s): status=%s, ai=%s, airborne=%s life=%d/%d spot=%s", j, tostring(element.modex), element.name, tostring(element.status), tostring(element.ai), tostring(element.unit:InAir()), life, life0, park) end end end -- Display text. self:I(self.lid..text) return text end --- Set flight status. -- @param #FLIGHTCONTROL self -- @param Ops.FlightGroup#FLIGHTGROUP flight Flight group. -- @param #string status New status. function FLIGHTCONTROL:SetFlightStatus(flight, status) -- Debug message. self:T(self.lid..string.format("New status %s-->%s for flight %s", flight.controlstatus or "unknown", status, flight:GetName())) -- Update menu when flight status changed. if flight.controlstatus~=status and not flight.isAI then self:T(self.lid.."Updating menu in 0.2 sec after flight status change") flight:_UpdateMenu(0.2) end -- Set new status flight.controlstatus=status end --- Get flight status. -- @param #FLIGHTCONTROL self -- @param Ops.FlightGroup#FLIGHTGROUP flight Flight group. -- @return #string Flight status function FLIGHTCONTROL:GetFlightStatus(flight) if flight then return flight.controlstatus or "unkonwn" end return "unknown" end --- Check if FC has control over this flight. -- @param #FLIGHTCONTROL self -- @param Ops.FlightGroup#FLIGHTGROUP flight Flight group. -- @return #boolean function FLIGHTCONTROL:IsControlling(flight) -- Check that we are controlling this flight. local is=flight.flightcontrol and flight.flightcontrol.airbasename==self.airbasename or false return is end --- Check if a group is in a queue. -- @param #FLIGHTCONTROL self -- @param #table queue The queue to check. -- @param Wrapper.Group#GROUP group The group to be checked. -- @return #boolean If true, group is in the queue. False otherwise. function FLIGHTCONTROL:_InQueue(queue, group) local name=group:GetName() for _,_flight in pairs(queue) do local flight=_flight --Ops.FlightGroup#FLIGHTGROUP if name==flight.groupname then return true end end return false end --- Get flights. -- @param #FLIGHTCONTROL self -- @param #string Status Return only flights in this flightcontrol status, e.g. `FLIGHTCONTROL.Status.XXX`. -- @param #string GroupStatus Return only flights in this FSM status, e.g. `OPSGROUP.GroupStatus.TAXIING`. -- @param #boolean AI If `true` only AI flights are returned. If `false`, only flights with clients are returned. If `nil` (default), all flights are returned. -- @return #table Table of flights. function FLIGHTCONTROL:GetFlights(Status, GroupStatus, AI) if Status~=nil or GroupStatus~=nil or AI~=nil then local flights={} for _,_flight in pairs(self.flights) do local flight=_flight --Ops.FlightGroup#FLIGHTGROUP local status=self:GetFlightStatus(flight, Status) if status==Status then if AI==nil or AI==flight.isAI then if GroupStatus==nil or GroupStatus==flight:GetState() then table.insert(flights, flight) end end end end return flights else return self.flights end end --- Count flights in a given status. -- @param #FLIGHTCONTROL self -- @param #string Status Return only flights in this status. -- @param #string GroupStatus Count only flights in this FSM status, e.g. `OPSGROUP.GroupStatus.TAXIING`. -- @param #boolean AI If `true` only AI flights are counted. If `false`, only flights with clients are counted. If `nil` (default), all flights are counted. -- @return #number Number of flights. function FLIGHTCONTROL:CountFlights(Status, GroupStatus, AI) if Status~=nil or GroupStatus~=nil or AI~=nil then local flights=self:GetFlights(Status, GroupStatus, AI) return #flights else return #self.flights end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Runway Functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Get the active runway based on current wind direction. -- @param #FLIGHTCONTROL self -- @return Wrapper.Airbase#AIRBASE.Runway Active runway. function FLIGHTCONTROL:GetActiveRunway() local rwy=self.airbase:GetActiveRunway() return rwy end --- Get the active runway for landing. -- @param #FLIGHTCONTROL self -- @return Wrapper.Airbase#AIRBASE.Runway Active runway. function FLIGHTCONTROL:GetActiveRunwayLanding() local rwy=self.airbase:GetActiveRunwayLanding() return rwy end --- Get the active runway for takeoff. -- @param #FLIGHTCONTROL self -- @return Wrapper.Airbase#AIRBASE.Runway Active runway. function FLIGHTCONTROL:GetActiveRunwayTakeoff() local rwy=self.airbase:GetActiveRunwayTakeoff() return rwy end --- Get the name of the active runway. -- @param #FLIGHTCONTROL self -- @param #boolean Takeoff If true, return takeoff runway name. Default is landing. -- @return #string Runway text, e.g. "31L" or "09". function FLIGHTCONTROL:GetActiveRunwayText(Takeoff) local runway if Takeoff then runway=self:GetActiveRunwayTakeoff() else runway=self:GetActiveRunwayLanding() end local name=self.airbase:GetRunwayName(runway, true) return name or "XX" end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Parking Functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Init parking spots. -- @param #FLIGHTCONTROL self function FLIGHTCONTROL:_InitParkingSpots() -- Parking spots of airbase. local parkingdata=self.airbase:GetParkingSpotsTable() -- Init parking spots table. self.parking={} self.Nparkingspots=0 for _,_spot in pairs(parkingdata) do local spot=_spot --Wrapper.Airbase#AIRBASE.ParkingSpot -- Mark position. local text=string.format("Parking ID=%d, Terminal=%d: Free=%s, Client=%s, Dist=%.1f", spot.TerminalID, spot.TerminalType, tostring(spot.Free), tostring(spot.ClientName), spot.DistToRwy) self:T3(self.lid..text) -- Add to table. self.parking[spot.TerminalID]=spot -- Marker. --spot.Marker=MARKER:New(spot.Coordinate, "Spot"):ReadOnly():ToCoalition(self:GetCoalition()) -- Check if spot is initially free or occupied. if spot.Free then -- Parking spot is free. self:SetParkingFree(spot) else -- Scan for the unit sitting here. local unit=spot.Coordinate:FindClosestUnit(20) if unit then local unitname=unit and unit:GetName() or "unknown" local isalive=unit:IsAlive() --env.info(string.format("FF parking spot %d is occupied by unit %s alive=%s", spot.TerminalID, unitname, tostring(isalive))) if isalive then -- Set parking occupied. self:SetParkingOccupied(spot, unitname) -- Spawn parking guard. self:SpawnParkingGuard(unit) else -- TODO --env.info(string.format("FF parking spot %d is occupied by NOT ALIVE unit %s", spot.TerminalID, unitname)) -- Parking spot is free. self:SetParkingFree(spot) end else self:E(self.lid..string.format("ERROR: Parking spot is NOT FREE but no unit could be found there!")) end end -- Increase counter self.Nparkingspots=self.Nparkingspots+1 end end --- Get parking spot by its Terminal ID. -- @param #FLIGHTCONTROL self -- @param #number TerminalID -- @return #FLIGHTCONTROL.ParkingSpot Parking spot data table. function FLIGHTCONTROL:GetParkingSpotByID(TerminalID) return self.parking[TerminalID] end --- Set parking spot to FREE and update F10 marker. -- @param #FLIGHTCONTROL self -- @param Wrapper.Airbase#AIRBASE.ParkingSpot spot The parking spot data table. -- @param #string status New status. -- @param #string unitname Name of the unit. function FLIGHTCONTROL:_UpdateSpotStatus(spot, status, unitname) -- Debug message. self:T2(self.lid..string.format("Updating parking spot %d status: %s --> %s (unit=%s)", spot.TerminalID, tostring(spot.Status), status, tostring(unitname))) -- Set new status. spot.Status=status end --- Set parking spot to FREE and update F10 marker. -- @param #FLIGHTCONTROL self -- @param Wrapper.Airbase#AIRBASE.ParkingSpot spot The parking spot data table. function FLIGHTCONTROL:SetParkingFree(spot) -- Get spot. local spot=self:GetParkingSpotByID(spot.TerminalID) -- Update spot status. self:_UpdateSpotStatus(spot, AIRBASE.SpotStatus.FREE, spot.OccupiedBy or spot.ReservedBy) -- Not occupied or reserved. spot.OccupiedBy=nil spot.ReservedBy=nil -- Remove parking guard. self:RemoveParkingGuard(spot) -- Update marker. self:UpdateParkingMarker(spot) end --- Set parking spot to RESERVED and update F10 marker. -- @param #FLIGHTCONTROL self -- @param Wrapper.Airbase#AIRBASE.ParkingSpot spot The parking spot data table. -- @param #string unitname Name of the unit occupying the spot. Default "unknown". function FLIGHTCONTROL:SetParkingReserved(spot, unitname) -- Get spot. local spot=self:GetParkingSpotByID(spot.TerminalID) -- Update spot status. self:_UpdateSpotStatus(spot, AIRBASE.SpotStatus.RESERVED, unitname) -- Reserved. spot.ReservedBy=unitname or "unknown" -- Update marker. self:UpdateParkingMarker(spot) end --- Set parking spot to OCCUPIED and update F10 marker. -- @param #FLIGHTCONTROL self -- @param Wrapper.Airbase#AIRBASE.ParkingSpot spot The parking spot data table. -- @param #string unitname Name of the unit occupying the spot. Default "unknown". function FLIGHTCONTROL:SetParkingOccupied(spot, unitname) -- Get spot. local spot=self:GetParkingSpotByID(spot.TerminalID) -- Update spot status. self:_UpdateSpotStatus(spot, AIRBASE.SpotStatus.OCCUPIED, unitname) -- Occupied. spot.OccupiedBy=unitname or "unknown" -- Update marker. self:UpdateParkingMarker(spot) end --- Update parking markers. -- @param #FLIGHTCONTROL self -- @param Wrapper.Airbase#AIRBASE.ParkingSpot spot The parking spot data table. function FLIGHTCONTROL:UpdateParkingMarker(spot) if self.markerParking then -- Get spot. local spot=self:GetParkingSpotByID(spot.TerminalID) -- Only mark OCCUPIED and RESERVED spots. if spot.Status==AIRBASE.SpotStatus.FREE then if spot.Marker then spot.Marker:Remove() end else local text=string.format("Spot %d (type %d): %s", spot.TerminalID, spot.TerminalType, spot.Status:upper()) if spot.OccupiedBy then text=text..string.format("\nOccupied by %s", tostring(spot.OccupiedBy)) end if spot.ReservedBy then text=text..string.format("\nReserved for %s", tostring(spot.ReservedBy)) end if spot.ClientSpot then text=text..string.format("\nClient %s", tostring(spot.ClientName)) end if spot.Marker then if text~=spot.Marker.text or not spot.Marker.shown then spot.Marker:UpdateText(text) end else spot.Marker=MARKER:New(spot.Coordinate, text):ToAll() end end end end --- Check if parking spot is free. -- @param #FLIGHTCONTROL self -- @param Wrapper.Airbase#AIRBASE.ParkingSpot spot Parking spot data. -- @return #boolean If true, parking spot is free. function FLIGHTCONTROL:IsParkingFree(spot) return spot.Status==AIRBASE.SpotStatus.FREE end --- Check if a parking spot is reserved by a flight group. -- @param #FLIGHTCONTROL self -- @param Wrapper.Airbase#AIRBASE.ParkingSpot spot Parking spot to check. -- @return #string Name of element or nil. function FLIGHTCONTROL:IsParkingOccupied(spot) if spot.Status==AIRBASE.SpotStatus.OCCUPIED then return tostring(spot.OccupiedBy) else return false end end --- Check if a parking spot is reserved by a flight group. -- @param #FLIGHTCONTROL self -- @param Wrapper.Airbase#AIRBASE.ParkingSpot spot Parking spot to check. -- @return #string Name of element or *nil*. function FLIGHTCONTROL:IsParkingReserved(spot) if spot.Status==AIRBASE.SpotStatus.RESERVED then return tostring(spot.ReservedBy) else return false end end --- Get free parking spots. -- @param #FLIGHTCONTROL self -- @param #number terminal Terminal type or nil. -- @return #number Number of free spots. Total if terminal=nil or of the requested terminal type. -- @return #table Table of free parking spots of data type #FLIGHCONTROL.ParkingSpot. function FLIGHTCONTROL:_GetFreeParkingSpots(terminal) local freespots={} local n=0 for _,_parking in pairs(self.parking) do local parking=_parking --Wrapper.Airbase#AIRBASE.ParkingSpot if self:IsParkingFree(parking) then if terminal==nil or terminal==parking.terminal then n=n+1 table.insert(freespots, parking) end end end return n,freespots end --- Get closest parking spot. -- @param #FLIGHTCONTROL self -- @param Core.Point#COORDINATE Coordinate Reference coordinate. -- @param #number TerminalType (Optional) Check only this terminal type. -- @param #boolean Status (Optional) Only consider spots that have this status. -- @return #FLIGHTCONTROL.ParkingSpot Closest parking spot. function FLIGHTCONTROL:GetClosestParkingSpot(Coordinate, TerminalType, Status) local distmin=math.huge local spotmin=nil for TerminalID, Spot in pairs(self.parking) do local spot=Spot --Wrapper.Airbase#AIRBASE.ParkingSpot --env.info(self.lid..string.format("FF Spot %d: %s", spot.TerminalID, spot.Status)) if (Status==nil or Status==spot.Status) and AIRBASE._CheckTerminalType(spot.TerminalType, TerminalType) then -- Get distance from coordinate to spot. local dist=Coordinate:Get2DDistance(spot.Coordinate) -- Check if distance is smaller. if dist0 then text=text..string.format("\n- Parking %d", NQparking) end if NQreadytx>0 then text=text..string.format("\n- Ready to taxi %d", NQreadytx) end if NQtaxiout>0 then text=text..string.format("\n- Taxi to runway %d", NQtaxiout) end if NQreadyto>0 then text=text..string.format("\n- Ready for takeoff %d", NQreadyto) end if NQtakeoff>0 then text=text..string.format("\n- Taking off %d", NQtakeoff) end if NQinbound>0 then text=text..string.format("\n- Inbound %d", NQinbound) end if NQholding>0 then text=text..string.format("\n- Holding pattern %d", NQholding) end if NQlanding>0 then text=text..string.format("\n- Landing %d", NQlanding) end if NQtaxiinb>0 then text=text..string.format("\n- Taxi to parking %d", NQtaxiinb) end if NQarrived>0 then text=text..string.format("\n- Arrived at parking %d", NQarrived) end -- Message to flight self:TextMessageToFlight(text, flight, 15, true) else self:E(self.lid..string.format("Cannot find flight group %s.", tostring(groupname))) end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Player Menu: Inbound ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Player calls inbound. -- @param #FLIGHTCONTROL self -- @param #string groupname Name of the flight group. function FLIGHTCONTROL:_PlayerRequestInbound(groupname) -- Get flight group. local flight=_DATABASE:GetOpsGroup(groupname) --Ops.FlightGroup#FLIGHTGROUP if flight then if flight:IsAirborne() then -- Call sign. local callsign=self:_GetCallsignName(flight) -- Get player element. local player=flight:GetPlayerElement() -- Pilot calls inbound for landing. local text=string.format("%s, %s, inbound for landing", self.alias, callsign) -- Radio message. self:TransmissionPilot(text, flight) -- Current player coord. local flightcoord=flight:GetCoordinate(nil, player.name) -- Distance from player to airbase. local dist=flightcoord:Get2DDistance(self:GetCoordinate()) if distself.NlandingTakeoff then -- Message text. local text=string.format("%s, negative! We have currently traffic taking off!", callsign) -- Send message. self:TransmissionTower(text, flight, 10) else -- Runway. local runway=self:GetActiveRunwayText() -- Message text. local text=string.format("%s, affirmative, runway %s. Confirm approach!", callsign, runway) -- Send message. self:TransmissionTower(text, flight, 10) -- Set flight status to landing. self:SetFlightStatus(flight, FLIGHTCONTROL.FlightStatus.LANDING) end else -- Error you are not airborne! local text=string.format("Negative, you must be INBOUND and CONTROLLED by us!") -- Send message. self:TextMessageToFlight(text, flight, 10) end else self:E(self.lid..string.format("Cannot find flight group %s.", tostring(groupname))) end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Player Menu: Taxi ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Player requests taxi. -- @param #FLIGHTCONTROL self -- @param #string groupname Name of the flight group. function FLIGHTCONTROL:_PlayerRequestTaxi(groupname) -- Get flight. local flight=_DATABASE:GetOpsGroup(groupname) --Ops.FlightGroup#FLIGHTGROUP if flight then -- Get callsign. local callsign=self:_GetCallsignName(flight) -- Pilot request for taxi. local text=string.format("%s, %s, request taxi to runway.", self.alias, callsign) self:TransmissionPilot(text, flight) if flight:IsParking() then -- Tell pilot to wait until cleared. local text=string.format("%s, %s, hold position until further notice.", callsign, self.alias) self:TransmissionTower(text, flight, 10) -- Set flight status to "Ready to Taxi". self:SetFlightStatus(flight, FLIGHTCONTROL.FlightStatus.READYTX) elseif flight:IsTaxiing() then -- Runway for takeoff. local runway=self:GetActiveRunwayText(true) -- Tell pilot to wait until cleared. local text=string.format("%s, %s, taxi to runway %s, hold short.", callsign, self.alias, runway) self:TransmissionTower(text, flight, 10) -- Taxi out. self:SetFlightStatus(flight, FLIGHTCONTROL.FlightStatus.TAXIOUT) -- Get player element. local playerElement=flight:GetPlayerElement() -- Set parking to free. Could be reserved. if playerElement and playerElement.parking then self:SetParkingFree(playerElement.parking) end else self:TextMessageToFlight(string.format("Negative, you must be PARKING to request TAXI!"), flight) end else self:E(self.lid..string.format("Cannot find flight group %s.", tostring(groupname))) end end --- Player aborts taxi. -- @param #FLIGHTCONTROL self -- @param #string groupname Name of the flight group. function FLIGHTCONTROL:_PlayerAbortTaxi(groupname) -- Get flight. local flight=_DATABASE:GetOpsGroup(groupname) --Ops.FlightGroup#FLIGHTGROUP if flight then -- Get callsign. local callsign=self:_GetCallsignName(flight) -- Pilot request for taxi. local text=string.format("%s, %s, cancel my taxi request.", self.alias, callsign) self:TransmissionPilot(text, flight) if flight:IsParking() then -- Tell pilot remain parking. local text=string.format("%s, %s, roger, remain on your parking position.", callsign, self.alias) self:TransmissionTower(text, flight, 10) -- Set flight status to "Parking". self:SetFlightStatus(flight, FLIGHTCONTROL.FlightStatus.PARKING) -- Get player element. local playerElement=flight:GetPlayerElement() -- Set parking guard. if playerElement then self:SpawnParkingGuard(playerElement.unit) end elseif flight:IsTaxiing() then -- Tell pilot to return to parking. local text=string.format("%s, %s, roger, return to your parking position.", callsign, self.alias) self:TransmissionTower(text, flight, 10) -- Set flight status to "Taxi Inbound". self:SetFlightStatus(flight, FLIGHTCONTROL.FlightStatus.TAXIINB) else self:TextMessageToFlight(string.format("Negative, you must be PARKING or TAXIING to abort TAXI!"), flight) end else self:E(self.lid..string.format("Cannot find flight group %s.", tostring(groupname))) end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Player Menu: Takeoff ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Player requests takeoff. -- @param #FLIGHTCONTROL self -- @param #string groupname Name of the flight group. function FLIGHTCONTROL:_PlayerRequestTakeoff(groupname) local flight=_DATABASE:GetOpsGroup(groupname) --Ops.FlightGroup#FLIGHTGROUP if flight then if flight:IsTaxiing() then -- Get callsign. local callsign=self:_GetCallsignName(flight) -- Pilot request for taxi. local text=string.format("%s, %s, ready for departure. Request takeoff.", self.alias, callsign) self:TransmissionPilot(text, flight) -- Get number of flights landing. local Nlanding=self:CountFlights(FLIGHTCONTROL.FlightStatus.LANDING) -- Get number of flights taking off. local Ntakeoff=self:CountFlights(FLIGHTCONTROL.FlightStatus.TAKEOFF) --[[ local text="" if Nlanding==0 and Ntakeoff==0 then text="No current traffic. You are cleared for takeoff." self:SetFlightStatus(flight, FLIGHTCONTROL.FlightStatus.TAKEOFF) elseif Nlanding>0 and Ntakeoff>0 then text=string.format("Negative, we got %d flights inbound and %d outbound ahead of you. Hold position until futher notice.", Nlanding, Ntakeoff) self:SetFlightStatus(flight, FLIGHTCONTROL.FlightStatus.READYTO) elseif Nlanding>0 then if Nlanding==1 then text=string.format("Negative, we got %d flight inbound before it's your turn. Wait until futher notice.", Nlanding) else text=string.format("Negative, we got %d flights inbound. Wait until futher notice.", Nlanding) end self:SetFlightStatus(flight, FLIGHTCONTROL.FlightStatus.READYTO) elseif Ntakeoff>0 then text=string.format("Negative, %d flights ahead of you are waiting for takeoff. Talk to you soon.", Ntakeoff) self:SetFlightStatus(flight, FLIGHTCONTROL.FlightStatus.READYTO) end ]] -- We only check for landing flights. local text=string.format("%s, %s, ", callsign, self.alias) if Nlanding==0 then -- No traffic. text=text.."no current traffic. You are cleared for takeoff." -- Set status to "Take off". self:SetFlightStatus(flight, FLIGHTCONTROL.FlightStatus.TAKEOFF) elseif Nlanding>0 then if Nlanding==1 then text=text..string.format("negative, we got %d flight inbound before it's your turn. Hold position until futher notice.", Nlanding) else text=text..string.format("negative, we got %d flights inbound. Hold positon until futher notice.", Nlanding) end end -- Message from tower. self:TransmissionTower(text, flight, 10) else self:TextMessageToFlight(string.format("Negative, you must request TAXI before you can request TAKEOFF!"), flight) end else self:E(self.lid..string.format("Cannot find flight group %s.", tostring(groupname))) end end --- Player wants to abort takeoff. -- @param #FLIGHTCONTROL self -- @param #string groupname Name of the flight group. function FLIGHTCONTROL:_PlayerAbortTakeoff(groupname) -- Get flight group. local flight=_DATABASE:GetOpsGroup(groupname) --Ops.FlightGroup#FLIGHTGROUP if flight then -- Flight status. local status=self:GetFlightStatus(flight) -- Check that we are taking off or ready for takeoff. if status==FLIGHTCONTROL.FlightStatus.TAKEOFF or status==FLIGHTCONTROL.FlightStatus.READYTO then -- Get callsign. local callsign=self:_GetCallsignName(flight) -- Pilot request for taxi. local text=string.format("%s, %s, abort takeoff.", self.alias, callsign) self:TransmissionPilot(text, flight) -- Set new flight status. if flight:IsParking() then text=string.format("%s, %s, affirm, remain on your parking position.", callsign, self.alias) self:SetFlightStatus(flight, FLIGHTCONTROL.FlightStatus.PARKING) -- Get player element. local playerElement=flight:GetPlayerElement() -- Set parking guard. if playerElement then self:SpawnParkingGuard(playerElement.unit) end elseif flight:IsTaxiing() then text=string.format("%s, %s, roger, report whether you want to taxi back or takeoff later.", callsign, self.alias) self:SetFlightStatus(flight, FLIGHTCONTROL.FlightStatus.TAXIOUT) else env.info(self.lid.."ERROR") end -- Message from tower. self:TransmissionTower(text, flight, 10) else self:TextMessageToFlight("Negative, You are NOT in the takeoff queue", flight) end else self:E(self.lid..string.format("Cannot find flight group %s.", tostring(groupname))) end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Player Menu: Parking ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Player reserves a parking spot. -- @param #FLIGHTCONTROL self -- @param #string groupname Name of the flight group. function FLIGHTCONTROL:_PlayerRequestParking(groupname) -- Get flight group. local flight=_DATABASE:GetOpsGroup(groupname) --Ops.FlightGroup#FLIGHTGROUP if flight then -- Get callsign. local callsign=self:_GetCallsignName(flight) -- Get player element. local player=flight:GetPlayerElement() -- Set terminal type. local TerminalType=AIRBASE.TerminalType.FighterAircraft if flight.isHelo then TerminalType=AIRBASE.TerminalType.HelicopterUsable end -- Current coordinate. local coord=flight:GetCoordinate(nil, player.name) -- Get spawn position if any. local spot=self:_GetPlayerSpot(player.name) -- Get closest FREE parking spot if player was not spawned here or spot is already taken. if not spot then spot=self:GetClosestParkingSpot(coord, TerminalType, AIRBASE.SpotStatus.FREE) end if spot then -- Message text. local text=string.format("%s, your assigned parking position is terminal ID %d.", callsign, spot.TerminalID) -- Transmit message. self:TransmissionTower(text, flight) -- If player already has a spot. if player.parking then self:SetParkingFree(player.parking) end -- Reserve parking for player. player.parking=spot self:SetParkingReserved(spot, player.name) -- Update menu ==> Cancel Parking. flight:_UpdateMenu(0.2) else -- Message text. local text=string.format("%s, no free parking spot available. Try again later.", callsign) -- Transmit message. self:TransmissionTower(text, flight) end else self:E(self.lid..string.format("Cannot find flight group %s.", tostring(groupname))) end end --- Player cancels parking spot reservation. -- @param #FLIGHTCONTROL self -- @param #string groupname Name of the flight group. function FLIGHTCONTROL:_PlayerCancelParking(groupname) -- Get flight group. local flight=_DATABASE:GetOpsGroup(groupname) --Ops.FlightGroup#FLIGHTGROUP if flight then -- Get callsign. local callsign=self:_GetCallsignName(flight) -- Get player element. local player=flight:GetPlayerElement() -- If player already has a spot. if player.parking then self:SetParkingFree(player.parking) player.parking=nil self:TextMessageToFlight(string.format("%s, your parking spot reservation at terminal ID %d was cancelled.", callsign, player.parking.TerminalID), flight) else self:TextMessageToFlight("You did not have a valid parking spot reservation.", flight) end -- Update menu ==> Reserve Parking. flight:_UpdateMenu(0.2) else self:E(self.lid..string.format("Cannot find flight group %s.", tostring(groupname))) end end --- Player arrived at parking position. -- @param #FLIGHTCONTROL self -- @param #string groupname Name of the flight group. function FLIGHTCONTROL:_PlayerArrived(groupname) -- Get flight group. local flight=_DATABASE:GetOpsGroup(groupname) --Ops.FlightGroup#FLIGHTGROUP if flight then -- Player element. local player=flight:GetPlayerElement() -- Get current coordinate. local coord=flight:GetCoordinate(nil, player.name) -- Parking spot. local spot=self:_GetPlayerSpot(player.name) --#FLIGHTCONTROL.ParkingSpot if player.parking then spot=self:GetParkingSpotByID(player.parking.TerminalID) else if not spot then spot=self:GetClosestParkingSpot(coord) end end if spot then -- Get callsign. local callsign=self:_GetCallsignName(flight) -- Distance to parking spot. local dist=coord:Get2DDistance(spot.Coordinate) if dist<12 then -- Message text. local text=string.format("%s, %s, arrived at parking position. Terminal ID %d.", self.alias, callsign, spot.TerminalID) -- Transmit message. self:TransmissionPilot(text, flight) -- Message text. local text="" if spot.ReservedBy and spot.ReservedBy~=player.name then -- Reserved by someone else. text=string.format("%s, this spot is already reserved for %s. Find yourself a different parking position.", callsign, self.alias, spot.ReservedBy) else -- Okay, have a drink... text=string.format("%s, %s, roger. Enjoy a cool bevarage in the officers' club.", callsign, self.alias) -- Set player element to parking. flight:ElementParking(player, spot) -- Set flight status to PARKING. self:SetFlightStatus(flight, FLIGHTCONTROL.FlightStatus.PARKING) -- Set parking guard. if player then self:SpawnParkingGuard(player.unit) end end -- Transmit message. self:TransmissionTower(text, flight, 10) else -- Message text. local text=string.format("%s, %s, arrived at parking position.", self.alias, callsign) -- Transmit message. self:TransmissionPilot(text, flight) local text="" if spot.ReservedBy then if spot.ReservedBy==player.name then -- To far from reserved spot. text=string.format("%s, %s, you are still %d meters away from your reserved parking position at terminal ID %d. Continue taxiing!", callsign, self.alias, dist, spot.TerminalID) else -- Closest spot is reserved by someone else. --local spotFree=self:GetClosestParkingSpot(coord, nil, AIRBASE.SpotStatus.Free) text=string.format("%s, %s, the closest parking spot is already reserved. Continue taxiing to a free spot!", callsign, self.alias) end else -- Too far from closest spot. text=string.format("%s, %s, you are still %d meters away from the closest parking position. Continue taxiing to a proper spot!", callsign, self.alias, dist) end -- Transmit message. self:TransmissionTower(text, flight, 10) end else -- TODO: No spot end else self:E(self.lid..string.format("Cannot find flight group %s.", tostring(groupname))) end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Flight and Element Functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Create a new flight group. -- @param #FLIGHTCONTROL self -- @param Wrapper.Group#GROUP group Aircraft group. -- @return Ops.FlightGroup#FLIGHTGROUP Flight group. function FLIGHTCONTROL:_CreateFlightGroup(group) -- Check if not already in flights if self:_InQueue(self.flights, group) then self:E(self.lid..string.format("WARNING: Flight group %s does already exist!", group:GetName())) return end -- Debug info. self:T(self.lid..string.format("Creating new flight for group %s of aircraft type %s.", group:GetName(), group:GetTypeName())) -- Get flightgroup from data base. local flight=_DATABASE:GetOpsGroup(group:GetName()) -- If it does not exist yet, create one. if not flight then flight=FLIGHTGROUP:New(group:GetName()) end -- Set flightcontrol. if flight.homebase and flight.homebase:GetName()==self.airbasename then flight:SetFlightControl(self) end return flight end --- Remove flight from all queues. -- @param #FLIGHTCONTROL self -- @param Ops.FlightGroup#FLIGHTGROUP Flight The flight to be removed. function FLIGHTCONTROL:_RemoveFlight(Flight) -- Loop over all flights in group. for i,_flight in pairs(self.flights) do local flight=_flight --Ops.FlightGroup#FLIGHTGROUP -- Check for name. if flight.groupname==Flight.groupname then -- Debug message. self:T(self.lid..string.format("Removing flight group %s", flight.groupname)) -- Remove table entry. table.remove(self.flights, i) -- Remove myself. Flight.flightcontrol=nil -- Set flight status to unknown. self:SetFlightStatus(Flight, FLIGHTCONTROL.FlightStatus.UNKNOWN) return true end end -- Debug message. self:E(self.lid..string.format("WARNING: Could NOT remove flight group %s", Flight.groupname)) end --- Get flight from group. -- @param #FLIGHTCONTROL self -- @param Wrapper.Group#GROUP group Group that will be removed from queue. -- @param #table queue The queue from which the group will be removed. -- @return Ops.FlightGroup#FLIGHTGROUP Flight group or nil. -- @return #number Queue index or nil. function FLIGHTCONTROL:_GetFlightFromGroup(group) if group then -- Group name local name=group:GetName() -- Loop over all flight groups in queue for i,_flight in pairs(self.flights) do local flight=_flight --Ops.FlightGroup#FLIGHTGROUP if flight.groupname==name then return flight, i end end self:T2(self.lid..string.format("WARNING: Flight group %s could not be found in queue.", name)) end self:T2(self.lid..string.format("WARNING: Flight group could not be found in queue. Group is nil!")) return nil, nil end --- Get element of flight from its unit name. -- @param #FLIGHTCONTROL self -- @param #string unitname Name of the unit. -- @return Ops.OpsGroup#OPSGROUP.Element Element of the flight or nil. -- @return #number Element index or nil. -- @return Ops.FlightGroup#FLIGHTGROUP The Flight group or nil. function FLIGHTCONTROL:_GetFlightElement(unitname) -- Get the unit. local unit=UNIT:FindByName(unitname) -- Check if unit exists. if unit then -- Get flight element from all flights. local flight=self:_GetFlightFromGroup(unit:GetGroup()) -- Check if fight exists. if flight then -- Loop over all elements in flight group. for i,_element in pairs(flight.elements) do local element=_element --Ops.OpsGroup#OPSGROUP.Element if element.unit:GetName()==unitname then return element, i, flight end end self:T2(self.lid..string.format("WARNING: Flight element %s could not be found in flight group.", unitname, flight.groupname)) end end return nil, nil, nil end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Check Sanity Functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Check status of all registered flights and do some sanity checks. -- @param #FLIGHTCONTROL self function FLIGHTCONTROL:_CheckFlights() -- First remove all dead flights. for i=#self.flights,1,-1 do local flight=self.flights[i] --Ops.FlightGroup#FLIGHTGROUP if flight:IsDead() then self:T(self.lid..string.format("Removing DEAD flight %s", tostring(flight.groupname))) self:_RemoveFlight(flight) end end -- Check speeding. if self.speedLimitTaxi then for _,_flight in pairs(self.flights) do local flight=_flight --Ops.FlightGroup#FLIGHTGROUP if not flight.isAI then -- Get player element. local playerElement=flight:GetPlayerElement() -- Current flight status. local flightstatus=self:GetFlightStatus(flight) if playerElement then -- Check if speeding while taxiing. if (flightstatus==FLIGHTCONTROL.FlightStatus.TAXIINB or flightstatus==FLIGHTCONTROL.FlightStatus.TAXIOUT) and self.speedLimitTaxi then -- Current speed in m/s. local speed=playerElement.unit:GetVelocityMPS() -- Current position. local coord=playerElement.unit:GetCoord() -- We do not want to check speed on runways. local onRunway=self:IsCoordinateRunway(coord) -- Debug output. self:T(self.lid..string.format("Player %s speed %.1f knots (max=%.1f) onRunway=%s", playerElement.playerName, UTILS.MpsToKnots(speed), UTILS.MpsToKnots(self.speedLimitTaxi), tostring(onRunway))) if speed and speed>self.speedLimitTaxi and not onRunway then -- Callsign. local callsign=self:_GetCallsignName(flight) -- Radio text. local text=string.format("%s, slow down, you are taxiing too fast!", callsign) -- Radio message to player. self:TransmissionTower(text, flight) -- Get player data. local PlayerData=flight:_GetPlayerData() -- Trigger FSM speeding event. self:PlayerSpeeding(PlayerData) end end end end end end end --- Check status of all registered flights and do some sanity checks. -- @param #FLIGHTCONTROL self function FLIGHTCONTROL:_CheckParking() for TerminalID,_spot in pairs(self.parking) do local spot=_spot --Wrapper.Airbase#AIRBASE.ParkingSpot if spot.Reserved then if spot.MarkerID then spot.Coordinate:RemoveMark(spot.MarkerID) end spot.MarkerID=spot.Coordinate:MarkToCoalition(string.format("Parking reserved for %s", tostring(spot.Reserved)), self:GetCoalition()) end -- First remove all dead flights. for i=1,#self.flights do local flight=self.flights[i] --Ops.FlightGroup#FLIGHTGROUP for _,_element in pairs(flight.elements) do local element=_element --Ops.FlightGroup#FLIGHTGROUP.Element if element.parking and element.parking.TerminalID==TerminalID then if spot.MarkerID then spot.Coordinate:RemoveMark(spot.MarkerID) end spot.MarkerID=spot.Coordinate:MarkToCoalition(string.format("Parking spot occupied by %s", tostring(element.name)), self:GetCoalition()) end end end end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Routing Functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Tell AI to land at the airbase. Flight is added to the landing queue. -- @param #FLIGHTCONTROL self -- @param Ops.FlightGroup#FLIGHTGROUP flight Flight group. -- @param #table parking Free parking spots table. function FLIGHTCONTROL:_LandAI(flight, parking) -- Debug info. self:T(self.lid..string.format("Landing AI flight %s.", flight.groupname)) -- Respawn? local respawn=false if respawn then -- Get group template. local Template=flight.group:GetTemplate() -- TODO: get landing waypoints from flightgroup. -- Set route points. Template.route.points=wp for i,unit in pairs(Template.units) do local spot=parking[i] --Wrapper.Airbase#AIRBASE.ParkingSpot local element=flight:GetElementByName(unit.name) if element then -- Set the parking spot at the destination airbase. unit.parking_landing=spot.TerminalID local text=string.format("Reserving parking spot %d for unit %s", spot.TerminalID, tostring(unit.name)) self:T(self.lid..text) -- Set parking to RESERVED. self:SetParkingReserved(spot, element.name) else env.info("FF error could not get element to assign parking!") end end -- Debug message. self:TextMessageToFlight(string.format("Respawning group %s", flight.groupname), flight) --Respawn the group. flight:Respawn(Template) else -- Give signal to land. flight:ClearToLand() end end --- Get holding stack. -- @param #FLIGHTCONTROL self -- @param Ops.FlightGroup#FLIGHTGROUP flight Flight group. -- @return #FLIGHTCONTROL.HoldingStack Holding point. function FLIGHTCONTROL:_GetHoldingStack(flight) -- Debug message. self:T(self.lid..string.format("Getting holding point for flight %s", flight:GetName())) for i,_hp in pairs(self.holdingpatterns) do local holdingpattern=_hp --#FLIGHTCONTROL.HoldingPattern self:T(self.lid..string.format("Checking holding point %s", holdingpattern.name)) for j,_stack in pairs(holdingpattern.stacks) do local stack=_stack --#FLIGHTCONTROL.HoldingStack local name=stack.flightgroup and stack.flightgroup:GetName() or "empty" self:T(self.lid..string.format("Stack %d: %s", j, name)) if not stack.flightgroup then return stack end end end return nil end --- Count flights in holding pattern. -- @param #FLIGHTCONTROL self -- @param #FLIGHTCONTROL.HoldingPattern Pattern The pattern. -- @return #FLIGHTCONTROL.HoldingStack Holding point. function FLIGHTCONTROL:_CountFlightsInPattern(Pattern) local N=0 for _,_stack in pairs(Pattern.stacks) do local stack=_stack --#FLIGHTCONTROL.HoldingStack if stack.flightgroup then N=N+1 end end return N end --- AI flight on final. -- @param #FLIGHTCONTROL self -- @param Ops.FlightGroup#FLIGHTGROUP flight Flight group. -- @return #FLIGHTCONTROL self function FLIGHTCONTROL:_FlightOnFinal(flight) -- Callsign. local callsign=self:_GetCallsignName(flight) -- Message text. local text=string.format("%s, final", callsign) -- Transmit message. self:TransmissionPilot(text, flight) return self end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Radio Functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Radio transmission from tower. -- @param #FLIGHTCONTROL self -- @param #string Text The text to transmit. -- @param Ops.FlightGroup#FLIGHTGROUP Flight The flight. -- @param #number Delay Delay in seconds before the text is transmitted. Default 0 sec. function FLIGHTCONTROL:TransmissionTower(Text, Flight, Delay) -- Spoken text. local text=self:_GetTextForSpeech(Text) -- "Subtitle". local subgroups=nil if Flight and not Flight.isAI then local playerData=Flight:_GetPlayerData() if playerData.subtitles and (not self.nosubs) then subgroups=subgroups or {} table.insert(subgroups, Flight.group) end end -- New transmission. local transmission=self.msrsqueue:NewTransmission(text, nil, self.msrsTower, nil, 1, subgroups, Text) -- Set time stamp. Can be in the future. self.Tlastmessage=timer.getAbsTime() + (Delay or 0) -- Debug message. self:T(self.lid..string.format("Radio Tower: %s", Text)) end --- Radio transmission. -- @param #FLIGHTCONTROL self -- @param #string Text The text to transmit. -- @param Ops.FlightGroup#FLIGHTGROUP Flight The flight. -- @param #number Delay Delay in seconds before the text is transmitted. Default 0 sec. function FLIGHTCONTROL:TransmissionPilot(Text, Flight, Delay) -- Get player data. local playerData=Flight:_GetPlayerData() -- Check if player enabled his "voice". if playerData==nil or playerData.myvoice then -- Spoken text. local text=self:_GetTextForSpeech(Text) -- MSRS instance to use. local msrs=self.msrsPilot -- Sound.SRS#MSRS if Flight.useSRS and Flight.msrs then -- Pilot radio call using settings of the FLIGHTGROUP. We just overwrite the frequency. msrs=Flight.msrs end -- "Subtitle". local subgroups=nil if Flight and not Flight.isAI then local playerData=Flight:_GetPlayerData() if playerData.subtitles and (not self.nosubs) then subgroups=subgroups or {} table.insert(subgroups, Flight.group) end end -- Add transmission to msrsqueue. local coordinate = Flight:GetCoordinate(true) msrs:SetCoordinate() self.msrsqueue:NewTransmission(text, nil, msrs, nil, 1, subgroups, Text, nil, self.frequency, self.modulation) end -- Set time stamp. self.Tlastmessage=timer.getAbsTime() + (Delay or 0) -- Debug message. self:T(self.lid..string.format("Radio Pilot: %s", Text)) end --- Text message to group. -- @param #FLIGHTCONTROL self -- @param #string Text The text to transmit. -- @param Ops.FlightGroup#FLIGHTGROUP Flight The flight. -- @param #number Duration Duration in seconds. Default 5. -- @param #boolean Clear Clear screen. -- @param #number Delay Delay in seconds before the text is transmitted. Default 0 sec. function FLIGHTCONTROL:TextMessageToFlight(Text, Flight, Duration, Clear, Delay) if Delay and Delay>0 then self:ScheduleOnce(Delay, FLIGHTCONTROL.TextMessageToFlight, self, Text, Flight, Duration, Clear, 0) else if Flight and Flight.group and Flight.group:IsAlive() then -- Group ID. local gid=Flight.group:GetID() -- Out text. trigger.action.outTextForGroup(gid, self:_CleanText(Text), Duration or 5, Clear) end end end --- Clean text. Remove control sequences. -- @param #FLIGHTCONTROL self -- @param #string Text The text. -- @param #string Cleaned text. function FLIGHTCONTROL:_CleanText(Text) local text=Text:gsub("\n$",""):gsub("\n$","") return text end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Misc Functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- [INTERNAL] Add parking guard in front of a parking aircraft - delayed for MP. -- @param #FLIGHTCONTROL self -- @param Wrapper.Unit#UNIT unit The aircraft. function FLIGHTCONTROL:_SpawnParkingGuard(unit) -- Position of the unit. local coordinate=unit:GetCoordinate() -- Parking spot. local spot=self:GetClosestParkingSpot(coordinate) if not spot.ParkingGuard then -- Current heading of the unit. local heading=unit:GetHeading() -- Length of the unit + 3 meters. local size, x, y, z=unit:GetObjectSize() local xdiff = 3 --Fix for hangars, puts the guy out front and not on top. if AIRBASE._CheckTerminalType(spot.TerminalType, AIRBASE.TerminalType.Shelter) then xdiff = 27-(x*0.5) end if (AIRBASE._CheckTerminalType(spot.TerminalType, AIRBASE.TerminalType.OpenMed) or AIRBASE._CheckTerminalType(spot.TerminalType, AIRBASE.TerminalType.Shelter)) and self.airbasename == AIRBASE.Sinai.Ramon_Airbase then xdiff = 12 end -- Debug message. self:T2(self.lid..string.format("Parking guard for %s: heading=%d, length x=%.1f m, xdiff=%.1f m", unit:GetName(), heading, x, xdiff)) -- Coordinate for the guard. local Coordinate=coordinate:Translate(x*0.5+xdiff, heading) -- Let him face the aircraft. local lookat=heading-180 -- Set heading and AI off to save resources. self.parkingGuard:InitHeading(lookat) -- Turn AI Off. if self.parkingGuard:IsInstanceOf("SPAWN") then --self.parkingGuard:InitAIOff() end -- Group that is spawned. spot.ParkingGuard=self.parkingGuard:SpawnFromCoordinate(Coordinate) else self:E(self.lid.."ERROR: Parking Guard already exists!") end end --- Add parking guard in front of a parking aircraft. -- @param #FLIGHTCONTROL self -- @param Wrapper.Unit#UNIT unit The aircraft. function FLIGHTCONTROL:SpawnParkingGuard(unit) if unit and self.parkingGuard then -- Schedule delay so in MP we get the heading of the client's plane self:ScheduleOnce(1,FLIGHTCONTROL._SpawnParkingGuard,self,unit) end end --- Remove parking guard. -- @param #FLIGHTCONTROL self -- @param #FLIGHTCONTROL.ParkingSpot spot -- @param #number delay Delay in seconds. function FLIGHTCONTROL:RemoveParkingGuard(spot, delay) if delay and delay>0 then self:ScheduleOnce(delay, FLIGHTCONTROL.RemoveParkingGuard, self, spot) else if spot.ParkingGuard then spot.ParkingGuard:Destroy() spot.ParkingGuard=nil end end end --- Check if a flight is on a runway -- @param #FLIGHTCONTROL self -- @param Ops.FlightGroup#FLIGHTGROUP flight -- @param Wrapper.Airbase#AIRBASE.Runway Runway or nil. function FLIGHTCONTROL:_IsFlightOnRunway(flight) for _,_runway in pairs(self.airbase.runways) do local runway=_runway --Wrapper.Airbase#AIRBASE.Runway local inzone=flight:IsInZone(runway.zone) if inzone then return runway end end return nil end --- [User] Set callsign options for TTS output. See @{Wrapper.Group#GROUP.GetCustomCallSign}() on how to set customized callsigns. -- @param #FLIGHTCONTROL self -- @param #boolean ShortCallsign If true, only call out the major flight number. Default = `true`. -- @param #boolean Keepnumber If true, keep the **customized callsign** in the #GROUP name for players as-is, no amendments or numbers. Default = `true`. -- @param #table CallsignTranslations (optional) Table to translate between DCS standard callsigns and bespoke ones. Does not apply if using customized -- callsigns from playername or group name. -- @return #FLIGHTCONTROL self function FLIGHTCONTROL:SetCallSignOptions(ShortCallsign,Keepnumber,CallsignTranslations) if not ShortCallsign or ShortCallsign == false then self.ShortCallsign = false else self.ShortCallsign = true end self.Keepnumber = Keepnumber or false self.CallsignTranslations = CallsignTranslations return self end --- Get callsign name of a given flight. -- @param #FLIGHTCONTROL self -- @param Ops.FlightGroup#FLIGHTGROUP flight Flight group. -- @return #string Callsign or "Ghostrider 1-1". function FLIGHTCONTROL:_GetCallsignName(flight) local callsign=flight:GetCallsignName(self.ShortCallsign,self.Keepnumber,self.CallsignTranslations) --local name=string.match(callsign, "%a+") --local number=string.match(callsign, "%d+") return callsign end --- Get text for text-to-speech. -- Numbers are spaced out, e.g. "Heading 180" becomes "Heading 1 8 0 ". -- @param #FLIGHTCONTROL self -- @param #string text Original text. -- @return #string Spoken text. function FLIGHTCONTROL:_GetTextForSpeech(text) --- Function to space out text. local function space(text) local res="" for i=1, #text do local char=text:sub(i,i) res=res..char.." " end return res end -- Space out numbers. local t=text:gsub("(%d+)", space) --TODO: 9 to niner. return t end --- Returns the unit of a player and the player name. If the unit does not belong to a player, nil is returned. -- @param #FLIGHTCONTROL self -- @param #string unitName Name of the player unit. -- @return Wrapper.Unit#UNIT Unit of player or nil. -- @return #string Name of the player or nil. function FLIGHTCONTROL:_GetPlayerUnitAndName(unitName) if unitName then -- Get DCS unit from its name. local DCSunit=Unit.getByName(unitName) if DCSunit then -- Get player name if any. local playername=DCSunit:getPlayerName() -- Unit object. local unit=UNIT:Find(DCSunit) -- Check if enverything is there. if DCSunit and unit and playername then self:T(self.lid..string.format("Found DCS unit %s with player %s", tostring(unitName), tostring(playername))) return unit, playername end end end -- Return nil if we could not find a player. return nil,nil end --- Check holding pattern markers. Draw if they should exists and remove if they should not. -- @param #FLIGHTCONTROL self function FLIGHTCONTROL:_CheckMarkHoldingPatterns() for _,pattern in pairs(self.holdingpatterns) do local Pattern=pattern if self.markPatterns then self:_MarkHoldingPattern(Pattern) else self:_UnMarkHoldingPattern(Pattern) end end end --- Draw marks of holding pattern (if they do not exist. -- @param #FLIGHTCONTROL self -- @param #FLIGHTCONTROL.HoldingPattern Pattern Holding pattern table. function FLIGHTCONTROL:_MarkHoldingPattern(Pattern) if not Pattern.markArrow then Pattern.markArrow=Pattern.pos0:ArrowToAll(Pattern.pos1, nil, {1,0,0}, 1, {1,1,0}, 0.5, 2, true) end if not Pattern.markArrival then Pattern.markArrival=Pattern.arrivalzone:DrawZone() end end --- Removem markers of holding pattern (if they exist). -- @param #FLIGHTCONTROL self -- @param #FLIGHTCONTROL.HoldingPattern Pattern Holding pattern table. function FLIGHTCONTROL:_UnMarkHoldingPattern(Pattern) if Pattern.markArrow then UTILS.RemoveMark(Pattern.markArrow) Pattern.markArrow=nil end if Pattern.markArrival then UTILS.RemoveMark(Pattern.markArrival) Pattern.markArrival=nil end end --- Add a holding pattern. -- @param #FLIGHTCONTROL self -- @return #FLIGHTCONTROL.HoldingPattern Holding pattern table. function FLIGHTCONTROL:_AddHoldingPatternBackup() local runway=self:GetActiveRunway() local heading=runway.heading local vec2=self.airbase:GetVec2() local Vec2=UTILS.Vec2Translate(vec2, UTILS.NMToMeters(5), heading+90) local ArrivalZone=ZONE_RADIUS:New("Arrival Zone", Vec2, 5000) -- Add holding pattern with very low priority. self.holdingBackup=self:AddHoldingPattern(ArrivalZone, heading, 15, 5, 25, 999) return self end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------